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Minori Kushieda(CV: Horie Yui) - Full Swing

posted
Total Posts
19
Topic Starter
Ensi
This beatmap was submitted using in-game submission on 24 мая 2017 г. at 1:59:02

Artist: Minori Kushieda(CV: Horie Yui)
Title: Full Swing
Source: とらドラ!
Tags: m3gB3g character song toradora cut short
BPM: 135
Filesize: 2268kb
Play Time: 01:15
Difficulties Available:
  1. Advanced (2,7 stars, 166 notes)
  2. Easy (1,3 stars, 93 notes)
  3. Hard (3,51 stars, 256 notes)
  4. m3gB3g's Friendzone (4,02 stars, 241 notes)
  5. Normal (1,89 stars, 129 notes)
Download: Minori Kushieda(CV: Horie Yui) - Full Swing
Information: Scores/Beatmap Listing
---------------
-



MapSet finished. Please mod :)





  1. Easy - Done ~ me
  2. Normal - Done ~ me
  3. Advanced- Done ~ me
  4. Hard - Done ~ me
  5. m3gB3g's Friendzone - Done ~ m3gB3g
Asuka_-
im not good at english.
hi from #modreqs

Insane
00:36:943 (7,1) - switch nc
00:55:832 (4) - i think that it is hard to watch. plz put like 00:54:499 (1,3) -
00:58:277 (8) - nc
01:00:721 (3,4,5,6,7,8,9) - 01:00:943 (5,6) - is too close. there is a possibility that player mistake it for stream.
01:03:721 - remove
01:09:610 (3,4) - overlap
01:12:499 (8) - nc

Hard
01:04:277 (4,5) - stack better imo

normal
(i cant mod normal diff sry xd)

Easy
longslider : plz more neat. (e.g. 00:43:832 (1) - → https://gyazo.com/dab7a3860c2fb3430a9b5f1871567080)


gl^^
newton-
from modreqs
im not good at modding lower diffs, plus i think my mod is long enough as is xd
insane
  1. generally: you aren't emphasizing the important sounds in the map as well as you should. some important sounds are ignored, while less important ones are prioritized. try to map your notes to important sounds instead of having just 1/1 and 1/2 beat gaps, the song is much more complex in rhythm than that and you aren't expressing that
  2. 00:01:832 (2,3) - for beats like this i think the 00:02:054 (3) can be replaced with a 1/2 slider to fill in rhythm better. this applies to stuff like 00:02:499 (4,5) - 00:03:165 (6,7) - et al.
  3. 00:03:832 (8,9) - same with these - both can be turned into 1/2 sliders to fill in the gaps in rhythm more intuitively. stuff like this i won't mention anymore, so find and fix them in the map
  4. 00:05:499 - i think this sound should be clickable through a sort of triple with 00:05:165 (2,3) -
  5. 00:10:943 - should be clickable instead of mapped through sliderend
  6. 00:11:165 - shouldn't be clickable since sound isn't that important compared to others.
  7. 00:12:610 - there's a sound here, should be clickable. 1/2 slider would be good on things like this since it's a held note
  8. 00:12:721 (3) - likewise, this shouldnt be here since there's no sound here
  9. 00:14:832 - the vocal is here, not on next white tick, so slider should end here.
  10. 00:16:054 (2,3,4,5) - there's similar rhythm here to 00:12:499 (2,3,4,5,6) - so if you remapped that map this more or less the same way
  11. 00:16:943 - vocal ends here, the slider passing thru this doesnt warrant being a held slider
  12. 00:18:054 (4,5,6) - this pattern feels uncomfortable to play imo
  13. 00:21:610 (4,5) - same complaint rhythmically as 00:14:832, i.e. vocal is on blue tick
  14. 00:22:943 (3,4,5,6,7) - ok i'll stop mentioning these. you should see the pattern by now
  15. 00:25:165 (3,4,5) - you know what to do here, refer to 00:18:054 (4,5,6)
  16. 00:27:832 (1,2,3,4,5,6,7) - this would work better as a stream instead of a stack
  17. 00:31:388 (1,2) - i'll stop mentioning these, since by now you should be able to recognize these yourself
  18. 00:32:277 (3,4,5,6,1) - curve this more into 00:33:165 (1) - since right now flow into it thru stream is uncomfortable and too sharp
  19. 00:33:388 - the more important vocal here is on the red tick. same complaint for 00:34:277 -
  20. 00:37:165 - a bit more correct here, but the 2nd and 4th white tick in this measure should be the clickable ones since they're the vocals and you're mapping to vocals
  21. 00:42:721 - vocal is here, end slider here or make it clickable, your choice
  22. more or less the main problem i have with this diff is rhythm choice, so touch that up by emphasizing vocals/whatever you're mapping to and you're good. (also why i'm stopping here, there are rhythm problems beyond here that you should learn how to spot in order to advance in mapping and gain more intuitive rhythm sense) also arrange your patterns a bit more neatly; avoid unnecessary overlaps and try using equal distance between parts of objects.
to be fair, the map felt intuitive to play, so you have that going for you
good luck!
Topic Starter
Ensi
Asuka_-
  1. Insane - I used mod NewtonsCradle
  2. 00:36:943 (7,1) - switch nc
  3. 00:55:832 (4) - i think that it is hard to watch. plz put like 00:54:499 (1,3) -
  4. 00:58:277 (8) - nc
  5. 01:00:721 (3,4,5,6,7,8,9) - 01:00:943 (5,6) - is too close. there is a possibility that player mistake it for stream.
  6. 01:03:721 - remove
  7. 01:09:610 (3,4) - overlap
  8. 01:12:499 (8) - nc
  9. Hard
  10. 01:04:277 (4,5) - stack better imo - fixed
  11. normal
  12. (i cant mod normal diff sry xd) -
  13. Easy
  14. longslider : plz more neat. (e.g. 00:43:832 (1) - → https://gyazo.com/dab7a3860c2fb3430a9b5f1871567080) fixed


