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DJ Genki VS Camellia feat. moimoi - YELL!

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Topic Starter
Aeril

Nostalgic wrote:

o/ belated m4m from your queue. If my lazy mod doesn't help anything feel free to skip my map

my map: https://osu.ppy.sh/s/533098

[Illumination]
  1. Source: REVOLUTION OF HAPPY? #01 thats the album not the source
  2. od 9 is so unnecessary for a 170 bpm song. fyi Exit this earth is only od 8. you dont base od off of bpm...
  3. Resize your bg logic agent says this new limit, trust him a bit more xd
  4. 01:07:853 (1,2,3,4) - NOOO I misread this as 1/4. Also you do this on 1/1, 1/2 and 1/4 snapping throughout the map, players will definitely get confused. no, unless your not paying attention, theres enough time to realize that it isnt 1/4 from the ar circles
  5. 02:25:853 (3) - nc k
  6. 02:33:089 (4,5,1,2,3,4,5,6,7,8) - 4 & 5 doesn't look good. Maybe stack on 1? btw a proper zigzag stream looks nice here too it's fine? i like how it looks
  7. 03:36:618 (5,1) - spacing too huge no? new phrase, so jump
  8. 04:13:324 (5) - ctrl g? i like how it looks like this

Good luck :)
Yohanes
Hello! sorry for the wait

Illumination
- 01:00:442 (2) - This could be much more balanced both visually and playability-wise if you put them about the same distance between (1) & (3). Something like this http://puu.sh/vcs1h/4360868fd0.jpg ofc you can make it much more neater if you like
- 01:09:794 (1,2) - & 01:12:618 (1,2,3,4) - musically is about the same, yet you map those two differently. The best compromise I think is to change the later into 2 1/2 slider
- 01:14:912 - whistle would fit perfectly here. If you agree with this you can put whistles on any similar section
- 01:52:500 (1) - too close to the next circle imo, try placing it around 443|378 or wherever it has spacing around 1,3-1,4 to the next circle
- 02:07:500 (5,6,1) - & 02:09:971 (1,2,3) - I think the music & drum is not strong enough to warrant such a big spacing. I know, the slider leniency will make it feels not as big as it looks, but still ._.
- 02:08:206 (2,3) - based on how you place pattern on this section, I certainly feel that this need more spacing between them http://puu.sh/vct8c/11f3eab7a5.jpg
- 02:57:971 (1,2) - you could break them into 4 repeaters to be honest as there're strong beat on the red tick. It'll have more impact that way http://puu.sh/vctjk/39d5189b29.jpg
- 03:01:500 (1) - if you want, you can shorten this slider by 1/ 2, and then place another long slider on 03:04:324 - till 03:05:736 -. That will make this section feel less hollow, because it just feels weird to have lots of vocal note left out uncovered by something https://osu.ppy.sh/ss/7761289 (ignore the design)
- 03:18:442 (1,2,3,4,1,2,3,4) - compared to the previous one, I feel this pattern wasted the prominent drum sound on 03:19:147 - and 03:20:559 -. I'll suggest you to keep it similar to 03:15:618 (1,2,3,1,2,3) - or even create new pattern that fully utilize the sound that the music provide like http://puu.sh/vctPE/41327d4917.jpg (normal hitclap placed on (3) head)
Alright, I can't play a single thing afterwards, so I wouldn't be able give proper feedback on that.
- 04:08:030 (1,2) - too close, same thing with 01:52:500 (1) -
- 04:53:030 (1) - This are not necessarily reverse on anything. It would be better if you change this into one long slider instead of putting reverse on it
quite nice actually, I like this

hope this helps a bit, Good Luck! :)
Topic Starter
Aeril
Will reply when I get home in like 2 days xd

Yohanes wrote:

