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Croove - Minus 2 [OsuMania]

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Topic Starter
MEGAtive

Protastic101 wrote:

[EZ]01:22:291 (82291|0) - replace with clap Added the clap instead. I can hear the hat sounds here.

01:38:533 - Missing drum-hitwhistle in the SB samples
01:38:819 - ^ Actually I don't think the other diffs are using hitwhistle....
Others are applied
Protastic101
rip dell for qual
DustMoon
gogogo :)
Shima Rin
[General]
  1. 01:15:985 - Add C in all diff.
[EG's EZ]
  1. 01:14:647 - 01:15:030 - 01:15:794 - Miss C
  2. 01:16:558 - Should put drum-hitfinish to storyboard and add W|C on the note?
  3. 01:16:845 - Should put drum-hitfinish to storyboard and add C on the note?
  4. 01:23:628 - Miss C
  5. 01:37:386 - 01:37:768 - 01:38:151 - Add drum-hitfinish in the storyboard.
[NM]
  1. 00:13:310 - soft-hitwhistle should be changed to W because in other diffs you are just using W here.
  2. 00:37:768 - to 00:48:469 - Questionable gap with HD. Current patterns are just so easy, nearly the same as EZ, which creates a huge gap with HD. I would suggest you change your focus in this part from 1/1 drums to the melodies so it will be something like: http://osu.ppy.sh/ss/11120874 Be sure to correct the hitsounds if you fix them too!
  3. 01:12:928 - to 01:14:456 - Also big gap with HD. Maybe you can try 1/2 stairs instead?
  4. 01:14:647 - 01:15:030 - 01:15:794 - 01:16:558 - 01:17:323 -01:17:705 - 01:18:087 - 01:18:469 - 01:19:616 - 01:20:380 - and etc. Need W for hitsound consistency.
  5. 01:16:558 - Wrong placement of drum-hitfinish. Should be on 01:16:845 - .
  6. 01:24:010 (84010|0,84297|2,84584|3,84870|1,85157|0,85444|3,85730|2,86017|1) - For all of them, drum-hitfinish should be put to storyboard and add corresponding C or W|C on them.
  7. 01:26:495 - Add W.
  8. 01:23:533 - 01:24:202 - 01:24:488 - 01:24:775 - 01:25:061 - 01:25:348 - 01:25:635 - 01:25:921 - 01:26:208 - 01:26:208 - You can add notes for the melody to make this diff harder than EZ, and reduce the gap with HD. Be sure to add hitsounds too!
  9. 01:26:686 - to 01:38:819 - Also questionable gap with HD. Prefer to shift your focus to the melody as they have quite some 1/4 sounds which can buff a bit in this diff.
[HD]
  1. 01:16:845 - 01:17:131 - Hitsound inconsistencies with MX.
  2. 01:23:628 - soft-hitfinish should be changed to F.
  3. 01:24:202 - 01:25:348 - Hitsound inconsistencies with MX.
  4. 01:25:348 - Here too.
  5. 01:37:673 - Maybe need a double here because of the melody.
  6. 01:38:055 - No need to double here.
  7. 01:38:151 - Move drum-hitfinish to storyboard and add C.
[MX]
  1. 00:44:170 (44170|3) - This is a ghost note. Should be on 00:43:979 - .
  2. 01:11:399 - to 01:12:928 - The drums are really weak here, so I'd suggest you keep the previous easier pattern in this bar instead of starting a jumpstream which is based on some pretty faint sounds.
  3. 01:23:055 - Don't need to have drum-hitfinish in the storyboard. Put W|C on one note and move that to another.

Two major problems here:
1. Gap between NM and HD.
2. Hitsound inconsistencies throughout the whole mapset. Really need to fix them and do self-check on your own to make sure they are alright.
Patterns are mostly fine. Recheck will be focused more on patterns. Call me back when done.
Topic Starter
MEGAtive

Tofu1222 wrote:

