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Aurele
Interested in qualifying.

I am away for the next three days, but I will gladly check it when I come back!
Shohei Ohtani
koko soko asoko

where are you my Gabe
Aurele
hitsounds.. where?

Normal
  1. 00:01:867 (1) - Add a finish hitsound here
  2. 00:13:010 - Normal-Samplet set on the slider's head
  3. 01:32:081 - Add a 1/2 slider starting here to emphasize the vocals and make a distinction from the next four circles.
  4. 02:16:438 - Normal-Sampleset here
Hard
  1. 00:01:867 (1) - Where is the finish hitsound? D:
  2. 00:13:010 (6) - Normal-Sampleset on this circle
  3. 01:17:295 (1) - A finish hitsound could be added
  4. 01:25:867 (1) - Add a Normal Sampleset here to follow the previous hitsounds, it feels weird to skip it.
  5. 02:27:153 (4) - The slider does the reversed emphasis effect. I believe it should have more emphasis from this object to the next one instead of the other way round.
Insane
  1. 00:09:367 (5) - If you follow your consistency on 00:12:795 (1) - and 00:16:224 (1) - , you would be adding a new combo here as well.
  2. 00:11:724 - a clap could be added here to make it consistent with 00:18:581 -
  3. 00:22:438 (1) - Considering the kick here, I believe the spacing could be larger. What about moving it to x:360 y:256? It will also make an angle with the last two objects.
  4. 00:29:724 (4,6) - Why are there whistles here? I know you are doing it around this part toward the difficulty, but what is the reasoning?
  5. 00:49:867 (1,1) - I don't really understand why you are choosing to have a second new combo in the same measure. If you are making things consistent, you would normally go on by doing new combos on every measures. Delete the new combo on the second object and apply the same on the other ones from this part. (00:56:724 (3,4) - For an example, these do not have new combos) Recheck the whole difficulty for these.
  6. 01:17:295 (1) - A finish hitsound could be added
  7. 01:25:867 (1) - Add a Normal Sampleset here to follow the previous hitsounds, it feels weird to skip it.
  8. 02:35:938 (4,5,1) - ncs inconsistent with 02:32:510 (1,2,3) -
  9. 02:53:295 - I enjoy the finish hitsounds here, however, you broke your consistency on 02:57:795 (1) - by replacing them with whistles. The intonation is the same, so it would make more sense to keep it going. -Recheck this for the other difficulties-
call me back to recheck
Topic Starter
Trust
SPOILER

Gabe wrote:

hitsounds.. where?

Normal
  1. 00:01:867 (1) - Add a finish hitsound here
  2. 00:13:010 - Normal-Samplet set on the slider's head
  3. 01:32:081 - Add a 1/2 slider starting here to emphasize the vocals and make a distinction from the next four circles. good catch
  4. 02:16:438 - Normal-Sampleset here
Hard
  1. 00:01:867 (1) - Where is the finish hitsound? D:
  2. 00:13:010 (6) - Normal-Sampleset on this circle
  3. 01:17:295 (1) - A finish hitsound could be added
  4. 01:25:867 (1) - Add a Normal Sampleset here to follow the previous hitsounds, it feels weird to skip it.
  5. 02:27:153 (4) - The slider does the reversed emphasis effect. I believe it should have more emphasis from this object to the next one instead of the other way round. did stuff
Insane
  1. 00:09:367 (5) - If you follow your consistency on 00:12:795 (1) - and 00:16:224 (1) - , you would be adding a new combo here as well. i do this consistently w/ rhythms that have 2 consecutive triplets so that when I use circles instead of 1/4 repeat sliders to cover these rhythms, the combos don't go for longer than i would like
  2. 00:11:724 - a clap could be added here to make it consistent with 00:18:581 - added
  3. 00:22:438 (1) - Considering the kick here, I believe the spacing could be larger. What about moving it to x:360 y:256? It will also make an angle with the last two objects. ok
  4. 00:29:724 (4,6) - Why are there whistles here? I know you are doing it around this part toward the difficulty, but what is the reasoning? idk just for some flavour, i like how they reflect a more upbeat tone from the previous stanza
  5. 00:49:867 (1,1) - I don't really understand why you are choosing to have a second new combo in the same measure. If you are making things consistent, you would normally go on by doing new combos on every measures. Delete the new combo on the second object and apply the same on the other ones from this part. (00:56:724 (3,4) - For an example, these do not have new combos) Recheck the whole difficulty for these. did stuff
  6. 01:17:295 (1) - A finish hitsound could be added
  7. 01:25:867 (1) - Add a Normal Sampleset here to follow the previous hitsounds, it feels weird to skip it.
  8. 02:35:938 (4,5,1) - ncs inconsistent with 02:32:510 (1,2,3) -
  9. 02:53:295 - I enjoy the finish hitsounds here, however, you broke your consistency on 02:57:795 (1) - by replacing them with whistles. The intonation is the same, so it would make more sense to keep it going. -Recheck this for the other difficulties- i prefer using whistles for thesealso added all missing hs in all diffs
call me back to recheck

