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ITO KASHITARO - Sayonara dake ga jinsei da

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Topic Starter
Mint
This beatmap was submitted using in-game submission on zaterdag 18 februari 2017 at 21:25:19

Artist: ITO KASHITARO
Title: Sayonara dake ga jinsei da
Tags: life is only full of goodbyes Circle of Friends Vol.3 レフティモンスターp leftymonsterp itou kashitarou
BPM: 77
Filesize: 27182kb
Play Time: 05:09
Difficulties Available:
  1. Departure (4,24 stars, 787 notes)
Download: ITO KASHITARO - Sayonara dake ga jinsei da
Download: ITO KASHITARO - Sayonara dake ga jinsei da (no video)
Information: Scores/Beatmap Listing
---------------
respect https://osu.ppy.sh/s/212064
for app









Thank you!
Modders
  1. Sekaii
  2. kunka
  3. Lavender
  4. wajinshu
  5. Shmiklak
  6. Haruto
  7. Doyak
  8. My Angel Azusa
  9. Monstrata
Testplayers
  1. Sotarks
Thanks to pishifat, Kalibe, Irohas, Anxient & Nokashi as well!
Metadata
http://actfamily.shop-pro.jp/?pid=78331625 (official website of COF (http://www.cofriends.net/) links to this webshop)
http://www.nicovideo.jp/watch/sm25466139 (Japanese title)
https://www.youtube.com/watch?v=s7k_M-Qf8TY (Japanese title + romanization)
http://kashitaro.com/ (check the copyright text below website for caps artist + album covers of his new stuff, small letter possible, but want to keep consistent with ranked sets)
Haruto
MORE ITO KASHITARO
call me when you need mods ;)
Nokashi
Thank you for mapping this! Take my Star, well deserved
Good luck!
Suimya
Hey apple :3

Here's my mod4mod from your queue owo/


Departure:
  1. 00:07:786 (2) - well, this slider looks fine as it is, but well how about making ctrl+g on it, I think it will give better flow with piano sound in the background, and it would also play much better as well imo ></
  2. 00:13:046 (3,1) - how about switching nc here? I think it would be much better if it's on (3) instead of the (1) imo
  3. 00:15:968 (4,5) - how about lowering the jump since this part is a bit slow and having jump like this might be a bit too much for it
  4. 00:42:072 (3,4) - maybe fix the blanket a bit, not big problem but yeah, it just caught my attention somehow =3=/
  5. 00:46:748 (3,4) - I really think the (4) is really so close to the (3) slider's tail how about making some spacing between them, they might be played a bit bad if they're like this, so yeah ><
  6. 00:50:254 (1) - I think adding a drum finish would sound great here, how about adding it? o.o
  7. 00:59:020 (2) - this note seems a bit too close to previous slider how about moving a bit higher, I think it would also play much better imo
  8. 01:13:241 (3,4) - how about making more spacing between the (3) and (4), I really think they're a bit too close to each other atm, like few grids would do
  9. 01:17:527 (2) - how about making a ctrl+g here, I think it would make better flow with your patterns on this part
  10. 01:28:046 (1,1,1,1) - Wow...apple, how about spacing them a bit? somehow this looks a bit too simple, also tricky for slow song like this tbh lol. Maybe do something like you did here 02:38:955 (3,1) - ?
  11. 02:03:111 (1) - Maybe space this as well, this is kinda tricky to read as well, especially for hd players, same suggestion as here 01:28:046 (1,1,1,1) -
  12. 02:13:631 (2) - how about making this slider a bit curved? I think it would follow you're style much better, since you did a lot like this here and there and you didn't do it here, so it feels a bit weird ></
  13. 02:21:812 (3) - I really think soft-whistle would be enough for this slider's head. it sounded a bit off tbh with that clap sound, I really suggest you to remove it imo, or maybe lower the volume on it? would sound even better
  14. 02:22:397 (4) - maybe make another ctrl+g here? I think it would play better somehow =3=/
  15. 02:26:877 (4) - move this slider few grids to the right, since atm it's a bit too close to the previous slider
  16. 02:53:566 (5,1) - how about switching these nc, I really think it would fit the jump and it would follow the vocals much better as well.
  17. 03:14:605 (2) - maybe fix the jump move it few grids to the left, i think it would also looks and play better imo
  18. 03:32:527 (2) - how about adding a drum clap here? I think it'll fit with the background sounds
  19. 03:40:319 (5,1) - how about switching the nc here, I really would fit better with vocal and jumps you did here and fits for the slower part as this one
  20. 03:41:293 (3) - this slider's start missing a clap, i kinda hear it in the background but it's missing on this slider ><
  21. 04:22:592 (1) - This slider repeat, kinda looks odd since this is the only slider repeat on the whole map i mean besides the slow part but it's weird that you added one here, how about remove it and map that part instead? it would be better imo
I think that's all I could fine, this map is really good and I could barely find something, good job apple plus this song is awesome <3

Good luck owo/
kunka
Hi.
From your Q~
Departure

  1. 00:33:306 (4) - I think that I'm as follows if you perform vocal follow. http://puu.sh/tH8Uc.jpg
  2. 00:35:644 (2) - ^
  3. 00:50:254 (1) - fmm,,I didn't feel the need of the jump. Would you do stack to head of 00:49:280 (4) - ? Because it is jumped to the next 00:50:449 (2,3,4) - , it's a good point, too. In addition, nc is unnatural. 00:50:254 (1,4) - swap. Because some these patterns exist, please confirm it.
  4. 01:11:293 (2,3,4) - I feel a sense of incongruity in rhythm. I think that even the next suggestion becomes the vocal follow. http://puu.sh/tHalk.jpg I think that it is important that I can click 01:11:683 - above all.
  5. 01:28:046 (1,1,1,1) - ww You should avoid the overlap as much as possible. Would you move little a bit 01:28:825 (1) - and 01:30:384 (1) - ? https://gyazo.com/5e6d1b296cea2866ebf3091d99ce7c2e
  6. 02:19:280 (4) - It's the same as 00:33:306 (4) -
  7. 02:22:397 (4) - ^
  8. 02:32:332 (2,3) - Sudden jump w Would you do stack to 02:31:748 (4) - ? A jump is reduced.
  9. 03:34:085 (4) - It's the same as 00:33:306 (4) -
  10. 04:27:657 (5) - Because it is a very strong sound, a jump is effective.
  11. 04:37:397 (1,1) - I feel lacking something in hit sounds..Would you add whistle?
  12. 05:01:612 (1) - Is it correct in this timing? I hear the delay of little a sound.
gl~ ;)
Topic Starter
Mint

