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Foreground Eclipse - Sleeping Forest

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Topic Starter
Sharkie
This beatmap was submitted using in-game submission on at 12:50:50 PM

Artist: Foreground Eclipse
Title: Sleeping Forest
Tags: japanese rock PanoramAnote めらみぽっぷ teto merami meramipop suzuori
BPM: 201
Filesize: 11003kb
Play Time: 05:06
Difficulties Available:
  1. Eternal Rest (5.84 stars, 1281 notes)
Download: Foreground Eclipse - Sleeping Forest
Information: Scores/Beatmap Listing
---------------
In the middle of this deep deep forest
I keep waiting for you
On the other side of this blue blue sky
I’m sure you’ll take me away
pkk
fURst
Zel
Foreground Eclipse - Sleeping Forest


Eternal Rest
  1. 00:00:794 (3) - would be better as ctrl+h and in same place to parallel with 00:00:347 (1) -
  2. 00:01:093 (4,1) - idk how I feel about this overlap but its fine if you want to keep it
  3. 00:04:762 (3) - redpoint this so its consistent with 00:02:287 (3) - changing to redpoint because of loud guitar melody
  4. 00:03:232 (4) - unredpoint this since there is no loud guitar melody
  5. 00:05:068 (4,1) - i dont think these should overlap because of how loud the sound 00:05:244 (1) - is on
  6. 00:06:495 (1) - sexy slider
  7. 00:07:877 (1) - i think this should be redpoint to continue consistency from earlier
  8. 00:08:186 (3) - unredpoint but keep curve
  9. 00:11:908 (2,1) - idk about this overlap
  10. 00:23:042 (2,3,4,5) - the flow in this pattern is pretty awkward
  11. 00:25:516 (2) - why do this out of the blue when it is same sound as the rest of the song beforehand, i like the concept but its very sudden and odd
  12. 00:29:846 (7) - the kickslider facing the opposite direction of the slider is kind of evil isnt it? (especially considering the distance) :c
  13. 00:31:702 (3,4,5,6) - this flow is pretty weird
  14. 00:33:867 (1,2,3,4,5,6,7) - that was sexy
  15. 00:33:867 (1,4,6) - also these overlaps are off
  16. 00:36:805 (3,4,5) - make this triple straight to be consistent with 00:26:908 (3,4,5) -
  17. 00:43:686 (7,1) - why not stack these? looks weird (plus you stacked these so consistency 00:51:109 (7,1) - )
  18. 01:22:733 (3,4) - very low spacing and it dont make sense imo
  19. 01:34:794 (2) - u did it again y
  20. 01:49:176 (1) - this slider feels out of place with the rest
  21. 01:55:052 (6,7) - should be a little more spaced imo
  22. 01:56:599 (1,2,3,4,5,6,7,8,9) - make this pattern a little more spaced so 01:58:454 (3,4,5,6,7) - isnt so sudden
  23. 02:02:475 (5,6,7,1) - - the flow here is linear and not so gud
  24. 02:10:052 (8,9) - this spacing is really small considering 9 is a very loud note
  25. 02:16:238 (6) - you could put this on the sliderend of 02:16:702 (2) - and it would represent the music better +look better
  26. 02:20:877 (3,4) - ctrl+g
  27. 02:23:506 (5) - move to X:148 Y:313
  28. 03:04:485 (5,6) - why do these have lower spacing than the rest of the pattern but the sound is the same
  29. 03:23:970 (3,4,5) - linear
  30. 03:29:227 (9,10) - another low spacing when 10 is very loud
  31. 03:42:526 (3,1) - this overlap is odd
  32. 04:04:485 (2,3) - these should be spaced much further apart because of loudness of sound and to be consistent with the rest of the section beforehand http://i.imgur.com/rIj6XKd.png
  33. 04:26:444 (1,2,3,4,5) - wow this looks hard
  34. 04:29:073 (2) - not blanketed by 04:28:300 (3,4) - either of these and it makea me sad
  35. 04:32:939 (2) - i mean at least youre being consistent with these in the same spots of chorus but why the sound is no different
  36. 04:47:329 (1,2,3) - thats weird that the song suddenly does a triple like this, but gj making it easy to acc since its so unexpected
gl with rank, i love this song
Topic Starter
Sharkie

Zel wrote:

Foreground Eclipse - Sleeping Forest


Eternal Rest
  1. 00:00:794 (3) - would be better as ctrl+h and in same place to parallel with 00:00:347 (1) -
    Not supposed to be parallel.
  2. 00:01:093 (4,1) - idk how I feel about this overlap but its fine if you want to keep it
    It's fine and readable
  3. 00:04:762 (3) - redpoint this so its consistent with 00:02:287 (3) - changing to redpoint because of loud guitar melody
    That kind of consistency is unneccessary and a design choice
  4. 00:03:232 (4) - unredpoint this since there is no loud guitar melody
    Design choice
  5. 00:05:068 (4,1) - i dont think these should overlap because of how loud the sound 00:05:244 (1) - is on
    because of the different timing point, it would make more sense to stack it and since I made it a slider, its easier to acc.
  6. 00:06:495 (1) - sexy slider
    <3
  7. 00:07:877 (1) - i think this should be redpoint to continue consistency from earlier
    Design choice
  8. 00:08:186 (3) - unredpoint but keep curve
    same as above
  9. 00:11:908 (2,1) - idk about this overlap
    It's readable, more than 50% of the slider head is not covered by the slider body of 00:11:444 (1) -
  10. 00:23:042 (2,3,4,5) - the flow in this pattern is pretty awkward
    plays fine
  11. 00:25:516 (2) - why do this out of the blue when it is same sound as the rest of the song beforehand, i like the concept but its very sudden and odd
    Not sudden and odd. 00:24:743 (6,7) - 00:24:124 (2,3) - 00:22:578 (1,2) - all are x2.5+ spacing on the snare hit. Not random.
  12. 00:29:846 (7) - the kickslider facing the opposite direction of the slider is kind of evil isnt it? (especially considering the distance) :c
    emphasis
  13. 00:31:702 (3,4,5,6) - this flow is pretty weird
    plays fine
  14. 00:33:867 (1,2,3,4,5,6,7) - that was sexy
    thanks bae
  15. 00:33:867 (1,4,6) - also these overlaps are off
    ??? They're all x.40
  16. 00:36:805 (3,4,5) - make this triple straight to be consistent with 00:26:908 (3,4,5) -
    Don't need consistency there.
  17. 00:43:686 (7,1) - why not stack these? looks weird (plus you stacked these so consistency 00:51:109 (7,1) - )
    It's supposed to look weird. I stacked 00:51:109 (7,1) - because of the consistency of the overlap with 00:50:568 (3) -
  18. 01:22:733 (3,4) - very low spacing and it dont make sense imo
    Nothing really strong on 01:22:887 (4) - makes perfect sense. I did the same 00:23:351 (3,4) -
  19. 01:34:794 (2) - u did it again y
    same as above
  20. 01:49:176 (1) - this slider feels out of place with the rest
    It's fine
  21. 01:55:052 (6,7) - should be a little more spaced imo
    nah its fine
  22. 01:56:599 (1,2,3,4,5,6,7,8,9) - make this pattern a little more spaced so 01:58:454 (3,4,5,6,7) - isnt so sudden
    It's supposed to be sudden. It's a very strong transition fill with snare hits.
  23. 02:02:475 (5,6,7,1) - - the flow here is linear and not so gud
    Plays fine
  24. 02:10:052 (8,9) - this spacing is really small considering 9 is a very loud note
    yeah I meant to ctrl+g these two, guess I forgot to
  25. 02:16:238 (6) - you could put this on the sliderend of 02:16:702 (2) - and it would represent the music better +look better
    Nah, I really don't like that.
  26. 02:20:877 (3,4) - ctrl+g
    both play fine
  27. 02:23:506 (5) - move to X:148 Y:313
    I don't see why I would need to
  28. 03:04:485 (5,6) - why do these have lower spacing than the rest of the pattern but the sound is the same
    Because the strong lead guitar notes are on "3 - And" (3 and the red tick) with snare on 4. Although 6 has a note on it, it's not and intense as the 3 and
  29. 03:23:970 (3,4,5) - linear
    Nothing wrong with linear
  30. 03:29:227 (9,10) - another low spacing when 10 is very loud
    changed
  31. 03:42:526 (3,1) - this overlap is odd
    its fine
  32. 04:04:485 (2,3) - these should be spaced much further apart because of loudness of sound and to be consistent with the rest of the section beforehand http://i.imgur.com/rIj6XKd.png
    meant to ctrl+g these
  33. 04:26:444 (1,2,3,4,5) - wow this looks hard
    its 6 stars bruh
  34. 04:29:073 (2) - not blanketed by 04:28:300 (3,4) - either of these and it makea me sad
    good
  35. 04:32:939 (2) - i mean at least youre being consistent with these in the same spots of chorus but why the sound is no different
    ya it is
  36. 04:47:329 (1,2,3) - thats weird that the song suddenly does a triple like this, but gj making it easy to acc since its so unexpected
    Its the same as this 03:08:351 (1,2,3) -
gl with rank, i love this song
Renumi
gl ! !!
rc fox
im gay
Korey
o/ from modreqs

00:02:287 (3) - more spacing
00:03:538 (5) - 1/2 slider here as you had at 00:02:287 (3) - nothings changed as rhythm wise the first instance should just be given more emphasis
00:06:036 (4,5) - crt g rhythm
00:06:954 - 1/2 slider