[General]
  1. 01:15:985 - Add C in all diff.
[EG's EZ]
  1. 01:14:647 - 01:15:030 - 01:15:794 - Miss C
  2. 01:16:558 - Should put drum-hitfinish to storyboard and add W|C on the note?
  3. 01:16:845 - Should put drum-hitfinish to storyboard and add C on the note?
  4. 01:23:628 - Miss C
  5. 01:37:386 - 01:37:768 - 01:38:151 - Add drum-hitfinish in the storyboard.
[NM]
  1. 00:13:310 - soft-hitwhistle should be changed to W because in other diffs you are just using W here.
  2. 00:37:768 - to 00:48:469 - Questionable gap with HD. Current patterns are just so easy, nearly the same as EZ, which creates a huge gap with HD. I would suggest you change your focus in this part from 1/1 drums to the melodies so it will be something like: http://osu.ppy.sh/ss/11120874 Be sure to correct the hitsounds if you fix them too! Well, your suggestion only looks like HD discount the doubles so I layer the drum and hats instead as 1/2 stair.
  3. 01:12:928 - to 01:14:456 - Also big gap with HD. Maybe you can try 1/2 stairs instead? Ok
  4. 01:14:647 - 01:15:030 - 01:15:794 - 01:16:558 - 01:17:323 -01:17:705 - 01:18:087 - 01:18:469 - 01:19:616 - 01:20:380 - and etc. Need W for hitsound consistency.
  5. 01:16:558 - Wrong placement of drum-hitfinish. Should be on 01:16:845 - . But those two should have drum-hitfinish
  6. 01:24:010 (84010|0,84297|2,84584|3,84870|1,85157|0,85444|3,85730|2,86017|1) - For all of them, drum-hitfinish should be put to storyboard and add corresponding C or W|C on them. I don't think I can hear any instrument warranting C or W|C so I didn't add them
  7. 01:26:495 - Add W.
  8. 01:23:533 - 01:24:202 - 01:24:488 - 01:24:775 - 01:25:061 - 01:25:348 - 01:25:635 - 01:25:921 - 01:26:208 - 01:26:208 - You can add notes for the melody to make this diff harder than EZ, and reduce the gap with HD. Be sure to add hitsounds too! Made it double instead so it didn't really feels like HD.
  9. 01:26:686 - to 01:38:819 - Also questionable gap with HD. Prefer to shift your focus to the melody as they have quite some 1/4 sounds which can buff a bit in this diff. Ok
[HD]
  1. 01:16:845 - 01:17:131 - Hitsound inconsistencies with MX.
  2. 01:23:628 - soft-hitfinish should be changed to F.
  3. 01:24:202 - 01:25:348 - Hitsound inconsistencies with MX.
  4. 01:25:348 - Here too.
  5. 01:37:673 - Maybe need a double here because of the melody. Applied
  6. 01:38:055 - No need to double here. Fixed
  7. 01:38:151 - Move drum-hitfinish to storyboard and add C.
    For the Hitsounds, this diff has a major overhaul in it like removing the SB Hitsounds and keeping the consistencies with the MX and expanding it.
[MX]
  1. 00:44:170 (44170|3) - This is a ghost note. Should be on 00:43:979 - . Ok
  2. 01:11:399 - to 01:12:928 - The drums are really weak here, so I'd suggest you keep the previous easier pattern in this bar instead of starting a jumpstream which is based on some pretty faint sounds.
    The sounds are faint but it's a buildup for the next section so it's fine. But then I think how should I differentiate the weak part and the strong part. So I did something with the layering of the notes instead of the notecount. Well, I started off with a simple hand-alternating trills from the faint part up to 01:12:928 - . Then I started making the trills into one-handed trill from there up to 01:13:692 - since it's much complex to maintain. Then at the climax you got the one-handed jumpjacks from 01:13:692 - to the end. Initially I made the last four jumpjacks more glutty and not one-handed but I think it's awkward and people would get a combobreak simply from the last four so I omitted that and went with full one-handed jumpjacks instead.
  3. 01:23:055 - Don't need to have drum-hitfinish in the storyboard. Put W|C on one note and move that to another. Ok

Two major problems here:
1. Gap between NM and HD.
2. Hitsound inconsistencies throughout the whole mapset. Really need to fix them and do self-check on your own to make sure they are alright.
Patterns are mostly fine. Recheck will be focused more on patterns. Call me back when done.
Thanks for the check. Also note that I did a major overhaul with the hitsounding so there are many new hitsounds and omitted ones.

Also for EZ, I will wait for Elder's update then I'll apply the Hitsound.
Eldergleam
Well im came here cause MEGA call me on discord while im playing League of Legends Rank Match :< (and idk my skills on applying mods, so recheck later again)

Tofu1222 wrote:

[notice][General]
  1. 01:15:985 - Add C in all diff. ok
[EG's EZ]
  1. 01:14:647 - 01:15:030 - 01:15:794 - Miss C ok
  2. 01:16:558 - Should put drum-hitfinish to storyboard and add W|C on the note? ok
  3. 01:16:845 - Should put drum-hitfinish to storyboard and add C on the note? ok
  4. 01:23:628 - Miss C ok
  5. 01:37:386 - 01:37:768 - 01:38:151 - Add drum-hitfinish in the storyboard. ok
here the update (plz recheck again that hitsound, i think i put wrong or smh)

the update from LoL Player
osu file format v14

[General]
AudioFilename: Minus2.mp3
AudioLeadIn: 0
PreviewTime: 25252
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.7

[Metadata]
Title:Minus 2
TitleUnicode:Minus 2
Artist:Croove
ArtistUnicode:Croove
Creator:MEGAtive
Version:EG's EZ
Source:EZ2DJ 3rd TraX -Absolute Pitch-
Tags:EZ2AC EZ2ON Death Techno reykuroki Eldergleam
BeatmapID:1234280
BeatmapSetID:566381

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CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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Sample,98819,0,"drum-hitfinish.wav",50