Hello! sorry for the wait

Illumination
- 01:00:442 (2) - This could be much more balanced both visually and playability-wise if you put them about the same distance between (1) & (3). Something like this http://puu.sh/vcs1h/4360868fd0.jpg ofc you can make it much more neater if you like would ruin aesthetics xd, and is fine as is
- 01:09:794 (1,2) - & 01:12:618 (1,2,3,4) - musically is about the same, yet you map those two differently. The best compromise I think is to change the later into 2 1/2 slider there are clear notes inbetween in the latter but not in the former
- 01:14:912 - whistle would fit perfectly here. If you agree with this you can put whistles on any similar section agree w
- 01:52:500 (1) - too close to the next circle imo, try placing it around 443|378 or wherever it has spacing around 1,3-1,4 to the next circle yea sure
- 02:07:500 (5,6,1) - & 02:09:971 (1,2,3) - I think the music & drum is not strong enough to warrant such a big spacing. I know, the slider leniency will make it feels not as big as it looks, but still ._. yay slider leniency, but imo, not that large and also should feel a bit sudden because of the 1/4 snare coming in on a completely 1/2 section
- 02:08:206 (2,3) - based on how you place pattern on this section, I certainly feel that this need more spacing between them http://puu.sh/vct8c/11f3eab7a5.jpg ye
- 02:57:971 (1,2) - you could break them into 4 repeaters to be honest as there're strong beat on the red tick. It'll have more impact that way http://puu.sh/vctjk/39d5189b29.jpg want to decrease rhythm because the intensity feels like its falling to me towards the end here instead of gaining
- 03:01:500 (1) - if you want, you can shorten this slider by 1/ 2, and then place another long slider on 03:04:324 - till 03:05:736 -. That will make this section feel less hollow, because it just feels weird to have lots of vocal note left out uncovered by something https://osu.ppy.sh/ss/7761289 (ignore the design) yea
- 03:18:442 (1,2,3,4,1,2,3,4) - compared to the previous one, I feel this pattern wasted the prominent drum sound on 03:19:147 - and 03:20:559 -. I'll suggest you to keep it similar to 03:15:618 (1,2,3,1,2,3) - or even create new pattern that fully utilize the sound that the music provide like http://puu.sh/vctPE/41327d4917.jpg (normal hitclap placed on (3) head) created new one, also added hit normals and clap because the kick and snare felt too heavy when the music is slightly dying away
Alright, I can't play a single thing afterwards, so I wouldn't be able give proper feedback on that.
- 04:08:030 (1,2) - too close, same thing with 01:52:500 (1) - bit further
- 04:53:030 (1) - This are not necessarily reverse on anything. It would be better if you change this into one long slider instead of putting reverse on iti didnt want to do this at first because the SV would drop dramatically but i guess it should be fine
quite nice actually, I like this

hope this helps a bit, Good Luck! :)
7ambda
dude, nice map, really liking it
Topic Starter
Aeril

F1r3tar wrote:

dude, nice map, really liking it
thanks man!
edit: changed slider art at end to make slider end more distinguishable, also had it end in the proper place lol
YellowManul
* w *
-Aerith-
Hitsound Mod from my Queue ~

YELL!
-01:19:500 (1,2) can you change the additions to Drum instead of normal ? idk its up to you : )
-01:22:500 (4,5,1) use sampleset auto and then add clap for circle 4 and 1, no hitsound for circle 5 or you can just add it if you want
-01:31:853 remove drum for the sampleset
-01:32:030 add whistle and change additions to soft and sampeset drum

I think the rhythm looks good if you make it like that ~

Anyway good luck ~
Topic Starter
Aeril

-Aerith- wrote:

Hitsound Mod from my Queue ~

YELL!
-01:19:500 (1,2) can you change the additions to Drum instead of normal ? idk its up to you : ) yea
-01:22:500 (4,5,1) use sampleset auto and then add clap for circle 4 and 1, no hitsound for circle 5 or you can just add it if you want good idea
-01:31:853 remove drum for the sampleset
-01:32:030 add whistle and change additions to soft and sampeset drum these two didnt make sense to me ;/

