pretty sure it should be 136bpm not 272bpm. could get a second opinion on this but makes more sense to me, tabs and sheet music online say the same though not official.
[normal]
i think it'd be more apt to call this "beginner" or "easy" or something, its got real sparse rhythms and a real low SV. most normals would have ~0.8 SV for 270bpm (or like 1.6 for 130)
00:28:776 (2,3) - i could see this causing misread for new players since 3 starts becoming visible around the same time as the second repeat arrow, which will also be under a 300/100/50/miss hitburst. don't think its a good idea + it's only one like it
01:17:967 (1,2) - i think it best to destack these like 01:21:496 (1,2) -. probably not too big a deal but new players like to hit things as soon as they can if they are unsure of the reading
01:35:614 (1) - fix snap
[dash's advanced]
kinda awkward that 01:14:989 (2,4) - you only use active 1/2 once in the whole map. i'd change something elsewhere to have active 1/2 too so its pretty clear cut difficulty-wise
00:18:959 (4,5,6) - nitpicky but this shape kinda looks sloppy
00:33:408 (3,4) - could be neater
00:39:474 (2,4) - awkwardly close slider bodies
00:51:276 (4,5) - this gap is pretty awkward rhythmically. if 4 was a reverse slider with the same length the rhythm would fit much better, would require some re-patterning though
01:11:239 (2) - move this like 8px down so it looks nice
01:15:761 (5) - having such a strong sound on the tail isn't great imo
01:25:687 (3) - tail is litearlly like 1px offscreen, just move it a tiny bit to be safe
[hard]
00:35:614 (1,2,3,4) - could definitely see this being confusing for new players. i'd just do 0.2x spacing for 1/4 or something for visual clarity, especially with patterns like 01:17:084 (1,2) - later [img=https://i.imgur.com/BCtbBcU.png]like this[/img] (00:37:930 (2,3) - etc.., though i think the triples are telegraphed enough for hard level players)
rly good diff aside from that being problematic
[insane]
00:50:504 (3) - is this mapped to something?
00:55:687 (4) - feels kinda weird to me that you use a kickslider here but circles for stray drum hits like 00:52:268 (3,2) -
01:08:040 (1,2) - what happened to this concept: 00:22:379 (1,2,3,4,1,2,3,4,5,1,2,3,4) - ?
01:25:687 (1,2,1,2,3) - ^ same and everywhere else in the section
01:15:099 (1) - this shape feels pretty out of place compared to the rest of the map in a way i dont think is that great, maybe its just the first segment not having a super cohesive angle compared to the rest of the pattern's shapes
01:33:849 (1,2,3) - feels weird that the drums are all so passively mapped and this bit uses so little space, especially compared to the first chorus
01:38:040 (5) - same as first kiai, i feel its better as circles
[bor's extra]
00:07:378 (1,2,3,4) - feel its better to have this centered on 00:06:496 (1,2,3,4) - or full stacked, rather than only half stacked. its weird to have 2,4 overlapping and 1,2 not visually (if you dont then 00:06:717 (2,2) - fix stack)
00:21:496 (1) - should probably at least 25% slider end since there is an audible sound on the red tick for all of these patterns(you have a green line there so maybe you meant to but its 80% volume? there's like a billion duplicated green lines in the diff overall, would look at how you meant to hitsound this if its supposed to be different)
00:33:849 (1,2,1,2,1,2,1,2,1) - feel like this could be done a little better, maybe less rotation each time, and/or rotating around the center instead
00:35:614 (3,6) - 00:36:827 (2,3) - kinda ugly overlap amount, either full commit or overlap a lil less so the circle isn't touching so much of the slider body. 00:38:261 (1,3) - and 00:35:173 (5,2) - are better
00:41:570 (4,5,1) - extremely awkward flow in comparison to everything previous in the map. this movement is so straining to play accurately compared to the last 10s of flow
00:45:981 (5) - why suddenly 3/4 in this section? makes 00:21:496 (1) - 00:25:026 (1) - less powerful/unique, and you don't use this for any other vocals in this section?
00:49:511 (5,6,1) - 5 is the same sound as 6,1 in the drums so i think it should stack too.
01:08:040 (5) - can you make this 0.75x (think it was intended, you do it earlier). kinda nitpicky but the circles are so touching
01:08:923 (4,1,2,3,4,1,2) - overly challenging reading when reading difficulty is basically not present elsewhere in the map
01:16:202 (1,3,1) - 01:24:584 (1,3,1) - inconsistent shape / spacing between 1,3 // 3,1 in each makes this look sloppier than necessary. (especially 01:29:879 (1,3,1) - here it looks pretty gross)
01:28:334 (6) - think its better as 1/2 for same reason as 00:45:981 (5) -
01:32:526 (3,4) - think rhythm ctrl+g is better. i realize ur trying to make each snare clickable, but then the two floor tom notes (on tail of 4, and 5) are mapped differently from eachother. you use slider in similar situation here, 01:37:820 (3) - .
02:01:202 (3,4,5,6,1,2,3,4,1) - would be nice to have some back n forths to close the map / call back to previous patterns
[extra]
00:19:290 (1,2,3,4,1) - don't know how spicy ur feeling but ctrl+g 2,3 would be pretty sick. would introduce 1/2 being snappy earlier, too
00:35:614 - this whole section feels overspaced in comparison to the kiais / especially the outro to me. its SO much harder and jumpier than anything else in the map. either nerf it a lil or buff the outro and maybe some other bits n pieces
00:42:231 (1,2,3,4) - destack a lil? fits more visually i think, since you use stacks a lot for 1/1 and destacks a lot for 1/2
01:15:981 (4,1) - not rly a fan of introducing 3/4 over a minute into the map buttt not a big deal i suppose
not much to say for individual patterns
call me maybe