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Au5 - Shock Diamond (ft. Cristina Soto)

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Topic Starter
Shadren
This beatmap was submitted using in-game submission on 28 февраля 2017 г. at 21:56:25

Artist: Au5
Title: Shock Diamond (ft. Cristina Soto)
Tags: Yellowmanul neilperry shmiklak dnb drum and bass dubstep drumstep wubs
BPM: 174
Filesize: 10338kb
Play Time: 05:13
Difficulties Available:
  1. Howl Into The Moon (5,19 stars, 982 notes)
Download: Au5 - Shock Diamond (ft. Cristina Soto)
Information: Scores/Beatmap Listing
---------------
Collab by Shadren, YellowManul and NeilPerry

(I mapped odds, YellowManul evens and NeilPerry mapped wubs and wobs in middle)
Storyboard by Shmiklak
xDololow
Привет :o
Короткомод:

00:43:435 - Кружочек пропустили? :?
00:54:469 - Опять :< (тут прям слышно, что не хватает)
01:16:538 - ^
01:27:573 - ^
01:48:348 (1,1) - Сделайте здесь слайдеры под вокал.
01:51:452 (3) - Тут лучше подойдёт 1/8 слайдер
04:13:693 (1) - Мб сделать тут Супер извилистый слайдер :?

Удачи с ранжированием ;)
Rohit6
talked with neil in discord

01:05:935 (4,5,6,7,1) - seems a bit too much :s
02:04:555 (2) - http://puu.sh/tJI0D/4770e1fc08.jpg
02:45:245 (1) - this is a bit too lopsided
03:56:969 (1) - this is too much of a flow break in a calm part , maybe ctrl+g could work
04:07:314 (2,3,4) - incorrect snaps
04:18:348 (2,3,4) - ^
04:20:073 (3) - wave can be made better
Topic Starter
Shadren

NP to xDololow wrote:

00:43:435 - Кружочек пропустили? :? fixed
00:54:469 - Опять :< (тут прям слышно, что не хватает) fixed
01:16:538 - ^ fixed
01:27:573 - ^ fixed
01:48:348 (1,1) - Сделайте здесь слайдеры под вокал. (не нужно)
01:51:452 (3) - Тут лучше подойдёт 1/8 слайдер (нет, там эмфейз вокала под 1\4)
04:13:693 (1) - Мб сделать тут Супер извилистый слайдер :? (не думаю что подойдет)

NP to Rohit6 wrote:

01:05:935 (4,5,6,7,1) - seems a bit too much :s +
02:04:555 (2) - http://puu.sh/tJI0D/4770e1fc08.jpg +
02:45:245 (1) - this is a bit too lopsided +
03:56:969 (1) - this is too much of a flow break in a calm part , maybe ctrl+g could work +
04:07:314 (2,3,4) - incorrect snaps +
04:18:348 (2,3,4) - ^ +
04:20:073 (3) - wave can be made better+
alkotras42
02:20:417 (4,5) - я бы либо передвинул по выше, либо направил вверх
02:22:831 (2) - не знаю как это играется, но я бы уменьшил спейсинг
02:38:521 (1) - нота не на том тике
02:38:521 (1) - звук почти не слышен, не уверен что тут стоит делать трипл
03:22:314 (3,4,5,6) - тут, почему-то, начинается мапинг под вокал и игнорирование сильных звуков, не уверен, что это хорошая идея
03:39:383 (3) - слайдер заканчивается на сильный бит, думаю лучше укоротить слайдер и добавить ноту
03:51:452 (1) - не понимаю почему тут идёт такое резкое уменьшение sv
Topic Starter
Shadren

NP to alkotras42 wrote:

02:20:417 (4,5) - я бы либо передвинул по выше, либо направил вверх (нет, не вижу смысла)
02:22:831 (2) - не знаю как это играется, но я бы уменьшил спейсинг (хорошо играется)
02:38:521 (1) - нота не на том тике (везде игнорю его, так что все консистентно)
02:38:521 (1) - звук почти не слышен, не уверен что тут стоит делать трипл (?)
pawpads
00:41:452 (1,2,3,4,1) - HS accent slider ends, and then 00:42:831 (1) - is reversed... perhaps put a circle at 00:41:452 - and then allow the sliders to start on the stronger beats?
00:48:004 (6) - this slider should be flipped in place so that it would better follow the flow of 00:47:659 (4,5,6) - , or make it vertical so that it flows better into 00:48:348 (1) - ... there's no reason for the slidertrack to be inverted like this