ty, updated
Aurele
recheck

General
  1. 02:08:724 (1) - In the Hard difficulty, you are starting the spinner here. In the Normal, you added a circle in this emplacement like the Insane difficulty. I am suggesting you to either make it consistent on every difficulty or either make it easier considering their levels.
Normal
  1. 00:06:367 (2) - Normal Sampleset to follow 00:05:510 (2) - and the strong intonation here
  2. 00:22:438 (1) - A finish hitsound could be added here, considering the strong emphasis
  3. 02:16:438 - Normal Sampleset here
Hard
  1. 00:06:367 (2) - Normal Sampleset to follow 00:05:510 (2) - and the strong intonation here
  2. 00:11:295 (3) - The slider's tail should be a clap instead of a Normal Sampleset.
  3. 00:22:438 (1) - A finish hitsound could be added here, considering the strong emphasis
  4. 01:27:581 (1) - Pretty sure there shouldn't be a whistle here
  5. 02:59:295 (5) - Maybe you can replace this slider by two circles. For an example, on the other difficulties, it was ending with a circle on 02:59:724 - . So I guess it could be nice to make it consistent here?
Insane
  1. 00:06:367 (2) - Normal Sampleset to follow 00:05:510 (2) - and the strong intonation here
  2. 00:07:867 (3) - I'd like your opinion here. What do you think of adding a whistle hitsound at the tail of this slider? I believe it could make a great harmonization with 00:08:295 (4) -
  3. 00:22:438 (1) - A finish hitsound could be added here, considering the strong emphasis
  4. 00:49:010 (3) - Normal sampleset + Soft addition?
  5. 01:44:295 (5) - Normal sampletset here as you did the same thing on 00:49:438 (5) -
  6. 01:54:153 (3) - This slider body has a normal slider track, which is too loud. Simply click on that slider and change the Normal Sampleset to Auto. (Make sure to keep the head of the slider as a Normal Sampletset, tho!)
  7. 01:58:438 (1) - Would a finish be too loud for you? o:
  8. 02:12:153 (1) - 02:19:010 (1) - Add a Normal Sampleset + Soft Addition to both. Your consistency is broken because of these two.
  9. 02:42:795 (1) - Same as mentioned on 01:54:153 (3) -, it has a slider track.
  10. 02:59:081 (5,6) - You could add whistles to both of these circles, to emphasize the sounds coming from 02:58:224 (1,3,5,6) -
call me back again zz
Topic Starter
Trust
fixed all except 02:59:295 (5) on hard, thanks!
Aurele
She's back!
jonathanlfj
soko
Shohei Ohtani
koko soko asoko

Where are you my jonathanlfj i have never seen this man log into the game
Kuron-kun
Hi, Trust~

I've noticed that some green lines have consistent volume values between Normal and Hard but some of them are completely different in Insane and seems like someone modded the volume and you forgot to apply things there, right?

Sections like 00:22:438 - and 01:17:295 - sound too low compared to the rest of the song and whereas you used 30% volume there, you've used 45% in Hard and Normal.

Also, seems like you're having a missing Finish here in Normal 02:39:581 (1) -.
Topic Starter
Trust
Come to think of it I should've also been using 60 volume starting at 00:08:724 - to match 02:39:581 - . I raised that 30% section to 45 and added the finish on normal
Aurele
Disqualified. Mapper is willing to make changes.

You can call me back afterward.
Topic Starter
Trust
Fixed the addressed the concerns
Aurele
She is back!
jonathanlfj
koko
Kuron-kun
soko
Trynna
asoko
Lanturn
Hey Trust. Metadata Team here.

The source field should actually be "DanceDanceRevolution X" without the spaces which is a trait that other DDR machines share.

Source: DanceDanceRevolution X

References:
http://www.konami.jp/products/am_ddrx/basic.html
http://www.konami.jp/bemani/ddr/jp/am/ddrx/index.html

Also consider adding "Konami" to the tags.

Feel free to call me back when this is fixed!
Topic Starter
Trust
did the thing
Lasse
are you sure about putting spaced, unbuffered 1/8 sliders on your hard diff?
00:07:010 (1,2) -
i mean it's only 140bpm but that seems a bit questionable
Lanturn
Hey Trust. Lemme know if you end up not changing anything and Lasse is content with your reasons. If you do change a few things though, you should call back your previous BNs.
Topic Starter
Trust
spaced em closer
Aurele
sorry i died
jonathanlfj
anime
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