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Topic Starter
MEGAtive
Updated
Shima Rin
[EG's EZ]
  1. 01:14:456 (74456|3) - Need a W on this note for consistency.
  2. 01:14:838 (74838|0) - ^
  3. 01:15:985 - Need C on the note and drum-hitfinish to the storyboard.
  4. 01:16:272 - 01:16:558 - 01:16:845 - Need W|C on the note and drum-hitfinish to the storyboard.
  5. 01:17:131 - 01:17:514 - 01:17:896 - 01:18:278 - Add W.
  6. 01:19:616 (79616|0) - 01:23:055 (83055|2) - Delete W.
  7. 01:24:297 - 01:24:870 - 01:24:584 - 01:25:157 - 01:25:444 - 01:25:730 - 01:26:017 - For consistency, you will need drum-hitfinish on the notes instead of C or W|C on them.
  8. 01:27:450 (87450|3) - 01:27:832 (87832|0) - 01:28:119 (88119|2) - Add W.
  9. 01:28:979 - 01:29:361 - 01:30:507 - 01:30:985 - 01:31:272 - 01:31:654 - 01:32:418 - 01:33:565 - 01:33:947 - 01:34:233 - 01:35:093 - 01:36:622 - 01:37:100 - Add W.
  10. 01:37:768 (97768|0) - This should be C on it.
  11. 01:38:151 (98151|3) - Should have C on it and drum-hitfinish to the storyboard.
[NM]
  1. 00:13:310 - soft-hitwhistle should be changed to W because in other diffs you are just using W here. (It didn't get changed.)
  2. 01:11:399 - to 01:12:928 - Where are your hitsounds??
  3. 01:17:131 (77131|3) - Add C.
  4. 01:17:323 (77323|0) - Change to W|C.
  5. 01:18:756 (78756|3,79042|1,79329|2,79616|0,79902|3,80189|1,80380|2,80953|3,81335|2,81717|3,82004|0,82482|3,82768|0,83055|2,83342|3) - You have drum-hitfinish on the storyboard, why do you still add them on the notes??? What you need are corresponding W|C or C on the note, just like what you did in HD and MX.
  6. 01:24:010 - Add C.
[HD]
  1. 01:16:272 (76272|3) - Should have W|C on it and drum-hitfinish to the storyboard.
  2. 01:20:666 - Need drum-hitfinish in the storyboard.
  3. 01:26:877 - 01:27:259 - Need drum-hitwhistle in the storyboard.
  4. 01:28:119 - Put W|C to one note and drum-hitwhistle to the other.
  5. 01:29:934 - 01:30:316 - 01:32:227 - Need drum-hitwhistle in the storyboard.
  6. 01:32:609 (92609|2) - Change to drum-hitfinish.
  7. 01:33:373 - 01:36:049 - Need drum-hitwhistle in the storyboard.
[MX]
  1. 00:43:788 (43788|1,43883|1) - I think this stack is unnecessary because it doesn't really emphasize any drums. Maybe try this: https://osu.ppy.sh/ss/11170216
  2. 00:44:265 (44265|0,44361|1,44361|2,44456|0,44456|3,44552|2,44647|3,44647|0) - Here your pattern-making is wrong. Should be double-single-single-double-double as your previous patterns.

Can we fix hitsounds first ahhhh
Please ensure your hitsounds are alright throughout the diffs before calling me again ;w;
Topic Starter
MEGAtive

Tofu1222 wrote:

[EG's EZ]
  1. 01:14:456 (74456|3) - Need a W on this note for consistency.
  2. 01:14:838 (74838|0) - ^
  3. 01:15:985 - Need C on the note and drum-hitfinish to the storyboard.
  4. 01:16:272 - 01:16:558 - 01:16:845 - Need W|C on the note and drum-hitfinish to the storyboard.
  5. 01:17:131 - 01:17:514 - 01:17:896 - 01:18:278 - Add W.
  6. 01:19:616 (79616|0) - 01:23:055 (83055|2) - Delete W.
  7. 01:24:297 - 01:24:870 - 01:24:584 - 01:25:157 - 01:25:444 - 01:25:730 - 01:26:017 - For consistency, you will need drum-hitfinish on the notes instead of C or W|C on them.
  8. 01:27:450 (87450|3) - 01:27:832 (87832|0) - 01:28:119 (88119|2) - Add W.
  9. 01:28:979 - 01:29:361 - 01:30:507 - 01:30:985 - 01:31:272 - 01:31:654 - 01:32:418 - 01:33:565 - 01:33:947 - 01:34:233 - 01:35:093 - 01:36:622 - 01:37:100 - Add W.
  10. 01:37:768 (97768|0) - This should be C on it.
  11. 01:38:151 (98151|3) - Should have C on it and drum-hitfinish to the storyboard.
[NM]
  1. 00:13:310 - soft-hitwhistle should be changed to W because in other diffs you are just using W here. (It didn't get changed.)
  2. 01:11:399 - to 01:12:928 - Where are your hitsounds??
  3. 01:17:131 (77131|3) - Add C.
  4. 01:17:323 (77323|0) - Change to W|C.
  5. 01:18:756 (78756|3,79042|1,79329|2,79616|0,79902|3,80189|1,80380|2,80953|3,81335|2,81717|3,82004|0,82482|3,82768|0,83055|2,83342|3) - You have drum-hitfinish on the storyboard, why do you still add them on the notes??? What you need are corresponding W|C or C on the note, just like what you did in HD and MX.
  6. 01:24:010 - Add C.
    Applied All.
[HD]
  1. 01:16:272 (76272|3) - Should have W|C on it and drum-hitfinish to the storyboard.
  2. 01:20:666 - Need drum-hitfinish in the storyboard.
  3. 01:26:877 - 01:27:259 - Need drum-hitwhistle in the storyboard.
  4. 01:28:119 - Put W|C to one note and drum-hitwhistle to the other.
  5. 01:29:934 - 01:30:316 - 01:32:227 - Need drum-hitwhistle in the storyboard.
  6. 01:32:609 (92609|2) - Change to drum-hitfinish.
  7. 01:33:373 - 01:36:049 - Need drum-hitwhistle in the storyboard.
    Applied All
[MX]
  1. 00:43:788 (43788|1,43883|1) - I think this stack is unnecessary because it doesn't really emphasize any drums. Maybe try this: https://osu.ppy.sh/ss/11170216 But the melody. Don't forget that this diff plays more with the melody instead of the drum.
  2. 00:44:265 (44265|0,44361|1,44361|2,44456|0,44456|3,44552|2,44647|3,44647|0) - Here your pattern-making is wrong. Should be double-single-single-double-double as your previous patterns. Rearranged but it's still different than the other. Because this bit is actually composed different than the other. You can see that I use 00:44:265 (44265|0,44361|1,44552|1,44647|0) - to emphasize the melody and 00:44:265 (44265|3,44361|2,44456|3,44647|3) - to emphasize the drum.

