UVERworld - Itteki no Eikyou (short ver.)

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M4M from your queue

Maybe you can search for the part that makes this 1.52 to nerf it to 1.49 so it looks nicer in the spread

Since you are following the vocals very closely I would also place a 1/1 slider on 00:12:651

Even if itsonly a normal note you may want to put something on 00:15:335

00:16:914 (2) - would also place this circle on the red tick as thats where the word starts even though the "chi" may sound stronger

I see no problems in the rest of this diff
00:03:335 (1) - This needs to start on 00:03:177 as 00:03:966 (2,3) both follow vocals. 00:03:335 (1), this slider does follow the music but is not consistent with that part you are following.

There needs to be something clickable on 00:12:651, maybe start a slider here and make it end on 00:12:966 (4)

00:15:493 (4) - Same as the easy, Would start this on the white tick before the note as clicking on the first part of the word feels more natural

00:16:914 (2) - Move this 1/2 earlier

Maybe place a note on 1:12:651 as you do use alot of 1/2 stacks already so this one would fit with the map

01:15:177 same as above, place a note after the reverse
00:03:335 (1) - Same as normal 00:03:966 (2,3) follow the vocals and 00:03:335 (1) follows an instrument so make it start 1/2 ealier

00:05:230 (4) - feels unneccesary, I think you can just leave this slider out

01:17:230 (3,4,5) - a stack like this of with 2 1/2 gaps is pretty boring to play so maybe space them out a bit

01:21:019 (3,4,5) - ^
00:04:282 (3) - Why not a long slider to reflect the long vocal sound

00:12:966 (2,4) - Would stack these so it looks better

00:15:493 (2,4) - ^

00:38:545 (5) - Place this note on top of 00:39:177 (4) as this part feels confusing already beacause of you having to go diagonaly over the square at the start

00:50:387 (2,4) - maybe stack
00:18:493 (1,2,3,4,5,6) - This feels cluttered, maybe try to space it better

00:26:545 (4) - Make this flow better by curving the slider like this http://i.imgur.com/m6h8KBY.png

00:28:756 (6,7,8) - Don't think this increase in spacing is needed as you already have the mphasis of it being a triple

01:07:440 (5,1) - This does not need overlap and is easily fixable

01:10:282 (1,2,3,4) - using ctrl+g on 01:10:282 (1,4) and also on 01:10:440 (2,3) is better to keep circular flow when going into the stream

01:14:545 (4,6) - Overlap

01:27:177 (4) - The same as the imgut link a couple of comments higher up

01:27:966 (3,4) - Change these 2 notes into a 1/2 slider so clicking on 5 has more impact

Gl with the map :)
Topic Starter
kanor

gottagof4ast wrote:

M4M from your queue

Maybe you can search for the part that makes this 1.52 to nerf it to 1.49 so it looks nicer in the spread

Since you are following the vocals very closely I would also place a 1/1 slider on 00:12:651

Even if itsonly a normal note you may want to put something on 00:15:335

00:16:914 (2) - would also place this circle on the red tick as thats where the word starts even though the "chi" may sound stronger

I see no problems in the rest of this diff
00:03:335 (1) - This needs to start on 00:03:177 as 00:03:966 (2,3) both follow vocals. 00:03:335 (1), this slider does follow the music but is not consistent with that part you are following.

There needs to be something clickable on 00:12:651, maybe start a slider here and make it end on 00:12:966 (4)

00:15:493 (4) - Same as the easy, Would start this on the white tick before the note as clicking on the first part of the word feels more natural

00:16:914 (2) - Move this 1/2 earlier

Maybe place a note on 1:12:651 as you do use alot of 1/2 stacks already so this one would fit with the map

01:15:177 same as above, place a note after the reverse
00:03:335 (1) - Same as normal 00:03:966 (2,3) follow the vocals and 00:03:335 (1) follows an instrument so make it start 1/2 ealier

00:05:230 (4) - feels unneccesary, I think you can just leave this slider out

01:17:230 (3,4,5) - a stack like this of with 2 1/2 gaps is pretty boring to play so maybe space them out a bit

01:21:019 (3,4,5) - ^
00:18:493 (1,2,3,4,5,6) - This feels cluttered, maybe try to space it better

00:26:545 (4) - Make this flow better by curving the slider like this http://i.imgur.com/m6h8KBY.png

00:28:756 (6,7,8) - Don't think this increase in spacing is needed as you already have the mphasis of it being a triple

01:07:440 (5,1) - This does not need overlap and is easily fixable

01:10:282 (1,2,3,4) - using ctrl+g on 01:10:282 (1,4) and also on 01:10:440 (2,3) is better to keep circular flow when going into the stream

01:14:545 (4,6) - Overlap

01:27:177 (4) - The same as the imgut link a couple of comments higher up

01:27:966 (3,4) - Change these 2 notes into a 1/2 slider so clicking on 5 has more impact

Gl with the map :)
00:04:282 (3) - Why not a long slider to reflect the long vocal sound

00:12:966 (2,4) - Would stack these so it looks better

00:15:493 (2,4) - ^

00:38:545 (5) - Place this note on top of 00:39:177 (4) as this part feels confusing already beacause of you having to go diagonaly over the square at the start

00:50:387 (2,4) - maybe stack
fixed some places for the gder as req
no reply=almost fixed :)
thx for modding!
Mafumafu
Hmm how about the romanized title?
Topic Starter
kanor

Regraz wrote:

Hmm how about the romanized title?
trying to ask kwan for meta check , would add it asap

meta now is well for :
+ http://www.uverworld.com/disco/archive/?SRCL-9356
+ http://www.ao-ex.com/music/opening.html
:)
Mafumafu
[Abhor's Insane]
00:25:756 (4,1) - Spacing is still too large for me.
00:30:809 (5,1) - Of course you could apply a large spacing for it. Yet the current one is just too large. Try to make it below 3.0x
00:51:335 (1) - You may try stick to DS for this part. (until 00:56:387 (1) - )
01:24:966 (4,1) - Still too large for me. Try to reduce it below 3.0x

Call me back!
Lobelia

Regraz wrote:

[Abhor's Insane]
00:25:756 (4,1) - Spacing is still too large for me.
00:30:809 (5,1) - Of course you could apply a large spacing for it. Yet the current one is just too large. Try to make it below 3.0x
00:51:335 (1) - You may try stick to DS for this part. (until 00:56:387 (1) - )
01:24:966 (4,1) - Still too large for me. Try to reduce it below 3.0x

