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posted

Erza wrote:

Hi

This looks weird fix it please 03:51:655 (3,4) - looks fine to me

Bye
thanks for taking a look
posted
M4M from your queue

General

soft-sliderslide.wav seems to be unused

and there is a duplicate inherited timing point on 02:27:110
Sayonara

00:30:065 (3,4) - I don't think the spacing emphasis actually shows when using a pattern like this as the slider leniency makes it so the player skips the end of the slider, making it feel like one of those normal 1x ds jumps
spots like 00:36:428 (1,2) - are where the emphasis shows much better

00:44:837 (4) - not really seeing the reason why this spacing should be 2x as the sound is louder but not so loud that the sound should be emphasized this much also overlapping doesn't look that great imo

00:45:519 (1) - nice usage of the sharp curve to show the vocal

00:55:519 (3) - would give this more emphasis then 00:55:065 (2) - as it has extra added vocal on it

00:59:155 (3) - ^

01:11:428 (2,3) - would space this differently to have less of a wide angle as you already have some spacing changes between the notes that makes it all flow a bit weird

01:37:337 (1) - nc doesn't really feel needed imo as the sound doesn't change and there is also no downbeat

01:58:928 (2,3) - no triple here kinda suprises me as the piano other wise gets at least emphasized a bit with the nc usage, but here it gets nothing

02:05:974 (2,4) - blanketing looks a bit off here

02:33:701 (3) - again like the previous chorus, that a bit mroe spacing on this slider would be nice

02:45:519 (1) - Would lower sapcing for this part as 3.1x after a part with a large object density increase seems a bit much, also 3.1 is like a bit too much anyway

02:52:792 (1) - how about using that 3/4 slider + circle pattern here to make sure that you still catch the vocal on the tail

02:55:746 (5,6) - would put these on a straight line for aesthetics

02:58:246 (2,3) - spacing on these 2 seem really low, especially on 2 which is almost the same sound as 3 but has like no spacing.
I don't really see an alternative keeping the y-axis symmetry in mind so maybe you can see somethign better?

02:58:701 (4) - nc this as you also nc'ed 02:58:019 (1) - which also wasn't on a downbeat

03:04:155 (3,4) - really looks like a 1/4 gap with the implied spacing from 03:03:928 (2,3) -

03:12:337 (5) - deserves more spacing then 03:11:428 (2) - using the logic followed in the guitar section up till here

03:45:065 (8,1) - woud tone down the large jumps at this part in general as some of the instruments still haven't kicked in making for a quiet part with some decently spaced jumps. another ex:03:47:110 (8,1) -

03:53:019 (3) - doesn't deserve the larger jump, 03:53:246 (4) - does. 3 is super quiet imo

04:12:792 (1) - same as previous comment about this jump being too large

04:20:065 (1) - less spacing on this by moving it down is better as it's not as important as 04:18:019 (1) - to deserve the same spacing

04:39:837 (6,1) - spacing like this just looks really weird, even knowing that this song used it's spacing emphasis consistently

04:42:110 (2,3,4,5,6,7,8) - woudl not map this as a stream as all the other streams has super loud drums on them but this one doesn't, also the piano sound are more important imo to map

04:43:474 (1,2) - would give this more spacing to show the difference between this 1/2 gap and 04:43:928 (4,5) - these 1/4 gaps

04:47:337 (1,2) - ^, same here but the sounds on 04:47:565 (2,3,4) - are alot louder so the spacing this more is even more suggested

Cool map, might have been a little too nit-picky with some stuff but better have too much than too little I guess

GL :)
posted

gottagof4ast wrote:

M4M from your queue

General

soft-sliderslide.wav seems to be unused removed

and there is a duplicate inherited timing point on 02:27:110 removed
Sayonara

00:30:065 (3,4) - I don't think the spacing emphasis actually shows when using a pattern like this as the slider leniency makes it so the player skips the end of the slider, making it feel like one of those normal 1x ds jumps
spots like 00:36:428 (1,2) - are where the emphasis shows much better ok

00:44:837 (4) - not really seeing the reason why this spacing should be 2x as the sound is louder but not so loud that the sound should be emphasized this much also overlapping doesn't look that great imo reduced spacing for both parts

00:45:519 (1) - nice usage of the sharp curve to show the vocal yeeeee

00:55:519 (3) - would give this more emphasis then 00:55:065 (2) - as it has extra added vocal on it nah, it follows the same spacing pattern i use for whistle+vocal

00:59:155 (3) - ^ nah

01:11:428 (2,3) - would space this differently to have less of a wide angle as you already have some spacing changes between the notes that makes it all flow a bit weird reduced spacing

01:37:337 (1) - nc doesn't really feel needed imo as the sound doesn't change and there is also no downbeat fixed

01:58:928 (2,3) - no triple here kinda suprises me as the piano other wise gets at least emphasized a bit with the nc usage, but here it gets nothing the NCs mark downbeats, not piano. piano just usually happens on the NCs. I did hitsound for the piano but its not supposed to be a major focus.

02:05:974 (2,4) - blanketing looks a bit off here not a blanket, all sliders are copypasted

02:33:701 (3) - again like the previous chorus, that a bit mroe spacing on this slider would be nice nah

02:45:519 (1) - Would lower sapcing for this part as 3.1x after a part with a large object density increase seems a bit much, also 3.1 is like a bit too much anyway fixed

02:52:792 (1) - how about using that 3/4 slider + circle pattern here to make sure that you still catch the vocal on the tail 3/4 sliders in the kiais are for when there is vocals on the blue ticks

02:55:746 (5,6) - would put these on a straight line for aesthetics done

02:58:246 (2,3) - spacing on these 2 seem really low, especially on 2 which is almost the same sound as 3 but has like no spacing. 2 is like that because it only has a whistle on it (3 has a clap) so 2 just uses the base DS (1.00x)
I don't really see an alternative keeping the y-axis symmetry in mind so maybe you can see somethign better?

02:58:701 (4) - nc this as you also nc'ed 02:58:019 (1) - which also wasn't on a downbeat if the loudest sound (cymbal crash) happens 1/2 tick before a downbeat, then i NC that instead of the downbeat. 4 is just kinda in the middle of nowhere.

