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SMiLE.dk - Koko Soko

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Graffin
nm from my queue

insane
00:19:224 (4,5,6,1,2,3) - this can be kind of awkward considering the way the triple is going
00:01:869 (1) - not snapped?
01:19:867 (3) - blanket around 2
01:27:581 (1,2,3,1,2,3) - spacing between these 2 combos doesnt make much sense considering the song, a jump or just linear flow with equal spacing would be better imo

i like your jumps
GL
Topic Starter
Trust
SPOILER

crystalinfusion wrote:

Hello, nm req from my q

> I don't exactly know if there is a reason why you will be using countdown, if there isn't any then try removing it removed
> Widescreen support is disabled on Insane, but is enabled on Easy, Normal and Hard. made consistent

> 01:28:010 (3,1) - is there a reason for the large spacing? They both have constant sound and also because you are following the vocals on this part. keep the pattern but reduced spacing
> 00:48:153 (1,2) - emphasize the crash cymbal here. this is fine

Graffin wrote:

nm from my queue

00:19:224 (4,5,6,1,2,3) - this can be kind of awkward considering the way the triple is going plays fine to me
00:01:869 (1) - not snapped? good catch
01:19:867 (3) - blanket around 2 not my intention to
01:27:581 (1,2,3,1,2,3) - spacing between these 2 combos doesnt make much sense considering the song, a jump or just linear flow with equal spacing would be better imo well it plays fine to me but i reduced the spacing

i like your jumps thanks!
GL

Ty for modding
Monarch
nm
[insane]

00:08:295 (4) - spacing here really should be bigger since the sound is more intense

00:12:367 (4,5,6,1,2,3,4,1) - very big spacing from a triple at the start of the map 00:15:795 (4,5,6,1,2,3,4,1) - 00:19:224 (4,5,6,1,2,3,4) - similar parts have lower spacing even though theyre the same, decide what spacing you want

00:29:295 (3,4,5,6) - sapcing is every big here, not sure why

00:34:010 (7,8,1) - not sure why the spacing changes to massive and then smaller, surlly 8-1 should be as big at 7-8

00:36:795 (4,5,6,7) - 00:40:438 (1,2,3) - literally the same big spacing is wildly different

00:44:081 (6,7,8,1) - spacing variance for no reason

00:47:295 (5,6,7) - same here

00:50:510 (2,3,4,5,6) - ok so the pattern here is the spacing decreases along so why is the spacing here 00:57:153 (4,5,6,1) - bigger?

01:23:295 (3,4) - 4 should really flow betetr off the slider instead of at an awkward angle that doesnt match the turn of the slider

01:25:867 (1,2) - massive sapcing why???

01:42:367 (6,7) - spacing decrease for no reason

01:43:010 (1,2) - harder sounds should ahve larger spacing really

01:51:367 (1,2,3) - i think this is just way too close and doesnt match the flow of 01:50:510 (4,5,1,2) - at all

01:52:010 (4,5,6) - again sapcing should decrease like 01:45:153 (1,2,3,4,5,6) -

02:22:224 (4,1,2,3,4,5,6,7,8) - some weird flow changes here make this awkward to play comapred to the rest of the map

02:32:510 (1,2,3) - dont understand such low spacing again doesnt match the flow of 02:31:653 (4,5,1,2) -

the sapcing is very weird at times and needs work

x
Topic Starter
Trust
made some spacing changes, thanks!
ailv
insane

i notice in quite a few places their are issues with spacing emphasis. Notably, these patterns, 00:40:438 (1,2,3,1,2,3,1,2,3,1,2) - while aesthietically really pleasing, don't really make sense to me, a) i don't feel like the song is really waning in intensity, and you use higher spacing for the same sounds later on. other areas include 00:47:510 (6,7) -, 01:51:153 (2,1) - , 02:13:224 (6,7) - where spacing is really low, even though the song doesn't really justify it.

imo 00:38:724 (3,4) - this pattern, and the othertimes its used, the note following the slider tail is kind of weak and unaccentuated. but the way it currently is looks a lot like a 1/4 gap like 00:58:438 (1,2) - instead. i'd recommend either stacking or increasing the spacing of all of these patterns.

