UVERworld - Itteki no Eikyou (short ver.)

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siwu320
来看一下easy好啦~

Easy

  1. 00:12:809 (3) - NC?
  2. 00:14:545 (1) - 滑条头似乎没对上节奏?
  3. 00:56:230 (3) - 这里偏向不用overlap


嗯以上~
话说这节奏真难抓
Lobelia

-Spica- wrote:

来看一下easy好啦~

Easy

  1. 00:12:809 (3) - NC?两根白线NC一次。。就这样
  2. 00:14:545 (1) - 滑条头似乎没对上节奏?人声对上了啊0 0
  3. 00:56:230 (3) - 这里偏向不用overlap这个我暂时先保留。。。我打算说BN觉得说删掉我再删掉。。我知道这个可能有点搞事,但是这个重音好强。。就是想对着


嗯以上~
话说这节奏真难抓QWQ是吧,贼几把难抓节奏,低难度简直杀人,Thanks for mod~~
Agatsu
hello from my queue~

[Insane]
00:18:414 - map this beat?
01:10:598 (2) - make into circles?
00:25:440 (3,4) - these feel more like 1/2 sliders
00:45:966 (5) - make a 3/4 slider with a circle to make the downbeat clickable
00:59:545 (3) - make a 1/2 slider?

nice map :)
Ryuusei Aika
偷偷送个摸

General
青の祓魔師 京都不浄王篇 这个是不是应该在Source里
好奇预览点为啥不设到01:00:809 -

Normal
00:17:861 (4,1) - blanket 这个太明显了
00:53:861 (1) - ^ 滑条尾进去了
01:28:282 (1) - 你要不学easy那样弄个滑条 我觉得01:28:282 - 这个地方应该是弄clickable比较好

Hard
00:51:651 (2,3) - blanket
01:28:282 (1) - 同normal

Insane
00:11:387 (2,4) - 感觉这叠的不太好看啊,不如把4直接穿过2好看点
00:13:914 (2,4) - ^
00:28:282 (3) - 弄个1/2?突然停一下感觉不太对劲
00:51:966 (3,1) - blanket

加油
Topic Starter
kanor

Agatsu wrote:

hello from my queue~

[Insane]
00:18:414 - map this beat? fixed
01:10:598 (2) - make into circles? difficult to change cas it was a pattern
00:25:440 (3,4) - these feel more like 1/2 sliders just want to give a lead in for the next part
00:45:966 (5) - make a 3/4 slider with a circle to make the downbeat clickable keep cas it would damage the whole pattern here
00:59:545 (3) - make a 1/2 slider? fixed

nice map :)
thx for modding :)

Ryuusei Aika wrote:

偷偷送个摸

General
青の祓魔師 京都不浄王篇 这个是不是应该在Source里 改了,一开始以为不用写
好奇预览点为啥不设到01:00:809 - 因为我最喜欢的只有这一段QAQ

Normal
00:17:861 (4,1) - blanket 这个太明显了
00:53:861 (1) - ^ 滑条尾进去了
01:28:282 (1) - 你要不学easy那样弄个滑条 我觉得01:28:282 - 这个地方应该是弄clickable比较好 normal的AR太低了,circle后立马接转盘有点太难

Hard
00:51:651 (2,3) - blanket
01:28:282 (1) - 同normalhard可以这么摆,改了

Insane
00:11:387 (2,4) - 感觉这叠的不太好看啊,不如把4直接穿过2好看点
00:13:914 (2,4) - ^
00:28:282 (3) - 弄个1/2?突然停一下感觉不太对劲
00:51:966 (3,1) - blanket