03:04:155 (3,4) - really looks like a 1/4 gap with the implied spacing from 03:03:928 (2,3) - reduced spacing on 2-3

03:12:337 (5) - deserves more spacing then 03:11:428 (2) - using the logic followed in the guitar section up till here there are 3 main spacings in this section: 1.00x, 1.70x, and 2.00x. 1.00x is for 1/2 spacing (no guitar, hitsounded with whistle or just nothing) and 1/4 spacing with consecutive sliders. 1.70x is for 1/2 spacing with guitar and/or claps. 2.00x is for 1/4 spacing with cymbal crashes or a slider that leads into a circle (which is stacked on another slider). so in this case both sliders you pointed out follow the 1/2 clap spacing (1.70x)

03:45:065 (8,1) - woud tone down the large jumps at this part in general as some of the instruments still haven't kicked in making for a quiet part with some decently spaced jumps. another ex:03:47:110 (8,1) - fixed both

03:53:019 (3) - doesn't deserve the larger jump, 03:53:246 (4) - does. 3 is super quiet imo 3 follows the clap DS

04:12:792 (1) - same as previous comment about this jump being too large fixed

04:20:065 (1) - less spacing on this by moving it down is better as it's not as important as 04:18:019 (1) - to deserve the same spacing fixed

04:39:837 (6,1) - spacing like this just looks really weird, even knowing that this song used it's spacing emphasis consistently its really not any different from this 04:38:928 (3,4) - its the same melody

04:42:110 (2,3,4,5,6,7,8) - woudl not map this as a stream as all the other streams has super loud drums on them but this one doesn't, also the piano sound are more important imo to map eh woops removed some circles and kept a triple in the beginning

04:43:474 (1,2) - would give this more spacing to show the difference between this 1/2 gap and 04:43:928 (4,5) - these 1/4 gaps fixed

04:47:337 (1,2) - ^, same here but the sounds on 04:47:565 (2,3,4) - are alot louder so the spacing this more is even more suggested fixed

Cool map, might have been a little too nit-picky with some stuff but better have too much than too little I guess

GL :)
making final edits for the blue stuff
thanks!
posted
[w]
  1. Yahuri wrote:

    probably gonna draw something completely new for the background cuz the current one is pretty subpar :/
  2. 00:07:110 (3) - creative symmetry slider on X and Y, but Y isn't the same number like 65 and 66 there
  3. 00:07:110 (3) - um u sure about this overlap? it's pretty weird looking there for no reason. you could try to blanket it with 00:14:610 (1) - to emphasize the kick there well for a small gap of jump
  4. 00:20:065 (1,3) - you could do something way different than having it overlapped with no reason there
  5. 00:20:974 (3,1) - a bit further away from overlapping would be nice
  6. 00:27:337 (1,2,3,4,1) - u sure the pentagon is perfectly 72 degree there? when i checked the angles, it doesn't seem a 72 degree angle there. some other pentagon shapes like this, including 00:30:974 (1,2,3,4,1) - too
  7. 00:38:246 (1) - you could try to make this slider parallel well with 00:36:883 (2) -
  8. 00:46:201 - should be clickable for such emphasize vocal, rather than ending it here for a slider end from 00:45:519 (1) -
  9. 01:01:428 (5) - just copy paste it from 01:00:065 (1) - and turn it upside down on its opposite angle. i find that emphasize with the instrument well from its snare
  10. 01:14:155 (6) - not a cute symmetry since it's off pixels and angle from 01:13:701 (4) -
  11. 01:40:974 (3,4) - blanket looks off here
  12. 02:22:792 (4) - how about an NC to make a difference whether it is 3/4 beat there or 1/2 beat. would be more easier to play with those NC differences
  13. 02:42:792 (4,5) - why not perfect symmetry with those X and Y? it's a bit off there
  14. 03:00:065 (1) - finish for emphasize and blending in with a cymbal sound
  15. 03:00:974 (2) - NC too for beat difference?
  16. 03:44:610 (7) - you can use 3/4 slider there to add a missing note from 03:44:951 - . also, that 3/4 slider will work on following the vocal well tbh
  17. 04:52:337 (2,3) - try to rework the Y axis there. it's off a pixel there


gl
posted

lit120 wrote:

[w]
  1. Yahuri wrote:

    probably gonna draw something completely new for the background cuz the current one is pretty subpar :/
  2. 00:07:110 (3) - creative symmetry slider on X and Y, but Y isn't the same number like 65 and 66 there tried fixing it, but looks like i cant have a perfect blanket w 100% symmetry
  3. 00:07:110 (3) - um u sure about this overlap? it's pretty weird looking there for no reason. overlap with what? the overlaps i can see here are super far apart so it wont distract gameplay you could try to blanket it with 00:14:610 (1) - to emphasize the kick there well for a small gap of jump thats 7 seconds later xd
  4. 00:20:065 (1,3) - you could do something way different than having it overlapped with no reason there fixed w/ this pattern 00:14:610 (1,2,3,4)
  5. 00:20:974 (3,1) - a bit further away from overlapping would be nice removed overlap
  6. 00:27:337 (1,2,3,4,1) - u sure the pentagon is perfectly 72 degree there? when i checked the angles, it doesn't seem a 72 degree angle there. some other pentagon shapes like this, including 00:30:974 (1,2,3,4,1) - too i couldnt use polygon circles for this 00:12:565 (4,1,2) so i used copypaste/rotate instead (i wouldnt be able to achieve the angle i needed rotating a whole pentagon cuz i need a measurement smaller than 1 degree and thats not doable). everything else is copypasted but rly the angle differences arent noticable in gameplay
  7. 00:38:246 (1) - you could try to make this slider parallel well with 00:36:883 (2) - thats not how its supposed to be. all sliders are slanted off from vertical/horizontal by 10 degrees in this section 00:23:701 (not including blanket sliders) and all sliders are vertical/horizontal in this section 00:38:246
  8. 00:46:201 - should be clickable for such emphasize vocal, rather than ending it here for a slider end from 00:45:519 (1) - that vocal isnt very strong so nah
  9. 01:01:428 (5) - just copy paste it from 01:00:065 (1) - and turn it upside down on its opposite angle. i find that emphasize with the instrument well from its snare 1/2 sliders with vocals on the tail are supposed to be curved (with exception of some of those building into/out of symmetry sections with all the cymbal crashes and such)
  10. 01:14:155 (6) - not a cute symmetry since it's off pixels and angle from 01:13:701 (4) - re-copypasted the stuff, should be ok now
  11. 01:40:974 (3,4) - blanket looks off here fixed
  12. 02:22:792 (4) - how about an NC to make a difference whether it is 3/4 beat there or 1/2 beat. would be more easier to play with those NC differences reduced the DS instead
  13. 02:42:792 (4,5) - why not perfect symmetry with those X and Y? it's a bit off there i rechecked it and its perfect
  14. 03:00:065 (1) - finish for emphasize and blending in with a cymbal sound done
  15. 03:00:974 (2) - NC too for beat difference? hmmm ill see what other people think about that
  16. 03:44:610 (7) - you can use 3/4 slider there to add a missing note from 03:44:951 - . also, that 3/4 slider will work on following the vocal well tbh fixed
  17. 04:52:337 (2,3) - try to rework the Y axis there. it's off a pixel there fixed