00:35:295 (3,4) - stack 4 under the slider or over 1 for more emphasis?

01:25:653 (7) - stack under 01:24:581 (2) - instead?

hard

stack 00:25:867 (1) - under the tail of 00:25:010 (3) - ? sharper angles are nicer

00:27:581 (1) - this jump is kinda big

00:40:438 (5,1) - this overlap is kind of unsightly

00:51:581 (1,2,3) - this reads like a 1/4 instead of a 1/2, same here 00:58:438 (1,2,3) - and you do use this pattern again. The misleading spacing is really difficult and unifitting.

01:22:438 (1,3) - imo this stack is kinda ugly esp with 01:23:295 (3,4) - after
Topic Starter
Trust
SPOILER

ailv wrote:

insane

i notice in quite a few places their are issues with spacing emphasis. Notably, these patterns, 00:40:438 (1,2,3,1,2,3,1,2,3,1,2) - while aesthietically really pleasing, don't really make sense to me, a) i don't feel like the song is really waning in intensity, and you use higher spacing for the same sounds later on. other areas include 00:47:510 (6,7) -, 01:51:153 (2,1) - , 02:13:224 (6,7) - where spacing is really low, even though the song doesn't really justify it. vocal emphasis lol, the rotating triangles are meant to accentuate the vocals while gradually drowning them out so that 2 claps that follow have a more impactful feeling

imo 00:38:724 (3,4) - this pattern, and the othertimes its used, the note following the slider tail is kind of weak and unaccentuated. but the way it currently is looks a lot like a 1/4 gap like 00:58:438 (1,2) - instead. i'd recommend either stacking or increasing the spacing of all of these patterns. it feels fine, i disagree that this looks like a 1/4 gap it being only 140bpm and all 1/4 notes up until this point appear overlapped with other objects

00:35:295 (3,4) - stack 4 under the slider or over 1 for more emphasis? nah I don't feel it needs more emphasis

01:25:653 (7) - stack under 01:24:581 (2) - instead? no thanks

hard

stack 00:25:867 (1) - under the tail of 00:25:010 (3) - ? sharper angles are nicer ok

00:27:581 (1) - this jump is kinda big not really

00:40:438 (5,1) - this overlap is kind of unsightly yeah i meant to fix these eventually

00:51:581 (1,2,3) - this reads like a 1/4 instead of a 1/2, same here 00:58:438 (1,2,3) - and you do use this pattern again. The misleading spacing is really difficult and unifitting. well it is 1/4 so I don't think there's an issue here

01:22:438 (1,3) - imo this stack is kinda ugly esp with 01:23:295 (3,4) - after it's just an editor overlap, this is barely noticeable in gameplay

thanks!
martyur
from me mod qoo

general tips for ez diff
turn on distance snap while mapping its not like I do
why is cs 3.2?!?! make it 2
ez diff
00:05:295 (1,2) - too far spread for an easy diff
01:37:438 (4) - there were 2 claps, this circles matches with the last one (the second) why isnt there one for the first? or just make this one slider leading from the red peg before this to where this is currently placed at:/
01:51:153 (4) - ^
02:18:581 (4) - ^
02:32:295 (4) - ^

all for now, gotta mod other stuff, may mod later
Topic Starter
Trust

Dunced wrote:

from me mod qoo

general tips for ez diff
turn on distance snap while mapping its not like I do it's on
why is cs 3.2?!?! make it 2 no
ez diff
00:05:295 (1,2) - too far spread for an easy diff it's 1.0x distance, this is a 1/1 gap
01:37:438 (4) - there were 2 claps, this circles matches with the last one (the second) why isnt there one for the first? or just make this one slider leading from the red peg before this to where this is currently placed at:/ not mapping red ticks on easy
01:51:153 (4) - ^
02:18:581 (4) - ^
02:32:295 (4) - ^

all for now, gotta mod other stuff, may mod later
ty
Reazen
#from Queue
Easy
Ctrl+A click 2x new combo button and check in aimod distance snap
00:13:010 (2) - 00:16:438 (2) - could you make these sliders looks more like this 00:09:581 (2) - the same same slider shapes for specific sliders like this is nice idea i think.
00:46:010 - There should be circle.
00:51:153 - I think gaps like these in this section of the map is not good idea, it is intense part of the song, it's not like ths diff is going to be much harder if you fill these gaps. I see you filled these gaps when that weird sound is 00:42:581 (4) - but I think it's better to make it via visual structure, not rhythm because this is not perfect emphasis of this sound anyway. It's just a suggestion tho.
02:55:010 (1,2,3,1,2) - This is weird, https://osu.ppy.sh/ss/9724764 maybe something like this ?
Rakphine
Hello!

