Whispered - Strike

posted
Total Posts
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Topic Starter
MrKosiej
This beatmap was submitted using in-game submission on czwartek, 17 sierpnia 2017 at 15:10:35

Artist: Whispered
Title: Strike
Tags: eastern japanese metal rock metsutan songs of the void
BPM: 215
Filesize: 8782kb
Play Time: 05:32
Difficulties Available:
  1. Charge (6,42 stars, 1883 notes)


Download: Whispered - Strike
Information: Scores/Beatmap Listing
---------------
Redownload after 25.07.2017
I extended the map to be 5+ min, new audio has now 192 kb/s, new hitsounds
Basicly redownload this shit whenever you feel sth is odd before complaining
Let's go for rank, if i can xd
Spork Lover
15:14 MrKOSIEJ: :o hey
15:15 Spork Lover: hellow :3
15:15 MrKOSIEJ: are u busy?
15:15 Spork Lover: currently applying a mod xd
15:15 Spork Lover: but apart from that not really, what's up?
15:16 MrKOSIEJ: just wanted to ask you for a testplay/ opinion on my map
15:16 Spork Lover: sure :3
15:16 Spork Lover: as long as it's not like 7*
15:16 Spork Lover: 'cause I can't play that atm
15:16 Spork Lover: xDD
15:16 MrKOSIEJ: i mean, it's not fully finished yet, but the rest is just the same as beginning
15:16 MrKOSIEJ: its 6.38
15:16 *MrKOSIEJ is listening to [https://osu.ppy.sh/b/1199180 Whispered - Strike]
15:21 Spork Lover: Yeah I suck at streams Lol xD
15:21 Spork Lover: ok let's see
15:22 Spork Lover: 00:02:253 (4) - in terms of hitsounds, finish?
15:22 MrKOSIEJ: hmm, actually a good idea
15:22 Spork Lover: 00:04:485 (4,1) - the space between here should be utilized in some way imo
15:23 Spork Lover: like, the 4 could be a long slider to represent the vocals or something
15:23 Spork Lover: or the spacing on 00:04:346 (3,4) - could be increased to represent it as well
15:25 MrKOSIEJ: is it bad if i leave it as it is? cuz i really like how it looks like
15:25 Spork Lover: the break is fine
15:25 Spork Lover: if you just do it so 4,1 doesn't feel awkward
15:25 Spork Lover: xd
15:25 Spork Lover: you can also do something like..
15:25 Spork Lover: https://osu.ppy.sh/ss/7506191
15:26 Spork Lover: this way the break is only 1/1
15:26 Spork Lover: you can also add the 5 on the slider end of 00:05:183 (2) - or something
15:26 Spork Lover: and that way the slider at..
15:27 MrKOSIEJ: but there's no sound there (00:04:764 - ) there is tho later in song in similar moment, there i have it mapped that way
15:27 Spork Lover: 00:06:718 (4) - works better for intensifying stuff xd
15:27 Spork Lover: etc
15:28 Spork Lover: 00:02:253 (4,1) - this one's fine because the spacing's so high
15:28 Spork Lover: lol
15:28 Spork Lover: 00:04:346 (3,4) - ctrl+g maybe? idk
15:28 MrKOSIEJ: 00:06:718 (4) - here is a long sound which lasts, 00:04:485 - here i hear only shout that lasts but is not.. constant? not enough to be mapped
15:29 MrKOSIEJ: 00:03:927 (3,4,1,2,3,4) - id break circular momentum with ctrl g 00:03:927 (3,4,1,2,3,4) -
15:29 MrKOSIEJ: unintended double link
15:30 Spork Lover: 00:06:299 (1,2,3,4) - looks a little funky lol
15:30 Spork Lover: and the 3,4 transition is a little derpy imo :p
15:31 Spork Lover: also, in the 00:13:694 part and onward, I start hearing a sound there :p
15:31 Spork Lover: 'cause you break momentum with the 3/2 break
15:32 MrKOSIEJ: 00:06:299 - fixed
15:32 Spork Lover: which is the main reason I whined about it so much before xd
15:32 Spork Lover: And that part is more intense for sure, so it's justified
15:32 MrKOSIEJ: 00:11:462 - yeah there's actually a sound
15:32 Spork Lover: yup
15:33 MrKOSIEJ: but, 00:15:927 - here's again no sound, so id go with consistency and not map it at all in that intro
15:33 MrKOSIEJ: or maybe there is
15:33 Spork Lover: 00:15:648 (4) - then do a long slider here
15:33 MrKOSIEJ: i should wear headphones xd
15:33 Spork Lover: 'cause the song DEFINITELY offers that
15:33 Spork Lover: xd
15:34 Spork Lover: 00:12:997 (1,2,3,4) - btw, about those single taps, why is 3,4 the same spacing as 1,2,3?
15:34 Spork Lover: (or very close to at least)
15:34 Spork Lover: you do it quite often, and I feel like it's underwhelming
15:35 Spork Lover: considering you're not underwhelming the streams in any way lol
15:35 Spork Lover: https://osu.ppy.sh/ss/7506240
15:35 Spork Lover: I'm talking something like this (added a single tap on the break thing for reference)
15:37 MrKOSIEJ: this is caused by my ephasizing style in which i emphasize after the sound, not on sound
15:37 MrKOSIEJ: i mean, after you hear it, not before
15:37 MrKOSIEJ: i dont always do that, but it seems good to me there
15:38 Spork Lover: That's a very weird way of doing it, since you're not giving any emphasis to the strong vocal that way
15:38 Spork Lover: https://osu.ppy.sh/ss/7506251 about the slider thing here's a share you could use (increased SV a bit)
15:38 Spork Lover: shape*
15:39 Spork Lover: 00:25:973 (2,3,4,1,2,3,1,2,3,4,1,2,3,4) - you need some claps here xd
15:39 MrKOSIEJ: but, to be consistent i'd have to use it everywhere before (teh slider)
15:39 Spork Lover: no, the sound is different
15:40 Spork Lover: there's a very clear difference
15:40 Spork Lover: so that "rule" does not apply there
15:40 Spork Lover: In Uta for example he does the exact same thing lol
15:40 MrKOSIEJ: ok, ill think about that
15:41 Spork Lover: 01:33:229 (1,2,3,1,2,3) - regarding this btw, this would flow well if either:
15:41 Spork Lover: the second triangle had a ctrl+g on 01:33:926 (2,3) -
15:41 Spork Lover: or the 3 on both triangle were a 1/2 slider
15:41 Spork Lover: 'cause you break momentum by making them rotate the same way
15:42 Spork Lover: 03:05:880 (1,2) - consistency wise, if you do it here, why not on 03:08:112 - and other similar sections with those sounds?
15:42 MrKOSIEJ: how's that breaking momentum, i thought its actually keeping momentum and it plays very weel
15:43 MrKOSIEJ: well*
15:43 Spork Lover: Adding breaks which are emphasized with spacing makes it a very unwhelming jump
15:43 Spork Lover: Try to add a slider on the 3 and play that
15:43 Spork Lover: and compare it to how the single tap 3 plays
15:43 Spork Lover: you'll realize that your cursor movement is a lot different
15:44 MrKOSIEJ: ill try it
15:44 Spork Lover: If I were to talk about your map overall, I personally feel that some section lack flow and momentum (like with the triangles for example)
15:45 Spork Lover: If you had a continuous way of adding the flow, it would create a map which was a bit more comfortable
15:45 Spork Lover: look-wise and rhythm wise, you're pretty accurate
15:46 Spork Lover: There can obviously still be aesthetic changes etc, but all of this a subjective manner, and is something experienced modder will point out if you ask them :p
15:46 MrKOSIEJ: :P ok thanks for help
15:47 Spork Lover: 03:15:926 (1,2,3,1,2,3) - another triangle example where you emphasize the break with spacing xd
15:47 Spork Lover: it's not as bad here though since it's a steep angle
15:47 Spork Lover: 03:16:484 (1,2,3) - but ctrl+g'ing this would help
15:47 Spork Lover: also np :) - hope I could help at least a bit lol xd
15:48 MrKOSIEJ: you did, but i hate those triangles after ctrl g so not a chance with that change xd
15:48 Spork Lover: just do something like a slider then
15:48 Spork Lover: or make the shape different
15:48 Spork Lover: xd
15:48 Spork Lover: there's like 345983745 options x]
Topic Starter
MrKosiej

