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DJ Genki VS Camellia feat. moimoi - YELL!

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Topic Starter
Aeril
This beatmap was submitted using in-game submission on Tuesday, July 18, 2017 at 2:31:39 AM

Artist: DJ Genki VS Camellia feat. moimoi
Title: YELL!
Tags: revolution of happy? #01 sketch up ! recording mayumi morinaga senya hardcore
BPM: 170
Filesize: 11469kb
Play Time: 05:01
Difficulties Available:
  1. Illumination (5.74 stars, 1256 notes)
Download: DJ Genki VS Camellia feat. moimoi - YELL!
Information: Scores/Beatmap Listing
---------------

Here we go... (WOAH)
Firiiu
1:25:490, 2:10:667, 2:12:079, 2:13:490, 2:33:255, 2:55:843, 3:35:373, 3:41:020 -
Unneeded Kai time, nothing super important happening other than a rising up.

02:37:137 (1), 02:37:314 (2) - No need for a reverse slider right here, no sounds in between the two hits.

00:03:961 (2), 00:06:784 (2), 00:09:608 (2),00:12:432 (2), 00:18:079 (2), 00:20:902 (2), 04:37:843 (2), 04:40:667 (2), 04:43:490 (2), 04:49:137 (2)
You could let these go on for one more tick and it would work, as that sound goes on for four ticks instead of just three.

00:15:432 (4) - Here would be excellent to have a passive reverse slider since the sound goes on for four ticks.

04:46:490 (4) - You could have the triple with a 2 tick slider here, and go into a long slider from 4:46:667 to the red tick afterwards.

Of course, I am not an experienced mapper and I could be just wasting your time, but these could be helpful if you used them! <3
Topic Starter
Aeril

Bacwux wrote:

1:25:490, 2:10:667, 2:12:079, 2:13:490, 2:33:255, 2:55:843, 3:35:373, 3:41:020 -
Unneeded Kai time, nothing super important happening other than a rising up. the song gets hype there so the kiai is nice

02:37:137 (1), 02:37:314 (2) - No need for a reverse slider right here, no sounds in between the two hits. there is

00:03:961 (2), 00:06:784 (2), 00:09:608 (2),00:12:432 (2), 00:18:079 (2), 00:20:902 (2), 04:37:843 (2), 04:40:667 (2), 04:43:490 (2), 04:49:137 (2)
You could let these go on for one more tick and it would work, as that sound goes on for four ticks instead of just three. prefer if its just shortened to the loud ones

00:15:432 (4) - Here would be excellent to have a passive reverse slider since the sound goes on for four ticks. changed to 1 reverse

04:46:490 (4) - You could have the triple with a 2 tick slider here, and go into a long slider from 4:46:667 to the red tick afterwards. this hits the sounds i want hit

Of course, I am not an experienced mapper and I could be just wasting your time, but these could be helpful if you used them! <3
thzx
Delis
here i am from my q