[Easy]

00:13:010 (2) - you can move the slider-end tick a little more to the left, it can't be farther from the screen
00:15:581 (1) - move a bit, example x:312 y:252
00:22:438 (1) - this slider is near to leave the screen, try t
o move it a little more to up
01:41:295 (1,2,3) - can you move these slider more up? pls, the 1 is near to leave the screen
01:46:438 (2) - could be much better if you move a little more down
02:25:867 (1) - move a little up pls

[Insane]

00:05:295 (1,2) - I know that this is a Insane diff, but these notes can be separated for a little more of difficulty
00:06:153 (1,2) - Same here
00:20:724 (1,2) - Unconfortable that these notes are stacked
00:21:153 (3,4) - Same here
00:29:295 (3,4,5,6) - Not necessary that these sliders stay a lot separate, It's a lot of difficulty for an Insane Diff
00:34:867 (2) - this slider-reverse arrow are very far of 1, because you are using 1/8, It's a lot of difficulty for an Insane Diff
00:39:581 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2) - No problems here, I really like this part!
01:20:724 (1,2) - don't stack, for me is uncomfortable
01:26:295 (2,3) - not necesary for a great jump
02:25:224 (4) - this note is near to leave the screen
02:28:010 (2,3) - not necesary for a great jump, could be more better if you stack with he slider-end of here 02:27:581 (1)

I know I'm bad at Modding, but I really like it's a map, just like the song.
I could not stand the desire to mod this map.
This Song make my body Dance xD

GL :)
Topic Starter
Trust
SPOILER

Lissel wrote:

Hello!

[Insane]

00:05:295 (1,2) - I know that this is a Insane diff, but these notes can be separated for a little more of difficulty sure
00:06:153 (1,2) - Same here
00:20:724 (1,2) - Unconfortable that these notes are stacked its fine i think
00:21:153 (3,4) - Same here
00:29:295 (3,4,5,6) - Not necessary that these sliders stay a lot separate, It's a lot of difficulty for an Insane Diff ok changed
00:34:867 (2) - this slider-reverse arrow are very far of 1, because you are using 1/8, It's a lot of difficulty for an Insane Diff well it's called insane for a reason haha
00:39:581 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2) - No problems here, I really like this part!
01:20:724 (1,2) - don't stack, for me is uncomfortable fine for me
01:26:295 (2,3) - not necesary for a great jump doesnt feel too big since its between sliders
02:25:224 (4) - this note is near to leave the screen thats just in the editor
02:28:010 (2,3) - not necesary for a great jump, could be more better if you stack with he slider-end of here 02:27:581 (1) its ok

I know I'm bad at Modding, but I really like it's a map, just like the song.
I could not stand the desire to mod this map.
This Song make my body Dance xD

GL :)