NewtonsCradle
  1. 00:01:832 (2,3) - for beats like this i think the 00:02:054 (3) can be replaced with a 1/2 slider to fill in rhythm better. this applies to stuff like 00:02:499 (4,5) - 00:03:165 (6,7) - et al. -fixed
  2. 00:03:832 (8,9) - same with these - both can be turned into 1/2 sliders to fill in the gaps in rhythm more intuitively. stuff like this i won't mention anymore, so find and fix them in the map -fixed
  3. 00:05:499 - i think this sound should be clickable through a sort of triple with 00:05:165 (2,3) - -fixed
  4. 00:10:943 - should be clickable instead of mapped through sliderend -fixed
  5. 00:11:165 - shouldn't be clickable since sound isn't that important compared to others. -fixed
  6. 00:12:610 - there's a sound here, should be clickable. 1/2 slider would be good on things like this since it's a held note -fixed
  7. 00:12:721 (3) - likewise, this shouldnt be here since there's no sound here -fixed
  8. 00:14:832 - the vocal is here, not on next white tick, so slider should end here. -fixed
  9. 00:16:054 (2,3,4,5) - there's similar rhythm here to 00:12:499 (2,3,4,5,6) - so if you remapped that map this more or less the same way -fixed
  10. 00:16:943 - vocal ends here, the slider passing thru this doesnt warrant being a held slider -fixed
  11. 00:18:054 (4,5,6) - this pattern feels uncomfortable to play imo -fixed
  12. 00:21:610 (4,5) - same complaint rhythmically as 00:14:832, i.e. vocal is on blue tick -fixed
  13. 00:22:943 (3,4,5,6,7) - ok i'll stop mentioning these. you should see the pattern by now -fixed
  14. 00:25:165 (3,4,5) - you know what to do here, refer to 00:18:054 (4,5,6) -fixed
  15. 00:27:832 (1,2,3,4,5,6,7) - this would work better as a stream instead of a stack -fixed
  16. 00:31:388 (1,2) - i'll stop mentioning these, since by now you should be able to recognize these yourself -fixed
  17. 00:32:277 (3,4,5,6,1) - curve this more into 00:33:165 (1) - since right now flow into it thru stream is uncomfortable and too sharp -fixed
  18. 00:33:388 - the more important vocal here is on the red tick. same complaint for 00:34:277 - -fixed
  19. 00:37:165 - a bit more correct here, but the 2nd and 4th white tick in this measure should be the clickable ones since they're the vocals and you're mapping to vocals -fixed
  20. 00:42:721 - vocal is here, end slider here or make it clickable, your choice -fixed

Thank you)
Chaosfan
Я не я, и лошадь не моя. (Пусть пиндосы америкосы над переводом поржут) =3

Code:


:3
osu file format v14

[General]
AudioFilename: dif.mp3
AudioLeadIn: 0
PreviewTime: 61610
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.399999

[Metadata]
Title:Full Swing
TitleUnicode:Full Swing
Artist:Kushieda Minori (Horie Yui)
ArtistUnicode:Kushieda Minori (Horie Yui)
Creator:_Ensi_
Version:Chaosfan's Muzukashii
Source:Toradora!
Tags:
BeatmapID:1227297
BeatmapSetID:566071

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.3999999666214
SliderTickRate:1

[Events]
//Background and Video events
0,0,"logo.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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11610,-100,4,1,1,45,0,0
18943,-100,4,1,1,45,0,0
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61610,-100,4,1,1,45,0,1
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256,192,48277,1,0,0:0:0:0:
256,192,48499,1,2,0:0:0:0:
256,192,48721,1,0,0:0:0:0:
256,192,48943,1,2,0:0:0:0:
256,192,49054,1,0,0:0:0:0:
256,192,49165,1,2,0:0:0:0:
256,192,49388,1,0,0:0:0:0:
256,192,49610,1,2,0:0:0:0:
256,192,49832,1,2,0:0:0:0:
256,192,50277,1,2,0:0:0:0:
256,192,50499,1,0,0:0:0:0:
256,192,50721,1,2,0:0:0:0:
256,192,50943,1,0,0:0:0:0:
256,192,51165,1,0,0:0:0:0:
256,192,51277,1,0,0:0:0:0:
256,192,51388,1,2,0:0:0:0:
256,192,51610,1,0,0:0:0:0:
256,192,51832,1,2,0:0:0:0:
256,192,52054,1,0,0:0:0:0:
256,192,52277,1,2,0:0:0:0:
256,192,52388,1,0,0:0:0:0:
256,192,52499,1,0,0:0:0:0:
256,192,52721,1,2,0:0:0:0:
256,192,52943,1,0,0:0:0:0:
256,192,53165,1,2,0:0:0:0:
256,192,53388,1,0,0:0:0:0:
256,192,53832,1,0,0:0:0:0:
256,192,54054,1,2,0:0:0:0:
256,192,54277,1,2,0:0:0:0:
256,192,54499,1,0,0:0:0:0:
256,192,54943,1,0,0:0:0:0:
256,192,55165,1,0,0:0:0:0:
256,192,55388,1,2,0:0:0:0:
256,192,55499,1,0,0:0:0:0:
256,192,55610,1,0,0:0:0:0:
256,192,55832,1,0,0:0:0:0:
256,192,56054,1,0,0:0:0:0:
256,192,56277,1,2,0:0:0:0:
256,192,56388,1,0,0:0:0:0:
256,192,56499,1,0,0:0:0:0:
256,192,56721,1,0,0:0:0:0:
256,192,56943,1,2,0:0:0:0:
256,192,57388,1,2,0:0:0:0:
256,192,57610,1,0,0:0:0:0:
256,192,57832,1,2,0:0:0:0:
256,192,58277,1,2,0:0:0:0:
256,192,58499,1,0,0:0:0:0:
256,192,58721,1,2,0:0:0:0:
256,192,59165,1,2,0:0:0:0:
256,192,59388,1,0,0:0:0:0:
256,192,59610,1,2,0:0:0:0:
256,192,59832,1,0,0:0:0:0:
256,192,60277,1,2,0:0:0:0:
256,192,60721,1,0,0:0:0:0:
256,192,61165,1,2,0:0:0:0:
256,192,61277,1,2,0:0:0:0:
256,192,61388,1,2,0:0:0:0:
256,192,61610,1,2,0:0:0:0:
256,192,61832,1,0,0:0:0:0:
256,192,61943,1,0,0:0:0:0:
256,192,62054,1,2,0:0:0:0:
256,192,62277,1,2,0:0:0:0:
256,192,62499,1,0,0:0:0:0:
256,192,62721,1,0,0:0:0:0:
256,192,62943,1,0,0:0:0:0:
256,192,63165,1,2,0:0:0:0:
256,192,63277,1,0,0:0:0:0:
256,192,63388,1,2,0:0:0:0:
256,192,63610,1,2,0:0:0:0:
256,192,63832,1,0,0:0:0:0:
256,192,64054,1,0,0:0:0:0:
256,192,64499,1,2,0:0:0:0:
256,192,64721,1,0,0:0:0:0:
256,192,64943,1,2,0:0:0:0:
256,192,65165,1,2,0:0:0:0:
256,192,65387,1,0,0:0:0:0:
256,192,65499,1,0,0:0:0:0:
256,192,65610,1,2,0:0:0:0:
256,192,65831,1,0,0:0:0:0:
256,192,66054,1,0,0:0:0:0:
256,192,66165,1,0,0:0:0:0:
256,192,66276,1,0,0:0:0:0:
256,192,66498,1,2,0:0:0:0:
256,192,66720,1,2,0:0:0:0:
256,192,66832,1,0,0:0:0:0:
256,192,66943,1,2,0:0:0:0:
256,192,67165,1,2,0:0:0:0:
256,192,67387,1,0,0:0:0:0:
256,192,67609,1,0,0:0:0:0:
256,192,68054,1,2,0:0:0:0:
256,192,68276,1,2,0:0:0:0:
256,192,68498,1,2,0:0:0:0:
256,192,68721,1,0,0:0:0:0:
256,192,68943,1,0,0:0:0:0:
256,192,69165,1,2,0:0:0:0:
256,192,69387,1,0,0:0:0:0:
256,192,69499,1,0,0:0:0:0:
256,192,69610,1,2,0:0:0:0:
256,192,69832,1,2,0:0:0:0:
256,192,70054,1,0,0:0:0:0:
256,192,70276,1,2,0:0:0:0:
256,192,70388,1,0,0:0:0:0:
256,192,70499,1,0,0:0:0:0:
256,192,70721,1,2,0:0:0:0:
256,192,70943,1,0,0:0:0:0:
256,192,71165,1,2,0:0:0:0:
256,192,71610,1,0,0:0:0:0:
256,192,71832,1,2,0:0:0:0:
256,192,72054,1,0,0:0:0:0:
256,192,72499,1,0,0:0:0:0:
256,192,72721,1,2,0:0:0:0:
256,192,72943,1,0,0:0:0:0:
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256,192,73832,1,0,0:0:0:0:
256,192,74054,1,2,0:0:0:0:
256,192,74499,1,2,0:0:0:0:
256,192,74721,1,0,0:0:0:0:
256,192,74943,1,0,0:0:0:0:
256,192,75388,1,2,0:0:0:0:
256,192,75832,1,0,0:0:0:0:
Dubturt
hello there from modreqs~~