gl
thanks~
posted
Hi ~ Hitsound Mod from my Queue ~

-00:39:610 add clap
-00:38:701 add whistle
-00:41:428 change it to clap please ~
-01:05:065 change it to finish
-01:06:883 change it to clap ~
-01:07:110 add finish

Done ~ nothing else i want to say for now so,,,, Good Luck ~
posted

-Aerith- wrote:

Hi ~ Hitsound Mod from my Queue ~

-00:39:610 add clap there isnt snare here
-00:38:701 add whistle there isnt kick drum here
-00:41:428 change it to clap please ~ there isnt snare here
-01:05:065 change it to finish this is snare
-01:06:883 change it to clap ~ added clap
-01:07:110 add finish there isnt anything strong enough to add a finish there

Done ~ nothing else i want to say for now so,,,, Good Luck ~
thanks
posted
hasta la vista

  • 00:23:246 (4,1) - the transition could be nerfed imo 'cause it looks like the spacing used in 00:24:383 (2,3) - and it's kinda strange when compared to 00:34:610 (1,2,3,4) - but if you wanna keep it like that for emphasis purposes that's fine

    01:04:837 (5,6) - spacing here is kinda underwhelming compared to... 00:54:155 (4,1) - so ds 2.0x?

    01:27:792 (2,3) - idk why the spacing changes here since every other increase in spacing is based on the guitar's strum; I think making a triangle shape with 01:27:110 (1,2) - spacing could work

    01:38:019 (12) - NC to emphasize the instrumental's unison finisher, if I can even call it that xd

    02:01:883 (1,2,3) - you had me wow'ed with the Mr. Monstr- pentagon but I think you could tidy up the slider end of 1 and 2,3 with a nicer triangle imo

    02:25:519 (2) - I feel as if you could make some sort of addition to utilize the vocal's "SA-AAAaaa" since it differs greatly from the intensity of the previous pre-kiai section

    03:30:746 (1) - maybe break after this section to give players a chance to wipe the sweat off of their hands on their pants and shake their arms

    04:05:974 (2,3) - I thought that type of small spacing was being used for everything other than when the vocals were present ;゚Д゚

    but you should change the cursor color 'cause it almost looks like the color of one of the combo colors and contrast makes gameplay easier imo

posted

rickyrox3 wrote:

hasta la vista

  • 00:23:246 (4,1) - the transition could be nerfed imo 'cause it looks like the spacing used in 00:24:383 (2,3) - and it's kinda strange when compared to 00:34:610 (1,2,3,4) - but if you wanna keep it like that for emphasis purposes that's fine ill either keep it this way or reduce to 1.7x

    01:04:837 (5,6) - spacing here is kinda underwhelming compared to... 00:54:155 (4,1) - so ds 2.0x? fixed

    01:27:792 (2,3) - idk why the spacing changes here since every other increase in spacing is based on the guitar's strum; I think making a triangle shape with 01:27:110 (1,2) - spacing could work fixed

    01:38:019 (12) - NC to emphasize the instrumental's unison finisher, if I can even call it that xd fixed

    02:01:883 (1,2,3) - you had me wow'ed with the Mr. Monstr- pentagon but I think you could tidy up the slider end of 1 and 2,3 with a nicer triangle imo cant, the pentagon cant move any farther left (unless i code it or sth but thats a pain) 1,2,5 are a straight line so i think thats good enough

    02:25:519 (2) - I feel as if you could make some sort of addition to utilize the vocal's "SA-AAAaaa" since it differs greatly from the intensity of the previous pre-kiai section maybe

    03:30:746 (1) - maybe break after this section to give players a chance to wipe the sweat off of their hands on their pants and shake their arms cant, need the drain time

    04:05:974 (2,3) - I thought that type of small spacing was being used for everything other than when the vocals were present ;゚Д゚ nope, used for weaker vocals that dont have any extra hitsounding on them (whistle/clap/finish)

    but you should change the cursor color 'cause it almost looks like the color of one of the combo colors and contrast makes gameplay easier imo its the same color as my ranked map xd maybe ill change the combo color instead

working on fixes
thanks!
posted
m4m
sorry i'm late a day xd

00:23:701 (1) - imo you should contrast the section starting here with the last section; the mapping seems the same to me but this is more intense
00:43:701 (1,2) - there’s nothing on the 2 here, so the rhythm here doesn’t make sense because you use 3/4 clickable rhythms a lot in other places
(also you might want the clickable beats for 00:38:246 (1,2) -/00:40:065 (1,2) - to be consistent)
00:48:701 - just a suggestion; a note here in the same place as 00:47:337 (2) - feels really cool imo
01:01:883 (1,2,3,4,5,6,1) - here you seem to be following the percussion, even though you generally follow the vocals for spacing in the kiai
01:14:610 (1,2,3) - this should have large spacing too, like 01:16:883 (2,3,4,5,6) - for the end of the kiai
01:38:019 (12) - could nc here since this is almost like a new syncopated “measure”
02:05:519 (1,2,3,4) - this has lower spacing on the 3, which is stronger than 2 and 4
02:22:565 (3,4) - reduce spacing, it’s just too big of a 1/2 jump for this sound, especially compared to 02:21:655 (4,1) -
02:26:655 (2,3) - there’s only one sound here and it’s probably a 1/3 (though 1/4 works fine here)
i think it would benefit to have sliders in syncopated places like 02:58:019 (1,2) -, 03:16:201 (1,2) -, etc. instead of making the downbeat a small jump (not just in this section)
03:00:065 (1) - what? the sound is on the white tick, not blue
03:44:610 (7,8) - misleading :C
03:53:246 (4) - small thing; should be emphasized more than (3) because of piano and white tick
04:40:519 (3,4,5,6,7) - this rhythm works better imo and is similar to rhythms you’ve used before

some points apply multiple times btw
nice map, i like the kiai and symmetries :D
good luck!
posted
Hello, late mod from my modding Q~
This song ~ <3