01:01:452 (4,5) - , 00:55:935 (3,4) - , 00:59:383 (1,2) - all pretty awkward flow transitions, not sure if intentional

overall, there are a few weird flow moments throughout parts of this map... try to look over flow in general and double-check flow to see that it's what you want

01:36:279 (2,3) - NC things like this where sv changes cause a noticeable change in perceived speed: 01:46:624 (2,3) - , 01:51:452 (3) - , 01:52:831 (2) - , so on. Color-coding similar patterns is not as important as readability in this case

02:33:176 (1) - beautiful slider! excellent use of silence here

03:13:693 (2,3,4,5) - no way to tell this apart from the earlier 1/3 sections, perhaps NC

04:30:935 (1) - whistle hs seems unneccesary

love the song, hope it gets ranked!
Topic Starter
Shadren

NP to WhytFng wrote:

01:36:279 (2,3) - NC things like this where sv changes cause a noticeable change in perceived speed: 01:46:624 (2,3) - , 01:51:452 (3) - , 01:52:831 (2) - , so on. Color-coding similar patterns is not as important as readability in this case (dat unneseccery, cuz im epmphaze patterns with nc)

02:33:176 (1) - beautiful slider! excellent use of silence here (done)

03:13:693 (2,3,4,5) - no way to tell this apart from the earlier 1/3 sections, perhaps NC (aggree)

04:30:935 (1) - whistle hs seems unneccesary (aggree)

WhytFng wrote:

00:41:452 (1,2,3,4,1) - HS accent slider ends, and then 00:42:831 (1) - is reversed... perhaps put a circle at 00:41:452 - and then allow the sliders to start on the stronger beats? fixed
Mirash
from m4m
01:05:935 (1) - я бы нцшил такое
02:00:935 (2,2) - можешь их ровнее на слайдер поставить http://i.imgur.com/QaCFyi2.png
02:06:969 (1,2,3) - дистансы немного разные
02:56:452 (2) - хз ни на чем стоит, мб слайдер
03:10:935 (2) - НУ СТРАННО ЭТо
03:29:210 (5) - чуть выше? http://i.imgur.com/djUiIpt.png слишком близко по-моему к 03:28:521 (2,3,4) -

nothing to say nice map go rank it
CookieBite
from m4m

[Howl Into The Moon]
  1. 00:06:107 (2) - move it a bit left to improve flow
  2. 00:06:969 - missing note
  3. 00:07:486 (1,2,3,4) - this part is weird, I can't feel any rhythmic here. Recommend do this:
  4. 00:10:073 - missing note
  5. 00:38:348 (3,5) - overlap
  6. 00:39:728 (6) - clone 00:39:383 (5) - to replace this is better (ctrl+h)
  7. 00:40:417 (2) - not a must but moving the red nod onto the slider tick the visual would improve
  8. 00:40:417 (2,1) - unnatural flow, recommend improve this
  9. 00:42:831 (1) - make it straight instead of curve
  10. 00:52:141 (5,2,3) - overlap
  11. 00:55:073 (7,2) - ^
  12. 00:56:969 (2) - probably move it downward so it flow better
  13. 02:17:745 (5) - overmapped
  14. 02:21:452 (1) - combo color colorhax should be a more colorful color rather than gray here as it's not a down part
  15. 02:44:038 (1,2) - stack?

    rest of the part looks fine

sorry if the mod is bad
gl with your map!
den0saur
Howl at the Moon
же
ж

АААА извиняюсь. Но как-то странно, что в треке так поется. Обычно в англ так не говорят
Zer0-

