1. osu! forums
  2. Beatmaps
  3. Beatmap Graveyard
posted
This beatmap was submitted using in-game submission on den 6 maj 2018 at 11:46:40

Artist: Hanasaka Yui(CV: M.A.O)
Title: Harumachi Clover
Source: OneRoom
Tags: one room tv size ed ending カントク kantoku byd walshy marcuddles
BPM: 142
Filesize: 2468kb
Play Time: 00:30
Difficulties Available:
  1. Hard (2,67 stars, 83 notes)
  2. Insane (4,15 stars, 117 notes)
  3. Marcuddles' Expert (4,22 stars, 127 notes)
  4. Normal (1,6 stars, 45 notes)
  5. Walshy's Light Insane (3,67 stars, 107 notes)


Download: Hanasaka Yui(CV: M.A.O) - Harumachi Clover
Information: Scores/Beatmap Listing
---------------
(´・◡・`)

me no mae no shitposting
posted
Hello, saw your map on #modreqs

The map is like 28 seconds per diff i really dont know how much stuff i can point out

General Thoughts


- You should tone down the hitsound volume, its pretty loud imo
- Why is ''pp'' , ''heck yeah'' and ''desu'' in the tags, unless its correct metadata, which i doubt, you might need to remove them if you want to rank this
- Add '' カントク '' to tags, and maybe '' kantoku '' its in both the ranked mapsets

Easy


- 00:03:026 (1) - This slider has so many unecessary nodes its both impractical and pretty ugly looking , why not go for something simpler like this , like all your other sliders
- 00:14:857 (1) - go for something more symmetrical with the slider nodes
- 00:18:237 (1) - in my honest opinion, the pathing used on this slider is too much for a beginner diff, the shapes must be straightforward, easily readable and easily playable, I'd suggest trying something else
- 00:24:575 (2) - would be nice if this blanketed the 1

Normal


- 00:00:279 - this can be clickable, with a circle maybe, really strong sound, you should take advantage of it
- 00:00:491 (1,1) - this pattern and all the patterns similar to this pattern throughout the diff concern me the most. The fact that this has less DS even tho it has more distance than a normal 1/2 slider -> 1/2 slider spacing troubles me. It would have been fine if the song suddenly stopped there because there wouldnt be something to emphasize with a spacing, but the vocals keep going. Put some proper spacing reflecting on the stable DS you are following
- 00:02:181 (3) - since you are following vocals, this should be a pair of 1/2 sliders as well, another alternative is one slider and 2 circles, making 00:02:815 - clickable in the meantime
- 00:05:561 (3) - ^ same applies to these slider, so much untapped rhythm choices hidden by just placing a 1/1
- 00:07:040 (3) - for reference , this is were an extended slider would be supported by vocals, so this is good :D
I Dont see any further problems with rhythm, but the problems mentioned above appearing over and over again

Isnt it stated in the RC that a map has to be more than 30 seconds to be mapped? this has 28 seconds of drain time. Then again, there are ranked sets already so i might be wrong

Hard


I really like this hard diff, Probably the best diff in the set

- 00:03:237 (1,2) - you should either go full overlap with the other slider body or non at all, decide :D
- 00:06:195 - this is really strong as a beat vocal-wise, it should be made clickable
- 00:11:899 (2) - blanket could be improved
- 00:22:040 (2,3) - suddenly jumps that are supported on the same vocal basis as these 00:19:505 (4,5) - have no spacing between them, after this point this is repeated. In my opinion this is not okay for the consistency of this difficulty. Other examples include 00:23:730 (2,3) -
- 00:25:420 (2,3,4,5,6) - this is the first time and the only time so many consecutive jumps appear, id say include at least one slider in this rhythm

Overall pretty well-made diff

Insane


- 00:00:913 (3,1) - This feels so mashed up together, space it out just a bit, something along the lines of this
would make an interesting and clean pattern
- 00:03:026 (1,2,3) - the 1->2 jump is a stronger sound, while 2->3 has bigger spacing, you should readjust this
- 00:04:293 (4) - move to x:254 y:265 for better symmetry
- 00:17:815 (4,5,1,2,3,4,1,2,3,4) - pretty unecessary chain of jumps, sliders on some sounds would work better and give more variety
- 00:20:667 (4) - not only there is no beat on the blue tick, you make it clickable with a kickslider, kick slider should be deleted, 2 plain jumps would suffice
- 00:07:885 (4) - why is there not a triple here, 00:07:991 - there is clearly sound here
- 00:23:096 (1,2) - the 2 is too close, should be spaced out. It feels like you deliberately limit your self