Minori
00:18:054 (1,2,3,4,5,6,7) - 7 is note spaced the same as the other notes in this stream
00:25:165 (3,4,5,6,7,8,9) - make this stream curve better
00:27:832 (1,2,3,4,5,6,7) - spacing here should be constant
00:46:721 (2,3,4) - if you want it to stack that way, space them more a bit or either stack them in the same area
01:11:165 (4) - place this where 01:10:499 (1) for it to look neater
00:56:277 to 00:56:277 - consider putting NC here
01:10:499 to 01:13:832 - ^

Hard
00:34:499 (4,5,1) - how about considering to put this at x:320 y:324 (for a straight flow)
01:03:832 (2,3,4) - stack it nicer (either put in one place or distance a bit)

Normal
since this is a normal diff (no shit sherlock lol) it should be "friendlier" to new players so some parts need to be simplier
and also distances should be checked try using the distance snap
https://puu.sh/up1xf/ab652a9328.PNG - this should be observed

00:27:832 (1,2,3,4,5,6,7) - consider changing some notes to sliders
00:39:388 (6) - dont stack this to 00:39:165 (5)
make slider shapes simpler ex:00:40:277 (1) - this part

Easy
well the same as the normal diff in terms of the spacing
i have no problems with the note placements here

and are you sure you dont want to map the rest of the song, it seems mappable still lol


all in all spacing is just a concern but this is a pretty fun map, it has fun movements also the I like the song (Horie Yui's voice is a big yes)
i hope i helped with this
Topic Starter
Ensi

Dubturt wrote:

hello there from modreqs~~

Minori
00:18:054 (1,2,3,4,5,6,7) - 7 is note spaced the same as the other notes in this stream - fixed
00:25:165 (3,4,5,6,7,8,9) - make this stream curve better - fixed
00:27:832 (1,2,3,4,5,6,7) - spacing here should be constant - fixed
00:46:721 (2,3,4) - if you want it to stack that way, space them more a bit or either stack them in the same area - fixed
01:11:165 (4) - place this where 01:10:499 (1) for it to look neater - fixed
00:56:277 to 00:56:277 - consider putting NC here - fixed
01:10:499 to 01:13:832 - ^ - fixed

Hard
00:34:499 (4,5,1) - how about considering to put this at x:320 y:324 (for a straight flow) - fixed
01:03:832 (2,3,4) - stack it nicer (either put in one place or distance a bit) - fixed

Normal
since this is a normal diff (no shit sherlock lol) it should be "friendlier" to new players so some parts need to be simplier
and also distances should be checked try using the distance snap
https://puu.sh/up1xf/ab652a9328.PNG - this should be observed - lol fixed

00:27:832 (1,2,3,4,5,6,7) - consider changing some notes to sliders - fixed
00:39:388 (6) - dont stack this to 00:39:165 (5) - fixed
make slider shapes simpler ex:00:40:277 (1) - this part - fixed

Easy
well the same as the normal diff in terms of the spacing
i have no problems with the note placements here - =3

and are you sure you dont want to map the rest of the song, it seems mappable still lol


all in all spacing is just a concern but this is a pretty fun map, it has fun movements also the I like the song (Horie Yui's voice is a big yes)
i hope i helped with this
Thank you :3
Nokashi
[ General]
  1. Combo Colours are not set! Try getting some for a nice touch at your mapset
  2. I Would try 1146 or something along those lines for offset, sounds better in my ears. Make sure to resnap all objects and your inherited points!

[ Easy]
  1. 00:01:146 (1) - Sliders with so many anchors dont look that neat when they are expressed as simple curve. One anchor will do the trick nicely, no need for 3. Try something like this, only one anchor
  2. You should add a new combo every second white tick instead, since rhythm isnt so dense no need to NC every big white tick
  3. 00:29:590 (1,2) - Make these angles less sharp so its nicer looked
  4. 00:57:145 (2,1,2) - ^

[ Normal]
  1. CS4 For a normal is too much i think, tone it down a bit
  2. 00:06:499 (1) - Imo the beat thats made clickable doesnt offer enough feedback so clicking it feels off, switch up the rhythm here
  3. 00:18:943 (1,2,3,4) - Putting so much strain so suddenly isnt recommended imo
  4. 00:20:721 (1,2) - avoid these overlaps
  5. 00:25:166 (3,4,5,6) - this is out of rhythm since the beats i assume it was supposed to follow are not followed. Run through it with 25% and see for yourself
  6. 00:29:165 (5) - Really strong sound on sliderend, doesnt offer the feedback it should
  7. 00:42:054 (1) - This could be less jagged so its nicer looked upon
  8. 00:43:832 (1) - ^
  9. 00:52:721 (1) - DS should be consistent ,adjust this
  10. 00:59:165 (3,4) - ^