加油
谢摸 :)
sahuang
[General]
  1. 1000x800的BG大小太非常规了。。建议用个4:3或者16:9的
  2. Unused hitsounds:
    soft-hitnormal.wav
  3. source写了的tag就不需要加了,此外tags应该能加一些其他东西,不止gder吧
  4. 最后combo colour set一下
[Easy]
  1. ar2-3就行了
  2. 00:13:519 (4) - 怎么会蓝线开始。。太难了,这边节奏建议这样改:http://puu.sh/u2m8z/12ea259fac.jpg
  3. 00:16:756 (4,1) - normal用的pattern尽量少用,这边直接用滑条到00:17:230 - 就行了,(1)删了
  4. 00:33:335 - 滑条应该到这里,重音别漏了
  5. 00:41:230 (1,3) - 难了,这样子stack不属于easy的pattern
  6. 00:56:230 (3,1) - 很显然是normal吧。。
  7. 01:13:440 (4,2) - 一样,改掉
    有不少normal pattern...跟vocal的时候3/2 gap太蛋疼了
[Normal]
  1. od5
  2. 00:13:914 (2) - 用一个1/2折返
  3. 00:51:177 - add a circle?
  4. 00:50:230 - 为什么漏掉
  5. 00:54:809 (3,5) - stack
[Insane]
  1. 00:30:019 (2) - 删了吧,这边没什么重音所以不需要这样跳,当然你可以00:29:861 (1) - 用个滑条
  2. 01:06:493 (1,3,4,6) - 这种overlap真的好看嘛。。
  3. 01:22:282 (3,5) - 包好
    有点乱,类似00:35:703 (4,5,1,2,3,4) - 的梗太多了。

水个摸,加油
Topic Starter
kanor

My Angel Azusa wrote:

[General]
  1. 1000x800的BG大小太非常规了。。建议用个4:3或者16:9的 好,换了4:3的
  2. Unused hitsounds:
    soft-hitnormal.wav 删掉了
  3. source写了的tag就不需要加了,此外tags应该能加一些其他东西,不止gder吧 随便加了一个
  4. 最后combo colour set一下 这个我还是不太懂,因为我用的是默认combo呀......不知道在哪里set
[notice][Normal]
  1. od5 od=ar不好吧......
  2. 00:13:914 (2) - 用一个1/2折返 和前面的pattern一致
  3. 00:51:177 - add a circle? 因为这里跟的不是人声只是简单的节奏,这里只是往下一个part的过渡,我不觉得这里需要塞爆去强调,刻意去跟人声和鼓点在这个地方反而会变得比较难导致难度分配失衡,后一条也一样
  4. 00:50:230 - 为什么漏掉
  5. 00:54:809 (3,5) - stack
[Insane]
  1. 00:30:019 (2) - 删了吧,这边没什么重音所以不需要这样跳,当然你可以00:29:861 (1) - 用个滑条
  2. 01:06:493 (1,3,4,6) - 这种overlap真的好看嘛。。 因为我在01:07:124 (4,5,6,1) - 也是这么摆的,不好看就不好看吧......
  3. 01:22:282 (3,5) - 包好
    有点乱,类似00:35:703 (4,5,1,2,3,4) - 的梗太多了。我就是想要用这个梗才这么做的啊......

水个摸,加油
谢摸 :)
sahuang
song setup - colours那边设置颜色,不然就是default,一般都会设置成和bg差不多的样子
http://puu.sh/u2L7Z/df7361a473.png
Lobelia

My Angel Azusa wrote:

[Easy]
  1. ar2-3就行了好咯
  2. 00:13:519 (4) - 怎么会蓝线开始。。太难了,这边节奏建议这样改:http://puu.sh/u2m8z/12ea259fac.jpg好吧。。不过这里的确人声蓝线起头的
  3. 00:16:756 (4,1) - normal用的pattern尽量少用,这边直接用滑条到00:17:230 - 就行了,(1)删了好呀
  4. 00:33:335 - 滑条应该到这里,重音别漏了这个不属于吧。。红线结束我觉得比较舒服,跟我对的音轨比较符合
  5. 00:41:230 (1,3) - 难了,这样子stack不属于easy的pattern好呀
  6. 00:56:230 (3,1) - 很显然是normal吧。。QWQ我其实想试试看的,我真的觉得这里两个重音这样挺好的,那把3去了吧
  7. 01:13:440 (4,2) - 一样,改掉
    有不少normal pattern...跟vocal的时候3/2 gap太蛋疼了你说得对ORZ是比较像简单NORMAL了,至于节奏。。这曲子我真抓不到,我感觉现在这样已经尽力啦
最后@kanor,帮我改了好不好啊=W=重叠的挪开,其他的跟着调整一下就好啦,要实习啦,真的很忙啊,谢谢啦~~
rs_fadeaway
[Easy]
00:04:440 (2) - 这个滑条1难道不该前移到白线起头么,人声挺清楚的啊
00:09:493 (2) - ^ 这种3/2很难受啊,人声毕竟不是机器,唱的时候会或早或晚,这时我们还是以鼓点为准吧
00:29:072 (2,3) - 这种节奏一样的长滑条最好摆对称或blanket,flow和排列都会好很多
01:10:914 (6) - 要不要稳点,白线结束啊?
01:17:861 (1,2,3) - ^
这种通篇的3/2空拍感觉很难把握,建议再考虑下