00:03:961 (2) - this needs one more reverse because of the vocals, I mean the voices are still continue at the next blue tick (00:04:226 - ) so if you wanted to follow them. otherwise I recommend you to map the rhythm in the way you followed the pianos. 00:06:784 (2) - 00:09:608 (2) - 00:12:432 (2) - 00:18:079 (2) - 00:20:902 (2) - and the rest at 04:36:079 too, 00:15:255 (2,3,4) - this should be one exception here.
01:01:137 (1) - I'd prefer this to be with 01:00:079 (1,2,3) - as the vocals end here. since you did spaced pattern for the vocals in this section, it structures the pattern more reasonable.
01:20:990 (6,7) - I think you should also put another claps here too, only one clap for this triplet is too weak to catch the music properly.
01:33:079 (1,2) - oh this, I really prefer this to follow the beats on music instead of the melody because this kind of music should be mapped like that imo. the beats are much "STRONGER" while the melody is still noticeable, making the stronger ones clickable is nice. and there's so many to point out all of them so it's pretty sure everything is up to you. https://osu.ppy.sh/ss/7204849
02:10:579 (4) - I don't like this jump because of streams after, I'd still allow a triplet jump like 02:09:961 (1,2,3) - but that's kinda overmapped too since there's mostly no sound at the blue tick.
02:13:490 (1,2,3,4) - make this a kick? it would be very nice to emphasize the flow for 02:13:843 (1) - in aiming process.
02:20:549 - this section can be mapped more hard technically like everyone does in 2016 but whatever is fine, I like quiet mapping.
02:26:284 (1) - I'd extend the slider until next downbeat, rip pattern tho lol
02:36:079 - make the slider speed to x1.5 for acceleration into next x2.0 sliders section. maybe it's a typical technique now which makes the map itself more fun. also it's hard that the slider speed becomes twice suddenly.
02:57:961 (1,2) - why did you just ignored the sound at both blue ticks after? it's not really big worth to catch it. adding a reverse to both works well in playing too.
03:43:843 - you can make the slider speed x1.5 again, it plays just better.
04:06:432 - ^ it's climax of the section.
04:29:020 (1,2,3,4) - same as 02:13:490 (1,2,3,4) - if you liked to change.
04:57:255 - change the volume to 10-20% since this currently is kinda loud to fit the sound with music.
Haganenno
M4M from your queue. Hi.

[Illumination]
00:06:079 - map this, there not being an object makes it really awkward, especially on HD. Also considering that this beat is as strong as 00:05:902 (3,4) - these two
00:15:432 (4) - the return arrow here is on a completely silent beat, could say it is overmapping.
00:17:373 - same


Vocal sliders:
First slider - 00:23:373 - the slider here (and other sliders in this section) don't represent the vocals. For example, if you want to fix this slider, end it on 00:24:432 - and place a hitcircle on 00:24:608 -
Second slider - end it on 00:26:902 - and place a hitcircle on 00:27:255 -
Third slider - end on 00:30:079 - and a hitcircle on 00:30:255 -
Fourth slider - end on 00:32:549 - and another slider FROM 00:32:902 - TO 00:33:608 - and a hitcircle on 00:33:961 (4) -
//Explanation for Fourth slider: Adding a second slider will follow the vocals better while the slider end and a hitcircle will accompony the piano sounds on 00:33:608 - 00:33:961 -

Oh, and by the way, by CTRL+G and a lil bit of moving the slider around, you can make 00:23:373 (1) - this slider a question mark together with a hitcircle later.
I will explain this part to you later if you don't understand.

Let's continue.

01:25:490 (1) - this hard stream is rather unappealing, big difficulty jump from a full minute of 4* mapping. You lost the word "Build" in "build-up"
01:30:784 - remove applause because this part of the map is not that difficult. Leave the applause only for the second kiai for max hype
01:52:490 (1,2) - many players will read this as a triple.
02:10:579 (4) - delet dis
02:14:902 (1) - I'd suggest Slider Tick Rate 1 if you want to do this kind of sliders, many people will break here for being unlucky rather than lack of skill.
03:01:490 - I remapped you this section, check this (only account rhythm I use, placement is completely random) https://youtu.be/XrDpH-6vovQ
03:24:873 (2,3,4,5,1,2) - I dislike this kind of stuff because the spacing remains the same yet there are two pauses in the highlighted interval
03:27:696 (2,3,4,5,1,2) - same
03:56:637 (1,2) - I'd CTRL+G this. Strong beat is on 03:56:637 - I'd emphasise that with a hitcircle. 03:56:814 - this isn't that strong. That is completely subjective, though.
04:09:608 (2) - I'd make this part like this: http://puu.sh/tMAgU/daad909830.png double-triple plays like ass, trust me. Try to avoid it. This goes for this entire part of the song, as you use your own concept multiple times (also rather subjective, but your way plays worse).
04:37:137 - same as the beginning
04:42:784 - same
04:48:432 - this doesnt have such strong a beat, but since you should map all the others this way, place a hitcircle here too
04:57:343 - - end the spinner here (or shorten it in another way).

