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posted
This beatmap was submitted using in-game submission on samedi 25 février 2017 at 15:04:02

Artist: nano
Title: MY LIBERATION
Source: チェインクロニクル~ヘクセイタスの閃~
Tags: mugiwarasekai karia paraiso album chain chronicle hekuseitasu haecceitas no hikari op cut ver
BPM: 190
Filesize: 2685kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1,6 stars, 108 notes)
  2. Hard (3,45 stars, 253 notes)
  3. Karia's Insane (4,38 stars, 308 notes)
  4. Normal (2,17 stars, 179 notes)
  5. Reviving (5,06 stars, 343 notes)


Download: nano - MY LIBERATION
Information: Scores/Beatmap Listing
---------------
Insane: Karia | Banner: Haruto | mp3: Irohas
¯\_(ツ)_/¯
posted
nano!!!!!111!
21:06 Irohas: dude dude!! can i have your opinon/testplay about https://osu.ppy.sh/s/566537 please ;w;
21:06 Kalibe: dude dude!!
21:06 Kalibe: ofc
21:06 Kalibe: LOL
21:06 Irohas: xDD
21:06 Kalibe: the same song
21:06 Irohas: thank you :D
21:07 Irohas: oh? you're mapping the same?
21:07 Kalibe: milan style?
21:07 Irohas: dunno :o
21:09 Kalibe: NICE
21:09 Irohas: almost..
21:09 Kalibe: ya
21:09 Kalibe: ;w;
21:09 Irohas: thanks :3
21:09 Kalibe: 00:14:006 (3,4,5) - these patterns
21:09 Kalibe: reminds me of milan style
21:09 Kalibe: xd
21:10 Kalibe: 00:50:637 (6,1) -
21:10 Irohas: I didn't really study his style but maybe o:
21:10 Kalibe: somehow i almost misread it
21:10 Kalibe: i though it's just a circle xd
21:11 Irohas: arf I think you're right
21:11 Irohas: stack leniency: 3
21:11 Kalibe: https://osu.ppy.sh/ss/7208959
21:11 Kalibe: ?
21:12 Irohas: mmh i don't know since i wanted to have a similar spacing than 00:48:743 (1,2) -
21:13 Kalibe: at least do 00:51:269 (1) - sliderpath visible
21:14 Irohas: sure!
21:14 Kalibe: don't want to map start?
21:15 Irohas: I don't know how to map D:
21:17 Kalibe: 00:53:006 (1) - why nc?
21:17 Kalibe: kinda useless
21:17 Kalibe: :c
21:18 Kalibe: and that's all
21:21 Irohas: oops D:
21:21 Irohas: thank you !!
21:21 Irohas: you can post in thread if you want kd :3
21:23 Kalibe: ok
posted
posted
t/552060

lololol
posted

HabiHolic wrote:

https://osu.ppy.sh/forum/t/552060

lololol

xd
posted
kul maep dud eksdee
posted

[A L P H A] wrote:

kul maep dud eksdee

thx eksdee
posted
ready for mods
posted
#modreq
Sorry for bad English

Reviving
01:08:164 (1,1) - i think. If you did like Akatsuki Zukuyo? like
yeah.. it's only this.. The rest stayed perfect (for me)
and its the only "extra" map because.. i only modded Extra maps.. sorry ;-;
posted

JoaoGMR wrote:

#modreq
Sorry for bad English

Reviving
01:08:164 (1,1) - i think. If you did like Akatsuki Zukuyo? like
yeah.. it's only this.. The rest stayed perfect (for me)
and its the only "extra" map because.. i only modded Extra maps.. sorry ;-;


ok wtf dud
posted
General
fine

Reviving
AiMod
*00:04:058 (4) - If you add NC here should be better since you will be matching with what you did before like this 00:00:743 (1,1) - then you can remove this one 00:04:532 (5) -
*00:20:321 (4) - same as above, but here I think you can just add NC to match with what you have here 00:22:848 (1) -. Like, I know that this sound isn't really in affluence here 00:20:321 (4) - but it kinda appears and is good to emphasize
*00:56:637 (1) - the NC here is kinda unnecessary, I would just remove it to make your pattering 1-4 more reasonable
*00:58:532 (1) - missing NC here?
*01:11:637 (2,6) - I think you can stack them without problems (this is not a problem at all, just a suggestion)

Karia's Insane
*00:05:243 - this sound is kinda triggering me, I mean there's nothing really reasonable to that 3/4 tick, I would just add an inherit point with like 15% on vol. or something to silence that
*00:53:400 (4) - what? you were following the instrumental then you just put this reverse slider on ticks where it just fits to the vocal or something, I think you know it's tricky and a bit awful, I recommend you to pull it to the red tick 00:53:400 (4) - I mean 1 tick before.

