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Allie Crystal - Burning Bright (Andromulus Remix)

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Topic Starter
MujouSekai
This beatmap was submitted using in-game submission on November 3, 2017 at 8:51:07 PM

Artist: Allie Crystal
Title: Burning Bright (Andromulus Remix)
Source: League of Legends
Tags: dubstep dnb drum and bass muji
BPM: 154
Filesize: 8589kb
Play Time: 05:19
Difficulties Available:
  1. Mujou (5.51 stars, 1198 notes)
Download: Allie Crystal - Burning Bright (Andromulus Remix)
Information: Scores/Beatmap Listing
---------------
done. hitsounding.

For approve.
Finshie
m4m

[General]
  1. I think the title is Star Guardian (Andromulus Remix)? and the source is probably League of Legends and the artist is Burning Bright or vise versa
[Mujou]


  • First i wanna point out that its up to you if you wanna keep the sliders that end on yellow ticks since im not really familiar with this thing yet but atleast make the distance really small.
  1. 00:07:499 - note here?
  2. 00:20:941 (1,1) - i dont think nc is necessary here
  3. 00:35:551 (1,2) - distance is too big. 3/4 sliders might get mistaken as 1/2. maybe same distance as to what you did here 00:43:733 (5,1) -
  4. 00:38:668 (1) - 00:39:837 (1) - remove nc
  5. 00:39:058 (5) - nc
  6. 00:43:343 (1,5) - switch nc
  7. 00:44:123 (1) - remove nc
  8. 00:46:266 (1,1) - remove nc
  9. 00:46:850 (3) - nc
  10. 00:59:025 - note here
  11. 00:59:123 (1,3) - switch nc
  12. 01:03:993 (1,1) - remove nc
  13. 01:21:136 (1,2,3) - maybe you can copy the style youre using on 01:18:019 (1,2,3) - and 01:19:577 (1,2,3) - since it both sound the same
  14. 01:27:369 (1) - a note is just fine. i dont know what youre following on blue tick.
  15. 01:54:642 (1,2,3) - fast slider and big 1/4 distance. kinda lower 01:54:934 (2,3) - distance a bit.
  16. 01:58:538 (1) - touching the hp bar
  17. 02:32:824 (1,1,1) - remove nc
  18. 02:34:382 (3) - nc
  19. 02:48:408 (1,2) - slight fix on distance
  20. 02:49:967 (6) - nc
  21. 02:51:525 (1) - nc since you did it before too before the long slider
  22. 03:04:772 (1,1) - remove nc
  23. 03:05:551 (4) - nc
  24. 03:06:915 (1,3) - switch nc
  25. 03:08:571 (1,2) - switch nc
  26. 03:09:447 (1) - remove nc
  27. 03:14:707 (1,3) - switch nc
  28. 03:17:824 (1,3) - switch nc
  29. 03:30:486 (5,1) - switch nc
  30. 03:42:564 (1) - remove nc
  31. 03:51:136 (1,2) - change these 2 instead to 2 jump notes? or 1/4 slider and a note then remove nc
  32. 03:53:084 (1,2,3) - change to 1/4 sliders? then maybe change the sv so you dont have to worry bout the length of the slider
  33. 03:57:369 (3) - stack to 03:56:395 (2) - sliderend?
  34. 03:58:149 (2,3,4) - move a little farther from 03:57:759 (1) - .It feels really close compared to 03:56:980 (1,2,3,4) -
  35. 03:59:512 (2) - remove nc
  36. 04:05:551 (1,2,3,4) - same as previous mod. 1/4 slider then change sv and have them all have the same distance spacings for consistency
  37. 04:06:136 (4,1) - huge distance spacing even if you change the previous slider to 1/4
  38. 04:06:720 (1,2) - there really is no sound on yellow tick so maybe so same as previous mod at 03:51:136 (1,2) -
  39. 04:12:175 (1) - move closer to 04:12:369 (1,2) - maybe stack it on 04:11:785 (1) - 's sliderend instead of the head
  40. 04:12:369 (1,2) - move this closer to 04:12:564 (1) - like the same distance 04:12:369 (1,2) - have
  41. 04:12:856 (2) - remove nc
  42. 004:19:967 (3) - nc since you nc'd at previous parts
  43. 04:23:084 (2) - put this below the sliderend?
  44. 04:28:928 (1) - change to 1/4
  45. 04:29:512 - 04:29:610 (4) - 2 notes? or 1/4 slider
  46. 04:30:486 (1,1,1) - 1/4 then change sv and remove nc on slider (2) and (3)
  47. 04:32:629 - 04:32:727 - same to previous mod
  48. 04:56:201 (1) - nc
  49. 05:02:532 (1,1,1,1,1,1,1) - end on blue tick
  50. 05:04:090 (1,1,1,1,1,1,1) - start on white tick (i remember hanzer got a problem with this thing)

    Long mod but its mostly NCs(some nc are really unecessary and not that good looking to have nc everywhere) and some spacing adjustment
gl~
Topic Starter
MujouSekai

Finshie wrote:

m4m

[Mujou]