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Sayonara]
  1. I don't know if this rule still apply but

    Osu! Ranking Criteria wrote:

    Eastern artists must be written in the proper 'surname firstname' format
    Which mean the artist for this song should be written like this : "Dazai Osamu (CV. Miyano Mamoru)". I dunno tho, you might have to ask BN about this.
  2. 00:06:883 Why do you empty this part tho. The piano sound here is almost as big as the one here 00:06:201 imo so I think it should be at least mapped with a circle or something.
  3. 00:14:610 (1,2,3) - Good pattern, but I prefer if (3) is kinda rotated a bit more so it looks less cramped https://puu.sh/wIqJb/a79a6e3e9e.jpg
  4. 00:20:974 (3) - Since you repeated here, you might not want to apply above maybe, lol. Anyway, if you apply above, you might also want to change this one.
  5. 00:34:610 (1,2,3,4) - This is kinda nazi, lol, but better adjust these so their distances would be exactly the same. Disable the grid snap if necessary.
  6. 00:38:701 (2) - I don't really hear any sound here so I don't really see the point of using circle here. I think deleting this circle (and this one too 00:38:928 (3) - ) then reverse (1) should be more appropriate. Or if you want to emphasize the sound here 00:38:928 - , something like this 00:40:065 (1,2,3) - fits better.
  7. 01:11:428 (2,3,4) - I don't really see the point of differences in spacing here. Especially here 01:11:655 (3,4) - where the music is bigger at (4) but the spacing is decreasing making the sound is less emphasized. Either make the entire spacing here the same so it's easier to hit and emphasized equally, or make a pattern that make (4) is emphasized more like you did here 00:56:883 (2,3,4) -
  8. 01:12:565 (1) - Start the slider here. Starting the slider at white tick doesn't really make sense here since the sound is much bigger at red tick. Mapping it like this just make the big sound at red tick become less emphasized. The rhythm here is similar to this one 01:05:292 (1) - and since you mapped that one "correctly", I think you better do the similar thing here. To make it simple, ctrl+g these 01:12:565 (1,2) -
  9. 01:15:292 (2,3) - What with the flow here, lol. Maybe change (3) shape to follow the flow's direction or move (3). I personally prefer if you move it a bit to the right so it would make a better flow with the previous slider too https://puu.sh/wIrbE/6f72028910.jpg
  10. 01:37:565 (9) - NC here? to cut the currently pretty long combos.
  11. 02:05:519 (1,2) - This is kinda too far imo xD you can keep tho
  12. 02:34:610 (1,2,3,4) - The flow here is kinda something imo xD I think it would flow better if you ctrl+g these two 02:35:065 (2,3) - like https://puu.sh/wIrkM/d72be661c5.jpg if the jump become too far however, you could do something like this https://puu.sh/wIrlB/8c25b6f2cd.jpg
  13. 02:50:746 (1,2) - Same suggestion as before here. This apply to the next similar rhythm.
  14. 03:44:610 (7) - Considering the long vocal and drum (?) sound here, maybe you could use 1/2 slider instead. Besides, it feels kinda empty without anything here 03:44:837
  15. 03:47:337 why don't start a kiai here? .-. this is pretty much chorus. You could do another star burst here 03:58:246 if you want to emphasize it more.
  16. 04:18:019 (1,2) - Yep, ctrl+g-ing these is totally correct because not only the sound at red tick is emphasized better, the three piano sound here 04:18:474 04:18:701 04:18:928 are all mapped with circle which give them equal emphasize. The current rhythm make the one here 04:18:474 less emphasized than the other because it's only mapped with slider tail.
  17. 04:39:837 (6) - I think you should NC here instead of the next circle because the sound here is bigger, I mean, it's similar to the sound here 04:43:474 (1) - and you NC-ed there.
  18. 04:47:110 (6) - ^


That's all :3

Actually, I prefer if you put more emphasize to the bigger sound like here 01:47:337 (1) - by adding jump there instead of the less big sound like here 01:46:883 (4) - but since you use that kind of pattern a lot, I think it's just your style. It's fine tho :3

Still waiting for Chuuya's chara song. My heart just can handle mapping it :')
Beware of random pm from me soon xD

Good luck ~ ^^

edit:
posted

vekt0r wrote:

m4m
sorry i'm late a day xd

00:23:701 (1) - imo you should contrast the section starting here with the last section; the mapping seems the same to me but this is more intense yeah, i was thinking about that earlier. im not going to make spacing changes though, but im (still) thinking about trying to introduce a meaningful visual concept without making it look too wacky xd. the same one (or a variant) will probably be used here 01:54:610
00:43:701 (1,2) - there’s nothing on the 2 here, so the rhythm here doesn’t make sense because you use 3/4 clickable rhythms a lot in other places
(also you might want the clickable beats for 00:38:246 (1,2) -/00:40:065 (1,2) - to be consistent) there are piano bits so im mapping those
00:48:701 - just a suggestion; a note here in the same place as 00:47:337 (2) - feels really cool imo i cant do that unless i map vocals, which i don't do when the instruments drop out
01:01:883 (1,2,3,4,5,6,1) - here you seem to be following the percussion, even though you generally follow the vocals for spacing in the kiai i follow both percussion and vocals in the kiai. snares/finishes, vocals with additional hitsounds, and strong vocals (with no additional hitsounds) have jumps. stuff with 1/4 spacing in between just has regular spacing tho
01:14:610 (1,2,3) - this should have large spacing too, like 01:16:883 (2,3,4,5,6) - for the end of the kiai fixed
01:38:019 (12) - could nc here since this is almost like a new syncopated “measure” fixed
02:05:519 (1,2,3,4) - this has lower spacing on the 3, which is stronger than 2 and 4 i think the vocal intensities are about the same here. the spacing for 2 and 4 are for the snares.
02:22:565 (3,4) - reduce spacing, it’s just too big of a 1/2 jump for this sound, especially compared to 02:21:655 (4,1) - fixed
02:26:655 (2,3) - there’s only one sound here and it’s probably a 1/3 (though 1/4 works fine here) fixed i think, though the 1/3 might catch some people off guard :X
i think it would benefit to have sliders in syncopated places like 02:58:019 (1,2) -, 03:16:201 (1,2) -, etc. instead of making the downbeat a small jump (not just in this section)
03:00:065 (1) - what? the sound is on the white tick, not blue fixed
03:44:610 (7,8) - misleading :C made a slider, should be ok now
03:53:246 (4) - small thing; should be emphasized more than (3) because of piano and white tick maybe
04:40:519 (3,4,5,6,7) - this rhythm works better imo and is similar to rhythms you’ve used before that would miss the guitar here 04:40:633

some points apply multiple times btw
nice map, i like the kiai and symmetries :Dthanks!!
good luck!
thank you~
posted

hanyuu_nanodesu wrote:

Hello, late mod from my modding Q~
This song ~ <3

[Sayonara]
  1. I don't know if this rule still apply but

    Osu! Ranking Criteria wrote:

    Eastern artists must be written in the proper 'surname firstname' format
    Which mean the artist for this song should be written like this : "Dazai Osamu (CV. Miyano Mamoru)". I dunno tho, you might have to ask BN about this. was waiting for someone to mention this lol, i actually had no idea which was their first names when i made this xd anyways fixed
  2. 00:06:883 Why do you empty this part tho. The piano sound here is almost as big as the one here 00:06:201 imo so I think it should be at least mapped with a circle or something. there is nothing here, its just ongoing strings
  3. 00:14:610 (1,2,3) - Good pattern, but I prefer if (3) is kinda rotated a bit more so it looks less cramped https://puu.sh/wIqJb/a79a6e3e9e.jpg i prefer the more compact version tbh, was trying to have more overlaps in the verse sections so the kiai sections look more "open"
  4. 00:20:974 (3) - Since you repeated here, you might not want to apply above maybe, lol. Anyway, if you apply above, you might also want to change this one. ^
  5. 00:34:610 (1,2,3,4) - This is kinda nazi, lol, but better adjust these so their distances would be exactly the same. Disable the grid snap if necessary. i cant get any lower than 0.01 difference on the last DS but ok lol
  6. 00:38:701 (2) - I don't really hear any sound here so I don't really see the point of using circle here. I think deleting this circle (and this one too 00:38:928 (3) - ) then reverse (1) should be more appropriate. Or if you want to emphasize the sound here 00:38:928 - , something like this 00:40:065 (1,2,3) - fits better. theres piano
  7. 01:11:428 (2,3,4) - I don't really see the point of differences in spacing here. Especially here 01:11:655 (3,4) - where the music is bigger at (4) but the spacing is decreasing making the sound is less emphasized. Either make the entire spacing here the same so it's easier to hit and emphasized equally, or make a pattern that make (4) is emphasized more like you did here 00:56:883 (2,3,4) - spacing to 3 is because of the stronger vocal. spacing to 4 is regular DS, there isn't any vocal and additional hitsounding is only whistle
  8. 01:12:565 (1) - Start the slider here. Starting the slider at white tick doesn't really make sense here since the sound is much bigger at red tick. Mapping it like this just make the big sound at red tick become less emphasized. The rhythm here is similar to this one 01:05:292 (1) - and since you mapped that one "correctly", I think you better do the similar thing here. To make it simple, ctrl+g these 01:12:565 (1,2) - i dont use any 1/2 sliders in the kiai that have a whistle on the tail, all of the whistles are clicks. the only exception as of right now is in 1/4 heavy sections, might change later tho
  9. 01:15:292 (2,3) - What with the flow here, lol. Maybe change (3) shape to follow the flow's direction or move (3). I personally prefer if you move it a bit to the right so it would make a better flow with the previous slider too https://puu.sh/wIrbE/6f72028910.jpg flipped 3 horizontally and moved
  10. 01:37:565 (9) - NC here? to cut the currently pretty long combos. combos get long but i still wanna follow the same NC pattern
  11. 02:05:519 (1,2) - This is kinda too far imo xD you can keep tho theres no other way i can use this pattern without overlapping :X
  12. 02:34:610 (1,2,3,4) - The flow here is kinda something imo xD I think it would flow better if you ctrl+g these two 02:35:065 (2,3) - like https://puu.sh/wIrkM/d72be661c5.jpg if the jump become too far however, you could do something like this https://puu.sh/wIrlB/8c25b6f2cd.jpg ill figure out something
  13. 02:50:746 (1,2) - Same suggestion as before here. This apply to the next similar rhythm. ok
  14. 03:44:610 (7) - Considering the long vocal and drum (?) sound here, maybe you could use 1/2 slider instead. Besides, it feels kinda empty without anything here 03:44:837 used 3/4, theres a small sound on the blue tick
  15. 03:47:337 why don't start a kiai here? .-. this is pretty much chorus. You could do another star burst here 03:58:246 if you want to emphasize it more. the soft section was also chorus, still not loud enough for me to put in kiai
  16. 04:18:019 (1,2) - Yep, ctrl+g-ing these is totally correct because not only the sound at red tick is emphasized better, the three piano sound here 04:18:474 04:18:701 04:18:928 are all mapped with circle which give them equal emphasize. The current rhythm make the one here 04:18:474 less emphasized than the other because it's only mapped with slider tail. ok
  17. 04:39:837 (6) - I think you should NC here instead of the next circle because the sound here is bigger, I mean, it's similar to the sound here 04:43:474 (1) - and you NC-ed there. sure
  18. 04:47:110 (6) - ^ fixed


That's all :3

Actually, I prefer if you put more emphasize to the bigger sound like here 01:47:337 (1) - by adding jump there instead of the less big sound like here 01:46:883 (4) - but since you use that kind of pattern a lot, I think it's just your style. It's fine tho :3 in the verse sections, NCs get jumps only under the condition that there is a vocal on it. snares always get jumps.