thanks!
jonathanlfj
surprise 1/6
00:24 *jonathanlfj is editing [https://osu.ppy.sh/b/1194389 SMiLE.dk - Koko Soko [Insane]]
00:25 Trust: tear me a new one
00:25 jonathanlfj: 00:19:224 (4,5,6,1,2,3) - had trouble hitting this due to the sudden shrinking spacing
00:25 jonathanlfj: 00:16:224 (1,2,3,4) - this one was much more natural
00:27 jonathanlfj: 00:56:081 (1) - i'd have it more left and up for that sharper turn
00:27 Trust: buffed the spacing
00:28 jonathanlfj: 01:37:224 (1) - buff this a little too i overshot it on DT xD
00:28 Trust: stacked it on 00:54:796 (6) -
00:28 Trust: did that too
00:29 jonathanlfj: 01:50:938 (1) - this one as well, but you kinda ran out of room so for maximum meme place it at the edge of the screen xDD
00:29 jonathanlfj: maybe a bit lower so dont touch the hp bar
00:30 Trust: i put it at 0|20
00:30 Trust: lol
00:30 jonathanlfj: 02:59:510 (1,2,3,4) - i almost died here
00:31 jonathanlfj: maybe repeat + circle to finish it off
00:31 Trust: that is my fav part of the map tho
00:31 jonathanlfj: ok you can keep it
00:31 Trust: its so perfectly evil
00:31 jonathanlfj: troll the DT players
00:31 jonathanlfj: reminds me of yamete
00:31 Trust: exactly
00:32 jonathanlfj: 02:47:295 (2,3,4) - this spacing should get a buff too, maybe stack it around as far as 02:48:795 (3,4) - is
00:33 jonathanlfj: going on to hard now, i will just write you can follow along
00:33 Trust: kk
00:35 jonathanlfj: 01:02:724 (5) - the 1/4 here is super feint, i'd rather have you cover 01:03:474 instead
00:35 jonathanlfj: or you can also just do both
00:36 jonathanlfj: 01:15:581 (1) - start spinner on 01:15:367 - ?
00:36 Trust: did both
00:37 jonathanlfj: 01:58:331 - add one here too
00:37 Trust: ok
00:37 Trust: ya added there too
00:38 jonathanlfj: 02:39:474 - a
00:39 Trust: a
00:39 Trust: dded
00:39 jonathanlfj: ok we normal
00:40 jonathanlfj: 00:18:795 - oh how can you skip this
00:40 jonathanlfj: normal needs buffing anyways
00:41 jonathanlfj: 00:29:081 - here too that switcharoo sound
00:41 jonathanlfj: also those parts with two claps
00:41 jonathanlfj: should all be just circles
00:42 jonathanlfj: going over it with slider is just evil
00:42 Trust: b-but
00:42 Trust: i like the slider flow lmaoo
00:42 jonathanlfj: 00:56:081 (4) - talking about this
00:42 jonathanlfj: ok if you like flow
00:42 Trust: ya i know
00:43 jonathanlfj: 01:23:938 - circ
00:44 jonathanlfj: the copy paste is evident lmao
00:44 Trust: added
00:44 Trust: yea
00:45 Trust: its a norm who cares
00:45 jonathanlfj: lol that break placement at the end
00:45 Trust: i was inspired by tutuhaha to c+p stuff
00:45 jonathanlfj: k ez now
00:45 Trust: easy is gone LOL
00:45 jonathanlfj: oh wait you deleted it LOL
00:45 jonathanlfj: why tho
00:46 jonathanlfj: doesnt hurt to keep it
00:46 Trust: meh didnt like my rhythm choice
00:46 jonathanlfj: ok fair
00:46 jonathanlfj: update
00:46 Trust: and normal is simple enought
00:47 Trust: yep
00:47 Trust: updated
Ascendance
SMiLE.dk squad :D

Would’ve asked to do ctb but I’m too late :( great map though!
Aurele
Interested in qualifying.

I am away for the next three days, but I will gladly check it when I come back!
Shohei Ohtani
koko soko asoko

where are you my Gabe
Aurele
hitsounds.. where?

