00:06:107 (2,3,4,5,6) - If you're angling a few of these, shouldn't you do that to all of them? 00:06:279 (3,5) - These two feel inconsistently curved to me. (it's okay)
00:08:004 (2,3) - Parallels like this look better when they're cleaner. (nah, it's aesthetically enough)
00:11:452 (2,3) - The rest of this section is so cleanly done, why do these overlap? (same)
00:14:555 (3,4) - Same here, it just doesn't seem to fit with the mapping of the section. (same)
00:30:762 (1) - lazy spinner. Maybe map the drums a little bit? (nope)
00:33:866 (3) - This seems to be placed a bit randomly. It doesn't blanket with 00:33:521 (2) - , it is not equidistant from the two, its sliderend doesn't form any shape with the rest of the pattern, and it simply feels disassociated with the rest of this part. (not blanket)
00:35:762 (1) - I would probably end this slider at 00:36:107 - and start a new one at 00:36:279 -. (it's good emphazed enough)
00:43:348 (2,3,4,5) - Are you sure you want to end a calm, slow section with what is effectively a 261bpm burst? I would recommend making this a repeat slider instead of a stack, simply for the sake of playability. (yea)
00:52:831 (2,3) - Most of the other 2-circle patterns here associate with the preceding and subsequent sliders in some way, but these two do not. They seem random. (nope)
01:06:279 (1) - Rather than above the interesting burst, I would personally put the start of this slider in the center of the 2 stacks, (it wil be hard to red tho and wanna leave it like that)
like so. 01:16:969 (1) - This slider shape is a bit too tight to fit in this section of sliders that are largely straight.
This shape will likely look and flow much more cleanly than the donut that's there now. (nvm)
01:24:038 (1,2) - Aesthetically, these kinds of parallel sliders work much better when the angles at which they oppose each other are closer to perpendicular to the line of symmetry over which they are reflected. See
this graphic. The black lines are the directions of the sliders, the blue line is the meridian over which they reflect each other, the red line is the good angle, and the green line is the objectionable one. You can see that the sliderends form a line very close to 45 degrees in relationship to the meridian. This causes a negative visual response in the player.
This graphic shows a better-looking parallelism. The red lines show the sliderend-sliderhead relationships this time. Note that they are almost exactly perpendicular to the line of symmetry. This causes positive visual response in the player. There are other ways to make good parallel sliders, too, but the way that these sliders look here is visually disconcerting. (this is really nazi thing xd i think it's trying to change conception of mapstyle)
01:24:038 (1) - Sliders should start on strong beats and end on beats of equal or lesser strength. (will think)
01:39:210 (2,1) - To make this into a better-looking semicircle, try moving the start of 01:39:383 (1) - and sharpening the curve here. (fixed)
The entire wub part is very cool!
02:17:659 (4,5,6) - This triple has too sharp of a curve for its low spacing. While not affecting flow or playing at all, it gives negative visual feedback. (it's okay)
02:27:141 (1,2,3) - Try to make the circle between these equidistant from the sliderends. 02:27:659 (1,2,3) - executes this well, but the first one does not. (conception of this pattern was like make smaller spacing of each thing. so it's looks consistency enough)
02:28:693 (4,5,6) - As I stated before, this triple has too sharp of a curve for its low spacing.
02:38:866 (2,3) - This section has 1/4 parts with much higher spacing. Why make 2/4 spacing so unusually low? (cuz of
beat of 3)
02:38:521 (1) - This is a held sound, why is it a circle and not a slider anyway? (tryed to emphazed whistles)
02:42:486 (3) - This seems to ignore a note and then end on nothing. (?)
02:58:004 (1,2,3) - It'd be best to keep visual distance the same between these 3. (it's okay)
03:07:486 (1,2,3,4,5) - After a section of largely 1/4 and 2/4, it is very hard to read 3/4 with no stimulation. Maybe use sliders instead of circles? (nope, it's good emphazed)
03:10:935 (2) - I fail to understand why this complex slider is here. Certainly the wub part merited some interesting slider shapes, but this one looks out of place and random, especially since all of the sliders around it are simple shapes. (fixed)
03:16:452 (2,1) - Blanketing the bodies of these two would look excellent. (nope)
03:38:004 (1) - This is a suboptimal way of making wave sliders. On top of that, the wave itself is imbalanced. (it's okay)
03:43:348 (8) - In a section of straight kick sliders, randomly disrupting those with a sharply curved slider like this one is uncalled for by the song and looks poor. (it's okay)
03:51:107 (6,7,1,1,1,1,2,1,2) - This entire section has confusingly inconsistent flow. Why? (i dont rly see inconsistancy with flow here)
05:11:797 - The song has ended by this point, the spinner is mapped practically to nothing at any point beyond this. There's no reason to keep it, and it's a pain to play.(fixed)