Normal hard感觉没啥说的

[Insane]
00:30:966 (3) - remove NC
00:34:598 (5,1) - 这两个太远了
00:35:703 (1,1,1,1,1,1) - 这些NC有什么特别意义么,加了反而难读
00:36:966 (1,2,3,4) - test的时候觉得这里摆太近了,和前面00:36:966 (1,2,3,4) - 的递增比,显得收缩有点厉害
00:50:703 (1,2,3,4) - 这个梗处理的感觉不太好. 音乐上来听是在变强,节奏上和 00:50:072 (1,2,3,4) - 的排列也不能形成对应
01:01:440 (1) - 这个变速滑条太平常了,可以改成弧线或是换个flow方向也好,和前面没变速的都一体了

略微水,GL~
Lobelia

rs_fadeaway wrote:

[Easy]
00:04:440 (2) - 这个滑条1难道不该前移到白线起头么,人声挺清楚的啊没有啊QWQ我怎么听都是红线那里
00:09:493 (2) - ^ 这种3/2很难受啊,人声毕竟不是机器,唱的时候会或早或晚,这时我们还是以鼓点为准吧开头听不到鼓点。。。
00:29:072 (2,3) - 这种节奏一样的长滑条最好摆对称或blanket,flow和排列都会好很多QWQ这里还好啊,没什么难的吧?
01:10:914 (6) - 要不要稳点,白线结束啊?会考虑这里的,不过感觉后面那个重音挺强的,好像还好
01:17:861 (1,2,3) - ^↑暂时同上啦=W=
这种通篇的3/2空拍感觉很难把握,建议再考虑下做的时候有考虑过了啊,我是推荐KANOR做个简单NORMAL。。这曲子EASY真不好抓节奏,谢谢啦=W=
← ←实习啦,没什么时间去改图,如果可以的话帮我改改吧,不行的话就弄个2星以下的N~~,把我的删掉
Topic Starter
kanor

rs_fadeaway wrote:

[Insane]
00:30:966 (3) - remove NC 因为这里是人声的开头,而00:31:124 -这里无法NC,所以在这里NC了
00:34:598 (5,1) - 这两个太远了 为了让00:34:598 (5,1) - 看起来对称才这么摆的,拉进摆会感觉不够对称
00:35:703 (1,1,1,1,1,1) - 这些NC有什么特别意义么,加了反而难读 因为前面都是一小节一NC,那么没有特殊的理由的话,这里的NC也应该保持一致
00:36:966 (1,2,3,4) - test的时候觉得这里摆太近了,和前面00:36:966 (1,2,3,4) - 的递增比,显得收缩有点厉害 前面的DS是1.6-2.3左右,这里是1.8-2.3左右,实际DS其实是差不多的,只是视觉DS不太一样,和前面相比,这里因为是顺flow所以DS稍微摆大点,vocal是四个重音,滑条往四个方向摆
00:50:703 (1,2,3,4) - 这个梗处理的感觉不太好. 音乐上来听是在变强,节奏上和 00:50:072 (1,2,3,4) - 的排列也不能形成对应 正因为这里是一个逐渐变强的地方,所以与00:50:072 (1,2,3,4) - 叠起来相比00:50:703 (1,2,3,4) - 的DS就大了一点,然后2和3有个小跳去跟鼓
01:01:440 (1) - 这个变速滑条太平常了,可以改成弧线或是换个flow方向也好,和前面没变速的都一体了 这里变速的其实不多,而且因为和前面相比是一个调,我觉得跟前面保持一致可能更舒服