Spork Lover wrote:

15:14 MrKOSIEJ: :o hey
15:15 Spork Lover: hellow :3
15:15 MrKOSIEJ: are u busy?
15:15 Spork Lover: currently applying a mod xd
15:15 Spork Lover: but apart from that not really, what's up?
15:16 MrKOSIEJ: just wanted to ask you for a testplay/ opinion on my map
15:16 Spork Lover: sure :3
15:16 Spork Lover: as long as it's not like 7*
15:16 Spork Lover: 'cause I can't play that atm
15:16 Spork Lover: xDD
15:16 MrKOSIEJ: i mean, it's not fully finished yet, but the rest is just the same as beginning
15:16 MrKOSIEJ: its 6.38
15:16 *MrKOSIEJ is listening to [https://osu.ppy.sh/b/1199180 Whispered - Strike]
15:21 Spork Lover: Yeah I suck at streams Lol xD
15:21 Spork Lover: ok let's see
15:22 Spork Lover: 00:02:253 (4) - in terms of hitsounds, finish?
15:22 MrKOSIEJ: hmm, actually a good idea
15:22 Spork Lover: 00:04:485 (4,1) - the space between here should be utilized in some way imo
15:23 Spork Lover: like, the 4 could be a long slider to represent the vocals or something
15:23 Spork Lover: or the spacing on 00:04:346 (3,4) - could be increased to represent it as well
15:25 MrKOSIEJ: is it bad if i leave it as it is? cuz i really like how it looks like
15:25 Spork Lover: the break is fine
15:25 Spork Lover: if you just do it so 4,1 doesn't feel awkward
15:25 Spork Lover: xd
15:25 Spork Lover: you can also do something like..
15:25 Spork Lover: https://osu.ppy.sh/ss/7506191
15:26 Spork Lover: this way the break is only 1/1
15:26 Spork Lover: you can also add the 5 on the slider end of 00:05:183 (2) - or something
15:26 Spork Lover: and that way the slider at..
15:27 MrKOSIEJ: but there's no sound there (00:04:764 - ) there is tho later in song in similar moment, there i have it mapped that way
15:27 Spork Lover: 00:06:718 (4) - works better for intensifying stuff xd
15:27 Spork Lover: etc
15:28 Spork Lover: 00:02:253 (4,1) - this one's fine because the spacing's so high
15:28 Spork Lover: lol
15:28 Spork Lover: 00:04:346 (3,4) - ctrl+g maybe? idk
15:28 MrKOSIEJ: 00:06:718 (4) - here is a long sound which lasts, 00:04:485 - here i hear only shout that lasts but is not.. constant? not enough to be mapped
15:29 MrKOSIEJ: 00:03:927 (3,4,1,2,3,4) - id break circular momentum with ctrl g 00:03:927 (3,4,1,2,3,4) -
15:29 MrKOSIEJ: unintended double link
15:30 Spork Lover: 00:06:299 (1,2,3,4) - looks a little funky lol
15:30 Spork Lover: and the 3,4 transition is a little derpy imo :p
15:31 Spork Lover: also, in the 00:13:694 part and onward, I start hearing a sound there :p
15:31 Spork Lover: 'cause you break momentum with the 3/2 break
15:32 MrKOSIEJ: 00:06:299 - fixed
15:32 Spork Lover: which is the main reason I whined about it so much before xd
15:32 Spork Lover: And that part is more intense for sure, so it's justified
15:32 MrKOSIEJ: 00:11:462 - yeah there's actually a sound
15:32 Spork Lover: yup
15:33 MrKOSIEJ: but, 00:15:927 - here's again no sound, so id go with consistency and not map it at all in that intro
15:33 MrKOSIEJ: or maybe there is
15:33 Spork Lover: 00:15:648 (4) - then do a long slider here
15:33 MrKOSIEJ: i should wear headphones xd
15:33 Spork Lover: 'cause the song DEFINITELY offers that
15:33 Spork Lover: xd
15:34 Spork Lover: 00:12:997 (1,2,3,4) - btw, about those single taps, why is 3,4 the same spacing as 1,2,3?
15:34 Spork Lover: (or very close to at least)
15:34 Spork Lover: you do it quite often, and I feel like it's underwhelming
15:35 Spork Lover: considering you're not underwhelming the streams in any way lol
15:35 Spork Lover: https://osu.ppy.sh/ss/7506240
15:35 Spork Lover: I'm talking something like this (added a single tap on the break thing for reference)
15:37 MrKOSIEJ: this is caused by my ephasizing style in which i emphasize after the sound, not on sound
15:37 MrKOSIEJ: i mean, after you hear it, not before
15:37 MrKOSIEJ: i dont always do that, but it seems good to me there
15:38 Spork Lover: That's a very weird way of doing it, since you're not giving any emphasis to the strong vocal that way
15:38 Spork Lover: https://osu.ppy.sh/ss/7506251 about the slider thing here's a share you could use (increased SV a bit)
15:38 Spork Lover: shape*
15:39 Spork Lover: 00:25:973 (2,3,4,1,2,3,1,2,3,4,1,2,3,4) - you need some claps here xd
15:39 MrKOSIEJ: but, to be consistent i'd have to use it everywhere before (teh slider)
15:39 Spork Lover: no, the sound is different
15:40 Spork Lover: there's a very clear difference
15:40 Spork Lover: so that "rule" does not apply there
15:40 Spork Lover: In Uta for example he does the exact same thing lol
15:40 MrKOSIEJ: ok, ill think about that
15:41 Spork Lover: 01:33:229 (1,2,3,1,2,3) - regarding this btw, this would flow well if either:
15:41 Spork Lover: the second triangle had a ctrl+g on 01:33:926 (2,3) -
15:41 Spork Lover: or the 3 on both triangle were a 1/2 slider
15:41 Spork Lover: 'cause you break momentum by making them rotate the same way
15:42 Spork Lover: 03:05:880 (1,2) - consistency wise, if you do it here, why not on 03:08:112 - and other similar sections with those sounds?
15:42 MrKOSIEJ: how's that breaking momentum, i thought its actually keeping momentum and it plays very weel
15:43 MrKOSIEJ: well*
15:43 Spork Lover: Adding breaks which are emphasized with spacing makes it a very unwhelming jump
15:43 Spork Lover: Try to add a slider on the 3 and play that
15:43 Spork Lover: and compare it to how the single tap 3 plays
15:43 Spork Lover: you'll realize that your cursor movement is a lot different
15:44 MrKOSIEJ: ill try it
15:44 Spork Lover: If I were to talk about your map overall, I personally feel that some section lack flow and momentum (like with the triangles for example)
15:45 Spork Lover: If you had a continuous way of adding the flow, it would create a map which was a bit more comfortable
15:45 Spork Lover: look-wise and rhythm wise, you're pretty accurate
15:46 Spork Lover: There can obviously still be aesthetic changes etc, but all of this a subjective manner, and is something experienced modder will point out if you ask them :p
15:46 MrKOSIEJ: :P ok thanks for help
15:47 Spork Lover: 03:15:926 (1,2,3,1,2,3) - another triangle example where you emphasize the break with spacing xd
15:47 Spork Lover: it's not as bad here though since it's a steep angle
15:47 Spork Lover: 03:16:484 (1,2,3) - but ctrl+g'ing this would help
15:47 Spork Lover: also np :) - hope I could help at least a bit lol xd
15:48 MrKOSIEJ: you did, but i hate those triangles after ctrl g so not a chance with that change xd
15:48 Spork Lover: just do something like a slider then
15:48 Spork Lover: or make the shape different
15:48 Spork Lover: xd
15:48 Spork Lover: there's like 345983745 options x]
<3
LwL
Hey, from #modreqs

