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Sayuri - Heikousen

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Total Posts
107
Topic Starter
Lilyanna
This beatmap was submitted using in-game submission on Thursday, March 23, 2017 at 4:16:00 PM

Artist: Sayuri
Title: Heikousen
Source: クズの本懐
Tags: Kuzu no honkai Parellel Line Scum's Wish scums tv size ending HB24
BPM: 74
Filesize: 5419kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.5 stars, 93 notes)
  2. Hard (3.32 stars, 214 notes)
  3. HB's Insane (4.63 stars, 280 notes)
  4. Normal (2.04 stars, 140 notes)
Download: Sayuri - Heikousen
Information: Scores/Beatmap Listing
---------------

thx for awesome banner Tae
#5 my first tv size owo
Easy by me
Normal by me
Hard by me
Insane by HB24
Hitsounds done by me.
Storyboard by Jakomo73

check out Haruto's version
Deivedux
Easy

  1. 01:07:035 - Try to avoid making cool shaped sliders on Easy difficulties. Newbie players can't pass them first try.
  2. 01:23:684 - There should also be a beat there.
  3. 01:23:998 - I think this pattern will be hard to get for a newbie, unless they practice the map even more than they even should.
  4. 00:51:956 - 01:02:009 - 01:05:778 - 01:12:061 - These are cool to have in your map, but definitely not in this difficlty, trust me.
Hard

  1. 00:50:700 - This pattern mixes the player's expectations. If you want to do stuff like that, at least make the circular flow bigger somehow.
  2. 00:34:914 - 00:36:171 - 00:37:428 - Too many doubles. You can make a sharp angled pattern out of them.
  3. 01:18:972 - Never thought of making this into a stream? Or more interesting, a tripple slider and a tripple stream. Can you handle that?
Topic Starter
Lilyanna

Deivedux wrote:

Easy

  1. 01:07:035 - Try to avoid making cool shaped sliders on Easy difficulties. Newbie players can't pass them first try. u right tbh fixed changed int spinner i think should be fine now
  2. 01:23:684 - There should also be a beat there. fixed
  3. 01:23:998 - I think this pattern will be hard to get for a newbie, unless they practice the map even more than they even should. it should be fine a good practice for them x)
  4. 00:51:956 - 01:02:009 - 01:05:778 - 01:12:061 - These are cool to have in your map, but definitely not in this difficlty, trust me. if someone else mention them ill change them but they seem fine
Hard

  1. 00:50:700 - This pattern mixes the player's expectations. If you want to do stuff like that, at least make the circular flow bigger somehow. i tried to fix the flow little bit
  2. 00:34:914 - 00:36:171 - 00:37:428 - Too many doubles. You can make a sharp angled pattern out of them. i recreated the jumps
  3. 01:18:972 - Never thought of making this into a stream? Or more interesting, a tripple slider and a tripple stream. Can you handle that? well for a hard difficulty and 191 bpm i think it fits fine like that dont want make it more hard
thank you for mod was helpful
Mir
From personal request.

[ General]
  1. soft-hitfinish.wav doesn't seem to be used.

[]

[ Hard]
  1. 00:29:653 (2,4) - Blanket the first note, not the last one.
  2. 00:32:480 (3) - Skips a really noticeable drum sound. Can't you make this a reverse slider to capture it? You could do something like this: http://i.imgur.com/Cy26x5V.png
  3. 00:52:428 - 01:22:585 - Skipping sound here and since it's the kiai time, this seems really low rhythm density when you skip this compared to other parts. I think it would make more sense to map these notes and increase spacing of the next note.
  4. 01:13:789 (2,3,1) - Equal triangle here?
  5. 01:14:417 (4,1) - Less emphasis on downbeat, but more emphasis 01:15:045 (2,3) - here? Should be opposite imo.
  6. 01:23:213 (3,1,2) - Messy, make 3 equally distanced, and fix blankets.
Recheck your blankets too, a lot of them are off.

[ Normal]
  1. 00:15:110 (1,2) - Same rhythm but one is a reverse and one isn't? The reverse is better imo because it captures all 3 sounds.
  2. 00:46:930 (1) - Shorten to the red tick? Might be too short though. I don't agree with where this ends though, so maybe long slider? Or just map reverses?
  3. 01:08:291 (1) - Why is this reverse on a red tick? There's no vocal there (which is what I assume you're following). Just make it a normal slider, remove the repeat. http://i.imgur.com/ONzfs8R.png Might work.
  4. 01:10:805 (1,2) - Pretty close together don't you think? Compared to the others, this one looks weird.

[ Easy]
  1. 00:51:956 (1,2,3) - Unequal visual distancing here, please fix it this triggers me. ;-;
  2. 01:00:752 (2,3,1) - Unequal visual distance here too.
  3. 01:12:061 (1,2,3) - ^
Yeah that's it lol.

Good luck.~
Topic Starter
Lilyanna

Mir wrote:

From personal request.

[ General]
  1. soft-hitfinish.wav doesn't seem to be used. yes i know i still didnt finish hitsounding ^^

[]

[ Hard]
  1. 00:29:653 (2,4) - Blanket the first note, not the last one.ok fixed
  2. 00:32:480 (3) - Skips a really noticeable drum sound. Can't you make this a reverse slider to capture it? You could do something like this: http://i.imgur.com/Cy26x5V.png you are right but its sometimes following up to vocals so its fine to ignore it since the slider stands up for something x)
  3. 00:52:428 - 01:22:585 - Skipping sound here and since it's the kiai time, this seems really low rhythm density when you skip this compared to other parts. I think it would make more sense to map these notes and increase spacing of the next note. there is not notacible beat there also vocals stands upp for it if i put note there the vocals will lose thier sense of emphasizing (rip english)
  4. 01:13:789 (2,3,1) - Equal triangle here? they seem fine polished more
  5. 01:14:417 (4,1) - Less emphasis on downbeat, but more emphasis 01:15:045 (2,3) - here? Should be opposite imo. im not just trying to follow the beats also the downbeat has a vocal a sallybal that needs to be emphasized im mapping to the vocals that followes well the beats in away i want be consistent
  6. 01:23:213 (3,1,2) - Messy, make 3 equally distanced, and fix blankets.fixed
Recheck your blankets too, a lot of them are off.

[ Normal]
  1. 00:15:110 (1,2) - Same rhythm but one is a reverse and one isn't? The reverse is better imo because it captures all 3 sounds. true fixed
  2. 00:46:930 (1) - Shorten to the red tick? Might be too short though. I don't agree with where this ends though, so maybe long slider? Or just map reverses? i made it lover with one more beat should be fine
  3. 01:08:291 (1) - Why is this reverse on a red tick? There's no vocal there (which is what I assume you're following). Just make it a normal slider, remove the repeat. http://i.imgur.com/ONzfs8R.png Might work. true fixed
  4. 01:10:805 (1,2) - Pretty close together don't you think? Compared to the others, this one looks weird. ye it also can be confusing fixed

[ Easy]
  1. 00:51:956 (1,2,3) - Unequal visual distancing here, please fix it this triggers me. ;-;
  2. 01:00:752 (2,3,1) - Unequal visual distance here too.
  3. 01:12:061 (1,2,3) - ^
    fixed all i replaced the patterns since they seem confusing to read for new players anyway
Yeah that's it lol.

Good luck.~
thx alot >w<
Alex3i2
Hi from my queue
Note that are just opinions , feel free to change what u like
No kudosu if not helpful :) (New mapper , i am learning )

Hard:
00:01:326 (3) - i will adjust a bit slider end so i can do blanket with 00:02:137 (1) - https://osu.ppy.sh/ss/7232814
00:02:948 (3) - ctrl + G? . You have a couple of those patterns , maybe some changes for not too repetitive
00:05:178 (4) - circle ? Fits very well with 00:05:380 (1) - too
00:08:624 (1) - a little more curved https://osu.ppy.sh/ss/7232867
00:10:043 - a circle?
00:10:245 (1,3) - it's only me or is not the same as 00:02:137 (1,3) - ? https://osu.ppy.sh/ss/7232881
00:23:218 (1) - why Nc here? The sv is not changing here , but the next 2 does so can create confusion
00:29:967 (4) - the slider end should be clickable , strong note, i suggest 1/2 slider and a circle . Same here 00:31:852 (1,3) -
01:14:574 (1,2,3) - maybe u can change pattern so can be more fun
01:18:815 (2) - 2 should not be stacked too in 3 slider kick? 01:08:763 (2,1) - like here
01:26:511 (4) - i would remove circle and make the slider end on red tick

Well that's all since i have no idea how to mod easy normal. Good map , best of luck
Pls quoate me with what u changed or not , this will help me to improve my modding !
Topic Starter
Lilyanna

TwillghtSparkle wrote:

Hi from my queue
Note that are just opinions , feel free to change what u like
No kudosu if not helpful :) (New mapper , i am learning ) kawaii

Hard:
00:01:326 (3) - i will adjust a bit slider end so i can do blanket with 00:02:137 (1) - https://osu.ppy.sh/ss/7232814 yess fixed
00:02:948 (3) - ctrl + G? . You have a couple of those patterns , maybe some changes for not too repetitive not rly big deal but okay
00:05:178 (4) - circle ? Fits very well with 00:05:380 (1) - too there is no noticable sound or clear vocal that stands up for that
00:08:624 (1) - a little more curved https://osu.ppy.sh/ss/7232867 polished more
00:10:043 - a circle? same as before so if its consistent its fine since the vocals on the slider tail 00:09:840 -
00:10:245 (1,3) - it's only me or is not the same as 00:02:137 (1,3) - ? https://osu.ppy.sh/ss/7232881 they are the same >w< just flipped hehe
00:23:218 (1) - why Nc here? The sv is not changing here , but the next 2 does so can create confusion i nc because its a downbeat to be consistenet cuz i nc on every downbeat if someone else point it out ill change
00:29:967 (4) - the slider end should be clickable , strong note, i suggest 1/2 slider and a circle . Same here 00:31:852 (1,3) - eh well the 1/1 stands for the vocals so it should be fine also thats not real a beat that should be clickable since it flow well with the vocals at some point and these claps for example should be clickable 00:34:679 -
01:14:574 (1,2,3) - maybe u can change pattern so can be more fun i think its fun like that
01:18:815 (2) - 2 should not be stacked too in 3 slider kick? 01:08:763 (2,1) - like here yess true fixed
01:26:511 (4) - i would remove circle and make the slider end on red tick agree fixed

Well that's all since i have no idea how to mod easy normal. Good map , best of luck
Pls quoate me with what u changed or not , this will help me to improve my modding !
thank you alot.
Starset
cheers
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49439
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Heikousen
TitleUnicode:平行線
Artist:Sayuri
ArtistUnicode:さユり
Creator:Lilyanna
Version:HB's Insane
Source:クズの本懐
Tags:Kuzu no honkai Scum's Wish scums tv size ending
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG (2).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
516,405.405405405405,4,2,1,30,1,0
516,-133.333333333333,4,2,1,30,0,0
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25651,-200,4,2,1,30,0,0
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68291,-100,4,2,1,55,0,0
69548,-100,4,2,1,55,0,1
87140,-100,4,2,1,55,0,0