Harmony


To begin with, i firmly disagree with your pattern and rhythm choice in this diff, its pretty overdone, so im just gonna point out stuff that can be improved other than the rhythm choice itself

- 00:00:913 (3) - something like this would work better
- 00:03:449 (3) - blanket
- 00:07:040 (1) - move the red slider node in the middle to x:282 y:79
- 00:11:266 (4,1,2) - is this 1/8 snap? imo its pretty overmapped
- 00:12:322 (1,2) - ^
- 00:14:223 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this part is just plain kicksliders, no vocal emphasis, just kicksliders ;w;
- 00:20:561 (3,4,1) - properly stack this together, why was even a spacing there to begin with its not supported by anything
- 00:28:378 (1) - tweak this slider so the pathing is more visible

Done. If you have any questions feel free to pm me in game or through forum pm, Good luck!~
posted

Nokashi wrote:

Hello, saw your map on #modreqs

The map is like 28 seconds per diff i really dont know how much stuff i can point out

General Thoughts


- You should tone down the hitsound volume, its pretty loud imo lowered it
- Why is ''pp'' , ''heck yeah'' and ''desu'' in the tags, unless its correct metadata, which i doubt, you might need to remove them if you want to rank this
- Add '' カントク '' to tags, and maybe '' kantoku '' its in both the ranked mapsets joke tags, forgot to remove when i finished the spread, added suggested tags

Easy


- 00:03:026 (1) - This slider has so many unecessary nodes its both impractical and pretty ugly looking , why not go for something simpler like this , like all your other sliders
- 00:14:857 (1) - go for something more symmetrical with the slider nodes
- 00:18:237 (1) - in my honest opinion, the pathing used on this slider is too much for a beginner diff, the shapes must be straightforward, easily readable and easily playable, I'd suggest trying something else
- 00:24:575 (2) - would be nice if this blanketed the 1 i just remapped this without seeing this mod, oops

Normal


- 00:00:279 - this can be clickable, with a circle maybe, really strong sound, you should take advantage of it done
- 00:00:491 (1,1) - this pattern and all the patterns similar to this pattern throughout the diff concern me the most. The fact that this has less DS even tho it has more distance than a normal 1/2 slider -> 1/2 slider spacing troubles me. It would have been fine if the song suddenly stopped there because there wouldnt be something to emphasize with a spacing, but the vocals keep going. Put some proper spacing reflecting on the stable DS you are following fixed
- 00:02:181 (3) - since you are following vocals, this should be a pair of 1/2 sliders as well, another alternative is one slider and 2 circles, making 00:02:815 - clickable in the meantime did the first one
- 00:05:561 (3) - ^ same applies to these slider, so much untapped rhythm choices hidden by just placing a 1/1 done
- 00:07:040 (3) - for reference , this is were an extended slider would be supported by vocals, so this is good :D:D
I Dont see any further problems with rhythm, but the problems mentioned above appearing over and over again fixed

Isnt it stated in the RC that a map has to be more than 30 seconds to be mapped? this has 28 seconds of drain time. Then again, there are ranked sets already so i might be wrong

Hard


I really like this hard diff, Probably the best diff in the set

- 00:03:237 (1,2) - you should either go full overlap with the other slider body or non at all, decide :Doverlap
- 00:06:195 - this is really strong as a beat vocal-wise, it should be made clickable copypaste woo
- 00:11:899 (2) - blanket could be improved fixed
- 00:22:040 (2,3) - suddenly jumps that are supported on the same vocal basis as these 00:19:505 (4,5) - have no spacing between them, after this point this is repeated. In my opinion this is not okay for the consistency of this difficulty. Other examples include 00:23:730 (2,3) - trying another pattern
- 00:25:420 (2,3,4,5,6) - this is the first time and the only time so many consecutive jumps appear, id say include at least one slider in this rhythm trying another pattern
Overall pretty well-made diff ty