  1. Hitsounds feel a bit too loud outside of the parts where they're at around 20%, you crank them up quite a bit when the song gets more intense, but it's still relatively quiet overall. Consider lowering them by 10% or so.
  2. 00:58:950 (4) - Personally feel like this (and the other similar notes) could stand out a bit more, it's a relatively minor spacing difference with no real additional emphasis through flow or visuals (the angle is slightly sharper, but it's so minor you barely notice it imo), and the sound is really strong. I'd just increase the spacing a bit further I think.
  3. 01:09:136 (1) - Why start this slider here and not on the red tick before? I'm assuming the reason for it is the guitar, and it starts on the red tick.
  4. 01:13:462 (4) - I think this should stand out a bit, having 01:13:183 (2,3,4) - form a triangle would work nicely I think, large spacing to 01:13:043 (1) - doesn't really seem needed considering it's just the start of the stream but there's nothing strong on 01:13:043 specifically.
  5. 01:22:253 (3,1,2,3,4) - Spacing emphasis here seems really incosistent with how you did it previously (01:17:369 (2,3,1,2,3,4) - , 01:20:020 (5,6,7) - )
  6. 01:44:159 - pretty sure there's a guitar note here, and if so, you shouldn't skip it since you've been generally focusing on the guitar. 01:46:392 (1) - has it differently (and better imo), so there's inconsistency there either way.
  7. 02:13:043 (1) - ^ and some other places
  8. 01:48:624 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Doesn't sound to me like there's actually anything on the blue ticks? Or I'm just deaf.
  9. 02:02:019 (1,2) - blanket? :^)
  10. 02:08:438 (5,6,7) - The 1/4 notes continue until (7), and there's not really much on (6), seems better to continue the stream at least until (6), and then have that be a kickslider to set up the jump to (7) (this would also work really nicely at 01:23:857 (8,1) - )
  11. 02:57:415 (4,6) - 03:01:880 (2,4) - these should be consistent with the visual spacing I guess
  12. 04:15:415 (2,3,4) - Having this with equal visual spacing could be confusing considering the unusal rhythm
  13. 04:34:950 (1) - Put a break after this? You'd still be well within drain time limits.
  14. 04:43:740 (4) - Same suggestion about having it stand out as in the beginning