Can we fix hitsounds first ahhhh
Please ensure your hitsounds are alright throughout the diffs before calling me again ;w;
Now Waiting for Eldergleam
Eldergleam

Tofu1222 wrote:

[EG's EZ]
  1. 01:14:456 (74456|3) - Need a W on this note for consistency.
  2. 01:14:838 (74838|0) - ^
  3. 01:15:985 - Need C on the note and drum-hitfinish to the storyboard.
  4. 01:16:272 - 01:16:558 - 01:16:845 - Need W|C on the note and drum-hitfinish to the storyboard.
  5. 01:17:131 - 01:17:514 - 01:17:896 - 01:18:278 - Add W.
  6. 01:19:616 (79616|0) - 01:23:055 (83055|2) - Delete W.
  7. 01:24:297 - 01:24:870 - 01:24:584 - 01:25:157 - 01:25:444 - 01:25:730 - 01:26:017 - For consistency, you will need drum-hitfinish on the notes instead of C or W|C on them.
  8. 01:27:450 (87450|3) - 01:27:832 (87832|0) - 01:28:119 (88119|2) - Add W.
  9. 01:28:979 - 01:29:361 - 01:30:507 - 01:30:985 - 01:31:272 - 01:31:654 - 01:32:418 - 01:33:565 - 01:33:947 - 01:34:233 - 01:35:093 - 01:36:622 - 01:37:100 - Add W.
  10. 01:37:768 (97768|0) - This should be C on it.
  11. 01:38:151 (98151|3) - Should have C on it and drum-hitfinish to the storyboard.

Can we fix hitsounds first ahhhh
Please ensure your hitsounds are alright throughout the diffs before calling me again ;w;
All Applied
and also for mega plz recheck again my diff (espically hitsound) if i make mistake or smh

"There You Go"
osu file format v14

[General]
AudioFilename: Minus2.mp3
AudioLeadIn: 0
PreviewTime: 25252
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 32
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[Metadata]
Title:Minus 2
TitleUnicode:Minus 2
Artist:Croove
ArtistUnicode:Croove
Creator:MEGAtive
Version:EG's EZ
Source:EZ2DJ 3rd TraX -Absolute Pitch-
Tags:EZ2AC EZ2ON Death Techno reykuroki Eldergleam
BeatmapID:1234280
BeatmapSetID:566381