  • First i wanna point out that its up to you if you wanna keep the sliders that end on yellow ticks since im not really familiar with this thing yet but atleast make the distance really small.
  1. 00:07:499 - note here? nah
  2. 00:20:941 (1,1) - i dont think nc is necessary here fixed
  3. 00:35:551 (1,2) - distance is too big. 3/4 sliders might get mistaken as 1/2. maybe same distance as to what you did here 00:43:733 (5,1) - fixed
  4. 00:38:668 (1) - 00:39:837 (1) - remove nc
  5. 00:39:058 (5) - nc
  6. 00:43:343 (1,5) - switch nc
  7. 00:44:123 (1) - remove nc
  8. 00:46:266 (1,1) - remove nc
  9. 00:46:850 (3) - nc
  10. 00:59:025 - note here no, there is no music
  11. 00:59:123 (1,3) - switch nc
  12. 01:03:993 (1,1) - remove nc
  13. 01:21:136 (1,2,3) - maybe you can copy the style youre using on 01:18:019 (1,2,3) - and 01:19:577 (1,2,3) - since it both sound the same yes
  14. 01:27:369 (1) - a note is just fine. i dont know what youre following on blue tick.yes
  15. 01:54:642 (1,2,3) - fast slider and big 1/4 distance. kinda lower 01:54:934 (2,3) - distance a bit.yes
  16. 01:58:538 (1) - touching the hp baryes
  17. 02:32:824 (1,1,1) - remove nc
  18. 02:34:382 (3) - nc
  19. 02:48:408 (1,2) - slight fix on distancei think its ok
  20. 02:49:967 (6) - nc
  21. 02:51:525 (1) - nc since you did it before too before the long slider
  22. 03:04:772 (1,1) - remove nc
  23. 03:05:551 (4) - nc
  24. 03:06:915 (1,3) - switch nc
  25. 03:08:571 (1,2) - switch nc
  26. 03:09:447 (1) - remove nc
  27. 03:14:707 (1,3) - switch nc
  28. 03:17:824 (1,3) - switch nc
  29. 03:30:486 (5,1) - switch nc
  30. 03:42:564 (1) - remove nc
  31. 03:51:136 (1,2) - change these 2 instead to 2 jump notes? or 1/4 slider and a note then remove nc i want to make it different from the first kiai
  32. 03:53:084 (1,2,3) - change to 1/4 sliders? then maybe change the sv so you dont have to worry bout the length of the sliderits connecting sliders
  33. 03:57:369 (3) - stack to 03:56:395 (2) - sliderend? ok
  34. 03:58:149 (2,3,4) - move a little farther from 03:57:759 (1) - .It feels really close compared to 03:56:980 (1,2,3,4) - alittlebit
  35. 03:59:512 (2) - remove nc
  36. 04:05:551 (1,2,3,4) - same as previous mod. 1/4 slider then change sv and have them all have the same distance spacings for consistency
  37. 04:06:136 (4,1) - huge distance spacing even if you change the previous slider to 1/4 yes
  38. 04:06:720 (1,2) - there really is no sound on yellow tick so maybe so same as previous mod at 03:51:136 (1,2) -same reason, as the music is like connected, i want the player to hold longer.
  39. 04:12:175 (1) - move closer to 04:12:369 (1,2) - maybe stack it on 04:11:785 (1) - 's sliderend instead of the head
  40. 04:12:369 (1,2) - move this closer to 04:12:564 (1) - like the same distance 04:12:369 (1,2) - havefor these two, i want to have empahsis on the wooooooo, so i want to have some spacing.
  41. 04:12:856 (2) - remove nc
  42. 004:19:967 (3) - nc since you nc'd at previous parts
  43. 04:23:084 (2) - put this below the sliderend?yes
  44. 04:28:928 (1) - change to 1/4 same as most other parts, i use 1/8 to bring out the brrrrrrrrrrrrr sound.
  45. 04:29:512 - 04:29:610 (4) - 2 notes? or 1/4 slider?
  46. 04:30:486 (1,1,1) - 1/4 then change sv and remove nc on slider (2) and (3) removed nc
  47. 04:32:629 - 04:32:727 - same to previous mod
  48. 04:56:201 (1) - nc
  49. 05:02:532 (1,1,1,1,1,1,1) - end on blue tick
  50. 05:04:090 (1,1,1,1,1,1,1) - start on white tick (i remember hanzer got a problem with this thing)should be ending on white because the tick sound is on the end of the slider, if it ends on blue, the tick will be out of timing.


    Long mod but its mostly NCs(some nc are really unecessary and not that good looking to have nc everywhere) and some spacing adjustment
gl~
and for most of the ncs, i fixed, but some i feel like it could stay.
THANK YOU FOR MOD <3
Vespirit
m4m :)
[ Mujou]
  1. 00:04:577 (2) - imo this circle isnt needed, i get the impression you want to make this section slow and this circle makes it feel faster here than later in the section
  2. 00:11:006 (1) - sounds really awkward that this slider ends on the blue tick, better to just end it on the white to follow with the beat
  3. 00:15:292 (3) - consider making it 2 circles, since every other drum sound was clicked on except for the sliderend one
  4. 00:52:499 (1,2,3,4,5,6,7) - spaced stream? imo its not anywhere near intense enough in the music to be a spaced stream, just a regular stream is fine
  5. 00:58:928 (6,7) - i dont think you should stack these, it makes it play oddly since flow stops when there really isnt anything in the music to warrant it
  6. 01:16:655 - add a circle? there is a drum sound there
  7. 01:17:045 - ^
  8. 01:40:616 (1,1) - i feel like a 1/2 slider followed by 2 circles would work better, since the red tick currently isnt mapped but its kinda strong
  9. 02:05:551 (3,4) - ^
  10. 04:10:227 (1) - ^
  11. 04:22:694 (1) - ^
  12. 02:46:071 (1,2,3,4,5) - not strong enough for a stream... i suggest 1/1 slider to map the vocal
  13. 03:23:376 (7) - i would get rid of it... its associated with 2 much stronger sounds, which kind of overpower this one. 2 circles is best instead of a triple
  14. 03:24:837 (1,2,3) - ^
  15. 03:26:493 (2) - ^
  16. 03:28:051 (2) - ^
  17. 03:29:610 (2) - ^
  18. 03:23:668 (1) - same kind of thing here, the next circle overpowers this one, and so 1 circle instead of 2 works nicer
  19. 03:25:227 (1) - ^
  20. 03:26:785 (4) - ^
  21. 03:29:902 (1) - ^
  22. 03:47:045 (1) - if you tried to map the word "evolution" then the "tion" happens at 03:47:240, so i suggest making 03:46:850 (3) end at the red tick and 03:47:045 (1) - start at the white tick
  23. 03:48:019 (1) - dont think ending it at the 1/8 tick is necessary, just end at 1/4 since it keeps consistency with 03:49:188 (3) which is the same sound
  24. 03:51:136 (1) - ^
  25. 03:54:253 (1) - ^
  26. 04:06:720 (1) - ^
  27. 03:58:051 - add in a circle, the sound is pretty strong there
  28. 04:34:772 (3,4) - could turn this into a triple
  29. 04:46:071 (1,2) - why not do what you did at 04:51:525 (1,2) where you end them at the 1/4?
  30. 04:43:343 (1) - ^
  31. 04:48:019 (1,2,3,4) - should get rid of this (too dense for this part of the music imo), and make the previous slider end at the 1/4 before the next one
  32. 04:56:006 (2) - unnecessary to have this, better to just have nothing since its slow