Insane


- 00:00:913 (3,1) - This feels so mashed up together, space it out just a bit, something along the lines of this
would make an interesting and clean pattern
- 00:03:026 (1,2,3) - the 1->2 jump is a stronger sound, while 2->3 has bigger spacing, you should readjust this
- 00:04:293 (4) - move to x:254 y:265 for better symmetry
- 00:17:815 (4,5,1,2,3,4,1,2,3,4) - pretty unecessary chain of jumps, sliders on some sounds would work better and give more variety
- 00:20:667 (4) - not only there is no beat on the blue tick, you make it clickable with a kickslider, kick slider should be deleted, 2 plain jumps would suffice
- 00:07:885 (4) - why is there not a triple here, 00:07:991 - there is clearly sound here
- 00:23:096 (1,2) - the 2 is too close, should be spaced out. It feels like you deliberately limit your self probably remapping the whole diff fixed most of these
Harmony


To begin with, i firmly disagree with your pattern and rhythm choice in this diff, its pretty overdone, so im just gonna point out stuff that can be improved other than the rhythm choice itself I wanted to try something different

- 00:00:913 (3) - something like this would work better spaced evenly
- 00:03:449 (3) - blanket done
- 00:07:040 (1) - move the red slider node in the middle to x:282 y:79 done
- 00:11:266 (4,1,2) - is this 1/8 snap? imo its pretty overmapped remapped
- 00:12:322 (1,2) - ^^
- 00:14:223 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this part is just plain kicksliders, no vocal emphasis, just kicksliders ;w; extended 00:17:181 (1) -
- 00:20:561 (3,4,1) - properly stack this together, why was even a spacing there to begin with its not supported by anything fixed
- 00:28:378 (1) - tweak this slider so the pathing is more visible made it easier to read and more aesthetically pleasing

Done. If you have any questions feel free to pm me in game or through forum pm, Good luck!~
thanks for the mod :D
posted
im not good at english.

Easy
00:17:397 (1) - remove NC
00:24:898 (1,1) - need more recovery time for bigginer. (probabry unrankable)

Hard
00:26:482 (1) - i think bad flow. change to this? https://gyazo.com/447ca63ea70af4438b9be28f4691782c


Blan_C's Hard
00:03:665 (4) - hp bar (unrankable)
00:27:960 (5) - reverse once again better.

Insane

AR = 8.5
00:02:609 (3,4) - bit too cramped imo, try 00:02:820 (4) - x128 y78
00:24:791 (1) - lean a bit? looks good (nazi) https://gyazo.com/e8d7d2bbd59a50f3251bbfb4fb29cd80

Hermony
good map

00:04:087 (2) - change 2circle? same here 00:17:608 (2) -
00:06:728 - add circle?
00:07:996 (5) - remove better imo
00:11:693 (2) - change 2circles? i think fun.
00:18:243 (1,2,3,4) - plz try like 00:04:722 (1,2,3,4) - (same sonund)
00:20:249 - add circle?
00:25:320 - ^

nice mapset!! GL!!
posted

Asuka_- wrote:

im not good at english.

Easy
00:17:397 (1) - remove NC done
00:24:898 (1,1) - need more recovery time for bigginer. (probabry unrankable) i think its fine

Hard
00:26:482 (1) - i think bad flow. change to this? https://gyazo.com/447ca63ea70af4438b9be28f4691782c changed it to something somewhat similar


Insane

AR = 8.5 walshy said ar 8 od 8 so it will stay
00:02:609 (3,4) - bit too cramped imo, try 00:02:820 (4) - x128 y78 the map is kinda based around these patterns
00:24:791 (1) - lean a bit? looks good (nazi) https://gyazo.com/e8d7d2bbd59a50f3251bbfb4fb29cd80 this is fine
Hermony
good map thank

00:04:087 (2) - change 2circle? same here 00:17:608 (2) - unsure about this as of now
00:06:728 - add circle? no
00:07:996 (5) - remove better imo done
00:11:693 (2) - change 2circles? i think fun. flow break?
00:18:243 (1,2,3,4) - plz try like 00:04:722 (1,2,3,4) - (same sonund) following voice mainly
00:20:249 - add circle? no
00:25:320 - ^ no

nice mapset!! GL!! ty
posted
leeeeeeeeeeeeeeeeeeeeeeeeeeeeeets do this kops
posted
#modreqs
There's enough Harumachi clover tho, zzz

