forum

Rise Against - Savior

posted
Total Posts
7
Topic Starter
Lumario
This beatmap was submitted using in-game submission on Mittwoch, 29. März 2017 at 22:37:03

Artist: Rise Against
Title: Savior
Tags: Punk Rock Appeal to Reason Hiicantpk HPK
BPM: 181
Filesize: 5862kb
Play Time: 01:04
Difficulties Available:
  1. HPK's Insane (3,9 stars, 215 notes)
  2. I Don't Hate You Boy (1,44 stars, 7 notes)
  3. Testmap (5,56 stars, 938 notes)
  4. This World Has Forgotten (5,55 stars, 945 notes)
  5. Timing (4,28 stars, 101 notes)
Download: Rise Against - Savior
Information: Scores/Beatmap Listing
---------------
Sup o/
Timing is .-.
added GD \o/

"This World Has Forgotten" Diff will be polished (Right now unpolished but playable)

Ty for Helping:
-Ezipie "BG"
-Astellis "TP"
-vipto "general"
-walaowey "mod"
-bor "mod"
Halliday
Timing check

Timing
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63596
Countdown: 1
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Savior
TitleUnicode:Savior
Artist:Rise Against
ArtistUnicode:Rise Against
Creator:Lumario
Version:Timing
Source:
Tags:Punk Rock Appeal to Reason
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.2
ApproachRate:9.6
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"f2cb215479916706481a16be2e25f225-d5nsrca.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1046,331.491712707182,4,1,0,50,1,0
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3697,331.491712707182,4,1,0,50,1,0
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14304,331.491712707182,4,1,0,50,1,0
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19609,331.491712707182,4,1,0,50,1,0
23586,266.666666666667,4,1,0,50,1,0
134519,533.333333333333,4,1,0,50,1,0
138785,266.666666666667,4,1,0,50,1,0
146251,266.666666666667,4,1,0,50,1,0
146451,266.666666666667,4,1,0,50,1,0
146651,266.666666666667,4,1,0,50,1,0
146851,533.333333333333,4,1,0,50,1,0
148384,266.666666666667,4,1,0,50,1,0
148757,266.666666666667,4,1,0,50,1,0
163423,533.333333333333,4,1,0,50,1,0
165556,375,4,1,0,50,1,0
165743,375,4,1,0,50,1,0
167243,413.793103448276,4,1,0,50,1,0
168898,375,4,1,0,50,1,0
170398,410.958904109589,4,1,0,50,1,0
171990,400,4,1,0,50,1,0
173590,389.61038961039,4,1,0,50,1,0
176901,437.956204379562,4,1,0,50,1,0
177778,342.857142857143,4,1,0,50,1,0
178119,387.096774193548,4,1,0,50,1,0
183151,394.736842105263,4,1,0,50,1,0
184335,392.156862745098,4,1,0,50,1,0
190217,394.736842105263,4,1,0,50,1,0
199690,363.636363636364,4,1,0,50,1,0
200053,297.029702970297,4,1,0,50,1,0
200944,245.901639344262,4,1,0,50,1,0
201435,190.47619047619,4,1,0,50,1,0
201813,235.294117647059,4,1,0,50,1,0
202288,266.666666666667,4,1,0,50,1,0
234288,933.852140077821,4,1,0,50,1,0
235221,1066.66666666667,4,1,0,50,1,0


[HitObjects]

