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Shawn Wasabi + YDG - Burnt Rice (feat. Yung GEMMY)

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Topic Starter
Spork Lover
Thank you!! :D I updated the Easy and Normal <3
Deppyforce
g
disable widescreen support

sc
looks cool
00:10:616 (3) - stack
00:21:116 (1) - listen with slower playback and z sound ends on 1/4, i'd add circle instead of extend slider tho cuz looks cooler
00:48:866 (1) - the slider path at down-right kinda blocked the whole circle lomas try this instead maybe http://puu.sh/vdj9e/2d4f5d05b0.jpg
01:36:491 (1) - nazi stack
01:54:866 - wanna add note here lol
01:57:531 (2,1) - hesus pls do this instead http://puu.sh/vdjhO/a63ce70fcc.jpg
overall i think there are too many ignored sound in the song for a 'top diff which is supposed to be a extra but sr is too low for some reason' but ok i guess

in
00:11:366 (1,1,1,1,1) - try space the slider ends more evenly here aesthetics triggers me cool
00:34:991 (1,2) - can u make 4 of these 1/4 clickable
00:48:866 (1,1,1) - can u space this a bit differently ffrom other notes before (dont stack it can cause confusion to lower players) try this instead https://osu.ppy.sh/ss/7767821
01:54:866 - dont make this a break so its constant with other diffs

okateck
u forgot to copy hitsounds loma
00:25:803 (3,4,5,1) - instrument kinda lacks emphasis cuz u map it to make it loks like its merged to a sam pattern with 00:25:803 (3) - (pls space it bigger)
00:31:803 (3,4,5,1) - sam
sam with other parts on 2nd half of song
- Frontier -
add ""sssshawnnnn and DeRandom Otaku" in tags please thank you
kd plz
Topic Starter
Spork Lover

- Frontier - wrote:

add ""sssshawnnnn and DeRandom Otaku" in tags please thank you
kd plz
Will do when the peeps have modded eks dee <3 there's probably more suitable tags too :D

@Bubblun @-Vanilla @bor

If you focus on modding hitsounds along with the mod, ONLY do it on the top diff. Thanks! :)
Yohanes
Hello! sorry for the delay

Easy
- 00:00:866 (1,2,3,1,2) - I don't think this kind of rhythm is optimal for this section. I know that it's easy diff and you want to make it simple but you skip the beat that is equally as strong as the beat that you map. I would recommend it into something like this. It is easier to follow, more consistent, and cover all the necessary beats http://puu.sh/vdjUx/40ee232683.jpg
- 00:14:366 (3,4) - I'm not sure that 2 circle is the best rhythm at sections like this. As you may have notice, there're very loud drum at the 1/2s. I personally find that "stepping over" those 1/2 with 2 circle on the white tick will give player some sort of impression like "the heck that I just click? isn't the drum is in the wrong place?" or something like that. This can be easily avoided by changing 00:14:366 (3,4) - into a slider. Idk, maybe that's just me but I think I'll mention it here
- 01:06:491 (1) - you better of delete this note. It feels out of place to be honest. But if you want to keep it, you have to map at least from 01:04:991 - to give player better context of what you're trying to follow
- 01:37:991 (1,2) - switch this rhythm, you have to make the downbeat clickable as it kind of a "reset point" to the rhythm
- 01:40:991 (3,4) - same here. Do cange them if you change the first one that I mentioned before. try http://puu.sh/vdkeD/09899a66dd.jpg
- 01:43:991 (3,4) - and so on, you can find them yourself :D
- 01:57:288 (1,2,3) - This timing is very very tricky for player, even for the higher ranked player this could be very unexpected. I highly suggest you to left this section unmapped, and end the map on 01:54:491 -

Normal
- 00:01:428 - & 00:04:428 - you can add circle here if you want to make it more intuitive rhythmically
- 00:08:366 (4,5,6,7) - & 00:11:366 (4,5,6,7) - try this rhythm? it captures the music better imo http://puu.sh/vdktI/878826e456.jpg
- 00:24:866 (1,2) - you can make things looking more interesting by making this a triangle instead http://puu.sh/vdkyF/a0269630af.jpg
- 00:30:116 (6,7) - & 01:18:116 (6,7) - change to 3/4 reverse slider instead. Your second slider doesn't necessarily give emphasis on anything
- 01:29:553 (1,2) - I'm not really sure why, but this feels much better if you change it into 1/2 reverse.
- 01:57:288 (1,2,3,1,2) - your rhythm here are much more intuitive compared to your Easy diff
Pattern could be made cleaner & more interesting, but other than that its fine

Ren
- 01:28:991 (3,4,1,2) - This really caught me by surprise. Probably make them like this to make it more consistent with other pattern / rhythm http://puu.sh/vdkVW/b02d78ab94.jpg
Solid diff otherwise, I like it! But the diff spread from Normal to hard worries me as Hard have quite a lot of triplets

Insane
- 00:15:866 (1) - This notes placed too far from the previous object imo http://puu.sh/vdmGv/a47c0824a7.jpg
- 00:24:491 (1) - ctrl+g plays better imo
- 00:30:116 (1,2,3,4) - & 01:18:116 (1,2,3,4) - You could've follow the 3/4 melodies instead, to make this section stand out more http://puu.sh/vdmjs/2b69ea7464.jpg
- 00:41:366 (1) -, 00:44:366 (1) -, 00:50:366 (1) -, and so on. You can put reverse on those slider instead to avoid polarity problem
- 00:45:678 (4,5,1,2) - arrange them like this to make the flow better perhaps http://puu.sh/vdmoD/7624e01cd0.jpg
- 00:48:397 - perfect place to place triplet http://puu.sh/vdmru/f389957f98.jpg
- 00:54:303 (2,3) - same, you can put triplet here
actually, the same thing keeps repeating :|

Scorched
- 00:12:866 (1,2,3,4) - and any other similar place Would be better if you space the 1/1 further away
- 00:30:116 (1,2,1,2) - To be honest I don't really like this because you cover the strong sound with the 2nd slider's tail
- 00:48:116 (4) - shorten the reverse and add circle on the red tick? This will give bouncy movement on this section http://puu.sh/vdoaH/0a82c050cf.jpg
- 00:49:897 - add circle here to make it consistent with 00:50:272 (2) - ? You can put the ricle on 00:49:991 (1) - head btw

Aaaa, this song is stuck on my brain noww. I can't get it outttt!
Hope this helps a bit, Good luck!
:)
Lami
hi, I came here from m4m.

[General]

You can consider to add some tags. For example, (Genres: Electronic, Music, Dance), GDer's nickname, etc.
Make sure end point on your own diff.
01:48:866 - well, i don't think this section is enough to have high atmosphere for kiai. this section is so clam.

[Easy]

01:25:991 (1) - remove nc

[Ren's Hard]

01:43:803 (5,6) - why suddenly jump here?

[Insane]

00:22:991 (1,1) - weird overlap imo.
00:51:303 (2,3) - they aren't consistent straight flow or placement
01:24:866 (1,2) - ^
00:54:491 (3,1) - this anti-jump is too small, if it consider kiai time.
music don't enough weak, also this DS is so smaller than anti-jump in non-kiai
00:57:866 (1,2,1,2) - you should be make sure your NC policy, with highest diff. if you don't have good reason for that.
01:08:741 (2) - almost note just expressed simple circle, but this note only slider with mute tail.
i don't think this beat is enough long beat for expressing slider with mute.
01:21:116 (1,1) - this high DS really make feel difference with 00:33:116 (3,1) -
01:54:678 - make sure this break with other diffs.