Call me back!
OK~~all fixed!
osu file format v14

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[Metadata]
Title:Itteki no Eikyou (short ver.)
TitleUnicode:一滴の影響 (short ver.)
Artist:UVERworld
ArtistUnicode:UVERworld
Creator:kanor
Version:Abhor's Light Insane
Source:青の祓魔師 京都不浄王篇
Tags:opening blue ao no exorcist [_Abhor_]
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486,333,48493,2,0,L|495:249,1,75,8|0,0:0|0:0,0:0:0:0:
425,210,48809,5,2,0:0:0:0:
367,278,48966,1,0,0:0:0:0:
277,283,49124,1,8,0:0:0:0:
196,242,49282,2,0,P|159:231|118:237,1,75,2|0,0:0|0:0,0:0:0:0:
52,291,49598,2,0,P|63:326|60:363,2,75,2|8|0,0:0|0:0|0:0,0:0:0:0:
41,200,50072,6,0,L|48:109,1,75,2|10,0:0|0:0,0:0:0:0:
166,45,50387,2,0,L|159:134,1,75,2|2,0:0|0:0,0:0:0:0:
46,125,50703,1,10,0:0:0:0:
147,22,50861,1,2,0:0:0:0:
283,60,51019,2,0,P|326:51|377:64,1,75,10|10,0:0|0:0,0:0:0:0:
472,130,51335,6,0,L|465:200,1,67.4999979400635,2|0,0:0|0:0,0:0:0:0:
393,235,51651,2,0,L|386:315,1,67.4999979400635,0|2,0:0|0:0,0:0:0:0:
307,315,51966,2,0,B|276:298|242:318|242:318|230:283|194:273,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
165,352,52440,1,0,0:0:0:0:
165,352,52598,5,2,0:0:0:0:
156,190,52914,1,2,0:0:0:0:
24,287,53230,2,0,L|35:220,1,67.4999979400635,8|0,0:0|0:0,0:0:0:0:
81,154,53545,2,0,L|73:82,1,67.4999979400635,2|0,0:0|0:0,0:0:0:0:
24,21,53861,6,0,P|72:51|157:47,1,134.999995880127,2|0,0:0|0:0,0:0:0:0:
229,40,54335,2,0,L|310:33,2,67.4999979400635,10|0|0,0:0|0:0|0:0,0:0:0:0:
221,121,54809,2,0,B|299:117|299:117|322:128|339:165,1,134.999995880127,2|2,0:0|0:0,0:0:0:0:
332,239,55282,5,0,0:0:0:0:
267,288,55440,1,2,0:0:0:0:
186,280,55598,1,0,0:0:0:0:
124,226,55756,2,0,P|102:197|96:155,1,67.4999979400635,10|0,0:0|0:0,0:0:0:0:
176,164,56072,2,0,L|173:89,1,67.4999979400635
173,55,56309,1,0,0:0:0:0:
138,35,56387,6,0,P|101:36|65:54,1,67.4999979400635,6|0,0:0|0:0,0:0:0:0:
216,79,56703,2,0,P|249:84|282:76,1,67.4999979400635,2|0,0:0|0:0,0:0:0:0:
424,36,57019,2,0,P|381:26|350:33,1,67.4999979400635,2|0,0:0|0:0,0:0:0:0:
300,167,57335,1,2,0:0:0:0:
474,130,57493,2,0,P|439:119|409:123,1,67.4999979400635,0|2,0:0|0:0,0:0:0:0:
300,167,57809,5,8,0:0:0:0:
300,167,58124,1,10,0:0:0:0:
300,167,58440,1,8,0:0:0:0:
300,167,58756,1,10,0:0:0:0:
302,207,58835,1,0,0:0:0:0:
307,247,58914,6,0,L|301:331,1,67.4999979400635,10|0,0:0|0:0,0:0:0:0:
214,347,59230,2,0,L|204:275,1,67.4999979400635,2|0,0:0|0:0,0:0:0:0:
181,123,59545,1,10,0:0:0:0:
111,260,59703,2,0,P|76:255|29:265,1,67.4999979400635,0|10,0:0|0:0,0:0:0:0:
96,162,60019,6,0,P|84:118|98:14,1,134.999995880127,10|10,0:0|0:0,0:0:0:0:
261,31,60493,1,10,0:0:0:0:
261,31,60651,1,10,0:0:0:0:
391,115,60809,2,0,P|357:118|325:110,1,67.4999979400635,0|0,0:0|0:0,0:0:0:0:
195,24,61124,2,0,P|228:21|260:30,1,67.4999979400635,0|0,0:0|0:0,0:0:0:0:
391,115,61440,5,6,0:0:0:0:
460,183,61598,1,0,0:0:0:0:
363,273,61756,2,0,L|378:190,1,75,2|0,0:0|0:0,0:0:0:0:
274,326,62072,2,0,L|268:252,1,75,2|0,0:0|0:0,0:0:0:0:
172,302,62387,2,0,P|133:291|52:308,1,112.5,2|0,0:0|0:0,0:0:0:0:
63,302,62703,6,0,L|51:213,1,75,6|0,0:0|0:0,0:0:0:0:
159,108,63019,1,0,0:0:0:0:
142,199,63177,1,0,0:0:0:0:
47,60,63335,2,0,P|52:105|71:133,1,75,2|0,0:0|0:0,0:0:0:0:
230,162,63651,2,0,P|265:170|307:156,1,75,2|0,0:0|0:0,0:0:0:0:
478,44,63966,6,0,L|485:131,1,75,6|0,0:0|0:0,0:0:0:0:
402,213,64282,2,0,L|399:120,1,75,2|0,0:0|0:0,0:0:0:0:
301,84,64598,2,0,L|301:174,2,75,6|0|2,0:0|0:0|0:0,0:0:0:0:
223,36,65072,1,0,0:0:0:0:
83,58,65230,6,0,P|124:87|131:162,1,112.5,6|0,0:0|0:0,0:0:0:0:
117,186,65545,1,2,0:0:0:0:
83,269,65703,1,0,0:0:0:0:
198,324,65861,2,0,P|195:277|170:250,1,75,2|0,0:0|0:0,0:0:0:0:
20,195,66177,1,2,0:0:0:0:
83,269,66335,1,0,0:0:0:0:
178,256,66493,6,0,L|269:245,1,75,6|0,0:0|0:0,0:0:0:0:
393,302,66809,2,0,L|318:310,1,75,2|0,0:0|0:0,0:0:0:0:
328,158,67124,2,0,P|322:195|340:237,2,75,2|0|2,0:0|0:0|0:0,0:0:0:0:
413,188,67598,1,0,0:0:0:0:
411,51,67756,6,0,L|292:62,1,112.5,6|0,0:0|0:0,0:0:0:0:
253,63,68072,1,2,0:0:0:0:
234,151,68230,1,0,0:0:0:0:
166,31,68387,2,0,L|87:39,1,75,2|0,0:0|0:0,0:0:0:0:
80,196,68703,2,0,L|161:189,1,75,2|0,0:0|0:0,0:0:0:0:
253,63,69019,5,6,0:0:0:0:
234,151,69177,1,0,0:0:0:0:
390,156,69335,2,0,P|362:130|310:127,1,75,2|0,0:0|0:0,0:0:0:0:
256,237,69651,2,0,P|261:279|251:312,2,75,6|0|2,0:0|0:0|0:0,0:0:0:0:
172,270,70124,1,0,0:0:0:0:
80,196,70282,6,0,L|62:76,1,112.5,0|0,0:0|0:0,0:0:0:0:
52,40,70598,1,0,0:0:0:0:
163,47,70756,1,8,0:0:0:0:
163,47,70914,2,0,L|154:138,2,75,8|8|8,0:0|0:0|0:0,0:0:0:0:
363,39,71387,1,8,0:0:0:0:
363,39,71466,1,8,0:0:0:0:
363,39,71545,6,0,L|358:130,1,75,6|0,0:0|0:0,0:0:0:0:
279,228,71861,2,0,L|272:133,1,75,8|2,0:0|0:0,0:0:0:0:
282,25,72177,1,0,0:0:0:0:
282,25,72335,1,2,0:0:0:0:
444,143,72493,2,0,L|449:220,1,75,8|0,0:0|0:0,0:0:0:0:
361,298,72809,6,0,L|366:207,1,75,2|0,0:0|0:0,0:0:0:0:
279,331,73124,1,8,0:0:0:0:
279,331,73282,1,2,0:0:0:0:
131,286,73440,2,0,P|171:280|210:289,2,75,0|2|8,0:0|0:0|0:0,0:0:0:0:
54,334,73914,1,0,0:0:0:0:
112,197,74072,6,0,P|116:160|113:116,1,75,2|0,0:0|0:0,0:0:0:0:
109,99,74309,1,0,0:0:0:0:
100,78,74387,2,0,L|189:69,1,75,8|2,0:0|0:0,0:0:0:0:
308,152,74703,2,0,L|217:148,1,75,0|2,0:0|0:0,0:0:0:0:
112,197,75019,1,8,0:0:0:0:
112,197,75177,1,0,0:0:0:0:
233,148,75335,6,0,P|230:186|236:223,1,75,2|0,0:0|0:0,0:0:0:0:
352,234,75651,1,8,0:0:0:0:
352,234,75809,1,2,0:0:0:0:
370,83,75966,2,0,L|279:88,2,75,0|2|8,0:0|0:0|0:0,0:0:0:0:
456,109,76440,1,8,0:0:0:0:
456,109,76519,1,8,0:0:0:0:
456,109,76598,6,0,L|459:190,1,75,2|0,0:0|0:0,0:0:0:0:
385,315,76914,2,0,L|388:231,1,75,8|2,0:0|0:0,0:0:0:0:
287,326,77230,1,0,0:0:0:0:
287,326,77387,1,2,0:0:0:0:
217,243,77545,2,0,P|173:241|133:255,1,75,8|0,0:0|0:0,0:0:0:0:
43,353,77861,5,2,0:0:0:0:
143,249,78019,1,0,0:0:0:0:
9,223,78177,1,8,0:0:0:0:
43,353,78335,1,2,0:0:0:0:
143,249,78493,2,0,L|133:156,1,75,0|2,0:0|0:0,0:0:0:0:
248,62,78809,2,0,L|240:145,1,75,8|0,0:0|0:0,0:0:0:0:
346,268,79124,6,0,P|332:221|367:156,1,112.5,6|0,0:0|0:0,0:0:0:0:
409,223,79440,2,0,L|483:232,1,75,8|2,0:0|0:0,0:0:0:0:
282,310,79756,6,0,P|287:347|279:370,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
197,334,80072,2,0,P|176:357|146:367,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
130,284,80387,2,0,P|100:282|75:270,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
119,194,80703,2,0,P|107:164|106:131,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
199,149,81019,2,0,P|217:121|240:111,2,50,2|0|0,0:0|0:0|0:0,0:0:0:0:
284,184,81335,2,0,P|314:178|346:183,2,50,2|0|0,0:0|0:0|0:0,0:0:0:0:
319,270,81651,6,0,P|357:268|398:300,1,75,4|0,0:0|0:0,0:0:0:0:
484,358,81966,2,0,L|494:270,1,75,0|2,0:0|0:0,0:0:0:0:
427,129,82282,2,0,L|440:216,1,75,8|0,0:0|0:0,0:0:0:0:
387,43,82598,1,0,0:0:0:0:
258,68,82756,2,0,P|220:85|112:58,1,150,2|2,0:0|0:0,0:0:0:0:
117,62,83387,5,2,0:0:0:0:
163,180,83545,2,0,L|158:254,1,75,8|2,0:0|0:0,0:0:0:0:
38,252,83861,2,0,L|43:177,1,75,8|0,0:0|0:0,0:0:0:0:
97,341,84177,5,8,0:0:0:0:
97,341,84335,2,0,P|171:353|247:311,1,150,8|0,0:0|0:0,0:0:0:0:
376,194,84809,1,8,0:0:0:0:
376,194,84966,2,0,B|385:247|385:247|374:298|374:298|385:357,1,150,8|0,0:0|0:0,0:0:0:0:
461,170,85440,5,8,0:0:0:0:
461,170,85598,2,0,B|431:127|431:127|331:80,1,150,8|2,0:0|0:0,0:0:0:0:
163,143,86072,2,0,P|213:125|272:143,1,112.5,8|0,0:0|0:0,0:0:0:0:
216,218,86387,2,0,L|217:307,1,75,12|0,0:0|0:0,0:0:0:0:
70,248,86703,5,6,0:0:0:0:
70,248,86861,2,0,B|57:223|57:223|68:207|68:207|56:176|67:143,1,112.5,0|0,0:0|0:0,0:0:0:0:
109,75,87177,2,0,P|144:118|142:173,1,112.5,2|0,0:0|0:0,0:0:0:0:
66,143,87493,1,2,0:0:0:0:
225,100,87651,1,8,0:0:0:0:
225,100,87809,2,0,B|264:93|264:93|290:109|290:109|330:85|375:107,1,150,2|2,0:0|0:0,0:0:0:0:
471,266,88282,5,8,0:0:0:0:
256,192,88361,12,0,89151,0:0:0:0:
Topic Starter
kanor
updated! :)
Mafumafu
Good luck!
Yuii-
Hello there!

Popping because I have a lot of issues that need to be addressed before pushing this set forward:
  1. Easy difficulty not having a defined rhythm as well as being way slider-reliant.
  2. Inconsistencies across difficulties.
  3. Rhythm and emphasis is worrisome in most of the difficulties.
  4. Unrankable issues.


General

The sliders at the beginning of the song are extended until 00:02:703 - on Easy, however on Normal and Hard it ends on 00:02:387 - . That happens only throughout the beginning. Since we are at it, you might also want to get rid off the whistles placed on the slidertails at 00:02:703 - on Easy because there is no real need to use them.
To be honest, I would be fine with this kind of inconsistency if Normal were to be mapped by another person, that is totally acceptable on my end. But considering you mapped the three difficulties, I would rather have consitency throughout them.

Easy

I am really trying to comprehend what rhythm you are trying to follow on this difficulty. It feels off from absolutely everything. There are so many beats that got ignored for the sake of keeping the 1/1 spam for no reason at all when the song breaks with this in many occasions.
Not only that, but as I have mentioned before this difficulty relies a lot on sliders when there should be more clickable elements involved as the music does really support them.
Last but not least, 00:12:177 - 00:14:703 - 00:18:493 - these spaces should be filled with something. Everything you are following at the beginning of the difficulty suddenly gets ignored for no real reason. It feels awkward to have these empty spaces when there is really no reason to have them as such.