Hard
AiMod
disable widescreen support
*00:45:900 (5,1) - any reason to stack them? I mean you were doing things like these more spaced and I think you should keep it since there's also a strong sound on (1) which can be more audible with the vocal. Consider to make them also spaced as you've made here 00:47:164 (4,1) -

Normal
AiMod
disable widescreen support
Cool difficulty

Easy
AiMod
disable widescreen support
Nothing really relevant to say here

overall is good
good luck!
posted
@SrSkyPlayer : Fixed all, thansk for modding!

collapsed text
osu file format v14

[General]
AudioFilename: unchainyourlife.mp3
AudioLeadIn: 0
PreviewTime: 57821
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.6

[Metadata]
Title:MY LIBERATION
TitleUnicode:MY LIBERATION
Artist:nano
ArtistUnicode:ナノ
Creator:Irohas
Version:Karia's Insane
Source:チェインクロニクル~ヘクセイタスの閃~
Tags:mugiwarasekai karia paraiso album chain chronicle hekuseitasu haecceitas no hikari op cut ver
BeatmapID:1204670
BeatmapSetID:566537

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.68
SliderTickRate:1

[Events]
//Background and Video events
0,0,"unbreakdestiny.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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83953,-100,4,2,1,60,0,1
84032,-100,4,2,1,60,0,0


[Colours]
Combo1 : 255,186,145
Combo2 : 255,249,117
Combo3 : 203,225,162

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306,360,45743,1,8,0:0:0:0:
248,204,45900,1,4,0:3:0:0:
118,352,46058,6,0,P|78:288|135:197,1,168,4|4,0:0|0:3,0:0:0:0:
260,120,46532,2,0,P|253:162|248:204,1,84,8|0,0:0|0:0,0:0:0:0:
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331,214,47164,2,0,P|289:208|248:203,1,84,4|4,0:3|0:3,0:0:0:0:
409,97,47479,6,0,P|423:138|407:184,1,84,2|4,0:0|0:3,0:0:0:0:
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172,125,48269,5,8,0:0:0:0:
177,153,48347,1,8,0:0:0:0:
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186,210,48505,1,8,0:0:0:0:
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82,361,54743,2,0,P|117:356|154:352,1,71.4000013618469,8|0,0:0|0:0,0:0:0:0:
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266,31,61216,6,0,P|276:82|284:131,1,84,0|4,0:0|0:3,0:0:0:0:
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424,344,62321,1,8,0:0:0:0:
488,206,62479,1,0,0:0:0:0:
348,312,62637,6,0,P|403:265|505:321,1,168,4|8,0:3|0:0,0:0:0:0:
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97,311,63427,2,0,P|137:318|176:302,1,84,0|8,0:0|0:0,0:0:0:0:
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37,82,66664,1,0,0:0:0:0:
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261,103,67532,1,0,0:3:0:0:
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181,39,68006,1,8,0:0:0:0:
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98,228,70058,1,0,0:0:0:0:
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364,99,71953,1,0,0:0:0:0:
254,238,72111,2,0,P|296:233|339:228,1,84,4|0,0:3|0:0,0:0:0:0:
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264,153,75585,2,0,P|254:219|248:263,1,84,8|0,0:0|0:0,0:0:0:0:
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posted
Reviving.
00:02:006 (1,2,3) - I'm not really sure about using a 1/4 jump in this calm section. Just using a 1/1 slider on (2) would fit more in this section imo. Besides, the spacing didn't felt to be properly indicating the rhythms in the current design.
00:05:321 (1) - You'll want to double think about using an extended slider towards a spinner. Since spinner technically isn't a clickable object, the slider end somewhat has a stronger emphasis than 00:05:795. Just using a 3/2 slider would make more sense imo.
00:36:743 (3,4,1,2) - There is a strong increase of volume this section in the song. The way you've expressed this part felt a bit too weak to properly reflect the song. There was a volume change, but it quite felt not enough.
01:22:848 (1) - Since the drum ends at 01:22:690, I don't think ending your rhythm here was a good idea along the song. If you want to express the vocals, fully expressing the ones at 01:23:164 - 01:23:321 - 01:23:637 would've reflect the song better than just mapping the start of the vocal.
01:26:637 - Here exists an intrument sound unlike 01:24:111. You'll want to express the difference in your map to properly reflect the song.
posted

SrSkyPlayer wrote:

General
fine

Reviving
AiMod fixed
*00:04:058 (4) - If you add NC here should be better since you will be matching with what you did before like this 00:00:743 (1,1) - then you can remove this one 00:04:532 (5) - I think NC on 00:04:532 (5) - is necessary since the SV is not the same
*00:20:321 (4) - same as above, but here I think you can just add NC to match with what you have here 00:22:848 (1) -. Like, I know that this sound isn't really in affluence here 00:20:321 (4) - but it kinda appears and is good to emphasize it's more an inconsistency with 00:12:743 (5,6) - so fixed this one
*00:56:637 (1) - the NC here is kinda unnecessary, I would just remove it to make your pattering 1-4 more reasonable it's to show the emphasis of the song
*00:58:532 (1) - missing NC here? oops
*01:11:637 (2,6) - I think you can stack them without problems (this is not a problem at all, just a suggestion) okay

Hard
AiMod
disable widescreen support okay
*00:45:900 (5,1) - any reason to stack them? I mean you were doing things like these more spaced and I think you should keep it since there's also a strong sound on (1) which can be more audible with the vocal. Consider to make them also spaced as you've made here 00:47:164 (4,1) - emphasis is on 00:45:743 (4) - not on (5)

Normal
AiMod
disable widescreen support
Cool difficulty thanks!

Easy
AiMod
disable widescreen support
Nothing really relevant to say here

overall is good
good luck!

thanks!
posted

Sonnyc wrote:

Reviving. sonnyc big fan
00:02:006 (1,2,3) - I'm not really sure about using a 1/4 jump in this calm section. Just using a 1/1 slider on (2) would fit more in this section imo. Besides, the spacing didn't felt to be properly indicating the rhythms in the current design. for sure, fixed
00:05:321 (1) - You'll want to double think about using an extended slider towards a spinner. Since spinner technically isn't a clickable object, the slider end somewhat has a stronger emphasis than 00:05:795. Just using a 3/2 slider would make more sense imo. okay stopped it on the downbeat, i think it should be better
00:36:743 (3,4,1,2) - There is a strong increase of volume this section in the song. The way you've expressed this part felt a bit too weak to properly reflect the song. There was a volume change, but it quite felt not enough. i tried to make the spacing between 00:37:374 (1,2) - bigger cause i don't really want to make a jump in that kind of part imo
01:22:848 (1) - Since the drum ends at 01:22:690, I don't think ending your rhythm here was a good idea along the song. If you want to express the vocals, fully expressing the ones at 01:23:164 - 01:23:321 - 01:23:637 would've reflect the song better than just mapping the start of the vocal. good point, fixed this one, made a slider which stop at 01:22:769 - to express more the intensity of the clap
01:26:637 - Here exists an intrument sound unlike 01:24:111. You'll want to express the difference in your map to properly reflect the song. There's no really sound on it imo, I do prefer to keep this one since I didn't make this sound clickable in the first part, as 00:20:953 - for example.

thanks :d
posted
some minor suggestions
my english is fking bad lol

Easy
  1. 00:05:795 (1) - You should give at least a full measure space after spinner. current one is unrankable.
  2. 01:25:689 (3) - clap


Normal
  1. 00:03:111 (1) - is this nc really necessary? I'd like to remove this... or 00:02:795 (5,1) - switch nc? for more emphasis coming to piano sounds
  2. 00:30:585 (6,1) - 00:33:111 (6,1) - 00:35:637 (6,1) - I think these red-tick rhythms are really uncomfortable for beginners... please try this
    (also I think following vocal is fine)
  3. 01:08:164 (5) - convert to 2 circle? it'll be more fit to sound
  4. 01:12:427 - clap


Hard
  1. 00:10:216 (3) - I'd like to ctrl+G it for better flow


Karia
  1. 00:53:400 (4) - aa... is this intentional? tbh this blue tick slider is really weird for me, I recommended move it to 00:53:321 -


Insane
  1. 00:02:321 (2,3) - can you half-stack them? I couldn't read that it's 3/4+circle at first play


rest is fine for me :3
gl!
posted
@Kanau : Maybe my diff hasn't been updated yet. I fixed it in previous modding ww
posted
wrong posting orz
posted
all fixed thanks for the mod + star, kanau :d
@karia i think kanau didn't update my map that's why there's some suggestions you're already fixed o:
posted
Comme demandé voici mon mod, je vais mod en Français, comme ça ce sera plus simple pour toi pour comprendre et surtout plus simple pour moi de m'exprimer! :)