[Scorched]

00:10:241 (2,3) - nazi, but it's noticable un-stack.
00:12:678 - don't you think express this beat? this is pretty different beat with others.
00:21:116 (1) - highly would be better, if use repeat slider. since this sound didnt finish at 00:21:162 -
00:21:866 (1,2) - Music just became to bulid down here.(i think it's pretty weakness part). tho, sv x1.25 is inappropriate, imo.
also, for reference, this section's normal sv is x1.0. it make contrast with x1.25, too.
00:48:678 - this beat should be mapped, since already mapped detaily drum at 00:47:741 (3,4) - .
01:05:741 (2,3) - can be consider to avoid overlap, since seems like that there is no special reason.

gl
DeRandom Otaku

Deppyforce wrote:

g
okateck
u forgot to copy hitsounds loma spork can do that igues
00:25:803 (3,4,5,1) - instrument kinda lacks emphasis cuz u map it to make it loks like its merged to a sam pattern with 00:25:803 (3) - (pls space it bigger)
00:31:803 (3,4,5,1) - sam tbh its fine cos its hard diff only
sam with other parts on 2nd half of song

Yohanes wrote:

Hello! sorry for the delay

Ren
- 01:28:991 (3,4,1,2) - This really caught me by surprise. Probably make them like this to make it more consistent with other pattern / rhythm http://puu.sh/vdkVW/b02d78ab94.jpg been pointed out before but i want to keep it stacked ..
Solid diff otherwise, I like it! But the diff spread from Normal to hard worries me as Hard have quite a lot of triplets Thank you! and we will see how spread goes in future

Aaaa, this song is stuck on my brain noww. I can't get it outttt!
Hope this helps a bit, Good luck!
:)

Lami wrote:

hi, I came here from m4m.

[Ren's Hard]

01:43:803 (5,6) - why suddenly jump here? to emphasize the finish and start of bassline
gl
Ty all . no change for now , still considering about some stuff
-sandAI
yo m4m (I'm suck at normal and easy mods so I'll try my best on hard- extra to catch more

General : Even though this is allowed, the map would look more dynamic with more than 2 combo colors, or perhaps combo colors seperating the kiai to normal playtime, just a personal preference.


Scorched
00:07:616 (3,4) - compared to 00:08:553 (2,3) - , these buzz sliders have a noticable visual difference on the way they're stacked (at least when i played i noticed it) and it turns out their distance is different, also its different with 00:10:241 (2,3,4), (that last one has a major difference.

00:10:241 (2,3,4) - careful with these stacks

00:38:366 (1,2,3) - personally this played fine but I believe the spacing should be higher from 2 to 3. If this is a kiai section the intensity should be a bit higher than the rest of the map

00:39:116 (1,2,3) - your jumps here are also much less intense than even the jumps in the beginning of the map 00:14:366 (1) -

00:48:491 (1,1,2,3) - idk why i cant hit the 2 on time at all, I'm expecting it to land on the white tick but clearly the music says otherwise, my modification to it would to NC all of these, like you have it in the insane diff.

01:26:366 (1,2,3) - careful stacking things like this, where the 1-2 is separated by 1/4, and the 2-3 is separated by 1/2. It plays fine and reads fine to me but the way you stacked objects in the rest of the map justifies what you did here, so this is just an option

also the last kiais of the map are also super not intense, this is only 5* but without ur slider jumps its only 4.8* so perhaps tune the kiais up so they make the map 4.9* at least because it feels odd to play one intensity the entire map

Insane
00:05:366 (1) - this is the only 1/2 slider that has a sharp angle to it instead of curved in the entire opening part

00:48:866 (1,1,1) - in your extra diff, these aren't all NC'ed. This was easier to read as a different rhythm this time around compared to your extra diff, so perhaps NC the extra jumps?

01:36:304 (2,1) - lower the spacing in between these two like you have it on this SV change : 00:22:991 (1,1) - Just so it might read better.

01:47:647 (2,3,4) - some of your blankets are visually inconsistent, compared to 01:45:866 (1,2) - . There are a few more of these inconsistencies in the map

01:59:239 (1,2) - change the way this stacks because the rhythm is pretty unclear going into this as 01:58:751 (4,1) - these are stacked the same but only 1/2 apart

Ren's hard
00:09:116 (3,4) - these would look and sound better if they were just circles, or if you made them into 1/2 sliders

01:08:178 (3,2) - stacked kinda off

01:43:616 (3,4,5,6) - your entire kiai consists of consistent spacing, so move the triplet to 137,102 ?

I can't really say much about this diff, it's really clean and plays nice so gj :)
anna apple
u said m4m, I link my map here: https://osu.ppy.sh/s/574929

also good luck on BN test \o/

General

  1. a couple things come up as hitsound delays -> drum-whistle3.wav, soft-hitclap2.wav, soft-hitwhistle.wav. The most important hitsound to fix would be soft-hitclap2.wav because it has about 5ms of delay before it does its effect. drum-hitwhistle doesn't matter because of the nature of the hitsound. and soft-hitwhistle was an invalid result.
  2. You have a story board thing in the folder, but I see no sb in editor. also if you have sb enable widescreen support because fuck those black lines on the side of screen when there is sb, other wise don't worry about it but git that file outta hereee

Scorched

  1. 00:06:866 - this section has the introduction of new sounds so technically its more intense than the previous. because of this its kind of strange making rhythm "less dense" by making sounds land on slider ends more often when those sounds were previously mapped to circles(clickable)
  2. 00:11:366 (1,1,1,1) - couple of things, firstly you don't need to NC all of these since there is a logical progression to them and the SV changes aren't drastic. Another thing would be the distances they are at aren't decreasing enough to match the sv changes too well. I would try to end up decreasing them more so the SV is more noticable.
  3. 00:11:928 - this is where the decreased pitch actually starts with the "talk talk talk" lyric so its misleading that the sv changes start before this; also this is the highest pitch for synth.
  4. 00:13:616 (3,4) - when you start using sliders. the 1/2 gaps you make with 2,3 are a bit less than the real distance because of slider leniency, so these 1/1 gaps end up not being very effective like when there are circles in the less intense part prior to this. also with stuff like 00:15:866 (1,2,3,4) - , you should really stick to a single 1/1 gap concept because the cursor pace becomes pretty erradic and rhythm gaps because less effective for the player.
  5. 00:15:116 (4,5) - when you are emphasizing synthesized sounds and drums its kind of weird to also map the vocals. this also kind of hurts your 1/1 gaps
  6. also I know hightec is cancer but ask him to stack mod this some stacks are a bit off plus its a funny meme.
  7. 00:18:491 (1) - technically the reason this has the sv change makes me think you should also make 00:18:678 - clickable.
  8. 00:18:866 (1,2) - indicates something like 00:21:116 (1,1) - should be stacked as well.
  9. 00:21:866 (1,2) - where did the 1/1 gap go. the focus switch on to vocals can make sense, but you need a better transition into it. though for 00:21:866 (1,2,1,2,3,4) - I would just suggest not making this vocal centric because nothing has been before this and there is synth to map to. it would also make something like 00:23:366 (1,2,1,2,1) - much more impactful imo.
  10. 00:22:616 - you also don't incorporate spacing per pitch/volume emphasis before this enough for me to think you should keep it.
  11. 00:30:303 (2,1) - the problem I have with this is that it breaks your rhythm and movement idea you set up with 00:27:116 (1,1,1) - . Also 00:32:366 (1,2,1) - you ignore the non melodic sound here as well so :eyes:
  12. 00:33:678 - according to this section, every synth sound like this has been clickable. I don't see a reason enough to change that here.
  13. 00:33:866 (1,2,1,2,1,2,1,2,1) - this is kind of the same thing as I said before, the sv won't be as noticable if you don't make the spacing more drastic.
  14. 00:50:647 (2,3) - I know you do this a lot so just going to say it once, I think its bad. reason being is I don't think the anti emphasis works on phrases like this where rhythm is a bit more be "open" (has a lot of pauses between sounds) and you make some really soft sounds way way way more intense (refer to 00:45:866 (1,2,3,4,5,6,1,2,3,4,5,6,1,2) - ) though I'm not against anti empahsis I just think its out of place here.
  15. 01:09:116 (1,2) - this is some pretty big jump to a small 1/4 thing
  16. 01:35:366 (1,2,1,2,1,2,1) - this could very much be a pitch pattern; the very first note should exist in this pattern because its not the same sound.
  17. 01:36:491 (1,1) - this is good usage of making the play feel the sv.

    most of what I said is repeatable throughout so just saying the same thing twice is normally not helpful. Overall there are some visual polishing things you should do (even if they are a bit small) because the map looks a little bit messy and I'm anal about dumb stuff like this. very small this like 01:24:116 (1,2) - these aren't the exact same slider and 01:14:366 (1,1) - not being perfectly parallel is d.