That's it, my map to mod: https://osu.ppy.sh/s/492069
Topic Starter
Aeril
Delis

Delis wrote:

here i am from my q

00:03:961 (2) - this needs one more reverse because of the vocals, I mean the voices are still continue at the next blue tick (00:04:226 - ) so if you wanted to follow them. otherwise I recommend you to map the rhythm in the way you followed the pianos. 00:06:784 (2) - 00:09:608 (2) - 00:12:432 (2) - 00:18:079 (2) - 00:20:902 (2) - and the rest at 04:36:079 too, 00:15:255 (2,3,4) - this should be one exception here. alrighty thx
01:01:137 (1) - I'd prefer this to be with 01:00:079 (1,2,3) - as the vocals end here. since you did spaced pattern for the vocals in this section, it structures the pattern more reasonable. change in background note
01:20:990 (6,7) - I think you should also put another claps here too, only one clap for this triplet is too weak to catch the music properly. nice catch
01:33:079 (1,2) - oh this, I really prefer this to follow the beats on music instead of the melody because this kind of music should be mapped like that imo. the beats are much "STRONGER" while the melody is still noticeable, making the stronger ones clickable is nice. and there's so many to point out all of them so it's pretty sure everything is up to you. https://osu.ppy.sh/ss/7204849 i prefer to follow melody because the beat is always there and the melody is changing
02:10:579 (4) - I don't like this jump because of streams after, I'd still allow a triplet jump like 02:09:961 (1,2,3) - but that's kinda overmapped too since there's mostly no sound at the blue tick. i like it
02:13:490 (1,2,3,4) - make this a kick? it would be very nice to emphasize the flow for 02:13:843 (1) - in aiming process. sounds odd, dont like it
02:20:549 - this section can be mapped more hard technically like everyone does in 2016 but whatever is fine, I like quiet mapping. well the section isnt very loud so i didnt make it very hard
02:26:284 (1) - I'd extend the slider until next downbeat, rip pattern tho lol i think the big kick hit needs a clickable circle
02:36:079 - make the slider speed to x1.5 for acceleration into next x2.0 sliders section. maybe it's a typical technique now which makes the map itself more fun. also it's hard that the slider speed becomes twice suddenly.
02:57:961 (1,2) - why did you just ignored the sound at both blue ticks after? it's not really big worth to catch it. adding a reverse to both works well in playing too. i like making it a 1/4 jump between both because its not as easy to break as a 1/8 jump
03:43:843 - you can make the slider speed x1.5 again, it plays just better.
04:06:432 - ^ it's climax of the section.
04:29:020 (1,2,3,4) - same as 02:13:490 (1,2,3,4) - if you liked to change.
04:57:255 - change the volume to 10-20% since this currently is kinda loud to fit the sound with music.
Haganenno

Haganenno wrote:

M4M from your queue. Hi.

[Illumination]
00:06:079 - map this, there not being an object makes it really awkward, especially on HD. Also considering that this beat is as strong as 00:05:902 (3,4) - these two that would disregard the importance of the note because the high notes stand out
00:15:432 (4) - the return arrow here is on a completely silent beat, could say it is overmapping. it isnt tho
00:17:373 - same


Vocal sliders:
First slider - 00:23:373 - the slider here (and other sliders in this section) don't represent the vocals. For example, if you want to fix this slider, end it on 00:24:432 - and place a hitcircle on 00:24:608 -
Second slider - end it on 00:26:902 - and place a hitcircle on 00:27:255 -
Third slider - end on 00:30:079 - and a hitcircle on 00:30:255 -
Fourth slider - end on 00:32:549 - and another slider FROM 00:32:902 - TO 00:33:608 - and a hitcircle on 00:33:961 (4) -
//Explanation for Fourth slider: Adding a second slider will follow the vocals better while the slider end and a hitcircle will accompony the piano sounds on 00:33:608 - 00:33:961 - all of these sliders are just following the piano

Oh, and by the way, by CTRL+G and a lil bit of moving the slider around, you can make 00:23:373 (1) - this slider a question mark together with a hitcircle later. why would i want a question mark..
I will explain this part to you later if you don't understand.