Normal:
- 00:27:327 (6) - a soft finish on the head here sounds really nice

Hard:
- 00:05:567 (3,4,5,6,1) - on average, having these many 1/2 clicks in a row might be too hard for this diff. Consider merging 5 and 6 into a slider
- 00:13:172 - skipping that finish feels kinda off tho, considering this is an intense part. Something like this works better rhythm-wise. Since this suggestion might feel a bit awkward tho, I'd suggest using a 1/2 slider on every finish for that section:
Alternative1: https://osu.ppy.sh/ss/10782280
Alternative2: https://osu.ppy.sh/ss/10782283
You should re-arrange them a little anyway, I just made something quick to show you. Making it look cute is part of the mapper's duties.
- 00:28:171 (6,7,1) - as mentioned before, too many clicks in a row might be too hard, especially if 1/4. You might consider to change these into a repeat slider instead, but it can be fine either way, seeing it's the ending.
- 00:04:510 (5,1) - 00:07:891 (5,1) - 00:18:031 (5,1) - really just a suggestion, it's fine as it is.
Overall, these parts can be expressed differently to make it stand out from the rest. Reason for that is that you seem to have used a lot of similar stuff everywhere in the map.
That in itself is not wrong, but I believe some variety can be used where it fits: here you could stack those to signal that the stanzas changed for example.

anime:
- 00:02:925 - you technically missed a triple here, but idk if you really want it. (you did map them later on tho, so...)
- 00:10:636 (4) - this one feels better if Ctrl+G'd. It keeps your back-and-forth flow and puts a bit more decent emphasis on 4's head.
- 00:16:974 (3,1) - small stuff, but you could put more emphasis on the slider if you reduce the distance between 00:16:763 (2,3) -
- 00:21:622 - the song from here on seems to be slightly calmer, which would benefit from a smaller average spacing, as well as a smaller SV imo. Big jumps on finishers like 00:23:101 (1) - are fine (proportionally. Right now it's pretty big, but compared to the other jumps it's fine), but overall the spacing feels too much.
- 00:12:749 (1,2,1,2,3,1,2,3,4,5,6,1) - best part of the map, gj.

Might consider reducing volume on 00:28:489 (1) - this spinner. It literally ends on no sound at all so it feels a bit awkward imo.
The Normal is pretty nice, good job on that one too.
posted

MrSergio wrote:

#modreqs
There's enough Harumachi clover tho, zzz

MrSergio wrote:

zzz
Normal:
- 00:27:327 (6) - a soft finish on the head here sounds really nice ye, did for all diffs

Hard:
- 00:05:567 (3,4,5,6,1) - on average, having these many 1/2 clicks in a row might be too hard for this diff. Consider merging 5 and 6 into a slider did
- 00:13:172 - skipping that finish feels kinda off tho, considering this is an intense part. Something like this works better rhythm-wise. Since this suggestion might feel a bit awkward tho, I'd suggest using a 1/2 slider on every finish for that section:
Alternative1: https://osu.ppy.sh/ss/10782280
Alternative2: https://osu.ppy.sh/ss/10782283
You should re-arrange them a little anyway, I just made something quick to show you. Making it look cute is part of the mapper's duties. changed it to ryhthm of alternative 1
- 00:28:171 (6,7,1) - as mentioned before, too many clicks in a row might be too hard, especially if 1/4. You might consider to change these into a repeat slider instead, but it can be fine either way, seeing it's the ending. yea i think this is fine, because it is only a 5 note burst, and the bpm is relatively low, so the strain shouldnt be too much, and seeing how the player has seen triples before it really shouldnt be that difficult to understand the rhythm, either.
- 00:04:510 (5,1) - 00:07:891 (5,1) - 00:18:031 (5,1) - really just a suggestion, it's fine as it is.
Overall, these parts can be expressed differently to make it stand out from the rest. Reason for that is that you seem to have used a lot of similar stuff everywhere in the map.
That in itself is not wrong, but I believe some variety can be used where it fits: here you could stack those to signal that the stanzas changed for example. i feel like stacking them wouldnt really emphasize it well, as it would kinda seem like it was calmer and thus easier, rather than the opposite.
i added an anchor to the sliders though, maybe that gives it some variety (its all i can do without redoing most of the diff :shrug:) cool suggestion tho w