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OverallDifficulty:7
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320,192,26877,1,8,0:0:0:0:
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192,192,27354,1,8,0:0:0:0:
320,192,27641,1,8,0:0:0:0:
64,192,27928,1,8,0:0:0:0:
448,192,28214,1,8,0:0:0:0:
320,192,28405,1,8,0:0:0:0:
64,192,28596,1,12,0:0:0:0:
192,192,28883,1,8,0:0:0:0:
320,192,29170,1,8,0:0:0:0:
64,192,29456,1,8,0:0:0:0:
448,192,29743,1,8,0:0:0:0:
320,192,29934,1,8,0:0:0:0:
64,192,30125,1,12,0:0:0:0:
448,192,30412,1,8,0:0:0:0:
320,192,30698,1,8,0:0:0:0:
192,192,30985,128,8,31654:0:0:0:0:
64,192,31654,1,12,0:0:0:0:
320,192,31940,1,8,0:0:0:0:
192,192,32227,1,8,0:0:0:0:
64,192,32514,1,8,0:0:0:0:
448,192,32800,1,8,0:0:0:0:
320,192,32991,1,8,0:0:0:0:
64,192,33182,1,12,0:0:0:0:
320,192,33469,1,8,0:0:0:0:
192,192,33756,1,8,0:0:0:0:
64,192,34042,1,8,0:0:0:0:
448,192,34329,1,8,0:0:0:0:
320,192,34520,1,8,0:0:0:0:
64,192,34711,1,12,0:0:0:0:
320,192,34998,1,8,0:0:0:0:
192,192,35284,1,8,0:0:0:0:
64,192,35571,1,8,0:0:0:0:
448,192,35858,1,8,0:0:0:0:
320,192,36049,1,8,0:0:0:0:
64,192,36240,1,12,0:0:0:0:
320,192,36526,1,8,0:0:0:0:
192,192,36813,1,8,0:0:0:0:
320,192,37004,1,8,0:0:0:0:
64,192,37291,1,8,0:0:0:0:
448,192,37577,1,8,0:0:0:0:
64,192,37768,1,4,0:0:0:0:
320,192,38151,1,8,0:0:0:0:
192,192,38533,1,8,0:0:0:0:
448,192,38915,1,8,0:0:0:0:
64,192,39297,1,8,0:0:0:0:
320,192,39679,1,8,0:0:0:0:
192,192,40061,1,8,0:0:0:0:
448,192,40444,1,8,0:0:0:0:
64,192,40826,1,8,0:0:0:0:
320,192,41208,1,8,0:0:0:0:
192,192,41590,1,8,0:0:0:0:
448,192,41972,1,8,0:0:0:0:
64,192,42354,1,8,0:0:0:0:
320,192,42737,1,8,0:0:0:0:
192,192,43119,128,8,43883:0:0:0:0:
448,192,43501,128,8,43883:0:0:0:0:
64,192,43883,1,12,0:0:0:0:
320,192,44265,1,8,0:0:0:0:
192,192,44647,1,8,0:0:0:0:
448,192,45030,1,8,0:0:0:0:
320,192,45412,1,8,0:0:0:0:
64,192,45794,1,8,0:0:0:0:
320,192,46176,1,8,0:0:0:0:
192,192,46558,1,8,0:0:0:0:
448,192,46940,1,8,0:0:0:0:
64,192,47323,1,8,0:0:0:0:
192,192,47705,1,8,0:0:0:0:
320,192,48087,1,8,0:0:0:0:
192,192,48469,128,8,49998:0:0:0:0:
448,192,49998,1,12,0:0:0:0:
320,192,50284,1,8,0:0:0:0:
192,192,50571,1,8,0:0:0:0:
64,192,50858,1,8,0:0:0:0:
320,192,51144,1,8,0:0:0:0:
192,192,51335,1,8,0:0:0:0:
448,192,51526,1,12,0:0:0:0:
320,192,51813,1,8,0:0:0:0:
192,192,52100,1,8,0:0:0:0:
64,192,52386,1,8,0:0:0:0:
320,192,52673,1,8,0:0:0:0:
192,192,52864,1,8,0:0:0:0:
448,192,53055,1,12,0:0:0:0:
320,192,53342,1,8,0:0:0:0:
192,192,53628,1,8,0:0:0:0:
64,192,53915,1,8,0:0:0:0:
320,192,54202,1,8,0:0:0:0:
192,192,54393,1,8,0:0:0:0:
448,192,54584,1,12,0:0:0:0:
320,192,54870,1,8,0:0:0:0:
192,192,55157,1,8,0:0:0:0:
64,192,55444,1,8,0:0:0:0:
320,192,55730,1,8,0:0:0:0:
192,192,55921,1,8,0:0:0:0:
448,192,56112,1,12,0:0:0:0:
320,192,56399,1,8,0:0:0:0:
192,192,56686,1,8,0:0:0:0:
64,192,56972,1,8,0:0:0:0:
320,192,57259,1,8,0:0:0:0:
192,192,57450,1,8,0:0:0:0:
448,192,57641,1,12,0:0:0:0:
64,192,57928,1,8,0:0:0:0:
320,192,58214,1,8,0:0:0:0:
192,192,58501,1,8,0:0:0:0:
320,192,58788,1,8,0:0:0:0:
192,192,58979,1,8,0:0:0:0:
448,192,59170,1,12,0:0:0:0:
320,192,59456,1,8,0:0:0:0:
192,192,59743,1,8,0:0:0:0:
64,192,60030,1,8,0:0:0:0:
320,192,60316,1,8,0:0:0:0:
192,192,60507,1,8,0:0:0:0:
448,192,60698,1,12,0:0:0:0:
64,192,60985,1,8,0:0:0:0:
320,192,61272,1,8,0:0:0:0:
192,192,61463,1,8,0:0:0:0:
448,192,61749,1,8,0:0:0:0:
64,192,62036,1,8,0:0:0:0:
320,192,62227,1,12,0:0:0:0:
448,192,62991,1,0,0:0:0:0:
64,192,63756,1,0,0:0:0:0:
320,192,64520,1,0,0:0:0:0:
192,192,65284,1,0,0:0:0:0:
320,192,66049,1,0,0:0:0:0:
192,192,66813,1,0,0:0:0:0:
320,192,67577,1,0,0:0:0:0:
448,192,68151,1,0,0:0:0:0:
64,192,68342,1,0,0:0:0:0:
192,192,69202,1,0,0:0:0:0:
320,192,70061,1,0,0:0:0:0:
448,192,71017,1,0,0:0:0:0:
64,192,71399,1,0,0:0:0:8:drum-hitfinish.wav
320,192,72163,1,0,0:0:0:24:drum-hitfinish.wav
192,192,72928,128,0,74456:0:0:0:40:drum-hitfinish.wav