Some additional notes:

00:29:072 (2) - Missing hitsound. Double-check with other difficulties, but I am sure this needs a hitsound.
00:33:019 (3) - 00:34:914 (2,3) - 00:38:072 (3) - etc. What are you exactly trying to follow with these patterns? Sometimes you follow the vocals, others the drums. Problem with this is that this is done with no patterning throughout the map. The whole difficulty is based on a 1/1 base spam of sliders instead of following the actual music and a clear rhythm.
00:57:019 (2,3,4) - Drums are clearly more stronger than vocals but during this section you decided to swap to vocal mapping.
01:09:651 - Cymbal sound being placed on a slidertail instead of dividing the rhythm into two different sliders as you have been doing literally everywhere else on the map.
01:28:914 - You cannot really silence both sliderslide and slidertick, and right where you placed the 5% volume greenline there is a slidertick. You will have to move it to 01:29:072 - for example. Since we are at it I will also recommend you to lower the volume of the whole slider, but not to 5% leave it around 30% starting from 01:28:440 - .

00:46:282 - 00:56:703 - Everything between these timestamps is nicely done, but I am afraid that you need to go through the difficulty and re-make the rhythm as it is nonsensical on its current state.

Normal

00:06:809 (3) - Why does this slider have a whistle hitsound, but 00:01:756 (3,3) - do not? Also, 00:04:282 (3) - this slider should be extended until 00:05:230 - due to vocals.
00:12:966 (4) - Ryhthm is not clear. Why would you put a circle there when vocals being at 00:12:809 - ? Same applies to 00:15:493 (4) - .
00:57:651 (3,4,5) - Once again, rhythm gets completely ignored. I pointed out this on Easy already, applies here as well.
00:58:914 (1) - Why are you extending this slider that much?
01:12:177 (2,3) - This should be a 1/2 pattern. Not sure why this is a 1/1 when vocals land on the red tick.
01:15:966 (4,1) - This should not be a 1/2 pattern because the emphasis is put onto 01:16:598 - . There is really nothing worth highlighting on the red tick where (1) is being placed.
01:18:335 (5,6,7) - Pattern is really hard to hit and is being poorly introduced into the difficulty. You are not using as many 1/2 rhythms as I was expecting you to use, so this pattern is really hard to hit at this level. Never use circle-slider whenever it would be used like an equivalent of 1/4 circle-slider pattern for a song with BPM higher than 100 with just AR5 or lower because it is uncomfortable for noobs. Instead of the accurate patterning just try to use slider-circle pattern (so just use Ctrl+G) because now it will kill people while playing so hardcore patterns on 190 BPM.
01:26:072 (4) - Optional, but this should have really been a slider+circle pattern instead.
01:28:282 - Inaudible slider and hitsound.

Other than that it is decent!

Hard

You might want to lower the OD a little bit, to 6 if possible, please.

00:06:808 (3) - Same issue with hitsounding mentioned on Normal.
00:14:545 (5) - What is this slider following exactly? Vocals start on 00:14:387 - and 00:14:703 - . Not sure what is doing on the red tick :(
00:21:966 (4,5) - Can you try using a slider here? I do not really find (5) being worth clicking, emphasizing vocals should be priority here.
00:28:282 (8,1) - Spacing mistake. Could easily be misread as a 1/2 pattern as this short distance.
00:42:335 (1,2,3,4) - Check hitsounds!
00:57:809 (1,2,3,4) - Same as in the other two difficulties.
00:59:861 (4,1) - Not sure what are you exactly trying to follow here. Neither vocals nor drums are being properly emphasized on the map as the most prominent beats land on the least important sections of the slider. What about http://i.imgur.com/P5QphN9.jpg this rhythm?
01:11:545 - Rhythm becomes unclear on this section. You are trying to copy-paste a similar rhythm style to what you did at 01:02:703 - but it does not play equally since the song matches both cymbals and vocals; that, unfortunately, does not occur on 01:11:545 - because cymbals disappear and vocals are much more extended. Consider using a different rhythm patterning for this section.
01:17:230 (3,4,5) - Only triple stack in the whole map, careful with this pattern as it might trick noob players with a triplet, consider unstack.
01:25:598 (2) - Slider does not make sense rhythmically speaking. Guitar sound starts on 01:25:756 - so it does not make too much sense to have that slider as-is when it is ignoring the guitar in the middle of the slider.
01:28:361 (1) - Hard to achieve 300 when there is little time to react to this spinner. The hitwindow to achieve 300 on this spinner is relatively low and not appropriate for such difficulty.

Abhor

00:06:809 (2) - Read Normal difficulty :P
00:23:072 (4) - Nothing really worth clicking, would consider merging 00:22:914 (3,4) - for vocals instead.
00:24:177 (2,1) - Minor, but why is (1) overlapping that much with (2) when 00:23:545 (1,2) - do not?
00:27:651 (1,2) - Trying to figure out what are these following. 00:27:809 - should really be clickable, and so should 00:28:124 - . That being said, what do you think about http://i.imgur.com/rGe1Bro.jpg that?
00:32:230 (5,1) - 00:35:703 (4,5,1) - 00:37:282 (5,1) - Consider Ctrl+G'ing the rhythm as it would match better with the vocals.

To be honest, I am not a huge fan of this difficulty. It feels super inconsistent. The spacing is random and it sometimes ignores the emphasis as a whole by placing jumps when you should not and vice versa. This difficulty needs more mods as well as more work.
Rhythm is fine, though. I do not really have much to point out besides those Ctrl+G patterns which really did not make too much sense when checking the difficulty.

Insane

00:03:335 (4) - Minor, but missing NC.
00:58:440 (2,3) - Should not these be consistent with 00:57:809 (2,3) - ? Like, I do not really like the stack, it makes the pattern look quite weird, but if you are going to do it, it would be nice to keep it consistent.
01:12:493 (5,1) - Ctrl+G'ing these makes more sense with the vocals, sounds really weird as of right now, to be honest.
01:21:019 (5,6,7,8) - Why are all these hitsounds different from each other when there is no difference at all rhythmically speaking?
01:27:966 (3,4) - Would be cool if merged into one single object instead of having them separated.

01:02:703 (1) - 01:03:966 (1) - 01:04:598 (4) - 01:05:230 (1) - 01:07:756 (1) - etc. You should put more emphasis onto these notes, they play super normally when they actually should be highlighted properly.

Eeeeh, did not really like the amount of repetition you are using because it does not really match the music, but I guess it is about liking different styles? Not sure. Personally not liking it, because, as said, I do not find it properly.

[]

Anyway! Call me back once you have properly replied to the mod above so I can help you guys with this mapset as you will have to work on it for a while.
Good luck till then~
Topic Starter
kanor

Yuii- wrote:

Hello there!

Popping because I have a lot of issues that need to be addressed before pushing this set forward:
  1. Easy difficulty not having a defined rhythm as well as being way slider-reliant.
  2. Inconsistencies across difficulties.
  3. Rhythm and emphasis is worrisome in most of the difficulties.
  4. Unrankable issues.


General

The sliders at the beginning of the song are extended until 00:02:703 - on Easy, however on Normal and Hard it ends on 00:02:387 - . That happens only throughout the beginning. Since we are at it, you might also want to get rid off the whistles placed on the slidertails at 00:02:703 - on Easy because there is no real need to use them.
To be honest, I would be fine with this kind of inconsistency if Normal were to be mapped by another person, that is totally acceptable on my end. But considering you mapped the three difficulties, I would rather have consitency throughout them.
acutally whether defined rhythm,inconsistencies or not is a subjective ideas, isnt it? Of course you can express your ideas, but to be honest, we are eager to know more about places with specific and objective reason.

of course it would looks good if those be consistent, but wait a moment, have you ever considered that how to deal the problem if it was picked uo? If the answer is YES, there is no doubt we can fixed it by a convincing reason.
I may agree with you about the inconsistencies, but Im a little confused if it deserves a pop.


Easy

I am really trying to comprehend what rhythm you are trying to follow on this difficulty. It feels off from absolutely everything. There are so many beats that got ignored for the sake of keeping the 1/1 spam for no reason at all when the song breaks with this in many occasions.
Not only that, but as I have mentioned before this difficulty relies a lot on sliders when there should be more clickable elements involved as the music does really support them.
Last but not least, 00:12:177 - 00:14:703 - 00:18:493 - these spaces should be filled with something. Everything you are following at the beginning of the difficulty suddenly gets ignored for no real reason. It feels awkward to have these empty spaces when there is really no reason to have them as such.
obviously you have point out the rhythm Selectively. its not just a 1/1 spam diff standing from 00:31:124 (1) - 00:33:651 (1) - 00:36:177 (1) - 00:41:230 (1) - 00:43:756 (1) - 00:46:282 (1) - 00:48:809 (1) - 00:53:782 (1) - 00:59:545 (2,3) - 01:21:651 (1,2) - 01:24:177 (1,2,3) - 01:26:703 (1) - whats more, its a 5 diffs set, which is inconsequence
if a easy diff was blamed for many beats got ignored beacuse it should be a good spread between each diff. If it need to add more 1/2, we can actually call it Normal instead Easy, which would be bad for the spread.
at 00:12:177 - 00:14:703 - 00:18:493 - of course we can follow the vocal, but in fact, it would be well if ingored, you can say my idea is subjective ideas, but i have to point out that so does yours.


Some additional notes:

00:29:072 (2) - Missing hitsound. Double-check with other difficulties, but I am sure this needs a hitsound. Fixed
00:33:019 (3) - 00:34:914 (2,3) - 00:38:072 (3) - etc. What are you exactly trying to follow with these patterns? Sometimes you follow the vocals, others the drums. Problem with this is that this is done with no patterning throughout the map. The whole difficulty is based on a 1/1 base spam of sliders instead of following the actual music and a clear rhythm.
you havent understand the rhythm I make for this diff, actually it is tough for this song if only focus on vocal cause it is not as regualar as those song that dowm beat is on the white lines.So I wonder if you have heard the whistle on 00:31:124 (1) - ,3/2 would simple the rhythm with a good feedback
00:57:019 (2,3,4) - Drums are clearly more stronger than vocals but during this section you decided to swap to vocal mapping.
of course we can follow the drum, but we have to point it out that the drum is on the red lines, which would be too hard in a Easy diff but better at insane such as abhor's Light insane.actually, following the vocal is easier for newbie players, which is most important for a easy diff.
01:09:651 - Cymbal sound being placed on a slidertail instead of dividing the rhythm into two different sliders as you have been doing literally everywhere else on the map.cause i used the same slider at 01:05:230 (3) - consistencies is important, isnt it?
01:28:914 - You cannot really silence both sliderslide and slidertick, and right where you placed the 5% volume greenline there is a slidertick. You will have to move it to 01:29:072 - for example. Since we are at it I will also recommend you to lower the volume of the whole slider, but not to 5% leave it around 30% starting from 01:28:440 - .Fixed

00:46:282 - 00:56:703 - Everything between these timestamps is nicely done, but I am afraid that you need to go through the difficulty and re-make the rhythm as it is nonsensical on its current state.if you think it nonsensical on its current state, I would be serious about the rhythm cause it is an advice from a bn.By the way , can you explain it with a little more?It would be better if you actually point it out where is nonsensical.