Insane

  1. just going to say something in general because ya know. Its pretty similar to the highest diff on w/e. though every now and then you implement sv changes well

Ren

  1. 00:21:866 - you should probably insert a break here and then drag the second half to be green starting here 00:24:116 - (like this https://bor.s-ul.eu/xDoPyEuK&#41;
  2. 00:25:803 (3,4,5) - 01:13:803 (3,4,5) - 00:31:803 (3,4,5) - 01:19:803 (3,4,5) - this isn't mapped to the synth, sounds like its vocals to me. 00:26:366 (1,2) - this reinforces my opinion, but then 00:28:616 (3) - is not vocals? its very difficult to tell what you are trying to follow here, you should make it more clear.
    also hi cutie \o/

Normal

  1. 00:02:366 (3,4,5) - if you are going to make these 1/2 bridged, you should also have a note in places like 00:01:428 - 00:04:428 -
  2. 00:08:366 (4,5,6) - 00:11:366 (4,5,6) - skipping a beat. though if you want to map the beat to the slider bounce you should up tickrate to 2 and make the bounce a bit more noticable.
  3. 00:36:866 (1,2,1,2,3,4) - thing here is rhythm variance for same parts example is, you make a gap here 00:37:991 (1,2) - then map same thing 00:39:491 (4) - here. it flips for 00:37:616 (2) - and 00:39:116 (3) - as well. THEN 00:45:116 (3,4) - THIS U FUK
  4. 00:45:866 (1) - I don't think you shoud make this spinner, I think you should map this out.
  5. 00:48:866 - this kiai was executed a bit better than one I pointed out.
  6. 00:57:866 - it would make more sense if you mapped this until 01:00:866 - and ended the kiai 01:00:866 - and started break at end of kiai.
  7. 01:06:491 (1) - lol
  8. 01:24:866 (3) - it doens't make sense why you would not map the 3/4 rhythm on 01:26:366 - 01:27:866 - and 01:32:366 - since its the same instrument playing the rhythm
  9. 01:33:866 (1) - this very much doesn't fit, at least the last one had some other sound over it that made sense with it.

Easy

  1. 00:27:866 (1,2,3,4) - I know you want to avoid having a super boring map, but these skip sounds you didn't skip before :^)
  2. 01:15:866 (1,2,3,4) - you shouldn't skip beats here either according to your previous nc .
  3. 01:25:991 (1) - you don't need to nc this, though I see why, you did, though you should probably nc 01:29:553 (3) - for the same reason
  4. 01:37:991 (1) - this doesn't ned nc
Topic Starter
Spork Lover
bor

bor wrote:

u said m4m, I link my map here: https://osu.ppy.sh/s/574929

also good luck on BN test \o/ You too dude :D

General

  1. a couple things come up as hitsound delays -> drum-whistle3.wav, soft-hitclap2.wav, soft-hitwhistle.wav. The most important hitsound to fix would be soft-hitclap2.wav because it has about 5ms of delay before it does its effect. drum-hitwhistle doesn't matter because of the nature of the hitsound. and soft-hitwhistle was an invalid result. I'll take a quick look at these and edit this after
  2. You have a story board thing in the folder, but I see no sb in editor. also if you have sb enable widescreen support because fuck those black lines on the side of screen when there is sb, other wise don't worry about it but git that file outta hereee There's no SB file for me, you probably made one by accident

Scorched

  1. 00:06:866 - this section has the introduction of new sounds so technically its more intense than the previous. because of this its kind of strange making rhythm "less dense" by making sounds land on slider ends more often when those sounds were previously mapped to circles(clickable) At the same time though, the sounds in the beginning are more "distinct" than in the later section where I have to follow more things at onces. I think I'll add a few more sliders in the beginning tho to abide to the suggestion tho, since I don't mind doing that
  2. 00:11:366 (1,1,1,1) - couple of things, firstly you don't need to NC all of these since there is a logical progression to them and the SV changes aren't drastic. Another thing would be the distances they are at aren't decreasing enough to match the sv changes too well. I would try to end up decreasing them more so the SV is more noticable. I feel like it's fine in both aspects, since I do that to literally every SV in the song xd About the distance - yeah I could decrease the sv further and then make it more distinct, so I made the SV descend a little faster and adjust.[/color]
  3. 00:11:928 - this is where the decreased pitch actually starts with the "talk talk talk" lyric so its misleading that the sv changes start before this; also this is the highest pitch for synth. b
  4. 00:13:616 (3,4) - when you start using sliders. the 1/2 gaps you make with 2,3 are a bit less than the real distance because of slider leniency, so these 1/1 gaps end up not being very effective like when there are circles in the less intense part prior to this. also with stuff like 00:15:866 (1,2,3,4) - , you should really stick to a single 1/1 gap concept because the cursor pace becomes pretty erradic and rhythm gaps because less effective for the player. I didn't realize this mistake, I adjust 3,4 to be similar to the latter and the same for similar sections xd
  5. 00:15:116 (4,5) - when you are emphasizing synthesized sounds and drums its kind of weird to also map the vocals. this also kind of hurts your 1/1 gaps I don't really mind following both here honestly, I'm open to suggestions tho, since I donno how I would change it without leaving out vocals completely lol :p
  6. also I know hightec is cancer but ask him to stack mod this some stacks are a bit off plus its a funny meme. eks dee, hightec is cute
  7. 00:18:491 (1) - technically the reason this has the sv change makes me think you should also make 00:18:678 - clickable. Would force me to make it a kickslider which I don't want (since making it extended plays bad when you do SV's like this
  8. 00:18:866 (1,2) - indicates something like 00:21:116 (1,1) - should be stacked as well. ppretty sure I did this (https://osu.ppy.sh/ss/7779010 )
  9. 00:21:866 (1,2) - where did the 1/1 gap go. the focus switch on to vocals can make sense, but you need a better transition into it. though for 00:21:866 (1,2,1,2,3,4) - I would just suggest not making this vocal centric because nothing has been before this and there is synth to map to. it would also make something like 00:23:366 (1,2,1,2,1) - much more impactful imo. I did the opposite and made it completely vocal centric by changing the entire section's patterning
  10. 00:22:616 - you also don't incorporate spacing per pitch/volume emphasis before this enough for me to think you should keep it. completely fixed this with what I did earlier
  11. 00:30:303 (2,1) - the problem I have with this is that it breaks your rhythm and movement idea you set up with 00:27:116 (1,1,1) - . Also 00:32:366 (1,2,1) - you ignore the non melodic sound here as well so :eyes: Did some ctrl+G's to make the back n' forth movement more obvious (it nerfed the diff a little hihi)
  12. 00:33:678 - according to this section, every synth sound like this has been clickable. I don't see a reason enough to change that here.
  13. 00:33:866 (1,2,1,2,1,2,1,2,1) - this is kind of the same thing as I said before, the sv won't be as noticable if you don't make the spacing more drastic. It's pretty drastic here when you play it tbh, it's the biggest peak spacing wise in the song lol xd
  14. 00:50:647 (2,3) - I know you do this a lot so just going to say it once, I think its bad. reason being is I don't think the anti emphasis works on phrases like this where rhythm is a bit more be "open" (has a lot of pauses between sounds) and you make some really soft sounds way way way more intense (refer to 00:45:866 (1,2,3,4,5,6,1,2,3,4,5,6,1,2) - ) though I'm not against anti empahsis I just think its out of place here. Yeah it's all a subjective manner - I like this odd change in flow, so I don't really want to change it to something "normal", since this along with the insane is quite gimmicky already xd
  15. 01:09:116 (1,2) - this is some pretty big jump to a small 1/4 thing Yeah I'll probably end up reworking this a bit, I'll figure something out
  16. 01:35:366 (1,2,1,2,1,2,1) - this could very much be a pitch pattern; the very first note should exist in this pattern because its not the same sound. changed the pattern of the first slider, and made the NC'ing different (7,1,2,3,4,5 instead)
  17. 01:36:491 (1,1) - this is good usage of making the play feel the sv. thanks xd

    most of what I said is repeatable throughout so just saying the same thing twice is normally not helpful. Overall there are some visual polishing things you should do (even if they are a bit small) because the map looks a little bit messy and I'm anal about dumb stuff like this. very small this like 01:24:116 (1,2) - these aren't the exact same slider and 01:14:366 (1,1) - not being perfectly parallel is d.