General


  1. The light blue combo colour seems a bit bright idk
  2. This seems fine :)

Howl Into The Moon



blue for neil
orange for yellowmanul
red for shadren

  1. 00:39:383 (5) - this overlaps 00:38:348 (3) - maybe move it slightly
  2. 00:53:866 (1) - maybe end this at 00:54:038 - and make 00:54:210 - a note to emphasize the kick?
  3. 01:13:521 (3,4,5) - perhaps make the distance between these equal? it would look better imo
  4. 01:28:866 (1) - 01:31:624 (1) - 01:32:659 (1) - 01:34:383 (1) - i dont think these are very audible, but the two after are, but its up to you if you wanna keep it or not
  5. 01:38:348 (3,4,5) - sounds like (4) is overmapped? idk
  6. maybe make 01:50:762 (2) - like instead? :D
  7. 01:59:555 (2,3,4) - maybe make the distance between 2 and 3 the same as 2 and 4 visually? would look better, I know i'm nitpicking x)
  8. 02:28:693 (4,5,6) - maybe space it like this instead?
  9. 03:08:693 - theres a pretty audible sound here? I'd say map it :P
  10. 04:04:555 (5) - perhaps end the slider earlier and place a circle on 04:04:900 - to emphasize the kick as right now the slider ends on a strong beat and then (6) is on a way weaker beat yet is more emphasized
  11. 04:15:590 (3) - same here
  12. 04:55:935 (4) - maybe make this a 1/4 slider as the blue tick (04:56:021 -) has a sound too, either that or make it a double as right now it feels weird missing that sound

Sorry for smol mod, couldn't find very much :P
GL with the map though o/
Topic Starter
Shadren

Mirash wrote:

from m4m
03:10:935 (2) - НУ СТРАННО ЭТО тут не фиксили

CookieBite wrote:

from m4m

[Howl Into The Moon]
  1. 00:06:107 (2) - move it a bit left to improve flow fixed
  2. 00:06:969 - missing note I think not, cause I've emphasized piano sounds here
  3. 00:07:486 (1,2,3,4) - this part is weird, I can't feel any rhythmic here. fixxed
  4. 00:10:073 - missing note no, as I told previously
  5. 00:38:348 (3,5) - overlap it's says nothing
  6. 00:39:728 (6) - clone 00:39:383 (5) - to replace this is better (ctrl+h) I think not
  7. 00:40:417 (2) - not a must but moving the red nod onto the slider tick the visual would improve fixed
  8. 00:40:417 (2,1) - unnatural flow, recommend improve this it's okay, cause NC
  9. 00:42:831 (1) - make it straight instead of curve no, sry

    rest of the part looks fine

sorry if the mod is bad
gl with your map!

Zer0- wrote:

General


  1. The light blue combo colour seems a bit bright idk
  2. This seems fine :)

Howl Into The Moon



blue for neil
orange for yellowmanul
red for shadren

  1. 00:39:383 (5) - this overlaps 00:38:348 (3) - maybe move it slightly k, fixed
  2. 04:04:555 (5) - perhaps end the slider earlier and place a circle on 04:04:900 - to emphasize the kick as right now the slider ends on a strong beat and then (6) is on a way weaker beat yet is more emphasized okay
  3. 04:15:590 (3) - same here fixed
  4. 04:55:935 (4) - maybe make this a 1/4 slider as the blue tick (04:56:021 -) has a sound too, either that or make it a double as right now it feels weird missing that sound
fixed

Sorry for smol mod, couldn't find very much :P
GL with the map though o/
BeatofIke
Map too strong for my level lol.
Have a star instead owo
Topic Starter
Shadren

NP to Zer0- wrote:

01:28:866 (1) - 01:31:624 (1) - 01:32:659 (1) - 01:34:383 (1) - i dont think these are very audible, but the two after are, but its up to you if you wanna keep it or not (nah, it's godd)
01:38:348 (3,4,5) - sounds like (4) is overmapped? idk (nope, it's consistency for each same pattern)
maybe make 01:50:762 (2) - like (yup)
pic
instead? :D
01:59:555 (2,3,4) - maybe make the distance between 2 and 3 the same as 2 and 4 visually? would look better, I know i'm nitpicking x) (ye tryed to fix
02:28:693 (4,5,6) - maybe space it like this instead? (no, no need to emphasze last bit like that)
Namki
Howl Into The Moon
  1. Унюзед drum-hitfinish2.wav и soft-hitclap2.wav
  2. И там дилей есть у хса, прогони через прогу зига.
  3. Два одинаковых комбоколора? Зачем, если ты все равно юзаешь хексинг.
  4. БГ юзал шиирн же в своей мапе. Если так, то лучше найти другое бг, нет?
  5. Оффскрин в 4:3 — следовательно, анранк.
    01:41:969 (1) - и 01:44:900 (1) - .
    Первый и второй.
  6. НКинг вначале, думаю, стоит по-другому сделать. Выделяя фортепиано, например.
    00:01:452 (1,2) - поменять НК тут.
    00:05:590 (1,2) - и тут.
    00:10:417 (1) - а тут убрать, пиано же продолжается там.
    00:13:521 (1) - если такое происходит, то ставится НК на некст объект после апбита.
    00:15:590 (5) - да.
  7. 00:06:107 (2,3,4,5,6) - маленький спейсинг вне контекста, да и линейный флоу не вписывается.
    Во так.
  8. Когда начинается вокал, мне тоже не очень НК нравится.
    Лучше каждый новый вокальный парт отделять. То есть, убрать тут 00:24:728 (1) - , поставить тут 00:25:590 (7) - , убрать тут 00:26:279 (1) - и так далее. Ведь мапаешь под вокал.
  9. Если решил юзать кастомные хсы, то не очень стоит их юзать с дефолтными, создается очень неприятный микс. 00:41:624 - типа этого. Нормалхит там не очень подходит.
  10. 00:44:555 - если не ставить хс, значит выделяешь его так же как 00:44:728 - , однако музыка этого не подразумевает, тут явно 00:44:555 - сильнее, мб какой-нибудь хитхат взять на нормалхит, чтобы и к предыдущему фитало.
  11. 00:58:521 (3,4) - не делал таких стаков на сильны бит, а тут, почему-то, стоит. Лучше, конечно, убрать.
  12. 01:28:004 - странный НК какой-то.
  13. Спейсинг в части рукури очень плохой, без преувелечений.
    01:28:866 - на что тут делаешь акцент, бит очень слабый, а спейсинг большой.
  14. 01:30:762 (2,1) - паттерны и так тяжелые с большим спейсингом, а ты делаешь их еще и сложными для чтения. Вместе это не очень хорошо работает.
  15. 01:30:935 (1,1) - из-за сломанного флоу очень тяжело заснапать второй слайдер. Попробуй сохранить спейсинг, но опустить слайдер вниз.
  16. 01:31:624 (1) - / 01:34:383 - при том, что имеем сейчас, из-за скорости слайдера, самая первая нота плохо снапается, это во-первых. Во-вторых, ты ломаешь флоу, то есть, по мне, лучше юзать круговое.
  17. 01:32:141 (1,1,2,3) - это работает намного лучше, потому что спейсинг маленький.
  18. 01:33:176 - нк-то ты выделил, но вот хексинг странный, интенсивность же меняется и св ==> цвет должен быть явно не серый.
    Поработай над ним в этой части, надо ввести третий цвет, который будет обозначать вот такие кикслайдеры 01:45:590 - .
  19. Алсо, 01:45:590 (2,3) - плохо играется. Вроде понимание есть, что два слайдера заснапаны в тейлах, но вот такое играется на порядок лучше.
  20. 01:47:659 (1,2,3,4) - из-за того, что ломаешь спейсинг, играется этот переход 01:47:831 (2,3) - сложновато, мб спейсинг не так разбросай.
  21. 01:49:728 (1) - не стоит, думаю. Он сбивает сильно.
  22. В принципе, там все повторяется, что я указал. Но мне лично не очень нравится эта часть, слишком неаккуратно, ты же лучше можешь, ну.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Как-то неаккуратно тут, как-то неопрятно там, и все это складывается в очень нехорошую картину.
    Тут надо проделать огромную работу над улучшением плейсмента объектов в киай-части.
    Удачи!
Едит: сори, что написал по-простому, без особого объяснения. Слишком устал, голова не варит.
Mun
Mostly subjective, m4m