Kudos pls :^)
Senko-san
This is a post so I don't forget to work on this
walaowey
Hi nm from my queue :D
(Check This World Has Forgotten only as you had requested)
This World Has Forgotten
  1. i suggest u to use different volume on different part of the song. right now 50% all the ways feels not that nice
    and dont forget to hitsound your map too :P
  2. 00:05:401 (7) - this circle is very close to the hp bar, lower it down
  3. 00:57:204 - reverse slider was not suitable here since the strong beat was here too. reverse cant emphasize the beats, u should either map it as a circle or slider head
  4. 01:48:137 (4) - ^
  5. 01:00:937 (10) - this should have bigger spacing instead of this, need some emphasization for the strong beats
  6. 01:03:337 (11) - need more emphasization (more jump)
  7. 01:05:470 (1) - why is this so close to the previous slider, players will easily confuse it as 1/4 spacing
  8. 01:22:270 (2) - this is not necessary imo, if u follow vocal then u should map 01:21:737 too
  9. 01:52:270 - u miss a note here, the beats is clearly heard imo
  10. 02:19:004 (1) - is this snap wrongly?? the beats is on 02:19:070 - though
  11. 02:21:137 (1) - ^
  12. 02:23:270 (1) - ^
  13. 02:19:604 (3) - this would be nice to map as 2 circle, since both of them have such strong beats
  14. 02:21:737 (3) - ^
  15. 02:23:870 (3) - ^
  16. 02:34:624 (4,1) - they're touching the hp bar lol, lower them down man
  17. 02:35:358 - they're beat here, place note :P
  18. 03:17:699 (1,2) - place them close together? i thought this is 1/2 spacing at first, its quite confusing
  19. 03:19:267 - u miss the strong beat here
  20. 03:21:509 - kiai should start here like u did in 01:05:470 -
  21. 03:36:909 (3,5,7,9) - this is overmapped lol, they're nothing here
  22. 03:56::643 - 03:56:709 - u missed 2 beats here, map them out too instead of using a long slider lol
  23. overall u need more emphasization for your jump. most of your jump was random, and didnt emphasize it enough. usually jump was place on strong beats to emphasize the beats.
  24. some of your rhythm was not that accurate, u can try lower down your playback speed to 25% to listen to the song carefully and place the rhythm :3


Thats all from me, Good Luck :D
Topic Starter
Lumario

walaowey wrote:

Hi nm from my queue :D
(Check This World Has Forgotten only as you had requested)
This World Has Forgotten
  1. i suggest u to use different volume on different part of the song. right now 50% all the ways feels not that nice (yee I'm a sound scrub will try to fit the volume to the song)
    and dont forget to hitsound your map too :P
  2. 00:05:401 (7) - this circle is very close to the hp bar, lower it down (It's still in the normal playing field so it should be fine)
  3. 00:57:204 - reverse slider was not suitable here since the strong beat was here too. reverse cant emphasize the beats, u should either map it as a circle or slider head (Found something interesting new idea :3)
  4. 01:48:137 (4) - (^)
  5. 01:00:937 (10) - this should have bigger spacing instead of this, need some emphasization for the strong beats (fixed)
  6. 01:03:337 (11) - need more emphasization (more jump) (fixed)
  7. 01:05:470 (1) - why is this so close to the previous slider, players will easily confuse it as 1/4 spacing (Now it is 1/4 spacing :D (initially wanted to have these slider so close because of vocals but now I made it more clear)
  8. 01:22:270 (2) - this is not necessary imo, if u follow vocal then u should map 01:21:737 too (I don't want to map vocals here but I want to keep this slider as a "pick-up note" (I may still remove it))
  9. 01:52:270 - u miss a note here, the beats is clearly heard imo (not just iyo probably just forgot it (fixed))
  10. 02:19:004 (1) - is this snap wrongly?? the beats is on 02:19:070 - though (There is a beat on 02:19:070 but I just wanted to just map the guitar)
  11. 02:21:137 (1) - (^)
  12. 02:23:270 (1) - (^)
  13. 02:19:604 (3) - this would be nice to map as 2 circle, since both of them have such strong beats (fixed)
  14. 02:21:737 (3) - (^)
  15. 02:23:870 (3) - (^)
  16. 02:34:624 (4,1) - they're touching the hp bar lol, lower them down man (agreed on these ones)
  17. 02:35:358 - they're beat here, place note :P (I think that's just the drum echo but I still changed it)
  18. 03:17:699 (1,2) - place them close together? i thought this is 1/2 spacing at first, its quite confusing (You're right fixed)
  19. 03:19:267 - u miss the strong beat here (fixed)
  20. 03:21:509 - kiai should start here like u did in 01:05:470 - (fixed)
  21. 03:36:909 (3,5,7,9) - this is overmapped lol, they're nothing here (Actually there're the vocals but because I didn't map streams at the other "WOHOOOHWOH WOHOOOHWOH"s I should probably just use them in the higher diff ¯\_(ツ)_/¯ I'll leave them for now)
  22. 03:56:643 - 03:56:709 - u missed 2 beats here, map them out too instead of using a long slider lol (fixed)
  23. overall u need more emphasization for your jump. most of your jump was random, and didnt emphasize it enough. usually jump was place on strong beats to emphasize the beats. (ok, I agree with this one still have to learn :S)
  24. some of your rhythm was not that accurate, u can try lower down your playback speed to 25% to listen to the song carefully and place the rhythm :3 (Disagree with this one. I think the rhythm is fine the way it is I don't see why I should change it. (Have to admit that I didn't map some noticeable sounds though)