[Colours]
Combo1 : 255,81,81
Combo2 : 255,157,206
Combo3 : 124,124,190
Combo4 : 187,255,187

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113,338,60124,2,0,P|160:330|207:328,1,80
294,335,60438,1,0,0:0:0:0:
418,219,60595,6,0,P|371:211|324:209,1,80
237,216,60909,1,0,0:0:0:0:
316,102,61066,2,0,L|322:17,1,80
155,66,61380,2,0,L|149:145,1,80
231,295,61695,2,0,L|236:215,1,80
40,290,62009,6,0,B|79:301|79:301|125:280,1,80
224,140,62323,2,0,B|185:129|185:129|139:150,1,80
231,295,62637,1,0,0:0:0:0:
337,206,62794,1,0,0:0:0:0:
384,318,62951,1,0,0:0:0:0:
303,129,63108,6,0,L|220:140,1,80
337,206,63422,1,0,0:0:0:0:
274,51,63579,2,0,L|194:61,1,80
41,82,63893,2,0,B|31:123|31:123|48:172|48:172|37:226,1,120
36,237,64208,2,0,P|94:243|162:270,1,120
183,288,64522,6,0,L|262:277,1,80
363,262,64836,1,0,0:0:0:0:
291,137,64993,2,0,L|212:126,1,80
111,111,65307,1,0,0:0:0:0:
36,237,65464,1,0,0:0:0:0:
17,78,65621,1,0,0:0:0:0:
125,205,65778,6,0,B|135:243|135:243|123:294,1,80
103,374,66092,1,0,0:0:0:0:
255,348,66249,2,0,L|334:337,1,80
442,205,66564,1,0,0:0:0:0:
290,179,66721,2,0,L|211:168,1,80
426,17,67035,6,0,L|434:100,1,80
442,205,67349,1,0,0:0:0:0:
423,382,67506,2,0,L|430:302,1,80
442,205,67820,1,0,0:0:0:0:
290,179,67977,2,0,L|211:168,1,80
45,246,68291,6,0,B|31:205|31:205|50:166|50:166|19:131|32:77,1,160
54,14,68763,1,0,0:0:0:0:
231,87,68920,2,0,L|270:92,3,40
161,186,69234,2,0,L|121:191,3,40
247,278,69548,6,0,L|427:303,1,160
497,315,70019,1,0,0:0:0:0:
453,212,70176,2,0,P|443:172|435:124,1,80
433,36,70490,1,0,0:0:0:0:
295,128,70647,6,0,P|288:167|278:206,1,80
236,295,70962,1,0,0:0:0:0:
108,218,71119,2,0,L|10:224,1,80
97,82,71433,2,0,L|176:77,1,80
295,128,71747,1,0,0:0:0:0:
421,54,71904,1,0,0:0:0:0:
281,141,72061,5,0,0:0:0:0:
416,180,72218,1,0,0:0:0:0:
344,314,72375,2,0,P|329:259|326:222,1,80
512,156,72689,2,0,P|506:195|494:233,1,80
442,313,73003,1,0,0:0:0:0:
246,231,73160,6,0,L|325:236,1,80
199,315,73475,1,0,0:0:0:0:
141,162,73632,2,0,L|62:157,1,80
262,57,73946,2,0,B|278:95|278:95|269:151,1,80
246,231,74260,1,0,0:0:0:0:
141,162,74417,1,0,0:0:0:0:
119,320,74574,6,0,L|198:315,1,80
384,375,74888,2,0,L|305:370,1,80
246,231,75202,1,0,0:0:0:0:
362,288,75359,1,0,0:0:0:0:
198,314,75517,1,0,0:0:0:0:
293,157,75674,6,0,L|281:68,1,80
188,29,75988,1,0,0:0:0:0:
371,123,76145,2,0,L|359:34,1,80
202,120,76459,2,0,L|212:199,1,80
119,320,76773,2,0,P|72:303|35:300,1,80
125,140,77087,6,0,P|164:134|201:119,1,80
274,43,77401,1,0,0:0:0:0:
365,108,77558,1,0,0:0:0:0:
183,37,77715,1,0,0:0:0:0:
348,12,77873,1,0,0:0:0:0:
289,152,78030,1,0,0:0:0:0:
446,57,78187,6,0,B|457:105|457:105|444:165,1,80
423,226,78501,1,0,0:0:0:0:
289,152,78658,2,0,B|278:200|278:200|291:260,1,80
326,366,78972,1,0,0:0:0:0:
310,367,79050,1,0,0:0:0:0:
294,369,79129,1,0,0:0:0:0:
278,371,79207,1,0,0:0:0:0:
262,373,79286,2,0,L|210:365,3,40
142,281,79600,6,0,B|107:269|62:286|62:286|82:236|59:184,1,160
34,119,80071,1,0,0:0:0:0:
183,31,80229,2,0,P|175:80|174:118,1,80
189,202,80543,1,0,0:0:0:0:
325,116,80700,1,0,0:0:0:0:
362,279,80857,6,0,L|277:270,1,80
325,116,81171,2,0,L|404:124,1,80
488,208,81485,1,0,0:0:0:0:
473,59,81642,1,0,0:0:0:0:
357,200,81799,2,0,B|351:240|351:240|364:286,1,80
203,368,82113,2,0,B|209:328|209:328|198:289,1,80
157,157,82428,5,0,0:0:0:0:
82,257,82585,1,0,0:0:0:0:
237,196,82742,5,0,0:0:0:0:
81,122,82899,1,0,0:0:0:0:
198,289,83056,5,0,0:0:0:0:
150,65,83213,1,0,0:0:0:0:
4,274,83370,6,0,P|47:270|83:256,1,80
227,82,83684,2,0,P|189:68|149:64,1,80
237,196,83998,2,0,L|330:190,1,80
391,343,84312,2,0,L|311:348,1,80
480,175,84626,6,0,B|495:218|495:218|472:283|472:283|488:325,1,160
405,217,85098,1,0,0:0:0:0:
277,277,85255,1,0,0:0:0:0:
391,343,85412,1,0,0:0:0:0:
318,185,85569,1,0,0:0:0:0:
237,355,85726,6,0,L|148:340,1,80
59,321,86040,1,0,0:0:0:0:
239,198,86197,2,0,L|328:183,1,80
422,166,86511,1,0,0:0:0:0:
294,86,86668,1,0,0:0:0:0:
444,0,86825,2,0,L|433:83,1,80
422,166,87140,5,0,0:0:0:0:
Topic Starter
Lilyanna
thanks i love it updated.
SrSkyPlayer
General
I think you should increase the hitsound vol. on kiai to something like 65%. The way it is you barely can hear something properly because the instrumental is taking on everything.
fine

HB's Insane
*01:07:035 (1,2,3,4,5) - you haven't done anything like this before, it kinda breaks your flow since it's too linear. I would recommend to you to keep what you were doing before with jumps like 01:05:778 (1,2,3,4,5) -
*01:18:972 (4,5,6,7) - keeping it as a reverse slider is a better option to match with what you have done here 01:08:920 (3) -

Hard
*00:44:731 (2,3,4,1,2,3) - I don't think the way you've made these is taking the drums very well, if you pull the reverse of them to 1 tick after should be cool
*01:04:993 (2) - missing clap? > 01:04:993 (2) - remove clap?

Normal
*01:23:998 (2) - the flow it's taking is a bit awkward, maybe you can ctrl+g? But then you will need to replace some slider soon after

Easy
Couldn't find anything relevant to point out here, good job!