Sekaii wrote:

Hey apple :3

Here's my mod4mod from your queue owo/


Departure:
  1. 00:07:786 (2) - well, this slider looks fine as it is, but well how about making ctrl+g on it, I think it will give better flow with piano sound in the background, and it would also play much better as well imo ></ :arrow: Your idea is good for playability, but I like the current more because it follows the pitch c:
  2. 00:13:046 (3,1) - how about switching nc here? I think it would be much better if it's on (3) instead of the (1) imo
  3. 00:15:968 (4,5) - how about lowering the jump since this part is a bit slow and having jump like this might be a bit too much for it
  4. 00:42:072 (3,4) - maybe fix the blanket a bit, not big problem but yeah, it just caught my attention somehow =3=/
  5. 00:46:748 (3,4) - I really think the (4) is really so close to the (3) slider's tail how about making some spacing between them, they might be played a bit bad if they're like this, so yeah ><
  6. 00:50:254 (1) - I think adding a drum finish would sound great here, how about adding it? o.o :arrow: Sounds good, but I never use drum finish orz. Added a whistle for the piano instead!
  7. 00:59:020 (2) - this note seems a bit too close to previous slider how about moving a bit higher, I think it would also play much better imo
  8. 01:13:241 (3,4) - how about making more spacing between the (3) and (4), I really think they're a bit too close to each other atm, like few grids would do
  9. 01:17:527 (2) - how about making a ctrl+g here, I think it would make better flow with your patterns on this part :arrow: same with the pitch i guess, the violin gives a sort of uplifting effect
  10. 01:28:046 (1,1,1,1) - Wow...apple, how about spacing them a bit? somehow this looks a bit too simple, also tricky for slow song like this tbh lol. Maybe do something like you did here 02:38:955 (3,1) - ? :arrow: lolololol i knew this would be contreversial, but spacing out = normal, reverse = normal. this makes this pattern stand out so much while still easy to play hmmm, would like to keep it, but if it hinders ranking process will change!!
  11. 02:03:111 (1) - Maybe space this as well, this is kinda tricky to read as well, especially for hd players, same suggestion as here 01:28:046 (1,1,1,1) - :arrow: Hmm, this one I don't think is too hard to read, because the head it still part of the geometric structure + NC. I think if one's a HD player, this should be easy to read, because they don't have to deal with overlapping (sliders disappear).
  12. 02:13:631 (2) - how about making this slider a bit curved? I think it would follow you're style much better, since you did a lot like this here and there and you didn't do it here, so it feels a bit weird ></ :arrow: that would make the other two slider feel weird to me orz
  13. 02:21:812 (3) - I really think soft-whistle would be enough for this slider's head. it sounded a bit off tbh with that clap sound, I really suggest you to remove it imo, or maybe lower the volume on it? would sound even better :arrow: lowered the volume of the .wav
  14. 02:22:397 (4) - maybe make another ctrl+g here? I think it would play better somehow =3=/ :arrow: pitch
  15. 02:26:877 (4) - move this slider few grids to the right, since atm it's a bit too close to the previous slider
  16. 02:53:566 (5,1) - how about switching these nc, I really think it would fit the jump and it would follow the vocals much better as well.
  17. 03:14:605 (2) - maybe fix the jump move it few grids to the left, i think it would also looks and play better imo
  18. 03:32:527 (2) - how about adding a drum clap here? I think it'll fit with the background sounds :arrow: actually there's no sound here at all, so removed that whistle instead lel
  19. 03:40:319 (5,1) - how about switching the nc here, I really would fit better with vocal and jumps you did here and fits for the slower part as this one
  20. 03:41:293 (3) - this slider's start missing a clap, i kinda hear it in the background but it's missing on this slider ><
  21. 04:22:592 (1) - This slider repeat, kinda looks odd since this is the only slider repeat on the whole map i mean besides the slow part but it's weird that you added one here, how about remove it and map that part instead? it would be better imo :arrow: i can agree with you, but the last kiai got so much denser due to the increasing amount of claps. this type of song, i made the map to suit novice player or expert DT player. this acts like a 'break' without having drain time removed for marathon c:
I think that's all I could fine, this map is really good and I could barely find something, good job apple plus this song is awesome <3 :arrow: thank you <3 !!

Good luck owo/

kunka wrote:

Hi.
From your Q~
Departure

  1. 00:33:306 (4) - I think that I'm as follows if you perform vocal follow. http://puu.sh/tH8Uc.jpg
  2. 00:35:644 (2) - ^ :arrow: ur right, but for (slow) piano song like these, it's really hard to create interesting map due to repetitiveness on low bpm. with offbeat rhythm, player can feel a sort of 'sliding in effect', like when you play a real instrument. when not abused, i feel this can make the map much more unique and create different experience c:
  3. 00:50:254 (1) - fmm,,I didn't feel the need of the jump. Would you do stack to head of 00:49:280 (4) - ? Because it is jumped to the next 00:50:449 (2,3,4) - , it's a good point, too. In addition, nc is unnatural. 00:50:254 (1,4) - swap. Because some these patterns exist, please confirm it. :arrow: might consider reducing distance later on, but currently the drum sounds strong enough to me :arrow:
    [/color]
  4. 01:11:293 (2,3,4) - I feel a sense of incongruity in rhythm. I think that even the next suggestion becomes the vocal follow. http://puu.sh/tHalk.jpg I think that it is important that I can click 01:11:683 - above all.
  5. 01:28:046 (1,1,1,1) - ww You should avoid the overlap as much as possible. Would you move little a bit 01:28:825 (1) - and 01:30:384 (1) - ? https://gyazo.com/5e6d1b296cea2866ebf3091d99ce7c2e :arrow: AMAZING but i still need more opinion, will change to your idea if current one contradics ranking criteria
  6. 02:19:280 (4) - It's the same as 00:33:306 (4) -
  7. 02:22:397 (4) - ^
  8. 02:32:332 (2,3) - Sudden jump w Would you do stack to 02:31:748 (4) - ? A jump is reduced.
  9. 03:34:085 (4) - It's the same as 00:33:306 (4) -
  10. 04:27:657 (5) - Because it is a very strong sound, a jump is effective.
  11. 04:37:397 (1,1) - I feel lacking something in hit sounds..Would you add whistle?
  12. 05:01:612 (1) - Is it correct in this timing? I hear the delay of little a sound. :arrow: this is hard to time, because there are 3 piano sound + drum hit in short notice lol. it's hard to guess which one the player will click. changed timing here, i hope it fits better now c:
gl~ ;) :arrow: thanks for great ideas \o/
Thank you guys so much! Will get to your maps soon c:
no reply = fixed
Battle
I've used this bg for a nano map before lul
Lavender
Another random mod
yea i'm witchhunting through other mappers on my userpage but they don't have new maps for rank
  1. Found unused .wav files:
    - soft-hitclap2.wav
  2. 04:15:774 (2,1,2) - a bit weird flow, maybe 04:15:968 (1,2) - Ctrl+G
I tried hard but i couldn't find other issues except nazi
wajinshu
m4m your q
[Departure]
  • HP=6 please
  1. 00:36:618 (1) - I think it would be better if you remove the reverse and 00:37:397 (2) - emphasize the vocals 1/1 slider
  2. 01:50:644 (3) - Sliderhead sound very similar to the 01:49:864 (1) - imo would be better put finish + whistle with drum sampleset and soft additions at (3)
    and here too 01:05:449 (1,2) -
  3. 01:58:436 (1,1) - and etc similar to 03:24:150 (3) - but hitsounds so different
  4. 03:45:579 (2,3) - maybe change their places
  5. 01:52:981 (1,2,1) - stack pleasee
  6. 01:04:670 (1,2,1,2) - can u make these overlaps look similar? here http://puu.sh/tIGa9/b3fc00e652.png and here http://puu.sh/tIGb8/6819e6fb00.png
  7. 02:24:150 (1) - drum sampleset with whistle and soft additions at sliderhead would be better here
  8. 03:08:566 (3) - maybe ctrl+g?
  9. 01:05:449 (1,2) - maybe stack circle with sliderhead?
  10. 01:28:046 (1,1,1,1) - I was very confused when I played
  11. 01:11:293 (2) - drum sampleset w
  12. 01:26:683 (2) - 15% volume? maybe increase to 25 ?
You're missing such good sounds on the red ticks such as here 01:08:176 (2) - . All the best!
Shmiklak
m4m from ur queue
[Diff]
  1. how is Departure related to song? well i didn't check song's translate or anything liike this so just asking because im interested on it xd
  2. imo this 00:00:774 (1,2,3) - would be mapped better by this rythm http://shmiklak.s-ul.eu/4jYGIoFP because it fits intensity of music sounds much better. yeah i know it will be inconsistent with this 00:03:890 (1,2,3) - but i guess better to follow music then follow to consistenting.
  3. what about replacing this 00:07:007 (1) - with two circles? sounds on sliderhead and sliderend seem simillar and strong to be emphasised by clickable objects.
  4. 00:08:566 (3) - i guess you could make it shorter to 1/1 to empasis this sound better 00:08:955 - and also to make this 00:09:345 - clickable
  5. upping SV here 00:25:709 - seems a bit overdone since this part sounds quieter than this part 00:50:644 - but they have same sv. i suggest to redone this part with lower sv
  6. 00:36:618 (1) - i guess you could remove repeat and place anpther circle here 00:37:397 - because now this slider ends on strong piano sound and also on vocals' start
  7. 00:41:293 (1,3) - this blanket could be improved
  8. 01:08:371 - imo this sound could be emphasised. make this 01:08:176 (2) - shorter to 1/2 and add repeat
  9. 01:09:345 (1,2,4) - this blanket could be improved
  10. 01:31:163 (1) - i guess would be more funny if you make it same as 01:28:825 (1) - but longer. what I mean:
    change sv here 01:31:163 - to 0.725
    copy this 01:29:605 (1) - slider on 01:31:163 -
  11. shouldn't this 01:54:150 (1) - be stacked with 01:53:566 (2) - ?
  12. 02:51:423 (3,4) - this blanket could be improved
  13. didn't find anything much
[]
solid diff. gl
Topic Starter
Mint
no reply/blue = fix

Lavender wrote:

Another random mod
yea i'm witchhunting through other mappers on my userpage but they don't have new maps for rank
  1. Found unused .wav files:
    - soft-hitclap2.wav
    :arrow: removed!
  2. 04:15:774 (2,1,2) - a bit weird flow, maybe 04:15:968 (1,2) - Ctrl+G :arrow: wide angle plays pretty strange i know, but thats why i put nc. ctrl+g make the jump too big orz
I tried hard but i couldn't find other issues except nazi :arrow: thank you so much for star and 2 random mod ;w;

wajinshu wrote:

m4m your q
[Departure]
  • HP=6 please :arrow: marathon -> lower hp
  1. 00:36:618 (1) - I think it would be better if you remove the reverse and 00:37:397 (2) - emphasize the vocals 1/1 slider :arrow: see shmiklak's
  2. 01:50:644 (3) - Sliderhead sound very similar to the 01:49:864 (1) - imo would be better put finish + whistle with drum sampleset and soft additions at (3)
    and here too 01:05:449 (1,2) - :arrow: only changed the first one, i dont hear any finish at 01:05:449 - ?
  3. 01:58:436 (1,1) - and etc similar to 03:24:150 (3) - but hitsounds so different :arrow: wow good catch
  4. 03:45:579 (2,3) - maybe change their places :arrow: i prefer zigzag movement here, more impact
  5. 01:52:981 (1,2,1) - stack pleasee
  6. 01:04:670 (1,2,1,2) - can u make these overlaps look similar? here http://puu.sh/tIGa9/b3fc00e652.png and here http://puu.sh/tIGb8/6819e6fb00.png
  7. 02:24:150 (1) - drum sampleset with whistle and soft additions at sliderhead would be better here
  8. 03:08:566 (3) - maybe ctrl+g? :arrow: considering the amount of jumps in this section, i think current is better
  9. 01:05:449 (1,2) - maybe stack circle with sliderhead? :arrow: better overlap instead like your earlier suggestion
  10. 01:28:046 (1,1,1,1) - I was very confused when I played :arrow: w
  11. 01:11:293 (2) - drum sampleset w
  12. 01:26:683 (2) - 15% volume? maybe increase to 25 ?
You're missing such good sounds on the red ticks such as here 01:08:176 (2) - . :arrow: yea you are right, previous modder mentioned this too, but i like the placement & arrangement here so much orz - tho i dont see this issue repeating too much in the map, only here?

All the best!

Shmiklak wrote:

m4m from ur queue
[Diff]
  1. how is Departure related to song? well i didn't check song's translate or anything liike this so just asking because im interested on it xd :arrow: The title loosely translates to 'life is only full of goodbyes', leaving loves ones behind -> Departure.
  2. imo this 00:00:774 (1,2,3) - would be mapped better by this rythm http://shmiklak.s-ul.eu/4jYGIoFP because it fits intensity of music sounds much better. yeah i know it will be inconsistent with this 00:03:890 (1,2,3) - but i guess better to follow music then follow to consistenting. :arrow: your idea is really awesome actually and totally makes sense, but it's super hard to time first circle for me and a lot of other players, so putting slider there avoid retry*1000
  3. what about replacing this 00:07:007 (1) - with two circles? sounds on sliderhead and sliderend seem simillar and strong to be emphasised by clickable objects. :arrow: again with timing, i personally find it hard to time this part with circle only. also the end of the song has identical piano part, but with heavy offset changes. there, i used sliders to make playing more comfortable and this is more consistency thing
  4. 00:08:566 (3) - i guess you could make it shorter to 1/1 to empasis this sound better 00:08:955 - and also to make this 00:09:345 - clickable :arrow: hmm i like the hold tho, changed slider tick hitsound volume instead
  5. upping SV here 00:25:709 - seems a bit overdone since this part sounds quieter than this part 00:50:644 - but they have same sv. i suggest to redone this part with lower sv :arrow: looking by intensity you are right. but please notice i switch to much denser rhythm. keeping 0.65 or even lower would make 1/2 soooo uncomfortable. also, this part is the intro + vocal, so deserve higher sv imo
  6. 00:36:618 (1) - i guess you could remove repeat and place anpther circle here 00:37:397 - because now this slider ends on strong piano sound and also on vocals' start :arrow: see kunka's first reply
  7. 00:41:293 (1,3) - this blanket could be improved
  8. 01:08:371 - imo this sound could be emphasised. make this 01:08:176 (2) - shorter to 1/2 and add repeat :arrow: you are right, but i love arrangement at 01:08:761 (3,4,5) - so much lol
  9. 01:09:345 (1,2,4) - this blanket could be improved
  10. 01:31:163 (1) - i guess would be more funny if you make it same as 01:28:825 (1) - but longer. what I mean:
    change sv here 01:31:163 - to 0.725
    copy this 01:29:605 (1) - slider on 01:31:163 - :arrow: i like waveshape more, fit violin
  11. shouldn't this 01:54:150 (1) - be stacked with 01:53:566 (2) - ?
  12. 02:51:423 (3,4) - this blanket could be improved
  13. didn't find anything much
[]
solid diff. gl
Thank you guys!
Haruto
Here i am~

General
  1. Soft-hitclap2 is unused? cuz it appears on my Modding Assistant.
  2. What was the reason of using Stack Leniency 2? I mean its fine to use such Stack Leniency but i think this map fits better with SL 3
  3. 00:01:553 - Hmm I understand what you are wanted to do with these 5% Volume set but, Some people might think its too low and might be inaudible for some. Maybe consider to increase those volume a bit like, 6 or 7?
Departure
  1. 00:07:786 (2) - I personally feel if you CTRL+G this Slider, it would play awesome like, upside down from 00:07:397 - to 00:07:786 - . It gaves a better flow to the next object and rhythm imo!
  2. 00:08:566 (1) - NC?
  3. 00:13:144 (2) - Maybe its a bit nonsense or smth wrong for you lol but this object feels much better if its snapped on 00:13:176 - 1/6 snapping here lol
  4. 00:21:033 (3) - Maybe NC too?
  5. 00:25:709 - The SV change here felt a bit too fast imo but i think thats not an issue at all, maybe if you decrease it a bit. It would play much better~
  6. 00:35:644 (2) - The vocal on this snapping is a bit strong imo, Might be better if this slider were CTRL+G'ed too. Idk its up to you lol
  7. 00:42:072 (3,4) - Veryy Nazi but, blanket is a bit off here xD
  8. 00:50:254 (1,2) - Maybe make the spacing here equal as like these two 00:49:864 (1,2) - ?
  9. 00:54:929 (4) - Move this to 32|112 for aesthetic sake, it will made you a half shape of 4 Point Square :D
  10. 01:06:228 (1) - The movement from 01:05:838 (2) - to 01:06:228 - is a bit edgy imo (based on my testplay) and, its pretty big jump too for emphasis. Maybe another CTRL+g'ing for 01:06:228 (1) - would make the flow and the movement feels much better
  11. 01:28:046 (1,1,1,1) - These are pretty confusing to play imo lolol, i'd say if you space these objects a little bit, it would make players easier to read them
  12. 02:08:371 (2) - Move this to 256|240 for Aesthetic sake of the triangle here 02:07:397 (2,1,2) - ~
  13. 02:11:293 (3,1) - Maybe a square patternning here would be good for aesthetic?
  14. 02:15:578 (3,3) - Is it possible to not overlap their slidertails? it kinda broke the map's aesthetic for me so i do say stacking them would be cool and much better to see
  15. 03:41:877 (6) - Move this to 112|240 for triangle consistency here?
  16. 03:49:864 (1,1,1,2,1,2) - <3<3
  17. 05:01:752 (1) - I could make you a sliderart here if you want, just request what kind of shape you want :D also, yeah, its much better if this part were changed to slider instead cuz it somehow appear on my modding assistant with the term "Spinner Maximum length" lol.
[]
Damn, if i know how to keysound, i would gladly to help you keysound this song and its also Ito kashitaro which is Gooood ;w;
Now call Monstrata to bubble this, i beg it ;)

Good luck apple o/ (sorry if its not being helpful at all lol)
Anxient
this sounds like the kind of song id find in a karaoke.