Howl Into The Moon
00:06:107 (2,3,4,5,6) - If you're angling a few of these, shouldn't you do that to all of them? 00:06:279 (3,5) - These two feel inconsistently curved to me.
00:08:004 (2,3) - Parallels like this look better when they're cleaner.
00:11:452 (2,3) - The rest of this section is so cleanly done, why do these overlap?
00:14:555 (3,4) - Same here, it just doesn't seem to fit with the mapping of the section.
00:30:762 (1) - lazy spinner. Maybe map the drums a little bit?
00:33:866 (3) - This seems to be placed a bit randomly. It doesn't blanket with 00:33:521 (2) - , it is not equidistant from the two, its sliderend doesn't form any shape with the rest of the pattern, and it simply feels disassociated with the rest of this part.
00:35:762 (1) - I would probably end this slider at 00:36:107 - and start a new one at 00:36:279 -.
00:43:348 (2,3,4,5) - Are you sure you want to end a calm, slow section with what is effectively a 261bpm burst? I would recommend making this a repeat slider instead of a stack, simply for the sake of playability.
00:52:831 (2,3) - Most of the other 2-circle patterns here associate with the preceding and subsequent sliders in some way, but these two do not. They seem random.
01:06:279 (1) - Rather than above the interesting burst, I would personally put the start of this slider in the center of the 2 stacks, like so.
01:16:969 (1) - This slider shape is a bit too tight to fit in this section of sliders that are largely straight. This shape will likely look and flow much more cleanly than the donut that's there now.
01:24:038 (1,2) - Aesthetically, these kinds of parallel sliders work much better when the angles at which they oppose each other are closer to perpendicular to the line of symmetry over which they are reflected. See this graphic. The black lines are the directions of the sliders, the blue line is the meridian over which they reflect each other, the red line is the good angle, and the green line is the objectionable one. You can see that the sliderends form a line very close to 45 degrees in relationship to the meridian. This causes a negative visual response in the player. This graphic shows a better-looking parallelism. The red lines show the sliderend-sliderhead relationships this time. Note that they are almost exactly perpendicular to the line of symmetry. This causes positive visual response in the player. There are other ways to make good parallel sliders, too, but the way that these sliders look here is visually disconcerting.
01:24:038 (1) - Sliders should start on strong beats and end on beats of equal or lesser strength.
01:39:210 (2,1) - To make this into a better-looking semicircle, try moving the start of 01:39:383 (1) - and sharpening the curve here.
The entire wub part is very cool!
02:17:659 (4,5,6) - This triple has too sharp of a curve for its low spacing. While not affecting flow or playing at all, it gives negative visual feedback.
02:27:141 (1,2,3) - Try to make the circle between these equidistant from the sliderends. 02:27:659 (1,2,3) - executes this well, but the first one does not.
02:28:693 (4,5,6) - As I stated before, this triple has too sharp of a curve for its low spacing.
02:38:866 (2,3) - This section has 1/4 parts with much higher spacing. Why make 2/4 spacing so unusually low?
02:38:521 (1) - This is a held sound, why is it a circle and not a slider anyway?
02:42:486 (3) - This seems to ignore a note and then end on nothing.
02:58:004 (1,2,3) - It'd be best to keep visual distance the same between these 3.
03:07:486 (1,2,3,4,5) - After a section of largely 1/4 and 2/4, it is very hard to read 3/4 with no stimulation. Maybe use sliders instead of circles?
03:10:935 (2) - I fail to understand why this complex slider is here. Certainly the wub part merited some interesting slider shapes, but this one looks out of place and random, especially since all of the sliders around it are simple shapes.
03:16:452 (2,1) - Blanketing the bodies of these two would look excellent.
03:38:004 (1) - This is a suboptimal way of making wave sliders. On top of that, the wave itself is imbalanced.
03:43:348 (8) - In a section of straight kick sliders, randomly disrupting those with a sharply curved slider like this one is uncalled for by the song and looks poor.
03:51:107 (6,7,1,1,1,1,2,1,2) - This entire section has confusingly inconsistent flow. Why?
05:11:797 - The song has ended by this point, the spinner is mapped practically to nothing at any point beyond this. There's no reason to keep it, and it's a pain to play.

Generally it's a cool map! Good luck.
Topic Starter
Shadren

Namki wrote:

Howl Into The Moon
  1. Унюзед drum-hitfinish2.wav и soft-hitclap2.wav (fixed)
  2. И там дилей есть у хса, прогони через прогу зига. (fixed
  3. Два одинаковых комбоколора? Зачем, если ты все равно юзаешь хексинг. (this is needed for emphazing moments like this http://puu.sh/tNWni/065517c53d.jpg)
  4. БГ юзал шиирн же в своей мапе. Если так, то лучше найти другое бг, нет? (mby. but i think this is real not great problem)
  5. Оффскрин в 4:3 — следовательно, анранк.
    01:41:969 (1) - и 01:44:900 (1) - .(fixed)
    Первый и второй.
  6. НКинг вначале, думаю, стоит по-другому сделать. Выделяя фортепиано, например.
    00:01:452 (1,2) - поменять НК тут. (+)
    00:05:590 (1,2) - и тут. (+)
    00:10:417 (1) - а тут убрать, пиано же продолжается там. (+)
    00:13:521 (1) - если такое происходит, то ставится НК на некст объект после апбита. (+)
    00:15:590 (5) - да. (+)
  7. 00:06:107 (2,3,4,5,6) - маленький спейсинг вне контекста, да и линейный флоу не вписывается. (i think it's okay)
    Во так.
  8. Когда начинается вокал, мне тоже не очень НК нравится.
    Лучше каждый новый вокальный парт отделять. То есть, убрать тут 00:24:728 (1) - , поставить тут 00:25:590 (7) - , убрать тут 00:26:279 (1) - и так далее. Ведь мапаешь под вокал. (nc unnecaccary to emphaze vocal)
  9. Если решил юзать кастомные хсы, то не очень стоит их юзать с дефолтными, создается очень неприятный микс. 00:41:624 - типа этого. Нормалхит там не очень подходит. (i will think about it)
  10. 00:44:555 - если не ставить хс, значит выделяешь его так же как 00:44:728 - , однако музыка этого не подразумевает, тут явно 00:44:555 - сильнее, мб какой-нибудь хитхат взять на нормалхит, чтобы и к предыдущему фитало. (no, custom soft here is good)
  11. 00:58:521 (3,4) - не делал таких стаков на сильны бит, а тут, почему-то, стоит. Лучше, конечно, убрать.
  12. 01:28:004 - странный НК какой-то. (it's okayy)
  13. Спейсинг в части рукури очень плохой, без преувелечений.
    01:28:866 - на что тут делаешь акцент, бит очень слабый, а спейсинг большой. (it's part of concept, im dont wanna change it tbh)
  14. 01:30:762 (2,1) - паттерны и так тяжелые с большим спейсингом, а ты делаешь их еще и сложными для чтения. Вместе это не очень хорошо работает. (dont see problem here)
  15. 01:30:935 (1,1) - из-за сломанного флоу очень тяжело заснапать второй слайдер. Попробуй сохранить спейсинг, но опустить слайдер вниз. (nope. just your own playability think)
  16. 01:31:624 (1) - / 01:34:383 - при том, что имеем сейчас, из-за скорости слайдера, самая первая нота плохо снапается, это во-первых. Во-вторых, ты ломаешь флоу, то есть, по мне, лучше юзать круговое. (nope, it's good)
  17. 01:32:141 (1,1,2,3) - это работает намного лучше, потому что спейсинг маленький.
  18. 01:33:176 - нк-то ты выделил, но вот хексинг странный, интенсивность же меняется и св ==> цвет должен быть явно не серый.
    Поработай над ним в этой части, надо ввести третий цвет, который будет обозначать вот такие кикслайдеры 01:45:590 - .(im ephazed only sv with nc, not spacing dynamic)
  19. Алсо, 01:45:590 (2,3) - плохо играется. Вроде понимание есть, что два слайдера заснапаны в тейлах, но вот такое играется на порядок лучше. (it's okay for me)
  20. 01:47:659 (1,2,3,4) - из-за того, что ломаешь спейсинг, играется этот переход 01:47:831 (2,3) - сложновато, мб спейсинг не так разбросай. (again just useless playbility think)
  21. 01:49:728 (1) - не стоит, думаю. Он сбивает сильно. (same)
  22. В принципе, там все повторяется, что я указал. Но мне лично не очень нравится эта часть, слишком неаккуратно, ты же лучше можешь, ну.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Как-то неаккуратно тут, как-то неопрятно там, и все это складывается в
    очень нехорошую картину.
    Тут надо проделать огромную работу над улучшением плейсмента объектов в киай-части.
    Удачи!
(im disagree with this position. the whole concept on wub is good following sound with creative emphazing.
Едит: сори, что написал по-простому, без особого объяснения. Слишком устал, голова не варит.
thx for mod
Topic Starter
Shadren

Mun wrote:

Mostly subjective, m4m

Howl Into The Moon
00:06:107 (2,3,4,5,6) - If you're angling a few of these, shouldn't you do that to all of them? 00:06:279 (3,5) - These two feel inconsistently curved to me. (it's okay)
00:08:004 (2,3) - Parallels like this look better when they're cleaner. (nah, it's aesthetically enough)
00:11:452 (2,3) - The rest of this section is so cleanly done, why do these overlap? (same)
00:14:555 (3,4) - Same here, it just doesn't seem to fit with the mapping of the section. (same)
00:30:762 (1) - lazy spinner. Maybe map the drums a little bit? (nope)
00:33:866 (3) - This seems to be placed a bit randomly. It doesn't blanket with 00:33:521 (2) - , it is not equidistant from the two, its sliderend doesn't form any shape with the rest of the pattern, and it simply feels disassociated with the rest of this part. (not blanket)
00:35:762 (1) - I would probably end this slider at 00:36:107 - and start a new one at 00:36:279 -. (it's good emphazed enough)
00:43:348 (2,3,4,5) - Are you sure you want to end a calm, slow section with what is effectively a 261bpm burst? I would recommend making this a repeat slider instead of a stack, simply for the sake of playability. (yea)
00:52:831 (2,3) - Most of the other 2-circle patterns here associate with the preceding and subsequent sliders in some way, but these two do not. They seem random. (nope)
01:06:279 (1) - Rather than above the interesting burst, I would personally put the start of this slider in the center of the 2 stacks, (it wil be hard to red tho and wanna leave it like that)like so.
01:16:969 (1) - This slider shape is a bit too tight to fit in this section of sliders that are largely straight. This shape will likely look and flow much more cleanly than the donut that's there now. (nvm)
01:24:038 (1,2) - Aesthetically, these kinds of parallel sliders work much better when the angles at which they oppose each other are closer to perpendicular to the line of symmetry over which they are reflected. See this graphic. The black lines are the directions of the sliders, the blue line is the meridian over which they reflect each other, the red line is the good angle, and the green line is the objectionable one. You can see that the sliderends form a line very close to 45 degrees in relationship to the meridian. This causes a negative visual response in the player. This graphic shows a better-looking parallelism. The red lines show the sliderend-sliderhead relationships this time. Note that they are almost exactly perpendicular to the line of symmetry. This causes positive visual response in the player. There are other ways to make good parallel sliders, too, but the way that these sliders look here is visually disconcerting. (this is really nazi thing xd i think it's trying to change conception of mapstyle)
01:24:038 (1) - Sliders should start on strong beats and end on beats of equal or lesser strength. (will think)
01:39:210 (2,1) - To make this into a better-looking semicircle, try moving the start of 01:39:383 (1) - and sharpening the curve here. (fixed)
The entire wub part is very cool!
02:17:659 (4,5,6) - This triple has too sharp of a curve for its low spacing. While not affecting flow or playing at all, it gives negative visual feedback. (it's okay)
02:27:141 (1,2,3) - Try to make the circle between these equidistant from the sliderends. 02:27:659 (1,2,3) - executes this well, but the first one does not. (conception of this pattern was like make smaller spacing of each thing. so it's looks consistency enough)
02:28:693 (4,5,6) - As I stated before, this triple has too sharp of a curve for its low spacing.
02:38:866 (2,3) - This section has 1/4 parts with much higher spacing. Why make 2/4 spacing so unusually low? (cuz of
beat of 3)
02:38:521 (1) - This is a held sound, why is it a circle and not a slider anyway? (tryed to emphazed whistles)
02:42:486 (3) - This seems to ignore a note and then end on nothing. (?)
02:58:004 (1,2,3) - It'd be best to keep visual distance the same between these 3. (it's okay)
03:07:486 (1,2,3,4,5) - After a section of largely 1/4 and 2/4, it is very hard to read 3/4 with no stimulation. Maybe use sliders instead of circles? (nope, it's good emphazed)
03:10:935 (2) - I fail to understand why this complex slider is here. Certainly the wub part merited some interesting slider shapes, but this one looks out of place and random, especially since all of the sliders around it are simple shapes. (fixed)
03:16:452 (2,1) - Blanketing the bodies of these two would look excellent. (nope)
03:38:004 (1) - This is a suboptimal way of making wave sliders. On top of that, the wave itself is imbalanced. (it's okay)
03:43:348 (8) - In a section of straight kick sliders, randomly disrupting those with a sharply curved slider like this one is uncalled for by the song and looks poor. (it's okay)
03:51:107 (6,7,1,1,1,1,2,1,2) - This entire section has confusingly inconsistent flow. Why? (i dont rly see inconsistancy with flow here)
05:11:797 - The song has ended by this point, the spinner is mapped practically to nothing at any point beyond this. There's no reason to keep it, and it's a pain to play.(fixed)