good luck~
Seijiro
small IRC in game
logs
19:12 Lilyanna: hi
19:13 MrSergio: hi
19:14 Lilyanna: i mapped my first tv size anime and i realy love the song can i request a mod from u?
19:15 MrSergio: >TV size
19:15 MrSergio: is it an outstanding TV Size
19:15 MrSergio: ?
19:16 Lilyanna: idk its my first im happy with it >w<
19:21 MrSergio: that doesn't really answers my question :P
19:21 MrSergio: in your opinion is it a really good map?
19:22 Lilyanna: yes
19:22 MrSergio: link
19:22 *Lilyanna is listening to [https://osu.ppy.sh/b/1201284 Sayuri - Heikousen]
19:22 MrSergio: good song choice
19:22 MrSergio: I'm harsher with songs I like
19:22 MrSergio: :P
19:23 Lilyanna: x)
19:23 MrSergio: >HB insane
19:23 MrSergio: I can skip that I guess
19:23 Lilyanna: sure
19:23 Lilyanna: but why
19:24 MrSergio: so many blankets
19:24 MrSergio: rhythm choice looks good
19:24 MrSergio: the intro is maybe a bit too dense considering the song
19:25 MrSergio: 01:27:768 - 2/1 repeat slider?
19:25 Lilyanna: is this irc?
19:25 MrSergio: no
19:25 Lilyanna: mod?
19:25 MrSergio: just small suggestions I get on the spur
19:26 Lilyanna: okay
19:26 MrSergio: as for the intro (regarding density): 00:01:124 (2) - this sort of beat between those sliders on vocals could be removed
19:26 MrSergio: it feels more like an Insane-ish pattern
19:26 Lilyanna: but there piano sound there
19:26 MrSergio: in general I wouold have used less blankets everywhere, but that's preference I guess
19:26 MrSergio: 00:00:516 (1,3) - piano?
19:27 MrSergio: it's one of the lower diffs
19:27 MrSergio: I don't expect too much complexity
19:27 MrSergio: hence, trying to merge piano and vocals like tht feel a bit too heavy
19:27 MrSergio: 00:05:380 (1,2) - this one is probably the only one that works on piano, even tho the rest is on vocals
19:27 Lilyanna: thats how i map >_< well i dont usally map high bpm and when i do i mess up the structure so idecided to try stay neat with the way i place objects
19:27 MrSergio: since it has really few movement
19:28 MrSergio: on HB's Insane: 00:00:516 (1,2,3,4,5,6) -
19:28 MrSergio: comapre rhythms
19:28 MrSergio: lol
19:28 MrSergio: that's not a spread imo
19:28 MrSergio: that beat you map between vocals makes it feel heavy for a Hard, while for an Insane it is fine (more or less)
19:29 Lilyanna: oh i see
19:29 MrSergio: the intro is also the easiest part, so whether you delete stuff or add stuff it won't change much in star rating
19:29 MrSergio: if star rating is an issue*
19:30 Lilyanna: yea its okay :D
19:31 Lilyanna: do i remove all on red ?
19:31 MrSergio: where you have sliders on vocals and between those sliders you have a circle that is not on vocals, you can delete
19:32 Lilyanna: ohh i see that highlights the vocals x)
19:32 MrSergio: yep
19:32 MrSergio: it's called contrast and it is used to focus the player's attention on a particular instrument
19:33 MrSergio: by leaving the gap you make the player pay more attention to the previous and next object
19:33 MrSergio: and that's why it feels more "captivating" imo
19:33 MrSergio: the Normal is pretty good. Maybe the intro was a bit unstructured, but the rest is good
19:34 Lilyanna: yes i got it the way i map is usualyy try to fuse the music with vocals and make them hormonize
19:34 Lilyanna: did i spell the last word correct? xd
19:35 MrSergio: on Easy: 00:39:391 (1,2,1,2) - to differnetiate from the other higher diffs, just circles would work better. They will also make a slower movement than the SV, which would be great considering the song's intensity
19:35 Lilyanna: anyway but at the intro the way u explained make sense :p
19:35 MrSergio: yeah, I know what you mean
19:35 MrSergio: but doing so on lower diffs may be too much in some cases
19:35 MrSergio: and that slow intro is one of those cases imo
19:35 MrSergio: if it was the kiai, no problem
19:35 MrSergio: it's intense by definition, so even adding that beat wouldn't hurt
19:36 MrSergio: 01:07:035 (1) - this spinenr on Easy is a bit random, umh...
19:37 MrSergio: 01:07:035 - 3/2 repeat slider + circle at 01:08:291 - ?
19:37 MrSergio: or even 01:08:291 - 2/1 slider
19:38 MrSergio: 01:25:883 (1) - try with just a circle. It's again for contrast: 01:26:511 (2,3,4) - these beats are a bit too weak since you make the player play the beat at 01:26:197 -
19:38 Lilyanna: eh the spinner it was a long slider before xd
19:38 MrSergio: nah, a slider there wouldn;'t fit
19:38 MrSergio: it would ignore the song too much imo
19:38 MrSergio: 01:26:511 (2,3) - consider also a slider here instead
19:39 MrSergio: to make that last circle be more powerful
19:39 Lilyanna: u going fast xd hard to catch up haha
19:39 MrSergio: ah, sorry
19:39 MrSergio: for that last part you could as well try with a repeat on 01:24:626 (3) - instead, which is cool
19:39 MrSergio: 01:26:197 - this should be kept empty tho, for contrast (as explained before)
19:40 MrSergio: I don't have much to say apart from that
19:40 MrSergio: Easy and Normal are really good, I like them
19:40 MrSergio: the Hard might need some aesthetics improvement
19:40 MrSergio: the Insane... well... whatever
19:40 Lilyanna: :(
19:41 MrSergio: it's fairly unstructured, and I know HB, that's why I didn't want to check it in the first place, since I knew how it was more or less
19:41 MrSergio: 00:03:759 (1,2,3,4) - like... what is this and why
19:41 MrSergio: I just move from <here> to <there>
19:42 MrSergio: and it seems like he likes so much 00:30:595 (1,2) - this sort of pattern which triggers me so hard
19:43 Lilyanna: >w< it can be changed
19:44 MrSergio: yeah, well, I know
19:44 MrSergio: but that's a small thing
19:44 Lilyanna: :c
19:44 MrSergio: my issue is as always structure
19:44 MrSergio: 00:35:464 (1,2,3,4,5,6) - meaning of this pattern? <.<
19:44 Lilyanna: well its clean
19:44 MrSergio: lmao, not really
19:44 MrSergio: not for me at least
19:45 MrSergio: it doesn't have overlaps, but it is still random
19:45 Lilyanna: well i cant say anything its his map maybe he has reasons xD
19:45 MrSergio: 00:39:077 (1,1) - the 1/4 jump after a slider was different before, spacing-wise
19:45 MrSergio: he doesn't :v
19:45 MrSergio: the map speaks for itself
19:45 MrSergio: and I know how he maps, from other mapsets
19:45 MrSergio: like...
19:45 MrSergio: 00:44:731 (2,3,4) - till here all's cool
19:46 MrSergio: and then 00:45:674 (1,2,3,4) -
19:46 MrSergio: why
19:46 MrSergio: that;'s bad planning lmao
19:46 Lilyanna: well im doing m4ms and all maybe few mods will help x)
19:46 MrSergio: yeah... mods...
19:47 MrSergio: 90% of a map is decided by the mapper, when he maps
19:47 Lilyanna: u making mme feel bad about his gd xD
19:47 MrSergio: the other 10% gets fixed by modders
19:47 MrSergio: do you think that modders will ever be able to make up for a map with just 10%?
19:47 Lilyanna: no
19:47 MrSergio: the answer is no: he should be the one fixing that stuff even before pushing it to modders lol
19:48 Lilyanna: so what usuggest i can ask him remap
19:48 MrSergio: structure is something modders won't fix
19:48 Lilyanna: yes i know that
19:48 Lilyanna: trust me
19:48 Lilyanna: i have learned thatt !!
19:48 Lilyanna: xD
19:48 MrSergio: I do trust you, your map makes me trust you
19:48 MrSergio: not his tho
19:48 Lilyanna: fml xd
19:48 MrSergio: and I probably mentioned that to him not long ago
19:48 Lilyanna: well ill talk to him
19:49 Lilyanna: ill remention it
19:49 Lilyanna: its my first 191 bpm song so i didnt wat risck it
19:49 Lilyanna: and make insane because ehh
19:50 MrSergio: with high BPM songs you can just lower the playback rate and it will feel like a slower song
19:50 MrSergio: imo you should give it a try
19:50 Lilyanna: yes ido that :o
19:50 Lilyanna: shhh its a secret
19:50 MrSergio: lol
19:50 Lilyanna: i tried before xd but i rly love the song
19:50 Lilyanna: so ididnt want ruin the set
19:50 MrSergio: so you let HB do that in your stead, I see :^)
19:51 MrSergio: well, jokes aside, that's how it is
19:51 Lilyanna: u making me regret xD
19:51 Lilyanna: ill just talk to him
19:51 MrSergio: well, I'm a BN. I gotta speak the truth :P
19:51 Lilyanna: and point out things u did
19:52 Lilyanna: yes sry i dissapointed u
19:52 MrSergio: ah, btw, little thing:
19:52 MrSergio: on Hard 00:22:407 (1,1,1,1) - maybe avoid that many NCs
19:52 MrSergio: they're not really necessary
19:52 Lilyanna: yes was going to as u bout
19:52 Lilyanna: omg
19:52 MrSergio: xD
19:53 Lilyanna: well
19:53 MrSergio: as long the general speed of sliders doesn't change <too much> you can keep them into a combo
19:53 Lilyanna: yes
19:53 MrSergio: and no one will notice the difference, unless they have a falcon's eye and notice the 5 pixels difference
19:53 Lilyanna: >o<
19:54 Lilyanna: so are u going to post irc or what?
19:54 MrSergio: is it worth posting?
19:54 MrSergio: well... I guess I did mod someting, but not everything
19:54 MrSergio: heh, fine


Hard and Insane can need some work, above all Insane on structure.
Maybe I'll go more in detail later about what I didn't mention via irc
Topic Starter
Lilyanna

SrSkyPlayer wrote:

General
I think you should increase the hitsound vol. on kiai to something like 65%. The way it is you barely can hear something properly because the instrumental is taking on everything. okay ^^
fine


Hard
*00:44:731 (2,3,4,1,2,3) - I don't think the way you've made these is taking the drums very well, if you pull the reverse of them to 1 tick after should be cool
*01:04:993 (2) - missing clap? > 01:04:993 (2) - remove clap? well its hard difficulty i wanted to simplify it from the insane and do that differently and little easier also its accaptable like that why remove it fits there i dont get xd

Normal
*01:23:998 (2) - the flow it's taking is a bit awkward, maybe you can ctrl+g? But then you will need to replace some slider soon after dont think big problem since the spacing is pretty big but adjusted few things

Easy
Couldn't find anything relevant to point out here, good job!

good luck~
thank you :)

MrSergio wrote:

small IRC in game
logs
19:12 Lilyanna: hi
19:13 MrSergio: hi
19:14 Lilyanna: i mapped my first tv size anime and i realy love the song can i request a mod from u?
19:15 MrSergio: >TV size
19:15 MrSergio: is it an outstanding TV Size
19:15 MrSergio: ?
19:16 Lilyanna: idk its my first im happy with it >w<
19:21 MrSergio: that doesn't really answers my question :P
19:21 MrSergio: in your opinion is it a really good map?
19:22 Lilyanna: yes
19:22 MrSergio: link
19:22 *Lilyanna is listening to [https://osu.ppy.sh/b/1201284 Sayuri - Heikousen]
19:22 MrSergio: good song choice
19:22 MrSergio: I'm harsher with songs I like
19:22 MrSergio: :P
19:23 Lilyanna: x)
19:23 MrSergio: >HB insane
19:23 MrSergio: I can skip that I guess
19:23 Lilyanna: sure
19:23 Lilyanna: but why
19:24 MrSergio: so many blankets
19:24 MrSergio: rhythm choice looks good
19:24 MrSergio: the intro is maybe a bit too dense considering the song
19:25 MrSergio: 01:27:768 - 2/1 repeat slider?
19:25 Lilyanna: is this irc?
19:25 MrSergio: no
19:25 Lilyanna: mod?
19:25 MrSergio: just small suggestions I get on the spur
19:26 Lilyanna: okay
19:26 MrSergio: as for the intro (regarding density): 00:01:124 (2) - this sort of beat between those sliders on vocals could be removed
19:26 MrSergio: it feels more like an Insane-ish pattern
19:26 Lilyanna: but there piano sound there
19:26 MrSergio: in general I wouold have used less blankets everywhere, but that's preference I guess
19:26 MrSergio: 00:00:516 (1,3) - piano?
19:27 MrSergio: it's one of the lower diffs
19:27 MrSergio: I don't expect too much complexity
19:27 MrSergio: hence, trying to merge piano and vocals like tht feel a bit too heavy
19:27 MrSergio: 00:05:380 (1,2) - this one is probably the only one that works on piano, even tho the rest is on vocals
19:27 Lilyanna: thats how i map >_< well i dont usally map high bpm and when i do i mess up the structure so idecided to try stay neat with the way i place objects
19:27 MrSergio: since it has really few movement
19:28 MrSergio: on HB's Insane: 00:00:516 (1,2,3,4,5,6) -
19:28 MrSergio: comapre rhythms
19:28 MrSergio: lol
19:28 MrSergio: that's not a spread imo
19:28 MrSergio: that beat you map between vocals makes it feel heavy for a Hard, while for an Insane it is fine (more or less)
19:29 Lilyanna: oh i see
19:29 MrSergio: the intro is also the easiest part, so whether you delete stuff or add stuff it won't change much in star rating
19:29 MrSergio: if star rating is an issue*
19:30 Lilyanna: yea its okay :D
19:31 Lilyanna: do i remove all on red ?
19:31 MrSergio: where you have sliders on vocals and between those sliders you have a circle that is not on vocals, you can delete
19:32 Lilyanna: ohh i see that highlights the vocals x)
19:32 MrSergio: yep
19:32 MrSergio: it's called contrast and it is used to focus the player's attention on a particular instrument
19:33 MrSergio: by leaving the gap you make the player pay more attention to the previous and next object
19:33 MrSergio: and that's why it feels more "captivating" imo
19:33 MrSergio: the Normal is pretty good. Maybe the intro was a bit unstructured, but the rest is good
19:34 Lilyanna: yes i got it the way i map is usualyy try to fuse the music with vocals and make them hormonize
19:34 Lilyanna: did i spell the last word correct? xd
19:35 MrSergio: on Easy: 00:39:391 (1,2,1,2) - to differnetiate from the other higher diffs, just circles would work better. They will also make a slower movement than the SV, which would be great considering the song's intensity
19:35 Lilyanna: anyway but at the intro the way u explained make sense :p
19:35 MrSergio: yeah, I know what you mean
19:35 MrSergio: but doing so on lower diffs may be too much in some cases
19:35 MrSergio: and that slow intro is one of those cases imo
19:35 MrSergio: if it was the kiai, no problem
19:35 MrSergio: it's intense by definition, so even adding that beat wouldn't hurt
19:36 MrSergio: 01:07:035 (1) - this spinenr on Easy is a bit random, umh...
19:37 MrSergio: 01:07:035 - 3/2 repeat slider + circle at 01:08:291 - ?
19:37 MrSergio: or even 01:08:291 - 2/1 slider
19:38 MrSergio: 01:25:883 (1) - try with just a circle. It's again for contrast: 01:26:511 (2,3,4) - these beats are a bit too weak since you make the player play the beat at 01:26:197 -
19:38 Lilyanna: eh the spinner it was a long slider before xd
19:38 MrSergio: nah, a slider there wouldn;'t fit
19:38 MrSergio: it would ignore the song too much imo
19:38 MrSergio: 01:26:511 (2,3) - consider also a slider here instead
19:39 MrSergio: to make that last circle be more powerful
19:39 Lilyanna: u going fast xd hard to catch up haha
19:39 MrSergio: ah, sorry
19:39 MrSergio: for that last part you could as well try with a repeat on 01:24:626 (3) - instead, which is cool
19:39 MrSergio: 01:26:197 - this should be kept empty tho, for contrast (as explained before)
19:40 MrSergio: I don't have much to say apart from that
19:40 MrSergio: Easy and Normal are really good, I like them
19:40 MrSergio: the Hard might need some aesthetics improvement
19:40 MrSergio: the Insane... well... whatever
19:40 Lilyanna: :(
19:41 MrSergio: it's fairly unstructured, and I know HB, that's why I didn't want to check it in the first place, since I knew how it was more or less
19:41 MrSergio: 00:03:759 (1,2,3,4) - like... what is this and why
19:41 MrSergio: I just move from <here> to <there>
19:42 MrSergio: and it seems like he likes so much 00:30:595 (1,2) - this sort of pattern which triggers me so hard
19:43 Lilyanna: >w< it can be changed
19:44 MrSergio: yeah, well, I know
19:44 MrSergio: but that's a small thing
19:44 Lilyanna: :c
19:44 MrSergio: my issue is as always structure
19:44 MrSergio: 00:35:464 (1,2,3,4,5,6) - meaning of this pattern? <.<
19:44 Lilyanna: well its clean
19:44 MrSergio: lmao, not really
19:44 MrSergio: not for me at least
19:45 MrSergio: it doesn't have overlaps, but it is still random
19:45 Lilyanna: well i cant say anything its his map maybe he has reasons xD
19:45 MrSergio: 00:39:077 (1,1) - the 1/4 jump after a slider was different before, spacing-wise
19:45 MrSergio: he doesn't :v
19:45 MrSergio: the map speaks for itself
19:45 MrSergio: and I know how he maps, from other mapsets
19:45 MrSergio: like...
19:45 MrSergio: 00:44:731 (2,3,4) - till here all's cool
19:46 MrSergio: and then 00:45:674 (1,2,3,4) -
19:46 MrSergio: why
19:46 MrSergio: that;'s bad planning lmao
19:46 Lilyanna: well im doing m4ms and all maybe few mods will help x)
19:46 MrSergio: yeah... mods...
19:47 MrSergio: 90% of a map is decided by the mapper, when he maps
19:47 Lilyanna: u making mme feel bad about his gd xD
19:47 MrSergio: the other 10% gets fixed by modders
19:47 MrSergio: do you think that modders will ever be able to make up for a map with just 10%?
19:47 Lilyanna: no
19:47 MrSergio: the answer is no: he should be the one fixing that stuff even before pushing it to modders lol
19:48 Lilyanna: so what usuggest i can ask him remap
19:48 MrSergio: structure is something modders won't fix
19:48 Lilyanna: yes i know that
19:48 Lilyanna: trust me
19:48 Lilyanna: i have learned thatt !!
19:48 Lilyanna: xD
19:48 MrSergio: I do trust you, your map makes me trust you
19:48 MrSergio: not his tho
19:48 Lilyanna: fml xd
19:48 MrSergio: and I probably mentioned that to him not long ago
19:48 Lilyanna: well ill talk to him
19:49 Lilyanna: ill remention it
19:49 Lilyanna: its my first 191 bpm song so i didnt wat risck it
19:49 Lilyanna: and make insane because ehh
19:50 MrSergio: with high BPM songs you can just lower the playback rate and it will feel like a slower song
19:50 MrSergio: imo you should give it a try
19:50 Lilyanna: yes ido that :o
19:50 Lilyanna: shhh its a secret
19:50 MrSergio: lol
19:50 Lilyanna: i tried before xd but i rly love the song
19:50 Lilyanna: so ididnt want ruin the set
19:50 MrSergio: so you let HB do that in your stead, I see :^)
19:51 MrSergio: well, jokes aside, that's how it is
19:51 Lilyanna: u making me regret xD
19:51 Lilyanna: ill just talk to him
19:51 MrSergio: well, I'm a BN. I gotta speak the truth :P
19:51 Lilyanna: and point out things u did
19:52 Lilyanna: yes sry i dissapointed u
19:52 MrSergio: ah, btw, little thing:
19:52 MrSergio: on Hard 00:22:407 (1,1,1,1) - maybe avoid that many NCs
19:52 MrSergio: they're not really necessary
19:52 Lilyanna: yes was going to as u bout
19:52 Lilyanna: omg
19:52 MrSergio: xD
19:53 Lilyanna: well
19:53 MrSergio: as long the general speed of sliders doesn't change <too much> you can keep them into a combo
19:53 Lilyanna: yes
19:53 MrSergio: and no one will notice the difference, unless they have a falcon's eye and notice the 5 pixels difference
19:53 Lilyanna: >o<
19:54 Lilyanna: so are u going to post irc or what?
19:54 MrSergio: is it worth posting?
19:54 MrSergio: well... I guess I did mod someting, but not everything
19:54 MrSergio: heh, fine


Hard and Insane can need some work, above all Insane on structure.
Maybe I'll go more in detail later about what I didn't mention via irc
and thx MrSergio i applied changes.
Cowboy
Can i make ctb diff?
Topic Starter
Lilyanna

Jusenkyo wrote:

Can i make ctb diff?
No not needed, But thank you!
Korey
from modreqs

topdiff

slow part

00:01:124 (2) - 00:07:610 (2) - delete dis and if the pause feels unnatural make 00:00:516 (1) - a 3/2 slider because currently 00:01:124 (2) - lands on a negligable sound yet is stacked similar to 00:02:745 (5) -
00:04:570 (2) - 1/1 slider here
00:06:191 (6) - should be 1/1 so its consistant with 00:02:137 (3,4,5) -
00:09:840 (1) - would be better as 3/2 to be consistant with the other hold sliders im suggesting as its not landing on anything currently
00:14:299 (3) - 3/2 slider here

picks up

00:30:595 (1,2) - stack for no apparent reason that doesnt show up consistantly.
00:33:108 (1,2,3,4,5,6) - emphasis the white ticks here, they jump pattewrn also looks pretty messy
00:34:993 (4,1) - round sliders to subtly show the pitch change. youd also have to change 00:35:935 (3) - so it constrasts.
00:37:192 (3) - 1/2 slider here as 00:37:349 (4) - is weak af.

kiai

00:53:213 - slider here for correct emphasis
00:51:014 (2) - circles instead, strong sound on slider end.
00:53:056 - 00:55:569 (6) - these red ticks before every second measure have strong guitar which should be emphasised.
00:56:040 (2,3,4) - crt g rhythm so that the vocals are emphasised
01:00:752 - 01:03:265 - slider here for correct emphasis

etc most rhythm problems i see are the same. hope this helps
Topic Starter
Lilyanna
@ikorza thank you for being active in #modreq
Starset

ikorza wrote:

from modreqs

topdiff

slow part

00:01:124 (2) - 00:07:610 (2) - delete dis and if the pause feels unnatural make 00:00:516 (1) - a 3/2 slider because currently 00:01:124 (2) - lands on a negligable sound yet is stacked similar to 00:02:745 (5) - //deleted overmapped notes thats all
00:04:570 (2) - 1/1 slider here //no, idont see why i have no right to change gameplay
00:06:191 (6) - should be 1/1 so its consistant with 00:02:137 (3,4,5) - //00:03:353 - vocal here, 00:06:597 - no vocal here, let me tell u that consistency is a thing that should be applied if theres the same sound exactly lol
00:09:840 (1) - would be better as 3/2 to be consistant with the other hold sliders im suggesting as its not landing on anything currently //theres a slight guitar note that u didnt hear so its fine
00:14:299 (3) - 3/2 slider here // tone of voice changed here 00:14:705 -

picks up

00:30:595 (1,2) - stack for no apparent reason that doesnt show up consistantly. //since when that stack should have reason and why does it have to be constant
00:33:108 (1,2,3,4,5,6) - emphasis the white ticks here, they jump pattewrn also looks pretty messy //its not messy at all its actually cleaner then anything :)
00:34:993 (4,1) - round sliders to subtly show the pitch change. youd also have to change 00:35:935 (3) - so it constrasts. //i never heard that round sliders should be used for pitch
00:37:192 (3) - 1/2 slider here as 00:37:349 (4) - is weak af. //thats why 4 has the least spacing of them all cuz every note i place isnt random i care about emphasizing and spacing for every single note

kiai

00:53:213 - slider here for correct emphasis //emphasis for what? im usually following drums and making them clickable
00:51:014 (2) - circles instead, strong sound on slider end. //its not really a strong sound lol, the real strong sound is on the head cuz of clap
00:53:056 - 00:55:569 (6) - these red ticks before every second measure have strong guitar which should be emphasised. //before i say anything, do u know the meaning of emphasizing?
00:56:040 (2,3,4) - crt g rhythm so that the vocals are emphasised //not necessary and making this beat 00:56:511 - clickable is more important
01:00:752 - 01:03:265 - slider here for correct emphasis //following background music, not vocals

etc most rhythm problems i see are the same. hope this helps
thx

¯\_(ツ)_/¯
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Asaiga
m4m

[Hard]
00:35:307 (5,5,5) - Having these notes clickable I feel pretty awkward in rhythm. What I found more comfortable (for me only) is remove these notes or make (4) or slider instead. And this part even has higher density than in kiai
00:39:077 (6,1) - This distance is rather long for diff Hard
01:21:485 (3,4,5,1) - This pattern imo is hard to read and awkward. Have these become a slider like you do in your previous patterns, works better
01:26:197 (2,3,4) - The stack stops the momentrum of the song and the next slider is pretty fast as well so I think it's better to have either these 2 notes unstacked or make it a slider

Sorry, couldn't find anything on the rest of the spread. Good luck!
Topic Starter
Lilyanna

Asaiga wrote:

m4m

[Hard]
00:35:307 (5,5,5) - Having these notes clickable I feel pretty awkward in rhythm. What I found more comfortable (for me only) is remove these notes or make (4) or slider instead. And this part even has higher density than in kiai ye even tho the beat is not noticable they can stand up for the vocals pretty well and ye about this part have higher density idk if its problem if someone else mention ill change i just felt that part should be mapped with higher density xD
00:39:077 (6,1) - This distance is rather long for diff Hard okay fixed
01:21:485 (3,4,5,1) - This pattern imo is hard to read and awkward. Have these become a slider like you do in your previous patterns, works better agree yes fixed
01:26:197 (2,3,4) - The stack stops the momentrum of the song and the next slider is pretty fast as well so I think it's better to have either these 2 notes unstacked or make it a slider fixedd

Sorry, couldn't find anything on the rest of the spread. Good luck!
thank u owo updated.
Korey

HB24 wrote:

ikorza wrote:

00:33:108 (1,2,3,4,5,6) - emphasis the white ticks here, they jump pattern also looks pretty messy //its not messy at all its actually cleaner then anything :)
maybe it looks clean to you but i dont see how there is any debate that equally spaced 1/2 notes does not represents strong white ticks and you didnt say anything regarding that.