wow great map, love the style you have :)
good luck!
Topic Starter
MujouSekai

HydroCannon13 wrote:

m4m :)
[ Mujou]
  1. 00:04:577 (2) - imo this circle isnt needed, i get the impression you want to make this section slow and this circle makes it feel faster here than later in the sectionchanged it to stack, as I still feel like there should be a note as there is music.
  2. 00:11:006 (1) - sounds really awkward that this slider ends on the blue tick, better to just end it on the white to follow with the beatchanged
  3. 00:15:292 (3) - consider making it 2 circles, since every other drum sound was clicked on except for the sliderend one dont feel neccessary since its still a slow part
  4. 00:52:499 (1,2,3,4,5,6,7) - spaced stream? imo its not anywhere near intense enough in the music to be a spaced stream, just a regular stream is finenot really spaced, just accelerated, will change if someone else mention this.
  5. 00:58:928 (6,7) - i dont think you should stack these, it makes it play oddly since flow stops when there really isnt anything in the music to warrant itchanged
  6. 01:16:655 - add a circle? there is a drum sound therechanged
  7. 01:17:045 - ^
  8. 01:40:616 (1,1) - i feel like a 1/2 slider followed by 2 circles would work better, since the red tick currently isnt mapped but its kinda strongyes
  9. 02:05:551 (3,4) - ^
  10. 04:10:227 (1) - ^
  11. 04:22:694 (1) - ^
  12. 02:46:071 (1,2,3,4,5) - not strong enough for a stream... i suggest 1/1 slider to map the vocali think it fits well, as the song gets more intense. you have a point though. will keep in mind
  13. 03:23:376 (7) - i would get rid of it... its associated with 2 much stronger sounds, which kind of overpower this one. 2 circles is best instead of a triplechanged
  14. 03:24:837 (1,2,3) - ^changed
  15. 03:26:493 (2) - ^changed
  16. 03:28:051 (2) - ^changed
  17. 03:29:610 (2) - ^changed
  18. 03:23:668 (1) - same kind of thing here, the next circle overpowers this one, and so 1 circle instead of 2 works nicerchanged
  19. 03:25:227 (1) - ^changed
  20. 03:26:785 (4) - ^changed
  21. 03:29:902 (1) - ^changed
  22. 03:47:045 (1) - if you tried to map the word "evolution" then the "tion" happens at 03:47:240, so i suggest making 03:46:850 (3) end at the red tick and 03:47:045 (1) - start at the white tickchanged
  23. 03:48:019 (1) - dont think ending it at the 1/8 tick is necessary, just end at 1/4 since it keeps consistency with 03:49:188 (3) which is the same soundchanged
  24. 03:51:136 (1) - ^changed
  25. 03:54:253 (1) - ^changed
  26. 04:06:720 (1) - ^changed
  27. 03:58:051 - add in a circle, the sound is pretty strong therechanged
  28. 04:34:772 (3,4) - could turn this into a triple feel like vocals are more important
  29. 04:46:071 (1,2) - why not do what you did at 04:51:525 (1,2) where you end them at the 1/4? cause im retarded
  30. 04:43:343 (1) - ^ yes
  31. 04:48:019 (1,2,3,4) - should get rid of this (too dense for this part of the music imo), and make the previous slider end at the 1/4 before the next onefor this ill think about that
  32. 04:56:006 (2) - unnecessary to have this, better to just have nothing since its slowchanged

wow great map, love the style you have :)
good luck!
THANKS FOR MOD!
Modorenai
random mod hereeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

The Ranking Criteria states that Approval maps require at least 5 minutes of DRAIN time, your map currently has 4:45. You'd have to remove/map some break times if you do wish to push this further for approval.

[General]
Artist is Allie Crystal reference
Combocolors? (Star Guardian ones pls :OO)
You new combo too often, and in places I can not find a reason for
[Mujou]

I don't map high snapping jumps and streams myself so I can't give you a proper feedback on those, but I'll try to give my opinion on everything else the best I can.