I think the rhythm looks good if you make it like that ~

Anyway good luck ~
added some myself as well
Pentori
hey! from bn boys q
[Illumination]
od 9 seems kinda overkill for a technical map that involves difficult rhythms. i'd probably stick to 8.5
  1. 01:09:794 (1,2,1,2,3) - 01:15:442 (1,2,1,2,3) - feels quite underwhelming to use 1/1s here, since ur moving into a more intense section u could use filler rhythm 1/2 sliders just so it doesnt feel as empty. also cos you have patterns like 01:12:618 (1,2,3,4,1,2,1,2,3) - that are exactly the same musically but a lot more intense
  2. 01:20:912 (5,6,7) - 01:23:736 (5,6,7) - could try using 1/4 repeat sliders for things like these to help differentiate it from standard red tick triplets 01:22:500 (4,5,1)
  3. 01:24:794 (3) - mm dont think the extended slider works too well here since u skip over the drum on 01:24:971 . should probably just map the triple that represents the music better
  4. 02:07:500 (5,6,1) - 02:09:971 (1,2,3,4,1) - a lot of the 1/4 spacing u use here feels really unintuitive cos it looks way too similar to 1/2 spacing. should definitely try to indicate the change in rhythm through spacing changes
  5. 02:15:618 (1,2,3,4,5,6,1) - sounds like it follows a 1/6 snap. i'd recommend a rhythm like http://puu.sh/wKWTn/899625aed3.jpg
  6. 02:21:089 (2,3,4) - polarity changes end up making this pretty awkward to read since the rhythm gaps between notes changes. could try a rhythm like http://puu.sh/wKWnv/d7c559bb49.jpg or an equivalent that keeps the gaps between objects the same
  7. 02:22:942 (1) - probably dont need the new combo here
  8. 02:50:206 (1,1) - again with the 1/4 spacing it'd be a lot nicer if you showed it through different spacing http://puu.sh/wKWs5/fa5f14f4b9.jpg. since u have the sv change this pattern could easily be mistaken as being 1/2
  9. 02:57:971 (1,2) - i dont think you need the hitsounds on the red ticks here 02:58:147 - 02:58:500 . gets pretty misleading since its the same hitsound as the white ticks but its a different drum in the music
  10. 03:34:059 (1,2) - seems better ctrl g'ed so the synths that ur following get clicked 03:34:147
  11. 03:57:265 (1,2,3,4,1) - could try something like http://puu.sh/wKWDR/6624b9f664.jpg instead so you have the angle change on the more prominent sound 03:57:618 (1)
  12. 04:02:647 - really strong synth here that should probably have something clickable for it
  13. 04:06:971 (2) - spacing here seems a bit over the top, and also feels pretty abandoned in terms of playfield usage. should probably just move it closer to everything else
  14. 04:09:265 - rhythms seem to get a little messy here as it isnt really clear what ur trying to follow eg. the synth gets skipped at 04:09:530 - so it appears you're following drums with 04:09:618 (2) - but then the synth track also gets mixed into the rhythms 04:09:706 (3,4) . 04:09:971 - drum then ends up getting passively mapped to a slider end to map the synth 04:10:059 (1) - synth is then skipped at 04:10:236 - and so on..

    you did a pretty good job with rhythms at 03:46:677 - because the powerful melodies allowed you to concentrate on that specifically. you should try apply the same logic for 04:09:265 - by tuning out other tracks and committing to one for consistency. mapping too many layers creates really awkward rhythms where the player cant predict rhythms based on the music
[]
not bad, see how you go with adjusting the last section then call me back :D
Topic Starter
Aeril