Insane

  1. just going to say something in general because ya know. Its pretty similar to the highest diff on w/e. though every now and then you implement sv changes well Yeah it has some similarities, but some of the sections are vastly different, so I donno what to take from this xd

Ren

  1. 00:21:866 - you should probably insert a break here and then drag the second half to be green starting here 00:24:116 - (like this https://bor.s-ul.eu/xDoPyEuK&#41;
  2. 00:25:803 (3,4,5) - 01:13:803 (3,4,5) - 00:31:803 (3,4,5) - 01:19:803 (3,4,5) - this isn't mapped to the synth, sounds like its vocals to me. 00:26:366 (1,2) - this reinforces my opinion, but then 00:28:616 (3) - is not vocals? its very difficult to tell what you are trying to follow here, you should make it more clear.
    also hi cutie \o/

Normal

  1. 00:02:366 (3,4,5) - if you are going to make these 1/2 bridged, you should also have a note in places like 00:01:428 - 00:04:428 - good point
  2. 00:08:366 (4,5,6) - 00:11:366 (4,5,6) - skipping a beat. though if you want to map the beat to the slider bounce you should up tickrate to 2 and make the bounce a bit more noticable.
  3. 00:36:866 (1,2,1,2,3,4) - thing here is rhythm variance for same parts example is, you make a gap here 00:37:991 (1,2) - then map same thing 00:39:491 (4) - here. it flips for 00:37:616 (2) - and 00:39:116 (3) - as well. THEN 00:45:116 (3,4) - THIS U FUK reverted all rhythm
  4. 00:45:866 (1) - I don't think you shoud make this spinner, I think you should map this out. I disagree, since I did the same on the easy - the insane and extra have ~the same amount of breaks, so I wanna do the same for easy/normal
  5. 00:48:866 - this kiai was executed a bit better than one I pointed out. agreed, both should be equally good nao :^)
  6. 00:57:866 - it would make more sense if you mapped this until 01:00:866 - and ended the kiai 01:00:866 - and started break at end of kiai. dragged break out to the timestamp you mentioned, but didn't remove spinner due to the break thing I talked about :p
  7. 01:06:491 (1) - lol hi <3
  8. 01:24:866 (3) - it doens't make sense why you would not map the 3/4 rhythm on 01:26:366 - 01:27:866 - and 01:32:366 - since its the same instrument playing the rhythm I think I ate needles when I did this, fixed all sliders that allow for 3/4
  9. 01:33:866 (1) - this very much doesn't fit, at least the last one had some other sound over it that made sense with it. would be inconsistent to remove this one when I didn't remove the other - I also feel like it's fine :p

Easy

  1. 00:27:866 (1,2,3,4) - I know you want to avoid having a super boring map, but these skip sounds you didn't skip before :^) Donno what else I would do here lel
  2. 01:15:866 (1,2,3,4) - you shouldn't skip beats here either according to your previous nc . same lol
  3. 01:25:991 (1) - you don't need to nc this, though I see why, you did, though you should probably nc 01:29:553 (3) - for the same reason
  4. 01:37:991 (1) - this doesn't ned nc removed both
Thank you dude, will get right back to you!
feppydorce

Deppyforce wrote:

g
disable widescreen support

sc
looks cool
00:10:616 (3) - stack b
00:21:116 (1) - listen with slower playback and z sound ends on 1/4, i'd add circle instead of extend slider tho cuz looks cooler It's cuz the hitsound is pretty long i think (SFX op), and I also feel like doing 1/8 instead of single is kewler <3
00:48:866 (1) - the slider path at down-right kinda blocked the whole circle lomas try this instead maybe http://puu.sh/vdj9e/2d4f5d05b0.jpg did something else, same effect :3
01:36:491 (1) - nazi stack mom
01:54:866 - wanna add note here lol nah, I like that it's left out tbh xddd There used to be a 1/8 note, but it's eh
01:57:531 (2,1) - hesus pls do this instead http://puu.sh/vdjhO/a63ce70fcc.jpg but it's supposed to be uglyyyy
overall i think there are too many ignored sound in the song for a 'top diff which is supposed to be a extra but sr is too low for some reason' but ok i guess aaa CS5 is limiting aaa xd

in
00:11:366 (1,1,1,1,1) - try space the slider ends more evenly here aesthetics triggers me cool I'm not retarded I swear
00:34:991 (1,2) - can u make 4 of these 1/4 clickable I like the SV thing more xd
00:48:866 (1,1,1) - can u space this a bit differently from other notes before (dont stack it can cause confusion to lower players) try this instead https://osu.ppy.sh/ss/7767821 I don't think it's a problem, considering how hard the other overlaps in the kiai are already.
01:54:866 - dont make this a break so its constant with other diffs It's actually mistake that the others don't have one, so I made a break in all diffs.

okateck
u forgot to copy hitsounds loma
00:25:803 (3,4,5,1) - instrument kinda lacks emphasis cuz u map it to make it loks like its merged to a sam pattern with 00:25:803 (3) - (pls space it bigger)
00:31:803 (3,4,5,1) - sam
sam with other parts on 2nd half of song
cool <3
Yohanes

Yohanes wrote:

Hello! sorry for the delay No worries <3 :D

Easy
- 00:00:866 (1,2,3,1,2) - I don't think this kind of rhythm is optimal for this section. I know that it's easy diff and you want to make it simple but you skip the beat that is equally as strong as the beat that you map. I would recommend it into something like this. It is easier to follow, more consistent, and cover all the necessary beats http://puu.sh/vdjUx/40ee232683.jpg Thing is tho, that on 00:10:428 - there's a beat that imo is a little stronger than the white tick just before, so if I did pure long sliders, the actual strong note on the reverse would be obsolete
- 00:14:366 (3,4) - I'm not sure that 2 circle is the best rhythm at sections like this. As you may have notice, there're very loud drum at the 1/2s. I personally find that "stepping over" those 1/2 with 2 circle on the white tick will give player some sort of impression like "the heck that I just click? isn't the drum is in the wrong place?" or something like that. This can be easily avoided by changing 00:14:366 (3,4) - into a slider. Idk, maybe that's just me but I think I'll mention it here 2 circles are easier than doing pure sliders, since a guideline suggests that pure sliders can confuse new players due to actually following the sliders.
- 01:06:491 (1) - you better of delete this note. It feels out of place to be honest. But if you want to keep it, you have to map at least from 01:04:991 - to give player better context of what you're trying to follow mapped more stuff on this and normal
- 01:37:991 (1,2) - switch this rhythm, you have to make the downbeat clickable as it kind of a "reset point" to the rhythm I'm confused, since the strong point is on the red tick, not the white :thinking:
- 01:40:991 (3,4) - same here. Do cange them if you change the first one that I mentioned before. try http://puu.sh/vdkeD/09899a66dd.jpg same
- 01:43:991 (3,4) - and so on, you can find them yourself :D xd
- 01:57:288 (1,2,3) - This timing is very very tricky for player, even for the higher ranked player this could be very unexpected. I highly suggest you to left this section unmapped, and end the map on 01:54:491 - the slider shapes should honestly be enough to determine this imo xd

Normal
- 00:01:428 - & 00:04:428 - you can add circle here if you want to make it more intuitive rhythmically yup
- 00:08:366 (4,5,6,7) - & 00:11:366 (4,5,6,7) - try this rhythm? it captures the music better imo http://puu.sh/vdktI/878826e456.jpg If I did that, it would be just as intense as the part after in the map (refer to stuff like 00:14:366 (4,5,6) - ), while the song changing quite a bit. because of that, I have to undermap a bit here.
- 00:24:866 (1,2) - you can make things looking more interesting by making this a triangle instead http://puu.sh/vdkyF/a0269630af.jpg I prefer the overlap honestly, since I do it consistently
- 00:30:116 (6,7) - & 01:18:116 (6,7) - change to 3/4 reverse slider instead. Your second slider doesn't necessarily give emphasis on anything They both follow something else (I do the same on insane/extra)
- 01:29:553 (1,2) - I'm not really sure why, but this feels much better if you change it into 1/2 reverse. I prefer emphasis on the white tick, while I do understand what you mean here
- 01:57:288 (1,2,3,1,2) - your rhythm here are much more intuitive compared to your Easy diff agreed, but it'd still be odd to leave the easy diff unmapped there xd
Pattern could be made cleaner & more interesting, but other than that its fine Hopefully it has been done from the other mods as well (;

