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nameless - SLoWMoTIoN

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Topic Starter
HibikiDesu
This beatmap was submitted using in-game submission on Monday, July 3, 2017 at 11:30:26 AM

Artist: nameless
Title: SLoWMoTIoN
Tags: Slow motion nameless loli pinocchio
BPM: 160
Filesize: 7975kb
Play Time: 05:04
Difficulties Available:
  1. GRaDUaTIoN (5.43 stars, 1364 notes)
Download: nameless - SLoWMoTIoN
Information: Scores/Beatmap Listing
---------------
Revision complete! Ready for modding again

Mp3 and timing from this map: https://osu.ppy.sh/s/295848 (I was lazy)
Neptunee
oi

o/
recommendations
00:12:378 6 make that an NC
00:13:22 10 rotate that upwards instead of downwards
01:26:347 move this to the right a bit
02:06:097 NC
02:54:097 and last but not least NC :3c
I suggest making every note on or after big white tick an NC unless of course it's a stream
I apologize if I seemed a bit confusing anywhere in here xd
Topic Starter
HibikiDesu

Neptunee wrote:

00:12:378 6 make that an NC
00:13:22 10 rotate that upwards instead of downwards
01:26:347 move this to the right a bit
02:06:097 NC
02:54:097 and last but not least NC :3c
I suggest making every note on or after big white tick an NC unless of course it's a stream
Thank you for your input! I applied pretty much all of the changes that you suggested. Thank you for pointing them out!
Nostalgic
o/ nm from my q

You are welcome to mod my map in return only if you want.

Also don't forget to give me kudosu :)

GRaDUaTIoN
  1. Not really a legit mod but I will try to give you some ideas on how to improve this map
  2. Volume all 100%?
  3. From the beginning what I have noticed is your rhythm choice. For instance, 00:13:597 (1,2,3,4) - there are constant 1/4 sounds if you listen carefully. They are something you should be following and yet you somehow choose not to map them. This applies to all later iterations. I do know Milan- didn't map those sound either but I feel like this part can be more creative than 2 circles and 2 1/1 sliders.
  4. 00:01:785 (2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7) - and onwards, add claps to the last note of the triples
  5. 00:25:597 At this point the song has come to a rather calm section. Slower slider velocity should be applied
  6. 00:31:972 (1,2,3,4,5,6,7,8,9,10) - Again I do realize Milan- did the same but you should stick to the vocal imo
  7. 00:49:597 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - I really like how you execute this part. Interesting rhythm choice and pattern
  8. 01:49:222 The slow section should use soft-hitsound sampling
  9. 01:59:909 (2) - NC to notify players of sv change
  10. From 02:33:847 to 02:34:222 You should map those 1/6 sounds. A repeat slider here works.
  11. 02:37:597 (1) - should end at white tick and add a circle to red tick
  12. I guess I will just stop here. You still need a lot of work on hitsounding tho.

GL :)
Doormat
you asked me for some quick opinions and i gave some quick opinions