Pentori wrote:

hey! from bn boys q
[Illumination]
od 9 seems kinda overkill for a technical map that involves difficult rhythms. i'd probably stick to 8.5 i want the map to be a bit rhythmically challenging though i do see where you're coming from, reduced od down to 8.7
  1. 01:09:794 (1,2,1,2,3) - 01:15:442 (1,2,1,2,3) - feels quite underwhelming to use 1/1s here, since ur moving into a more intense section u could use filler rhythm 1/2 sliders just so it doesnt feel as empty. also cos you have patterns like 01:12:618 (1,2,3,4,1,2,1,2,3) - that are exactly the same musically but a lot more intense i really want the change to feel dramatic and create tension from the transition in this section to the next. also in the different pattern section, i hear notes inbetween while in the first one i dont hear those, however i did reduce the rhythm intensity down to 1/2 sliders
  2. 01:20:912 (5,6,7) - 01:23:736 (5,6,7) - could try using 1/4 repeat sliders for things like these to help differentiate it from standard red tick triplets 01:22:500 (4,5,1) yea thats nice
  3. 01:24:794 (3) - mm dont think the extended slider works too well here since u skip over the drum on 01:24:971 . should probably just map the triple that represents the music better oh, i didnt hear that there... changed
  4. 02:07:500 (5,6,1) - 02:09:971 (1,2,3,4,1) - a lot of the 1/4 spacing u use here feels really unintuitive cos it looks way too similar to 1/2 spacing. should definitely try to indicate the change in rhythm through spacing changes reduced spacing to about half of normal spacing
  5. 02:15:618 (1,2,3,4,5,6,1) - sounds like it follows a 1/6 snap. i'd recommend a rhythm like http://puu.sh/wKWTn/899625aed3.jpg yea did that
  6. 02:21:089 (2,3,4) - polarity changes end up making this pretty awkward to read since the rhythm gaps between notes changes. could try a rhythm like http://puu.sh/wKWnv/d7c559bb49.jpg or an equivalent that keeps the gaps between objects the same alright, changed the single to a double so each spacing is 1/2
  7. 02:22:942 (1) - probably dont need the new combo here ok
  8. 02:50:206 (1,1) - again with the 1/4 spacing it'd be a lot nicer if you showed it through different spacing http://puu.sh/wKWs5/fa5f14f4b9.jpg. since u have the sv change this pattern could easily be mistaken as being 1/2 k, reduced
  9. 02:57:971 (1,2) - i dont think you need the hitsounds on the red ticks here 02:58:147 - 02:58:500 . gets pretty misleading since its the same hitsound as the white ticks but its a different drum in the music was original plan but changed later on, fixed bak
  10. 03:34:059 (1,2) - seems better ctrl g'ed so the synths that ur following get clicked 03:34:147 ya
  11. 03:57:265 (1,2,3,4,1) - could try something like http://puu.sh/wKWDR/6624b9f664.jpg instead so you have the angle change on the more prominent sound 03:57:618 (1) spacing here is less like a normal stream and more of a 'not jumped to' 'jump stream', and it matches the other jump streams by having the point of emphasis change angle into it
  12. 04:02:647 - really strong synth here that should probably have something clickable for it focusing on the 'hey' in the background instead of the synth, and mapping that synth would be a bit much imo
  13. 04:06:971 (2) - spacing here seems a bit over the top, and also feels pretty abandoned in terms of playfield usage. should probably just move it closer to everything else moved closer
  14. 04:09:265 - rhythms seem to get a little messy here as it isnt really clear what ur trying to follow eg. the synth gets skipped at 04:09:530 - so it appears you're following drums with 04:09:618 (2) - but then the synth track also gets mixed into the rhythms 04:09:706 (3,4) . 04:09:971 - drum then ends up getting passively mapped to a slider end to map the synth 04:10:059 (1) - synth is then skipped at 04:10:236 - and so on..

