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Tomita Miyu, Onishi Saori, Ohzora Naomi, Hanazawa Kana - Gab

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Inversal
Let me ask something here for some more knowledge please.(because I'm noob at mapping and modding) (to be my instructions about mapping)

Feel free if you don't want to fix (But I expect you to answer more than to fix :D)

01:10:051 (1) - Why you NC'ed here instead of here? 01:10:229 (3) -
01:15:765 (1) - Here too Z

I might not have enough mapping knowledge and experience to consider this kind of rhythm selection. But this one (Last diff) is quite awkward to play I thought.

And some more I want to ask. (For some more knowledge)

00:20:944 (3) - Why you mapped this as a return slider?
00:29:962 (5) - ^
00:38:087 (4,5,6,7) - I think these one should be a jump like you did on 00:49:515 (3,4,5,6) -
00:46:658 (6,7,8,9,10,11,12,13) - These ones are not represents the pitches like 00:18:801 (1,2,3,4,5,6,7,8) - And what is the point for mapping that?
00:47:551 (2) - Should not be a return slider

Please give me some answer senpai.

RIP grammar to me.
Topic Starter
wcx19911123
Inversal :3

Inversal wrote:

Let me ask something here for some more knowledge please. (to be my instructions about mapping)

Feel free if you don't want to fix (But I expect you to answer more than to fix :D)

01:10:051 (1) - Why you NC'ed here instead of here? 01:10:229 (3) -
01:15:765 (1) - Here too Z
stacked objects with different color would mislead imo(different color in approach circles make it harder to count, the readability would reduced)

I might not have enough mapping knowledge and experience to consider this kind of rhythm selection. But this one (Last diff) is quite awkward to play I thought.

And some more I want to ask. (For some more knowledge)

00:20:944 (3) - Why you mapped this as a return slider?
I put circles at 00:20:229 - and 00:20:587 - , they're all heavy beats and also 00:20:944 - is. if I use a steam instead of the reverse slider, the density of the rhythm would be increased suddenly, that's not good for playability. if I use the single circle there, the part of vocal sounds very lonely to me, so I filled it without clicking object
00:29:962 (5) - ^
this one is similar rhythm, the laugh sound is so obvious that it's not good to ignore it. using reverse slider can make the rhythm more complex but won't increase the difficulty of playability
00:38:087 (4,5,6,7) - I think these one should be a jump like you did on 00:49:515 (3,4,5,6) -
you are the first one mentioned this!! actually I wanted to increase the spacing here a bit but forgot it lol anyway the song sounds a bit more intense at 00:49:515 (3,4,5,6) - than at here. I'll consider to adjust the spacing a bit but still would make it less than 00:49:515 (3,4,5,6) -
00:46:658 (6,7,8,9,10,11,12,13) - These ones are not represents the pitches like 00:18:801 (1,2,3,4,5,6,7,8) - And what is the point for mapping that?
I‘m following vocal at here and piano at 00:18:801 (1,2,3,4,5,6,7,8) -. a jump between at 00:47:015 - is to follow the downbeat(also the tone of vocal is a bit higher at 00:47:015 (10,11,12,13) - than at 00:46:658 (6,7,8,9) - )
00:47:551 (2) - Should not be a return slider
the end would not fit better with the song compare with a clicking object indeed, however I just reduced the difficulty at this slider cuz it's coming out just after a steam, it would be a hard part if I change it into a tickslider and a circle, but the song here is not that intense to me to do that

Please give me some answer senpai.
tbh, I think you have potential in modding :3 (or maybe also in mapping I guess)
I'd like to have a check to your map, if you would like please contact me xD
Zero__wind
Timing is fixed
and all the other discussions above addressed
Let's try again
Rizia
requalified
Nao Tomori
gratz on requalify!
Curisu

Thanks guys

Edit: ninja'd by Nao lol
Sonnyc
I liked the way how you managed a consistent mapping idea between insane and extra.
milr_
Great your mapping style
Enon
Wat
-Atri-
Thank god this drama ends
7ambda
This map is so fun. Thanks for the reading challenge.
Shiirn
welcome back soulfear

or mystearica, who taught you how to map streams, a deafblind?
zhuxiaoyan
just wanted to say something

tenshi

the spacing seems relevantly the same throughout the whole map, there is really no reason to make a slow part the same spacing as kiai.