[ Hard]
  1. Unsnapped objects
    00:13:815 - Slider end
    00:14:704 - Slider end
    00:15:593 - Slider end
    00:17:370 - Slider end
    00:18:259 - Slider end
  2. 00:02:721 - Why is this beat ignored
  3. 00:07:388 (2) - DS
  4. 00:16:277 (3,4,5) - Its the same sound why dont they have same spacing
  5. 00:25:388 (4) - This doesnt land on anything
  6. 00:27:832 (1,2,3,4) - feels incredibly off with what the song is providing at that certain part
  7. 00:29:165 (6) - avoid this kind of overlaps, there might be reading problems
  8. 00:29:165 (6,2) - Blanket
  9. 00:33:165 (1) - Why did the SV suddenly decrease? there isnt any chance in intensity let alone a change that hints a reduction of SV
  10. 00:42:054 (1) - Improve this shape
  11. 00:54:054 (4,5) - Wait why is this spacing so high. Generally this part has inconsistent spacing emphasis but this is just too much. You should Nerf
  12. 01:03:388 (1) - Deserves more spacing since its the downbeat
  13. 01:04:277 (4,5,6) - Place this somewhere else, also this is the only triple you used in the whole map, really inconsistent

[ Minori]
  1. 00:01:832 (2,3,4) - Not a really big fan of overmapped triples like this one. You keep it at 1/2 since thats what the song provides. Same applies for all overmapped triples so this mod doesnt get cluttered
  2. 00:14:499 (3) - Extend to the next white tick
  3. 00:18:054 (1,2,3,4,5,6,7) - i dont understand the reasoning behind this stream, its just so random..and overmapped
  4. 00:24:277 (1,2) - increase spacing
  5. 00:42:721 (2,3,4,5) - Reading issue could happen here

Good Luck~
Topic Starter
Ensi

Nokashi wrote:

[ General]
  1. Combo Colours are not set! Try getting some for a nice touch at your mapset - And they are so important?
  2. I Would try 1146 or something along those lines for offset, sounds better in my ears. Make sure to resnap all objects and your inherited points! - Well .. as for me it sounds better

[ Easy]
  1. 00:01:146 (1) - Sliders with so many anchors dont look that neat when they are expressed as simple curve. One anchor will do the trick nicely, no need for 3. Try something like this, only one anchor - fixed
  2. You should add a new combo every second white tick instead, since rhythm isnt so dense no need to NC every big white tick - fixed
  3. 00:29:590 (1,2) - Make these angles less sharp so its nicer looked - fixed
  4. 00:57:145 (2,1,2) - ^ - fixed

[ Normal]
  1. CS4 For a normal is too much i think, tone it down a bit - fixed. CS3.5
  2. 00:06:499 (1) - Imo the beat thats made clickable doesnt offer enough feedback so clicking it feels off, switch up the rhythm here - fixed
  3. 00:18:943 (1,2,3,4) - Putting so much strain so suddenly isnt recommended imo - fixed
  4. 00:20:721 (1,2) - avoid these overlaps - fixed
  5. 00:25:166 (3,4,5,6) - this is out of rhythm since the beats i assume it was supposed to follow are not followed. Run through it with 25% and see for yourself - fixed
  6. 00:29:165 (5) - Really strong sound on sliderend, doesnt offer the feedback it should - fixed
  7. 00:42:054 (1) - This could be less jagged so its nicer looked upon - fixed
  8. 00:43:832 (1) - ^ - fixed
  9. 00:52:721 (1) - DS should be consistent ,adjust this - fixed
  10. 00:59:165 (3,4) - ^ - fixed

[ Hard]
  1. Unsnapped objects
    00:13:815 - Slider end - fixed
    00:14:704 - Slider end - fixed
    00:15:593 - Slider end - fixed
    00:17:370 - Slider end - fixed
    00:18:259 - Slider end - fixed
  2. 00:02:721 - Why is this beat ignored - Hmm .. Oops..Fixed
  3. 00:07:388 (2) - DS - fixed
  4. 00:16:277 (3,4,5) - Its the same sound why dont they have same spacing - fixed
  5. 00:25:388 (4) - This doesnt land on anything - fixed
  6. 00:27:832 (1,2,3,4) - feels incredibly off with what the song is providing at that certain part - fixed
  7. 00:29:165 (6) - avoid this kind of overlaps, there might be reading problems - fixed
  8. 00:29:165 (6,2) - Blanket - fixed
  9. 00:33:165 (1) - Why did the SV suddenly decrease? there isnt any chance in intensity let alone a change that hints a reduction of SV - fixed
  10. 00:42:054 (1) - Improve this shape - fixed
  11. 00:54:054 (4,5) - Wait why is this spacing so high. Generally this part has inconsistent spacing emphasis but this is just too much. You should Nerf - fixed
  12. 01:03:388 (1) - Deserves more spacing since its the downbeat - fixed
  13. 01:04:277 (4,5,6) - Place this somewhere else, also this is the only triple you used in the whole map, really inconsistent - fixed

[ Minori]
  1. 00:01:832 (2,3,4) - Not a really big fan of overmapped triples like this one. You keep it at 1/2 since thats what the song provides. Same applies for all overmapped triples so this mod doesnt get cluttered - fixed
  2. 00:14:499 (3) - Extend to the next white tick - fixed
  3. 00:18:054 (1,2,3,4,5,6,7) - i dont understand the reasoning behind this stream, its just so random..and overmapped - Yes .. here overmapped. Fixed
  4. 00:24:277 (1,2) - increase spacing - fixed
  5. 00:42:721 (2,3,4,5) - Reading issue could happen here - fixed

Good Luck~

~Thank you very much~
makisokk
Привет с #modreqs
[General]
  • Битрейт аудио должен быть 192 кбс
    Бг должно быть 1920x1080
    Метадата:
    Source - とらドラ!
    tags - Anime Japanese tv size oppening Chaosfan
[Easy]
  • 00:02:923 (2) - тут нету звука
    00:01:146 (1,3) - если честно не очень понимаю зачем тут эти слайдеры
    00:01:146 (1,3) - Слайдер не должен заканчиваться на сильном звуке
    00:13:590 (1,2,3,4) - Думаю лучше сделать круговое флоу
    00:47:368 (5) - НК
    00:49:145 (1) - Убери НК
[Normal]
  • 00:06:479 (1) - Лучше вместо него поставить 2 ноты и еще он начинается не на звуке
    00:08:257 (1,2) - Лучше сделай так
    00:12:701 (2) - Не если так подумать тут нету звука, но думаю что можно так оставить
    00:17:812 (2,4) - Удали ноты
    00:18:034 (3) - Эту переставь сюда 00:18:257 -
    00:26:034 (1,2,3,4,1,2,3,4,5,6) - Как я понял ты мапал эту часть под вокал, лучше не стоит переходить с одного вида на другой
    00:30:034 (7) - НК
    00:38:257 (3) - слайдер должен начинаться тут 00:38:479 -
    00:42:034 (1) - Зачем?
    00:50:257 (4) - лучше убери, и поставь просто ноту на белый тик
    00:50:257 (4) - оверлап
    00:53:812 (3,4,5) - Овермап
[Hard]
  • 00:01:146 (1) - Почему ты не сделаешь как тут 00:01:812 (2,3) - ?
    00:10:479 (5,6) - Лучше их не стакать
    00:25:145 (3,4,5,6,7,8,9) - Вот это вообще что?
    00:28:701 (5,6) - оверлап
    00:56:257 (5,6,7,8) - может сделаешь нормальное флоу?
    00:56:257 (5) - НК
Извиняюсь на ласт дифу меня не хватило.
В общем говоря у тебя есть места где ты много овермапишь, лучше этого избегать.
Так же у тебя страдает флоу, посмотри гайды (Можешь у пишифата)
Вот тебе два полезных топика
https://osu.ppy.sh/news/61334266941
t/86329
Topic Starter
Ensi

makisokk wrote:

Привет с #modreqs
[General]
  • Битрейт аудио должен быть 192 кбс - Исправил
    Бг должно быть 1920x1080 - Заменил
    Метадата: - Исправил
    Source - とらドラ!
    tags - Anime Japanese tv size oppening Chaosfan
[Easy]
  • 00:02:923 (2) - тут нету звука - Есть :)
    00:01:146 (1,3) - если честно не очень понимаю зачем тут эти слайдеры - Надо же с чего то начать..
    00:01:146 (1,3) - Слайдер не должен заканчиваться на сильном звуке - Почему? - Но пофиксил
    00:13:590 (1,2,3,4) - Думаю лучше сделать круговое флоу - А по моему и так нормуль..
    00:47:368 (5) - НК - уГУ
    00:49:145 (1) - Убери НК - ^
[Normal]
  • 00:06:479 (1) - Лучше вместо него поставить 2 ноты и еще он начинается не на звуке - Вообще то на звуке.
    00:08:257 (1,2) - Лучше сделай так - Сделал
    00:12:701 (2) - Не если так подумать тут нету звука, но думаю что можно так оставить - кииииимииии
    00:17:812 (2,4) - Удали ноты Удалил
    00:18:034 (3) - Эту переставь сюда 00:18:257 - Тут переделал.
    00:26:034 (1,2,3,4,1,2,3,4,5,6) - Как я понял ты мапал эту часть под вокал, лучше не стоит переходить с одного вида на другой - Почему?. Вполне играбельно.
    00:30:034 (7) - НК - Ага
    00:38:257 (3) - слайдер должен начинаться тут 00:38:479 - Он в полном порядке
    00:42:034 (1) - Зачем? - Потому что длинные ноты.
    00:50:257 (4) - лучше убери, и поставь просто ноту на белый тик - И потерять звук? Не.
    00:50:257 (4) - оверлап - Это стак.
    00:53:812 (3,4,5) - Овермап - Там его нет.
[Hard]
  • 00:01:146 (1) - Почему ты не сделаешь как тут 00:01:812 (2,3) - ? - Зачем мне слайдер менять на 2 ноты? И так нормуль.
    00:10:479 (5,6) - Лучше их не стакать - Почему? Играбельно.
    00:25:145 (3,4,5,6,7,8,9) - Вот это вообще что? - Стрим. Не понятной формы:)
    00:28:701 (5,6) - оверлап - Сложная диффа. Играбельный оверлап. Сделанный по DS
    00:56:257 (5,6,7,8) - может сделаешь нормальное флоу? - Да.. Не красиво получилось.
    00:56:257 (5) - НК - Ага

Извиняюсь на ласт дифу меня не хватило.
В общем говоря у тебя есть места где ты много овермапишь, лучше этого избегать.
Так же у тебя страдает флоу, посмотри гайды (Можешь у пишифата) - О пасиба.
Вот тебе два полезных топика
https://osu.ppy.sh/news/61334266941
t/86329

~Так. Ну.. Кое что поправил.. Кое что мне не по душе. В общем спасибо за мод :)~

~И отдельное спасибо за ссылки)) ~
m3gB3g
here is my GD :^)


GD
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 61654
Countdown: 1
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StackLeniency: 0.7
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[Editor]
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[Metadata]
Title:Full Swing
TitleUnicode:Full Swing
Artist:Kushieda Minori (Horie Yui)
ArtistUnicode:Kushieda Minori (Horie Yui)
Creator:_Ensi_
Version:m3gB3g's Tsundere
Source:とらドラ!
Tags:Anime Japanese tv size oppening Chaosfan
BeatmapID:1241832
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Topic Starter
Ensi

m3gB3g wrote:

here is my GD :^)