Normal

00:06:809 (3) - Why does this slider have a whistle hitsound, but 00:01:756 (3,3) - do not? Also, 00:04:282 (3) - this slider should be extended until 00:05:230 - due to vocals. fixed
00:12:966 (4) - Ryhthm is not clear. Why would you put a circle there when vocals being at 00:12:809 - ? Same applies to 00:15:493 (4) - .like you do as I said before, it would be tough if follow the full vocal,so I choose the vocal at 00:12:809 cause it has 1/1 gap , 1/2 gap would be bad at looking.

00:57:651 (3,4,5) - Once again, rhythm gets completely ignored. I pointed out this on Easy already, applies here as well. like i said before, its better at a insane diff, not easy or normal.there isnt a convicing reason for me to change the rhythem just because of the drum , it would destoty the whole structure of this diff.
00:58:914 (1) - Why are you extending this slider that much? I have to point it out that you should give me a good reason for why I cant, otherwise I would keep it cause I wasnot convinced.
01:12:177 (2,3) - This should be a 1/2 pattern. Not sure why this is a 1/1 when vocals land on the red tick.Im confused cause the place you point it out is well for 1/1 cause there is not 1/2 vocal on 01:12:809 (3) -
01:15:966 (4,1) - This should not be a 1/2 pattern because the emphasis is put onto 01:16:598 - . There is really nothing worth highlighting on the red tick where (1) is being placed.but in my opinion, pattern here is easy enough for newbies cause its just a repeat, circles would be much more difficult for 190BPM, isnt it?By the way , there is 1/2 , not 1/4.
01:18:335 (5,6,7) - Pattern is really hard to hit and is being poorly introduced into the difficulty. You are not using as many 1/2 rhythms as I was expecting you to use, so this pattern is really hard to hit at this level. Never use circle-slider whenever it would be used like an equivalent of 1/4 circle-slider pattern for a song with BPM higher than 100 with just AR5 or lower because it is uncomfortable for noobs. Instead of the accurate patterning just try to use slider-circle pattern (so just use Ctrl+G) because now it will kill people while playing so hardcore patterns on 190 BPM.
Yeah, maybe your right, but have a look at Normal in this sethttps://osu.ppy.sh/s/568110at 01:10:181 (4,5,6,7,1) - which used 3 cirlces, which is obviously harder than pattern at my set, and here i used 2 1/2 sliders, which actually plays like 2 1/1 circles in fact. Its not as difficult as you said at all even if its 190BPM, otherwise its contradiction cause you think my Easy is full of 1/1 Spam, but you think 1/2 sliders are tough, though.
01:26:072 (4) - Optional, but this should have really been a slider+circle pattern instead. Not necessary except you can explain it furtherly
01:28:282 - Inaudible slider and hitsound. fixed
Hard

You might want to lower the OD a little bit, to 6 if possible, please.
I wont lower it unless you can give me some reason but not just order like "do it"
00:06:808 (3) - Same issue with hitsounding mentioned on Normal. Fixed
00:14:545 (5) - What is this slider following exactly? Vocals start on 00:14:387 - and 00:14:703 - . Not sure what is doing on the red tick :(to keep the similiar ryhthm at 00:12:019 (5) -
00:21:966 (4,5) - Can you try using a slider here? I do not really find (5) being worth clicking, emphasizing vocals should be priority here.
Well, is there anything more useful than the circles to emphasizing vocals? I used circles just because there are vocals here.
00:28:282 (8,1) - Spacing mistake. Could easily be misread as a 1/2 pattern as this short distance.Fixed, enlarge the spacing
00:42:335 (1,2,3,4) - Check hitsounds!Fixed
00:57:809 (1,2,3,4) - Same as in the other two difficulties.Same as in the other two difficulties.
00:59:861 (4,1) - Not sure what are you exactly trying to follow here. Neither vocals nor drums are being properly emphasized on the map as the most prominent beats land on the least important sections of the slider. What about http://i.imgur.com/P5QphN9.jpg this rhythm?obviously I followed drums here. Maybe you should loop the song more times.the pattern you gave to me is well, but I want to more emphasize the sense of stop,so I want to keep it.
01:11:545 - Rhythm becomes unclear on this section. You are trying to copy-paste a similar rhythm style to what you did at 01:02:703 - but it does not play equally since the song matches both cymbals and vocals; that, unfortunately, does not occur on 01:11:545 - because cymbals disappear and vocals are much more extended. Consider using a different rhythm patterning for this section.
I cant find a good reason to convince me if rhythms here became unclear, its just a 1/4 repeat and a 1/2 slider, players should be good at it cause it is almost normal at a Hard diff, even if you dont listen to the music.Furtherly, i used it to stress the drum, which is clear in my opinion
01:17:230 (3,4,5) - Only triple stack in the whole map, careful with this pattern as it might trick noob players with a triplet, consider unstack.but in fact i used at 01:21:019 (3,4,5) - ,too.
01:25:598 (2) - Slider does not make sense rhythmically speaking. Guitar sound starts on 01:25:756 - so it does not make too much sense to have that slider as-is when it is ignoring the guitar in the middle of the slider.you are right if we ignore 01:24:177 (1,2,1,2,1,2,1) - at first 1212, it give players a sense of stop, and then a 1/1 slider make the part connect with next part.I dont tend to follow the guitar here at all.
01:28:361 (1) - Hard to achieve 300 when there is little time to react to this spinner. The hitwindow to achieve 300 on this spinner is relatively low and not appropriate for such difficulty.
In fact auto can get 2000 while playing, so it not so neccessary that I must fix it. Whats more, like I said before, it would be a long sliders if changed into sliders, which would be ugly.
Insane

00:03:335 (4) - Minor, but missing NC. fixed
00:58:440 (2,3) - Should not these be consistent with 00:57:809 (2,3) - ? Like, I do not really like the stack, it makes the pattern look quite weird, but if you are going to do it, it would be nice to keep it consistent. just like those Nao has said before, the drum and the vocal is diffrent, so I must find a place to change the track, the jump consist of two track, before the stack is vocal, after is drum.
01:12:493 (5,1) - Ctrl+G'ing these makes more sense with the vocals, sounds really weird as of right now, to be honest. its a style of useing stack. I just want to follow the drum by this pattern.just like 00:48:651 (7,1,2,3,4,5) -
01:21:019 (5,6,7,8) - Why are all these hitsounds different from each other when there is no difference at all rhythmically speaking? cause I clap those 1/3 repeats before, and the white lines were follow by whistle, add a clap is not as useful as we expected.
01:27:966 (3,4) - Would be cool if merged into one single object instead of having them separated.no need to having them separated imo,and there is a spinner after them, make the note near the center of mind would be better

01:02:703 (1) - 01:03:966 (1) - 01:04:598 (4) - 01:05:230 (1) - 01:07:756 (1) - etc. You should put more emphasis onto these notes, they play super normally when they actually should be highlighted properly.
actually I put jumps while 01:02:545 (6,1) - 01:03:651 (4,1) - 01:04:440 (3,4) - 01:05:072 (6,1) - and etc. Of course it should be stressed, but comparing with the part after, its still a quiter part , so I dont think it has to be fixed.
Eeeeh, did not really like the amount of repetition you are using because it does not really match the music, but I guess it is about liking different styles? Not sure. Personally not liking it, because, as said, I do not find it properly.
I always show my respect to anyone's style cause everyone is different, even if they are mapping the same song.Of course there is no doubt the no one can be perfect and welcome, so I would not force you to admit this map.If you really feel bad with the map, can I find anyone else for mod and check?

Anyway! Call me back once you have properly replied to the mod above so I can help you guys with this mapset as you will have to work on it for a while.
Good luck till then~
anyway thx for modding cause you actually make my map better :oops:
Lobelia

Yuii- wrote:

Abhor

00:06:809 (2) - Read Normal difficulty :POwO,1/1 stack is easy for players,i don't feel it's difficult
00:23:072 (4) - Nothing really worth clicking, would consider merging 00:22:914 (3,4) - for vocals instead.emphasize for the vocal so i want to keep this
00:24:177 (2,1) - Minor, but why is (1) overlapping that much with (2) when 00:23:545 (1,2) - do not?in fact,i want to stack them on the slider's tail,but then there will apper some errors
00:27:651 (1,2) - Trying to figure out what are these following. 00:27:809 - should really be clickable, and so should 00:28:124 - . That being said, what do you think about http://i.imgur.com/rGe1Bro.jpg that?fixed
00:32:230 (5,1) - 00:35:703 (4,5,1) - 00:37:282 (5,1) - Consider Ctrl+G'ing the rhythm as it would match better with the vocals.i will remap those parts~~thanks
Topic Starter
kanor
updated!
捕给热八播就补来课李斯特
_MiaoFUuU_
要起飞啦,大佬有空带我飞飞啊~~
Topic Starter
kanor

_MiaoFUuU_ wrote:

要起飞啦,大佬有空带我飞飞啊~~
正在被搞事呢,要飞怕是猴年马月去了哦 :o
Yuii-
Hello again!!

my replies are in bold, as always!

kanor wrote:

Yuii- wrote:

Hello there!

Popping because I have a lot of issues that need to be addressed before pushing this set forward:
  1. Easy difficulty not having a defined rhythm as well as being way slider-reliant.
  2. Inconsistencies across difficulties.
  3. Rhythm and emphasis is worrisome in most of the difficulties.
  4. Unrankable issues.