Still waiting for Chuuya's chara song. My heart just can handle mapping it :') here u go https://osu.ppy.sh/s/571271
Beware of random pm from me soon xD

Good luck ~ ^^

edit: bless 008
thanks!
posted
m4m return

was trying to find problems around of your map but it looks very clean and structured
however, the only concern I get is the bg, you can get a better one or resize it to 1920x1080-1920x1200 with services like waifu2x or smth

gl :)
posted

Underforest wrote:

m4m return

was trying to find problems around of your map but it looks very clean and structured
however, the only concern I get is the bg, you can get a better one or resize it to 1920x1080-1920x1200 with services like waifu2x or smth

gl :)
drawing a new bg as soon as i can find good reference material, will be drawn as 1920x1200
posted
Kiai time is toggled on for less than 15 seconds remap kds pls. (^:

S A Y O N A R A


Comments:
There's not really anything objectively wrong with the map. The flow is smooth, the patterns are great, and there's a lot of beautiful artistic choices done with the map. I'm very proud of you. I think I only made two objective mods. However, there's a lot of minor combo issues that won't stop you from getting the map ranked but will definitely help make the map more aesthetically pleasing. Double digit combos are a thing of pre-2015, they're flat out ugly. I've pointed out every New Combo issue. As well, there were a few very minor blanket issues that can be fixed with tiny grid. All-in-all, I love the map. Keep up the great work!

Mod:
• 00:10:065 (3) - Blanket is very slightly off. Switch grid size to tiny then slide it to the left a little (x176 y216). You can put grid size back afterwards.
• 00:11:883 (3) - Same issue (x460 y92).
• 00:36:883 (2,1) - It'd take quite a bit of technical work, and it's not really major enough for it to disqualify your map so I'd personally ignore it, but if you want to go the extra mile you can try to overlap these a little better.
• 00:41:655 (6) - New Combo here, delete this New Combo: 00:41:883 (3) -
• 01:11:655 (3,4,2) - Disgusting overlap. Either blanket the (2) and (3) or stack them.
• 01:26:201 (3,4,1,2,3) - I see why you couldn't blanket these, but a little bit of technical work could be done here to get 01:27:110 (1,3) - to blanket each other whilst still keeping 01:26:201 (3,1) - blanketed.
• 01:37:565 (9) - New Combo here.
• For artistic (and slight clarity) purposes: 02:03:019 (4) - NC, 02:03:474 (6) - NC, 02:03:701 (1) - Delete NC.
• 02:08:701 (8) - New Combo here.
• 02:12:565 (6) - New Combo, 02:12:792 (1) - Delete New Combo.
• If you do go through with the New Combo changes I previously mentioned, 02:28:474 (7) - NC here for consistency.
• 02:36:201 (6,2) - I personally feel like the sliderend and circle should be stacked for consistency purposes of the following sliders, though I'll leave that under your discretion. It's rankable either way.
• 02:44:155 (2) - Unnecessarily high combos aren't preferred, though there's not really much you can do to edit the awkwardly high combos in this section due to the (very nicely done btw) artistic slider, so in-turn I recommend putting a New Combo here to prevent the combo from going into double digits.
• 02:43:474 (1) - If you do follow through with the above change, delete this combo for melodic consistency purposes.
• 02:49:155 (1,2,3,4,5) - Very awkward random change in spacing with no change in instrumental intensity. I recommend spacing out the slider (4) and the circle (3).
• 02:51:883 (4) - New Combo here.
• 02:56:883 (2) - New Combo, 02:56:428 (7) - Delete New Combo.
• 02:58:928 (5) - New Combo here.
• 02:58:701 (4) - Artistically this isn't really a problem, but the large change in spacing is quite random and unexpected. You can probably get away with it considering the speed of the map, but it's not recommended, though at the same time the pattern you have going it's probably best just to keep it.
• 03:16:655 (3) - New Combo, 03:17:337 (1) - Delete New Combo, 03:17:792 (2) - New Combo.
• 03:25:292 (10) - New Combo, 03:25:519 (1) - Delete New Combo.
• 03:29:155 (1,2,3,4,5,6,7) - Artistically, I feel like a straight stream in the direction the reverse slider is facing would be a better direction to take, and it doesn't ruin the flow or design you already have going either, especially considering the stream ends with a linear slider.
• 03:44:155 (3) - New Combo, 03:45:065 (8) - New Combo, 03:45:292 (1) - Delete New Combo, 03:46:428 (4) - New Combo.
• 03:53:474 (5) - Putting a New Combo here would be the best route melodically, though with the pattern you have set up it'd make more sense to put a New Combo 03:53:701 (6) - here to keep the artistic sense in-tact. Up to you.
• 03:57:110 (2) - New Combo here.
• 04:08:928 (6,7,1,2,3,4,5,6,7,8,1) - I get the idea you had in mind with the combos here, but a better way to go about it would be to New Combo 04:08:928 (6) - , Delete 04:09:155 (1) - this New Combo, 04:09:610 (4) - New Combo here, 04:10:292 (7) - New Combo here, and 04:10:746 (1) - Delete this New Combo.
• 04:11:428 (2) - If you follow through with the above change, New Combo here.
• 04:31:655 (3,4,1,2,3) - As mentioned earlier, try to find a way to get these blanketed better.
• 04:45:065 (9) - New Combo here.
• 04:47:110 (1) - Delete this New Combo in preparation for the below change.
• 04:47:565 (3,4,5,6,7,8,9,10,11) - Put a new combo at the start of each triplet: 04:47:565 (3) - , 04:48:019 (6) - , 04:48:474 (9) - .
• 04:50:292 (9) - New Combo here.
• As a side note: 00:48:928 (1,2,3,4,5,6,1) - THIS IS SUCH A BEAUTIFUL FUCKING COMBO I LOVE IT OMG!!
posted

-[ Prxzm ]- wrote:

Kiai time is toggled on for less than 15 seconds remap kds pls. (^: NO

S A Y O N A R A


Comments:
There's not really anything objectively wrong with the map. The flow is smooth, the patterns are great, and there's a lot of beautiful artistic choices done with the map. I'm very proud of you. I think I only made two objective mods. However, there's a lot of minor combo issues that won't stop you from getting the map ranked but will definitely help make the map more aesthetically pleasing. Double digit combos are a thing of pre-2015, they're flat out ugly. I've pointed out every New Combo issue. As well, there were a few very minor blanket issues that can be fixed with tiny grid. All-in-all, I love the map. Keep up the great work!