448,192,74456,1,14,0:0:0:0:
320,192,74647,1,10,0:0:0:0:
64,192,74838,1,10,0:0:0:0:
448,192,75030,1,10,0:0:0:0:
192,192,75316,1,0,0:0:0:50:drum-hitfinish.wav
448,192,75603,1,0,0:0:0:50:drum-hitfinish.wav
64,192,75794,1,10,0:0:0:0:
320,192,75985,1,8,0:0:0:50:drum-hitfinish.wav
448,192,76272,1,10,0:0:0:50:drum-hitfinish.wav
320,192,76558,1,10,0:0:0:50:drum-hitfinish.wav
64,192,76845,1,10,0:0:0:50:drum-hitfinish.wav
320,192,77131,1,10,0:0:0:0:
192,192,77323,1,10,0:0:0:0:
64,192,77514,1,14,0:0:0:0:
448,192,77705,1,10,0:0:0:0:
64,192,77896,1,10,0:0:0:0:
320,192,78087,1,10,0:0:0:0:
448,192,78278,1,10,0:0:0:0:
64,192,78469,1,10,0:0:0:0:
448,192,78756,1,8,0:0:0:0:
192,192,79042,1,8,0:0:0:0:
448,192,79329,1,8,0:0:0:0:
64,192,79616,1,8,0:0:0:0:
320,192,79902,1,8,0:0:0:0:
448,192,80189,1,8,0:0:0:0:
320,192,80666,1,8,0:0:0:0:
192,192,80953,1,8,0:0:0:0:
448,192,81144,1,10,0:0:0:0:
64,192,81335,1,8,0:0:0:0:
320,192,81526,1,10,0:0:0:0:
192,192,81717,1,8,0:0:0:0:
448,192,82004,1,8,0:0:0:0:
64,192,82291,1,8,0:0:0:0:
448,192,82482,1,8,0:0:0:0:
192,192,82768,1,8,0:0:0:0:
320,192,83055,1,8,0:0:0:0:
64,192,83342,1,8,0:0:0:0:
320,192,83628,1,12,0:0:0:0:
448,192,84010,1,8,0:0:0:0:
64,192,84297,1,10,0:0:0:0:
320,192,84584,1,10,0:0:0:70:
192,192,84870,1,10,0:0:0:0:
448,192,85157,1,10,0:0:0:0:
64,192,85444,1,10,0:0:0:0:
192,192,85730,1,10,0:0:0:0:
320,192,86017,1,10,0:0:0:0:
448,192,86303,1,8,0:0:0:0:
192,192,86495,1,10,0:0:0:0:
320,192,86686,1,12,0:0:0:0:
64,192,87068,1,8,0:0:0:0:
448,192,87450,1,10,0:0:0:0:
64,192,87832,1,10,0:0:0:0:
320,192,88119,1,8,0:0:0:0:
192,192,88501,1,8,0:0:0:0:
448,192,88979,1,10,0:0:0:0:
320,192,89361,1,10,0:0:0:0:
64,192,89743,1,12,0:0:0:0:
320,192,90125,1,8,0:0:0:0:
192,192,90507,1,10,0:0:0:0:
64,192,90985,1,10,0:0:0:0:
448,192,91272,1,10,0:0:0:0:
192,192,91654,1,10,0:0:0:0:
448,192,92036,1,8,0:0:0:0:
64,192,92418,1,10,0:0:0:0:
320,192,92800,1,12,0:0:0:0:
448,192,93182,1,8,0:0:0:0:
64,192,93565,1,10,0:0:0:0:
192,192,93947,1,10,0:0:0:0:
448,192,94233,1,10,0:0:0:0:
64,192,94616,1,8,0:0:0:0:
320,192,95093,1,10,0:0:0:0:
192,192,95475,1,8,0:0:0:0:
320,192,95858,1,12,0:0:0:0:
192,192,96240,1,8,0:0:0:0:
448,192,96622,1,10,0:0:0:0:
64,192,97100,1,10,0:0:0:0:
320,192,97386,1,8,0:0:0:70:drum-hitfinish.wav
64,192,97768,1,8,0:0:0:70:drum-hitfinish.wav
448,192,98151,1,8,0:0:0:70:drum-hitfinish.wav
64,192,98533,1,8,0:0:0:0:
192,192,98819,1,8,0:0:0:0:
Topic Starter
MEGAtive
Updated + did some thorough check on every diff's HS especially EG's EZ
Shima Rin
[EG's EZ]
  1. 00:57:641 - to 01:02:036 - Add W on every note. It's inconsistent with all three other diffs.
  2. 01:11:399 - to 01:14:456 - When there are notes, better add hitsounds on the notes instead of in the storyboard because by pressing the notes players can get feedbacks from the hitsounds.
  3. 01:16:272 (76272|3) - Add W|C
  4. 01:24:297 (84297|0,84584|2,84870|1,85157|3,85444|0,85730|1,86017|2) - Should all be replaced to drum-hitfinish. It's inconsistent with all other diffs.
  5. 01:29:552 - 01:32:609 - Add drum-hitfinish in the storyboard.
[NM]
  1. 01:11:399 - to 01:14:456 - When there are notes, better add hitsounds on the notes instead of in the storyboard because by pressing the notes players can get feedbacks from the hitsounds.
  2. 01:29:552 - Add drum-hitfinish to the storyboard.
  3. 01:37:577 (97577|1,97673|2,97864|1,97959|2,98151|0,98342|0,98533|3,98628|1) - You don't need these W hitsounds but they should be drum-hitwhistle/drum-hitfinish. It's inconsistent with all other diffs here.
[HD]
  1. 01:11:399 - As what you did in EZ and NM, I guess you may also want to add drum-hitfinish from here to the storyboard when there are no notes to get every 1/4 beat with hitsounds.
  2. 01:37:768 (97768|1) - Add C to the note and drum-hitfinish to the storyboard.
[MX]
  1. Looks fine.