General

The sliders at the beginning of the song are extended until 00:02:703 - on Easy, however on Normal and Hard it ends on 00:02:387 - . That happens only throughout the beginning. Since we are at it, you might also want to get rid off the whistles placed on the slidertails at 00:02:703 - on Easy because there is no real need to use them.
To be honest, I would be fine with this kind of inconsistency if Normal were to be mapped by another person, that is totally acceptable on my end. But considering you mapped the three difficulties, I would rather have consitency throughout them.
acutally whether defined rhythm,inconsistencies or not is a subjective ideas, isnt it? Of course you can express your ideas, but to be honest, we are eager to know more about places with specific and objective reason.

of course it would looks good if those be consistent, but wait a moment, have you ever considered that how to deal the problem if it was picked uo? If the answer is YES, there is no doubt we can fixed it by a convincing reason.
I may agree with you about the inconsistencies, but Im a little confused if it deserves a pop.
- inconsistencies are one of the many reasons why i decided to pop this map. that wasn't the only one, don't worry. subjective or not i don't really care about that, we are told to mod the beatmaps, not to be objective. that's why the RC exists, for you to not break the rules :D

Easy

I am really trying to comprehend what rhythm you are trying to follow on this difficulty. It feels off from absolutely everything. There are so many beats that got ignored for the sake of keeping the 1/1 spam for no reason at all when the song breaks with this in many occasions.
Not only that, but as I have mentioned before this difficulty relies a lot on sliders when there should be more clickable elements involved as the music does really support them.
Last but not least, 00:12:177 - 00:14:703 - 00:18:493 - these spaces should be filled with something. Everything you are following at the beginning of the difficulty suddenly gets ignored for no real reason. It feels awkward to have these empty spaces when there is really no reason to have them as such.
obviously you have point out the rhythm Selectively. its not just a 1/1 spam diff standing from 00:31:124 (1) - 00:33:651 (1) - 00:36:177 (1) - 00:41:230 (1) - 00:43:756 (1) - 00:46:282 (1) - 00:48:809 (1) - 00:53:782 (1) - 00:59:545 (2,3) - 01:21:651 (1,2) - 01:24:177 (1,2,3) - 01:26:703 (1) - whats more, its a 5 diffs set, which is inconsequence
if a easy diff was blamed for many beats got ignored beacuse it should be a good spread between each diff. If it need to add more 1/2, we can actually call it Normal instead Easy, which would be bad for the spread.
at 00:12:177 - 00:14:703 - 00:18:493 - of course we can follow the vocal, but in fact, it would be well if ingored, you can say my idea is subjective ideas, but i have to point out that so does yours.
- again, this isn't about subjective or objectivity. the easy difficulty is ignoring the song, you are spamming 1/1 beats with no rhytmically connotation whatsoever. let me repeat it, vocals are very, very prominent here and you are ignoring the song. is ignoring the song subjective? please, don't tell me it is :(

leaving the fact that 00:12:177 - 00:14:703 - etc. etc. should have been mapped because there is no reason at all for you to ignore these sections, there are other instances, such as 00:31:124 - , in which the map doesn't match the music at all. for example, 00:38:703 (1,2,3,4) - this is supposed to be the most calmest part of this whole section yet it's the one with the most objects.

as i have told you before, 00:46:282 - from there onwards the map is rhythmically okayish because, even if it has the same rhythm patterns as previous, it does match the music... somehow. but then it gets problametic again on 00:57:019 (2,3,4) - those patterns where the most prominent beats get absolutely no attention at all.

this isn't about adding 1/2 patterns, i'm not telling you to do that. i'm asking you to follow the music.

i have mapped this same song and the same difficulty as seen https://osu.ppy.sh/b/1211924 there. i'm telling you to copy my rhythm or anything like that because, as you said, we all have different interpretations about certain things, i completely respect that and i agree with you, don't misunderstand me


Some additional notes:

00:33:019 (3) - 00:34:914 (2,3) - 00:38:072 (3) - etc. What are you exactly trying to follow with these patterns? Sometimes you follow the vocals, others the drums. Problem with this is that this is done with no patterning throughout the map. The whole difficulty is based on a 1/1 base spam of sliders instead of following the actual music and a clear rhythm.
you havent understand the rhythm I make for this diff, actually it is tough for this song if only focus on vocal cause it is not as regualar as those song that dowm beat is on the white lines.So I wonder if you have heard the whistle on 00:31:124 (1) - ,3/2 would simple the rhythm with a good feedback - http://i.imgur.com/SlU2hgP.jpg that's an alternative and i'm following both vocals are everything important on the music.

another example would be with the following pattern, speaking of 00:33:651 (1,2,3,1) - ,where you could have done http://i.imgur.com/44RIuKk.jpg that for example...

i don't really know what to say at this point, the problems are here and must be addressed because following the music is a criteria, is something we,
as a community should worry about.


00:57:019 (2,3,4) - Drums are clearly more stronger than vocals but during this section you decided to swap to vocal mapping.
of course we can follow the drum, but we have to point it out that the drum is on the red lines, which would be too hard in a Easy diff but better at insane such as abhor's Light insane.actually, following the vocal is easier for newbie players, which is most important for a easy diff. - not sure where you got this from, but there is this one thing called "3/2 sliders" where you can actually extend the slider in order to prevent it from landing on a white tick, example: http://i.imgur.com/DebHQem.jpg . again, there is no excuse to this. red lines aren't hard at all on easies, these are just very bad excuses for people who aren't that capable of creating a noticeable polarity

01:09:651 - Cymbal sound being placed on a slidertail instead of dividing the rhythm into two different sliders as you have been doing literally everywhere else on the map.cause i used the same slider at 01:05:230 (3) - consistencies is important, isnt it? - it's not the same, you are comparing two different intensities with two different type of vocals. 01:05:230 (3) - is following one extended vocals which then it gets separated by 01:06:177 (4) - . this isn't the case with 01:09:651 - as the vocals AND the strong beat land on the same white tick, you will need to split this slider into 2 :(

Normal

00:12:966 (4) - Ryhthm is not clear. Why would you put a circle there when vocals being at 00:12:809 - ? Same applies to 00:15:493 (4) - .like you do as I said before, it would be tough if follow the full vocal,so I choose the vocal at 00:12:809 cause it has 1/1 gap , 1/2 gap would be bad at looking. - in all seriousness, did someone tell you these gaps are unrankable or something? polarity is totally acceptable as long as it's not completely abused and/or poorly executed in a way that newbie players can't tell/recognize the gaps between clickable objects. rhythms such as http://i.imgur.com/Ipg4wpc.jpg work as intended because there's a lot of variation while still following the music.

00:57:651 (3,4,5) - Once again, rhythm gets completely ignored. I pointed out this on Easy already, applies here as well. like i said before, its better at a insane diff, not easy or normal.there isnt a convicing reason for me to change the rhythem just because of the drum , it would destoty the whole structure of this diff. - aaaalright, i like this! you are basically saying that the difficulty is flawed so you cannot place objects on red ticks? destroying the whole structure? i'm basically telling you to follow the music, not to destroy the map. you are misunderstanding the whole point of what we care the most: the song. if there's nothing to map to, we would have no maps, right? are you telling me that a rhythm like http://i.imgur.com/NGD1ona.jpg is going to destroy the difficulty? is going to make newbie players fail or something? you're underestimating them.

i must really suggest you to ask really newbie players to testplay your maps and you will see what they can(not) hit and read. spoiler: they can even hit jumps if done properly. i invite you to take a closer look into https://osu.ppy.sh/b/869732 so you can get an idea of what they are capable of! :)


00:58:914 (1) - Why are you extending this slider that much? I have to point it out that you should give me a good reason for why I cant, otherwise I would keep it cause I wasnot convinced. - not the best way to reply to a mod when i'm asking you a question but considering your attitude i will just explain you shortly why: you are mapping three different things and you haven't done that in the entire map.

remember your last point about "it would destoty the whole structure of this diff." well, this is the perfect example. inconsistency, that's it.

http://i.imgur.com/gFMu1B4.jpgthis would make much more sense since you are ignoring both vocals and drums on 00:59:230 - , and that's something you avoided throughout the entire map.


01:12:177 (2,3) - This should be a 1/2 pattern. Not sure why this is a 1/1 when vocals land on the red tick.Im confused cause the place you point it out is well for 1/1 cause there is not 1/2 vocal on 01:12:809 (3) - - this wasn't replied

01:15:966 (4,1) - This should not be a 1/2 pattern because the emphasis is put onto 01:16:598 - . There is really nothing worth highlighting on the red tick where (1) is being placed.but in my opinion, pattern here is easy enough for newbies cause its just a repeat, circles would be much more difficult for 190BPM, isnt it?By the way , there is 1/2 , not 1/4.

01:18:335 (5,6,7) - Pattern is really hard to hit and is being poorly introduced into the difficulty. You are not using as many 1/2 rhythms as I was expecting you to use, so this pattern is really hard to hit at this level. Never use circle-slider whenever it would be used like an equivalent of 1/4 circle-slider pattern for a song with BPM higher than 100 with just AR5 or lower because it is uncomfortable for noobs. Instead of the accurate patterning just try to use slider-circle pattern (so just use Ctrl+G) because now it will kill people while playing so hardcore patterns on 190 BPM.
Yeah, maybe your right, but have a look at Normal in this sethttps://osu.ppy.sh/s/568110at 01:10:181 (4,5,6,7,1) - which used 3 cirlces, which is obviously harder than pattern at my set, and here i used 2 1/2 sliders, which actually plays like 2 1/1 circles in fact. Its not as difficult as you said at all even if its 190BPM, otherwise its contradiction cause you think my Easy is full of 1/1 Spam, but you think 1/2 sliders are tough, though. - you want to know what's the difference between his map and yours?

short reply: http://i.imgur.com/A4EcxpZ.jpg vs http://i.imgur.com/ExzCBnQ.jpg

long reply: desperate-kun's difficulty is way more denser than yours, providing much more objects throughout the entire map while mapping both beats and vocals properly accentuated. you, on the other hand, are actually placing many important beats on tails and not using as many 1/2 rhythms as he is doing;
in fact, 00:45:019 (3,4,5,1) - is one of the most denser patterns in your difficulty and it's not being as emphasized in the bgm as the rest of the kiai yet you decided to use 4 objects in a row.
leaving that aside, the pattern circle+2 1/2 sliders is really hard to hit due to how timing works for newbie players, they hit it really poorly because in the transition from a circle into a 1/2 slider (in a 1/2 pattern) there is little time, but if you add another one later on, it becomes really hard to hit because they don't know where to release the first slider as they have no idea how slider leniency works.


01:26:072 (4) - Optional, but this should have really been a slider+circle pattern instead. Not necessary except you can explain it furtherly - mind explaining to me where are the reasonings behind many of your fixes on these mods since you brought desperate-kun's difficulty to the table:

p/5896036 p/5835302 p/5817498

oh yeah, there's no reasoning. but don't worry, it totally is fine. i will just tell you why; 01:24:177 (1,2,3) - these three are three 1/2 sliders, right? wouldn't it make more sense if 01:26:072 (4) - would be a 1/2 slider too (because they have the same musical connotation) and then adding a circle on 01:26:387 - because it would make more sense with what it truly is being accentuated?



Hard

You might want to lower the OD a little bit, to 6 if possible, please. I wont lower it unless you can give me some reason but not just order like "do it" - this isn't an order, this is a favor and a request. you are being a little bit too salty at this point, i would strongly recommend you to behave for your next mod reply if possible :D

having such a high od considering how the map is built around is non-sensical, it makes no sense to have it that high, it hurts the spread



00:14:545 (5) - What is this slider following exactly? Vocals start on 00:14:387 - and 00:14:703 - . Not sure what is doing on the red tick :(to keep the similiar ryhthm at 00:12:019 (5) - - vocals start on different locations, you are comparing A to B


00:57:809 (1,2,3,4) - Same as in the other two difficulties.Same as in the other two difficulties. - my view on this pattern won't change because the reasoning was poorly explained. keeping my thoughts for the time being. this needs to get fixed

00:59:861 (4,1) - Not sure what are you exactly trying to follow here. Neither vocals nor drums are being properly emphasized on the map as the most prominent beats land on the least important sections of the slider. What about http://i.imgur.com/P5QphN9.jpg this rhythm?obviously I followed drums here. Maybe you should loop the song more times.the pattern you gave to me is well, but I want to more emphasize the sense of stop,so I want to keep it. - ooh! trust me if i say your explanation is wrong because (4) is the exact same slider as 00:59:545 (3) - and there is no drum sound on 00:59:703 - ... so why would you map them with the same rhythm when 01:00:019 - clearly deserves a click?