00:09:447 (1,2) - I'd rather have a slider here
00:11:785 (2,3) - ^
00:17:240 (1,2) - shape could definitely be improved by having the circle it leads into be blanketed by 00:16:850 (6)
00:37:305 (3) - https://osu.ppy.sh/ss/7403348 downbeat on sliderend is quite a bad idea in this case
00:40:227 (1) - CRTL+J and rotate by 70? feels more natural imo
00:41:590 (4,5,1) - this angle plays quite badly imo, either rotate the slider in - direction or treat the sliderhead as circle and make the sliderbody flow towards 1
00:46:266 (3) - split into 2 circles and make a nice back-forth movement
00:55:811 (1) - would feel much better if you continue the emphasis on 00:55:032 (2,3,4,5)
01:16:460 (1,1,2,1,2,3,4,5,1) - this rhythm choice here tilts me off the planet tbh https://osu.ppy.sh/ss/7403461 fits much better
01:25:811 (1) - you always put the emphasis after the turn in stream but here you did not.. why?
01:39:447 (1,2,3) - rotate a little bit and move a bit closer to last object and try to keep the momentum of the last object. tbh, it quite awkward(but not impossible and technically correct) so i'd rather use something like this
02:04:382 (1) - could give this a little more shrapy shape, I gave up with this in 5 seconds xD
02:45:292 (1,2) - make into 1/1 slider and circle on 02:45:876 so it would more accurately reflect vocal that you're trying to follow
03:02:629 (1,2,3,4) - 03:02:629 (1,4) - these notes are more important, I'd really suggest you use this rhythm, because it really helps you emphasise the strong sounds
03:03:798 (6) - ^
03:10:032 (4) - you reflect these strong notes the same way you reflect 03:09:837 (3) - which makes then feels the same but they're not. the same stuff as is here 03:22:499 (1,2,3) - would work great
04:11:395 (1,2,1,2,1,1,2,1) - this part make me laugh so hard xD
04:39:058 (1) - definitely could improve the placement
04:40:616 (1,1) - https://osu.ppy.sh/ss/7403707
04:42:175 (1,1,1) - https://osu.ppy.sh/ss/7403712
04:46:071 (1,1,1,1,2,3,4) - (note: I moved 04:44:561 (1) - for visual explanation on my placement) https://osu.ppy.sh/ss/7403732 + https://osu.ppy.sh/ss/7403741
Topic Starter
MujouSekai

Modorenai wrote:

random mod hereeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

The Ranking Criteria states that Approval maps require at least 5 minutes of DRAIN time, your map currently has 4:45. You'd have to remove/map some break times if you do wish to push this further for approval.yes i realized that. didnt realize the breaks took so much time.

[General]
Artist is Allie Crystal reference omg thankyou so much, i couldn't find it anywhere!!!!
Combocolors? (Star Guardian ones pls :OO)eeeeeeeeh...
You new combo too often, and in places I can not find a reason formost of the NCs are because of sv changes.
[Mujou]

I don't map high snapping jumps and streams myself so I can't give you a proper feedback on those, but I'll try to give my opinion on everything else the best I can.

00:09:447 (1,2) - I'd rather have a slider hereill keep it.
00:11:785 (2,3) - ^
00:17:240 (1,2) - shape could definitely be improved by having the circle it leads into be blanketed by 00:16:850 (6) agreed, i was too lazy to change it, now that someone pointed it out, no reason not to.
00:37:305 (3) - https://osu.ppy.sh/ss/7403348 downbeat on sliderend is quite a bad idea in this casevocals
00:40:227 (1) - CRTL+J and rotate by 70? feels more natural imo eh, i wanna emphazize the music
00:41:590 (4,5,1) - this angle plays quite badly imo, either rotate the slider in - direction or treat the sliderhead as circle and make the sliderbody flow towards 1i think its fine... :3
00:46:266 (3) - split into 2 circles and make a nice back-forth movementyes
00:55:811 (1) - would feel much better if you continue the emphasis on 00:55:032 (2,3,4,5) if you mean the next four notes, i think its fine as i dont wanna spam jumps everywhere and let the player feel there is some changes
01:16:460 (1,1,2,1,2,3,4,5,1) - this rhythm choice here tilts me off the planet tbh https://osu.ppy.sh/ss/7403461 fits much better hahaha i thought there is no drum sound, im stupid.
01:25:811 (1) - you always put the emphasis after the turn in stream but here you did not.. why? i dont really understand what you mean.
01:39:447 (1,2,3) - rotate a little bit and move a bit closer to last object and try to keep the momentum of the last object. tbh, it quite awkward(but not impossible and technically correct) so i'd rather use something like this its a bit yeah, i changed it a little bit. as i want the player to have a spinning feel.
02:04:382 (1) - could give this a little more shrapy shape, I gave up with this in 5 seconds xD YES!xxdxd
02:45:292 (1,2) - make into 1/1 slider and circle on 02:45:876 so it would more accurately reflect vocal that you're trying to follow iguess
03:02:629 (1,2,3,4) - 03:02:629 (1,4) - these notes are more important, I'd really suggest you use this rhythm, because it really helps you emphasise the strong soundsthis is overmapped in purpose.
03:03:798 (6) - ^
03:10:032 (4) - you reflect these strong notes the same way you reflect 03:09:837 (3) - which makes then feels the same but they're not. the same stuff as is here 03:22:499 (1,2,3) - would work great changed the slider a little bit, do not think that example is applicable here.
04:11:395 (1,2,1,2,1,1,2,1) - this part make me laugh so hard xD Why lol
04:39:058 (1) - definitely could improve the placement eeeh
04:40:616 (1,1) - https://osu.ppy.sh/ss/7403707ehh moved closer but not that close.
04:42:175 (1,1,1) - https://osu.ppy.sh/ss/7403712no cause thats a 1/8, and at this part of the song spacing should be a small as poissble
04:46:071 (1,1,1,1,2,3,4) - (note: I moved 04:44:561 (1) - for visual explanation on my placement) https://osu.ppy.sh/ss/7403732 + https://osu.ppy.sh/ss/7403741
lol changed it completely different way, but thanks for pointing out.