+1
Topic Starter
Mint

Anxient wrote:

this sounds like the kind of song id find in a karaoke.

+1 :arrow: talked with haruto and thanks for the offer really, but i cant make you do something so big like that. i usually like to have my own mapsets as much of my own contribution and i cant play maps well with keysound lol, but thank you so much really for star and the offer

KOI YUKI

Haruto wrote:

Here i am~

General
  1. Soft-hitclap2 is unused? cuz it appears on my Modding Assistant.
  2. What was the reason of using Stack Leniency 2? I mean its fine to use such Stack Leniency but i think this map fits better with SL 3 :arrow: SL2 makes 1/2 notes perfectly stacked, but keeps normal stack on 1/4 - easier to read the difference that way
  3. 00:01:553 - Hmm I understand what you are wanted to do with these 5% Volume set but, Some people might think its too low and might be inaudible for some. Maybe consider to increase those volume a bit like, 6 or 7?
Departure
  1. 00:07:786 (2) - I personally feel if you CTRL+G this Slider, it would play awesome like, upside down from 00:07:397 - to 00:07:786 - . It gaves a better flow to the next object and rhythm imo! :arrow: in earlier reply
  2. 00:08:566 (1) - NC? :arrow: every two measure
  3. 00:13:144 (2) - Maybe its a bit nonsense or smth wrong for you lol but this object feels much better if its snapped on 00:13:176 - 1/6 snapping here lol :arrow: hmm i dont really consider this sound really distinguishable in snaps tho, so the 1/4 acts more as an emphasis triplet. if unrankable, i will remove
  4. 00:21:033 (3) - Maybe NC too? :arrow: ^
  5. 00:25:709 - The SV change here felt a bit too fast imo but i think thats not an issue at all, maybe if you decrease it a bit. It would play much better~ :arrow: :arrow: shmiklak's reply
  6. 00:35:644 (2) - The vocal on this snapping is a bit strong imo, Might be better if this slider were CTRL+G'ed too. Idk its up to you lol :arrow: its supposed to be parallel with (1) afterwards so did that instead
  7. 00:42:072 (3,4) - Veryy Nazi but, blanket is a bit off here xD
  8. 00:50:254 (1,2) - Maybe make the spacing here equal as like these two 00:49:864 (1,2) - ? :arrow: increase spacing a little, actual difficulty should be the same, because triplet stack causes ds number to change a bit
  9. 00:54:929 (4) - Move this to 32|112 for aesthetic sake, it will made you a half shape of 4 Point Square :D
  10. 01:06:228 (1) - The movement from 01:05:838 (2) - to 01:06:228 - is a bit edgy imo (based on my testplay) and, its pretty big jump too for emphasis. Maybe another CTRL+g'ing for 01:06:228 (1) - would make the flow and the movement feels much better :arrow: i can agree the movement is a bit edgy, but i think antiflow fit the switch in pitch well, dont really have any better pattern for here without ruining blankets etc xd
  11. 01:28:046 (1,1,1,1) - These are pretty confusing to play imo lolol, i'd say if you space these objects a little bit, it would make players easier to read them :arrow: discussed in previous mods, but if this is rankable (and iconing BNs are comfortable with current pattern, i want to keep this. as you can see, this stands out so much, not only to player, but too modder too, which is so much more interesting than just regular pattern
  12. 02:08:371 (2) - Move this to 256|240 for Aesthetic sake of the triangle here 02:07:397 (2,1,2) - ~
  13. 02:11:293 (3,1) - Maybe a square patternning here would be good for aesthetic? :arrow: make diamond shape instead lel, square will cause some wide angle
  14. 02:15:578 (3,3) - Is it possible to not overlap their slidertails? it kinda broke the map's aesthetic for me so i do say stacking them would be cool and much better to see :arrow: oh i liked the overlap tho :c , creates :P more variety, will still being fairly consistent. i'll see what i can do
  15. 03:41:877 (6) - Move this to 112|240 for triangle consistency here?
  16. 03:49:864 (1,1,1,2,1,2) - <3<3 :arrow: :3
  17. 05:01:752 (1) - I could make you a sliderart here if you want, just request what kind of shape you want :D also, yeah, its much better if this part were changed to slider instead cuz it somehow appear on my modding assistant with the term "Spinner Maximum length" lol. :arrow: slider art is always debatable for me. it looks so cool always, but slidertick look so ugly lol, also with spinner you can have more variety in score, i suspect many people can SS this with nomod and DT
[]
Damn, if i know how to keysound, i would gladly to help you keysound this song and its also Ito kashitaro which is Gooood ;w;
Now call Monstrata to bubble this, i beg it ;) :arrow: thank you so much <3
Good luck apple o/ (sorry if its not being helpful at all lol)
Thank you guys!
Anxient

appleeaterx wrote:

KOI YUKI - koi yuki...
Doyak
Finally a good map to mod!

for app leeaterx

* The BPM should be halved (excluding the slowdown part at the end), as you can hear the main drums are at 01:34:280 - 01:35:059 - 01:35:838 - 01:36:618 - and 2nd/4th of them are snare drums. Need more opinions? Here's a reaction from an anonymous timing expert:




* Mind increasing the volume on the intro until 00:48:890 - a bit? Even though the song is really calm, individual piano sounds aren't that low on volume.
* 01:28:046 (1,1,1,1) - We have a rule in upcoming new RC, that there should be enough time between these to ensure the readability. Even if you think it's "fine" to read, it's not the best way to represent this 'build up' part. It's similar as 03:45:189 (1,2,3,4,1,2) - , but you barely put any movements on those 4 sliders. I'd prefer separating them far away, or at least something like http://puu.sh/tUapA/d858bce875.jpg could be used.
* 02:17:137 (1,2,1,2) - This is not really a proper way to represent how the music is. You do know there's no drum on 02:17:722 - but you still used the whole pattern like there are 4 individual drums. I'd suggest using a slider for 02:17:527 (1,2) - or just use one circle there, and remove NC.
* 02:17:916 - I found that there's too little difference on this part from others, while the overall atmosphere is way calmer and has fewer instruments. Like if you turn off the sounds, you won't be able to tell the difference before and after 02:28:631 - at all. I hope you find a way to differentiate them more effectively.
* 02:50:644 (1,2,1,2,3,4) - Not quite sure why the combo is divided like this. I think it's supposed to make 02:50:644 (1,2) - 02:51:033 (1,2) - as pairs but it doesn't seem to work because there are more notes with same color after it, so it rather feels like 02:50:644 (1,2) - are special.
* 03:06:228 (1,2,1,2,1,2,1,2) - Imo you went too far to emphasize each sounds, while they're not actually that stronger than other drums? Compared to the rest of this section this is just a huge spike. Maybe you can emphasize 03:06:228 - and 03:07:007 - but the others are just regular drums that don't deserve to be mapped with such a big scale.
* 03:38:955 - I think the intensity should increase gradually from here, but 03:41:293 (5,6,1,2,3,1) - are interrupting it and reverts the intensity back to almost zero. At least you can think of some patterns that have jumps on 03:41:877 (6,1) - and 03:43:436 (3,1) -
* 04:46:179 (1) - I think you can end this on 04:48:387 - because there is a significant change of a sound, while 04:48:647 - is just in middle of disappearing.
* 04:54:815 - Maybe this sound is too strong to be on a really-slow slider's end? Especially when 04:51:536 - looks the same but has no sound at all lol. Along with that, muting 04:51:536 - would be a good idea too.

Call me back after fixing~

edit: How about HP6? I think there's no reason to use such a low HP when the note density is enough and there are enough NCs to recover.
Topic Starter
Mint

Doyak wrote:

Finally a good map to mod! :arrow: <3

for app leeaterx

* The BPM should be halved (excluding the slowdown part at the end), as you can hear the main drums are at 01:34:280 - 01:35:059 - 01:35:838 - 01:36:618 - and 2nd/4th of them are snare drums. Need more opinions? Here's a reaction from an anonymous timing expert: :arrow: Changed!




* Mind increasing the volume on the intro until 00:48:890 - a bit? Even though the song is really calm, individual piano sounds aren't that low on volume. :arrow: I raised the volume a bit, but I don't think I'm comfortable going higher than this. Whistle sounds is so prominent during gameplay, even with lower volume. I hope the new volume can satisfy us both :)
* 01:28:046 (1,1,1,1) - We have a rule in upcoming new RC, that there should be enough time between these to ensure the readability. Even if you think it's "fine" to read, it's not the best way to represent this 'build up' part. It's similar as 03:45:189 (1,2,3,4,1,2) - , but you barely put any movements on those 4 sliders. I'd prefer separating them far away, or at least something like http://puu.sh/tUapA/d858bce875.jpg could be used. :arrow: Separating them would require so much of the playfield if you take spacing in consideration. I applied kunka's idea, I think his video suggestion preserves what I had in mind, creating something simple that still makes this stand out, and readability. Let me know what you think!
* 02:17:137 (1,2,1,2) - This is not really a proper way to represent how the music is. You do know there's no drum on 02:17:722 - but you still used the whole pattern like there are 4 individual drums. I'd suggest using a slider for 02:17:527 (1,2) - or just use one circle there, and remove NC. :arrow: I rearranged some stuff here. I would like (2) to be clickable though, because it still has a sound+vocal. I hope you can accept the new pattern!
* 02:17:916 - I found that there's too little difference on this part from others, while the overall atmosphere is way calmer and has fewer instruments. Like if you turn off the sounds, you won't be able to tell the difference before and after 02:28:631 - at all. I hope you find a way to differentiate them more effectively. :arrow: Not really sure what you mean by this though. I think what you're trying to say: both parts look almost the same, while the music changes a lot - correct me if I'm wrong. On this point though, I cannot agree. In the first part, I mostly use relatively low spacing, and jumps or hard flow are not used often at all, mostly kept for downbeats only. In contrary, the second part uses not only much larger spacing, but offers way more flow changes. I only changed the spacing of 02:36:618 (1,2,3,4,5,1) - , since that was indeed a bit too low, but I find that patterns such as 02:30:384 (1,2,3) - 02:33:890 (2,3,4) - 02:36:228 (4,1) - , are fundamentally different than the first part.
* 02:50:644 (1,2,1,2,3,4) - Not quite sure why the combo is divided like this. I think it's supposed to make 02:50:644 (1,2) - 02:51:033 (1,2) - as pairs but it doesn't seem to work because there are more notes with same color after it, so it rather feels like 02:50:644 (1,2) - are special. :arrow: Same concept as 02:42:072 (1,2,1,2) -
* 03:06:228 (1,2,1,2,1,2,1,2) - Imo you went too far to emphasize each sounds, while they're not actually that stronger than other drums? Compared to the rest of this section this is just a huge spike. Maybe you can emphasize 03:06:228 - and 03:07:007 - but the others are just regular drums that don't deserve to be mapped with such a big scale. :arrow: You are completely right... I guess I was just too lazy and copied that pattern lol. Rearranged.
* 03:38:955 - I think the intensity should increase gradually from here, but 03:41:293 (5,6,1,2,3,1) - are interrupting it and reverts the intensity back to almost zero. At least you can think of some patterns that have jumps on 03:41:877 (6,1) - and 03:43:436 (3,1) - :arrow: Yeah, I can understand that. I made a jump at (6,1), but not at (3,1). One has cymbal and one doesn't. (3,1) is easy, (2,3,4) introduce slider jumps, and then the climax follows - a sort of buildup instead :)
* 04:46:179 (1) - I think you can end this on 04:48:387 - because there is a significant change of a sound, while 04:48:647 - is just in middle of disappearing.
* 04:54:815 - Maybe this sound is too strong to be on a really-slow slider's end? Especially when 04:51:536 - looks the same but has no sound at all lol. Along with that, muting 04:51:536 - would be a good idea too. :arrow: You are completely right, but this is for timing issue. See, if I put a circle here - I'm pretty sure I will ruin everyone's SS, because such timing changes are simply not easy enough to predict (especially for DT players, which I assume this map will have a lot). If I make a circle out of this, I will have to put a circle on 04:53:982 - , and that gap isn't that easy to acc. If I create a slider on 04:54:815 -, I have to put one on 04:53:982 - too, making that end overmapped. Muted that one though.