01:11:545 - Rhythm becomes unclear on this section. You are trying to copy-paste a similar rhythm style to what you did at 01:02:703 - but it does not play equally since the song matches both cymbals and vocals; that, unfortunately, does not occur on 01:11:545 - because cymbals disappear and vocals are much more extended. Consider using a different rhythm patterning for this section.
I cant find a good reason to convince me if rhythms here became unclear, its just a 1/4 repeat and a 1/2 slider, players should be good at it cause it is almost normal at a Hard diff, even if you dont listen to the music.Furtherly, i used it to stress the drum, which is clear in my opinion - sorry, i was clear.

01:11:545 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2) - this whole section becomes unclear, rhythmically speaking. i wasn't referring to just the 1/4 sliders, those are just fine.

01:01:440 - first section has less extended vocals and more emphasized beats.
01:11:545 - second section, though, has more extended vocals and less emphasized beats, hence why you want to use longer sliders and not just the same rhythm copy-pasta because that is not going to work



01:25:598 (2) - Slider does not make sense rhythmically speaking. Guitar sound starts on 01:25:756 - so it does not make too much sense to have that slider as-is when it is ignoring the guitar in the middle of the slider.you are right if we ignore 01:24:177 (1,2,1,2,1,2,1) - at first 1212, it give players a sense of stop, and then a 1/1 slider make the part connect with next part.I dont tend to follow the guitar here at all. - glad we agree! unfortunately this hasn't changed at all

01:28:361 (1) - Hard to achieve 300 when there is little time to react to this spinner. The hitwindow to achieve 300 on this spinner is relatively low and not appropriate for such difficulty.
In fact auto can get 2000 while playing, so it not so neccessary that I must fix it. Whats more, like I said before, it would be a long sliders if changed into sliders, which would be ugly. - scrubs tend to spin at 270spm and they don't react as fast as more experienced players when it comes to spinners. if you think auto is enough, then fine. expect people to complain about the spinner, though, because they won't be able to hit 300 at all, in fact they will most likely hit 50s.

Insane


00:58:440 (2,3) - Should not these be consistent with 00:57:809 (2,3) - ? Like, I do not really like the stack, it makes the pattern look quite weird, but if you are going to do it, it would be nice to keep it consistent. just like those Nao has said before, the drum and the vocal is diffrent, so I must find a place to change the track, the jump consist of two track, before the stack is vocal, after is drum. - not sure if you are using headphones but these are the exact same sounds... not kidding, just ask someone else, they will tell you they are not different

01:12:493 (5,1) - Ctrl+G'ing these makes more sense with the vocals, sounds really weird as of right now, to be honest. its a style of useing stack. I just want to follow the drum by this pattern.just like 00:48:651 (7,1,2,3,4,5) - - i have no idea how stacks are related to ctrl+g'ing a rhythm

01:27:966 (3,4) - Would be cool if merged into one single object instead of having them separated.no need to having them separated imo,and there is a spinner after them, make the note near the center of mind would be better - wait, what? the spinner?

01:27:966 (3,4) - this is an extended sound, there is absolutely no need for you to map it with 2 circles


01:02:703 (1) - 01:03:966 (1) - 01:04:598 (4) - 01:05:230 (1) - 01:07:756 (1) - etc. You should put more emphasis onto these notes, they play super normally when they actually should be highlighted properly.
actually I put jumps while 01:02:545 (6,1) - 01:03:651 (4,1) - 01:04:440 (3,4) - 01:05:072 (6,1) - and etc. Of course it should be stressed, but comparing with the part after, its still a quiter part , so I dont think it has to be fixed. - You are putting emphasis into the wrong notes and not emphasizing the things that should be emphasized. this needs to get fixed
Eeeeh, did not really like the amount of repetition you are using because it does not really match the music, but I guess it is about liking different styles? Not sure. Personally not liking it, because, as said, I do not find it properly.
I always show my respect to anyone's style cause everyone is different, even if they are mapping the same song.Of course there is no doubt the no one can be perfect and welcome, so I would not force you to admit this map.If you really feel bad with the map, can I find anyone else for mod and check? - I'll take care of it unless someone else finds this rhythm as something fine.

Anyway! Call me back once you have properly replied to the mod above so I can help you guys with this mapset as you will have to work on it for a while.
Good luck till then~
anyway thx for modding cause you actually make my map better :oops:
Additional note:

00:53:782 (1) - (on Easy) you moved this accidentaly, take care

[]


Veto'ing this map until the above issues get fixed and/or are properly explained with a valid reasoning.
Topic Starter
kanor

Yuii- wrote:

Hello again!!

my replies are in bold, as always!

Hello there!



General

The sliders at the beginning of the song are extended until 00:02:703 - on Easy, however on Normal and Hard it ends on 00:02:387 - . That happens only throughout the beginning. Since we are at it, you might also want to get rid off the whistles placed on the slidertails at 00:02:703 - on Easy because there is no real need to use them.
To be honest, I would be fine with this kind of inconsistency if Normal were to be mapped by another person, that is totally acceptable on my end. But considering you mapped the three difficulties, I would rather have consitency throughout them.
acutally whether defined rhythm,inconsistencies or not is a subjective ideas, isnt it? Of course you can express your ideas, but to be honest, we are eager to know more about places with specific and objective reason.

of course it would looks good if those be consistent, but wait a moment, have you ever considered that how to deal the problem if it was picked uo? If the answer is YES, there is no doubt we can fixed it by a convincing reason.
I may agree with you about the inconsistencies, but Im a little confused if it deserves a pop.
- inconsistencies are one of the many reasons why i decided to pop this map. that wasn't the only one, don't worry. subjective or not i don't really care about that, we are told to mod the beatmaps, not to be objective. that's why the RC exists, for you to not break the rules :D
Of course we are told to mod the map, but acutally mod itself is a subjective thing cause you can pick up places you think unrankable or not as good as it should be. For unrankable, I guess there is no doubt that we always should pick the rules in the mod when we think its unrankable.Just like I fixed the mod before, if you actually think that I break the rule,just pick it where I break it or how I break it.At least, we should talk with a foundation basis on the thing we all agree but not only one admit, isnt it?
:)



Easy

I am really trying to comprehend what rhythm you are trying to follow on this difficulty. It feels off from absolutely everything. There are so many beats that got ignored for the sake of keeping the 1/1 spam for no reason at all when the song breaks with this in many occasions.
Not only that, but as I have mentioned before this difficulty relies a lot on sliders when there should be more clickable elements involved as the music does really support them.
Last but not least, 00:12:177 - 00:14:703 - 00:18:493 - these spaces should be filled with something. Everything you are following at the beginning of the difficulty suddenly gets ignored for no real reason. It feels awkward to have these empty spaces when there is really no reason to have them as such.
obviously you have point out the rhythm Selectively. its not just a 1/1 spam diff standing from 00:31:124 (1) - 00:33:651 (1) - 00:36:177 (1) - 00:41:230 (1) - 00:43:756 (1) - 00:46:282 (1) - 00:48:809 (1) - 00:53:782 (1) - 00:59:545 (2,3) - 01:21:651 (1,2) - 01:24:177 (1,2,3) - 01:26:703 (1) - whats more, its a 5 diffs set, which is inconsequence
if a easy diff was blamed for many beats got ignored beacuse it should be a good spread between each diff. If it need to add more 1/2, we can actually call it Normal instead Easy, which would be bad for the spread.
at 00:12:177 - 00:14:703 - 00:18:493 - of course we can follow the vocal, but in fact, it would be well if ingored, you can say my idea is subjective ideas, but i have to point out that so does yours.
- again, this isn't about subjective or objectivity. the easy difficulty is ignoring the song, you are spamming 1/1 beats with no rhytmically connotation whatsoever. let me repeat it, vocals are very, very prominent here and you are ignoring the song. is ignoring the song subjective? please, don't tell me it is :(
Ignoring the music is not same as ingoring the vocal.Please do not confused the two things.we all agree that vocal is only one part of the music.it would ingore the whole music if i followed the vocal. I mapped for the whole music ,not just for the vocal.I must repeat that vocal in this song is very difficult to follow all vocal cause not all of them are on the white lines, and it would be tough to distinguish with Normal if I follow them too much.

leaving the fact that 00:12:177 - 00:14:703 - etc. etc. should have been mapped because there is no reason at all for you to ignore these sections, there are other instances, such as 00:31:124 - , in which the map doesn't match the music at all. for example, 00:38:703 (1,2,3,4) - this is supposed to be the most calmest part of this whole section yet it's the one with the most objects.
fixed
as i have told you before, 00:46:282 - from there onwards the map is rhythmically okayish because, even if it has the same rhythm patterns as previous, it does match the music... somehow. but then it gets problametic again on 00:57:019 (2,3,4) - those patterns where the most prominent beats get absolutely no attention at all.

this isn't about adding 1/2 patterns, i'm not telling you to do that. i'm asking you to follow the music.fixed

i have mapped this same song and the same difficulty as seen https://osu.ppy.sh/b/1211924 there. i'm telling you to copy my rhythm or anything like that because, as you said, we all have different interpretations about certain things, i completely respect that and i agree with you, don't misunderstand me



Some additional notes:

00:33:019 (3) - 00:34:914 (2,3) - 00:38:072 (3) - etc. What are you exactly trying to follow with these patterns? Sometimes you follow the vocals, others the drums. Problem with this is that this is done with no patterning throughout the map. The whole difficulty is based on a 1/1 base spam of sliders instead of following the actual music and a clear rhythm.
you havent understand the rhythm I make for this diff, actually it is tough for this song if only focus on vocal cause it is not as regualar as those song that dowm beat is on the white lines.So I wonder if you have heard the whistle on 00:31:124 (1) - ,3/2 would simple the rhythm with a good feedback - http://i.imgur.com/SlU2hgP.jpg that's an alternative and i'm following both vocals are everything important on the music.

another example would be with the following pattern, speaking of 00:33:651 (1,2,3,1) - ,where you could have done http://i.imgur.com/44RIuKk.jpg that for example...

i don't really know what to say at this point, the problems are here and must be addressed because following the music is a criteria, is something we,
as a community should worry about.

I agree with the rhythm you give me, but as i have said, I mapped for the whole music, of course you can follow the vocal, but for the newbie player, it difficult to read while playing cause the vocal is changeable, what they need is a more regular rhythm, if they actually want to follow the vocal, just go to normal.