Ren
- 01:28:991 (3,4,1,2) - This really caught me by surprise. Probably make them like this to make it more consistent with other pattern / rhythm http://puu.sh/vdkVW/b02d78ab94.jpg
Solid diff otherwise, I like it! But the diff spread from Normal to hard worries me as Hard have quite a lot of triplets

Insane
- 00:15:866 (1) - This notes placed too far from the previous object imo http://puu.sh/vdmGv/a47c0824a7.jpg didn't even realize I could do that, fixed
- 00:24:491 (1) - ctrl+g plays better imo wouldn't work well with 2,3
- 00:30:116 (1,2,3,4) - & 01:18:116 (1,2,3,4) - You could've follow the 3/4 melodies instead, to make this section stand out more http://puu.sh/vdmjs/2b69ea7464.jpg not what I want to follow, the high pitched stuff is very distinct
- 00:41:366 (1) -, 00:44:366 (1) -, 00:50:366 (1) -, and so on. You can put reverse on those slider instead to avoid polarity problem would be kinda meh to reverse everything - I only do reverse on the first one at 00:36:866 (1) - , since it introduces the 3/4 rhythms
- 00:45:678 (4,5,1,2) - arrange them like this to make the flow better perhaps http://puu.sh/vdmoD/7624e01cd0.jpg good idea, fixed :3
- 00:48:397 - perfect place to place triplet http://puu.sh/vdmru/f389957f98.jpg
- 00:54:303 (2,3) - same, you can put triplet here wouldn't make the melody distinct enough imo
actually, the same thing keeps repeating :| hmm :oo

Scorched
- 00:12:866 (1,2,3,4) - and any other similar place Would be better if you space the 1/1 further away Changed this from a different mod :3
- 00:30:116 (1,2,1,2) - To be honest I don't really like this because you cover the strong sound with the 2nd slider's tail Like in the insane/normal, the melody is super distinct here, which is why it's emphasized like this
- 00:48:116 (4) - shorten the reverse and add circle on the red tick? This will give bouncy movement on this section http://puu.sh/vdoaH/0a82c050cf.jpg would be pretty deceiving like that, since 2 reverses with the same visual length, but less reverses is iffy to get by imo
- 00:49:897 - add circle here to make it consistent with 00:50:272 (2) - ? You can put the ricle on 00:49:991 (1) - head btw fixed :3

Aaaa, this song is stuck on my brain noww. I can't get it outttt! Yeah it's pretty dank, shawn makes some nice stuff :D
Hope this helps a bit, Good luck! Thanks :D
:)

Lami

Lami wrote:

hi, I came here from m4m.

[General]

You can consider to add some tags. For example, (Genres: Electronic, Music, Dance), GDer's nickname, etc. did something
Make sure end point on your own diff. ok
01:48:866 - well, i don't think this section is enough to have high atmosphere for kiai. this section is so clam.

[Easy]

01:25:991 (1) - remove nc did <3

[Ren's Hard]

01:43:803 (5,6) - why suddenly jump here?

[Insane]

00:22:991 (1,1) - weird overlap imo. changed slightly
00:51:303 (2,3) - they aren't consistent straight flow or placement changed (1) so it makes a triangle
01:24:866 (1,2) - ^ This one is fine imo :D
00:54:491 (3,1) - this anti-jump is too small, if it consider kiai time. moved entirely
music don't enough weak, also this DS is so smaller than anti-jump in non-kiai
00:57:866 (1,2,1,2) - you should be make sure your NC policy, with highest diff. if you don't have good reason for that. changed NC'ing on top diff, nice catch buddy!
01:08:741 (2) - almost note just expressed simple circle, but this note only slider with mute tail.
i don't think this beat is enough long beat for expressing slider with mute.
01:21:116 (1,1) - this high DS really make feel difference with 00:33:116 (3,1) - hmm, I don't think it's a problem here
01:54:678 - make sure this break with other diffs. added break on all other diffs

[Scorched]

00:10:241 (2,3) - nazi, but it's noticable un-stack. fixed
00:12:678 - don't you think express this beat? this is pretty different beat with others. I don't mind it - I feel like i'd have to do descending slider tap spacing instead if I did that xd
00:21:116 (1) - highly would be better, if use repeat slider. since this sound didnt finish at 00:21:162 - fixed with a different mod as well :D
00:21:866 (1,2) - Music just became to bulid down here.(i think it's pretty weakness part). tho, sv x1.25 is inappropriate, imo. agreed, made SV lower on them
also, for reference, this section's normal sv is x1.0. it make contrast with x1.25, too. yup :D
00:48:678 - this beat should be mapped, since already mapped detaily drum at 00:47:741 (3,4) - . added two kicksliders
01:05:741 (2,3) - can be consider to avoid overlap, since seems like that there is no special reason. I prefer the sudden stop in this section 'cause it shows that the section after is pretty heavy on other stuff later

gl You too! :D

-Vanilla

-Vanilla wrote:

yo m4m (I'm suck at normal and easy mods so I'll try my best on hard- extra to catch more

General : Even though this is allowed, the map would look more dynamic with more than 2 combo colors, or perhaps combo colors seperating the kiai to normal playtime, just a personal preference. I talked with Yahuri about this earlier, I'm probably gonna colorhax stuff before I ask BN's, happy to hear that other people feel the same way about it

Scorched:
00:07:616 (3,4) - compared to 00:08:553 (2,3) - , these buzz sliders have a noticable visual difference on the way they're stacked (at least when i played i noticed it) and it turns out their distance is different, also its different with 00:10:241 (2,3,4), (that last one has a major difference. changed stuff slightly

00:10:241 (2,3,4) - careful with these stacks I think like 4 people mentioned that specific stack LOL

00:38:366 (1,2,3) - personally this played fine but I believe the spacing should be higher from 2 to 3. If this is a kiai section the intensity should be a bit higher than the rest of the map I'm mixed, 'cause the song doesn't really portray the same vibe, while at the same time, the song doesn't really change intensity that much (I just add kiai's since it fits the fact that it's a chorus)

00:39:116 (1,2,3) - your jumps here are also much less intense than even the jumps in the beginning of the map 00:14:366 (1) -

00:48:491 (1,1,2,3) - idk why i cant hit the 2 on time at all, I'm expecting it to land on the white tick but clearly the music says otherwise, my modification to it would to NC all of these, like you have it in the insane diff. agreed

01:26:366 (1,2,3) - careful stacking things like this, where the 1-2 is separated by 1/4, and the 2-3 is separated by 1/2. It plays fine and reads fine to me but the way you stacked objects in the rest of the map justifies what you did here, so this is just an option It's intentional to make it reading based (It's the same concept as when I do anti-jumps on 00:44:647 (2,3) - for example

also the last kiais of the map are also super not intense, this is only 5* but without ur slider jumps its only 4.8* so perhaps tune the kiais up so they make the map 4.9* at least because it feels odd to play one intensity the entire map I'll consider it :3

Insane:
00:05:366 (1) - this is the only 1/2 slider that has a sharp angle to it instead of curved in the entire opening part soft curve nao :3

00:48:866 (1,1,1) - in your extra diff, these aren't all NC'ed. This was easier to read as a different rhythm this time around compared to your extra diff, so perhaps NC the extra jumps? I changed stuff on the scorched

01:36:304 (2,1) - lower the spacing in between these two like you have it on this SV change : 00:22:991 (1,1) - Just so it might read better. NC should be enough xd

01:47:647 (2,3,4) - some of your blankets are visually inconsistent, compared to 01:45:866 (1,2) - . There are a few more of these inconsistencies in the map I'll try to find them, fixed this one.

01:59:239 (1,2) - change the way this stacks because the rhythm is pretty unclear going into this as 01:58:751 (4,1) - these are stacked the same but only 1/2 apart it's intentional though, and when you can play insanes and get to this part, you probably did the overlap stuff pretty well too earlier :3
Ren's Hard:
00:09:116 (3,4) - these would look and sound better if they were just circles, or if you made them into 1/2 sliders

01:08:178 (3,2) - stacked kinda off

01:43:616 (3,4,5,6) - your entire kiai consists of consistent spacing, so move the triplet to 137,102 ?