00:21:650 (2) - 00:23:506 (4) - nothing on here 00:21:496 (1) - should be a 1/2 slider
00:22:423 (6) - way too much spacing
00:23:970 (1,2,3,4) - i understand you want to follow the background melody so you use circles but that leaves 00:24:588 (5,6,7) - with little emphasis and its not like this melody wasnt playing throughout the whole kiai, its fine if you think its strong enough to follow atm but takes away emphasis from the following notes. to fix the i would emphasis issue stacking 00:23:970 (1,2,3,4) - would give it contrast to 00:24:588 (5,6,7) -
00:33:867 (1,2,3,4,5,6,7) - ^ same thing here, its just not obvious enough/

00:47:475 (1,2,3,4) - you can break away from 1/2 slider spam here and you should take that opportunity to follow the music.
00:49:949 (1) - more spacing stack isnt what you did at 00:42:526 (1) - not sure which is wrong
00:51:186 (2,3,4,5) - spacing isnt consistant with 00:41:599 (2,3,4,5) -
00:56:908 (4) - 1/2slider here to contrast with 00:57:217 (6) -

01:00:619 (5) - stack on 4 or something
01:01:238 (2,3) - crt g rhythm
01:02:320 (1,2,3,4,5,6,7,1) - 00:59:846 (1,2,3,4,5,6,1) - rhythm and spacing should be consistant and all the other similar sections, 1/2 spam in the second one makes little sense.
01:04:176 (4,5,6) - lower spacing

01:38:197 (1,2,3,4,1,2,3,4,5,6,7) - sounds all muffled but im pretty sure its all 1/4 here.

01:40:516 (1) - every second slider should be on the down beat. 01:41:753 (1) - slider is 1/2 beat earlier for the vocal

im just gonna stop since i just see consistancy issues and cbf anymore, maybe im not hearing the tiny little sounds in the background that youve based every decision off, i focus on consistancy when im mapping so i might seem really nitpicky. hope anything i wrote helps.
Seni

ikorza wrote:

o/ from modreqs

00:02:287 (3) - more spacing
00:03:538 (5) - 1/2 slider here as you had at 00:02:287 (3) - nothings changed as rhythm wise the first instance should just be given more emphasis
00:06:036 (4,5) - crt g rhythm
00:06:954 - 1/2 slider

00:21:650 (2) - 00:23:506 (4) - nothing on here 00:21:496 (1) - should be a 1/2 slider
00:22:423 (6) - way too much spacing
00:23:970 (1,2,3,4) - i understand you want to follow the background melody so you use circles but that leaves 00:24:588 (5,6,7) - with little emphasis and its not like this melody wasnt playing throughout the whole kiai, its fine if you think its strong enough to follow atm but takes away emphasis from the following notes. to fix the i would emphasis issue stacking 00:23:970 (1,2,3,4) - would give it contrast to 00:24:588 (5,6,7) -
00:33:867 (1,2,3,4,5,6,7) - ^ same thing here, its just not obvious enough/

00:47:475 (1,2,3,4) - you can break away from 1/2 slider spam here and you should take that opportunity to follow the music.
00:49:949 (1) - more spacing stack isnt what you did at 00:42:526 (1) - not sure which is wrong
00:51:186 (2,3,4,5) - spacing isnt consistant with 00:41:599 (2,3,4,5) -
00:56:908 (4) - 1/2slider here to contrast with 00:57:217 (6) -

01:00:619 (5) - stack on 4 or something
01:01:238 (2,3) - crt g rhythm
01:02:320 (1,2,3,4,5,6,7,1) - 00:59:846 (1,2,3,4,5,6,1) - rhythm and spacing should be consistant and all the other similar sections, 1/2 spam in the second one makes little sense.
01:04:176 (4,5,6) - lower spacing

01:38:197 (1,2,3,4,1,2,3,4,5,6,7) - sounds all muffled but im pretty sure its all 1/4 here.

01:40:516 (1) - every second slider should be on the down beat. 01:41:753 (1) - slider is 1/2 beat earlier for the vocal

im just gonna stop since i just see consistancy issues and cbf anymore, maybe im not hearing the tiny little sounds in the background that youve based every decision off, i focus on consistancy when im mapping so i might seem really nitpicky. hope anything i wrote helps.
consistency* xd
Topic Starter
Sharkie

ikorza wrote:

o/ from modreqs

00:02:287 (3) - more spacing
Done.
00:03:538 (5) - 1/2 slider here as you had at 00:02:287 (3) - nothings changed as rhythm wise the first instance should just be given more emphasis
Changed 00:00:794 (3) - instead.
00:06:036 (4,5) - crt g rhythm
done
00:06:954 - 1/2 slider
I dont see why I would need to
00:21:650 (2) - 00:23:506 (4) - nothing on here 00:21:496 (1) - should be a 1/2 slider
00:21:650 (2) - Following the lead guitar note here. Its clearly less spaced than 00:21:650 (2,3) -
00:22:423 (6) - way too much spacing
00:22:423 (6) - following snare hit here. I tend to follow percussion and then lead guitar where it fits.
00:23:970 (1,2,3,4) - i understand you want to follow the background melody so you use circles but that leaves 00:24:588 (5,6,7) - with little emphasis and its not like this melody wasnt playing throughout the whole kiai, its fine if you think its strong enough to follow atm but takes away emphasis from the following notes. to fix the i would emphasis issue stacking 00:23:970 (1,2,3,4) - would give it contrast to 00:24:588 (5,6,7) -
Following lead guitar. There is higher spacing with Snare hits compared to the other jumps. The emphasis is fine.
00:33:867 (1,2,3,4,5,6,7) - ^ same thing here, its just not obvious enough/

00:47:475 (1,2,3,4) - you can break away from 1/2 slider spam here and you should take that opportunity to follow the music.
How am I not following the music? I am mapping the Cross-stick hits (The blocky-wooden sound).
00:49:949 (1) - more spacing stack isnt what you did at 00:42:526 (1) - not sure which is wrong
changed
00:51:186 (2,3,4,5) - spacing isnt consistant with 00:41:599 (2,3,4,5) -
Not using the same exact spacing is fine, as long as it follows the same concept of when to use higher or lower spacing. It's not a huge difference.
00:56:908 (4) - 1/2slider here to contrast with 00:57:217 (6) -
I disagree, the bass guitar here becomes really prominent.
01:00:619 (5) - stack on 4 or something
I disagree, I've been following percussion mostly, and 5 is a snare hit.
01:01:238 (2,3) - crt g rhythm
I disagree, I think 3 should be clicked because it is a snare hit.
01:02:320 (1,2,3,4,5,6,7,1) - 00:59:846 (1,2,3,4,5,6,1) - rhythm and spacing should be consistant and all the other similar sections, 1/2 spam in the second one makes little sense.
It makes complete snare, on the downbeat 01:02:320 (1) - The percussion rhythm is this:
Bass - Bass - Snare - Bass - Snare - Bass - Bass - Snare - Bass (Ending on the downbeat of the next measure)
All of those notes exist don't come out of thin air.

01:04:176 (4,5,6) - lower spacing
Why?
01:38:197 (1,2,3,4,1,2,3,4,5,6,7) - sounds all muffled but im pretty sure its all 1/4 here.
Changed. 01:39:202 - left this note out.
01:40:516 (1) - every second slider should be on the down beat. 01:41:753 (1) - slider is 1/2 beat earlier for the vocal
I haven't followed the vocals the entirety of the map. I have only followed the instruments, the leader guitar rests after the offbeat before the downbeat. It makes complete sense, especially within the context of the song.
im just gonna stop since i just see consistancy issues and cbf anymore, maybe im not hearing the tiny little sounds in the background that youve based every decision off, i focus on consistancy when im mapping so i might seem really nitpicky. hope anything i wrote helps.
Extreme amounts of consistency aren't necessary. If you take a look at the map as a whole, and compare phrases rather than stuff within a phrase, you'll see it is consistent.
Monstrata
[Eternal Rest]

00:01:988 (2,3) - For stuff like this, try and use the same slider-shape instead of changing to a different slider design. Remain consistent within a pattern so you can build some consistency. For example 00:00:347 (1,3) - is good and 00:05:730 (3,4) - etc...
00:06:954 (2,3) - Sounds better as a 1/2 slider.
00:07:566 (5,1) - Map the downbeat to something clickable instead? You should transition back to white tick rhythm here.
00:08:804 (5,1) - Same here, Ctrl+G'ing the rhythm sounds a lot better when you consider the dominant guitar layer.
00:10:671 (2) - The red tick really isnt necessary ;p Something like 00:11:908 (2) - ?
00:17:166 (3,1) - How about making these two sliders work together? Some pattern or blanket/parallel idea would be nice here
00:21:496 (1,2) - This still sounds like a 1/2 slider... the red tick isn't that strong compared to the other sliders.
00:22:114 (4,5) - Emphasize these two notes because you've been mapping the guitar to sliders so far. 00:22:423 (6) - this doesn't have to be as big because its not the main instrument you've been following (guitar).
00:26:753 (2,3) - How about 1/2 slider instead? THe triplet sounds a bit forced still, but if you do a 1/2 slider > double its not as strong, and you still keep the 1/4 rhythm
00:33:867 (1,2,3,4,5,6,7) - The jumps suddenly get really big but i don't relaly hear a major change in the song's tempo that would justify this
00:36:650 (2,3) - Same as earlier about 1/2 slider usage?
01:09:434 (6,1) - You could space this out more to emphasize the crash.
01:16:856 (6,1,2,1,2,1,2,1,2,1) - Nice flow.
01:19:485 (1,3) - Do they have to overlap ;c
02:04:021 (1,3) - ^
02:32:011 (3,4,1) - This could flow better. Give a better entry angle into 1 cuz right now it feels really sharp in a bad way lol.
03:02:630 (2) - Use linear or curved, dont branch into another slider shape randomly
03:04:794 (1,2) - Make these two the same slidershape too? ideally curved
03:09:434 (5) - Same as other two sliders?
03:11:289 (2,3,4,1,2) - Have some consistency here too xd.
03:23:970 (3,4,5) - Quite uneven in spacing. Also the linear flow makes it kinda awks. Use a sharper angle for 4>5?
03:34:485 - This arrangement will bait ppl into clicking cuz of the vocal ;c
04:57:226 (1) - Nice