    Nice map, really fun to play, rank pls. Good Luck! :)
Fenza
Black Vulture mod

00:02:818 (3) - this should be a 1/2 slider, there is a faint sound on the next halfbeat and should be emphasized by a slidetail
00:03:934 (1) - correct rhythm here is https://osu.ppy.sh/ss/8565646
00:04:771 (4) - NC?
00:09:515 (3) - should be 1/2 aswell for same reason as above
00:10:632 (1) - rhythm here is either http://osu.ppy.sh/ss/8565674 or https://osu.ppy.sh/ss/8565678 cause there is a very faint drumbeat on the red tick before the burst. both are fine
00:11:469 (1) - correct rhythm here is http://osu.ppy.sh/ss/8565699
00:12:306 (1,2,3,1,2,1) - maybe make these into clean triangles?
00:13:701 (3,1) - this spacing is a bit big if you compare it to 00:08:678 (3,1) -
00:15:236 (3) - correct rhytm is https://osu.ppy.sh/ss/8565726
00:16:213 (3) - should be 1/2 slider
00:18:166 (2) - should be https://osu.ppy.sh/ss/8565734
00:24:027 (1) - should be https://osu.ppy.sh/ss/8565741 or just all circles since its drums
00:24:864 (1) - same rhythm as i proposed here 00:11:469 (1) -
00:30:725 (1) - ^
00:35:748 (1) - this is all 1/2
00:36:585 (1) - correct rhythm is http://osu.ppy.sh/ss/8565757
00:37:422 (1) - correct rhythm is http://osu.ppy.sh/ss/8565762 where you can make 00:37:701 (2) - into a 1/2 slider if you want
00:38:678 (2) - there is a drumbeat here
00:39:097 (1) - correct rhythm is http://osu.ppy.sh/ss/8565771
00:43:283 (1,2,3,1,2,3,1,2) - silence these sliderheads please
00:47:369 (1,2,3,4) - correct rhythm is http://osu.ppy.sh/ss/8565784
00:50:020 (4) - this should be a slider because of the guitar and vocals ringing after the beat
00:52:113 (3) - i dont like how this note breaks flow, it doesnt have enough significance really, would be better if flow was broken at 00:52:253 (4) - like so http://osu.ppy.sh/ss/8565823 (just a sketch but something along that)
00:53:229 (3,1,2) - i dont see why these would be more spaced than these 00:50:439 (1,2,3,1,2) -
00:55:532 (9) - missed beat here
00:56:299 (3,4,5,6) - correct rhythm is https://osu.ppy.sh/ss/8565863
00:59:090 (5,6) - missed drumbeats on the halfbeats here
01:01:183 (4) - should be a 1/1 slider
01:06:206 (3,1) - there is a triple here
01:07:322 (3,1) -
01:08:439 (3,1) -
01:10:671 (4,1) -
01:11:788 (4,1) -
01:12:904 (4,1) -
00:45:695 (1,2) -
01:14:718 (7) - there is a beat here

really the entire map is filled with rhythmical errors like this so i will leave you with some general advice that i probably already gave you over irc because i think it will help you out more in the long run rather than pointing out every single rhythmical error in the map. Its also not really possible to mod anything but the rhythm if the rhythm is so off that it requires remapping.

1. when you map metal drums are the most important instrument to follow. Generally drums dictate the rhythm and other isntruments dicate the intensity, not the other way around.
If you look at the best metal maps you will notice that they never miss drumbeats.
2. if you really encounter parts where another instrument outshines the drums, which only really happens during guitar solos you should still acknowledge the existence of the drums and use sliderheads to emphasize them.
3. advice 2 really goes for any instrument actually just so you know. Its what makes up the rhythm of modern maps
sakebi
00:52:253 (4) - slider should be stylized like this one 01:10:113 (1) - because of the guitar
03:49:392 (2,3,2,3) - fix snapping
04:04:531 (3) - dont overlap with 04:03:694 (1) -
04:07:810 (3,4) - fix snapping, should be 1 1/3 tick between each note

really good map, just be careful of switching from 1/4 snapping to 1/3 snapping
[Nemesis]
Mod from my queue.

Strike

Damn this band sure does sound good.

00:39:934 (1,2) - feels kinda weird since you don't stack the next two in the pattern (00:40:771 (1,2,3,1,2,1,2) -)
00:44:120 (1,2,3) - don't stack these perfectly, song is growing in intensity there (scale them exactly by 1.300, trust me on this one really)
01:10:392 (2,3,4,1,2,3) - spacing is too big there in comparison to all the other patterns in this section
01:35:089 (1) - downbeat there is on white tick, remap it as a circle and a 1/2 slider instead
02:13:043 (1) - ^
02:15:136 (3,4,1) - equal spacings between these for better aesthetics
02:45:554 (1,2,3,4,5) - I see what you're trying to do here, but the increase on 02:45:554 (1,2,3) - isn't really that impactful, in fact they feel almost equally spaced while they shouldn't
03:22:112 (1) - not sure if NC here is necessary
03:26:438 (1,4) - they're overlapping by like 2 pixels which annoys me so badly for some reason lol
03:37:182 (2,3,4,5,6) - is there any difference in tone between this and 03:38:298 (2,3,4,5) - , 03:39:415 (2,3,4,5) - ? if not, why don't you keep it more consistent and map them equally?
05:29:508 (7) - NC for a great finisher there pls

this map is so good, best of luck ranking this.
Topic Starter
MrKosiej

lilligantEX wrote:

00:52:253 (4) - slider should be stylized like this one 01:10:113 (1) - because of the guitar
03:49:392 (2,3,2,3) - fix snapping
04:04:531 (3) - dont overlap with 04:03:694 (1) -
04:07:810 (3,4) - fix snapping, should be 1 1/3 tick between each note true

really good map, just be careful of switching from 1/4 snapping to 1/3 snapping

[Nemesis] wrote:

Mod from my queue.

Strike

Damn this band sure does sound good.

00:39:934 (1,2) - feels kinda weird since you don't stack the next two in the pattern (00:40:771 (1,2,3,1,2,1,2) -)
00:44:120 (1,2,3) - don't stack these perfectly, song is growing in intensity there (scale them exactly by 1.300, trust me on this one really)
01:10:392 (2,3,4,1,2,3) - spacing is too big there in comparison to all the other patterns in this section
01:35:089 (1) - downbeat there is on white tick, remap it as a circle and a 1/2 slider instead i want to emphasize vocals which starts around 01:35:159 - here, if id place slider later, it would be too early, i know i tested. There's a reason behind this slider, and it's not rushing but well thought.
02:13:043 (1) - ^
02:15:136 (3,4,1) - equal spacings between these for better aesthetics noice catch
02:45:554 (1,2,3,4,5) - I see what you're trying to do here, but the increase on 02:45:554 (1,2,3) - isn't really that impactful, in fact they feel almost equally spaced while they shouldn't they should
03:22:112 (1) - not sure if NC here is necessary i like ncs
03:26:438 (1,4) - they're overlapping by like 2 pixels which annoys me so badly for some reason lol XD Fixed
03:37:182 (2,3,4,5,6) - is there any difference in tone between this and 03:38:298 (2,3,4,5) - , 03:39:415 (2,3,4,5) - ? if not, why don't you keep it more consistent and map them equally? listen on 25% speed, on the first thing you linked, there is a stream, on the others, well no.
05:29:508 (7) - NC for a great finisher there pls k

this map is so good, best of luck ranking this.