anime:
- 00:02:925 - you technically missed a triple here, but idk if you really want it. (you did map them later on tho, so...) i'd like to keep this part of the map calmer rhythmically, so that 00:07:890 (3,4,1) - and forward is more amplified in terms of rhythm density etc, but i will consider adding a note here if i can find a good way to get it to fit the pattern!
- 00:10:636 (4) - this one feels better if Ctrl+G'd. It keeps your back-and-forth flow and puts a bit more decent emphasis on 4's head. i think the visual flow of 4 to 5 would be too harsh, then, which would kinda stand out, and the angle also looks really awkward. no change
- 00:16:974 (3,1) - small stuff, but you could put more emphasis on the slider if you reduce the distance between 00:16:763 (2,3) - all of these triangles have the same ds between the 3 notes, eg 00:03:031 (1,2,3) - 00:06:411 (1,2,3) -
- 00:21:622 - the song from here on seems to be slightly calmer, which would benefit from a smaller average spacing, as well as a smaller SV imo. Big jumps on finishers like 00:23:101 (1) - are fine (proportionally. Right now it's pretty big, but compared to the other jumps it's fine), but overall the spacing feels too much. ehh, i dont think its slow enough to warrant a different sv from 1, that wouldnt be completely unnoticable (like .9), and for the spacing part i reckon that the vocal beats here are still about the same intensity, and while its also the ending i would like it to still be quite spaced, as a final crescendo, yknow :p
- 00:12:749 (1,2,1,2,3,1,2,3,4,5,6,1) - best part of the map, gj. i like that part too :d

Might consider reducing volume on 00:28:489 (1) - this spinner. It literally ends on no sound at all so it feels a bit awkward imo. lol i forgot to add to hard and insane, fixed now xddd
The Normal is pretty nice, good job on that one too. w
thanks for the mod!! :D
posted

bite you death wrote:


Insane

AR = 8.5 walshy said ar 8 od 8 so it will stay
posted
are you kidding me mod v1 what is this 2016?

top dif

00:04:510 (6,1) - maybe more distance since downbeat

00:03:665 (4,5,6) - and maybe make the spacing here consistence

isnane

wtf do I mod here

light inanses

00:05:143 (2,1) - this just about gives me OCD xd

00:07:045 (3) - uhh slider

00:08:101 (1,2) - overlap

00:04:298 (4,2) - overlap

00:07:045 (3,5,6,1) - not perfect blanket

00:13:172 (1,2,1,2) - I feel like distance here should be increasing instead

00:19:298 (2) - nazi but maybe wanna place this in between 00:18:242 (1,2) - nicely

00:19:720 (2,3,1) - not centered with 00:19:087 (1,2) - , try enabling stacks

00:19:087 (1,1) - also not perfect blanket LOL

00:21:200 (5,2) - blanket

00:23:524 (2,3) - this overlap looks weird since you havent done it anywhere else

00:24:791 (4,1) - swap NCs

00:25:425 (1,2) - overlap

00:28:382 (5) - can NC since people did it on other diffs as well

sorry for shit mod

HerD

again what do I mod here

noreaml

stop making perfect maps thanks
posted

- Matha - wrote:

are you kidding me mod v1 what is this 2016? true fuck byd

top dif

00:04:510 (6,1) - maybe more distance since downbeat I think it's fine, I'm following the instrumental there and fits alright imo

00:03:665 (4,5,6) - and maybe make the spacing here consistence There's no need to make it consistent, since they're meant to be different patterns
fixed some greenlines that byd fucked with the hs copier

anime: https://my.mixtape.moe/ldupql.osu
posted

- Matha - wrote:

light inanses

00:05:143 (2,1) - this just about gives me OCD xd k

00:07:045 (3) - uhh slider yeeeeeeee

00:08:101 (1,2) - overlap oki

00:04:298 (4,2) - overlap looks fine to me

00:07:045 (3,5,6,1) - not perfect blanket wat

00:13:172 (1,2,1,2) - I feel like distance here should be increasing instead ok

00:19:298 (2) - nazi but maybe wanna place this in between 00:18:242 (1,2) - nicely i like it how it is

00:19:720 (2,3,1) - not centered with 00:19:087 (1,2) - , try enabling stacks slider head is whats centered

00:19:087 (1,1) - also not perfect blanket LOL what

00:21:200 (5,2) - blanket ok

00:23:524 (2,3) - this overlap looks weird since you havent done it anywhere else dont rly see an issue with that but fixed it anyway

00:24:791 (4,1) - swap NCs ye

00:25:425 (1,2) - overlap did

00:28:382 (5) - can NC since people did it on other diffs as wellok
thx!
posted
Hello!