Call me back after fixing~

edit: How about HP6? I think there's no reason to use such a low HP when the note density is enough and there are enough NCs to recover. :arrow: True, but actually a lot of Kashitaro fans, I noticed, are usually more beginner players. For them HP5.5 is enough for nomod, and for DT, HP will be raised anyways with mod and playing 5 minute (or 3 minutes with DT) is still harsh for some players with no break orz. I hope 5.5 is good enough :)
i love you

thank you so much !!
Doyak
Rechecked, and seems good for me!

Bubble #1'd~
Topic Starter
Mint
thank you!!! :)
sahuang
Got metadata?

[Departure]
  1. 00:09:735 (4) - Delete this note? tbh the sound here is very soft, not like 00:06:618 (4) - .I think removing this is better in calm part.
  2. 00:13:046 (1,2) - music is really vague to tell whether it's 1/8 snapping here or not. Especially for 00:13:144 (2) - , even if it is 1/8, the extremely faint sound doesn't deserve a note. I suggest you change to 1/8 slider, which can solve this problem.
  3. 00:15:968 (6,7,1) - ds can be altered a bit: 00:16:163 (7,1) - >00:15:968 (6,7) - due to downbeat 00:16:358 -
  4. 00:38:955 (2,3) - nazi blanket
  5. 01:16:358 (5) - ctrl+G?
  6. 01:32:916 (4) - the downbeat on 01:33:306 - really triggers me lol pls break 01:32:916 (4) - to slider+circle, and 01:32:916 (4,1,2,1) - should be 1,2,1,2 in NC.
  7. 01:34:085 (2,3,4) - 1/12.
  8. 01:44:410 (3) - rotate a bit to be a reflection of 01:45:189 (1) - horizontally
  9. 02:05:253 (2,3,4) - 1/12.
  10. 02:10:124 (1) - break to slider+circle seems much better, it doesn't ignore 02:10:319 - plus better emphasised 02:10:514 - downbeat
  11. 02:14:702 (2) - overmap
  12. 02:15:384 (1,2) - its a bit vague here,im not that sure about snapping,but obviously there's a beat 02:15:514 - ,which is 1/12.So i think (2) is unsnapped.
  13. 02:16:163 (1,2) - same here,overall my opinion on snapping for 02:15:384 (1,2,3,1,2,3) - is: http://puu.sh/tXMnZ/82a6dde10d.jpg
    Edit: http://puu.sh/tXMTu/c3eeea1d52.jpg
    02:15:384 (1) - can have a note here, but imo 02:16:163 (1) - is overmapped.
  14. 02:49:670 (2,3) - spacing seems too small imo
  15. 03:38:761 (1) - didnt hear a sound here..
  16. 04:27:170 (2) - overmap?

Some snapping is really confusing, you used 1/8 for simplification of 1/12, idk if it's ok. Popped for now, and feel free to call me back for rebubble. Also if you find any proof that 1/8 is ok for the map i will accept as well.
Anxient
isnt the metadata on the description? :x
Topic Starter
Mint

My Angel Azusa wrote:

Got metadata? :arrow: It's in the beatmap description though, but I guess it was a bit hard to see lol. Anyways, if you still have doubts/question about metadata, please tell!