[]

Generally I think better care can be put into aesthetic concepts such as using similar slider designs for similar sections (or within the same combo) and deviating in slider design on new measures and new sections. Generally jumps play pretty well, but some feel a bit forced imo. This song isn't very 1/2 heavy so some of the smaller jump patterns could probably be replaced with sliders. Examples include: 04:20:877 (3,4) - 04:25:825 (3,4,5,6) - 04:28:918 (1,2) - As you can hear, the red ticks are not nearly the same volume as the white ticks and with this song I think more slider jump patterns would be better.
Korey

ikorza wrote:

00:21:650 (2) - 00:23:506 (4) - nothing on here 00:21:496 (1) - should be a 1/2 slider
i must of been drunk
Topic Starter
Sharkie

Monstrata wrote:

[Eternal Rest]

00:01:988 (2,3) - For stuff like this, try and use the same slider-shape instead of changing to a different slider design. Remain consistent within a pattern so you can build some consistency. For example 00:00:347 (1,3) - is good and 00:05:730 (3,4) - etc...
I disagree, I think that with the entrance of the other guitar in the background warrants this change in slider design.
00:06:954 (2,3) - Sounds better as a 1/2 slider.
Fixed.

00:07:566 (5,1) - Map the downbeat to something clickable instead? You should transition back to white tick rhythm here.
Fixed the timing, had an unncessary timing point that changed where the downbeat was so that, 00:07:719 - is not a downbeat. In addition, I think that 00:07:566 - is a stronger note than 00:07:719 - in my interpretation.
00:08:804 (5,1) - Same here, Ctrl+G'ing the rhythm sounds a lot better when you consider the dominant guitar layer.
Hmm... please expand on this? The reason I chose this rhythm is because of the strong beat on the Downbeat (even though most of the map is a syncopated strong beat the offbeat before the downbeat)
00:10:671 (2) - The red tick really isnt necessary ;p Something like 00:11:908 (2) - ?
I prefer this design.
00:17:166 (3,1) - How about making these two sliders work together? Some pattern or blanket/parallel idea would be nice here
I disagree, I think that the ugly visual represents the song well when the lead guitar accents and holds a note. As seen, 00:16:392 (1) - 00:12:681 (1) -
00:21:496 (1,2) - This still sounds like a 1/2 slider... the red tick isn't that strong compared to the other sliders.
Done.
00:22:114 (4,5) - Emphasize these two notes because you've been mapping the guitar to sliders so far. 00:22:423 (6) - this doesn't have to be as big because its not the main instrument you've been following (guitar).
done
00:26:753 (2,3) - How about 1/2 slider instead? THe triplet sounds a bit forced still, but if you do a 1/2 slider > double its not as strong, and you still keep the 1/4 rhythm
I disagree However, I did stack all these triplets instead of spacing them. This applies to the same triplets in other sections
00:33:867 (1,2,3,4,5,6,7) - The jumps suddenly get really big but i don't relaly hear a major change in the song's tempo that would justify this
Decreased spacing to make it more like 00:23:970 (1,2,3,4,5,6,7) -
00:36:650 (2,3) - Same as earlier about 1/2 slider usage?
done
01:09:434 (6,1) - You could space this out more to emphasize the crash.
done
01:16:856 (6,1,2,1,2,1,2,1,2,1) - Nice flow.
Thanks bae <3
01:19:485 (1,3) - Do they have to overlap ;c
Yush.
02:04:021 (1,3) - ^
yush
02:32:011 (3,4,1) - This could flow better. Give a better entry angle into 1 cuz right now it feels really sharp in a bad way lol.
Fixed.
03:02:630 (2) - Use linear or curved, dont branch into another slider shape randomly
I disagree, this plays fine and I don't think its random because earlier in the map; 02:37:423 (1,2,3) - 01:34:331 (1,2,3,4) -
03:04:794 (1,2) - Make these two the same slidershape too? ideally curved
I disagree, I prefer this design.
03:09:434 (5) - Same as other two sliders?
I disagree, I think it fits nicely with 03:08:351 (1) -
03:11:289 (2,3,4,1,2) - Have some consistency here too xd.
03:12:217 (1) - changed this into a red dot slider
03:23:970 (3,4,5) - Quite uneven in spacing. Also the linear flow makes it kinda awks. Use a sharper angle for 4>5?
Changed
03:34:485 - This arrangement will bait ppl into clicking cuz of the vocal ;c
I disagree, I haven't mapped to the vocal at all for the other 3 minutes of the map, and the rhythm should be well learned at this point of the map.
04:57:226 (1) - Nice
No its ugly and bad staph ;w;
[]