HB24 wrote:

ikorza wrote:

00:53:056 - 00:55:569 (6) - these red ticks before every second measure have strong guitar which should be emphasised. //before i say anything, do u know the meaning of emphasizing?
this came across as rude to me could you please explain what you meant exactly.

i agree some of my suggestions may have been forcing some of my own mapping ideals onto your own map and i didnt proofread my mod at all, my bad ill try and avoid that in the future.
Haruto
Random mod passing by!
You are fast, link my set to your beatmap's desc pLS xd.

General
  1. Things are fine in general but, seems like you took the mp3 from a raw youtube export (i guess..) I'll give you my permission to use my mp3, i have it from an original site or smwhere original where the source isn't from youtube, if you wish to refuse then. Its p much up to you ^^.
  2. Okay, one more. 00:00:516 - Why dont you use a default whistle hit sound here? Its pretty cool and fit more with the piano/guitar sound on the intro. Reason i put this on the general section is cuz this applies for every difficulties on the set.
  3. Maybe add "Parellel Line" to the tags since that is the meaning/translation of the title+song.

Easy
  1. 00:05:380 (3) - I think its far more better if this were changed to a long 1/1 slider that ends here 00:06:191 - instead a 1/1 slider but with reverse. I know both works just fine but the one without reverse are much more focused to the guitar held song 00:05:380 - here + the vocal. But its up to you i guess if you want to change it or not.
  2. 00:08:624 (3,1) - This is pretty inconsistent in my opinion. 00:08:624 - On this part, you mapped the downbeat with a slider. 00:10:245 - But on this part, you made it across with a 1/1 slider instead mapping it. Wouldn't it be better if you do something consistent with the rhythm here? Also, if you follows the vocal, you must map this part 00:11:664 - for the same consistency of your current rhythm choice.
  3. 00:39:391 (1) - A finish hit sound here maybe? (applies for some diffs on the set).
  4. 00:51:956 (1) - For the sake of aesthetic/neatness. Move this object somewhere on 229|154 so the sliderhead of this object won't touch with the slidertail of 00:50:700 (2) - this object.
  5. 00:53:213 (3) - Same for neatness. Why dont you copy this slider from 00:51:956 (1) - ? And try making the placement of the current part looks like this.
  6. 01:11:747 (3,1,2,3) - The thing above also applies on this time.

    Neat Diff Actually.

Normal
  1. 00:35:464 (4,1) - Your Current rhythm choice of this part doesnt fit much imo. I think you could try this, 00:35:464 (4) - remove then move 00:35:621 (1) - to 00:35:464 - then add a circle here 00:35:935 - . tl;dr : CTRL+G the rhythm 00:35:464 (4,1) - .
  2. 01:15:831 (1) - Just a slight fix maybe, the wave node could be placed a bit in the middle lol.

    Great diff!


No, i dont mod Hard diffs. xd

HB's Insane
NOTE : Before you reply anything with "do you even know emphasize" or smth similliar, please re-think my mod post before you reply it with the same words you use when replying to ikorza. Tbh its not a good mapper attitude and a good mapper should explain their reason detailed and they'll tell why they dont apply the modder's point.
  1. 00:08:624 (3,4) - Could this one have an equal blanket like what you do with 00:07:002 (1,2) - Its not consistent at all with the current blanket but, thats not a big deal i guess.
  2. 00:24:840 (1,1) - No, this doesnt flow good imo. 00:24:029 (7) - This one's sliderend pointed out to where 00:24:840 (1) - 's sliderhead place. And this 00:25:651 (1) - ? Doesn't match at all with the previous flow. its better if you 00:25:651 (1) - ctrl+g this instead so sliderball will start from above then slides to downwards which is more fit and more flowy than your current pattern.
  3. 00:39:077 (1,1) - ehh, stacking a strong beat is really wrong imo. Its like, you are ignoring the emphasize of it. Maybe space them a bit more even so people will recognize the emphasize?
  4. 00:51:485 (4) - I think if you place this to somewhere around 124|224, the jump will plays a bit more flowy and much convinient to play.
  5. 00:55:569 (6,1) - Current Emphasizing here is wrong imo. Its because the sound on this time 00:55:569 - is much stronger than 00:55:726 - Although, 00:55:726 - this is a downbeat, you can do something instead of emphasizing. Maybe a flowbreak here is much better imo. But yeah, 00:55:569 (6) - This should be spaced more than 00:55:726 (1) - .
  6. 01:26:825 (6,1) - Its fine if you put a flowbreak here as the replacement or emphasize. But why dont you emphasize this instead? i mean, its far more better than doing a flowbreak here because the beat of 01:27:140 - is pretty strong and really recommended to emphasize it instead.

    Not much i can say, diff is pretty neat although there are some flow problems on it, i guess its not a big issue at all but yeah, its much better if you fix them ;).

[]
Apparently, my set is getting bigger and bigger so it'll take a longer time to rank it, im also not preventing you to rank your set cuz its a pretty good and small tv size set.

Good luck~!
Starset

ikorza wrote:

00:33:108 (1,2,3,4,5,6) - emphasis the white ticks here, they jump pattern also looks pretty messy //its not messy at all its actually cleaner then anything :)

maybe it looks clean to you but i dont see how there is any debate that equally spaced 1/2 notes does not represents strong white ticks and you didnt say anything regarding that.

Regarding this one, the only notes that demand emphasis are 00:33:422 (3) - 00:33:893 (6) - and they are properly given their emphasis that they merit


00:53:056 - 00:55:569 (6) - these red ticks before every second measure have strong guitar which should be emphasised. //before i say anything, do u know the meaning of emphasizing?

this came across as rude to me could you please explain what you meant exactly.

i agree some of my suggestions may have been forcing some of my own mapping ideals onto your own map and i didnt proofread my mod at all, my bad ill try and avoid that in the future.

Emphasis is giving a strong note more spacing then usual and ofc its gotta be clickable and thats what ive done to those, all have greater spacing then others thats why i was asking u if u knew what emphasis is and sry if it sounded rude to you :D

Haruto wrote:

HB's Insane
NOTE : Before you reply anything with "do you even know emphasize" or smth similliar, please re-think my mod post before you reply it with the same words you use when replying to ikorza. Tbh its not a good mapper attitude and a good mapper should explain their reason detailed and they'll tell why they dont apply the modder's point.
  1. 00:08:624 (3,4) - Could this one have an equal blanket like what you do with 00:07:002 (1,2) - Its not consistent at all with the current blanket but, thats not a big deal i guess. //i dont understand how a blanket should be consistent but ill just pass this one i guess
  2. 00:24:840 (1,1) - No, this doesnt flow good imo. 00:24:029 (7) - This one's sliderend pointed out to where 00:24:840 (1) - 's sliderhead place. And this 00:25:651 (1) - ? Doesn't match at all with the previous flow. its better if you 00:25:651 (1) - ctrl+g this instead so sliderball will start from above then slides to downwards which is more fit and more flowy than your current pattern. //00:24:029 (7) - this going clockwise, then this 00:24:840 (1) - going anticlockwise and then 00:25:651 (1) - clockwise again, doing ctrl+g will make no sense and talking about flow on low sv sliders is not needed sry, its not like jumps this will not affect the gameplay
  3. 00:39:077 (1,1) - ehh, stacking a strong beat is really wrong imo. Its like, you are ignoring the emphasize of it. Maybe space them a bit more even so people will recognize the emphasize? //its not a beat its a finish and as its name explains it i kinda wanted to make the player feel that map changed from fast to very slow and that it doesnt require any strong movements at all
  4. 00:51:485 (4) - I think if you place this to somewhere around 124|224, the jump will plays a bit more flowy and much convinient to play. //id rather keep it stacked looks cleaner
  5. 00:55:569 (6,1) - Current Emphasizing here is wrong imo. Its because the sound on this time 00:55:569 - is much stronger than 00:55:726 - Although, 00:55:726 - this is a downbeat, you can do something instead of emphasizing. Maybe a flowbreak here is much better imo. But yeah, 00:55:569 (6) - This should be spaced more than 00:55:726 (1) - . //okey for this one
  6. 01:26:825 (6,1) - Its fine if you put a flowbreak here as the replacement or emphasize. But why dont you emphasize this instead? i mean, its far more better than doing a flowbreak here because the beat of 01:27:140 - is pretty strong and really recommended to emphasize it instead. //im still confused about what u talking about 6 is obviously enough emphasized for me so its fine

    Not much i can say, diff is pretty neat although there are some flow problems on it, i guess its not a big issue at all but yeah, its much better if you fix them ;).