00:57:019 (2,3,4) - Drums are clearly more stronger than vocals but during this section you decided to swap to vocal mapping.
of course we can follow the drum, but we have to point it out that the drum is on the red lines, which would be too hard in a Easy diff but better at insane such as abhor's Light insane.actually, following the vocal is easier for newbie players, which is most important for a easy diff. - not sure where you got this from, but there is this one thing called "3/2 sliders" where you can actually extend the slider in order to prevent it from landing on a white tick, example: http://i.imgur.com/DebHQem.jpg . again, there is no excuse to this. red lines aren't hard at all on easies, these are just very bad excuses for people who aren't that capable of creating a noticeable polarity
fixed


01:09:651 - Cymbal sound being placed on a slidertail instead of dividing the rhythm into two different sliders as you have been doing literally everywhere else on the map.cause i used the same slider at 01:05:230 (3) - consistencies is important, isnt it? - it's not the same, you are comparing two different intensities with two different type of vocals. 01:05:230 (3) - is following one extended vocals which then it gets separated by 01:06:177 (4) - . this isn't the case with 01:09:651 - as the vocals AND the strong beat land on the same white tick, you will need to split this slider into 2 :(
fixed

Normal

00:12:966 (4) - Ryhthm is not clear. Why would you put a circle there when vocals being at 00:12:809 - ? Same applies to 00:15:493 (4) - .like you do as I said before, it would be tough if follow the full vocal,so I choose the vocal at 00:12:809 cause it has 1/1 gap , 1/2 gap would be bad at looking. - in all seriousness, did someone tell you these gaps are unrankable or something? polarity is totally acceptable as long as it's not completely abused and/or poorly executed in a way that newbie players can't tell/recognize the gaps between clickable objects. rhythms such as http://i.imgur.com/Ipg4wpc.jpg work as intended because there's a lot of variation while still following the music.

cause I fixed as Easy, so it would be clear at spacing imo if the player has played the Easy diff. I dont mean its unrankable, but just think it looks well and easy for reading.Acutally players would be confuesd at the first time, but they can quickly master it at the second time.
00:57:651 (3,4,5) - Once again, rhythm gets completely ignored. I pointed out this on Easy already, applies here as well. like i said before, its better at a insane diff, not easy or normal.there isnt a convicing reason for me to change the rhythem just because of the drum , it would destoty the whole structure of this diff. - aaaalright, i like this! you are basically saying that the difficulty is flawed so you cannot place objects on red ticks? destroying the whole structure? i'm basically telling you to follow the music, not to destroy the map. you are misunderstanding the whole point of what we care the most: the song. if there's nothing to map to, we would have no maps, right? are you telling me that a rhythm like http://i.imgur.com/NGD1ona.jpg is going to destroy the difficulty? is going to make newbie players fail or something? you're underestimating them.

i must really suggest you to ask really newbie players to testplay your maps and you will see what they can(not) hit and read. spoiler: they can even hit jumps if done properly. i invite you to take a closer look into https://osu.ppy.sh/b/869732 so you can get an idea of what they are capable of! :)
fixed



00:58:914 (1) - Why are you extending this slider that much? I have to point it out that you should give me a good reason for why I cant, otherwise I would keep it cause I wasnot convinced. - not the best way to reply to a mod when i'm asking you a question but considering your attitude i will just explain you shortly why: you are mapping three different things and you haven't done that in the entire map.

remember your last point about "it would destoty the whole structure of this diff." well, this is the perfect example. inconsistency, that's it.

http://i.imgur.com/gFMu1B4.jpgthis would make much more sense since you are ignoring both vocals and drums on 00:59:230 - , and that's something you avoided throughout the entire map.I am also want to know if a modder can point out something just without any explaintion, it would confused the creator why they are not good and how to fixed it.In a word, if you dont actually point the places out, it would be nonsensial.if I follow it, but in fact I still ingore the vocal at 00:59:387 - ,would it be better if I follow one of the vocal but another is not? It would be confused,too.



01:12:177 (2,3) - This should be a 1/2 pattern. Not sure why this is a 1/1 when vocals land on the red tick.Im confused cause the place you point it out is well for 1/1 cause there is not 1/2 vocal on 01:12:809 (3) - - this wasn't repliedfixed

01:15:966 (4,1) - This should not be a 1/2 pattern because the emphasis is put onto 01:16:598 - . There is really nothing worth highlighting on the red tick where (1) is being placed.but in my opinion, pattern here is easy enough for newbies cause its just a repeat, circles would be much more difficult for 190BPM, isnt it?By the way , there is 1/2 , not 1/4.


01:18:335 (5,6,7) - Pattern is really hard to hit and is being poorly introduced into the difficulty. You are not using as many 1/2 rhythms as I was expecting you to use, so this pattern is really hard to hit at this level. Never use circle-slider whenever it would be used like an equivalent of 1/4 circle-slider pattern for a song with BPM higher than 100 with just AR5 or lower because it is uncomfortable for noobs. Instead of the accurate patterning just try to use slider-circle pattern (so just use Ctrl+G) because now it will kill people while playing so hardcore patterns on 190 BPM.
Yeah, maybe your right, but have a look at Normal in this sethttps://osu.ppy.sh/s/568110at 01:10:181 (4,5,6,7,1) - which used 3 cirlces, which is obviously harder than pattern at my set, and here i used 2 1/2 sliders, which actually plays like 2 1/1 circles in fact. Its not as difficult as you said at all even if its 190BPM, otherwise its contradiction cause you think my Easy is full of 1/1 Spam, but you think 1/2 sliders are tough, though. - you want to know what's the difference between his map and yours?

short reply: http://i.imgur.com/A4EcxpZ.jpg vs http://i.imgur.com/ExzCBnQ.jpg

long reply: desperate-kun's difficulty is way more denser than yours, providing much more objects throughout the entire map while mapping both beats and vocals properly accentuated. you, on the other hand, are actually placing many important beats on tails and not using as many 1/2 rhythms as he is doing;
in fact, 00:45:019 (3,4,5,1) - is one of the most denser patterns in your difficulty and it's not being as emphasized in the bgm as the rest of the kiai yet you decided to use 4 objects in a row.
leaving that aside, the pattern circle+2 1/2 sliders is really hard to hit due to how timing works for newbie players, they hit it really poorly because in the transition from a circle into a 1/2 slider (in a 1/2 pattern) there is little time, but if you add another one later on, it becomes really hard to hit because they don't know where to release the first slider as they have no idea how slider leniency works.
but you think my pattern here is bad just cause you think newbie players would be tough to master it, so I used the normal diff in your set.Just like what I said before,its not as difficult as you said at all even if its 190BPM, otherwise its contradiction cause you think my Easy is full of 1/1 Spam, but when you look at the normal diff, you think 1/2 sliders are tough. It would make me feel confused 2 1/2 sliders is 1/1 in fact, but you think 1/1 is more difficult than 3or 4 1/2 streams.


01:26:072 (4) - Optional, but this should have really been a slider+circle pattern instead. Not necessary except you can explain it furtherly - mind explaining to me where are the reasonings behind many of your fixes on these mods since you brought desperate-kun's difficulty to the table:

p/5896036 p/5835302 p/5817498

oh yeah, there's no reasoning. but don't worry, it totally is fine. i will just tell you why; 01:24:177 (1,2,3) - these three are three 1/2 sliders, right? wouldn't it make more sense if 01:26:072 (4) - would be a 1/2 slider too (because they have the same musical connotation) and then adding a circle on 01:26:387 - because it would make more sense with what it truly is being accentuated?
drum here is not a 1/2 but just 1/1, it is overmapped if I used 1/2 sliders, and I dont think its would make more sense.


Hard

You might want to lower the OD a little bit, to 6 if possible, please. I wont lower it unless you can give me some reason but not just order like "do it" - this isn't an order, this is a favor and a request. you are being a little bit too salty at this point, i would strongly recommend you to behave for your next mod reply if possible :D

having such a high od considering how the map is built around is non-sensical, it makes no sense to have it that high, it hurts the spread
fixed


00:14:545 (5) - What is this slider following exactly? Vocals start on 00:14:387 - and 00:14:703 - . Not sure what is doing on the red tick :(to keep the similiar ryhthm at 00:12:019 (5) - - vocals start on different locations, you are comparing A to B
fixed

00:57:809 (1,2,3,4) - Same as in the other two difficulties.Same as in the other two difficulties. - my view on this pattern won't change because the reasoning was poorly explained. keeping my thoughts for the time being. this needs to get fixedfixed

00:59:861 (4,1) - Not sure what are you exactly trying to follow here. Neither vocals nor drums are being properly emphasized on the map as the most prominent beats land on the least important sections of the slider. What about http://i.imgur.com/P5QphN9.jpg this rhythm?obviously I followed drums here. Maybe you should loop the song more times.the pattern you gave to me is well, but I want to more emphasize the sense of stop,so I want to keep it. - ooh! trust me if i say your explanation is wrong because (4) is the exact same slider as 00:59:545 (3) - and there is no drum sound on 00:59:703 - ... so why would you map them with the same rhythm when 01:00:019 - clearly deserves a click? If you listen it carefully, you would hear tom tom here.And thats what I followed.

01:11:545 - Rhythm becomes unclear on this section. You are trying to copy-paste a similar rhythm style to what you did at 01:02:703 - but it does not play equally since the song matches both cymbals and vocals; that, unfortunately, does not occur on 01:11:545 - because cymbals disappear and vocals are much more extended. Consider using a different rhythm patterning for this section.
I cant find a good reason to convince me if rhythms here became unclear, its just a 1/4 repeat and a 1/2 slider, players should be good at it cause it is almost normal at a Hard diff, even if you dont listen to the music.Furtherly, i used it to stress the drum, which is clear in my opinion - sorry, i was clear.

01:11:545 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2) - this whole section becomes unclear, rhythmically speaking. i wasn't referring to just the 1/4 sliders, those are just fine.

01:01:440 - first section has less extended vocals and more emphasized beats.
01:11:545 - second section, though, has more extended vocals and less emphasized beats, hence why you want to use longer sliders and not just the same rhythm copy-pasta because that is not going to workbut I dont think it feels bad. both of the two section you said are all first follow the drum, second the vocal.And just because of the emphasized beats, I have to emphasize it well.So I used sliders to emphasize the downbeat.