略微水,GL~
thx for modding :)
Hikawa Hina
这Easy和Normal是多大仇。。。
[General]
  1. bg: 1000*750这种4:3的话建议用ps裁成16:9.
  2. 没有sb关了widescreen support.
  3. 从00:00:809 开始一直到00:18:493 这一段区间貌似只有人声可以跟,不过他不好好唱挺多都没在白线上,感觉打起来有点难受不过也没啥
[Easy]
  1. sv有点高
  2. 00:13:914 (2) - 这个折返放在蓝线 00:14:309 这里感觉比较好
  3. 00:57:967 (3,4) - 前边两个Note跟的节奏这里也跟吧,红线上的重音00:57:809,00:58:124 挺明显的,然后白线这个00:57:967 (3) - 完全没听到声音感觉不应该下
  4. 01:16:598 (1,3) - 个人感觉短条从中间用这种直角锚点不是特别好看,还有这个00:31:124 (1) - ,用直角锚点的话角度别太大
  5. 01:12:177 (2) - Ctrl + J ?
[Normal]
  1. Normal 可以变SV?
  2. 01:07:440 (3) - 还是直角锚点,感觉角度太大,而且这里用一个弧感觉更配vocal
  3. 00:34:914 (4,5) - 总觉得听着别扭还说不出哪里别扭
  4. kiai部分感觉有点简单,比如从00:26:072开始这一段
[Hard]
  1. 00:28:914 (3) - 拆成两个circle然后其中一个和(2)stack?
  2. 00:30:966 (1) - 重音白线考虑不放滑条尾?
  3. 00:57:966 (2) - 重音滑条尾,考虑直接把00:57:809 (1,2,3) - 换成两个滑条?
  4. 00:58:282 (3,4,5,6) - 01:02:387 (4,5) - 01:06:177 (4,5) - 这种两圈重叠的梗有点多,不是很明白
  5. 稍微感觉思路不是很清晰,有点乱
[Insane]
  1. 00:03:335 (3) - NC?
  2. 00:09:414 (3) - 跟vocal可以跟蓝线,I难度的话
  3. 00:18:809 (2,3,4,5,6) - 有点别手
  4. 00:21:019 (1,3) - 90度的锚点超难看啊。
  5. 00:25:440 (3,4) - 如果你跟的是鼓点的话折返那个位置的Note需要去掉,如果跟的是电吉他的话空的位置需要填上变成4折返
  6. 00:34:598 (5,1) - DS有点大,突然这么一下,前后都没用过这么大的
  7. 01:00:335 (1,2,3) - 重音很明显可以跳一跳啊
  8. 01:00:809 (4,5,1) - 挤一起了感觉不是很清晰,可以摆开了

这图好难做啊,人不好好唱,节奏不好抓。(捂脸)
Topic Starter
kanor

Vanillas wrote:

这Easy和Normal是多大仇。。。
[General]
  1. bg: 1000*750这种4:3的话建议用ps裁成16:9.
  2. 没有sb关了widescreen support.
  3. 从00:00:809 开始一直到00:18:493 这一段区间貌似只有人声可以跟,不过他不好好唱挺多都没在白线上,感觉打起来有点难受不过也没啥
[Easy]
  1. sv有点高 0.9SV 1.0绿线不是很很正常的吗.....
  2. 00:13:914 (2) - 这个折返放在蓝线 00:14:309 这里感觉比较好 Easy 最好用不到蓝线就不用吧
  3. 00:57:967 (3,4) - 前边两个Note跟的节奏这里也跟吧,红线上的重音00:57:809,00:58:124 挺明显的,然后白线这个00:57:967 (3) - 完全没听到声音感觉不应该下 这里跟的是简化的vocal而不是节奏,因为节奏全是在红线上,如果要跟后面必然会有1/2slider,但是我在其他地方都没有这么放,放了反而会觉得突兀
  4. 01:16:598 (1,3) - 个人感觉短条从中间用这种直角锚点不是特别好看,还有这个00:31:124 (1) - ,用直角锚点的话角度别太大 因为前面同样有用红点描得slider,我觉得这里应该还好吧.....
  5. 01:12:177 (2) - Ctrl + J ? 感觉没什么特别的必要,keep
[Normal]
  1. Normal 可以变SV? 因为如果用前面的那个sv的话后面会显得很挤,用后面那个sv的话前面会显得很空,能区分就好了,也不是说低难度就不能变SV
  2. 01:07:440 (3) - 还是直角锚点,感觉角度太大,而且这里用一个弧感觉更配vocal 因为01:08:387 (4,1) - 我用了两个直滑条,为了跟这里保持pattern我选择了红点滑条,如果用弧线的话个人感觉这里反而会不太好看
  3. 00:34:914 (4,5) - 总觉得听着别扭还说不出哪里别扭 既然说不出哪里别扭的话我就暂时keep啦
  4. kiai部分感觉有点简单,比如从00:26:072开始这一段 不太懂......低难度本来就不难啊,只是跟E比这里压了1/2的音而已,spread上有区分不就好了吗
[Hard]
  1. 00:28:914 (3) - 拆成两个circle然后其中一个和(2)stack?
  2. 00:30:966 (1) - 重音白线考虑不放滑条尾?因为接下来马上就是人声,用滑条压重音是为了过渡,如果换成两个circle这种区分就不明显了
  3. 00:57:966 (2) - 重音滑条尾,考虑直接把00:57:809 (1,2,3) - 换成两个滑条?
  4. 00:58:282 (3,4,5,6) - 01:02:387 (4,5) - 01:06:177 (4,5) - 这种两圈重叠的梗有点多,不是很明白 你可以把这个kiai的节奏单独拿出来看一下,应该就知道我是怎么下的了,这个你要我说明我也不好说
  5. 稍微感觉思路不是很清晰,有点乱
[Insane]
  1. 00:03:335 (3) - NC? 好,加了
  2. 00:09:414 (3) - 跟vocal可以跟蓝线,I难度的话 因为这个人声实在太别扭了,当然I是可以跟蓝线的,但是我觉得这里跟蓝线反而不好打了,前面的难度我都是这里起的滑条,I难度突然区分开来的意义不大,反而会破坏整体感
  3. 00:18:809 (2,3,4,5,6) - 有点别手 一直都是逆时针,可能卡手了点吧,不过既然没有更好的选择,暂时保持
  4. 00:21:019 (1,3) - 90度的锚点超难看啊。你可能不懂红点滑条的乐趣23333
  5. 00:25:440 (3,4) - 如果你跟的是鼓点的话折返那个位置的Note需要去掉,如果跟的是电吉他的话空的位置需要填上变成4折返 好,改成4折返了
  6. 00:34:598 (5,1) - DS有点大,突然这么一下,前后都没用过这么大的 拉进了一点
  7. 01:00:335 (1,2,3) - 重音很明显可以跳一跳啊 改了跳
  8. 01:00:809 (4,5,1) - 挤一起了感觉不是很清晰,可以摆开了 3/4滑条摆开了难度蹭蹭地往上涨,感觉不是很必要,不然会和1/2搞混

这图好难做啊,人不好好唱,节奏不好抓。(捂脸)
谢摸 :)
Nostalgic
m4m from your q

my map: https://osu.ppy.sh/s/573691

  1. Disable widescreen support
  2. 從00:00:809 到 00:05:545 我覺得這樣留白有點奇怪,反正你之後都是跟 vocal,而且你前面的diffs 都有map vocal
  3. 00:17:861 (4) - 這個我覺得不要疊比較好,因為你之後的 00:18:414 (6,1) 害我以為它們都是相隔1/2
  4. 01:02:703 (1,2,3,4) - 音樂並沒有在加強,這個梗變得有點奇怪
  5. 01:08:387 (3,2) - stack?
  6. 01:10:914 (3,4) - stream? 這樣更好區別之後的 2/3 sliders
  7. 01:21:019 (3,4,5,6) - 幹嘛突然跟vocal,那些1/3 音還在呢...
  1. Disable widescreen support
  2. 00:07:756 (4) - 00:10:282 (4) - 00:12:809 (6) - 00:15:335 (6) - 00:16:756 (2) - 00:17:861 (5) - 為什麼這些都不是nc? 你跟的都是vocal 那 nc 不是都應該跟 vocal 的段落嗎?
  3. 00:28:282 (8,1) - 不要疊,我又以為是1/2 snapping
  4. 00:28:598 (1,2,3) - 這樣rhythm 比較好
  5. 01:21:019 (3,4,5) - 繼續2/3 sliders吧