Mod:
• 00:10:065 (3) - Blanket is very slightly off. Switch grid size to tiny then slide it to the left a little (x176 y216). You can put grid size back afterwards. doot
• 00:11:883 (3) - Same issue (x460 y92). doot
• 00:36:883 (2,1) - It'd take quite a bit of technical work, and it's not really major enough for it to disqualify your map so I'd personally ignore it, but if you want to go the extra mile you can try to overlap these a little better. these arent meant to be overlapped perfectly, 2 is angled 5 degrees off from horizontal and 1 is horizontal
• 00:41:655 (6) - New Combo here, delete this New Combo: 00:41:883 (3) - i generally follow new measures unless the note is really strong on the offbeat like here 01:05:292 (1)
• 01:11:655 (3,4,2) - Disgusting overlap. Either blanket the (2) and (3) or stack them. these are far apart enough to not be a concern imo
• 01:26:201 (3,4,1,2,3) - I see why you couldn't blanket these, but a little bit of technical work could be done here to get 01:27:110 (1,3) - to blanket each other whilst still keeping 01:26:201 (3,1) - blanketed. these arent supposed to be blankets
• 01:37:565 (9) - New Combo here. put here 01:37:337 instead, midpt of measure
• For artistic (and slight clarity) purposes: 02:03:019 (4) - NC, 02:03:474 (6) - NC, 02:03:701 (1) - Delete NC. that would just look out of place
• 02:08:701 (8) - New Combo here. added here 02:08:246 - midpt of measure
• 02:12:565 (6) - New Combo, 02:12:792 (1) - Delete New Combo. new measure here 02:12:792
• If you do go through with the New Combo changes I previously mentioned, 02:28:474 (7) - NC here for consistency. nope
• 02:36:201 (6,2) - I personally feel like the sliderend and circle should be stacked for consistency purposes of the following sliders, though I'll leave that under your discretion. It's rankable either way. cant get the DS i want that way
• 02:44:155 (2) - Unnecessarily high combos aren't preferred, though there's not really much you can do to edit the awkwardly high combos in this section due to the (very nicely done btw) artistic slider, so in-turn I recommend putting a New Combo here to prevent the combo from going into double digits. done
• 02:43:474 (1) - If you do follow through with the above change, delete this combo for melodic consistency purposes. strongest offbeat
• 02:49:155 (1,2,3,4,5) - Very awkward random change in spacing with no change in instrumental intensity. I recommend spacing out the slider (4) and the circle (3). 2 has snare, 3 has vocals+whistle, 4 has only whistle, 5 has vocals+whistle
• 02:51:883 (4) - New Combo here. unnecessary, if i do that here then i should do it here 02:37:337 (3) which makes the combos unnecessarily small
• 02:56:883 (2) - New Combo, 02:56:428 (7) - Delete New Combo. i need that for new measure
• 02:58:928 (5) - New Combo here. not as strong as here 02:59:155 so i put it at 02:59:155
• 02:58:701 (4) - Artistically this isn't really a problem, but the large change in spacing is quite random and unexpected. You can probably get away with it considering the speed of the map, but it's not recommended, though at the same time the pattern you have going it's probably best just to keep it. might rotate a bit later
• 03:16:655 (3) - New Combo, 03:17:337 (1) - Delete New Combo, 03:17:792 (2) - New Combo. too excessive. this NC 03:17:337 (1) - emphasizes the instrument break well imo.
• 03:25:292 (10) - New Combo, 03:25:519 (1) - Delete New Combo. strongest note is here 03:24:610 so put it there
• 03:29:155 (1,2,3,4,5,6,7) - Artistically, I feel like a straight stream in the direction the reverse slider is facing would be a better direction to take, and it doesn't ruin the flow or design you already have going either, especially considering the stream ends with a linear slider. i cant do that because it would overlap too heavily with 03:29:042 (6)
• 03:44:155 (3) - New Combo, 03:45:065 (8) - New Combo, 03:45:292 (1) - Delete New Combo, 03:46:428 (4) - New Combo. 03:45:292 (1) - this is the strongest note. added NC for 03:46:428 (4) to be consistent with kiai patterning
• 03:53:474 (5) - Putting a New Combo here would be the best route melodically, though with the pattern you have set up it'd make more sense to put a New Combo 03:53:701 (6) - here to keep the artistic sense in-tact. Up to you. not needed
• 03:57:110 (2) - New Combo here. i dont want a 1 combo, put here 03:57:337 instead
• 04:08:928 (6,7,1,2,3,4,5,6,7,8,1) - I get the idea you had in mind with the combos here, but a better way to go about it would be to New Combo 04:08:928 (6) - , Delete 04:09:155 (1) - this New Combo, 04:09:610 (4) - New Combo here, 04:10:292 (7) - New Combo here, and 04:10:746 (1) - Delete this New Combo. this 04:09:155 (1) - marks new measure, what you suggested is too excessive
• 04:11:428 (2) - If you follow through with the above change, New Combo here. still too excessive
• 04:31:655 (3,4,1,2,3) - As mentioned earlier, try to find a way to get these blanketed better. not supposed to be blanket
• 04:45:065 (9) - New Combo here. put here 04:44:610 - instead, midpoint of measure
• 04:47:110 (1) - Delete this New Combo in preparation for the below change. its the strongest offbeat
• 04:47:565 (3,4,5,6,7,8,9,10,11) - Put a new combo at the start of each triplet: 04:47:565 (3) - , 04:48:019 (6) - , 04:48:474 (9) - . still too excessive
• 04:50:292 (9) - New Combo here. put here instead 04:50:065, midpoint of the measure
• As a side note: 00:48:928 (1,2,3,4,5,6,1) - THIS IS SUCH A BEAUTIFUL FUCKING COMBO I LOVE IT OMG!! cool
working on blankets
thanks~