How did you find this? Randomly?
Thank you for mod!
Asherz007
From m4m. :)

I can't play this... :cry: (This happens to be the hardest map I've modded to date)

Because I like putting things in boxes (mod stuff in here)
I reckon you can up the hp drain to more than 5. I'd look at about 7-8.5. Countdown is up to you, but I get the feeling it shouldn't be there. Also, combo length. I know it has already been said, but I think they'd be better being 1 or 2 measures long, particularly in places such as the start. (eg what is 00:06:330 (1) doing in its own combo?) Plus, the huge changes in SV may be awkward at times. (like 00:25:421 (1) - don't think this needs to have an SV change) Finally, what's with none of the hitsounding being at 100% volume?

In regards to playtime... It's probably vital that the break in the middle has to stay, even if shortened. The rest can likely go.
  1. 01:05:551 (1) - Could be made a spinner to 01:11:006. Then map as normal.
  2. 01:27:369 (1) - Short spinner or a long slider would do here.
  3. 03:44:512 (1) - The dude is saying exactly the same thing here as above. Thus, do the same thing as above.
Generally... I noticed there is almost a complete absence of reverse sliders. They may be more suited in some areas than what is currently mapped.
  1. 00:03:214 (1) - Make a circle? I know there's something happening on the slider tail, but what is happening is not being followed with the next slider, so perhaps just focus on the drum.
  2. 00:05:941 (2) - Going on the previous point, assuming you're following vocals, the note change (quite annoyingly) comes 5/16 before this circle. If you have decided the switch to perc emphasis then, albeit a little disorientating for someone like me. It should be fine.
  3. 00:07:889 (1) - If you're trying to get this slider to change direction on the slider tick, it hasn't been done quite right.
  4. 00:10:421 (4) - Finish on the blue tick before rather than red? (Follows vocals)
  5. 00:12:175 (1) - The vocal note change comes on the blue tick after. Although a little more awkward, perhaps put a circle there and start the slider on the new measure?
  6. 00:57:369 (7) - Not a fan of the normal whistle hitsound. Perhaps a soft addition (and on all subsequent occurrences) may be better.
  7. 01:00:486 (4) - Speaking of which, follow the hitsound pattern you're trying to do! (Needs a whistle in my opinion)
  8. 01:02:045 (6) - ^
  9. 01:03:798 (3) - ^
  10. 01:05:356 (4) - ^ (not so much, but patterns are patterns.)
  11. 01:02:434 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,5,1) - Funny combo setup here.
  12. 01:05:551 (1) - If not being changed, how about adding the finish hitsound here? :)
  13. 01:16:460 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,1,2,3,4,5,6,1,1,2,3,4,5,6,1,1,2,3,4,5,6,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1) - (Sorry for the large highlight!) Hitsounds feel a little too quiet here. Particularly in the stream section.
  14. 01:37:305 (2) - Be careful. The slider circle is offscreen on 4:3 screens. (SV is so fast at this point I couldn't capture it properly.)
  15. 01:55:227 (1) - Sliders can't double back on themselves like this. (burai sliders are unrankable) Also, what's with the crazy SV here? Even more, the change from 3.33x to 0.75x may be disorientating to some.
  16. 01:59:707 (1) - Offscreen slider circle
  17. 02:04:382 (1) - burai slider
  18. Note at 02:32:434?
  19. 02:39:058 (1) - Finish on red tick rather than blue? Also, doesn't need to be in its own combo.
  20. Hitsounds are too quiet from 02:45:292 to 02:57:272. There's clearly something there, so why not let it be heard?
  21. 03:32:045 (1,1,1,1) - Don't need their own combo.
  22. 03:44:123 (1,2,3,4,1) - Looks a little too difficult. I don't think these need to be sliders. There's nothing in the music that realistically supports their existence.
  23. 03:47:629 (1) - Offscreen slider circle
  24. 03:55:421 (1) - ^
  25. 04:08:863 (2) - ^
  26. 04:17:045 (2) - ^
  27. 04:21:525 (1) - Make sure the speed through this slider is constant, otherwise it can be considered unrankable.
  28. 04:27:564 (1,2,3) - Sliders shouldn't cover themselves like this, really.
  29. 04:40:616 (1) - burai slider (technically it does double back on itself, thus the path is not clear)
  30. 04:56:201 (1) - Don't do this with a slider, please. The path needs to be clear.
  31. 05:02:532 (1,1,1,1,1,1,1,1) - I understand what you're trying to do, but I reckon this is way too much consecutive spinner time for anyone. Consider some long sliders at the start or even just circles.
To see what I mean about burai sliders and not having a clear path, check out this beatmap difficulty to see the issue taken to ridiculous proportions.