Good luck~!
¯\_(ツ)_/¯
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49439
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Heikousen
TitleUnicode:平行線
Artist:Sayuri
ArtistUnicode:さユり
Creator:Lilyanna
Version:HB's Insane
Source:クズの本懐
Tags:Kuzu no honkai Scum's Wish scums tv size ending HB24
BeatmapID:1205138
BeatmapSetID:567148

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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480,175,84626,6,0,B|495:218|495:218|472:283|472:283|488:325,1,160,2|8,0:0|0:0,0:0:0:0:
405,217,85098,1,0,0:0:0:0:
277,277,85255,1,0,0:0:0:0:
391,343,85412,1,0,0:0:0:0:
318,185,85569,1,0,0:0:0:0:
237,355,85726,6,0,L|148:340,1,80,8|0,0:0|0:0,0:0:0:0:
59,321,86040,1,0,0:0:0:0:
239,198,86197,2,0,L|328:183,1,80,8|0,0:0|0:0,0:0:0:0:
422,166,86511,1,0,0:0:0:0:
294,86,86668,1,0,0:0:0:0:
444,0,86825,2,0,L|433:83,1,80,8|0,0:0|0:0,0:0:0:0:
422,166,87140,5,4,0:0:0:0:
_handholding

Lilyanna wrote:

Deivedux wrote:

  1. 01:18:972 - Never thought of making this into a stream? Or more interesting, a tripple slider and a tripple stream. Can you handle that? well for a hard difficulty and 191 bpm i think it fits fine like that dont want make it more hard
It is a bit monotonous which isn't exactly terrible but adding something could spice it up and be more fun for the player. something like this for example https://osu.ppy.sh/ss/7260155

There are a couple of things I want to say about the Easy so I might do that later
Topic Starter
Lilyanna

Haruto wrote:

Random mod passing by! o/
You are fast, link my set to your beatmap's desc pLS xd. i am not fast owo i just had free time past days xd and ur map holy! it more noticed than mine :c xD

General
  1. Things are fine in general but, seems like you took the mp3 from a raw youtube export (i guess..) I'll give you my permission to use my mp3, i have it from an original site or smwhere original where the source isn't from youtube, if you wish to refuse then. Its p much up to you ^^. its not exported i downloaded a good mp3 with doubled chorus and then made the tv size version with help of a good friend and since the audio and everything seem fine i guess no need but thank u
  2. Okay, one more. 00:00:516 - Why dont you use a default whistle hit sound here? Its pretty cool and fit more with the piano/guitar sound on the intro. Reason i put this on the general section is cuz this applies for every difficulties on the set. yes agree done changed to default
  3. Maybe add "Parellel Line" to the tags since that is the meaning/translation of the title+song. okay

Easy
  1. 00:05:380 (3) - I think its far more better if this were changed to a long 1/1 slider that ends here 00:06:191 - instead a 1/1 slider but with reverse. I know both works just fine but the one without reverse are much more focused to the guitar held song 00:05:380 - here + the vocal. But its up to you i guess if you want to change it or not. ye both work but at some strong guitar sounds i want to emphasize them so its okay i keep it x)
  2. 00:08:624 (3,1) - This is pretty inconsistent in my opinion. 00:08:624 - On this part, you mapped the downbeat with a slider. 00:10:245 - But on this part, you made it across with a 1/1 slider instead mapping it. Wouldn't it be better if you do something consistent with the rhythm here? Also, if you follows the vocal, you must map this part 00:11:664 - for the same consistency of your current rhythm choice. well its not always about consistency here if the downbeat has no beat on it or vocal doesnt mean i have to map it to be consistence so to make sense the way i did it is fait enough with vocal/music x)
  3. 00:39:391 (1) - A finish hit sound here maybe? (applies for some diffs on the set). oh yes thx fixed
  4. 00:51:956 (1) - For the sake of aesthetic/neatness. Move this object somewhere on 229|154 so the sliderhead of this object won't touch with the slidertail of 00:50:700 (2) - this object. fixed
  5. 00:53:213 (3) - Same for neatness. Why dont you copy this slider from 00:51:956 (1) - ? And try making the placement of the current part looks like this. fixed
  6. 01:11:747 (3,1,2,3) - The thing above also applies on this time.

    Neat Diff Actually.

Normal
  1. 00:35:464 (4,1) - Your Current rhythm choice of this part doesnt fit much imo. I think you could try this, 00:35:464 (4) - remove then move 00:35:621 (1) - to 00:35:464 - then add a circle here 00:35:935 - . tl;dr : CTRL+G the rhythm 00:35:464 (4,1) - . eh this rythm could work yes but then i have to change all i guess to be consistent so as long as no one complained if anyone say smth about ill have to change :3 ty
  2. 01:15:831 (1) - Just a slight fix maybe, the wave node could be placed a bit in the middle lol. fixed

    Great diff!


No, i dont mod Hard diffs. xd

[]
Apparently, my set is getting bigger and bigger so it'll take a longer time to rank it, im also not preventing you to rank your set cuz its a pretty good and small tv size set. thank you for passing by and for ur help and your set is cool you also have famous mappers there so you have more advantage than me also this is no race i just really love the song x) and doesnt matter when i push it forward as long as i do, good luck with ur map ♥ no one notices me notice me pls xdd

Good luck~!
@Kisses thx i fixed it

okay, Updated changes and HB difficulty also remaked stuff on the storyboard desgine. PLS REDOWNLOAD XO
MasterHerobrine
From MH's STD Modding & Guest Difficulties Queue!



[General]
All seems good!

[Easy]
00:29:339 (1,2,3,4,5,6) - I prefer to make like this.
00:34:365 (1) - place a 1/1 slider and at the end of this slider place a circle.

[Normal]
00:07:813 (2,1) - Better to place it like this?
00:22:407 (2) - Needed here place 1/2 skider, not 1/1. Vocals ending on red tick and white tick have no sounds.
01:12:689 (2,3,1) - Do like this?

[Hard]
All seems good!

[HB's Insane]
All seems good!

Very good map and song! Hope this will ranked soon!
Topic Starter
Lilyanna

MasterHerobrine wrote:

From MH's STD Modding & Guest Difficulties Queue!



[General]
All seems good!

[Easy]
00:29:339 (1,2,3,4,5,6) - I prefer to make like this. eh, its easy difficulty and i dont want use red ticks ore 1/2 repeat and simplifying it like that is okay x)
00:34:365 (1) - place a 1/1 slider and at the end of this slider place a circle. the current rythm work fine too if it was normal i would use that to emphasize drums like i did but easy and new players dont have sense of rythm so simple as it is should be fine

[Normal]
00:07:813 (2,1) - Better to place it like this? i dont see problem of them taking different direction since the vocal is expressed different in three flows i didnt get what u mean exactly but i hope i explained well
00:22:407 (2) - Needed here place 1/2 skider, not 1/1. Vocals ending on red tick and white tick have no sounds. the vocal is extended here 00:22:813 - so it should be fine also 1/2 slider will ruin the slow movement of the patterns at that calm part because its short and doesnt feel complete
01:12:689 (2,3,1) - Do like this? okay fixed those sliders curves where big and i been thinking of fixing them thank u

[Hard]
All seems good!

[HB's Insane]
All seems good!

Very good map and song! Hope this will ranked soon!
thanks alot x)
DeRandom Otaku
[Easy]
  1. 00:25:651 (1) - Even tho this section is 148 bpm , the recovery time being lower than 4 beats should still be avoided , so go for a long slider art instead of the slider
  2. 00:57:925 (3) - nope , 3/1 slider just doesnt go well here at all . The vocals are getting even more intense here , the song is catching more intensity and having this ,very easy to play, rhythm doesnt emphasize the vocals and intensity of melody and drums at all so try a bit complexer rhythm. same for 01:18:030 (3) -
[Normal]
  1. I recommend you to change your NC consistency here to 2 measures . Since you current NC patterning has an nc after 2 notes in most cases , rarely more than 2 , but still having nc spam each 2 notes is not normal for a normal difficulty. like there are a lot of combos that have literally single note in them for instance : 00:05:380 (1) - 00:24:840 (1) - etc
  2. 00:31:066 (2,3) - Rhythm choice is kinda bad here . Ctrl+g rhythm would work like a charm. It will basically make the circle appear before slider and thats because you should make 00:31:380 - clickable because the slider 00:31:066 (2) - has lower sound at head than the tail so you're losing emphasis here. so yea ctrl+g 'rhythm' works better
  3. 00:31:066 (2,1) - Stack fail
  4. 01:23:370 (1,2) - Move it to left . You dont want newbies to read slider-arrow as slider start, do you?
[Hard]
  1. 00:11:664 (3,1) - Dont stack these. Obvious reason, the sound at 00:11:867 - is much stronger so stacking doesnt emphasize it in term of spacing. so yea leave it DS'd
  2. 00:14:299 (2) - Nice trigger. Its curved toooooo much .it feels cringed tbh
  3. 00:24:029 (1,2) - You are just reducing SV by 0.2x which is not that drastic.NC for 00:24:029 (1) - is not necessary as well because the players will be able to predict about the sv getting lowered. Dont underestimate the reading skills of players
  4. 00:30:438 (5,1) - Same thing about stack as 00:11:664 (3,1) - because the kick and vocal both are stronger on downbeat
  5. 00:59:181 (4,1) - Could space (1) more to emphasize the start of stanza properly just like you did at 01:09:234 (4,1) -
  6. 01:18:815 (2) - Wait is this a mistake? 01:18:815 (2) - is supposed to be stacked with 01:18:029 (4) - Lol that way the spacing would be consistent as well . because having a jump for 01:18:815 (2) - makes no sense as theres no need to have a jump for it
  7. 01:19:286 (4,1) - Same , space more for emphasis
  8. 01:22:113 (1,2) - DS. Could be intentional but u didnt break DS at 01:02:009 (1,2) - so breaking it at 01:22:742 - doesnt make much sense
  9. 01:26:354 (3,4) - Keep these two spaced by 1.2x because 1.5x is unnecessary for them however this 01:27:140 (1) - having 1.5 spacing is pretty nice so keep this one
[HB]
  1. 00:12:678 (6) - Why not end it on 00:13:083 - so you could make the vocal at red tick clickable
  2. 01:03:108 (1) - Are you sure about having slider here? i mean the vocals are going pretty intense here so having two circles would be cooler. Also the vocal on downbeat is more intenser than the one at slider start so yea
  3. 01:16:459 (4,1) - Stack
gl
zev
lilyanna hard

01:22:113 (1,2,3) - felt a bit underwhelming

01:24:626 (1) - reverse sliders shouldn't really point in such a counterintuitive direction at hard difficulties.

thats it





hb

00:33:108 (1,2,3,4,5,6) - I don't know what shape/ pattern you are trying to make but this arrangement looks cluttered


00:37:035 (2) - not talking about this pattern but the whole map as a whole try making the map more quality by arranging stuff centering between objects if possible so

00:38:448 (2) - too sharp

00:48:030 (4) - with the amount of speed you got from these 1/4 i would place it further (also some visual difference is nice)

00:54:469 (1,2,3,4,5,6) - this coud be rearranged better

00:57:611 (4,5,6) - compared to the rest of the map this is a distinct warning, very sharp and counterintuitive and doesn't really emphasize anything, really.