Anyway.
Topic Starter
MEGAtive

Tofu1222 wrote:

[EG's EZ]
  1. 00:57:641 - to 01:02:036 - Add W on every note. It's inconsistent with all three other diffs. Ok
  2. 01:11:399 - to 01:14:456 - When there are notes, better add hitsounds on the notes instead of in the storyboard because by pressing the notes players can get feedbacks from the hitsounds. Ok
  3. 01:16:272 (76272|3) - Add W|C Ok
  4. 01:24:297 (84297|0,84584|2,84870|1,85157|3,85444|0,85730|1,86017|2) - Should all be replaced to drum-hitfinish. It's inconsistent with all other diffs. But the background has drum-hitfinish :/
  5. 01:29:552 - 01:32:609 - Add drum-hitfinish in the storyboard. Applied
[NM]
  1. 01:11:399 - to 01:14:456 - When there are notes, better add hitsounds on the notes instead of in the storyboard because by pressing the notes players can get feedbacks from the hitsounds. Then let the hats from the hitnormal work as the feedback. It felt really weird to got some of the samples in background but some are in the notes playable. The rhythm of the snares would be messed up. I'd rather make it consistent as to what samples in the foreground and what samples in the background. Also throughout my years I never saw that in BMS files as well since that would make zero sense.
  2. 01:29:552 - Add drum-hitfinish to the storyboard. Ok.
  3. 01:37:577 (97577|1,97673|2,97864|1,97959|2,98151|0,98342|0,98533|3,98628|1) - You don't need these W hitsounds but they should be drum-hitwhistle/drum-hitfinish. It's inconsistent with all other diffs here. Like my point there. Doing so would make the rhythm messed up. I don't know if the RC now insists to have every difficulties Hitsounds consistent and forced you to add samples featured in the background to the front, but my experience with sampling like this said this is a bad idea. Can you imagine a solid 1/4 snarerolls but at the 3rd 4th 6th 7th iteration went loose? Yes, that's weird. The thing I learned from BMS charting is that you use the sample specific for the instrument you layer in the front and use the samples you don't layer to the background. But in osu!mania, the music is already presented so the point of hitsounding became less-needed. I want to pay homage to the music here while hitsounding, but I neither have the samples for the melodic lead nor the intention to fully keysound the map to the extent of it being an EZ2DJ conversion here. Just think of that Ws here is following the hihat accompanying the melodic lead.
[HD]
  1. 01:11:399 - As what you did in EZ and NM, I guess you may also want to add drum-hitfinish from here to the storyboard when there are no notes to get every 1/4 beat with hitsounds. Fixed
  2. 01:37:768 (97768|1) - Add C to the note and drum-hitfinish to the storyboard. I believe I don't need to explain again about it being disrupting the rhythm
[MX]
  1. Looks fine.

Anyway.
Done Applying. Also Elder said to me that I should apply all the mods for him.
Shima Rin

MEGAtive wrote:

[EG's EZ]
  1. 01:24:297 (84297|0,84584|2,84870|1,85157|3,85444|0,85730|1,86017|2) - Should all be replaced to drum-hitfinish. It's inconsistent with all other diffs. But the background has drum-hitfinish :/

    Here I mean that you delete the W|C hitsounds and drag the drum-hitfinish from the storyboard to the notes, because you don't ever use W|C as hitsounds in this part of other 3 diffs.
[NM]
  1. 01:11:399 - to 01:14:456 - When there are notes, better add hitsounds on the notes instead of in the storyboard because by pressing the notes players can get feedbacks from the hitsounds. Then let the hats from the hitnormal work as the feedback. It felt really weird to got some of the samples in background but some are in the notes playable. The rhythm of the snares would be messed up. I'd rather make it consistent as to what samples in the foreground and what samples in the background. Also throughout my years I never saw that in BMS files as well since that would make zero sense.