Sorry for being unable to mod in terms of whether it plays well, but I hope this alternative opinion has helped.
Best of luck! :)
Plaudible
Hey! M4M. I know I had Ignite on my queue but I just forgot to update =w= feel free to mod that or this though: https://osu.ppy.sh/s/570653 since this is the set my focus has been on.

here we go bois
i still need to play undertale

Allie Crystal - Burning Bright (Andromulus Remix)


Mujou

  1. You could do some really neat combo color stuff, especially with this background. Why not use mellow blues and stuff for the more generic parts, then bright oranges and red for the wubwub bits? It matches the intensity very nicely, I think you could totally pull that off!
  2. If you're trying to get this approved, you need to get the drain time OVER 5 minutes.
  3. 00:13:343 (1,2,1,2) - This spacing is a bit of a problem. Your 1/4 is the same as your 1/2, and you should probably differentiate between them a bit >_<
  4. 00:15:292 (3) - Shouldn't this be two circles? It has two kicks that are equally emphasized, and putting it on a sliderend sort of kills the emphasis.
  5. 00:15:681 (1,2,3,4,5) - Gimmicks like this can work... but I don't think it really fits. Vocal pitch can be emphasized a bit, but perhaps in smaller more consistent jumps I think. Something this drastic would fit for drastic song intensity changes which I don't think exists here.
  6. 00:16:071 (3,4,5,6) - This spacing in general is also an issue I think, if you're going to build up spacing, keep it built up and slowly go back down, or at least have a reason to drastically change. This just doesn't play comfortably because of that.
  7. 00:17:240 (1,2,3) - If you're going to 1/4 overlap the slider onto the circle, why not do the same for (3)? It has vocals change there too. Try to be consistent with things like this.
  8. 00:18:603 (5) - Could you make the downbeat clickable? :/
  9. 00:23:473 (1,2) - Why are you mapping the rhythm like this now? It's the exact same as 00:17:240 (1,2,3), make it play the same.
  10. 00:24:837 (1) - If you could make the downbeat here clickable too that'd be nicer.
  11. Overall, just try to make downbeats clickable, even over vocals. It makes the rhythm a lot easier to interpret.
  12. 00:40:616 (1) - In this section your spacing feels quite random, and 00:47:240 (4,5,6,7,1,2,3,4,5) - is a good example of that. Some changes based on vocal intensity perhaps could be fine, but such drastic changes like this out of nowhere are really inappropriate, and don't fit the song at all imo, especially with things like 00:51:525 (1,2,3,1).
  13. 00:58:928 (6,7,8,1) - Why so close?
  14. 01:17:824 (4,5,1,2,3) - These triples on the ends of the sliders are way too spaced out. Do you really need to space them out that far? Relatively, this section isn't that intense in the grand scheme of this song.
  15. 01:26:201 (5) - Why don't you change flow here? It's the same sound as the parts before where you break stream flow.
  16. 01:37:889 (1,2,3,4,1) - Quite a fan of this section so far. With streams like this, try to make it more aesthetically pleasing. Make the streams with ctrl+shift+f, etc.
  17. 01:38:960 (4,1) - Turn down stack leniency so things like this can stack.
  18. 01:55:227 (1) - Might be too folded in on itself..
  19. 02:18:019 (1,2,3,1) - Why is spacing here less than 02:17:240 (1,2,3,4) - , it's more intense.
  20. 02:35:746 (1) - You don't change SV here, but you do here 02:39:447 (1) - ?
  21. 03:00:876 (1,2) - Be consistent with how you map 1/4. Why not like 02:58:928 (3,1) - ?
  22. 03:08:279 (6,1,2) - Do you really think anyone's gonna be able to tell this is 1/4 XD The 1/2 spacing from slider to slider then onto the 1/4 is identical, which is a problem.
  23. 03:22:499 (1,2,3) - You can't just randomly use gimmicks like this. Either introduce them throughout and consistently use them in the map, or don't use it unless there's a very special case of emphasis needed. You don't do this in the other instance when the song plays like this, so don't do it here.
  24. 03:28:928 (1,2,3) - I prefer this spacing. Speaking of which, why is it different from 03:27:369 (1,2,3) - even if it's the same sound? Map them both the same way, throughout all repetitions of this.
  25. 03:46:460 (1,2,3) - You should silence the sliderends here..
  26. 03:56:590 (1,2,3,1,2,3,4) - Even if the song changed here you need to make this more differentiable. You have 1/4 spacing just about the same as 1/2, which is really hard to interpret.
  27. 04:12:369 (1,2) - You map this like a stream, but the stream in the music starts 04:12:175 (1) - . If you want to map the laughing, make these two sliders a slider like before, otherwise map the stream.
  28. 04:37:499 (1,1) - Can you fit the second slider in the first better?
  29. Could tone down NC spam at end.
  30. 8 spinners? :(

I really think your kiais are nice, but the rest of your map suffers from a lot of inconsistency issues that you should address. Consistency in mapping = structure, structure = goodness.

Cool song, good luck!
Topic Starter
MujouSekai

Asherz007 wrote:

From m4m. :)

I can't play this... :cry: (This happens to be the hardest map I've modded to date)

Because I like putting things in boxes (mod stuff in here)
I reckon you can up the hp drain to more than 5. I'd look at about 7-8.5. Countdown is up to you, but I get the feeling it shouldn't be there. Also, combo length. I know it has already been said, but I think they'd be better being 1 or 2 measures long, particularly in places such as the start. (eg what is 00:06:330 (1) doing in its own combo?) Plus, the huge changes in SV may be awkward at times. (like 00:25:421 (1) - don't think this needs to have an SV change) Finally, what's with none of the hitsounding being at 100% volume? Hp7-8.5 is too high, 5 is good for now. removed ncno 100% hitsounds are perfectly fine lol