LwL wrote:

Hey, from #modreqs

  1. Hitsounds feel a bit too loud outside of the parts where they're at around 20%, you crank them up quite a bit when the song gets more intense, but it's still relatively quiet overall. Consider lowering them by 10% or so.
  2. 00:58:950 (4) - Personally feel like this (and the other similar notes) could stand out a bit more, it's a relatively minor spacing difference with no real additional emphasis through flow or visuals (the angle is slightly sharper, but it's so minor you barely notice it imo), and the sound is really strong. I'd just increase the spacing a bit further I think.
  3. 01:09:136 (1) - Why start this slider here and not on the red tick before? I'm assuming the reason for it is the guitar, and it starts on the red tick. i'm focusing on the high pitch of the guitar starting from 01:09:136 -
  4. 01:13:462 (4) - I think this should stand out a bit, having 01:13:183 (2,3,4) - form a triangle would work nicely I think, large spacing to 01:13:043 (1) - doesn't really seem needed considering it's just the start of the stream but there's nothing strong on 01:13:043 specifically.
  5. 01:22:253 (3,1,2,3,4) - Spacing emphasis here seems really incosistent with how you did it previously (01:17:369 (2,3,1,2,3,4) - , 01:20:020 (5,6,7) - )
  6. 01:44:159 - pretty sure there's a guitar note here, and if so, you shouldn't skip it since you've been generally focusing on the guitar. 01:46:392 (1) - has it differently (and better imo), so there's inconsistency there either way. focusing on vocals in this point, and the way i do it is consistent with the next few time
  7. 02:13:043 (1) - ^ and some other places
  8. 01:48:624 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Doesn't sound to me like there's actually anything on the blue ticks? Or I'm just deaf. you're not, i'm just ephasizing the really standing out shouts there with a stream, same i did on my icdd map.
  9. 02:02:019 (1,2) - blanket? :^) sure :)
  10. 02:08:438 (5,6,7) - The 1/4 notes continue until (7), and there's not really much on (6), seems better to continue the stream at least until (6), and then have that be a kickslider to set up the jump to (7) (this would also work really nicely at 01:23:857 (8,1) - )
  11. 02:57:415 (4,6) - 03:01:880 (2,4) - these should be consistent with the visual spacing I guess
  12. 04:15:415 (2,3,4) - Having this with equal visual spacing could be confusing considering the unusal rhythm
  13. 04:34:950 (1) - Put a break after this? You'd still be well within drain time limits. yep, i lost a break somewhere xd
  14. 04:43:740 (4) - Same suggestion about having it stand out as in the beginning

    Nice map, really fun to play, rank pls. Good Luck! :)
Respirte
Greetings from #modreqs
taking you up on that M4M here.
M4M Map: https://osu.ppy.sh/s/635284
(There's 10 42 second maps, so just pick and choose as many as you feel is justified from this mod) :P

General:

I - Audio:
Some of your hit samples do not sound like they play right on the note like they should. Consider looking at the waveforms, and cutting out all the silence at the start of the sound.

II - File Format:
Image file needs to be resized to either 1920x1080 or 1366x720 in order to be considered for ranked. There are plenty of free image converters online that will help you do this, given that your image currently exceeds 1920x1080, it shouldn't be an issue.
The audio file seems a little quiet, and it is sometimes difficult to hear the sounds I'm trying to click without turning the volume up to maximum levels, even if they are well mapped to the sounds. If you don't know how to go about this, there should be people in #modhelp willing and able to help you out.

[Charge]

00:05:608 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Spacing could maybe come down by the tiniest scale factor here, just to make it less intense for the more gentle intro part. Possibly ctrl+shift+s to 0.9.
00:19:003 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Same as above. I only mention it for this pattern because it's quite a lengthy singletap repeated spaced pattern. The other spaced pattern like that is short enough for it to not be an issue.
00:28:213 (1,2,3) - For balance, consider either matching these to 00:26:539 (1,2,3), or converting the second set to be similar to sets 1, 3, and 4.

Just to reiterate what I said about the volume levels of the file. 00:30:585 (2) - this note definitely is there, but it's very difficult to hear the note in the song.
Your hitsounds are very clear though, and could also be used to boost the sound of the hit, although it's never a good idea to rely too much on hitsounds to map drum patterns as players tend to always be a few noticeable ms out when playing, and they'll hear a delayed echo effect on the drum sound coming from the hitsound.


00:37:422 (1) - I don't think this tail is snapped properly.
00:39:655 (3) - I'd be tempted to move this slightly closer to the next slider in the new combo. (NC)
00:42:166 (1,2) - Should this really be an NC of it's own? feels like it should still be part of the previous combo.

00:45:695 (1) - What a gross musical transition :/ (It's mapped correctly, I just can't get over the disgusting juttiness of the transfer from the intro. They could have at least let the cymbal build into the next section, and maybe not come in 1/8th of a beat early.) :L