I can't really say much about this diff, it's really clean and plays nice so gj :)

Thanks everyone! :)
N0thingSpecial
i'm a gay boi
22:53 N0thingSpecial: bruh mind if I do irc?
22:54 Spork Lover: feel free :3
22:54 Spork Lover: will wait with copying hitsounds then
22:54 Spork Lover: xD
22:54 Spork Lover: 2 mins tho
22:54 Spork Lover: i need food really bad
22:54 N0thingSpecial: ok then get food lol
22:55 N0thingSpecial: I just started looking it would take 30 minutes for me to mod it
22:55 Spork Lover: yeah regarding aesthetics people nitpick quite a bit
22:55 Spork Lover: xd
22:55 Spork Lover: and when they don't, it's about how the aesthetics disregard flow
22:55 Spork Lover: lol
22:56 Spork Lover: x]
22:56 Spork Lover: anyway brb
22:57 N0thingSpecial: lol I disregard flow anyways so i will just be me nitpicking
22:58 Spork Lover: sweet
22:58 Spork Lover: i'm ready
23:02 N0thingSpecial: 00:08:553 (2) - this is unsual simply cause most of your structuring has been tilted and this is perfectly straight in the same section of music
23:03 N0thingSpecial: 00:23:741 (1) - personally not quite sure what pattern you're going for here
23:03 Spork Lover: tilted 5 degrees and moved sliiightly to the right
23:03 Spork Lover: https://osu.ppy.sh/ss/7780742
23:03 Spork Lover: me neither tbh
23:03 Spork Lover: any ideas?
23:04 N0thingSpecial: [http://osu.ppy.sh/ss/7780746 this]
23:04 N0thingSpecial: flows well aesthetically to the next section
23:05 Spork Lover: hmm
23:05 Spork Lover: I feel like the bottom two ones are a little close
23:05 Spork Lover: i tried..
23:05 Spork Lover: https://osu.ppy.sh/ss/7780753 this stuff
23:05 Spork Lover: where they are basically parallel
23:05 N0thingSpecial: HanzeR wannabe you disgust me
23:05 Spork Lover: LOL
23:05 Spork Lover: when I think of HanzeR i think of 2-note stream jumps
23:05 Spork Lover: xd
23:06 N0thingSpecial: [https://osu.ppy.sh/ss/7780774 or this]
23:07 N0thingSpecial: basically copy the idea of you point the slider to the next one
23:07 Spork Lover: yeah that works too
23:08 N0thingSpecial: [https://osu.ppy.sh/ss/7780754 flow suggestion]
23:08 N0thingSpecial: for
23:08 N0thingSpecial: 00:30:116 (1,2,1,2) -
23:08 Spork Lover: i dislike linear flow (even when there's slider leniency involved) on highly spacing sections
23:08 N0thingSpecial: personally the jump need to be some what different from your back and forth slider spam
23:08 Spork Lover: )
23:09 Spork Lover: at least when I map it myself xd
23:09 N0thingSpecial: idk your choice
23:09 Spork Lover: I'll probably do something with the shapes instead
23:09 N0thingSpecial: the shape is fine
23:10 N0thingSpecial: imo
23:10 Spork Lover: hmmm
23:11 N0thingSpecial: I think it needs to stand out besides having higher SV
23:11 Spork Lover: yeah
23:11 N0thingSpecial: welp moving on it's not a big deal
23:12 N0thingSpecial: 00:34:053 (2,2,2,2) - I am absolutely triggered
23:12 Spork Lover: tilted stuff differently, didn't see that LOL
23:13 Spork Lover: ok fix
23:14 N0thingSpecial: 00:35:366 (1,2,3,4,1) - I would personally stack these
23:15 N0thingSpecial: cause aesthetically it feels so disconnected with 00:34:241 (1,2,1,2,1,2) -
23:15 Spork Lover: 00:34:241 (1,1,2) - these stack on each other xd
23:15 Spork Lover: but it plays kinda eh
23:16 Spork Lover: so i'll probably do something else
23:16 N0thingSpecial: like the music is building up towards something, in my mind the build up would at least some what fit in the last pattern
23:16 N0thingSpecial: that stack is a bit of a stretch lol
23:17 Spork Lover: yeah probably
23:17 Spork Lover: I'll figure something out
23:18 Spork Lover: i'll probably end up doing something closer to 01:23:366 (1,2,3,4) -
23:18 Spork Lover: xd
23:20 N0thingSpecial: hmmmmmmmmm
23:23 N0thingSpecial: ok
23:24 N0thingSpecial: welp aesthetically it's consistent in the kiai section
23:24 N0thingSpecial: not a big fan overall can't really give advice to seomthing that you probably already developed
23:25 N0thingSpecial: 00:55:991 (1,1) - this felt like you ran out of ideas for slider art and just slap this in
23:25 Spork Lover: I'm always open to suggestions even if I deny them, since it gives insight
23:25 Spork Lover: agreed
23:26 Spork Lover: it looks trash
23:26 Spork Lover: xd
23:26 Spork Lover: i'll probably just do curved again
23:27 N0thingSpecial: ok what I meant is that there's structure in your aesthetics but it's sometimes it's too simplistic for what the song has to offer
23:28 N0thingSpecial: it's sometimes it's good english yes i have the bestest english
23:28 Spork Lover: my engrish ish gut
23:29 N0thingSpecial: like 00:37:616 (2,3,1) - this is a triangle 00:37:991 (1,2,1) - this is parallel and 00:38:366 (1,2,3) - these three align
23:29 N0thingSpecial: but they felt like three seperate ideas forcefully glue together
23:29 Spork Lover: ah I get ya
23:29 Spork Lover: yeah that's just how I map I guess xd
23:29 Spork Lover: I don't really follow too much on the slider shapes as such
23:30 Spork Lover: and patterning
23:30 Spork Lover: it's more about the consistency or those patterns
23:30 Spork Lover: 'cause I don't really feel that people think about it much when playing
23:30 Spork Lover: i see what you mean tho
23:30 N0thingSpecial: that's just me having different opinions then
23:31 Spork Lover: yeah probs :D
23:31 N0thingSpecial: 01:04:991 (1,2) - oh god why
23:32 Spork Lover: stacking on the kickslider and moving the longer one xd
23:33 Spork Lover: not really noticeable in-game tho
23:33 Spork Lover: lol
23:34 N0thingSpecial: 01:06:116 (3,4,1) -
23:35 N0thingSpecial: I would like to see you experiment with more patterns that stack sliders like [https://osu.ppy.sh/ss/7781041 this]
23:35 N0thingSpecial: which you've done
23:35 N0thingSpecial: cause think about it it's basically a calm version of 00:24:866 - section of the song
23:37 N0thingSpecial: 01:12:116 (1) - nitpick and personal preference
23:37 N0thingSpecial: make it less fat
23:37 N0thingSpecial: so that the slider doesn't overlap with 01:12:866 (1) - slider end
23:37 Spork Lover: it now has anorexia
23:38 Spork Lover: aight yeah there we go
23:38 Spork Lover: 01:12:116 (1,1) - they are also parallel now
23:39 Spork Lover: 'cause it was a little off before I think
23:39 N0thingSpecial: 01:31:991 (1,1) - these are not perfect btw
23:39 Spork Lover: fixed
23:39 N0thingSpecial: 01:21:678 (1,1,2,1,2,1,2) - why fan-ing pattern tbh
23:40 Spork Lover: i don't mind it xd
23:40 Spork Lover: i like how it flows into the stream
23:42 N0thingSpecial: I think my problem with it is that how it feel unorganized with how it fans out
23:43 N0thingSpecial: if the slider itself doesn't have any relationship in terms of angles that just force a mirror pattern like [https://osu.ppy.sh/ss/7781125 this]
23:44 N0thingSpecial: 01:57:531 (2,1,2) - wutface is this 2008?
23:45 Spork Lover: tried something
23:45 Spork Lover: also yes
23:45 Spork Lover: ugly sliders op
23:45 Spork Lover: :3
23:46 N0thingSpecial: personally not a fan with how these sliders overlap just very little but with the slider head and slider end
23:46 N0thingSpecial: [https://osu.ppy.sh/ss/7781149 use the universal ugly slider]
23:47 Spork Lover: just to give you an idea
23:47 Spork Lover: https://osu.ppy.sh/ss/7781162 this is the normal
23:47 Spork Lover: in that part
23:47 Spork Lover: lol
23:48 N0thingSpecial: ew A I L E N ptsd
23:48 Spork Lover: it's funny 'cause
23:48 Spork Lover: no modders so far have had problems with it
23:48 Spork Lover: xd
23:48 N0thingSpecial: it just screams 2008 looking at it of course I would have problems with it
23:49 Spork Lover: that's the point tho x]
23:49 Spork Lover: the song is a little more distorted
23:49 Spork Lover: so my take on it is something like that
23:49 N0thingSpecial: welp personal preference
23:49 N0thingSpecial: aesthetics
23:49 N0thingSpecial: subjectivity
23:49 N0thingSpecial: ye
23:50 Spork Lover: zz xd
23:50 Spork Lover: aesthetics are rood
23:51 N0thingSpecial: welp thats it
23:52 Spork Lover: aighty :3
23:53 Spork Lover: Thanks dude ^^ just poke me if you need an opinion on something later :o
23:53 Spork Lover: and post for KD xd
23:53 Spork Lover: i changed the fan thing quite a bit
23:54 Spork Lover: https://osu.ppy.sh/ss/7781222
DeRandom Otaku