Let's continue.

01:25:490 (1) - this hard stream is rather unappealing, big difficulty jump from a full minute of 4* mapping. You lost the word "Build" in "build-up" this is not really a build up because the song is just kinda like, WOAH hype loudly that gets louder not quiet to loud
01:30:784 - remove applause because this part of the map is not that difficult. Leave the applause only for the second kiai for max hype its this way not to signify difficulty but to signify that its a hype section
01:52:490 (1,2) - many players will read this as a triple. gave this map to lots of people, not a single one has read as triple yet...
02:10:579 (4) - delet dis theres a snare there
02:14:902 (1) - I'd suggest Slider Tick Rate 1 if you want to do this kind of sliders, many people will break here for being unlucky rather than lack of skill. how would this be unlucky? theyve seen it before in the map also i need slider tick rate 1 to follow the constant 1/2 rhythm in some parts so it stays
03:01:490 - I remapped you this section, check this (only account rhythm I use, placement is completely random) https://youtu.be/XrDpH-6vovQ calmest section in the song, calmest section in the map
03:24:873 (2,3,4,5,1,2) - I dislike this kind of stuff because the spacing remains the same yet there are two pauses in the highlighted interval the pauses are the same what... there is spacing because there is a jump in notes, it would be weird to lower spacing there
03:27:696 (2,3,4,5,1,2) - same
03:56:637 (1,2) - I'd CTRL+G this. Strong beat is on 03:56:637 - I'd emphasise that with a hitcircle. 03:56:814 - this isn't that strong. That is completely subjective, though. thx for catching incorrect rhythm
04:09:608 (2) - I'd make this part like this: http://puu.sh/tMAgU/daad909830.png double-triple plays like ass, trust me. Try to avoid it. This goes for this entire part of the song, as you use your own concept multiple times (also rather subjective, but your way plays worse). first of all dont sound so condescending, yes i know it plays like ass but thats not even a double triple my way still plays like triple triple triple, second of all, im following the rhythm of the song?
04:37:137 - same as the beginning
04:42:784 - same
04:48:432 - this doesnt have such strong a beat, but since you should map all the others this way, place a hitcircle here too
04:57:343 - - end the spinner here (or shorten it in another way). i need that spinner to reach 5 minutes ;-; and yes there is sound through the entire spinner, just really quiet

That's it, my map to mod: https://osu.ppy.sh/s/492069
ill mod your map tmrw, really tired today
Kami-senpai
M4M from my queueue

Sorry for lateness, school rekt me

Illumination
00:25:843 (1,2) - Blanket better
00:47:196 (1) - I think this belongs in the same combo as 00:46:843 (4) - , so I would NC off and place somewhere closer to 4
01:32:549 (2) - I would make this NC since the bass drum and down beat
02:09:961 (1,2,3) - Seem just a tad too far away to be predictable, especially since the flow doesn't point to the stack at all. Could be better if 1 was lowered below 2 and 3
02:10:579 (4,1) - Somehow i dont think this emphasizes the clap as much as it should. I would recommend putting a kickslider, but that would sort of mess up the stream so idk
02:24:784 (1) - whistle hitsound on sliderslide, remove
02:45:961 (1,2) - Feel like it might play better if you switched these in timeline

its really late so i cant find anything too big, but ill try again when im more awake to see if theres anything i missed. Really great map as of right now, emphasis goes where it should, plays well, is also very fun. Since it wasn't too helpful, I'll shoot some stars at it.

gl
Topic Starter
Aeril

Kami-senpai wrote:

M4M from my queueue

Sorry for lateness, school rekt me

Illumination
00:25:843 (1,2) - Blanket better fixed i think
00:47:196 (1) - I think this belongs in the same combo as 00:46:843 (4) - , so I would NC off and place somewhere closer to 4 nah NC here is for when the synth changes note and also to differentiate slider and hit cricle
01:32:549 (2) - I would make this NC since the bass drum and down beat didnt do exactly your way but changed up the NC a little everywhere so as to make a bit more sense to the melody
02:09:961 (1,2,3) - Seem just a tad too far away to be predictable, especially since the flow doesn't point to the stack at all. Could be better if 1 was lowered below 2 and 3 well it would be odd for there to be a double so i think its fine in that way plus havent seen a single person misread so far but to make it a bit easier to read i ctrl+g the 2nd slider so its closer and better follows flow
02:10:579 (4,1) - Somehow i dont think this emphasizes the clap as much as it should. I would recommend putting a kickslider, but that would sort of mess up the stream so idk i think its fine, the 1st snare is a different combo colour than the second plus the 2nd one changes direction from the 1st
02:24:784 (1) - whistle hitsound on sliderslide, remove thx for the catch
02:45:961 (1,2) - Feel like it might play better if you switched these in timeline nah because the jump would be a wide angle at slightly large spacing instead of a slightly wide angle at smaller spacing that you can snap. its better this way

its really late so i cant find anything too big, but ill try again when im more awake to see if theres anything i missed. Really great map as of right now, emphasis goes where it should, plays well, is also very fun. Since it wasn't too helpful, I'll shoot some stars at it.

gl
thx bud
SLM
Hello~ from this post


[Illuminati]

* 00:15:520 - better just circle to make it clickable imo?
http://puu.sh/tWkaj/32000f0d34.jpg

* 04:46:314 (2,3,4) - ^

* 00:38:549 (3) - looks a bit too exaggerated, maybe change it a bit?
http://puu.sh/tWkgZ/25fa124f37.jpg

* 01:07:843 (1,2,3,4) - (especially cuz it's after the spinner) this looks like a stream at the first time, probably because the music intensity increases from here 00:45:961 - .
maybe you could stack 01:07:843 (1,2) - and 01:08:196 (3,4) - then space them a bit.
sth like this http://puu.sh/tWkvL/79e88be108.jpg

* 01:12:608 (1,2) - maybe make this into a slider cuz this sudden singletap is kinda unexpected.

* 01:12:961 (3,4) - ^

* (if you're not applying the mod above) 01:18:255 (1,2,3,4) - this looks like 1/2s cuz of this 01:12:608 (1,2,3,4) - visually similar 1/2s.

* 01:34:667 (3) - ctrl+g? for opposite going flow like 01:37:137 (2,3) -

* 01:46:843 (1) - 01:47:196 (1) - maybe ctrl+g to indicate that it's a kickslider more visually effective?

* 01:48:432 (5) - 01:49:137 (5) - 01:49:843 (5) - maybe NC?

* 01:58:137 (1) - this feels like it lacks movement, so how about stacking it at 01:58:667 (3) - 's head instead?

* 02:07:755 (6) - kinda hard to hit this in proper time, maybe you could move 02:07:490 (5) - like this.
http://puu.sh/tWlbQ/69f3bb1fdb.jpg

* 02:10:226 (2) - 02:10:579 (4) - ^ same as above, better to move 02:10:226 (2,3) - this closer to 02:09:961 (1) - imo.
http://puu.sh/tWlgD/e0e4d0f4e1.jpg

* 02:14:020 (2) - 02:14:726 (4) - NC for better readability?

* 04:29:549 (2,4) - ^

* 02:56:549 (9) - NC, 02:56:196 (5) - 02:56:902 (13) - 02:57:608 (5) - possibly NC?

* 03:20:549 (1) - remove NC

* 03:24:784 (1,2) - 03:27:608 (1,2) - kinda weird to have this spaced less than others, it feels like it's spaced randomly although the pitch is low.

* 03:41:373 (5) - 03:41:726 (9) - 03:42:784 (5) - 03:43:137 (9) - NC?