Generally I think better care can be put into aesthetic concepts such as using similar slider designs for similar sections (or within the same combo) and deviating in slider design on new measures and new sections. Generally jumps play pretty well, but some feel a bit forced imo. This song isn't very 1/2 heavy so some of the smaller jump patterns could probably be replaced with sliders. Examples include: 04:20:877 (3,4) - 04:25:825 (3,4,5,6) - 04:28:918 (1,2) - As you can hear, the red ticks are not nearly the same volume as the white ticks and with this song I think more slider jump patterns would be better.
Thank you, I will be changing those as well.
Kotori-Chan
m4m ! pew pew~ https://osu.ppy.sh/s/549479

Eternal Rest

00:00:347 - tbh dont really like the whole intro at all,since most notes like 00:00:645 - 00:02:585 - 00:03:538 (5,6,7) - and whatever else,dont really have a reason imo,would be alot better if you would've mapped the intro like you did on this part 00:10:207 - everything before that seems to me more like a mix of some random things put together with sometimes hitting strong sounds and sometimes not,but thats just my baka opinion :3

00:23:970 (1,2,3,4,5,6,7) - could be replaced with 1/2 sliders,that jumps doesnt really represent that sound on this little part
00:33:867 (1,2,3,4,5,6,7) - ^^^^
00:28:918 (1,2,3,4,5,6,1,2,3,4,5,6,7) - i suppose thats for emphatize ? doesnt really suit at all imo,i know you can hear that epic drums in the bg but pls,they are SO quiet D:
01:28:300 (1,2,1,2,3,4,5,6) - ^^^^^^
00:43:686 (7,1) - mapped to silence ?
00:51:109 (7,1) - ^^^^^
00:51:805 - i would better put a slider here instead circle,suits kinda better
00:54:743 - ^^^^
01:41:289 - slider here pls,that strong nice sound is going lost between those baka jumps :(
01:48:403 - same here :( :( :( pls dont be some big baka like everyone else by overmapping everything with jumps
01:51:186 - ^^^^^;;;;
01:53:660 - ^^^^^^^^^^^ i dont even want to point all the rest tbh,its just sad
do it by yourself :(
01:58:454 (3,4,5,6,7) - any special reason that these are bigger than the ones before ?
02:11:753 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - you really like to completely ignore all those nice vocal sounds dont you


i tbh dont even want to check the rest of the map,because it just makes me sad.....sry :(
Kroytz
Get this ranked!! <33
Topic Starter
Sharkie

Kotori-Chan wrote:

m4m ! pew pew~ https://osu.ppy.sh/s/549479

Eternal Rest

00:00:347 - tbh dont really like the whole intro at all,since most notes like 00:00:645 - 00:02:585 - 00:03:538 (5,6,7) - and whatever else,dont really have a reason imo,would be alot better if you would've mapped the intro like you did on this part 00:10:207 - everything before that seems to me more like a mix of some random things put together with sometimes hitting strong sounds and sometimes not,but thats just my baka opinion :3
Sure they have a reason; I'm following the rhythm guitar (the softer sounding guitar) while emphasizing notes where the lead guitar comes in (The accented guitar notes). This is before the percussion comes in and is less spaced then when the percussion comes in. It's not random at all.
00:23:970 (1,2,3,4,5,6,7) - could be replaced with 1/2 sliders,that jumps doesnt really represent that sound on this little part
Here, after the intro, I decided to follow percussion and the lead guitar. The notes absolutely does represent the sounds in this measure.
00:33:867 (1,2,3,4,5,6,7) - ^^^^
00:28:918 (1,2,3,4,5,6,1,2,3,4,5,6,7) - i suppose thats for emphatize ? doesnt really suit at all imo,i know you can hear that epic drums in the bg but pls,they are SO quiet D:
I disagree that they're quiet, The first 5 notes are snare hits, and after that is a mix of the bass drum, mid tom, and floor tom.
01:28:300 (1,2,1,2,3,4,5,6) - ^^^^^^
00:43:686 (7,1) - mapped to silence ?
It's not mapped to silence. Throughout the entirety of this section, there is percussion called a "Cross-Stick". Its when you use the drumstick to hit the rim of a drum (Snare, tom, ect. Usually played on the snare though). Although it does not have the same intensity as hitting the drum head, it still exists and is not mapped to silence.
00:51:109 (7,1) - ^^^^^
00:51:805 - i would better put a slider here instead circle,suits kinda better
I would lose consistency with 00:46:856 (4,5,6,1) - because there is bass drum hits here.
00:54:743 - ^^^^
01:41:289 - slider here pls,that strong nice sound is going lost between those baka jumps :(
Hmm, I'm not sure what you mean?
01:48:403 - same here :( :( :( pls dont be some big baka like everyone else by overmapping everything with jumps
01:51:186 - ^^^^^;;;;
01:53:660 - ^^^^^^^^^^^ i dont even want to point all the rest tbh,its just sad
do it by yourself :(
Throughout the entirety of the map, I have followed percussion and lead guitar, except for the intro. In this section, there is a consistent bass drum playing on every eighth note except for beats 2 and 4, where there is a snare hit.
01:58:454 (3,4,5,6,7) - any special reason that these are bigger than the ones before ?
This is a strong drum transition fill that leads into the next phrase. To not emphasize this would be weird to most players. As opposed to other other measures in the section, where the snare hits are on beats 2 and 4, the snare hits are on beats 3, the offbeat of 3, and 4.
02:11:753 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - you really like to completely ignore all those nice vocal sounds dont you
I haven't mapped to vocals at all, to follow vocals randomly into the song would be inconsistent.