大概就這樣 :)
Topic Starter
kanor

Nostalgic wrote:

m4m from your q

my map: https://osu.ppy.sh/s/573691

  1. Disable widescreen support 好,改了
  2. 從00:00:809 到 00:05:545 我覺得這樣留白有點奇怪,反正你之後都是跟 vocal,而且你前面的diffs 都有map vocal 因为I所以想做点不一样的,我觉得跟不跟都随意,低难度选择更是因为低SV跟vocal滑条不会太难看,I还去跟滑条就会又长又丑
  3. 00:17:861 (4) - 這個我覺得不要疊比較好,因為你之後的 00:18:414 (6,1) 害我以為它們都是相隔1/2 把后面那个1/4的改了,因为我叠了很多1/2所以宁愿改1/4
  4. 01:02:703 (1,2,3,4) - 音樂並沒有在加強,這個梗變得有點奇怪 因为我在01:05:230 (1,2,3,4) - 01:07:756 (1,2,3,4) - 也是这么下的,感觉保持统一比较好
  5. 01:08:387 (3,2) - stack? 好,改了
  6. 01:10:914 (3,4) - stream? 這樣更好區別之後的 2/3 sliders 为了和00:25:440 (3,4) - 保持一致
  7. 01:21:019 (3,4,5,6) - 幹嘛突然跟vocal,那些1/3 音還在呢... 因为4个1/3折返我觉得已经够了,6个的话从1/3到1/2的过渡会不太舒服
  1. Disable widescreen support 好,改了
  2. 00:07:756 (4) - 00:10:282 (4) - 00:12:809 (6) - 00:15:335 (6) - 00:16:756 (2) - 00:17:861 (5) - 為什麼這些都不是nc? 你跟的都是vocal 那 nc 不是都應該跟 vocal 的段落嗎? 我NC的是两个小节的开头,并不是vocal,这曲子如果按VOCAL去NC会相当蛋疼,看起来和乱NC的没甚么区别
  3. 00:28:282 (8,1) - 不要疊,我又以為是1/2 snapping 稍微移开了点不至于完全重合,但是隔了1/1为什么还会觉得是1/2呢......
  4. 00:28:598 (1,2,3) - 這樣rhythm 比較好 好,改了
  5. 01:21:019 (3,4,5) - 繼續2/3 sliders吧
这里同Insane

大概就這樣 :)
谢摸,待会去摸 :)
Nao Tomori
hello, from my m4m queue. my map: t/553935/start=0

[insane]
i don't see why you mapped the first bit with just 4 circles, it sounds very similar to 00:05:861 - this part. you could use lowered SV if you want to depict a buildup of intensity but outright not mapping it is weird in my opinion. you mapped it in hard as well.

00:19:598 (6,1,2,3,4,5) - i believe that the correct clickable rhythm is http://puu.sh/ueh9x/88b2bd85d0.jpg, which is actually reflected in your hitsounding as well. the current rhythm places 00:20:072 (2) - on a white tick that is very quiet while the drum hit is on the tail, and much more noticeable.

00:29:703 (4,1) - minor suggestion, i think this would work better as a repeat slider

00:32:861 (4) - i think this would be better as a slider continuing in the pattern here: 00:31:914 (1,2,3) - since it's just an extended version of the same sound. you do what i mean at 00:37:914 (4) - .

00:48:809 (1,2,3,4,5) - i don't think this pattern represents the song that well since there isn't a sound being repeated 3 times. i hear drums on your clickable objects, but the issue for me is that 00:49:282 (2,4) - follow different types of drums in the same way, as if they were the same drum. this is mostly a stylistic argument rather than an actual problem.