Thats all from me, Good Luck :D
Ty for Mod fixed quite a bit of stuff and learned some new things :3
anna apple
hi! just gonna say some general things:

00:15:180 (1,2,3,4,5,6,1) - it would be in your best interesting to make these kinds of things more exact. You can pretty [ctrl][shift][d] to make any perfect polygon perfectly centered on the screen, hit g a few times to make the grid bigger and then grid snap a circle in to the center, and then move that pattern to where ever

00:22:804 - holy shit I just realized what you were doing and its pretty cool, in fact it got me pretty hyped, though you need to refine things a certain way, 00:25:870 (7,9,12) - for example notice how the first two sliders have their heads stacked, but the third slider's head is not stacked to a head but a tail then you get a bit further and see 00:27:337 (2) - and 00:28:004 (1,3) - , and then you see the sliders kind of going backwards of eachother. But there is one issue I have and I cannot tell why you would chose some to be one way, and others to be different,

another thing is visual spacing which is just spacing considering placements of objects around eachother. 00:23:337 (3,4,5) - notice how these are a certain distance from the sliders around them but then objects like 00:24:004 (2,4) - are overlapping the circles near them and how 00:23:737 (1,3) - these tails barely touch 00:24:937 (2,4) - and how close the slider body is to this circle. these distances should be more consistent so as to bring clarity to what your are doing.

01:00:937 (10,1) - this gap looks like a 1/2 gap, when its a 2/1 gap, plus it doensn't really provide a stopping motion you would get from stacking these and it doesn't really match the movement idea you use for something very similar to this : 00:56:670 (4,5,6) -

01:20:404 (12,1) - you should silence slider ends like these because there are no sounds on these slider ends though the holding for the note is cool

your NC job is pretty inconsistent. the song works in 2 measure phrases so it would be best if you NC'd every two large white ticks and kept it that way.
Topic Starter
Lumario
Starting to fix stuff so I just leave this here for the moment :3

bor wrote:

hi! just gonna say some general things:

00:15:180 (1,2,3,4,5,6,1) - it would be in your best interesting to make these kinds of things more exact. You can pretty [ctrl][shift][d] to make any perfect polygon perfectly centered on the screen, hit g a few times to make the grid bigger and then grid snap a circle in to the center, and then move that pattern to where ever (fixed ty for tip)

00:22:804 - holy shit I just realized what you were doing and its pretty cool, in fact it got me pretty hyped, though you need to refine things a certain way, 00:25:870 (7,9,12) - for example notice how the first two sliders have their heads stacked, but the third slider's head is not stacked to a head but a tail then you get a bit further and see 00:27:337 (2) - and 00:28:004 (1,3) - , and then you see the sliders kind of going backwards of eachother. But there is one issue I have and I cannot tell why you would chose some to be one way, and others to be different, (good point I'll find something consistent)

another thing is visual spacing which is just spacing considering placements of objects around eachother. 00:23:337 (3,4,5) - notice how these are a certain distance from the sliders around them but then objects like 00:24:004 (2,4) - are overlapping the circles near them and how 00:23:737 (1,3) - these tails barely touch 00:24:937 (2,4) - and how close the slider body is to this circle. these distances should be more consistent so as to bring clarity to what your are doing. (I'll try :3)

01:00:937 (10,1) - this gap looks like a 1/2 gap, when its a 2/1 gap, plus it doensn't really provide a stopping motion you would get from stacking these and it doesn't really match the movement idea you use for something very similar to this : 00:56:670 (4,5,6) - (fixed)

01:20:404 (12,1) - you should silence slider ends like these because there are no sounds on these slider ends though the holding for the note is cool (fixed may missed some)

your NC job is pretty inconsistent. the song works in 2 measure phrases so it would be best if you NC'd every two large white ticks and kept it that way. (k)
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