00:12:730 (9) - this slider kinda ignores a beat 00:12:819 - where you can map but you didn't do it for the rest of that section
00:15:229 (9,10,11) - these sounds are not that intense theres really no reason to almost have a fullscreen jump
00:16:212 - theres a pretty strong sound here you ignore
00:16:301 (3) - barely any change of intensity here but it's so heavily spaced? i don't understand
00:22:194 (2,3) - this part is so calm yet you ramp up the spacing similar to previous parts
00:23:087 (1,2) - same thing, but this time barely an intensity change.
00:24:515 (1,2) - same thing, this time with not a lot of an intensity change and you made the clap less emphasized
00:33:801 (4,5) - i get that this map revolves around high spacing, but this is a pretty large jump on a sound that is not very intense
00:35:587 (5) - same thing, this spacing from previous object is very large, and theres not really a prominent sound here.
00:36:837 - 00:37:015 - it would be better to make these clickable
00:37:551 - this should also be clickable as you did 00:36:658 -
00:37:729 (2) - this spacing is absurdly large from 00:37:194 (1) - , this part is still relatively calm
00:39:337 (3) - you decide to map this which is the same sound as 00:33:712 - , but at 00:33:712 - you don't map it? where is the consistency in your map
00:40:229 (1,2,3,4,5) - this is very calm and you ramp up the spacing as if it was the kiai.
00:44:515 (5) - did you forget to nc?
00:45:765 - you missed a pretty important guitar strum here that you mapped every other time in this section
00:46:926 (9,10) - absolutely no need for a large jump like this in a calm part in this song, you have done this before but in more intense parts.
00:47:283 (13,1) - essentially same thing as above
00:48:087 (4,5,6) - same thing with spacing not matching intensity
00:49:872 (5,1) - can you make this clearer for people to actually play? maps are for playing not looking at
00:50:229 - 00:52:908 - you completely just leave your overmapped 1/4s to map the lyrics, which are the same beats as the previous section, theres no sense in doing that, you're risking consistency and the player would expect to play 1/4s again for virtually the same sounds.
00:52:015 (3,4) - you do this spacing nowhere else in the map, and it makes no sense to just suddenly put it here. why?
00:52:372 (5,6,7,8) - intensity same as things such as 00:50:944 (5,6,7,8) - yet you space it so close
00:53:890 - you miss a lyric here that you have mapped before
00:55:319 - and now you mapped this, which has no lyric on it but you mapped the previous sound which had no lyric on it.
00:55:944 - 00:58:265 - there is literally nothing to justify the large spacing in this calm part of the song
01:05:944 - 01:23:088 - there is one huge problem in the kiai. the kiai is the most intense part in this song yet it's the least dense, lowest spacing, etc. there is absouletly no reason to mix up your spacing emphasis on this part, when its clearly the most intense part in the whole song. this makes the map horrible unconsistent
00:58:265 (5) - there is barely a sound here to make so intense
01:22:372 (5) - at least nc this to show that you are going to use a stream jump
01:22:729 (9) - same thing as above

01:22:997 (12,1) - this looks absolutely horrible

just looking a the top diff alone, the spacing makes no sense, the emphasis makes no sense, the aesthetics are not the best, which make the map look horribly inconsistent. honestly to me this is far from ready from dq, and this was a short mod too. only took me a few minutes.
anna apple
No thanks frostwich ;)
7ambda
If this gets dq'd, then please move kiai to 00:10:230.
Nao Tomori

frostwich wrote:

just wanted to say something
something
:?:
tenshi

the spacing seems relevantly the same throughout the whole map, there is really no reason to make a slow part the same spacing as kiai.

00:12:730 (9) - this slider kinda ignores a beat 00:12:819 - where you can map but you didn't do it for the rest of that section
00:15:229 (9,10,11) - these sounds are not that intense theres really no reason to almost have a fullscreen jump
00:16:212 - theres a pretty strong sound here you ignore
00:16:301 (3) - barely any change of intensity here but it's so heavily spaced? i don't understand
00:22:194 (2,3) - this part is so calm yet you ramp up the spacing similar to previous parts
00:23:087 (1,2) - same thing, but this time barely an intensity change.
00:24:515 (1,2) - same thing, this time with not a lot of an intensity change and you made the clap less emphasized
00:33:801 (4,5) - i get that this map revolves around high spacing, but this is a pretty large jump on a sound that is not very intense
00:35:587 (5) - same thing, this spacing from previous object is very large, and theres not really a prominent sound here.
00:36:837 - 00:37:015 - it would be better to make these clickable
00:37:551 - this should also be clickable as you did 00:36:658 -
00:37:729 (2) - this spacing is absurdly large from 00:37:194 (1) - , this part is still relatively calm
00:39:337 (3) - you decide to map this which is the same sound as 00:33:712 - , but at 00:33:712 - you don't map it? where is the consistency in your map
00:40:229 (1,2,3,4,5) - this is very calm and you ramp up the spacing as if it was the kiai.
00:44:515 (5) - did you forget to nc?
00:45:765 - you missed a pretty important guitar strum here that you mapped every other time in this section
00:46:926 (9,10) - absolutely no need for a large jump like this in a calm part in this song, you have done this before but in more intense parts.
00:47:283 (13,1) - essentially same thing as above
00:48:087 (4,5,6) - same thing with spacing not matching intensity
00:49:872 (5,1) - can you make this clearer for people to actually play? maps are for playing not looking at
00:50:229 - 00:52:908 - you completely just leave your overmapped 1/4s to map the lyrics, which are the same beats as the previous section, theres no sense in doing that, you're risking consistency and the player would expect to play 1/4s again for virtually the same sounds.
00:52:015 (3,4) - you do this spacing nowhere else in the map, and it makes no sense to just suddenly put it here. why?
00:52:372 (5,6,7,8) - intensity same as things such as 00:50:944 (5,6,7,8) - yet you space it so close
00:53:890 - you miss a lyric here that you have mapped before
00:55:319 - and now you mapped this, which has no lyric on it but you mapped the previous sound which had no lyric on it.
00:55:944 - 00:58:265 - there is literally nothing to justify the large spacing in this calm part of the song
01:05:944 - 01:23:088 - there is one huge problem in the kiai. the kiai is the most intense part in this song yet it's the least dense, lowest spacing, etc. there is absouletly no reason to mix up your spacing emphasis on this part, when its clearly the most intense part in the whole song. this makes the map horrible unconsistent
00:58:265 (5) - there is barely a sound here to make so intense
01:22:372 (5) - at least nc this to show that you are going to use a stream jump
01:22:729 (9) - same thing as above