After a lengthy discussion with the QE8T5, we have unfortunately come to the decision to preemptively disqualify this map. The details of this decision can be found here.

The reasons for this decision are stated briefly below:

Insane
  1. 00:12:749 (1,2,1) - Due to these objects not forming a perfect trianglular movement, the anticipated movement is different from the actual movement. This is heavily misleading for the player. We recommend rotating this object properly. The same kind of mistake can be found in different spots in the map such as 00:15:284 (2,3,4) - , 00:16:763 (2,3,1) - and so forth.
  2. 00:18:031 (3,4,1) - We believe the drums in this pattern are much stronger than the vocals, yet the drums don't stand out in your patterning. This doesn't feel very representative of the music and we strongly recommend a pattern like this instead. The same, again, goes for similar patterns throughout your map. An example of this is 00:22:256 (3,4,5) - .
  3. 00:24:369 (2,3) - We believe (and therefore it should be considered a fact) that the vocal here 00:24:369 (2) - is more intense than 00:24:580 (3) - . In spite of you ignoring the drums for vocals earlier, you underrepresented the vocals in this pattern. Please adjust it accordingly.


Goodbye!
posted

Voli wrote:

Hello!

After a lengthy discussion with the QE8T5, we have unfortunately come to the decision to preemptively disqualify this map. The details of this decision can be found here. let's hear them!

The reasons for this decision are stated briefly below:

Insane
  1. 00:12:749 (1,2,1) - Due to these objects not forming a perfect trianglular movement, the anticipated movement is different from the actual movement. This is heavily misleading for the player. We recommend rotating this object properly. The same kind of mistake can be found in different spots in the map such as 00:15:284 (2,3,4) - , 00:16:763 (2,3,1) - and so forth. 00:12:749 (1,2,1) - Due to these objects not forming a perfect trianglular movement, the anticipated movement is different from the actual movement. This is heavily misleading for the player. We recommend rotating this object properly. The same kind of mistake can be found in different spots in the map such as 00:15:284 (2,3,4) - , 00:16:763 (2,3,1) - and so forth.
  2. 00:18:031 (3,4,1) - We believe the drums in this pattern are much stronger than the vocals, yet the drums don't stand out in your patterning. This doesn't feel very representative of the music and we strongly recommend a pattern like this instead. The same, again, goes for similar patterns throughout your map. An example of this is 00:22:256 (3,4,5) - . We believe the drums in this pattern are much stronger than the vocals, yet the drums don't stand out in your patterning. This doesn't feel very representative of the music and we strongly recommend a pattern like this instead. The same, again, goes for similar patterns throughout your map. An example of this is 00:22:256 (3,4,5) - .
  3. 00:24:369 (2,3) - We believe (and therefore it should be considered a fact) that the vocal here 00:24:369 (2) - is more intense than 00:24:580 (3) - . In spite of you ignoring the drums for vocals earlier, you underrepresented the vocals in this pattern. Please adjust it accordingly. 00:24:369 (2,3) - We believe (and therefore it should be considered a fact) that the vocal here 00:24:369 (2) - is more intense than 00:24:580 (3) - . In spite of you ignoring the drums for vocals earlier, you underrepresented the vocals in this pattern. Please adjust it accordingly.


Goodbye!
are you the mapper? I don't think so. you dont understand my style. it is perfect. flawless. nothing could improve as it is already perfectly composed, just like this song.
posted

Voli wrote:

Hello!

After a lengthy discussion with the QE8T5, we have unfortunately come to the decision to preemptively disqualify this map. The details of this decision can be found here.