01:25:598 (2) - Slider does not make sense rhythmically speaking. Guitar sound starts on 01:25:756 - so it does not make too much sense to have that slider as-is when it is ignoring the guitar in the middle of the slider.you are right if we ignore 01:24:177 (1,2,1,2,1,2,1) - at first 1212, it give players a sense of stop, and then a 1/1 slider make the part connect with next part.I dont tend to follow the guitar here at all. - glad we agree! unfortunately this hasn't changed at all

01:28:361 (1) - Hard to achieve 300 when there is little time to react to this spinner. The hitwindow to achieve 300 on this spinner is relatively low and not appropriate for such difficulty.
In fact auto can get 2000 while playing, so it not so neccessary that I must fix it. Whats more, like I said before, it would be a long sliders if changed into sliders, which would be ugly. - scrubs tend to spin at 270spm and they don't react as fast as more experienced players when it comes to spinners. if you think auto is enough, then fine. expect people to complain about the spinner, though, because they won't be able to hit 300 at all, in fact they will most likely hit 50s.
but in fact I would keep faith with music even if it would be blame by players. I cant find a better way to follow tune here instead spinner. Between players and music, I would agree music.

Insane


00:58:440 (2,3) - Should not these be consistent with 00:57:809 (2,3) - ? Like, I do not really like the stack, it makes the pattern look quite weird, but if you are going to do it, it would be nice to keep it consistent. just like those Nao has said before, the drum and the vocal is diffrent, so I must find a place to change the track, the jump consist of two track, before the stack is vocal, after is drum. - not sure if you are using headphones but these are the exact same sounds... not kidding, just ask someone else, they will tell you they are not differentI have find some others mappers to test here, but most of them told me its OK,so I would keepit

01:12:493 (5,1) - Ctrl+G'ing these makes more sense with the vocals, sounds really weird as of right now, to be honest. its a style of useing stack. I just want to follow the drum by this pattern.just like 00:48:651 (7,1,2,3,4,5) - - i have no idea how stacks are related to ctrl+g'ing a rhythm
Gradient pattern would stress the drum here and give players a peculiar sense,imo

01:27:966 (3,4) - Would be cool if merged into one single object instead of having them separated.no need to having them separated imo,and there is a spinner after them, make the note near the center of mind would be better - wait, what? the spinner?

01:27:966 (3,4) - this is an extended sound, there is absolutely no need for you to map it with 2 circles

no need dont means I cant map like this way. And like I said,make the note near the center of mind would be better, you cant just pick the note but put them into the whole pattern, isnt it?

01:02:703 (1) - 01:03:966 (1) - 01:04:598 (4) - 01:05:230 (1) - 01:07:756 (1) - etc. You should put more emphasis onto these notes, they play super normally when they actually should be highlighted properly.
actually I put jumps while 01:02:545 (6,1) - 01:03:651 (4,1) - 01:04:440 (3,4) - 01:05:072 (6,1) - and etc. Of course it should be stressed, but comparing with the part after, its still a quiter part , so I dont think it has to be fixed. - You are putting emphasis into the wrong notes and not emphasizing the things that should be emphasized. this needs to get fixedI followed finish here. And like I have said, fi you think its bad, just tell me why they are bad and how to fixed it, othwise I would be confused cause i dont know whats wrong with my map

Eeeeh, did not really like the amount of repetition you are using because it does not really match the music, but I guess it is about liking different styles? Not sure. Personally not liking it, because, as said, I do not find it properly.
I always show my respect to anyone's style cause everyone is different, even if they are mapping the same song.Of course there is no doubt the no one can be perfect and welcome, so I would not force you to admit this map.If you really feel bad with the map, can I find anyone else for mod and check? - I'll take care of it unless someone else finds this rhythm as something fine.

Anyway! Call me back once you have properly replied to the mod above so I can help you guys with this mapset as you will have to work on it for a while.
Good luck till then~
anyway thx for modding cause you actually make my map better :oops:

Additional note:

00:53:782 (1) - (on Easy) you moved this accidentaly, take care fixed,thx

[]


Veto'ing this map until the above issues get fixed and/or are properly explained with a valid reasoning.[/quote]
I'll take care of it,too unless you think it good enough.Map would be better under this progress.Im sorry for my rudness if there are some places make you feel bad :)
Topic Starter
kanor
updated
Yuii-
To show how nothing has been fixed imma just post the same timestamp on Easy. 00:53:782 (1) - still unsnapped. Nothing has changed from the previous mod to this one.

I will also make a short summary of what needs to be fixed on each difficulty and then keep my pop because it seems that we are getting absolutely nothing out of these discussions.

Easy: non-existent rhythm is being mapped. kanor defended his point by saying "I am following not only the vocals, but the drums are well. I am following the music as a whole." but unfortunately this does not happen. Mapping Easies might not be as "easy" as kanor thinks, hence why the most promimenent drum-beats are being mapped as slidertails as shown in: 00:32:387 (2,3) - 00:38:703 (1,2) - etc. Also, this new combo 01:09:651 (1) - is unnecessary.

Normal: difficulty is fine, but 01:18:335 (5,6,7) - there is a huge difficulty spike there.

Hard: 00:51:335 - section there is relatively calm but it shows the same intensity as the rest of the map. 01:11:545 - kanor said "I am following the vocals" but this clearly is not true, would be nice if the next BN could take a look into this section. 01:28:361 (1) - really hard to achieve 300 on this difficulty.

Abhor: This difficulty needs more mods. I said it before and I will repeat it again. It lacks of the minimum requirements to reach the ranking criteria. It is inconsistent, it emphasizes the wrong notes and it lacks of a clear aesthetic aspect. Get more mods!

Insane: The beginning of this difficulty contains less objects at the beginning of the map compared to the Hard difficulty; yup, this is a huge problem. That aside, there is no proper emphasis on this difficulty, everything is spaced equally and sometimes emphasis is poorly done. Last but not least, map itself is way too repetitive, this is of course part of how kanor designed it but I find it to be extremely unnecessary as the song does not support it.

There are a lot of hitsounds missing all over the place across every difficulty, this needs to be double-checked as well.

Good luck with further processing!
Topic Starter
kanor

Yuii- wrote:

To show how nothing has been fixed imma just post the same timestamp on Easy. 00:53:782 (1) - still unsnapped. Nothing has changed from the previous mod to this one.

I will also make a short summary of what needs to be fixed on each difficulty and then keep my pop because it seems that we are getting absolutely nothing out of these discussions.

Easy: non-existent rhythm is being mapped. kanor defended his point by saying "I am following not only the vocals, but the drums are well. I am following the music as a whole." but unfortunately this does not happen. Mapping Easies might not be as "easy" as kanor thinks, hence why the most promimenent drum-beats are being mapped as slidertails as shown in: 00:32:387 (2,3) - 00:38:703 (1,2) - etc. Also, this new combo 01:09:651 (1) - is unnecessary. fixed the NC, I would find more mods about the problem between these places to make sure if its ok
find some players to test it like -THgzz- ,SunaNeko,- Jelly - and so on, most of them told me that they can completely understand what the sliders follow. I try to use 00:33:651 (1) - to follow the kick in the music, because of the tail the that sliders , I used clap, so if I change to follow the vocal ,it would be empty at which clap should be .So I use 00:34:914 (2,3) - to follow the clap


Normal: difficulty is fine, but 01:18:335 (5,6,7) - there is a huge difficulty spike there. I would find more mods about the problem between these places to make sure if its okI still dont think its a huge difficulty spike cause its just a 1/1 rhythm at all, and the next it hard ,which has many 1/2 sliders spam, so between Easy and Hard, I dont think it would destory the spread by the pattern here

Hard: 00:51:335 - section there is relatively calm but it shows the same intensity as the rest of the map. 01:11:545 - kanor said "I am following the vocals" but this clearly is not true, would be nice if the next BN could take a look into this section. 01:28:361 (1) - really hard to achieve 300 on this difficulty. I would find more mods about the problem between these places to make sure if its okI used 00:51:966 (3) -00:55:124 (6) - to nerf the intensity at this section, although its the rest of the map, it would be huge difficulty spike if I mapped it like Normal. At 01:11:545 - emm I can promise that I follow all the vocal here.About the last spinner, I would feel sorry to those players who cant achieve good grades , but I would still keep it cuz I cant find a better way to follow the end of the music.Btw, players I mentioned above all can get 300, so I would believe there are more players who can get 300


Insane: The beginning of this difficulty contains less objects at the beginning of the map compared to the Hard difficulty; yup, this is a huge problem. That aside, there is no proper emphasis on this difficulty, everything is spaced equally and sometimes emphasis is poorly done. Last but not least, map itself is way too repetitive, this is of course part of how kanor designed it but I find it to be extremely unnecessary as the song does not support it. I would find more mods about the problem between these places to make sure if its ok

actually I still cant voting your idea about this diff. But for me, it is the orignal motivation that push me to finish it.Its is the first expression in my mind and I think it great. Of course I agree with you, and Im still interested about your idea about this diff. But if the whole idea was voted, maybe it would be good for me to push a 'good' map forward, but in fact it wasnt the map I want to push at all. It would be none-sense for me.
I always show my respect to all bns cuz you have made such a hard effort. Im willing to listen to your advice but there is a principle that you can help me to make my idea better but not tell me its bad so lets change another style.If you can give me more suggestions based on understanding the style I used, I would be appriate you a lot

There are a lot of hitsounds missing all over the place across every difficulty, this needs to be double-checked as well.
would check it aggain
with the help of smallboat, I fixed a lot missing hitsounds. thx for remind me of this :)
Good luck with further processing!
thx for modding
smallboat
[Easy] (前段節奏跟得有點特別..不過看起來應該沒事)

00:53:782 (1) - 這都放到藍線是手滑點到了吧

[Normal]

00:36:493 (2) - 微小的間距偏移 (快差了0.10x)
01:24:019 (6) - 同上
01:16:440 (1) - 同上
01:28:282 (4) - 這10%好像快聽不到(Inaudible = Unrank)了,加個最低限度音量到20%較安全。

[Hard]

01:28:282 (6) - 跟Normal比較這音效加錯 (Finish較好)

[Abhor's Light Insane]

00:18:098 (2) - 這vocal開頭放錯位置了,是放到紅線才對
01:03:335 (4) - 用Ctrl+g好像比較順耶,可以考慮一下。
01:28:282 (1) - 跟Normal比較這音效加錯 (Finish較好)

[Yukirin]

(圖質量平平,大部分只是音效漏掉的問題,看你好像沒有音效複製程式,這裡給你提供一個加減用 (Hitsounds copier): https://osu.ppy.sh/forum/t/131540 )

00:21:651 (2) - 跟Hard比較了音效,這兒滑條頭忘了加whistle,難怪聽起來怎麼沒音。 (之後可以重複聽數遍,看看哪些音效空了。)
00:57:966 (3) - Whistle漏了呢
00:58:124 (4) - 這個音效也跟Hard不一樣 (不知道是不是故意的)
00:58:756 (4) - 同00:58:124 (4)
01:02:703 (1) - 這whistle跟其他難度不一樣
01:28:282 (5) - 跟Normal比較這音效加錯 (Finish較好)
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