Normal
  1. 00:01:867 (1) - Add a finish hitsound here
  2. 00:13:010 - Normal-Samplet set on the slider's head
  3. 01:32:081 - Add a 1/2 slider starting here to emphasize the vocals and make a distinction from the next four circles.
  4. 02:16:438 - Normal-Sampleset here
Hard
  1. 00:01:867 (1) - Where is the finish hitsound? D:
  2. 00:13:010 (6) - Normal-Sampleset on this circle
  3. 01:17:295 (1) - A finish hitsound could be added
  4. 01:25:867 (1) - Add a Normal Sampleset here to follow the previous hitsounds, it feels weird to skip it.
  5. 02:27:153 (4) - The slider does the reversed emphasis effect. I believe it should have more emphasis from this object to the next one instead of the other way round.
Insane
  1. 00:09:367 (5) - If you follow your consistency on 00:12:795 (1) - and 00:16:224 (1) - , you would be adding a new combo here as well.
  2. 00:11:724 - a clap could be added here to make it consistent with 00:18:581 -
  3. 00:22:438 (1) - Considering the kick here, I believe the spacing could be larger. What about moving it to x:360 y:256? It will also make an angle with the last two objects.
  4. 00:29:724 (4,6) - Why are there whistles here? I know you are doing it around this part toward the difficulty, but what is the reasoning?
  5. 00:49:867 (1,1) - I don't really understand why you are choosing to have a second new combo in the same measure. If you are making things consistent, you would normally go on by doing new combos on every measures. Delete the new combo on the second object and apply the same on the other ones from this part. (00:56:724 (3,4) - For an example, these do not have new combos) Recheck the whole difficulty for these.
  6. 01:17:295 (1) - A finish hitsound could be added
  7. 01:25:867 (1) - Add a Normal Sampleset here to follow the previous hitsounds, it feels weird to skip it.
  8. 02:35:938 (4,5,1) - ncs inconsistent with 02:32:510 (1,2,3) -
  9. 02:53:295 - I enjoy the finish hitsounds here, however, you broke your consistency on 02:57:795 (1) - by replacing them with whistles. The intonation is the same, so it would make more sense to keep it going. -Recheck this for the other difficulties-
call me back to recheck
Topic Starter
Trust
SPOILER

Gabe wrote:

hitsounds.. where?

Normal
  1. 00:01:867 (1) - Add a finish hitsound here
  2. 00:13:010 - Normal-Samplet set on the slider's head
  3. 01:32:081 - Add a 1/2 slider starting here to emphasize the vocals and make a distinction from the next four circles. good catch
  4. 02:16:438 - Normal-Sampleset here
Hard
  1. 00:01:867 (1) - Where is the finish hitsound? D:
  2. 00:13:010 (6) - Normal-Sampleset on this circle
  3. 01:17:295 (1) - A finish hitsound could be added
  4. 01:25:867 (1) - Add a Normal Sampleset here to follow the previous hitsounds, it feels weird to skip it.
  5. 02:27:153 (4) - The slider does the reversed emphasis effect. I believe it should have more emphasis from this object to the next one instead of the other way round. did stuff
Insane
  1. 00:09:367 (5) - If you follow your consistency on 00:12:795 (1) - and 00:16:224 (1) - , you would be adding a new combo here as well. i do this consistently w/ rhythms that have 2 consecutive triplets so that when I use circles instead of 1/4 repeat sliders to cover these rhythms, the combos don't go for longer than i would like
  2. 00:11:724 - a clap could be added here to make it consistent with 00:18:581 - added
  3. 00:22:438 (1) - Considering the kick here, I believe the spacing could be larger. What about moving it to x:360 y:256? It will also make an angle with the last two objects. ok
  4. 00:29:724 (4,6) - Why are there whistles here? I know you are doing it around this part toward the difficulty, but what is the reasoning? idk just for some flavour, i like how they reflect a more upbeat tone from the previous stanza
  5. 00:49:867 (1,1) - I don't really understand why you are choosing to have a second new combo in the same measure. If you are making things consistent, you would normally go on by doing new combos on every measures. Delete the new combo on the second object and apply the same on the other ones from this part. (00:56:724 (3,4) - For an example, these do not have new combos) Recheck the whole difficulty for these. did stuff
  6. 01:17:295 (1) - A finish hitsound could be added
  7. 01:25:867 (1) - Add a Normal Sampleset here to follow the previous hitsounds, it feels weird to skip it.
  8. 02:35:938 (4,5,1) - ncs inconsistent with 02:32:510 (1,2,3) -
  9. 02:53:295 - I enjoy the finish hitsounds here, however, you broke your consistency on 02:57:795 (1) - by replacing them with whistles. The intonation is the same, so it would make more sense to keep it going. -Recheck this for the other difficulties- i prefer using whistles for thesealso added all missing hs in all diffs
call me back to recheck