00:46:253 (1,2) - Probably better as a slider.
00:47:508 (2,3) - (Opinion) as a slider, this could represent the big vocal sound a lot clearer. What you have is perfectly valid tho.
00:49:462 (3,4,1) - Given the relative spacing and flow of the slider leading upto this, these objects are too far away from the previous circle. Consider shifting it slightly closer to the tails of the sliders on the left.
00:51:974 (2,3) - ctrl+g these. Two is difficult to spot under the slider tail in its current position.
01:04:532 (1) - I get where where you're coming from with this sound, but I'd be tempted to represent it as Circle then slider here, rather than reverse slider. white tick feels better as an active note.
01:05:648 (4) - 1/2 tick slider perhaps? to m,atch these 01:06:764 (4,4)
01:13:601 (1) - This bar of music is in 7/8, however, Osu! does not have a way to successfully represent quaver beat rhythms. You should add a new timing point of the same BPM at the bookmarked area. There are also a number of 5/4 bars in the next section. I have placed a few timing points down. Just play around with the offsets to get them just right. https://gyazo.com/992d45cae7626df3050442a7ba16f65b Once timing is corrected in this section, then you can go back and play around with object placement and NC's in this section.
01:32:717 (6,1,2,1,1) etc - Slider don't feel as intense as they could do. Consider increasing their length and SV.
01:35:089 (1) - Slider feels a little out of place. Not sure if the point in which the head lies should be active. Consider converting 01:34:950 (3) to a 1/2 tick slider, and moving the NC slider onto the white tick as either a 1/2 tick slider, or circle.
01:44:019 (1) - Feels a little out of place. Makes more sense to keep following the pattern used for 01:43:043 (1,2,1,2)
01:50:298 (1,2,3,4) - I'd be tempted to move this a little further away from 01:49:740 (1) because of the relative spacing of the previous pattern.
02:13:043 (1) - Similar uncertainty as mentioned before. I'm sure you have your own reasoning for this decision.
02:10:950 (1,2,1,2,3,4,1,2,1,2,3,1,2,3,4,5,6,1,2,1,2,3,4,1,2) etc - I only just noticed it in this Kiai time, but some of your hitsounds sound a little delayed compared to the rhythm of the song. in the hitsound .wav file, did you cut all of the silence out before the hit? The objects are placed in time, but the hit samples are making it sound off.
02:37:740 (1) - (Opinion) ctrl+g represents the sound a lot better. Having the slider turn suddenly at the start isn't brilliantly representitive of the sound.
03:12:624 (2,3,4,5,1,2,3,4,5) - I'd be tempted not to overlap the stream here. Players might find it difficult to judge the movement out of the stream if they can't see it all at once.
03:16:810 (1,2,1,2) - I'd be tempted to convert these to double reverse kick sliders. https://gyazo.com/34724c717423badf0c329979a221ead4 possibly even adding another one where 03:17:368 (1,2,3,4) is, then shifting the whole stream over by a tick, adjusting size accordingly.
03:25:601 (1,2) - Move closer together. Spacing timing.
03:43:740 (2) - Bit difficult to read. Mainly because there are three occasions where you jump to this spot before the alternate run 03:44:019 (4,5,6)
03:49:182 (1,2,3,1,2,3) - I'd be tempted to make the SV a little faster here.
03:56:438 (3) - give this slider a little bit of shape.
04:07:601 (2,3) - Spacing feels a bit too big here.
04:11:508 (1) - Feels like there's more going on here. I can hear something like this https://gyazo.com/13060494d0cf7d6b5c9da8a8ae101b1e
04:21:554 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7) - These streams feel a little too long for what's going on in the music. Could be a little more representative of the guitar, which is the most prominent instrument here.
05:09:694 (2) - Move circle from under the stream.

Really like this map. Best of luck with it! Key points to take away from this are to fix the timing section, and look at your hit sample sounds. Keep up the good work! :D
Topic Starter
MrKosiej

Respirte wrote:

Greetings from #modreqs
taking you up on that M4M here.
M4M Map: https://osu.ppy.sh/s/635284
(There's 10 42 second maps, so just pick and choose as many as you feel is justified from this mod) :P

General:

I - Audio:
Some of your hit samples do not sound like they play right on the note like they should. Consider looking at the waveforms, and cutting out all the silence at the start of the sound.

II - File Format:
Image file needs to be resized to either 1920x1080 or 1366x720 in order to be considered for ranked. There are plenty of free image converters online that will help you do this, given that your image currently exceeds 1920x1080, it shouldn't be an issue.
The audio file seems a little quiet, and it is sometimes difficult to hear the sounds I'm trying to click without turning the volume up to maximum levels, even if they are well mapped to the sounds. If you don't know how to go about this, there should be people in #modhelp willing and able to help you out.

[Charge]

00:05:608 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Spacing could maybe come down by the tiniest scale factor here, just to make it less intense for the more gentle intro part. Possibly ctrl+shift+s to 0.9.
00:19:003 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Same as above. I only mention it for this pattern because it's quite a lengthy singletap repeated spaced pattern. The other spaced pattern like that is short enough for it to not be an issue.
00:28:213 (1,2,3) - For balance, consider either matching these to 00:26:539 (1,2,3), or converting the second set to be similar to sets 1, 3, and 4.

Just to reiterate what I said about the volume levels of the file. 00:30:585 (2) - this note definitely is there, but it's very difficult to hear the note in the song.
Your hitsounds are very clear though, and could also be used to boost the sound of the hit, although it's never a good idea to rely too much on hitsounds to map drum patterns as players tend to always be a few noticeable ms out when playing, and they'll hear a delayed echo effect on the drum sound coming from the hitsound.


00:37:422 (1) - I don't think this tail is snapped properly.
00:39:655 (3) - I'd be tempted to move this slightly closer to the next slider in the new combo. (NC)
00:42:166 (1,2) - Should this really be an NC of it's own? feels like it should still be part of the previous combo.

00:45:695 (1) - What a gross musical transition :/ (It's mapped correctly, I just can't get over the disgusting juttiness of the transfer from the intro. They could have at least let the cymbal build into the next section, and maybe not come in 1/8th of a beat early.) :L

