Not a fan of the hitsounds as they are now and a good majority are unused actually, so popping for now.
[General]
00:19:616 - Starting here, I think it might be easier to hit if you made the jacks jumps rather than one note from the chord only, like this https://osu.ppy.sh/ss/8879845 . Reason here being that it isn't as hard to read since the player only sees two jumps jacked together and doesnt need to take into consideration which note is the jack note and which isnt like the current pattern.
00:25:348 (25348|2,25348|3,25444|1,25444|2) - I might consider jacking these completely rather than partially as I think it better represents their sound being the same two 1/4 kicks. Maybe make it a two handed chord too so both hands have an even weight, like [14][14] or smth
00:26:686 - Just a passing comment for these SVs, I think it might be better to make the intervals smoother here, like 1.6, 1.2, 0.8, and 0.4x or 1.3, 1.1, 0.9, 0.7. The SVs are fine as is though, so this is just an optional thing that most people wouldn't notice anyways.
00:43:788 (43788|3) - I'd consider moving this to col 2 instead to make both hands more balanced as the right hand currently has a bit more strain what with the OH minitrill + minijack.
01:07:482 (67482|1,67577|3) - Think it might be good to jack these two notes together too since they're the same pitch, similar to 01:06:813 (66813|0,67004|0) -
[HD]
01:15:507 (75507|3) - Might move this to col 3 cause it's a different pitch than 01:15:316 (75316|3) -
01:16:463 (76463|3) - Same thing here
01:32:418 (92418|2) - Might move this onto the other hand or smth and make a stack there so that there's one stack on right and left, like this https://osu.ppy.sh/ss/8880044
[NM]
01:07:673 - I find this section incredibly difficult to read due to the strict usage of a 3/4 rhythm that hasn't been adhered to as it is now. I think it would be easier to read for intermediate players of this level if you moved some notes to the opposite hand, in a fashion similar to the MX diff with the 1/4 consecutive notes. Something like this is what I mean https://osu.ppy.sh/ss/8880100
[Pixie's EZ]
Why Pixie? What significance does that have to your current Osu username?
00:12:545 (12545|0,12641|3) - noooo. dont. why did you use 1/4 in an easy? :c This is very hard for beginning players to read because they're mostly still getting the hang of finger indepedence and that takes a bit time to get used to and be able to coordinate your hands, so throwing a 1/4 note, even at 157 BPM is very unfair to the player imo. I would just move 00:12:641 (12641|3) - to the 1/2 at 00:12:737 - instead to be similar with 00:11:781 (11781|0,11972|3) -
00:24:010 (24010|1) - I kind of dislike how you choose to ignore literally everything but this one sound despite it only being layered on top of the already occurring rhythms. I would rather you do try to follow some parts of the music to keep up the general rhythm of the section, like this https://osu.ppy.sh/ss/8880161
00:43:119 (43119|1,43501|3) - Might be able to make both these notes into overlapped LNs to represent the reverse cymbal like this https://osu.ppy.sh/ss/8880170
00:43:883 - to 00:46:558 - rip col 2
00:58:214 (58214|1) - I would move this to a different column to represent that the sound here is not only the same as before but with a crash too. Something like this might work https://osu.ppy.sh/ss/8880185
01:07:673 (67673|2) - Shouldn't this be on 01:07:577 - ? Feels very awkward and unnatural to play with it being on the 1/4 above the downbeat imo
01:27:832 (87832|0,88119|2) - I'd make these two notes different looking from 01:27:068 (87068|0,87450|2) - cause they currently seem to blend into the pattern making it very hard to discern that the distance between 01:27:832 (87832|0,88119|2) - is 3/4 instead of what the player would naturally guess to be a 4/4 distance at 01:27:068 (87068|0,87450|2) -
[General]
- Might tone down the HP of MX to 8.5 or something cause it really isnt bursty in nature or anything to warrant a high HP against mashing, so I think you can be a little more forgiving in that regard. Or, since everything's increasing by 0.6 in the OD/HP stuff, you can just make it OD/HP 8.8/8.8 I guess.