i tbh dont even want to check the rest of the map,because it just makes me sad.....sry :(
You may not like my style, but it is definitely not random. There is consistency, and reasoning for all the parts of the map. I tend to follow instrumentals, even if there is vocals. There is interpretation of the song, a song can be mapped multiple different ways, I just chose how I want to map it. Thank you for modding!
Mafumafu
IRC regarding structure :D
14:13 Regraz: My suggestion is to, enhance the connections between notes
14:14 Sharkie: How does one do that?
14:14 Regraz: by blankets/parallel patterns/stacks/overlaps
14:14 Regraz: Your current notes seem quite independent
14:14 Regraz: and have few connections with its surrouding notes
14:15 Sharkie: but what about this? 00:33:867 (1,4,6) -
14:15 Sharkie: 00:34:176 (3,7) -
14:15 Sharkie: 00:34:485 (5,1) -
14:16 Regraz: yeah
14:16 Regraz: just use them more
14:16 Regraz: and the most efficient one is blanket
14:16 Regraz: It could hradly be found in this map
14:17 Regraz: which is a little bit sad
14:17 Sharkie: I don't like blankets
14:18 Regraz: oh yet blanket is a basic element to keep a map structure'd xD
14:19 Sharkie: I'm just not sure where it is unstructured
14:19 Sharkie: I overlapped with the same distance spacing (between overlapped notes)/stacked stuff consistently ;w;
14:19 Regraz: Yeah it is just a part of structure
14:24 Regraz: Take 03:15:774 (1,2,3,4) - as an instance
14:25 Sharkie: 03:16:238 (2,3) - I thought this was structured though ;w;
14:27 Regraz: A more structure'd pattern may look like:
14:27 Regraz: https://puu.sh/tWnNX/37b23177eb.png
14:27 Regraz: (imo)
14:28 Regraz: pretty much related to mapping styles tho
14:28 Regraz: And it also contains oral flow
14:29 Sharkie: http://puu.sh/tWnTY/3878085e68.jpg would this be better?
14:29 Sharkie: The Acute Triangle with 2-3-4, and the blanket with 2 and 1
14:30 Regraz: However the flow is really messed-up https://puu.sh/tWo09/ab02d3ef6f.png
14:31 Regraz: Compared to https://puu.sh/tWnVS/938f4e8207.png
14:32 Sharkie: http://puu.sh/tWo8N/26227333ee.jpg is this better? :3
14:33 Sharkie: 03:17:166 (1,2,3,4,5,6,7,8) - I also changed this pattern
14:33 Sharkie: to make it more structure like you said =w=b
14:33 Regraz: Oh this looks better. Yet why you dont make 3 and 4 in the same shape for a perfect oral flow :(?
14:33 Regraz: oval*
14:34 Regraz: and make the spacing between 6 and 4 same as 1 and 3 (the two stacks)
14:34 Sharkie: Hmm, I think with my style, I prefer the design to be ugly because I think players would appreciate something different :3
14:34 Sharkie: oh oki
14:35 Sharkie: wait where?
14:35 Regraz: haha it's not ugly xD
14:35 Regraz: yeah it's related to mapping styles
14:35 Sharkie: 03:10:825 (1) - this is definitely ugly though x3
14:36 Regraz: It's ugly because it is abrupt, has no connection with its surrouding notes
14:36 Regraz: https://puu.sh/tWonu/d5dfda7226.png
14:36 Regraz: I mean these two "stacks"
14:36 Sharkie: oooh okay, got it :3
14:37 Regraz: A small modification at 03:10:362 (5,6,1) - will make 1 no longer "ugly"
14:38 Regraz: https://puu.sh/tWouM/87e2f14040.png I didn't change the shape of 1
14:38 Regraz: but it looks way better now
14:38 Sharkie: but would the spacing from 03:10:207 (4,5) - be too big or is that okay?
14:40 Regraz: It's not related to this problem tbh, because I didn't assume you have to keep other notes intact on where they were
14:40 Regraz: Changes in other notes should be made when necessary
14:40 Sharkie: oh okay, I changed whre the other notes are as well :#
14:40 Sharkie: *:3
14:40 Regraz: yeah xD
14:40 Regraz: :#
14:41 Regraz: aw
14:43 Sharkie: http://puu.sh/tWoP3/4d9b353b5b.jpg how's this?