01:03:893 (4) - theres a drum there, overdone
Topic Starter
Lilyanna

DeRandom Otaku wrote:

[Easy]
  1. 00:25:651 (1) - Even tho this section is 148 bpm , the recovery time being lower than 4 beats should still be avoided , so go for a long slider art instead of the slider eh, i think it should be fine recovery if more complain ill fix
  2. 00:57:925 (3) - nope , 3/1 slider just doesnt go well here at all . The vocals are getting even more intense here , the song is catching more intensity and having this ,very easy to play, rhythm doesnt emphasize the vocals and intensity of melody and drums at all so try a bit complexer rhythm. same for 01:18:030 (3) - like i said before new players doesnt have sense of rythm and i simplifying it as much also the long slider is fine it holds on to the music and vocals
[Normal]
  1. I recommend you to change your NC consistency here to 2 measures . Since you current NC patterning has an nc after 2 notes in most cases , rarely more than 2 , but still having nc spam each 2 notes is not normal for a normal difficulty. like there are a lot of combos that have literally single note in them for instance : 00:05:380 (1) - 00:24:840 (1) - etc yes true but starting from the second offset the combo will get much longer for normal difficulty is it ok if i use nc on like u said only in the intro?
  2. 00:31:066 (2,3) - Rhythm choice is kinda bad here . Ctrl+g rhythm would work like a charm. It will basically make the circle appear before slider and thats because you should make 00:31:380 - clickable because the slider 00:31:066 (2) - has lower sound at head than the tail so you're losing emphasis here. so yea ctrl+g 'rhythm' works better fixed
  3. 00:31:066 (2,1) - Stack fail i dont see
  4. 01:23:370 (1,2) - Move it to left . You dont want newbies to read slider-arrow as slider start, do you? fixed
[Hard]
  1. 00:11:664 (3,1) - Dont stack these. Obvious reason, the sound at 00:11:867 - is much stronger so stacking doesnt emphasize it in term of spacing. so yea leave it DS'd fixed
  2. 00:14:299 (2) - Nice trigger. Its curved toooooo much .it feels cringed tbh but i love it :c
  3. 00:24:029 (1,2) - You are just reducing SV by 0.2x which is not that drastic.NC for 00:24:029 (1) - is not necessary as well because the players will be able to predict about the sv getting lowered. Dont underestimate the reading skills of players fixed
  4. 00:30:438 (5,1) - Same thing about stack as 00:11:664 (3,1) - because the kick and vocal both are stronger on downbeat im going keep it here it playes fine the downbeat is not that strong beat the clap/ which is drum sound is much more strong
  5. 00:59:181 (4,1) - Could space (1) more to emphasize the start of stanza properly just like you did at 01:09:234 (4,1) - fixed
  6. 01:18:815 (2) - Wait is this a mistake? 01:18:815 (2) - is supposed to be stacked with 01:18:029 (4) - Lol that way the spacing would be consistent as well . because having a jump for 01:18:815 (2) - makes no sense as theres no need to have a jump for it okay true fixed
  7. 01:19:286 (4,1) - Same , space more for emphasis fixed
  8. 01:22:113 (1,2) - DS. Could be intentional but u didnt break DS at 01:02:009 (1,2) - so breaking it at 01:22:742 - doesnt make much sense that was mistake fixed
  9. 01:26:354 (3,4) - Keep these two spaced by 1.2x because 1.5x is unnecessary for them however this 01:27:140 (1) - having 1.5 spacing is pretty nice so keep this one k fixed
gl
thank u alot ♥

zev wrote:

lilyanna hard

01:22:113 (1,2,3) - felt a bit underwhelming its first time i make such pattern tbh but i like it :c

01:24:626 (1) - reverse sliders shouldn't really point in such a counterintuitive direction at hard difficulties. eh, its rankable at least i think xD i like them too

thats it
thank you for mod!
Xinying
from my modding queue~ (don't kds I have nothing much to say)

General

  1. 01:08:920 - if you end mid-kiai here, it fits with the storyboard.

Normal

  1. Because of your choice of rhythm, I would suggest to NC every 2 downbeats like Easy. Everything seems to be 1-2-3/1-2

Hard

  1. You sure you are starting the song with 1x slider velocity? Even insane started with x0.75.

it's already a solid mapset in my opinion, so have a star and good luck!
Topic Starter
Lilyanna

Xinying wrote:

from my modding queue~ (don't kds I have nothing much to say)

General

  1. 01:08:920 - if you end mid-kiai here, it fits with the storyboard. okay fixed

Normal

  1. Because of your choice of rhythm, I would suggest to NC every 2 downbeats like Easy. Everything seems to be 1-2-3/1-2 but in kiai for example if i do that ill even end up with combo with 7 and it wont be 1/2/3 it will be 1/2/3/4/5 each combo if u only looked at the intro because i used less objects there ;w; ill ask more about this ! Okay fixed xddd

Hard

  1. You sure you are starting the song with 1x slider velocity? Even insane started with x0.75. dont think is a problem its okay to be different its accaptable and fine o w o

it's already a solid mapset in my opinion, so have a star and good luck!
thank u alot !!! u sure u dont want kds? xd
Starset

DeRandom Otaku wrote:

[HB]
  1. 00:12:678 (6) - Why not end it on 00:13:083 - so you could make the vocal at red tick clickable //idk, someone else would say it is intense lul
  2. 01:03:108 (1) - Are you sure about having slider here? i mean the vocals are going pretty intense here so having two circles would be cooler. Also the vocal on downbeat is more intenser than the one at slider start so yea //no i want to keep my pattern since i like it :)
  3. 01:16:459 (4,1) - Stack //lul
gl

zev wrote:

hb

00:33:108 (1,2,3,4,5,6) - I don't know what shape/ pattern you are trying to make but this arrangement looks cluttered //looks fine


00:37:035 (2) - not talking about this pattern but the whole map as a whole try making the map more quality by arranging stuff centering between objects if possible so //no lol its fine as it is

00:38:448 (2) - too sharp //not a problem

00:48:030 (4) - with the amount of speed you got from these 1/4 i would place it further (also some visual difference is nice) //ok

00:54:469 (1,2,3,4,5,6) - this coud be rearranged better //tryed

00:57:611 (4,5,6) - compared to the rest of the map this is a distinct warning, very sharp and counterintuitive and doesn't really emphasize anything, really. //fixed

01:03:893 (4) - theres a drum there, overdone //following vocals there ye
¯\_(ツ)_/¯
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49439
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Heikousen
TitleUnicode:平行線
Artist:Sayuri
ArtistUnicode:さユり
Creator:Lilyanna
Version:HB's Insane
Source:クズの本懐
Tags:Kuzu no honkai Parellel Line Scum's Wish scums tv size ending HB24
BeatmapID:1205138
BeatmapSetID:567148