00:46:253 (1,2) - Probably better as a slider.
00:47:508 (2,3) - (Opinion) as a slider, this could represent the big vocal sound a lot clearer. What you have is perfectly valid tho.
00:49:462 (3,4,1) - Given the relative spacing and flow of the slider leading upto this, these objects are too far away from the previous circle. Consider shifting it slightly closer to the tails of the sliders on the left.
00:51:974 (2,3) - ctrl+g these. Two is difficult to spot under the slider tail in its current position.
01:04:532 (1) - I get where where you're coming from with this sound, but I'd be tempted to represent it as Circle then slider here, rather than reverse slider. white tick feels better as an active note.
01:05:648 (4) - 1/2 tick slider perhaps? to m,atch these 01:06:764 (4,4)
01:13:601 (1) - This bar of music is in 7/8, however, Osu! does not have a way to successfully represent quaver beat rhythms. You should add a new timing point of the same BPM at the bookmarked area. There are also a number of 5/4 bars in the next section. I have placed a few timing points down. Just play around with the offsets to get them just right. https://gyazo.com/992d45cae7626df3050442a7ba16f65b Once timing is corrected in this section, then you can go back and play around with object placement and NC's in this section.
01:32:717 (6,1,2,1,1) etc - Slider don't feel as intense as they could do. Consider increasing their length and SV.
01:35:089 (1) - Slider feels a little out of place. Not sure if the point in which the head lies should be active. Consider converting 01:34:950 (3) to a 1/2 tick slider, and moving the NC slider onto the white tick as either a 1/2 tick slider, or circle.
01:44:019 (1) - Feels a little out of place. Makes more sense to keep following the pattern used for 01:43:043 (1,2,1,2)
01:50:298 (1,2,3,4) - I'd be tempted to move this a little further away from 01:49:740 (1) because of the relative spacing of the previous pattern.
02:13:043 (1) - Similar uncertainty as mentioned before. I'm sure you have your own reasoning for this decision.
02:10:950 (1,2,1,2,3,4,1,2,1,2,3,1,2,3,4,5,6,1,2,1,2,3,4,1,2) etc - I only just noticed it in this Kiai time, but some of your hitsounds sound a little delayed compared to the rhythm of the song. in the hitsound .wav file, did you cut all of the silence out before the hit? The objects are placed in time, but the hit samples are making it sound off.
02:37:740 (1) - (Opinion) ctrl+g represents the sound a lot better. Having the slider turn suddenly at the start isn't brilliantly representitive of the sound.
03:12:624 (2,3,4,5,1,2,3,4,5) - I'd be tempted not to overlap the stream here. Players might find it difficult to judge the movement out of the stream if they can't see it all at once.
03:16:810 (1,2,1,2) - I'd be tempted to convert these to double reverse kick sliders. https://gyazo.com/34724c717423badf0c329979a221ead4 possibly even adding another one where 03:17:368 (1,2,3,4) is, then shifting the whole stream over by a tick, adjusting size accordingly.
03:25:601 (1,2) - Move closer together. Spacing timing.
03:43:740 (2) - Bit difficult to read. Mainly because there are three occasions where you jump to this spot before the alternate run 03:44:019 (4,5,6)
03:49:182 (1,2,3,1,2,3) - I'd be tempted to make the SV a little faster here.
03:56:438 (3) - give this slider a little bit of shape.
04:07:601 (2,3) - Spacing feels a bit too big here.
04:11:508 (1) - Feels like there's more going on here. I can hear something like this https://gyazo.com/13060494d0cf7d6b5c9da8a8ae101b1e
04:21:554 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7) - These streams feel a little too long for what's going on in the music. Could be a little more representative of the guitar, which is the most prominent instrument here.
05:09:694 (2) - Move circle from under the stream.

Really like this map. Best of luck with it! Key points to take away from this are to fix the timing section, and look at your hit sample sounds. Keep up the good work! :D
Ayy mate, thanks for the mod. I'm tired with responding so much so i'll just correct what i want and give ya kudo. You don't have to respond to my mod either. I'll mod your 6 highest diffs. tomorrow
LwL

MrKOSIEJ wrote:

LwL wrote:

01:48:624 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Doesn't sound to me like there's actually anything on the blue ticks? Or I'm just deaf. you're not, i'm just ephasizing the really standing out shouts there with a stream, same i did on my icdd map.
About this, I agree it works in general, but because right after the overmapped stream the song actually does have 1/4 which you don't map, it does feel a bit weird in this case - how about making the jump pattern after this a kickslider pattern (with 01:50:019 (3) - being a repeat slider of course)? And if you do, doing the same for the other jump patterns that have 1/4 drums in the background purely for consistency.

Oh and do you still take people for Black Vultures? :>
Topic Starter
MrKosiej
Ok mate, i will change it.. And yeah, im taking ppl for black vultures. All the time.
KorwiN
Witaj :D Jak wstaniesz to będzie :D XD
00:13:143 (1,2,3,1) - Jeśli to ma mieć aż tyle ,, * " To i tak bym DS Ciut zmniejszył
00:19:003 (1,2,3,4,5) - Zajebiście pasuje tylko 00:19:841 (1,2,3,4,5,1,2,3,4,5) - Powtórzenie tego 2 razy i tylko przesuwając to jest średnie moim zdaniem, a może by tak zostawić slider i zwiększyć DS fakt co fakt będzie trudniejsze i doda ci gwiazdek, lecz pomyśl o tym.
00:25:701 (1,2,3) - Mniejszy DS ciut
00:25:701 (1,2,3,1,2,3) - Fajnie powtórzone chwale ...chwale... only...00:27:934 (3,1) - między tymi jest strasznie duże DS i to tak średnio wygląda pod względem grywalności ale wygląd ładny
00:32:399 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - To samo co wcześniej " Powtórzenie tego 2 razy i tylko przesuwając to jest średnie moim zdaniem, a może by tak zostawić slider i zwiększyć DS fakt co fakt będzie trudniejsze i doda ci gwiazdek, lecz pomyśl o tym. "
00:42:306 (4) - Ciężko to wyczytać
00:43:004 (3,1) - , 00:44:678 (3,1) - DS
00:45:236 (2,3) - Wiem, że to ma być ponad 6*, ale tu jest lekka przesada szczerze. :/
00:55:462 (8,1) - między tym brakuje 1 kółka jeśli nie to je dodaj o wiele ładniej brzmi z nim <3
00:56:997 - dodaj tu kółko lepiej brzmi plus pasuje dodaj je na to: 00:57:136 (1) -
00:59:229 - add this kółko lepiej brzmi plus pasuje
01:01:462 - dodaj kółko plus możesz je dać na 01:01:601 (1) -
01:04:392 (5,1,2,1) - ta część partu i teraz tak masz ss bo nwm jak wytłumaczyć nie patrz na wygląd a na oś https://osu.ppy.sh/ss/8839116 Moim znadniem lepiej brzmi
01:31:601 (5,6,1) - DS mniejsze
01:56:996 (1,2) - minimalnie bliżej siebie i idealnie <3
02:05:368 (1,2,1,2) - DS ( Stream mega.. mega .. mega ... mega tylko ten DS ...
02:10:182 (1) - Slider nie powinien być na niebieskim :/ zrób tutaj 3 kółka obok siebie lub to (jeśli zależy tobie na * dużych ) https://osu.ppy.sh/ss/8839143
02:17:926 (5,1) - DS Ciutek
02:39:973 (1,2,1,2) - DS
03:07:322 (1,2,3,4) - Tutaj nie pasuje konkretnie taki jump taka niedokończona gwiazda ...
03:16:810 (1,2,1,2) - może bliżej? :D tak samo to : 03:21:833 (1,2,1,2) - , 03:30:205 (1,2,1,2) -
03:30:624 (2,1) - , 03:31:182 (2,1) - DS
03:31:880 (1,2,3) - Fajnie rozegrane tego nie rozbieraj może i jest duży DS ale pasuje jak chuj <3
03:32:717 (3) - możesz go dać dalej :D
03:33:275 (7,11) - slider pomiędzy tym zmień na to lepiej brzmi : https://osu.ppy.sh/ss/8839172 nie patrz na ułożenie tylko oś
03:49:182 (1,2,3,1,2,3) - Coś tu odjebał ? :D:D:D:D Fajnie brzmi i wygląda, lecz playable to aż tak bardzo nie jest :D
03:51:415 (1,1) - zamiast tych slider'ów wsłuchaj się w rytm ? hmmm? ... 03:51:973 (1) - Tak samo to zamiast slider'a daj 3 kółka
04:14:857 (1) - ( pomysł ) może coś innego niż kanałek koła ? :D:D:D:D:D
04:45:554 (3,4,5,6) - Staraj się nie robić takich samych Jump'ów
04:55:461 (3,3) - Daj je dalej ciężko się czyta :/
05:25:740 (3,4,5,6) - podobne do wcześniejszych :/