In regards to playtime... It's probably vital that the break in the middle has to stay, even if shortened. The rest can likely go. will map soon
  1. 01:05:551 (1) - Could be made a spinner to 01:11:006. Then map as normal. nope
  2. 01:27:369 (1) - Short spinner or a long slider would do here. it was orginally a short slider, but then i removed it
  3. 03:44:512 (1) - The dude is saying exactly the same thing here as above. Thus, do the same thing as above.
Generally... I noticed there is almost a complete absence of reverse sliders. They may be more suited in some areas than what is currently mapped. uhh i dont like using reverse sliders.
  1. 00:03:214 (1) - Make a circle? I know there's something happening on the slider tail, but what is happening is not being followed with the next slider, so perhaps just focus on the drum. eeh
  2. 00:05:941 (2) - Going on the previous point, assuming you're following vocals, the note change (quite annoyingly) comes 5/16 before this circle. If you have decided the switch to perc emphasis then, albeit a little disorientating for someone like me. It should be fine. i noticed it, but i guess it could not be helped
  3. 00:07:889 (1) - If you're trying to get this slider to change direction on the slider tick, it hasn't been done quite right. did not intend to do that, but why not? xd
  4. 00:10:421 (4) - Finish on the blue tick before rather than red? (Follows vocals) 1/4s would be too soon
  5. 00:12:175 (1) - The vocal note change comes on the blue tick after. Although a little more awkward, perhaps put a circle there and start the slider on the new measure?
  6. 00:57:369 (7) - Not a fan of the normal whistle hitsound. Perhaps a soft addition (and on all subsequent occurrences) may be better. remvoed
  7. 01:00:486 (4) - Speaking of which, follow the hitsound pattern you're trying to do! (Needs a whistle in my opinion) ?
  8. 01:02:045 (6) - ^
  9. 01:03:798 (3) - ^
  10. 01:05:356 (4) - ^ (not so much, but patterns are patterns.)
  11. 01:02:434 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,5,1) - Funny combo setup here.
  12. 01:05:551 (1) - If not being changed, how about adding the finish hitsound here? :) yes
  13. 01:16:460 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,1,2,3,4,5,6,1,1,2,3,4,5,6,1,1,2,3,4,5,6,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1) - (Sorry for the large highlight!) Hitsounds feel a little too quiet here. Particularly in the stream section. ehh
  14. 01:37:305 (2) - Be careful. The slider circle is offscreen on 4:3 screens. (SV is so fast at this point I couldn't capture it properly.) changed
  15. 01:55:227 (1) - Sliders can't double back on themselves like this. (burai sliders are unrankable) Also, what's with the crazy SV here? Even more, the change from 3.33x to 0.75x may be disorientating to some.changed
  16. 01:59:707 (1) - Offscreen slider circle changed
  17. 02:04:382 (1) - burai slider nah
  18. Note at 02:32:434? prob will map this break, so yea
  19. 02:39:058 (1) - Finish on red tick rather than blue? Also, doesn't need to be in its own combo.changed combo
  20. Hitsounds are too quiet from 02:45:292 to 02:57:272. There's clearly something there, so why not let it be heard?changed
  21. 03:32:045 (1,1,1,1) - Don't need their own combo. eh
  22. 03:44:123 (1,2,3,4,1) - Looks a little too difficult. I don't think these need to be sliders. There's nothing in the music that realistically supports their existence.haha its fine
  23. 03:47:629 (1) - Offscreen slider circleits not
  24. 03:55:421 (1) - ^fixed
  25. 04:08:863 (2) - ^no its not
  26. 04:17:045 (2) - ^fixed
  27. 04:21:525 (1) - Make sure the speed through this slider is constant, otherwise it can be considered unrankable. its fine
  28. 04:27:564 (1,2,3) - Sliders shouldn't cover themselves like this, really. changed
  29. 04:40:616 (1) - burai slider (technically it does double back on itself, thus the path is not clear)lol
  30. 04:56:201 (1) - Don't do this with a slider, please. The path needs to be clear.its fine
  31. 05:02:532 (1,1,1,1,1,1,1,1) - I understand what you're trying to do, but I reckon this is way too much consecutive spinner time for anyone. Consider some long sliders at the start or even just circles.
drain time xd

To see what I mean about burai sliders and not having a clear path, check out this beatmap difficulty to see the issue taken to ridiculous proportions.

Sorry for being unable to mod in terms of whether it plays well, but I hope this alternative opinion has helped.
Best of luck! :)
THANKS FOR MOD!
The Emperor
Hi, noob mod here, hope i can be to any help :3

at the slow part at the end every slider fits the flow of the violin very well accept 04:56:201 (1) - this slider has some sharp turns that doesn't fit like the others.

00:53:084 (7) - might consider moving this one click towards the stream to get a better flow of the spacing(http://puu.sh/uiBPo/9345a7a26c.jpg ==> http://puu.sh/uiBUe/ec69277f89.jpg)

01:17:629 (3) -, 01:18:993 (6) -, 01:20:551 (6) -, 01:22:110 (6) -, 01:23:668 (6) -. not mapped to any sound i don't know if this is just fine or not as they fit the map very well i feel like.

04:09:058 (1,2,3) - maybe same spacing between them?