-Vanilla wrote:

yo m4m (I'm suck at normal and easy mods so I'll try my best on hard- extra to catch more

Ren's hard
00:09:116 (3,4) - these would look and sound better if they were just circles, or if you made them into 1/2 sliders circles would be too hard and 1/2 sounds weird to me

01:08:178 (3,2) - stacked kinda off a

01:43:616 (3,4,5,6) - your entire kiai consists of consistent spacing, so move the triplet to 137,102 ? d nope , extra spacing to emphasize cymbal and bassline

I can't really say much about this diff, it's really clean and plays nice so gj :) ty w

bor wrote:

u said m4m, I link my map here: https://osu.ppy.sh/s/574929

also good luck on BN test \o/

Ren

  1. 00:21:866 - you should probably insert a break here and then drag the second half to be green starting here 00:24:116 - (like this https://bor.s-ul.eu/xDoPyEuK&#41; cool
  2. 00:25:803 (3,4,5) - 01:13:803 (3,4,5) - 00:31:803 (3,4,5) - 01:19:803 (3,4,5) - this isn't mapped to the synth, sounds like its vocals to me. 00:26:366 (1,2) - this reinforces my opinion, but then 00:28:616 (3) - is not vocals? its very difficult to tell what you are trying to follow here, you should make it more clear. i could do two 1/2 sliders in a row instead of 00:25:241 (2,3) - but that would be kinda ehh thats why there are 3 circles
    also hi cutie \o/ d
Thanks w
http://puu.sh/veCJe/b6c4681971.txt
Hollow Delta
From your queue doing m4m

Easy
00:06:116 (3) - I suggest making this a straight slider to contrast the different sound.

Hard
00:09:116 (3,4) - I'd make these regular hitcircles as you rarely use kick sliders, so these might cause problems.
00:14:366 (1,2) - I feel the slider should come first. It fits the rhythm better.

Insane
01:09:116 (1,2) - Why don't these line up? It would look nicer.
01:10:616 (4) - Also imperfect overlap.

Burnt
00:36:116 (1,2) - I suggest using 2 circles / kick sliders here as it's mapped to the lyrics, so each one has priority.
00:36:866 (1,2,3) - Overall I don't like the way this looks because the slider is crooked from the direction of the next note.
00:38:647 (2,3) - The music doesn't stop here, so these anti jumps are not supported.
01:27:116 (3,4) - This overlap makes no sense. There's more strength on 4 to where switching the 2 would add proper emphasis.
Overall with this diff I don't agree with the structure choice because it seems so miss aligned. Curved sliders don't aim directly at oncoming notes, and at times the patterns are rigid, which don't fit the hyper and bubbly feel of the music, if that makes sense.
DeRandom Otaku

Bubblun wrote:

From your queue doing m4m

Hard
00:09:116 (3,4) - I'd make these regular hitcircles as you rarely use kick sliders, so these might cause problems. not really what i want to do because that would be too hard to hit in this calm section
00:14:366 (1,2) - I feel the slider should come first. It fits the rhythm better. Nope the circle before slider sounds better to me so gonna keep
ty for checking
Topic Starter
Spork Lover

Bubblun wrote:

From your queue doing m4m

Easy
00:06:116 (3) - I suggest making this a straight slider to contrast the different sound. made the two 1/1's sharp angles instead for the same effect.

Insane
01:09:116 (1,2) - Why don't these line up? It would look nicer. probably didn't do what you said exactly, but it looks nicer now.
01:10:616 (4) - Also imperfect overlap. fix ~

Burnt
00:36:116 (1,2) - I suggest using 2 circles / kick sliders here as it's mapped to the lyrics, so each one has priority. good point fixed
00:36:866 (1,2,3) - Overall I don't like the way this looks because the slider is crooked from the direction of the next note. I don't really mind it too much tbh xd
00:38:647 (2,3) - The music doesn't stop here, so these anti jumps are not supported. Main focus is the melody, and the map is pretty gimmicky overall in all sections xd It's just a mapping style choise really.
01:27:116 (3,4) - This overlap makes no sense. There's more strength on 4 to where switching the 2 would add proper emphasis. This is the same kind of thing with 38:6 with me just preferring the pattern to be this way due to the melody being solely followed, rather than following everything in the song, even if I know where you're getting at.

Overall with this diff I don't agree with the structure choice because it seems so miss aligned. Curved sliders don't aim directly at oncoming notes, and at times the patterns are rigid, which don't fit the hyper and bubbly feel of the music, if that makes sense. Due to the CS, I didn't want to go full ham on the spacing and stuff, since it'd create a pretty awkward diff overall (and wouldn't fit the stat progression and spread). regarding slider shapes they are mainly for visual aspects rather than signifying intensity :3
Thanks a lot buddy ^^
Karen
can you remove whistles on slider bodies

Scorched
00:09:116 (4,5) - why ignore the sounds on blue ticks
00:34:991 (1,2) - should be different from 00:34:241 (1,2,1,2) - imo, a steam would be better here
00:47:741 (3,1) - make it easier or end the slider 00:48:022 - here instead
01:05:741 (2,3) - ugly overlap, so why no overlap for 01:06:116 (3,4,1) - this?
01:48:209 - why not map this : (
01:51:772 - ^
map is well structured but it's mapped in a wrong way in my opinion, this song has a lot of potential but this map doesn't even express any. And stackings are really overused, lack of aesthetics

Insane
00:27:116 (3) - why do you like using this shape wtf it plays bad af
00:30:116 (1,2,3,4) - not recommend to follow vocals here
01:18:116 (1,2,3,4) - ^
same opinions as the top diff

Ren's Hard
ar8.1 suc
00:00:866 (1,1) - 00:06:866 (1,2,1) - remove these slider body hitsounds, there are many more to fix i won't list them
00:25:803 (3) - delete this? sounds not really necessary
00:31:803 (3) - ^ if you fix this then fix the next part for consistency

rest diffs are fine
gl
Topic Starter
Spork Lover
Will respond a little later - I'll remove all the sliderbody sounds, I had already removed a lot, but seemed to have missed some lul xd
Vivyanne
this map is way better man :/

this version of the song even sucks way more, where's the challenge in this? I sightread SS'd this and what are all those other easier diffs? they have to be the most boring things I've ever seen

delet.this




if not obv enough this is a meme
Topic Starter
Spork Lover

HighTec wrote:

this map is way better man :/

this version of the song even sucks way more, where's the challenge in this? I sightread SS'd this and what are all those other easier diffs? they have to be the most boring things I've ever seen

delet.this
you can be a delet :^)
C00L
Topic Starter
Spork Lover

C00L wrote:

LOL WTF WHAT IS THIS
C00L
i cant believe you dude...