GD
osu file format v14

[General]
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[Metadata]
Title:Full Swing
TitleUnicode:Full Swing
Artist:Kushieda Minori (Horie Yui)
ArtistUnicode:Kushieda Minori (Horie Yui)
Creator:_Ensi_
Version:m3gB3g's Tsundere
Source:とらドラ!
Tags:Anime Japanese tv size oppening Chaosfan
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[Difficulty]
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238,331,7654,2,0,P|255:369|278:393,2,59.8499975342561
216,152,8098,1,0,0:0:0:0:
381,81,8321,6,0,P|342:52|272:31,1,119.699995068512
250,85,8765,2,0,P|307:100|356:134,1,119.699995068512
428,230,9209,2,0,P|439:233|482:259,2,59.8499975342561
315,188,9654,2,0,P|290:170|262:160,2,59.8499975342561
140,231,10098,5,0,0:0:0:0:
236,301,10321,1,0,0:0:0:0:
236,301,10543,2,0,P|290:317|348:285,1,119.699995068512
287,249,10876,1,0,0:0:0:0:
287,249,10987,2,0,P|225:230|206:237,2,69.2999986253357
435,87,11876,6,0,P|430:140|397:187,2,109.79999547638
328,57,12543,1,0,0:0:0:0:
328,57,12654,1,0,0:0:0:0:
328,57,12765,1,0,0:0:0:0:
257,140,12987,1,0,0:0:0:0:
160,191,13209,1,0,0:0:0:0:
49,189,13432,1,0,0:0:0:0:
84,85,13654,6,0,P|134:113|202:127,1,109.79999547638
256,208,14098,1,0,0:0:0:0:
307,305,14321,1,0,0:0:0:0:
307,305,14432,1,0,0:0:0:0:
307,305,14543,2,0,B|400:247|384:194|384:194|349:144|297:203,1,219.599990952759
249,265,15209,1,0,0:0:0:0:
189,305,15432,6,0,B|96:247|112:194|112:194|147:144|199:203,1,219.599990952759
249,265,16098,1,0,0:0:0:0:
249,265,16209,1,0,0:0:0:0:
249,265,16321,1,0,0:0:0:0:
254,155,16543,1,0,0:0:0:0:
338,225,16765,2,0,P|361:263|374:340,1,109.79999547638
387,162,17209,6,0,P|342:130|289:116,1,109.79999547638
199,180,17654,1,0,0:0:0:0:
260,271,17876,1,0,0:0:0:0:
260,271,17987,1,0,0:0:0:0:
260,271,18098,1,0,0:0:0:0:
252,187,18321,2,0,P|187:215|182:302,1,135.000005149842
171,273,18654,1,0,0:0:0:0:
171,273,18765,1,0,0:0:0:0:
335,265,18987,6,0,P|361:215|365:158,1,109.79999547638
281,90,19432,1,0,0:0:0:0:
175,61,19654,1,0,0:0:0:0:
175,61,19765,1,0,0:0:0:0:
175,61,19876,1,0,0:0:0:0:
225,158,20098,1,0,0:0:0:0:
140,228,20321,1,0,0:0:0:0:
32,247,20543,1,0,0:0:0:0:
88,341,20765,6,0,P|140:345|197:314,1,109.79999547638
272,247,21209,1,0,0:0:0:0:
284,137,21432,1,0,0:0:0:0:
284,137,21543,1,0,0:0:0:0:
284,137,21654,2,0,P|255:103|195:62,1,109.79999547638
218,173,22098,2,0,P|189:139|129:98,1,109.79999547638
203,243,22543,6,0,P|233:288|274:324,1,109.79999547638
382,345,22987,1,0,0:0:0:0:
477,290,23209,1,0,0:0:0:0:
477,290,23321,1,0,0:0:0:0:
477,290,23432,1,0,0:0:0:0:
440,186,23654,1,0,0:0:0:0:
364,106,23876,1,0,0:0:0:0:
265,57,24098,1,0,0:0:0:0:
169,192,24321,6,0,P|180:234|250:295,1,109.79999547638
332,269,24765,1,0,0:0:0:0:
371,166,24987,1,0,0:0:0:0:
371,166,25098,1,0,0:0:0:0:
371,166,25209,1,0,0:0:0:0:
279,211,25321,6,0,P|252:232|215:230,1,67.5000025749208
249,182,25543,2,0,P|217:181|189:150,1,67.5000025749208
249,144,25765,2,0,P|236:115|278:67,1,67.5000025749208
52,118,26098,6,0,L|39:231,1,99.0000030212403
239,221,26543,2,0,L|243:326,1,99.0000030212403
52,264,26987,1,0,0:0:0:0:
205,139,27209,1,0,0:0:0:0:
398,94,27432,2,0,P|436:142|445:193,1,99.0000030212403
414,271,27876,5,0,0:0:0:0:
366,256,27987,1,0,0:0:0:0:
330,224,28098,1,0,0:0:0:0:
303,182,28209,1,0,0:0:0:0:
266,149,28320,1,0,0:0:0:0:
219,135,28431,1,0,0:0:0:0:
169,137,28543,5,0,0:0:0:0:
86,191,28765,2,0,P|137:218|217:217,1,99.0000030212403
346,120,29209,1,0,0:0:0:0:
420,304,29432,1,0,0:0:0:0:
295,223,29654,6,0,L|324:356,1,99.0000030212403
316,121,30098,2,0,L|386:217,1,99.0000030212403
233,153,30543,1,0,0:0:0:0:
220,251,30765,1,0,0:0:0:0:
304,302,30987,2,0,P|312:295|348:213,1,99.0000030212403
400,308,31432,6,0,P|360:348|304:356,1,99.0000030212403
180,305,31876,1,0,0:0:0:0:
81,194,32098,1,0,0:0:0:0:
181,65,32321,2,0,P|194:67|274:109,1,99.0000030212403
298,145,32765,2,0,P|324:151|354:147,1,49.5000015106202
313,101,32987,2,0,P|324:79|298:27,1,45
235,78,33209,6,0,P|225:86|186:151,1,90
242,323,33654,1,0,0:0:0:0:
371,198,33876,1,0,0:0:0:0:
371,198,33987,1,0,0:0:0:0:
371,198,34098,1,0,0:0:0:0:
190,186,34321,1,0,0:0:0:0:
301,44,34543,2,0,P|310:52|349:117,1,90
311,294,34987,6,0,P|337:257|351:215,1,90
203,110,35432,2,0,P|176:146|162:188,1,90
201,270,35876,5,0,0:0:0:0:
284,304,36098,1,0,0:0:0:0:
374,302,36321,1,0,0:0:0:0:
371,212,36543,1,0,0:0:0:0:
295,163,36765,5,0,0:0:0:0:
365,75,36987,2,0,L|302:156,1,90
223,250,37432,1,0,0:0:0:0:
151,344,37654,2,0,L|205:269,1,90
141,207,38098,5,0,0:0:0:0:
146,116,38321,2,0,P|165:75|207:36,2,90
150,250,38987,1,0,0:0:0:0:
225,200,39209,1,0,0:0:0:0:
315,201,39432,2,0,P|332:204|403:227,2,90
149,83,40321,5,0,0:0:0:0:
246,108,40543,2,0,P|228:144|201:170,2,67.5000025749208
299,193,41209,1,0,0:0:0:0:
299,193,41321,1,0,0:0:0:0:
299,193,41432,2,0,P|281:229|254:255,2,67.5000025749208
224,125,42098,5,0,0:0:0:0:
149,193,42321,2,0,P|167:229|194:255,2,67.5000025749208
77,264,42987,1,0,0:0:0:0:
77,264,43098,1,0,0:0:0:0:
77,264,43209,2,0,P|95:300|122:326,2,67.5000025749208
144,187,43876,5,0,0:0:0:0:
237,147,44098,2,0,P|259:121|273:91,2,67.5000025749208
295,229,44764,1,0,0:0:0:0:
295,229,44876,1,0,0:0:0:0:
295,229,44987,2,0,P|317:203|331:173,2,67.5000025749208
217,163,45653,5,0,0:0:0:0:
242,261,45876,2,0,P|227:291|205:316,2,67.5000025749208
160,201,46542,1,0,0:0:0:0:
160,201,46653,1,0,0:0:0:0:
160,201,46765,2,0,P|145:231|123:256,2,67.5000025749208
381,204,47432,6,0,L|299:254,1,90
157,292,47876,2,0,L|213:181,1,90