Generally it's a cool map! Good luck.


thanks for mod!
sahuang
300th kds

[Long Name]
  1. nanomortis_original_polychromatic_scenic_silhouette_stairs_1833x900.jpg (1833x900)
    fuk u.jpg (1833x900)
    Can you resize them to regular size? (1920*1080 etc), 1833x900 is kinda odd.
    Also better change the name in SB.
  2. 00:09:728 (1) - silence slider end? Music is much softer than 00:16:452 (8) -
  3. 00:30:073 (4) - the slider seems too simple, you can try ending it at 00:30:417 - and add a circle 00:30:590 -
  4. 00:42:141 (4,5) - i think you shouldn't use same ds as 00:41:797 (3,4) - ,actually 00:42:486 - clearly a down beat here.
    You can use spacing similar to 00:41:452 (1,2,3) -
  5. 00:55:935 (3,4,5,1) - flow is very weird, especially 00:56:279 (4,5,1) - .Spacing is a bit big and the blunt angle can kill ppl. Try putting 00:56:279 (4) - at around 89|125 (left of slider) so flow is better.
  6. 00:56:624 (1,2,3) - too straight imo, can put 00:57:141 (3) - around 442|332 (down 00:57:314 (4) - )
  7. 00:53:866 (1) - 00:59:383 (1) - hmm inconsistent
  8. 00:58:693 (4,5) - increase ds? 00:59:038 (5,1) - is twice bigger.
  9. 01:04:555 (1) - separate slider end and head a bit,they almost stacked. also you can improve blanket for 01:04:555 (1,1) -
  10. 01:16:279 (3) - put it right a bit,spacing is too big.
  11. 01:19:728 (5,6,1,2) - kinda messy here...the pattern can be better aesthetically
  12. 01:20:417 (3,3) - avoid overlap?
  13. 01:20:417 (3,1,2) - too casual imo, the spacing and angle is random.
  14. 01:25:245 (5,1,4,5) - very random sliders..
  15. 01:59:383 (1,2,3,4) - the spacing is confusing.tho it's basically 1/2 clicks 01:59:383 (1,2,3) - ppl can really think it's 1/2+1/4.
  16. 02:17:659 (4,5,6) - 02:28:693 (4,5,6) - 1/6.
  17. 03:20:590 (2,3,4) - this doesnt fit music,especially in calm part. Just keep consistency with 03:20:073 (1,5) -
  18. 03:48:004 (2,8) - messy
  19. 03:50:245 (9,1,2,3,4) - these are very random and big jumps
  20. 03:59:038 (3) - reduce spacing

The wub wub part by neilperry impressed me a lot. Shadren's part is safe and solid. Sorry but I have to say that I think YellowManul's part isn't so ready yet. It's kinda random and the spacing/pattern is not pleasing for me. I pointed out a few. I hope your parts can be improved further xd

Good luck :d
Left
ok gratz 300 kudos sahu

[Sha]
ya solid man

[Yellow]
00:56:624 (1,2,3) - flow too linear, bad to play, can improve it
03:08:693 - missing beat here which looks important
03:45:504 (5,7) - can use 1/4 slider considering your 03:42:831 (5,6,7) - rhythm use before
03:56:452 (3,4,5,6) - ^
04:00:935 (4,5,6) - is triplet sound there?

[Neil]
01:43:176 (1) - strong sound and also SB changed, can use fast slider? same with 01:42:486 (1) - isn't make sense i think
02:13:004 (3,1) - isn't too easy considering beat here? can give more space but hard to fix owo
u god mapper?


I entirely agree with Azusa, Shadren is super solid and style is obvious. NeilPerry has really impressive slider and SV use. YellowManul was also not that bad but need some improvement overally. in your second part, rhythm use was quite hard to read. third part your 1/4 slider use and overall rhythm use wasnt consistent. can think more about these :)

Good luck!
Shmiklak
I dont feel this sprite name as a problem but ok
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