I thought you were nice to critism...
Enitoni
become delet
Stefan
You may stop now.
Topic Starter
Spork Lover

Karen wrote:

can you remove whistles on slider bodies Thought i had removed all of them o.o, i'll check again

Scorched
00:09:116 (4,5) - why ignore the sounds on blue ticks I'm a little confused, 'cause I don't really hear anything important here
00:34:991 (1,2) - should be different from 00:34:241 (1,2,1,2) - imo, a steam would be better here I don't feel like making the peak the exact same way as the next one (I also find the 2nd part to sound a little different)
00:47:741 (3,1) - make it easier or end the slider 00:48:022 - here instead made it 1/4 shorter
01:05:741 (2,3) - ugly overlap, so why no overlap for 01:06:116 (3,4,1) - this? I think i'll un-do the overlap
01:48:209 - why not map this : ( true actually, I'll do something with this
01:51:772 - ^ same
map is well structured but it's mapped in a wrong way in my opinion, this song has a lot of potential but this map doesn't even express any. And stackings are really overused, lack of aesthetics
Alright, I might as well get the expression stuff out of the way first, since I've received somewhat similar comments about the map before in other mods - My first intension when I started this set was not to make a hugely exaggerated map, since I wanted to make a stat-centered mapset. If the set had been a CS4 diff for the top diff, I would've probably been more inclined to use more kicksliders etc, but I don't feel like the song supports it as well with CS5 :)
- Secondly, I've also seen that people post that the song is quite energetic, but I honestly don't feel that way about the song. I find the chorus especially to be a lot less energetic than the verse is since there's vocals involved in the verse (which is why the sliders are pretty largely spaced there).
- Thirdly, I preferred fairly repetitive movements more than doing variation since that wouldn't reflect the fact that the song is, indeed, the same all the way through. Instead I wanted to make slider shapes slightly different throughout the chorus for example to give a little variation, but I don't wanna change flow "just" to change it. :) I hope that makes sense :)
- About the stacking - that's just a thing that I like to do a lot, and I find that to work well with the gimmicks throughout ^^


Insane
00:27:116 (3) - why do you like using this shape wtf it plays bad af I quite like using this shape - it makes slider leniency really easy to follow throughout the path, and in some situations it adds to the rotational flow (in that specific case it could've been literally anything tbh lol)
00:30:116 (1,2,3,4) - not recommend to follow vocals here There's a fairly obvious distinct sound here on all four notes, which was the main focus when I made these (it's the main reason these jumps (on extra it's kicks) are insanely spaced out on the top diff) (I actually didn't realize the vocal was following it too, 'cause the sound was louder than the vocals almost lol)
01:18:116 (1,2,3,4) - ^
same opinions as the top diff I find the aesthetics to be pretty well executed here to be honest with you lol

Ren's Hard
ar8.1 suc Stat progression is supposed to be like this, but I can talk to ren about it if need be xd

rest diffs are fine
gl Thanks a lot :)
Kaitjuh
M4M o/

Scorched

  1. 00:25:991 (1,2) - the flow here seems a bit awkward, consider swapping the sliders to preserve the circular flow (would have to rearrage the next part), or maybe having the sliders contrast a bit more by making them flow perpendicular to the other sliders like this (kind of a rough example)
  2. 00:28:991 (1,2,1) - was the decrease in spacing here intentional? they kinda seem like they should be as emphasized as 00:25:991 (1,2,1) - .
  3. 01:16:991 (1,2,1) - same^
  4. 00:32:366 (1) - maybe map a circle-circle-slider instead bc of the sound in the background+hihats? xd example
  5. 00:33:678 (3) - this stack is pretty hard to read and feels pretty sudden since you've avoided stacking (clickable) objects the entire section.
  6. 00:34:991 (1,2) - Consider making this a stream instead bc of the equal 1/4 beats?
  7. 01:22:991 (1,2,3,4,1) - ^it seems you actually did that here xd
  8. 00:38:741 - maybe it'll make the kiai a bit more interesting if you mapped beats like this, since the kiai feel a lot less intense than the non-kiai section before it. that's mostly also bc of the song tho.
  9. 00:48:866 (1,1,1) - the sounds here are pretty loud, so consider increasing the spacing here to make the contrast clearer?
  10. 00:58:428 - imo these should be clickable, since that would increase the intensity of the part as supported by the music.
  11. 01:09:866 (1,2,3,4,1,2,1) - the music gets pretty intense here with lots of mappable sounds, imo this part should for this reason also become more dense with kicksliders maybe and higher sv, instead of lower sv and very few mapped beats, because it seems like it goes against the music atm.
  12. 01:18:491 (1,2) - these work a lot better swapped imo.
  13. 01:33:116 (3) - the beat seems too significant to not incorporate any movement, consider placing this somewhere else?
  14. 01:48:116 (1) - maybe a triple here?
  15. 01:51:772 - ^
  16. 01:54:491 (1) - make this end on 01:54:866 - ?

Ren's Hard

  1. 00:21:959 - insert a break here?
  2. 01:06:116 (2) - maybe divide these into two repeats
  3. I cant really find anything so I have only this lol
map: https://osu.ppy.sh/s/614235

Good Luck o/
Topic Starter
Spork Lover

Kaitjuh wrote:

M4M o/

Scorched

  1. 00:25:991 (1,2) - the flow here seems a bit awkward, consider swapping the sliders to preserve the circular flow (would have to rearrage the next part), or maybe having the sliders contrast a bit more by making them flow perpendicular to the other sliders like this (kind of a rough example) completely agree, donno why it's like this, fixed to something more back n' forth
  2. 00:28:991 (1,2,1) - was the decrease in spacing here intentional? they kinda seem like they should be as emphasized as 00:25:991 (1,2,1) - . did some stuff
  3. 01:16:991 (1,2,1) - same^ I don't find this to be as bad because of the flow here
  4. 00:32:366 (1) - maybe map a circle-circle-slider instead bc of the sound in the background+hihats? xd example that wouldn't follow the slider-only thing I do in the verse part :o, and it's pretty intuitive with that rhythm already imo
  5. 00:33:678 (3) - this stack is pretty hard to read and feels pretty sudden since you've avoided stacking (clickable) objects the entire section.
  6. 00:34:991 (1,2) - Consider making this a stream instead bc of the equal 1/4 beats? refer to thing below - both things work anyway imo
  7. 01:22:991 (1,2,3,4,1) - ^it seems you actually did that here xd This part is different from the first one in the song xd, which is way the previous suggestion isn't a stream.
  8. 00:38:741 - maybe it'll make the kiai a bit more interesting if you mapped beats like this, since the kiai feel a lot less intense than the non-kiai section before it. that's mostly also bc of the song tho. if I did that it would not be reading based (filler rhythm not used), and the melody is so clear and strong compared to rest of the song, which almost tones down, that the melody was my main focus when mapping the chorus xd
  9. 00:48:866 (1,1,1) - the sounds here are pretty loud, so consider increasing the spacing here to make the contrast clearer? Sure, I made the kickslider to note thing a 1/2 slider though to make it easier to transition back to the chorus.
  10. 00:58:428 - imo these should be clickable, since that would increase the intensity of the part as supported by the music. good point, made it more intense here
  11. 01:09:866 (1,2,3,4,1,2,1) - the music gets pretty intense here with lots of mappable sounds, imo this part should for this reason also become more dense with kicksliders maybe and higher sv, instead of lower sv and very few mapped beats, because it seems like it goes against the music atm.
  12. 01:18:491 (1,2) - these work a lot better swapped imo. Makes the white tick spacing lower than it should (a thing you mentioned as a problem in 2 other spots, which I fixed, which probably makes this work better)
  13. 01:33:116 (3) - the beat seems too significant to not incorporate any movement, consider placing this somewhere else? Gonna probably rework this kiai, since I changed 00:57:866 (1) - and beyond
  14. 01:48:116 (1) - maybe a triple here? Doesn't feel right imo, might do a kickslider later
  15. 01:51:772 - ^ kickslider
  16. 01:54:491 (1) - make this end on 01:54:866 - ? Considered this earlier and didn't find it to fit without being clickable, making the blue-tick the better choise for me

Ren's Hard

  1. 00:21:959 - insert a break here?
  2. 01:06:116 (2) - maybe divide these into two repeats
  3. I cant really find anything so I have only this lol
map: https://osu.ppy.sh/s/614235

Good Luck o/ Thanks! I'll consider the stuff for the insane too that you PM'ed about xd
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