    you did a pretty good job with rhythms at 03:46:677 - because the powerful melodies allowed you to concentrate on that specifically. you should try apply the same logic for 04:09:265 - by tuning out other tracks and committing to one for consistency. mapping too many layers creates really awkward rhythms where the player cant predict rhythms based on the music originally it was supposed to follow synth while taking a calmer approach but that didnt really work. remapped so it matched synth
[]
not bad, see how you go with adjusting the last section then call me back :D
: DDDDD
Pentori
04:09:618 (2,3,4) - 04:12:442 (2,3,4) - these rhythms still seem a bit off since they mix the drum + synth tracks too much. should probably try an approach like 04:20:559 (1,2) - that follows the blue tick synth instead or perhaps something like http://puu.sh/wLjR8/2c7ca0436f.jpg

another bn boy should be coming too.. hopefully
Topic Starter
Aeril

Pentori wrote:

04:09:618 (2,3,4) - 04:12:442 (2,3,4) - these rhythms still seem a bit off since they mix the drum + synth tracks too much. should probably try an approach like 04:20:559 (1,2) - that follows the blue tick synth instead or perhaps something like http://puu.sh/wLjR8/2c7ca0436f.jpg

another bn boy should be coming too.. hopefully
yea fixed those so its like the 1/2 slider into 1/4
also changed a couple other rhythms with similar problems

gonna take a quick nap then do the mod back for bn bois, thanks guys~! c;
i did the mod back but my quick nap was like 12 hrs long lo
Doormat

Pentori wrote:

another bn boy should be coming too.. hopefully
beep beep second bn boy incoming

  1. 00:15:442 (4) - based on previous rhythms, shouldn't this end on the blue tick? don't see a reason why this one is inconsistent with the others. you could just make it into a normal 1/4 slider instead of giving it a repeat. same with 04:46:500 (4) -
  2. 01:26:206 (9) - 01:27:618 (9) - 02:11:383 (9) - 02:12:794 (9) - 04:26:912 (9) - 04:28:324 (9) - consider NCing these? combos start to get pretty long here
  3. 01:30:089 (1,2) - 03:45:618 (1,2) - have you ever considered removing these sliders entirely? i feel that the long pause ends up giving more emphasis to 01:30:794 (1) - and 03:46:324 (1) - respectively but if you want to keep these for the sake of vocals i don't really mind that either
  4. 01:42:089 (4,5) - there's no change in the music emphasis here so this spacing here feels really out of place with everything before it. definitely recommend nerfing this jump at least
  5. 02:34:853 (2,3) - maybe try stacking these? i feel it would give a snappier feeling to these 1/4 slider jumps but up to you. same with 02:35:118 (4,5) -
  6. 02:47:736 (2,3) - 1/4 spacing is pretty high here in comparison to everything else before it; don't think this sudden high spacing is a good idea. is it possible to move (3) closer to the (2)
  7. 02:52:324 (5) - 02:53:736 (3) - i think NCing these would be nice but not really necessary
  8. 03:04:324 (1) - questionable slider shape, and i'm not saying that because it looks like a fidget spinner. seriously though the slider path is kind of hard to make out due to how squished together this slider is. can you bring out the shape a bit more?
  9. 03:35:383 - to 03:45:265 - i don't think the kiai time is necessary here; if anything i think it makes the next kiai feel less impactful
  10. 03:57:089 (4,5,1,2,3,4,1,2,3,4,1) - sign me the fuck up that's some good shit right there ok_hand
  11. 04:08:912 (7) - maybe NC this since it's the longest combo in the song's climax and looks less aesthetic
call me back
Topic Starter
Aeril

Doormat wrote:

Pentori wrote:

another bn boy should be coming too.. hopefully
beep beep second bn boy incoming

  1. 00:15:442 (4) - based on previous rhythms, shouldn't this end on the blue tick? don't see a reason why this one is inconsistent with the others. you could just make it into a normal 1/4 slider instead of giving it a repeat. same with 04:46:500 (4) - its this way cuz of the bass in the background ending on the white tick
  2. 01:26:206 (9) - 01:27:618 (9) - 02:11:383 (9) - 02:12:794 (9) - 04:26:912 (9) - 04:28:324 (9) - consider NCing these? combos start to get pretty long here nah
  3. 01:30:089 (1,2) - 03:45:618 (1,2) - have you ever considered removing these sliders entirely? i feel that the long pause ends up giving more emphasis to 01:30:794 (1) - and 03:46:324 (1) - respectively but if you want to keep these for the sake of vocals i don't really mind that either well it would be fine for me too to remove it on the first one but i like it on the 2nd one because of the patterning so if its on the 2nd one it needs to be on the first one as well xd
  4. 01:42:089 (4,5) - there's no change in the music emphasis here so this spacing here feels really out of place with everything before it. definitely recommend nerfing this jump at least well there is a slight increase in pitch but do see what u mean, decreased by about half
  5. 02:34:853 (2,3) - maybe try stacking these? i feel it would give a snappier feeling to these 1/4 slider jumps but up to you. same with 02:35:118 (4,5) - yea u right
  6. 02:47:736 (2,3) - 1/4 spacing is pretty high here in comparison to everything else before it; don't think this sudden high spacing is a good idea. is it possible to move (3) closer to the (2) reduced
  7. 02:52:324 (5) - 02:53:736 (3) - i think NCing these would be nice but not really necessary yea that fits
  8. 03:04:324 (1) - questionable slider shape, and i'm not saying that because it looks like a fidget spinner. seriously though the slider path is kind of hard to make out due to how squished together this slider is. can you bring out the shape a bit more? hey i made that slider before fidget spinners were popular >;C tho i did change it to a more discernable one
  9. 03:35:383 - to 03:45:265 - i don't think the kiai time is necessary here; if anything i think it makes the next kiai feel less impactful i removed the 1st one but the 2nd one fits to me
  10. 03:57:089 (4,5,1,2,3,4,1,2,3,4,1) - sign me the fuck up that's some good shit right there ok_hand owo
  11. 04:08:912 (7) - maybe NC this since it's the longest combo in the song's climax and looks less aesthetic
call me back
nice <3
Doormat
changes look good. bubbled-
Dab
here we go!!!
Pentori
!
Topic Starter
Aeril
;DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
Yohanes
wo, grats....
Kujinn
yay! gratz :D
Flask
AERILLLLLLL CONGRATSS !11!!!1!!!!!1!!
LMT
grats on qualified : D
Yui Fujiwara
ok, just a casual player coming through, but with mods?

01:25:500 - 01:29:736 doesn't feel right going into 01:31:147 - 01:47:559 and 01:53:736 - 02:10:500 they don't feel balanced... basically intensity differences that aren't equal. change to higher sv in 01:31:147 - 01:47:559 and 01:53:736 - 02:10:500 (to 1.2x sv) do the same with the second chorus.
Topic Starter
Aeril

Yui Fujiwara wrote:

ok, just a casual player coming through, but with mods?

01:25:500 - 01:29:736 doesn't feel right going into 01:31:147 - 01:47:559 and 01:53:736 - 02:10:500 they don't feel balanced... basically intensity differences that aren't equal. change to higher sv in 01:31:147 - 01:47:559 and 01:53:736 - 02:10:500 (to 1.2x sv) do the same with the second chorus.
I personally feel that the buildup is much higher intensity than the 1st chorus in rhythm and loudness, filled with 1/4 rhythms and 1/8 kicks, on the contrary the kiai is filled with 1/2 synthesizer that can only be portrayed through a constancy of jumps for intensity. Increasing slider velocity here wouldn't really fit in imo.
Yui Fujiwara

Aeril wrote:

I personally feel that the buildup is much higher intensity than the 1st chorus in rhythm and loudness, filled with 1/4 rhythms and 1/8 kicks, on the contrary the kiai is filled with 1/2 synthesizer that can only be portrayed through a constancy of jumps for intensity. Increasing slider velocity here wouldn't really fit in imo.
Ok.
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