01:22:997 (12,1) - this looks absolutely horrible
ALL NO CHANGE 😠😠😠😠

just looking a the top diff alone, the spacing makes no sense, the emphasis makes no sense, the aesthetics are not the best, which make the map look horribly inconsistent. honestly to me this is far from ready from dq, and this was a short mod too. only took me a few minutes.
pw384

frostwich wrote:

blah
"Consistency" is never a must and as a mapper with 4-year experience I've been really tired of those good-looking and thoroughly "consistent" map. I'd like to say that such map that seems "abnormal" nowadays or weird but challenging and fun to play is quite refreshing for us, or at least me.

Congratz on the ranking!
Pachiru

384059043 wrote:

"Consistency" is never a must and as a mapper with 4-year experience I've been really tired of those good-looking and thoroughly "consistent" map. I'd like to say that such map that seems "abnormal" nowadays or weird but challenging and fun to play is quite refreshing for us, or at least me.

Congratz on the ranking!
I agree with him~
milr_

Shiirn wrote:

welcome back soulfear or mystearica.
zhuxiaoyan
this is a joke right
Shiirn

384059043 wrote:

frostwich wrote:

blah
"Consistency" is never a must and as a mapper with 4-year experience I've been really tired of those good-looking and thoroughly "consistent" map. I'd like to say that such map that seems "abnormal" nowadays or weird but challenging and fun to play is quite refreshing for us, or at least me.

Congratz on the ranking!

you can be special without being stupid



a distinction that seems to fly right over the head of most of the asian community at times
_handholding
Shiirn, I would like to remind you such comments aren't necessary. If you feel you need to express your distaste it would be more appreciated if you did so in a nicer way. It's even more important for someone such as yourself given your fame and your amount of influence in the community
Nozhomi

384059043 wrote:

frostwich wrote:

blah
"Consistency" is never a must and as a mapper with 4-year experience I've been really tired of those good-looking and thoroughly "consistent" map. I'd like to say that such map that seems "abnormal" nowadays or weird but challenging and fun to play is quite refreshing for us, or at least me.

Congratz on the ranking!
You have to keep consistency on your own mapping. You can create something weird or challenging but doing it with consistency, not by changing your own stuff for the sake of supposed "fun" or anything. If you have no reason to do (for the sake of music), then don't do it.

Anyway it's ranked so whatever~
Nao Tomori
Though his reasoning for this is very simple... Song is loud chaotic etc etc so map follows suit...
Shiirn
That's exactly what thematic choice is, if I ever heard it explained by an idiot.

Chaos and the like can be represented in spacing and patterns. It can be organized and consistent so that it is fair to the player and mapping community. It shouldn't be represented in horrible rhythms and random spacing. That's no different from a clumsy newbie making up a bullshit excuse.
Seijiro
If only arguing more would do any good...
I already expressed my opinion through my multiple mod posts and I believe this is like an insult to truly good maps that are in ranked section.

Be it freedom of opinion, but holy, a newbie may be able to achieve a similar result in no time probably.
l1mi
00:53:622 (4) - Can someone explain this note on the insane diff, whats the thought process behind that DS?

Im not sure it was even intentional and not much to complain about, its 0,2% of the map or something but it kinda opens up for other mappers to do the same and it would be pretty annoying if every map put in stuff like that on regular basis. Especially on an insane difficulty.
vipto
Congrats to you and the Chinese mapping community for forcing this very well done map through every single mechanism the ranking process has to stop maps like this from being ranked.
asd23929964
手手真的在發抖
:P :P :P
VINXIS
mad
lcfc
U Mad
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