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG (2).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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233,333,31223,1,0,0:0:0:0:
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233,333,31695,1,0,0:0:0:0:
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124,60,32401,1,0,0:0:0:0:
149,37,32480,2,0,B|186:27|186:27|224:32,1,68.0000012969971
346,108,32794,2,0,B|383:118|383:118|412:114,1,68.0000012969971
236,215,33108,5,2,0:0:0:0:
198,128,33265,1,0,0:0:0:0:
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246,299,33736,1,0,0:0:0:0:
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184,121,34836,1,0,0:0:0:0:
41,24,34993,2,0,L|49:106,1,80
61,215,35307,1,0,0:0:0:0:
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314,128,35935,2,0,P|353:119|392:122,1,80,8|0,0:0|0:0,0:0:0:0:
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265,292,36878,5,2,0:0:0:0:
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283,210,37349,1,0,0:0:0:0:
442,259,37506,1,0,0:0:0:0:
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265,292,38606,1,8,0:0:0:0:
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255,322,38763,1,8,0:0:0:0:
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336,344,40019,1,0,0:0:0:0:
129,98,40647,5,2,0:0:0:0:
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424,44,41904,5,2,0:0:0:0:
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196,252,43160,5,2,0:0:0:0:
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471,301,44417,6,0,L|382:288,1,80,4|0,0:0|0:0,0:0:0:0:
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236,167,45045,2,0,P|211:134|202:117,3,40,8|0|0|0,0:0|3:0|3:0|3:0,0:0:0:0:
308,108,45359,2,0,P|295:68|293:49,3,40,8|0|0|0,0:0|3:0|3:0|3:0,0:0:0:0:
398,77,45674,6,0,P|399:36|404:17,3,40,2|0|0|0,0:0|3:0|3:0|3:0,0:0:0:0:
492,76,45988,2,0,P|507:38|518:22,3,40,8|0|0|0,0:0|3:0|3:0|3:0,0:0:0:0:
452,167,46302,2,0,P|458:185|467:203,3,40,8|0|0|0,0:0|3:0|3:0|3:0,0:0:0:0:
395,269,46616,2,0,P|388:287|379:305,3,40,2|0|0|0,0:0|3:0|3:0|3:0,0:0:0:0:
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250,350,47008,1,0,3:0:0:0:
234,350,47087,1,0,3:0:0:0:
218,348,47165,1,0,3:0:0:0:
202,345,47244,1,0,3:0:0:0:
186,341,47322,1,0,3:0:0:0:
172,335,47401,1,0,3:0:0:0:
157,328,47479,1,0,3:0:0:0:
144,320,47558,6,0,L|89:331,1,40,0|0,3:0|3:0,0:0:0:0:
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187,173,47873,1,2,0:0:0:0:
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194,97,49443,6,0,B|185:147|185:147|207:212|207:212|200:261,1,160,4|8,0:0|0:0,0:0:0:0:
119,213,49914,1,0,0:0:0:0:
289,128,50071,1,0,0:0:0:0:
412,239,50229,1,0,0:0:0:0:
269,121,50386,1,0,0:0:0:0:
461,61,50543,1,8,0:0:0:0:
336,227,50700,6,0,L|252:209,1,80
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198,289,51328,1,0,0:0:0:0:
84,264,51485,1,0,0:0:0:0:
255,131,51642,2,0,P|262:181|253:224,1,80,8|0,0:0|0:0,0:0:0:0:
7,266,51956,6,0,B|40:254|40:254|84:264,1,80,2|0,0:0|0:0,0:0:0:0:
240,369,52270,2,0,B|207:381|207:381|163:371,1,80,8|0,0:0|0:0,0:0:0:0:
339,242,52585,1,0,0:0:0:0:
381,353,52742,1,0,0:0:0:0:
435,193,52899,1,0,0:0:0:0:
252,289,53056,6,0,L|257:202,1,80,8|0,0:0|0:0,0:0:0:0:
265,107,53370,1,0,0:0:0:0:
435,193,53527,2,0,L|439:272,1,80,8|0,0:0|0:0,0:0:0:0:
464,78,53841,2,0,P|415:68|371:74,1,80
265,107,54155,1,8,0:0:0:0:
152,56,54312,1,0,0:0:0:0:
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86,323,55098,1,0,0:0:0:0:
118,154,55255,1,0,0:0:0:0:
8,251,55412,1,0,0:0:0:0:
199,294,55569,1,8,0:0:0:0:
118,154,55726,6,0,P|108:192|109:232,1,80
310,222,56040,2,0,P|310:183|301:144,1,80,8|0,0:0|0:0,0:0:0:0:
266,50,56354,1,0,0:0:0:0:
210,140,56511,1,0,0:0:0:0:
368,78,56668,2,0,L|450:84,1,80,8|0,0:0|0:0,0:0:0:0:
389,228,56982,6,0,L|309:222,1,80,2|0,0:0|0:0,0:0:0:0:
198,273,57297,1,8,0:0:0:0:
296,340,57454,1,0,0:0:0:0:
177,368,57611,1,0,0:0:0:0:
216,188,57768,1,0,0:0:0:0:
109,309,57925,1,0,0:0:0:0:
296,340,58082,6,0,L|375:345,1,80,8|0,0:0|0:0,0:0:0:0:
473,356,58396,1,0,0:0:0:0:
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206,162,58867,1,0,0:0:0:0:
266,55,59024,1,0,0:0:0:0:
128,8,59181,2,0,P|123:55|124:98,1,80,8|0,0:0|0:0,0:0:0:0:
157,245,59496,6,0,P|123:204|17:218,1,160,4|8,0:0|0:0,0:0:0:0:
113,338,59967,1,0,0:0:0:0:
113,338,60124,2,0,P|160:330|207:328,1,80
294,335,60438,1,0,0:0:0:0:
418,219,60595,6,0,P|371:211|324:209,1,80,8|0,0:0|0:0,0:0:0:0:
237,216,60909,1,0,0:0:0:0:
316,102,61066,2,0,L|322:17,1,80,8|0,0:0|0:0,0:0:0:0:
155,66,61380,2,0,L|149:145,1,80
231,295,61695,2,0,L|236:215,1,80,8|0,0:0|0:0,0:0:0:0:
40,290,62009,6,0,B|79:301|79:301|125:280,1,80,2|0,0:0|0:0,0:0:0:0:
224,140,62323,2,0,B|185:129|185:129|139:150,1,80,8|0,0:0|0:0,0:0:0:0:
231,295,62637,1,0,0:0:0:0:
337,206,62794,1,0,0:0:0:0:
384,318,62951,1,0,0:0:0:0:
303,129,63108,6,0,L|220:140,1,80,8|0,0:0|0:0,0:0:0:0:
337,206,63422,1,0,0:0:0:0:
274,51,63579,2,0,L|194:61,1,80,8|0,0:0|0:0,0:0:0:0:
41,82,63893,2,0,B|31:123|31:123|48:172|48:172|37:226,1,120
36,237,64208,2,0,P|94:243|162:270,1,120,8|0,0:0|0:0,0:0:0:0:
183,288,64522,6,0,L|262:277,1,80,2|0,0:0|0:0,0:0:0:0:
363,262,64836,1,0,0:0:0:0:
291,137,64993,2,0,L|212:126,1,80,8|0,0:0|0:0,0:0:0:0:
111,111,65307,1,0,0:0:0:0:
36,237,65464,1,0,0:0:0:0:
17,78,65621,1,8,0:0:0:0:
125,205,65778,6,0,B|135:243|135:243|123:294,1,80
103,374,66092,1,8,0:0:0:0:
255,348,66249,2,0,L|334:337,1,80
442,205,66564,1,0,0:0:0:0:
290,179,66721,2,0,L|211:168,1,80,8|0,0:0|0:0,0:0:0:0:
426,17,67035,6,0,L|434:100,1,80,2|0,0:0|0:0,0:0:0:0:
442,205,67349,1,8,0:0:0:0:
423,382,67506,2,0,L|430:302,1,80
442,205,67820,1,0,0:0:0:0:
290,179,67977,2,0,L|211:168,1,80,0|8,0:0|0:0,0:0:0:0:
45,246,68291,6,0,B|31:205|31:205|50:166|50:166|19:131|32:77,1,160,0|8,0:0|0:0,0:0:0:0:
54,14,68763,1,0,0:0:0:0:
231,87,68920,2,0,L|270:92,3,40,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
161,186,69234,2,0,L|121:191,3,40,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
247,278,69548,6,0,L|427:303,1,160,4|8,0:0|0:0,0:0:0:0:
497,315,70019,1,0,0:0:0:0:
453,212,70176,2,0,P|443:172|435:124,1,80
433,36,70490,1,0,0:0:0:0:
295,128,70647,6,0,P|288:167|278:206,1,80,8|0,0:0|0:0,0:0:0:0:
236,295,70962,1,0,0:0:0:0:
108,218,71119,2,0,L|10:224,1,80,8|0,0:0|0:0,0:0:0:0:
97,82,71433,2,0,L|176:77,1,80
295,128,71747,1,8,0:0:0:0:
421,54,71904,1,0,0:0:0:0:
281,141,72061,5,2,0:0:0:0:
416,180,72218,1,0,0:0:0:0:
344,314,72375,2,0,P|329:259|326:222,1,80,8|0,0:0|0:0,0:0:0:0:
512,156,72689,2,0,P|506:195|494:233,1,80
442,313,73003,1,0,0:0:0:0:
246,231,73160,6,0,L|325:236,1,80,8|0,0:0|0:0,0:0:0:0:
199,315,73475,1,0,0:0:0:0:
141,162,73632,2,0,L|62:157,1,80,8|0,0:0|0:0,0:0:0:0:
262,57,73946,2,0,B|278:95|278:95|269:151,1,80
246,231,74260,1,8,0:0:0:0:
141,162,74417,1,0,0:0:0:0:
119,320,74574,6,0,L|198:315,1,80,2|0,0:0|0:0,0:0:0:0:
384,375,74888,2,0,L|305:370,1,80,8|0,0:0|0:0,0:0:0:0:
246,231,75202,1,0,0:0:0:0:
362,288,75359,1,0,0:0:0:0:
198,314,75517,1,0,0:0:0:0:
293,157,75674,6,0,L|281:68,1,80,8|0,0:0|0:0,0:0:0:0:
188,29,75988,1,0,0:0:0:0:
371,123,76145,2,0,L|359:34,1,80,8|0,0:0|0:0,0:0:0:0:
202,120,76459,2,0,L|212:199,1,80
119,320,76773,2,0,P|72:303|35:300,1,80,8|0,0:0|0:0,0:0:0:0:
125,141,77087,6,0,P|164:135|201:120,1,80,2|0,0:0|0:0,0:0:0:0:
274,43,77401,1,8,0:0:0:0:
365,108,77558,1,0,0:0:0:0:
183,37,77715,1,0,0:0:0:0:
348,12,77873,1,0,0:0:0:0:
289,152,78030,1,0,0:0:0:0:
446,57,78187,6,0,B|457:105|457:105|444:165,1,80,8|0,0:0|0:0,0:0:0:0:
423,226,78501,1,0,0:0:0:0:
289,152,78658,2,0,B|278:200|278:200|291:260,1,80,8|0,0:0|0:0,0:0:0:0:
326,366,78972,1,8,0:0:0:0:
310,367,79050,1,8,0:0:0:0:
294,369,79129,1,8,0:0:0:0:
278,371,79207,1,8,0:0:0:0:
262,373,79286,2,0,L|210:365,3,40,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
142,281,79600,6,0,B|107:269|62:286|62:286|82:236|59:184,1,160,4|8,0:0|0:0,0:0:0:0:
34,119,80071,1,0,0:0:0:0:
183,31,80229,2,0,P|175:80|174:118,1,80
189,202,80543,1,0,0:0:0:0:
325,116,80700,1,8,0:0:0:0:
362,279,80857,6,0,L|277:270,1,80
325,116,81171,2,0,L|404:124,1,80,8|0,0:0|0:0,0:0:0:0:
488,208,81485,1,0,0:0:0:0:
473,59,81642,1,0,0:0:0:0:
357,200,81799,2,0,B|351:240|351:240|364:286,1,80,8|0,0:0|0:0,0:0:0:0:
203,368,82113,2,0,B|209:328|209:328|198:289,1,80,2|0,0:0|0:0,0:0:0:0:
157,157,82428,5,8,0:0:0:0:
82,257,82585,1,0,0:0:0:0:
237,196,82742,5,0,0:0:0:0:
81,122,82899,1,0,0:0:0:0:
198,289,83056,5,0,0:0:0:0:
150,65,83213,1,8,0:0:0:0:
4,274,83370,6,0,P|47:270|83:256,1,80
227,82,83684,2,0,P|189:68|149:64,1,80,8|0,0:0|0:0,0:0:0:0:
237,196,83998,2,0,L|330:190,1,80
391,343,84312,2,0,L|311:348,1,80,8|0,0:0|0:0,0:0:0:0:
480,175,84626,6,0,B|495:218|495:218|472:283|472:283|488:325,1,160,2|8,0:0|0:0,0:0:0:0:
405,217,85098,1,0,0:0:0:0:
277,277,85255,1,0,0:0:0:0:
391,343,85412,1,0,0:0:0:0:
318,185,85569,1,0,0:0:0:0:
237,355,85726,6,0,L|148:340,1,80,8|0,0:0|0:0,0:0:0:0:
59,321,86040,1,0,0:0:0:0:
239,198,86197,2,0,L|328:183,1,80,8|0,0:0|0:0,0:0:0:0:
422,166,86511,1,0,0:0:0:0:
294,86,86668,1,0,0:0:0:0:
444,0,86825,2,0,L|433:83,1,80,8|0,0:0|0:0,0:0:0:0:
422,166,87140,5,4,0:0:0:0:
Topic Starter
Lilyanna
Updatu. :3
Pachiru
[Normal]
  1. 00:15:110 (3,4,1) - I don't really like the position of those 3 notes. Why not trying to move it elsewhere because I will not say that's anti-flow, but the cursor movement will not be fluid if you keep it like this. The movement is a chain left → right → left → right with sharp turns, to me it can be polished to make it better, since a pattern that swap sides could be challenging, but the angles you chose are not really nice in my opinion.
  2. 00:29:967 (2,3,4) - Be careful of it, because as you can see, this note: 00:31:066 (4) - is in front of this slider: 00:29:967 (2) - and the rhythm following can be disturbed because of this... I mean, since those notes: 00:29:967 (2,4) - are more close from each other than those two: 00:29:967 (2,3) - I would suggest you to move a bit higher this note: 00:31:066 (4) - to make the player understand the flow. Here is a screenshot to explain myself easier: https://puu.sh/tVXRS/ce7650ccca.png
  3. 00:55:726 (4,5,1) - The flow on this pattern can be arranged I guess, because the flow between those notes: 00:55:726 (4,5) - don't lead well to the next slider: 00:56:982 (1) - so if it was me, I would change this slider to make it better: 00:56:354 (5) -
    Here is the screenshot: https://puu.sh/tVY7e/9855c3c3f2.png - don't you think that the pattern is easier to read/play?
  4. 01:18:344 (4,1) - Those patterns looks very close to them, even if they are kind of spaced by timing... Why not moving the reverse slider a bit on the left, to create an high spacing between them here: 01:18:344 (4,1) - ?
    Here is the screenshot: https://puu.sh/tVYo5/d4c5c74631.png
  5. In my opinion, this diff is very nice, even if there is few things that I don't really like, I see the point you want to do on your map, and if it's your choice, then keep it like that :)
[Easy]
  1. 00:36:878 (1,2,3) - I don't know why, but this beat feels quite strange... It's like there is a missing clickable beat, why not splitting the reverse into two slider, so it fit better and have a very nice emphasis with the next pattern (3 circles) - https://puu.sh/tVYRL/0cf1db3277.png
  2. 01:05:778 (2,3,1) - Once again here, since the end of the slider 01:05:778 (2) - is ending really near of the 01:07:035 (1) - begining, the player will maybe fail here, since it's Easy, and normally the Easy diffs is made for beginner so why not moving one of those note to clarify the pattern?
That's all for me !
Good luck for rank :)
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