The reasons for this decision are stated briefly below:

Insane
  1. 00:12:749 (1,2,1) - Due to these objects not forming a perfect trianglular movement, the anticipated movement is different from the actual movement. This is heavily misleading for the player. We recommend rotating this object properly. The same kind of mistake can be found in different spots in the map such as 00:15:284 (2,3,4) - , 00:16:763 (2,3,1) - and so forth.
  2. 00:18:031 (3,4,1) - We believe the drums in this pattern are much stronger than the vocals, yet the drums don't stand out in your patterning. This doesn't feel very representative of the music and we strongly recommend a pattern like this instead. The same, again, goes for similar patterns throughout your map. An example of this is 00:22:256 (3,4,5) - .
  3. 00:24:369 (2,3) - We believe (and therefore it should be considered a fact) that the vocal here 00:24:369 (2) - is more intense than 00:24:580 (3) - . In spite of you ignoring the drums for vocals earlier, you underrepresented the vocals in this pattern. Please adjust it accordingly.


Goodbye!
Excuse me? Did you even play the map? I would assume not, due to your incredibly poorly written argument. The QE8T5 has really fallen from grace, it seems.

If you'll have a look at 00:24:369 (19,85) clearly the mapper's style is just something someone like you couldn't possibly comprehend. The mapper's stlye is sacred, and not something to be downtrodden on by the community. Please use this insight in your future endeavors. Goodbye!


Last edited by Irreversible on about 48 days ago, edited 85 times in total.
posted
Hello,here are my last words in OSU,I was quit OSU before and make a lot of friends in other games,happy with them every day,but in this game,only sadness,and now I can quit it forever.
To beatmap nominates:thank you for coming to my map because I don't even call you to check my map,when I saw your first reply in my map,I was surprised.
To other people who hate my map&me:you gay.
To other people who love my map&me:really thank you guys, you get 10 years of good luck.
I don't want to contribute to this game anything and anymore,it's useless,I'm old,finally it just awaste of my time.
at last,congratulations to those popular mappers who steal/copypaste from my map,you are succeed.
Farewell.
posted

Dab wrote:

bite you death wrote:

Hello,here are my last words in OSU,I was quit OSU before and make a lot of friends in other games,happy with them every day,but in this game,only sadness,and now I can quit it forever.
To beatmap nominates:thank you for coming to my map because I don't even call you to check my map,when I saw your first reply in my map,I was surprised.
To other people who hate my map&me:you gay.
To other people who love my map&me:really thank you guys, you get 10 years of good luck.
I don't want to contribute to this game anything and anymore,it's useless,I'm old,finally it just awaste of my time.
at last,congratulations to those popular mappers who steal/copypaste from my map,you are succeed.
Farewell.
is this real life
what do u think happens when you give power hungry children power?
posted

bite you death wrote:

Hello,here are my last words in OSU,I was quit OSU before and make a lot of friends in other games,happy with them every day,but in this game,only sadness,and now I can quit it forever.
To beatmap nominates:thank you for coming to my map because I don't even call you to check my map,when I saw your first reply in my map,I was surprised.
To other people who hate my map&me:you gay.
To other people who love my map&me:really thank you guys, you get 10 years of good luck.
I don't want to contribute to this game anything and anymore,it's useless,I'm old,finally it just awaste of my time.
at last,congratulations to those popular mappers who steal/copypaste from my map,you are succeed.
Farewell.
is this real life
posted
i cant believe youve done this
posted
  • other diffs
  1. normal: 00:00:496 (2) - probably make it a 1/2 reverse or V-shaped 1/1 slider so that it represents the vocal better since currently it seems very weird to undermap there + 00:19:086 (2) - unsnapped end
  2. hard: 00:27:960 (4,5,6,7,1) - why
  3. light insane: please tidy up the combo implementations + 00:07:045 (3) - uh forming an arc would be better than a bezier
  4. insane: 00:00:284 (1,1) - the second nc could be removed to increase readablity+ from 00:08:101 (1) - to 00:11:376 (7) - it's probably better to just stick to one combo pattern for the sake of consistency
  • expert
  1. 00:03:665 (4,5,6,1) - probably consider to change the placement of these notes since they form a circular flow which is not implemented elsewhere and also not smooth enough especially at 00:03:665 (4,5,6) -
  2. 00:12:538 (6,7) - the emphasis of the vocals would be stronger if the distance snap is larger
  3. 00:21:200 (8,9,10) - it's more to personal preference anyway but visually it would be neater if you align the notes linearly
alright gl bye https://www.youtube.com/watch?v=H6VSWCs7d1w
show more
Please sign in to reply.