ty, updated
Aurele
recheck

General
  1. 02:08:724 (1) - In the Hard difficulty, you are starting the spinner here. In the Normal, you added a circle in this emplacement like the Insane difficulty. I am suggesting you to either make it consistent on every difficulty or either make it easier considering their levels.
Normal
  1. 00:06:367 (2) - Normal Sampleset to follow 00:05:510 (2) - and the strong intonation here
  2. 00:22:438 (1) - A finish hitsound could be added here, considering the strong emphasis
  3. 02:16:438 - Normal Sampleset here
Hard
  1. 00:06:367 (2) - Normal Sampleset to follow 00:05:510 (2) - and the strong intonation here
  2. 00:11:295 (3) - The slider's tail should be a clap instead of a Normal Sampleset.
  3. 00:22:438 (1) - A finish hitsound could be added here, considering the strong emphasis
  4. 01:27:581 (1) - Pretty sure there shouldn't be a whistle here
  5. 02:59:295 (5) - Maybe you can replace this slider by two circles. For an example, on the other difficulties, it was ending with a circle on 02:59:724 - . So I guess it could be nice to make it consistent here?
Insane
  1. 00:06:367 (2) - Normal Sampleset to follow 00:05:510 (2) - and the strong intonation here
  2. 00:07:867 (3) - I'd like your opinion here. What do you think of adding a whistle hitsound at the tail of this slider? I believe it could make a great harmonization with 00:08:295 (4) -
  3. 00:22:438 (1) - A finish hitsound could be added here, considering the strong emphasis
  4. 00:49:010 (3) - Normal sampleset + Soft addition?
  5. 01:44:295 (5) - Normal sampletset here as you did the same thing on 00:49:438 (5) -
  6. 01:54:153 (3) - This slider body has a normal slider track, which is too loud. Simply click on that slider and change the Normal Sampleset to Auto. (Make sure to keep the head of the slider as a Normal Sampletset, tho!)
  7. 01:58:438 (1) - Would a finish be too loud for you? o:
  8. 02:12:153 (1) - 02:19:010 (1) - Add a Normal Sampleset + Soft Addition to both. Your consistency is broken because of these two.
  9. 02:42:795 (1) - Same as mentioned on 01:54:153 (3) -, it has a slider track.
  10. 02:59:081 (5,6) - You could add whistles to both of these circles, to emphasize the sounds coming from 02:58:224 (1,3,5,6) -
call me back again zz
Topic Starter
Trust
fixed all except 02:59:295 (5) on hard, thanks!
Aurele
She's back!
jonathanlfj
soko
Shohei Ohtani
koko soko asoko

Where are you my jonathanlfj i have never seen this man log into the game
Kuron-kun
Hi, Trust~

I've noticed that some green lines have consistent volume values between Normal and Hard but some of them are completely different in Insane and seems like someone modded the volume and you forgot to apply things there, right?

Sections like 00:22:438 - and 01:17:295 - sound too low compared to the rest of the song and whereas you used 30% volume there, you've used 45% in Hard and Normal.

Also, seems like you're having a missing Finish here in Normal 02:39:581 (1) -.
Topic Starter
Trust
Come to think of it I should've also been using 60 volume starting at 00:08:724 - to match 02:39:581 - . I raised that 30% section to 45 and added the finish on normal
Aurele
Disqualified. Mapper is willing to make changes.

You can call me back afterward.
Topic Starter
Trust
Fixed the addressed the concerns
Aurele
She is back!
jonathanlfj
koko
Kuron-kun
soko
Trynna
asoko
Lanturn
Hey Trust. Metadata Team here.

The source field should actually be "DanceDanceRevolution X" without the spaces which is a trait that other DDR machines share.

Source: DanceDanceRevolution X

References:
http://www.konami.jp/products/am_ddrx/basic.html
http://www.konami.jp/bemani/ddr/jp/am/ddrx/index.html

Also consider adding "Konami" to the tags.

Feel free to call me back when this is fixed!
Topic Starter
Trust
did the thing
Lasse
are you sure about putting spaced, unbuffered 1/8 sliders on your hard diff?
00:07:010 (1,2) -
i mean it's only 140bpm but that seems a bit questionable
Lanturn
Hey Trust. Lemme know if you end up not changing anything and Lasse is content with your reasons. If you do change a few things though, you should call back your previous BNs.
Topic Starter
Trust
spaced em closer
Aurele
sorry i died
jonathanlfj
anime
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