201,56,48321,2,0,L|292:140,1,90
329,181,48765,5,0,0:0:0:0:
263,241,48987,1,0,0:0:0:0:
197,301,49209,1,0,0:0:0:0:
140,231,49432,1,0,0:0:0:0:
84,161,49654,1,0,0:0:0:0:
153,102,49876,1,0,0:0:0:0:
305,6,50098,6,0,L|234:90,1,90
183,243,50543,2,0,L|73:292,1,90
288,144,50987,6,0,L|375:194,1,90
246,273,51432,2,0,L|182:382,1,90
396,270,51876,2,0,L|281:226,1,90
224,215,52321,5,0,0:0:0:0:
135,216,52543,1,0,0:0:0:0:
46,220,52765,1,0,0:0:0:0:
45,130,52987,1,0,0:0:0:0:
43,41,53209,1,0,0:0:0:0:
133,38,53432,1,0,0:0:0:0:
312,42,53654,6,0,L|197:38,1,90
103,173,54098,2,0,L|207:173,1,90
365,118,54543,6,0,L|367:217,1,90
258,189,54987,1,0,0:0:0:0:
258,189,55209,1,0,0:0:0:0:
141,204,55432,2,0,L|137:115,1,90
258,189,55876,1,0,0:0:0:0:
258,189,56098,1,0,0:0:0:0:
297,299,56321,6,0,L|168:300,1,90
258,189,56765,1,0,0:0:0:0:
258,189,56987,1,0,0:0:0:0:
379,80,57209,5,0,0:0:0:0:
307,69,57431,1,0,0:0:0:0:
307,69,57654,2,0,L|218:78,1,90
159,290,58098,1,0,0:0:0:0:
156,213,58320,1,0,0:0:0:0:
156,213,58543,2,0,L|166:124,1,90
261,309,58987,1,0,0:0:0:0:
356,213,59209,1,0,0:0:0:0:
356,213,59432,2,0,L|346:124,1,90
185,204,59876,6,0,P|228:205|289:185,1,90
201,188,60321,2,0,P|225:185|247:171,1,45
221,164,60765,2,0,L|253:131,1,45
231,149,61209,2,0,P|218:111|160:58,1,90
30,45,61654,6,0,P|37:104|68:170,1,112.5
180,268,62098,1,0,0:0:0:0:
235,84,62321,1,0,0:0:0:0:
362,176,62543,2,0,P|395:235|394:289,1,112.5
255,349,62987,5,0,0:0:0:0:
176,175,63209,1,0,0:0:0:0:
56,294,63431,1,0,0:0:0:0:
15,164,63654,1,0,0:0:0:0:
171,100,63876,1,0,0:0:0:0:
172,291,64098,1,0,0:0:0:0:
329,351,64320,6,0,P|401:275|401:264,1,112.5
358,111,64765,1,0,0:0:0:0:
358,111,64987,1,0,0:0:0:0:
189,107,65209,6,0,P|139:131|117:182,1,112.5
233,304,65654,1,0,0:0:0:0:
263,104,65876,1,0,0:0:0:0:
388,216,66098,2,0,P|374:277|333:325,1,112.5
179,356,66543,5,0,0:0:0:0:
86,215,66765,1,0,0:0:0:0:
165,66,66987,1,0,0:0:0:0:
218,201,67209,1,0,0:0:0:0:
347,268,67431,1,0,0:0:0:0:
339,121,67654,1,0,0:0:0:0:
248,54,67876,6,0,P|196:21|133:21,1,112.5
153,56,68320,2,0,P|196:65|231:96,1,67.5000025749208
350,229,68765,5,0,0:0:0:0:
148,93,68987,1,0,0:0:0:0:
206,308,69209,1,0,0:0:0:0:
345,162,69431,1,0,0:0:0:0:
142,160,69654,5,0,0:0:0:0:
332,31,69876,1,0,0:0:0:0:
339,247,70098,1,0,0:0:0:0:
190,105,70320,1,0,0:0:0:0:
265,294,70543,5,0,0:0:0:0:
413,137,70765,1,0,0:0:0:0:
211,125,70987,1,0,0:0:0:0:
290,281,71209,1,0,0:0:0:0:
462,77,71431,5,0,0:0:0:0:
344,245,71653,1,0,0:0:0:0:
344,245,71876,2,0,P|281:213|246:151,1,135.000005149842
87,36,72320,5,0,0:0:0:0:
118,235,72542,1,0,0:0:0:0:
118,235,72765,2,0,P|153:291|213:320,1,135.000005149842
413,287,73209,1,0,0:0:0:0:
286,129,73431,1,0,0:0:0:0:
286,129,73654,2,0,P|219:115|150:142,1,135.000005149842
120,335,74098,5,0,0:0:0:0:
169,290,74543,5,0,0:0:0:0:
213,241,74987,5,0,0:0:0:0:
231,173,75432,5,0,0:0:0:0:
241,103,75876,6,0,L|285:57,1,45
~Thank you very much :) ~
newton-
you requested a remod so here it is
mainly aesthetics/structure mod
a word of advice: don't switch between spacing and stacking hitobjects when the gaps between them are the same length. this makes for inconsistent spacing, and is the main source of problems in your map. this mainly applies to easy/normal/hard so in insanes and up it's fine since players at that level can read those easily
general: check aimod (ctrl-shift-a)
normal
  1. 00:05:654 (2,3) - 1/1 slider instead, more fitting for a normal imo
  2. 00:14:499 (2,1) - i guess you could blanket these
  3. 00:46:499 (3,4) - this is inconsistent spacing with how u mapped the last 3 beats, unstack
  4. 00:47:388 (1) - blanket sliderbody of 00:48:277 (2) -
  5. 00:51:832 (2,1,2) - overlaps here look ugly imo
  6. 00:57:388 (4,5,1,2,3,4) - to paraphrase ranking criteria: "on normals, avoid switching between 1/1 and 1/2 stacks" - this means that since you already used 1/1 stacks in the previous section and changed to 1/2 here without warning, this is unrankable unless you have a very good reason for this same goes for other stuff like this, unless you remove the 1/1 stacks so that its all 1/2 stacks in the map. tldr: stick to one rhythm when stacking
hard
  1. 00:01:876 (2,3,4) - stuff like this in this part is overmapped, remove circle on blue tick
  2. 00:07:654 (4,5,6) - ^
  3. 00:11:209 (5,6) - unstack, inconsistent spacing with previous beats too
  4. 00:14:543 (3) - end this on 00:14:987 - instead
  5. 00:16:098 (2) - stack sliderend on 00:15:209 (4) - to look better
  6. 00:18:543 (5) - way too high imo
  7. 00:26:543 (3,6) - stack
  8. 00:27:876 (1,2,3,4,5,6,7) - refrain from 1/4 combos longer than 3-5 notes on hards
  9. 00:31:987 - vocal starts here, not on the tick before it
  10. 00:31:876 (2,3,4,5,6) - imo this is too confusing to read for a hard diff
  11. 00:46:765 (2,3,4) - not stacked properly
  12. 00:56:543 (5,6,7) - again, inconsistent spacing
  13. 00:57:432 (8) - nc to emphasize repetition
  14. 00:58:321 (11) - ^
  15. 00:59:209 (14) - ^
  16. 01:10:765 (2,3,4) - i think you know what's wrong here
  17. 01:11:654 (5,6,7,8,9,10,11,12,13) - spacing here is overdone imo
  18. 01:11:654 (5) - nc for repetition
  19. 01:12:543 (8) - ^
  20. 01:13:432 (11) - ^
  21. 01:13:654 (12,13,1) - i think you get it by now
  22. 01:14:765 (3,4,5) - stuff like this is fine because the gaps in rhythm are different, so different spacing cues are fine
good luck!
also don't give this post kudosu since i already modded the map before
Topic Starter
Ensi