[Departure]
  1. 00:09:735 (4) - Delete this note? tbh the sound here is very soft, not like 00:06:618 (4) - .I think removing this is better in calm part. :arrow: I personally feel that this note on itself contributes a lot to a smoother transition. I have switched to using 1/2 and not having this note would really kill this after two 1/2 sliders. Since there is indeed a beat, I hope it won't be a problem if I keep this.
  2. 00:13:046 (1,2) - music is really vague to tell whether it's 1/8 snapping here or not. Especially for 00:13:144 (2) - , even if it is 1/8, the extremely faint sound doesn't deserve a note. I suggest you change to 1/8 slider, which can solve this problem. :arrow: Vague, it indeed is - but no matter how many times I listen, I can hear two beats. This can fit as 1/8 (x - x - x), or as 1/12 ( x - . - x - x), but the music is so distorted that this can't even be verified anymore. In that case, I really prefer 1/8 for multiple reasons; 1) Makes much more sense if you consider the overall structure of the song, 2) It favors playability, 3) 1/8 (or 1/4 154BPM) triplets can be used for emphasis and simplification. Using an 1/8 slider is too passive for my taste, but aside from that subjective matter, it'd way too different from the rest of the song. I could not really fit 1/8 sliders elsewhere and this will create discomfort from a players' perspective, but also inconsistency from a mapping perspective.
  3. 00:15:968 (6,7,1) - ds can be altered a bit: 00:16:163 (7,1) - >00:15:968 (6,7) - due to downbeat 00:16:358 - :arrow: Well, not really sure what pattern you were suggesting, but I can understand the 1/4 spacing change was unfitting. I changed this to a stack instead to be consistent with all the other 1/4 notes in the intro. Hope this can satisfy us both :)
  4. 00:38:955 (2,3) - nazi blanket :arrow: /me tried
  5. 01:16:358 (5) - ctrl+G? :arrow: Drum = lower pitch, therefore I feel more comfortable having it like this. Also, this can also prepare the player for the next combo (1,2,3), which has similar movements.
  6. 01:32:916 (4) - the downbeat on 01:33:306 - really triggers me lol pls break 01:32:916 (4) - to slider+circle, and 01:32:916 (4,1,2,1) - should be 1,2,1,2 in NC. :arrow: While I can totally see where you're coming from, I don't feel that beat is as nearly as strong as the snares (1,2,1,2) after this. Creating a 1/4 slider hear, would probably make this one of the most dense parts in the song - and that for a calmer section. In terms of rhythm, I feel this can be compared to 00:48:890 (1) - , which for me works better in this case.
  7. 01:34:085 (2,3,4) - 1/12. :arrow: will ask for this
  8. 01:44:410 (3) - rotate a bit to be a reflection of 01:45:189 (1) - horizontally :arrow: /me tried
  9. 02:05:253 (2,3,4) - 1/12. :arrow: Can't agree on this one though. After listening many times, I have distinguished 5 individual sounds (guitar/drum). This can only be possible with 1/8, which would make this 1/8 on 154BPM, or 1/16 on 77BPM. Having 1/8s here would actually mean undermapping of 1/16 (allowed) as opposed to 1/12, will ask for confirmation though.
  10. 02:10:124 (1) - break to slider+circle seems much better, it doesn't ignore 02:10:319 - plus better emphasised 02:10:514 - downbeat :arrow: ok i can understand that, changed
  11. 02:14:702 (2) - overmap :arrow: e, below
  12. 02:15:384 (1,2) - its a bit vague here,im not that sure about snapping,but obviously there's a beat 02:15:514 - ,which is 1/12.So i think (2) is unsnapped.
  13. 02:16:163 (1,2) - same here,overall my opinion on snapping for 02:15:384 (1,2,3,1,2,3) - is: http://puu.sh/tXMnZ/82a6dde10d.jpg
    Edit: http://puu.sh/tXMTu/c3eeea1d52.jpg
    02:15:384 (1) - can have a note here, but imo 02:16:163 (1) - is overmapped. :arrow: For these issues, I will contact a QAT member on this. However, mapping the 1/12 is not only really not player-friendly, that doesn't really make sense with other parts at all. You are right though lol.
  14. 02:49:670 (2,3) - spacing seems too small imo :arrow: After the large jump to (1), and the following jumps, I feel with considering how the actual difficulty of this map is, having normal DS here is almost needed as a sort of break.
  15. 03:38:761 (1) - didnt hear a sound here.. :arrow: aaa below
  16. 04:27:170 (2) - overmap? :arrow: distortion of the violin like first one? not sure if you could call that a beat lol, but i do hear some change when i use playback 50% instead

Some snapping is really confusing, you used 1/8 for simplification of 1/12, idk if it's ok. Popped for now, and feel free to call me back for rebubble. Also if you find any proof that 1/8 is ok for the map i will accept as well.

Thank you so much for the thorough check, it made me listen to the song even better than before and spot errors.

About the overmaps; I feel these can be justified for many different reasons. They add a simplifying factor, which is not only beneficial for the player, but also from a mappers' perspective (consistency). I don't think anyone who would come across a rhythm like that on normal (100%) feedback would think, 'oh, that really follows the song'. It might fit correct to the millisecond in the editor, but it might not fit the overall song structure and polarity. I think the latter is just as important in many cases and I hope you can understand that too. Of course, if you still don't feel comfortable with those small overmaps, no one can force you to rebubble/icon this.

About the snapping; I think it's amazing you were able to spot those errors - even someone like me that has listened to this song so many times did not even notice such errors lol. Anyways, your points obviously have validity to them and I will definitely have them discussed with a QAT member.

Will ask about: 00:09:735 (4) - 01:34:085 (2,3,4) - 02:05:253 (2,3,4) - 02:15:384 (1,2,3,1,2,3) - 03:38:761 (1) -
:arrow: ty http://puu.sh/tYLtH/5813102a69.jpg
Thanks again! Will get to your map ASAP :D
sahuang
if 1/8 parts are ok im fine with the map then

bubble #1
Doyak
Just one thing I'm concerned of:
03:56:488 (2,3) - Even though this is a slider jump, a 4.82x spacing feels way too overwhelming for a regular beat. It's larger than any other jumps. Mind decreasing it a bit?
Doyak
It's fixed.

Bubble #2'd~
Monstrata
Just some final polishing. I can't qualify for another 20 hours anyways.

- 01:10:124 (3,4) - Try blanketing slider 3 instead? The jump from 3>4 is passive yea since its slider > circle with good flow, but it still feels a bit emphasized while 01:09:929 (2,3) - isn't emphasized.
- 01:28:046 (1,1,1,1) - Oh, this is nice!
- 01:34:280 (4) - Just a bit odd that you didn't NC here, especially since you used a 2-note combo earlier. I think a color change could work nicely.
- 01:59:994 (3,4) - The spacing here is different from the rest of the structure. Doesn't look intentional.
Topic Starter
Mint

Monstrata wrote:

Just some final polishing. I can't qualify for another 20 hours anyways.

- 01:10:124 (3,4) - Try blanketing slider 3 instead? The jump from 3>4 is passive yea since its slider > circle with good flow, but it still feels a bit emphasized while 01:09:929 (2,3) - isn't emphasized. :arrow: ok sure!
- 01:28:046 (1,1,1,1) - Oh, this is nice! :arrow: :3
- 01:34:280 (4) - Just a bit odd that you didn't NC here, especially since you used a 2-note combo earlier. I think a color change could work nicely. :arrow: well, in this map i wanted to create more beautiful pattern by not having two colors stacked on each other. you can see with all the other triplets that end on downbeats will have the nc on the red tick instead (almost whole map). i changed this bc its kiai start, but if you think with this explanation i should remove it again, please tell me
- 01:59:994 (3,4) - The spacing here is different from the rest of the structure. Doesn't look intentional. :arrow: fixed!
thank you so much!! updated :D
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