- The hitsounds seem to be done rather inefficiently. I say this because you have a lot of the same samples for the same sound when you can easily just condense it into a few different sample sets and using the drop down menus on the left hand side of the editor to change your sampleset. Also, your samples all seem to be a little too quiet, especially the toms. Here's the hitsounds but without all the unnecessary stuff https://puu.sh/xdMOM.zip . You really dont have to change much, cause I dont think the other samples were used.
- 00:25:539 - Final thing about the hitsounds, please try and be consistent with the volumes. If you want the samples to be of a higher volume here, I would suggest sample importing it (along wih the Finish at the same volume) to make it consistent across the entire section, or just raise the overall volume of the kiai to be louder.
- 01:02:227 - Why 25% volume here when everywhere else is 50%?
00:19:616 - Starting here, I think it might be easier to hit if you made the jacks jumps rather than one note from the chord only, like this https://osu.ppy.sh/ss/8879845 . Reason here being that it isn't as hard to read since the player only sees two jumps jacked together and doesnt need to take into consideration which note is the jack note and which isnt like the current pattern.
00:25:348 (25348|2,25348|3,25444|1,25444|2) - I might consider jacking these completely rather than partially as I think it better represents their sound being the same two 1/4 kicks. Maybe make it a two handed chord too so both hands have an even weight, like [14][14] or smth
00:26:686 - Just a passing comment for these SVs, I think it might be better to make the intervals smoother here, like 1.6, 1.2, 0.8, and 0.4x or 1.3, 1.1, 0.9, 0.7. The SVs are fine as is though, so this is just an optional thing that most people wouldn't notice anyways.
00:43:788 (43788|3) - I'd consider moving this to col 2 instead to make both hands more balanced as the right hand currently has a bit more strain what with the OH minitrill + minijack.
01:07:482 (67482|1,67577|3) - Think it might be good to jack these two notes together too since they're the same pitch, similar to 01:06:813 (66813|0,67004|0) -
[HD]
01:15:507 (75507|3) - Might move this to col 3 cause it's a different pitch than 01:15:316 (75316|3) -
01:16:463 (76463|3) - Same thing here
01:32:418 (92418|2) - Might move this onto the other hand or smth and make a stack there so that there's one stack on right and left, like this https://osu.ppy.sh/ss/8880044
[NM]
01:07:673 - I find this section incredibly difficult to read due to the strict usage of a 3/4 rhythm that hasn't been adhered to as it is now. I think it would be easier to read for intermediate players of this level if you moved some notes to the opposite hand, in a fashion similar to the MX diff with the 1/4 consecutive notes. Something like this is what I mean https://osu.ppy.sh/ss/8880100
[Pixie's EZ]
Why Pixie? What significance does that have to your current Osu username?
00:12:545 (12545|0,12641|3) - noooo. dont. why did you use 1/4 in an easy? :c This is very hard for beginning players to read because they're mostly still getting the hang of finger indepedence and that takes a bit time to get used to and be able to coordinate your hands, so throwing a 1/4 note, even at 157 BPM is very unfair to the player imo. I would just move 00:12:641 (12641|3) - to the 1/2 at 00:12:737 - instead to be similar with 00:11:781 (11781|0,11972|3) -
00:24:010 (24010|1) - I kind of dislike how you choose to ignore literally everything but this one sound despite it only being layered on top of the already occurring rhythms. I would rather you do try to follow some parts of the music to keep up the general rhythm of the section, like this https://osu.ppy.sh/ss/8880161
00:43:119 (43119|1,43501|3) - Might be able to make both these notes into overlapped LNs to represent the reverse cymbal like this https://osu.ppy.sh/ss/8880170
00:43:883 - to 00:46:558 - rip col 2
00:58:214 (58214|1) - I would move this to a different column to represent that the sound here is not only the same as before but with a crash too. Something like this might work https://osu.ppy.sh/ss/8880185
01:07:673 (67673|2) - Shouldn't this be on 01:07:577 - ? Feels very awkward and unnatural to play with it being on the 1/4 above the downbeat imo
01:27:832 (87832|0,88119|2) - I'd make these two notes different looking from 01:27:068 (87068|0,87450|2) - cause they currently seem to blend into the pattern making it very hard to discern that the distance between 01:27:832 (87832|0,88119|2) - is 3/4 instead of what the player would naturally guess to be a 4/4 distance at 01:27:068 (87068|0,87450|2) -