well...
easy
00:15:284 (2) - ctrl+j feels better
00:25:784 (3) - lol
00:28:784 (1) - well, i dont really like this shape even if it somehow works if the slider is horizontal... id do smth like https://puu.sh/u1hS6/0ab4b770fd.png this, but its up to you
00:34:484 (2,3) - make them parallel pls
01:17:684 (2) - maybe curve it a bit
01:27:284 (2) - kinda the same thing about shape lol. btw the horizontal one suxx as well
normal
ar6 is too high, use 5
00:18:584 (5) - i understand what sound you wanted to emphasise, but imo its better to map this one 00:18:884 - because its a normal diff and ppl usually map the strongest sounds in these difficulties
00:28:784 (1) - i think something like this https://puu.sh/u1ijk/6c061b9ff7.png works better
00:29:984 (3,4) - these must be 1/3
00:32:384 (3,4) - ^ 00:34:784 (3,4) - 00:37:184 (3) -
01:11:984 (1) - curve it a bit? optional tho
hard
00:23:684 (5) - finish this on 1/8, very hard to play
00:28:484 (4) - ^^
00:42:884 (9) - same ^^, dont want to point these out further, pls check them by yourself
just wondering, why last kiai wasnt that jumpy as the previous two
01:25:784 (3,4) - suggestion, https://puu.sh/u1iUA/77afd840dc.png and then there will be much emphasis for the 01:26:384 (1) -
01:35:909 - as far as i remember, 5% is inaudible and unrankable, use 10% instead
insane
ar9
od8
otherwise ull need another insane
00:20:384 - the way you skipped this beat is really strange, id love to see it mapped
00:22:634 (1) - same ^ 00:25:034 (1) - lol
wtf.. why do u totally ignore the melody?
00:35:384 (2,3,4,5,6) - this wasnt really pleasant to play tbh, id recommend you to use a kickslider instead of 00:35:684 (3,4,5,6) -
00:37:784 (1) - delete nc
01:15:584 (1,2,3,4) - id give them some more sv
01:35:909 - same thing about 5%
gl~
sorry for bad mod
easy
00:15:284 (2) - ctrl+j feels better
00:25:784 (3) - lol
00:28:784 (1) - well, i dont really like this shape even if it somehow works if the slider is horizontal... id do smth like https://puu.sh/u1hS6/0ab4b770fd.png this, but its up to you
00:34:484 (2,3) - make them parallel pls
01:17:684 (2) - maybe curve it a bit
01:27:284 (2) - kinda the same thing about shape lol. btw the horizontal one suxx as well
normal
ar6 is too high, use 5
00:18:584 (5) - i understand what sound you wanted to emphasise, but imo its better to map this one 00:18:884 - because its a normal diff and ppl usually map the strongest sounds in these difficulties
00:28:784 (1) - i think something like this https://puu.sh/u1ijk/6c061b9ff7.png works better
00:29:984 (3,4) - these must be 1/3
00:32:384 (3,4) - ^ 00:34:784 (3,4) - 00:37:184 (3) -
01:11:984 (1) - curve it a bit? optional tho
hard
00:23:684 (5) - finish this on 1/8, very hard to play
00:28:484 (4) - ^^
00:42:884 (9) - same ^^, dont want to point these out further, pls check them by yourself
just wondering, why last kiai wasnt that jumpy as the previous two
01:25:784 (3,4) - suggestion, https://puu.sh/u1iUA/77afd840dc.png and then there will be much emphasis for the 01:26:384 (1) -
01:35:909 - as far as i remember, 5% is inaudible and unrankable, use 10% instead
insane
ar9
od8
otherwise ull need another insane
00:20:384 - the way you skipped this beat is really strange, id love to see it mapped
00:22:634 (1) - same ^ 00:25:034 (1) - lol
wtf.. why do u totally ignore the melody?
00:35:384 (2,3,4,5,6) - this wasnt really pleasant to play tbh, id recommend you to use a kickslider instead of 00:35:684 (3,4,5,6) -
00:37:784 (1) - delete nc
01:15:584 (1,2,3,4) - id give them some more sv
01:35:909 - same thing about 5%
gl~
sorry for bad mod