14:43 Sharkie: Also thank you so much for taking the time to look through my map >w<
14:43 Sharkie: and playing it
14:43 Sharkie: I know you're very busy and I really appreciate it :3
14:44 Regraz: ah nvm xD Though I am preparing TOEFL and GRE now xD
14:44 Regraz: This looks okay
14:44 Regraz: yet
14:45 Regraz: for the slider 1, even if it has a blanket for its head, the second half of its body is still, not structured. https://puu.sh/tWoXQ/76c7926748.png
14:46 Regraz: You may try adjust 03:11:599 (3) -
14:46 Sharkie: I think its okay because I stack 03:12:990 (4) - on the slider tail
14:47 Regraz: https://puu.sh/tWp30/4b3a1bda4a.png
14:47 Regraz: oh
14:47 Regraz: it could be a reason
14:47 Regraz: though hit-circles are of little help to the structure
14:47 Sharkie: I see ;w;
14:50 Sharkie: http://puu.sh/tWpee/98de10f826.jpg
14:50 Sharkie: http://puu.sh/tWpf7/565dd5f9b3.jpg
14:50 Sharkie: Again, thank you so much for helping with the structural problems
14:50 Sharkie: Most BNs just say "Bad structure" and then don't point out where its lacking
14:50 Sharkie: Like how am I supposed to fix something where I don't know where the problem is?
14:52 Regraz: ah no problem xD
14:52 Regraz: 03:12:217 (1,2) -
14:52 Regraz: for these two
14:53 Regraz: you may consider continueing a symmetric pattern as 03:11:599 (3,4) - : https://puu.sh/tWpv8/cd9b7eed2b.png
14:54 Sharkie: I changed it :3
14:55 Regraz: And note that, all my suggestions are based on personal preferences so you may just, i mean, you could take as a reference but it's not something like guidelines or so
14:55 Regraz: So you could also keep your own patterns
14:56 Sharkie: Nah, I think you're right, 3 and 4 are the most similar sounds (in the lead guitar) compared to the that measure and the measure after
14:57 Regraz: yeah so you may choose similar patterns for similar occasions
14:59 Sharkie: As a whole, does the map have good flow? :3
15:01 Regraz: Hmm that's a question that is pretty hard to answer, because flow is specific to a certain section of music, somewhere you need a consistent flow while in other places you need flow-breaks to emphasize on the music
15:01 Sharkie: Oh I see
15:01 Sharkie: Hmm... rather... does it play well?
15:01 Regraz: Additionally, sliders have leniency so flow for them is quite different from circles
15:01 Regraz: It plays overall good
15:04 Sharkie: Do you like the hitsounding? :3
15:04 Regraz: I think the hitsounding is okay
15:05 Regraz: I am not very pro at hitsounding tho xD
15:05 Sharkie: I tried hitsounding the ride bell, hi-hat bark, crash cymbal, mid tom, floor tom, and of course the bass drum and snare :3
15:06 Regraz: Yeah xD
15:12 Sharkie: 02:04:021 (1,2) - also, would this be considered blanketing?
15:13 Regraz: nah
15:14 Sharkie: http://puu.sh/tWqGc/4784d49b98.jpg this isn't? ;w;
15:15 Regraz: Because there wont be any differences if you move 2 further from or closer to 1, like: https://puu.sh/tWqKU/b194e1f687.png https://puu.sh/tWqKt/f596eecb70.png
15:15 Regraz: However blankets are pretty much limited to one place
15:16 Sharkie: oh I see
15:16 Sharkie: Is it considered structure?
15:16 Regraz: It could be, but not a good structure xD
15:17 Regraz: Why not try some parallel?
15:17 Regraz: https://puu.sh/tWqRD/86ff068b67.png
15:17 Sharkie: Could I keep the note placement and make it parallel?
15:18 Regraz: sure

Good luck!
1319
add suzuori to tags cuz this song was made when he was in the band lol
Topic Starter
Sharkie

Faces wrote:

add suzuori to tags cuz this song was made when he was in the band lol
oki
coowhip
omg i love foreground eclipse and this map is actually so much fun >W< ty for making. i added to my fav collection <333~ :D :D :D :D :D :D
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