newton- wrote:

you requested a remod so here it is
mainly aesthetics/structure mod
a word of advice: don't switch between spacing and stacking hitobjects when the gaps between them are the same length. this makes for inconsistent spacing, and is the main source of problems in your map. this mainly applies to easy/normal/hard so in insanes and up it's fine since players at that level can read those easily
general: check aimod (ctrl-shift-a)
normal
  1. 00:05:654 (2,3) - 1/1 slider instead, more fitting for a normal imo
  2. 00:14:499 (2,1) - i guess you could blanket these
  3. 00:46:499 (3,4) - this is inconsistent spacing with how u mapped the last 3 beats, unstack
  4. 00:47:388 (1) - blanket sliderbody of 00:48:277 (2) -
  5. 00:51:832 (2,1,2) - overlaps here look ugly imo
  6. 00:57:388 (4,5,1,2,3,4) - to paraphrase ranking criteria: "on normals, avoid switching between 1/1 and 1/2 stacks" - this means that since you already used 1/1 stacks in the previous section and changed to 1/2 here without warning, this is unrankable unless you have a very good reason for this same goes for other stuff like this, unless you remove the 1/1 stacks so that its all 1/2 stacks in the map. tldr: stick to one rhythm when stacking
hard
  1. 00:01:876 (2,3,4) - stuff like this in this part is overmapped, remove circle on blue tick
  2. 00:07:654 (4,5,6) - ^
  3. 00:11:209 (5,6) - unstack, inconsistent spacing with previous beats too
  4. 00:14:543 (3) - end this on 00:14:987 - instead
  5. 00:16:098 (2) - stack sliderend on 00:15:209 (4) - to look better
  6. 00:18:543 (5) - way too high imo
  7. 00:26:543 (3,6) - stack
  8. 00:27:876 (1,2,3,4,5,6,7) - refrain from 1/4 combos longer than 3-5 notes on hards
  9. 00:31:987 - vocal starts here, not on the tick before it
  10. 00:31:876 (2,3,4,5,6) - imo this is too confusing to read for a hard diff
  11. 00:46:765 (2,3,4) - not stacked properly
  12. 00:56:543 (5,6,7) - again, inconsistent spacing
  13. 00:57:432 (8) - nc to emphasize repetition
  14. 00:58:321 (11) - ^
  15. 00:59:209 (14) - ^
  16. 01:10:765 (2,3,4) - i think you know what's wrong here
  17. 01:11:654 (5,6,7,8,9,10,11,12,13) - spacing here is overdone imo
  18. 01:11:654 (5) - nc for repetition
  19. 01:12:543 (8) - ^
  20. 01:13:432 (11) - ^
  21. 01:13:654 (12,13,1) - i think you get it by now
  22. 01:14:765 (3,4,5) - stuff like this is fine because the gaps in rhythm are different, so different spacing cues are fine
good luck!
also don't give this post kudosu since i already modded the map before.
Fixed
~Thank you~
Jonis221
Hi.
Bad mod:
General: Custom combo colors would be nice.

Easy:
00:14:543 (4,1) - Blanket.
00:33:209 (1,2,3) - you can also blanket these.
01:08:765 (1) - Make it straight properly.
01:14:098 (3,4,5,6,1) - Maybe try something like crescent moon here. http://i.imgur.com/4PG764O.png


Normal:
00:08:321 (1,2) - 01:01:654 (1,2) - 00:47:432 (1,2) - 00:54:543 (1,2) - make these sliders more similar
00:42:098 (1) - Sliders looks a bit not well, make it better, just be creative here (example: https://osu.ppy.sh/ss/7744391;

Advanced:
00:06:543 (1) - I'm not agree with nc here
00:27:876 (5,6) - not sure, but you can replace this to 1/4 reverse slider. https://osu.ppy.sh/ss/7744876
00:40:321 (1) - how about make this curve symmetrical? https://osu.ppy.sh/ss/7737593
00:43:876 (1) - I can sugest you to make curve slider too. https://osu.ppy.sh/ss/7737676
01:02:543 (3,4) - 01:06:098 (3,4) - Make them more similar.
01:14:098 (1,1) - simplify sliders.

Hard:
00:13:209 (4) - 00:16:543 (3) - Those are too close.
00:32:876 (4,5,6,1) - I think spacing here is too big for 1/4 notes.

Good luck ^^
Topic Starter
Ensi

EggsGone wrote:

Hi.
Bad mod:
General: Custom combo colors would be nice.

Easy:
00:14:543 (4,1) - Blanket. fixed
00:33:209 (1,2,3) - you can also blanket these. fixed
01:08:765 (1) - Make it straight properly. fixed
01:14:098 (3,4,5,6,1) - Maybe try something like crescent moon here. http://i.imgur.com/4PG764O.png fixed


Normal:
00:08:321 (1,2) - 01:01:654 (1,2) - 00:47:432 (1,2) - 00:54:543 (1,2) - make these sliders more similar fixed
00:42:098 (1) - Sliders looks a bit not well, make it better, just be creative here (example: https://osu.ppy.sh/ss/7744391; fixed

Advanced:
00:06:543 (1) - I'm not agree with nc here fixed
00:27:876 (5,6) - not sure, but you can replace this to 1/4 reverse slider. https://osu.ppy.sh/ss/7744876 fixed
00:40:321 (1) - how about make this curve symmetrical? https://osu.ppy.sh/ss/7737593 fixed
00:43:876 (1) - I can sugest you to make curve slider too. https://osu.ppy.sh/ss/7737676 fixed
01:02:543 (3,4) - 01:06:098 (3,4) - Make them more similar. fixed
01:14:098 (1,1) - simplify sliders. fixed

Hard:
00:13:209 (4) - 00:16:543 (3) - Those are too close. fixed
00:32:876 (4,5,6,1) - I think spacing here is too big for 1/4 notes. fixed

Good luck ^^
Hi OwO. Thanks :)
[MTF] Wolfette
M3gB3g's friendzone:

00:01:876 (3,4,1,2) - overlap
00:05:654 (3,4,5) - uneven spacing

Advanced:

Make ar 7,5
01:03:876 (2,3,4) - not distance snapped
Topic Starter
Ensi

AsrielDr33murr wrote:

M3gB3g's friendzone:

00:01:876 (3,4,1,2) - overlap - It's so conceived
00:05:654 (3,4,5) - uneven spacing - fixed

Advanced:

Make ar 7,5
01:03:876 (2,3,4) - not distance snapped fixed
Thanks :)
BanchoBot
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