Ogólnie cała mapa koooooooooooooooooooooooooooooooozak <3 Crash'uje ją w chuj i czekam na ranking jej <3 Chciałbym, abyś się nie wkurzał czasami patrząc na moje Ds które pewnie ciebie będzie denerwować, lecz jest to moja opinia według tej mapy i co mógłbyś poprawić :D Czekam aż będzie gotowe. Serdeczne pozdrowienia z godziny 4:38 D:

//KorwiN
Topic Starter
MrKosiej

KorwiN wrote:

Witaj :D Jak wstaniesz to będzie :D XD
00:13:143 (1,2,3,1) - Jeśli to ma mieć aż tyle ,, * " To i tak bym DS Ciut zmniejszył
00:19:003 (1,2,3,4,5) - Zajebiście pasuje tylko 00:19:841 (1,2,3,4,5,1,2,3,4,5) - Powtórzenie tego 2 razy i tylko przesuwając to jest średnie moim zdaniem, a może by tak zostawić slider i zwiększyć DS fakt co fakt będzie trudniejsze i doda ci gwiazdek, lecz pomyśl o tym.
00:25:701 (1,2,3) - Mniejszy DS ciut
00:25:701 (1,2,3,1,2,3) - Fajnie powtórzone chwale ...chwale... only...00:27:934 (3,1) - między tymi jest strasznie duże DS i to tak średnio wygląda pod względem grywalności ale wygląd ładny
00:32:399 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - To samo co wcześniej " Powtórzenie tego 2 razy i tylko przesuwając to jest średnie moim zdaniem, a może by tak zostawić slider i zwiększyć DS fakt co fakt będzie trudniejsze i doda ci gwiazdek, lecz pomyśl o tym. "
00:42:306 (4) - Ciężko to wyczytać
00:43:004 (3,1) - , 00:44:678 (3,1) - DS
00:45:236 (2,3) - Wiem, że to ma być ponad 6*, ale tu jest lekka przesada szczerze. :/
00:55:462 (8,1) - między tym brakuje 1 kółka jeśli nie to je dodaj o wiele ładniej brzmi z nim <3
00:56:997 - dodaj tu kółko lepiej brzmi plus pasuje dodaj je na to: 00:57:136 (1) -
00:59:229 - add this kółko lepiej brzmi plus pasuje
01:01:462 - dodaj kółko plus możesz je dać na 01:01:601 (1) -
01:04:392 (5,1,2,1) - ta część partu i teraz tak masz ss bo nwm jak wytłumaczyć nie patrz na wygląd a na oś https://osu.ppy.sh/ss/8839116 Moim znadniem lepiej brzmi
01:31:601 (5,6,1) - DS mniejsze
01:56:996 (1,2) - minimalnie bliżej siebie i idealnie <3
02:05:368 (1,2,1,2) - DS ( Stream mega.. mega .. mega ... mega tylko ten DS ...
02:10:182 (1) - Slider nie powinien być na niebieskim :/ zrób tutaj 3 kółka obok siebie lub to (jeśli zależy tobie na * dużych ) https://osu.ppy.sh/ss/8839143
02:17:926 (5,1) - DS Ciutek
02:39:973 (1,2,1,2) - DS
03:07:322 (1,2,3,4) - Tutaj nie pasuje konkretnie taki jump taka niedokończona gwiazda ...
03:16:810 (1,2,1,2) - może bliżej? :D tak samo to : 03:21:833 (1,2,1,2) - , 03:30:205 (1,2,1,2) -
03:30:624 (2,1) - , 03:31:182 (2,1) - DS
03:31:880 (1,2,3) - Fajnie rozegrane tego nie rozbieraj może i jest duży DS ale pasuje jak chuj <3
03:32:717 (3) - możesz go dać dalej :D
03:33:275 (7,11) - slider pomiędzy tym zmień na to lepiej brzmi : https://osu.ppy.sh/ss/8839172 nie patrz na ułożenie tylko oś
03:49:182 (1,2,3,1,2,3) - Coś tu odjebał ? :D:D:D:D Fajnie brzmi i wygląda, lecz playable to aż tak bardzo nie jest :D
03:51:415 (1,1) - zamiast tych slider'ów wsłuchaj się w rytm ? hmmm? ... 03:51:973 (1) - Tak samo to zamiast slider'a daj 3 kółka
04:14:857 (1) - ( pomysł ) może coś innego niż kanałek koła ? :D:D:D:D:D
04:45:554 (3,4,5,6) - Staraj się nie robić takich samych Jump'ów
04:55:461 (3,3) - Daj je dalej ciężko się czyta :/
05:25:740 (3,4,5,6) - podobne do wcześniejszych :/

Ogólnie cała mapa koooooooooooooooooooooooooooooooozak <3 Crash'uje ją w chuj i czekam na ranking jej <3 Chciałbym, abyś się nie wkurzał czasami patrząc na moje Ds które pewnie ciebie będzie denerwować, lecz jest to moja opinia według tej mapy i co mógłbyś poprawić :D Czekam aż będzie gotowe. Serdeczne pozdrowienia z godziny 4:38 D:

//KorwiN
XD. Ogólnie z moda wykorzystałem tylko to z pominiętymi kółkami na początku. Do reszty się czepiasz bez powodu tak na prawdę. To większy ds, tu nie czytelne. Wszystko jest czytelne i grywalne i testowane dziesiątki razy. Więc, nope. Ani ds, ani patternów nie zmienie. A jumpy są takie same żeby utrzymać consistency.
BanchoBot
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