[Easy]
  1. 00:05:795 (1) - Ce que je vais dire, je suis pas vraiment sur, mais je crois qu'un spinner doit avoir un espacement d'au moins 2 mesures (je sais pas vraiment si ça s'appelle comme ça, mais tu vois ce que je veux dire :p) entre le spinner et la prochaine note. Du coup, ce que je peux te proposer, c'est de terminer ton spinner ici (seulement si ce que je dis est vrai bien sur!): 00:07:532 - ou alors ici: 00:07:374 - comme tu l'as fais sur la Normal, pour rester assez consistant au niveau des diffs.
  2. 00:19:690 - Je ne sais pas si c'est moi, mais je sens que ce beat devrait être clickable, plutôt que d'être en fin de slider, tu ne penses pas? Disons que si tu fais ça, tu devras retirer 00:20:006 (3) - et mettre ce son en beat non clickable. Après ce n'est qu'un avis personnel, je trouve juste que ce passage sonne bizarre a l'oreille ! o/
  3. 00:24:111 (2) - Pareil pour ce pattern du coup o/
  4. N'oublie pas de supprimer les timing points inutilisés, je vais te les lister pour que tu puisses plus facilement les supprimer, il y en a pas beaucoup, donc ne t'inquiète pas ;)
    00:00:743 - 00:02:321 - 01:08:400 - 00:57:821 - 00:58:137 - 00:58:216 - 00:58:453 - 00:58:532 - 01:08:479 - 01:08:716 -

    Je t'ai noté la première, celle-ci: 00:00:743 - parce qu'au cas ou tu ne le sais pas (même si je pense que tu le sais), celle-la est inutile tant que tu ne changes pas la vitesse de SV vu que pour les Hitsounds Volume/Sample, la BPM timing point se charge de ça :)


[Normal]
  1. Ce n'est qu'un avis perso, mais sachant que cette partie: 00:28:532 - est une partie calme, je pense que tu devrais supprimer les notes ici: 00:30:427 (5) - 00:32:953 (4) - etc. Pour que ça reste dans le style assez calme, sachant que même pour la partie active, tu gardes un peu des doublets comme ça, et puis surtout ça permettrait aux joueurs débutants de pouvoir récupérer pour enchainer sur la suite de la map qui peut être dure pour certains joueurs, qu'en penses-tu ?
  2. La aussi, n'oublie pas de supprimer les timings points, je te les listes: 00:00:743 - 00:02:321 - 00:57:821 - 00:58:137 - 00:58:216 - 00:58:453 - 00:58:532 -
    Il y en a d'autres que je n'ai pas listé, sur la Easy également, c'est des timing points qui sont sur les tick bleus, j'ai préféré ne pas les toucher, pour ne pas casser la map, mais si tu sens qu'ils sont inutiles, ne te gène pas pour les supprimer :)


[Hard]
  1. 00:17:637 (2,3) - Je voudrais pointer ça, pour essayer de trouver un moyen de différencier ces deux slider, parce qu'ils ne font pas la même durée, et pourtant ils se ressemble vraiment, et pour me part, je pense que ça peut mener le joueur a l'erreur, je sais pas comment tu pourrais modifier ça, peut-être avec le NC, ou un truc du genre, non?
  2. 00:20:006 (2,3) - Je trouve que ce pattern casse un peu le flow, pourquoi ne pas essayer de changer ça, pour le rendre un peu plus simple a jouer, je veux dire au niveau du déplacement du curseur, que penses-tu d'un pattern comme ça: https://puu.sh/tUkB4/c38d93a1c4.png ? Vu que le combo ne change pas, je trouve ça dommage de casser le flow comme ça ;w;
  3. Oublie pas les timing points inutiles ici: 00:57:900 - → 00:58:532 -
  4. 00:59:164 (2,3,4) - Cette fois-ci, je trouve aussi que le flow n'est pas terrible, j'ai pensé a quelque chose, pour que ça passe mieux, enfin c'est mon avis, mais je trouve vraiment que ça se suit bien mieux comme ça, en fait, pour arranger ce TOUT PETIT manque de flow selon moi pour cette partie, j'ai inversé le sens de ce slider: 00:59:479 (3) - et je l'ai descendu un peu. Dis-moi ce que tu en penses ;)
  5. 01:06:743 (2) - Honnêtement, ce n'est pas si dérangeant, mais je le note au cas ou, tu aurais envie de le changer et de le stacker sur cette note: 01:05:795 (3) -
  6. 01:22:216 (3,4) - Pour être honnête avec toi, je verrai plus un pattern dans ce style la, pour mettre en valeur l'accélération du rythme de la musique, je te conseillerai plus un pattern dans ce style la: https://puu.sh/tUlOG/05faa14651.png


C'est un super bon mapset, j'aime beaucoup le style que tu as utilisé, je trouve que c'est vraiment agréable a jouer, donc je te souhaite bon courage pour la rank, même si je pense que tu n'auras pas trop de problèmes avec ça :)
Si tu as besoin d'explications ou quoi, n'hésite pas a venir me demander en PV!
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