SPOILER
18:58 HibikiDesu: hello
18:58 Doormat: hi hi
18:58 HibikiDesu: hey i have a quick favor to ask you
18:58 Doormat: shoot
18:58 HibikiDesu: would you mind checking out my map? you dont have to do a mod or anything, jsut simple tips and stuff
18:58 *HibikiDesu is listening to [https://osu.ppy.sh/b/1200331 nameless - SLoWMoTIoN]
18:59 HibikiDesu: this is the first map i feel proud of and stuff, but its still not perfect
18:59 HibikiDesu: and i want to know how to make it better and improve my later maps
19:00 Doormat: hmm
19:00 Doormat: some consistency at the beginning of the verse would be nice
19:00 HibikiDesu: which verse?
19:00 Doormat: for example 00:25:597 (1) - 00:26:909 (4) - 00:28:597 (3,4) - 00:30:097 (3,4) -
19:00 HibikiDesu: like the opening section of the song?
19:00 HibikiDesu: oh
19:00 Doormat: those all have the same drum beats
19:00 Doormat: but they're all different except for the last two
19:01 HibikiDesu: oh yeah i think somebody told me about those and i was meaning to fix it
19:01 HibikiDesu: but yeah, ive since learned more about consistency since i finished this
19:01 HibikiDesu: i need to work on my hitsounding as well in general i think
19:03 Doormat: 01:22:597 (1,2,1,2,1,2) - feels a bit undermapped in my opinion
19:03 Doormat: don't worry about hitsounding for now
19:04 HibikiDesu: at that place i was using large spacing and 1-2 combos to emphasize the drum hits and to help conclude the section of the music
19:04 HibikiDesu: if that makes any sense
19:04 Doormat: you should also be a bit more wary with your slider velocities
19:05 HibikiDesu: too many sv changes?
19:05 Doormat: not too many
19:05 Doormat: it's more like
19:05 Doormat: try to avoid making your 1/1 sliders and 1/2 sliders nearly identical
19:05 HibikiDesu: ok
19:05 Doormat: it can really screw with player perception if it's done too much
19:05 Doormat: for example 01:24:284 (1,1) -
19:06 HibikiDesu: quick thing btw, first half was mapped like weeks before second half because i got lazy
19:06 Doormat: that being said it's not a bad map
19:06 HibikiDesu: and i know more now
19:06 HibikiDesu: that would make it easier to read right?
19:06 HibikiDesu: so like changing the first slider to a straight one
19:06 HibikiDesu: since its different than to usual curved ones?
19:06 HibikiDesu: and using straight sliders on similar slow sliders
19:06 Doormat: yeah, that would make it more easier to read
19:07 HibikiDesu: alright
19:07 HibikiDesu: i am starting to be able to see my own problems now just looking back at it only a week after i finished it
19:07 Doormat: i also think that the section at 02:13:597 (1) - is pretty undermapped
19:07 Doormat: like yeah, it has the same drum beats as the section at 00:49:597 (1) -
19:08 Doormat: but the guitar is slightly more intense so seeing the same intensity is kind of off putting
19:08 Doormat: then again it's up to you, just giving my opinions
19:08 HibikiDesu: hmm i see your point
19:08 HibikiDesu: ill see if i can do anything with it
19:08 Doormat: 02:37:597 (1) - i don't think this slider is a good fit since it doesn't really land on any of the musical beats
19:09 HibikiDesu: yeah i see
19:10 HibikiDesu: i think i could make it 2 1/2 sliders
19:10 HibikiDesu: to map the drum hits
19:10 HibikiDesu: right?
19:10 Doormat: 03:16:597 (1) -you're better off putting a stream here
19:10 Doormat: and yeah you could make it 2 1/2 sliders
19:10 Doormat: 03:21:097 (1,2,1,2,1,2,1,2) - this is a neat idea
19:10 Doormat: you know what would make it neater?
19:10 HibikiDesu: what?
19:10 Doormat: if the slider velocity for each (1) got slightly faster than the previous one
19:11 Doormat: to show the increase in pitch
19:11 HibikiDesu: like how much faster?
19:11 Doormat: that's up to you
19:11 HibikiDesu: a couple tenths?
19:11 HibikiDesu: ill mess with it
19:11 HibikiDesu: thanks for the idea
19:11 Doormat: the first one is at 0.63
19:11 HibikiDesu: also should i get a silent hitsound for the slider ends?
19:11 HibikiDesu: or at least a different one than the slider starts?
19:12 Doormat: so maybe something like 0.63 -> 0.8 -> 1.0 -> 1.2 or something as an example
19:12 Doormat: and i wouldn't recommend using a silencing hitsound
19:12 Doormat: since those are actually unrankable
19:12 HibikiDesu: oh i see
19:12 Doormat: create a green timing point and dampen the volume to 5% if you really want to silence slider ends
19:12 Doormat: remember to increase the volume back to normal for the next note though
19:14 HibikiDesu: yeah i know
19:14 HibikiDesu: also i just added some whitsle hitsounds to the slider starts
19:14 HibikiDesu: it already sounds better to me so i think ill leave it for now
19:16 Doormat: but yeah you should really work on the slider velocity thing
19:17 Doormat: because right now the mix between 0.63 and 1.25 is pretty confusing
19:17 HibikiDesu: alright thank you :)
19:17 Doormat: np np
19:17 Doormat: back to work for me
19:17 HibikiDesu: gl
LwL
hi hi~