02:13:343 (1,2,3,4) - this is a little easier and a little less interesting compared to other jumps mapped to the same sound example: 01:48:408 (2,3,1,2) -

maybe add a note just before this 02:32:629 (2) - , at 02:32:434

02:39:447 (2) - this slider might benefit from a slight angle at the high snap/drum sound as that sound works its way in to this section of the map everywhere accept on that slider. (http://puu.sh/uiDUm/1c56f115d5.jpg)

okay thats ai i guess :3 hope any of it helped! great map hope to see it ranked soon!
[ Drop ]
gg you've found the artist XDD
Aeril
General
  1. You don't have enough drain time, you need to map some of the breaks if you want to get it ranked. You need at least 5 minutes.
  2. Your NCs feel very arbitrary. Think about NCing on large beats such as white ticks or different phrases of music (ie. vocals).
  3. The difficulty name is just your name, please change it to something relevant to the song in someway or the difficulty of the map.
  4. Also there are so many off blankets that it would take too much time to point them all out. Consider scrubbing through the map for blankets and fixing them.
Mujou
  1. 00:12:564 - You skip a large beat here for no reason. You could easily just end this slider on this beat. You shouldn't skip an extremely noticeable sound when its very easy to include it.
  2. 00:29:123 - You land another noticeable beat here on the slider end while you 00:29:512 (7) - have a hit circle on seemingly no noticeable sound...
  3. I'm going to stop pointing these out now at this point. I believe that the main problem after playing this map was the rhythm because you skip many noticeable beats just to follow the vocals. Yes the vocals are important but they're not so important as to completely disregard all other sounds in the music. Especially at points such as 00:37:889 (1) - where you skip over a beat on the very next red tick. Look, I understand that you want to follow the vocals but you can't completely disregard everything else. If you want a better explanation on rhythm consider watching these 2 videos by pishifat (Basic Rhythm) (Irregular Rhythm)
  4. 00:39:058 (5,6,1,2,1) - This pattern is very difficult to follow because you have an extreme angle from 00:39:447 (6,1) - and then a large 00:40:032 (2,1) - wide angle jump to the next note that instantly slows down. It would be better if you reduce the angle in the first point I mentioned by moving either the yellow to the right or the red down and the moving 00:40:227 (1) - over to the right and down.
  5. 00:56:201 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Spacing feels a bit random here as there is no noticeable different in the music but the spacing is extremely different.
  6. 03:22:499 (1,2,3) - This 1/4 jump isn't necessary and is also kind of random and not really readable.
  7. 03:23:279 (1,2) - Is having this be 1/8 really necessary? All it does it make the next note harder to hit, and just having it be 3/4 would get the same point across.
  8. 03:24:837 (1,2) - ^
  9. 03:26:395 (1,2) - ^
  10. 03:29:512 (1,2) - ^
  11. 03:53:084 (1,2,3) - Same here, there is no reason for this to be 1/8. Just having them be 1/4 would get the same point across.
  12. 04:05:551 (1,2,3,4) - ^
  13. 04:06:720 (1,2) - ^
  14. 04:11:395 (1,2,1,2) - ^
  15. 04:25:811 (1,1) - ^
  16. 04:28:928 (1,1) - ^
  17. 04:30:486 (1,2,3) - ^
  18. 04:32:045 (1,1) - ^
  19. 05:02:532 (1,1,1,1,1,1,1) - Consider replacing these spinners with either hit circles or sliders because it's kinda obnoxious with all these constant spinners at the end.
Topic Starter
MujouSekai
Thanks for everyone modding! I will make a huge fix in the slow sections and all the NCs, and mapping the middle break!
Hoa
Already made a post on your queue.

Diff name still need to change thou.
[ Mujou]

  1. 00:10:421 (4) - You can just copy the 00:09:837 (3) - , rotate it 120 degree clockwise and place it here, would look nicer.
  2. 00:14:512 (1,2) - Same thing
  3. 00:14:512 (1,2,3,4) - This is confusing thou. Hard to judge whether it's 1/4 or 1/2. Maybe this would look better? http://i.imgur.com/P81hxEv.png
  4. 00:15:681 (1,2,3,4) - This is kinda confusing to play. Maybe spacing it apart a bit?
  5. 00:17:483 - This timeline basically makes no change to the slider. It don't silence the slider body thou. So, remove that and the timeline next to it?
  6. 00:21:915 (1,2,3,4) - Same problem as previously mentioned.
  7. 00:23:084 (2) - You could copy the previous slider, Ctrl + H, Ctrl + J it and paste it here would be nice.
    This goes the same for the rest of the map. When you want similar slider, maybe just copy it rather then making new ones.
  8. 00:23:084 (2,1) - Ugly overlap. This would look nicer. http://i.imgur.com/zET8WXm.png
  9. 00:28:733 (4) - Move it to X:158, Y:307 would be fine.
  10. 00:40:227 (1) - Ctrl + H this and reposition it pls. It ruins the current flow.
  11. 01:43:246 (2) - Could get mistaken for a 1/8. Move it away somewhere would be nice.
  12. 01:43:587 - I do believe this timeline should be here? - 01:43:636 -
    Almost all silencing timeline are like 1/8 beat off. Maybe fix that?
  13. 01:45:486 (2,1,1) - Maybe too hard jumps?
  14. 01:47:240 (1) - Just stack the sliderend with 01:48:408 (2) - and you be good.
  15. 01:54:642 (1,2) - Blanket
  16. 02:17:629 (3) - Would stacking this with 02:17:045 (4) - sliderend be better?
  17. 02:19:382 (3,4,5,1,2,3) - How about this? http://i.imgur.com/1OSGK7b.png
  18. 03:20:259 (7,1) - Why the random jump?
  19. 04:13:343 (1,2) - This one and 04:14:123 (1,2) - are the same, but there spacing are vastly different.
  20. 04:31:071 (1,2) - This could be fine with a slider.

Dem nice song. Nice style as well, could use some more polishing.
Good luck.
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