00:55:440 (2) - why is this one extended? the vocal has already stopped, so it seems weird to extend this slider since 1/1 sliders previously followed vocals.

00:57:651 (1,2) - i don't see the reason for this pattern, i believe the drums are much louder on the red ticks so it makes sense to do a pattern that distinguishes between the white tick notes and red tick ones.

01:02:703 (1) - i think this section would be better if you added in 1/1 sliders to highlight vocals, rather than 1/2 spam everywhere.

01:06:966 (3,6) - since these notes are overmapped, i think it would be better to reduce their spacing so that the emphasis can go even more on 01:07:124 (4,1) - etc.

01:10:282 (1,2) - i don't see the reason to introduce hitsounds on slider tail here. if you wanted build up, wouldn't it be better to use circles with hitsounds?

i also don't like the hitsounds on the repeat sliders, it seems very anticlimatic. i think you could just use a burst of circles here.
01:10:914 (3,4) -

01:12:177 (3,4,5) - and 01:12:809 (1,2,3) - have the same pattern, but the 2nd one does not have vocals on it. i think this should be mapped with a different pattern since the song itself is very different.

[hard]
00:21:019 (1,2) - this rhythm seems really weird since 1 is an extended vocal that appears to end at 00:21:335 - and the red tick of the slider head is mapped to nothing. i think ctrl g on this seems better.

00:42:809 (1) - breaking this into 2 circles could be better since there are two syllables in the vocal.

00:53:230 (5,6) - i think stacking 1/1 break and then 00:54:177 (2,3) - 1/2 break could be confusing, but not big issue.

00:57:809 (1,2) - the rhythm here is not good imo. there is strong red tick based rhythm which is not followed, i think adjusting the use of sliders to reflect that would fit the song better.

01:06:493 - i feel as though this section should use 1/1 sliders to highlight vocals, since it currently has no difference from the rest of the map in terms of density, DS, or rhythm requirement.

[normal]
00:25:440 (3,4,1) - this could be made less confusing imo, since 3>1 is the same spacing as 3>4 and 1 is in the same direction as the cursor movement from 2>3 players may get confused.

throughout the map you use stuff like 00:50:072 (4,5) - which could be very uncomfortable for noobs to play.

didn't see anything on easy.


i don't really like this song much, so i won't nominate it. good luck!
Topic Starter
kanor

Nao Tomori wrote:

hello, from my m4m queue. my map: t/553935/start=0

[insane]
i don't see why you mapped the first bit with just 4 circles, it sounds very similar to 00:05:861 - this part. you could use lowered SV if you want to depict a buildup of intensity but outright not mapping it is weird in my opinion. you mapped it in hard as well. fixed

00:19:598 (6,1,2,3,4,5) - i believe that the correct clickable rhythm is http://puu.sh/ueh9x/88b2bd85d0.jpg, which is actually reflected in your hitsounding as well. the current rhythm places 00:20:072 (2) - on a white tick that is very quiet while the drum hit is on the tail, and much more noticeable. fixed

00:29:703 (4,1) - minor suggestion, i think this would work better as a repeat slider fixed

00:32:861 (4) - i think this would be better as a slider continuing in the pattern here: 00:31:914 (1,2,3) - since it's just an extended version of the same sound. you do what i mean at 00:37:914 (4) - . fixed

00:48:809 (1,2,3,4,5) - i don't think this pattern represents the song that well since there isn't a sound being repeated 3 times. i hear drums on your clickable objects, but the issue for me is that 00:49:282 (2,4) - follow different types of drums in the same way, as if they were the same drum. this is mostly a stylistic argument rather than an actual problem. fixed

00:55:440 (2) - why is this one extended? the vocal has already stopped, so it seems weird to extend this slider since 1/1 sliders previously followed vocals. fixed

00:57:651 (1,2) - i don't see the reason for this pattern, i believe the drums are much louder on the red ticks so it makes sense to do a pattern that distinguishes between the white tick notes and red tick ones. fixed

01:02:703 (1) - i think this section would be better if you added in 1/1 sliders to highlight vocals, rather than 1/2 spam everywhere. fixed