    To be more specifically, I understand your concern about these hitsounds acting as disruptions, but you can definitely make the parts that you are following drums to have these drum hitsounds, just like from 01:12:928 - to 01:14:456 - in both NM and HD. This is a common method that we are used to do, and it doesn't really play weird actually because the notes there are actually for the drums.

  2. 01:37:577 (97577|1,97673|2,97864|1,97959|2,98151|0,98342|0,98533|3,98628|1) - You don't need these W hitsounds but they should be drum-hitwhistle/drum-hitfinish. It's inconsistent with all other diffs here. Like my point there. Doing so would make the rhythm messed up. I don't know if the RC now insists to have every difficulties Hitsounds consistent and forced you to add samples featured in the background to the front, but my experience with sampling like this said this is a bad idea. Can you imagine a solid 1/4 snarerolls but at the 3rd 4th 6th 7th iteration went loose? Yes, that's weird. The thing I learned from BMS charting is that you use the sample specific for the instrument you layer in the front and use the samples you don't layer to the background. But in osu!mania, the music is already presented so the point of hitsounding became less-needed. I want to pay homage to the music here while hitsounding, but I neither have the samples for the melodic lead nor the intention to fully keysound the map to the extent of it being an EZ2DJ conversion here. Just think of that Ws here is following the hihat accompanying the melodic lead.

But why you are only doing that to this diff? And also, what I mean is to just to delete these W, but not really moving other hitsounds or adding sth. new. Your storyboard hitsounds here work fine, of course.

[HD]
  1. 01:37:768 (97768|1) - Add C to the note and drum-hitfinish to the storyboard. I believe I don't need to explain again about it being disrupting the rhythm

    OK. My point here is that you really need to have both C and drum-hitfinish at this point, and judging from the fact that you are always making drum-hitfinish to storyboard when there are fewer notes available, I come up with this suggestion. It doesn't really have much difference on the rhythm when you are playing, but more of a matter of consistency.
I hope they are clarified well. I think after these issues are settled, we are ready to get it qualified.
Topic Starter
MEGAtive

Tofu1222 wrote:

[EG's EZ]

  • Here I mean that you delete the W|C hitsounds and drag the drum-hitfinish from the storyboard to the notes, because you don't ever use W|C as hitsounds in this part of other 3 diffs.
Applied

[NM]
  • To be more specifically, I understand your concern about these hitsounds acting as disruptions, but you can definitely make the parts that you are following drums to have these drum hitsounds, just like from 01:12:928 - to 01:14:456 - in both NM and HD. This is a common method that we are used to do, and it doesn't really play weird actually because the notes there are actually for the drums.
    *sigh* so everyone in osu!mania are doing this... Well, osu!mania is really weird after all I'm not surprised I will apply this but then I'll hear the real Novices complains something weird happening in the music. Also I hope you were right because I don't want to be DQ-ed because I abandon my principles


    But why you are only doing that to this diff? And also, what I mean is to just to delete these W, but not really moving other hitsounds or adding sth. new. Your storyboard hitsounds here work fine, of course.
    Your wording made it sounds like I should put the W out and should put drum-hitwhistle/hitfinish there :/ . Applied

    [HD]
    [list:1337]OK. My point here is that you really need to have both C and drum-hitfinish at this point, and judging from the fact that you are always making drum-hitfinish to storyboard when there are fewer notes available, I come up with this suggestion. It doesn't really have much difference on the rhythm when you are playing, but more of a matter of consistency.
    I made the drum-hitfinish to the background and putting the WCFs because of your past mods, duh. w/ever. Applying this so I can brace the complaints later.

I hope they are clarified well. I think after these issues are settled, we are ready to get it qualified.
Shima Rin
Hitsound changes are rechecked and they look fine. Let's give this a chance then. Qualified!
Eldergleam
Anggota Perserikatan Game Sebelah mengucapkan

"Selamat Idul Fitri 1439 H/Happy Eid Al-Fitr 1439 H"



Meskipun telat 4 hari tidak ada salahnya mengucapkannya dan mohon maaf apabila saya di map ini selama setahun banyak mengalami kendala mulai dari ketidaktahuan HS (emang ga bisa :<) sampai koneksi bobrok, namanya saja baru belajar


let's survive this for next 7 days, and if this map totallity ranked, we eat grilled chicken in next 7 day's dinner with mega lmao
Rivals_7
ok I believe the 2nd half of the song is off here. starting from - 01:02:227 - the synths and the actual sounds in the song is slightly late and its really noticeable. adding a red line on - 00:49:974 - should do it since it seems to starts going off there

tfw HD have no SVs
Topic Starter
MEGAtive
Yea I think I can feel it too but I think it starts way earlier

Need confirmation with my new timing
BPM: 157.025
Offset: 1074
Aurele
As requested!
Izzywing
The offset seems good, try 157.050 bpm though I think that's better
Topic Starter
MEGAtive
I think it's accurate enough. Applied.
Protastic101
tfw no timing for me smh
Shima Rin
back
Arai Daisuke
Well nice! You just got qualified!
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