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 149733
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.1

[Metadata]
Title:Eien Misui ni Good Bye
TitleUnicode:永遠未遂にグッド・バイ
Artist:Dazai Osamu (CV.Miyano Mamoru)
ArtistUnicode:歌:太宰 治 (CV.宮野真守)
Creator:Yahuri
Version:Sayonara
Source:文豪ストレイドッグス
Tags:bungou bungo stray dogs double suicide goodbye to an attempt on eternity
BeatmapID:1198928
BeatmapSetID:565948

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:7.5
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

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posted
M4M

00:08:928 - are you sure you don't want to put a 1/4 slider here? I mean it's a distinguishable sound that gets completely ignored
00:09:155 (1,3) - polish this connection up a little bit, rotate the (3) a little so that they form a composition that's both more enjoyable to play and looking a bit nicer: https://osu.ppy.sh/ss/8636328
00:14:610 (1,1) - stack these up
00:19:837 - are you sure there's no place for a circle there? I mean it kinda breaks the expectations
00:21:883 (1,3) - rotate (3) as such for better visuals: https://osu.ppy.sh/ss/8636344
00:35:519 (3,4) - are you sure spacings between these sliders are equal on both heads and tails? imo they're not
00:41:655 (6,7,1,2) - I believe ctrl+H is gonna look and flow a bit better in this instance
00:52:792 (1) - are you sure this shape isn't too fancy? I mean the downbeats in the entire kiai sections are just simple double/triple red anchor patterns, while this one stands out as being bent without any real composition or distinguishable difference in the music.
01:40:065 (1) - uhm, I'm not sure about this. I mean you've used a straight linear flow before 01:37:565 (2,3,4,1) - . I'd keep the slider perfectly straight and start transitioning the flow from 01:40:747 (2) - (it's just my whining about visuals though, you can keep it as it is.)
02:26:731 (2,3) - this is snapped into 1/3, I believe that may be a bit offthrowing. How about you replace it with a slider instead?
03:10:519 (4) - maybe ctrl+h the shape so that it matches with 03:10:974 (1) - ? I think it would greatly improve aesthetics there
04:41:883 (1,7) - move these upwards so that they create a perfect diamond-like shape

all from me, gl
posted

[Nemesis] wrote:

M4M

00:08:928 - are you sure you don't want to put a 1/4 slider here? I mean it's a distinguishable sound that gets completely ignored its distinguishable but its pretty soft
00:09:155 (1,3) - polish this connection up a little bit, rotate the (3) a little so that they form a composition that's both more enjoyable to play and looking a bit nicer: https://osu.ppy.sh/ss/8636328 i might do this but i dont think its totally necessary. the visual spacing is super small (the curved slider around the straight slider body) and i may not be able to fix those with pixel differences. also its 00:12:792 (1,1) - unavoidable in places like this well i remember why i didnt do this. when the curved slider comes after the straight slider, and its blanketed like you suggested, the head of the curved slider gets really close to the body of the straight slider and that makes me uncomfortable (cuz you focus in on the head when clicking). that is not the case here 00:18:246 (1,3) because the head of the straight slider is equally distanced from the entire body of the previous curved slider.
00:14:610 (1,1) - stack these up cant, will ruin triangle or the other overlap 00:14:610 (1,3)
00:19:837 - are you sure there's no place for a circle there? I mean it kinda breaks the expectations theres nothing here to map except like weak hi-hat. there arent any 1/2 sliders in this section so i wont use that, and i cant extend the previous slider because it'll miss an NC
00:21:883 (1,3) - rotate (3) as such for better visuals: https://osu.ppy.sh/ss/8636344 uhhh looks the same to me
00:35:519 (3,4) - are you sure spacings between these sliders are equal on both heads and tails? imo they're not ive tried fixing this section before and it isnt getting any better than that
00:41:655 (6,7,1,2) - I believe ctrl+H is gonna look and flow a bit better in this instance fixed
00:52:792 (1) - are you sure this shape isn't too fancy? I mean the downbeats in the entire kiai sections are just simple double/triple red anchor patterns, while this one stands out as being bent without any real composition or distinguishable difference in the music. all of the sliders in the kiais are unique. i did it this way so that the kiais would stand out the most
01:40:065 (1) - uhm, I'm not sure about this. I mean you've used a straight linear flow before 01:37:565 (2,3,4,1) - . I'd keep the slider perfectly straight and start transitioning the flow from 01:40:747 (2) - (it's just my whining about visuals though, you can keep it as it is.) i use angled sliders (as in not horizontal/vertical) in verses. symmetry sections can have not-angled sliders, and the sections right before kiai can have not-angled sliders.
02:26:731 (2,3) - this is snapped into 1/3, I believe that may be a bit offthrowing. How about you replace it with a slider instead? fixed
03:10:519 (4) - maybe ctrl+h the shape so that it matches with 03:10:974 (1) - ? I think it would greatly improve aesthetics there fixed
04:41:883 (1,7) - move these upwards so that they create a perfect diamond-like shape remapped some stuff, should be better now i think

all from me, gl
thanks!
posted
[diff]
00:02:678 (2,3) - looks weird as straight cuz its coming out of a curved slider lol...

00:06:201 (2,3) - blanket!!!!!!!!!

00:56:428 (1,2) - sounds like it shd b a 1/1 slider tbh..

01:00:746 (3,4) - ctrl g works so much nicer for vocalz

01:17:110 (3,4) - shd definitely be a slider, makes no sense as 1/2 circle spam

01:20:860 - cute triple

01:49:155 (1,3) - blanket!!!!!!

02:04:724 (4,5) - this is natsu tier, the double here is soOOO obvious...

02:26:731 (2) - random 1/3 doubles are life tbh

02:35:974 (5,6) - this pattern looks kinda ugly spacing, and beside 6 should be bigger spacing than 1 cuz it has the strong vocal

03:00:974 (3) - nc?

03:18:246 (1) - meh guitar on slider end is kinda lame, why not 2 circles instead

03:32:792 - kinda feels like much lower sv would fit better here

04:22:565 (4,5) - slider plz

04:56:428 - why not end the spinner here so it isnt 10 years long
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