01:06:966 (3,6) - since these notes are overmapped, i think it would be better to reduce their spacing so that the emphasis can go even more on 01:07:124 (4,1) - etc. fixed

01:10:282 (1,2) - i don't see the reason to introduce hitsounds on slider tail here. if you wanted build up, wouldn't it be better to use circles with hitsounds? fixed

i also don't like the hitsounds on the repeat sliders, it seems very anticlimatic. i think you could just use a burst of circles here.
01:10:914 (3,4) - fixed

01:12:177 (3,4,5) - and 01:12:809 (1,2,3) - have the same pattern, but the 2nd one does not have vocals on it. i think this should be mapped with a different pattern since the song itself is very different. fixed

[hard]
00:21:019 (1,2) - this rhythm seems really weird since 1 is an extended vocal that appears to end at 00:21:335 - and the red tick of the slider head is mapped to nothing. i think ctrl g on this seems better. fixed

00:42:809 (1) - breaking this into 2 circles could be better since there are two syllables in the vocal. fixed

00:53:230 (5,6) - i think stacking 1/1 break and then 00:54:177 (2,3) - 1/2 break could be confusing, but not big issue. fixed

00:57:809 (1,2) - the rhythm here is not good imo. there is strong red tick based rhythm which is not followed, i think adjusting the use of sliders to reflect that would fit the song better. fixed

01:06:493 - i feel as though this section should use 1/1 sliders to highlight vocals, since it currently has no difference from the rest of the map in terms of density, DS, or rhythm requirement. fixed

[normal]
00:25:440 (3,4,1) - this could be made less confusing imo, since 3>1 is the same spacing as 3>4 and 1 is in the same direction as the cursor movement from 2>3 players may get confused. fixed

throughout the map you use stuff like 00:50:072 (4,5) - which could be very uncomfortable for noobs to play. fixed

didn't see anything on easy. fixed


i don't really like this song much, so i won't nominate it. good luck!
thx for modding :)
evilheal

kanor wrote:

This beatmap was submitted using in-game submission on 2017年3月16日 at 20:41:16

Artist: UVERworld
Title: Itteki no Eikyou (short ver.)
Source: 青の祓魔師 京都不浄王篇
Tags: blue ao no exorcist
BPM: 190
Filesize: 25345kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.53 stars, 114 notes)
  2. Hard (3.31 stars, 288 notes)
  3. Insane (4.7 stars, 321 notes)
  4. Normal (2.05 stars, 157 notes)


Download: UVERworld - Itteki no Eikyou (short ver.)
Download: UVERworld - Itteki no Eikyou (short ver.) (no video)
Information: Scores/Beatmap Listing
---------------
Yukirin Daisuki!
RIP abhor's easy QAQ
Mafumafu
spread有问题, Insane比Hard难太多了
Insane那么多跳,Hard基本没有

[Easy]
最开始的滑条速度比Normal都快
00:04:282 (2,1) - 像这样叠在一起的最好不要在Easy里出现 00:11:387 (2,3) - 这个也是,而且他们之间空的节奏也不一样,那就更不行了

00:12:966 (3) - 节奏?
00:15:493 (3) - 同上,这里节奏有点乱
00:29:072 (2,3) -都是 同方向的看起来很不好看
00:46:282 (1,2) - 我建议还是blanket
01:07:756 (3,4) - 没包好
01:12:177 (2) - 建议和1 3 换个方向
01:24:177 (1,2,3) - 这个有点不好因为Visual Spacing使得他们看起来比他们实际上要近

[Normal]
00:17:861 (4,1) - 考虑blanket一下
00:19:124 (2,3,4,1) - 这样的排列也不推荐 同样是Visual Spacing的问题 而且这里也没有必要用1/2吧 1/2上的鼓点比其他地方要轻多了
问题在于Kiai比非Kiai的节奏简单多了

[Hard]
00:28:598 (1,2,3) - 这里有个红线滑条 打起来有点怪 另外那个1/4折返滑条有点吵 音乐其实没有那么大声
01:19:756 (3,4,1,2) - 这样叠着也不是很好看 可以稍微弄大一点间距的

还可以 上述问题解决了还可以找我
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