GRaDUaTIoN
  1. 00:16:597 (1,2) - maybe extend (1) by one tick and make (2) a 1/4 slider instead? Emphasis like this makes sense, but since the same instrument you're emphasizing is also the one responsible for the 1/4 notes around it, mapping it all seems more fitting.
  2. Relating to that, after this you just completely ignore it. I know the pitch changes a bit, but it seems a bit extreme of a change. Overall in this section (00:16:597 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,1) - ) it seems like this should be more consistent, for example you could map all of these sounds (sorry no idea what kind of instrument that is, some bell thing, I always slept through music class) as 1/4 (repeat) sliders, and only map actual streams when there's 1/4 drum. You can still ignore them if there's something else going on that feels important (00:23:347 (1,2,3,4,5,6,7) - for example), but if you map a stream out of them once that feels worse imo.
  3. 00:24:659 (1,2) - Maybe rotate the slider a bit, the transition to the stream looks kinda sloppy.
  4. 00:34:972 (1,2,3) - Personally think that using 1.0 spacing for a pattern like this makes it lose a large part of its usual emphasizing effect, as it means you have no changes in cursor movement on the sliderstarts. Stacking them might be better, assuming you wanted to emphasize the sounds on the sliderheads.
  5. 00:40:222 (4,1,2) - I don't really understand the reasoning behind this spacing
  6. 00:40:784 (2,3) - might as well stack this
  7. 00:43:597 (1,2) - (1) is stronger or at least equal to (2), and the spacing suggests otherwise, and it's definitely stronger than the previous notes but the spacing doesn't change there.
  8. 00:46:597 (1,2,3,4) - Don't really know about keeping this the same pattern and flow as before, the music changes quite a lot. If you don't want to increase the spacing, you could have it change flow direction, anything more than an NC to call attention to the fact that the song is now different.
  9. 01:21:097 (1,2) - The vocals get really high pitched and loud here, feels like the spacing should be quite a bit higher.
  10. 01:22:597 (1,2,1,2,1,2) - Since your general focus in the kiai has been on the vocals, how about putting a stacked note on the 1/2 ticks after each (2) in order to not ignore them? Could keep the rest as it is or maybe ctrl-g 01:23:159 (1,2) - for more emphasis on the NC'd notes. If you do it, same thing for all the other patterns like this where there are vocals ofc.
  11. 01:26:909 (6,7,1,2,3) - seems really inconsistent with 01:15:097 (1,2,3,4,5) -
  12. 01:29:722 (2,3,4,5,1,2,3,4,5,6,7) - idk about the rhythm here, first you map the drums over the vocals then you suddenly switch to full vocal emphasis. There's also that really weak triple leading into a slider that ignores the much stronger 1/4 drum beat. Same in the next kiai and maybe the others as well
  13. 02:08:159 (1,2,3) - With the vocal focus you've had before this it might be better to not map the triple and instead start a 1/2 slider at 02:08:159, would more accurately reflect the vocal both in having the held vocal start on the sliderstart, and also having the next vocal clickable.
  14. 02:10:597 (1,2,3,4,5) - This is sooo much more intense than 02:06:097 (1,2,3,1,2,3,4) - yet it has lower spacing. I honestly think with how the song is you could go pretty crazy with the spacing.
  15. 02:15:097 (1,2,3,4,5) - 02:18:097 (1,2,3,4,5) - spacing emphasis seems really inconsistent between these patterns, as far as I can tell the only difference in the music is that the last note is lower pitched. 02:21:097 (1,2,3,4,5) - is also the same musical pattern, and is consistent with the first.
  16. 04:37:972 (2,3) - why is this stacked but 04:38:722 (5,6) - isn't? I don't really hear much of a difference between the two.

    Good Luck! :>
Antlia-
NM from my queue (sorry I took forever)

graduation

00:04:784 (2,3,4) change the triplet spacing each time the song changes (space this more than the last and space 00:07:784 (2,3,4) more as well)
00:31:972 (1,2) be more creative here, you can do more than just those kicks
01:58:597 (1) make this slider longer in length
02:54:097 (1) continue combo here
02:54:472 (2) new combo here
02:55:222 (2) and here
04:34:409 (2) spinner on the next big white tick to the green line


This map is really good!
BanchoBot
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