* 04:09:784 (4) - or 04:10:049 (5) - NC

* 04:12:608 (4) - or 04:12:873 (5) - ^

* 04:11:373 (6) - 04:14:196 (6) - ^


That's all from me, Nice map.
Good luck!
Topic Starter
Aeril

SLM wrote:

Hello~ from this post


[Illuminati]

* 00:15:520 - better just circle to make it clickable imo? diff rhythm
http://puu.sh/tWkaj/32000f0d34.jpg

* 04:46:314 (2,3,4) - ^

* 00:38:549 (3) - looks a bit too exaggerated, maybe change it a bit? sur
http://puu.sh/tWkgZ/25fa124f37.jpg

* 01:07:843 (1,2,3,4) - (especially cuz it's after the spinner) this looks like a stream at the first time, probably because the music intensity increases from here 00:45:961 - .
maybe you could stack 01:07:843 (1,2) - and 01:08:196 (3,4) - then space them a bit.
sth like this http://puu.sh/tWkvL/79e88be108.jpg close enough to tell its not a stream by ar circles

* 01:12:608 (1,2) - maybe make this into a slider cuz this sudden singletap is kinda unexpected. difference between these and next pattern gives contrast in pitch of melody

* 01:12:961 (3,4) - ^

* (if you're not applying the mod above) 01:18:255 (1,2,3,4) - this looks like 1/2s cuz of this 01:12:608 (1,2,3,4) - visually similar 1/2s. close enough to tell its not 1/2 by ar circles

* 01:34:667 (3) - ctrl+g? for opposite going flow like 01:37:137 (2,3) - would play odd

* 01:46:843 (1) - 01:47:196 (1) - maybe ctrl+g to indicate that it's a kickslider more visually effective? ?? prefer that it points toward next note as to imply movement

* 01:48:432 (5) - 01:49:137 (5) - 01:49:843 (5) - maybe NC? nah, nc every 4 is excessive

* 01:58:137 (1) - this feels like it lacks movement, so how about stacking it at 01:58:667 (3) - 's head instead? too large jump for here

* 02:07:755 (6) - kinda hard to hit this in proper time, maybe you could move 02:07:490 (5) - like this. increases emphasis on the suddenness of the extra snare hit
http://puu.sh/tWlbQ/69f3bb1fdb.jpg

* 02:10:226 (2) - 02:10:579 (4) - ^ same as above, better to move 02:10:226 (2,3) - this closer to 02:09:961 (1) - imo.
http://puu.sh/tWlgD/e0e4d0f4e1.jpg

* 02:14:020 (2) - 02:14:726 (4) - NC for better readability? i think unnecessary

* 04:29:549 (2,4) - ^

* 02:56:549 (9) - NC, 02:56:196 (5) - 02:56:902 (13) - 02:57:608 (5) - possibly NC? did 1st

* 03:20:549 (1) - remove NC k

* 03:24:784 (1,2) - 03:27:608 (1,2) - kinda weird to have this spaced less than others, it feels like it's spaced randomly although the pitch is low. less spacing because the sound just stops on that note

* 03:41:373 (5) - 03:41:726 (9) - 03:42:784 (5) - 03:43:137 (9) - NC? unnecessary

* 04:09:784 (4) - or 04:10:049 (5) - NC fixed nc differently than what you said

* 04:12:608 (4) - or 04:12:873 (5) - ^

* 04:11:373 (6) - 04:14:196 (6) - ^


That's all from me, Nice map.
Good luck!
thx man
Little
[Illumination]
  1. Silencing sliderslide and slidertick at the same time is not rankable.
  2. 00:05:020 (1,2,3,4) - Consider changing the shape so (2,3,4) have different distance and grouping from (1) to match the rhythms. Something like 04:36:079 (1,2,3,4)
  3. 00:23:373 (1) - Shape could be cleaner. Right side could be closer to a circular shape.
  4. 00:29:020 (2) - This can also be cleaner.
  5. 00:34:314 (1) - Consider reversing the direction of this slider for flow.
  6. 00:35:902 (4) - Hitsound at the end seems much too loud for the song. I think you should lower the hitsound volume here.
  7. 00:46:843 (4,1) - Might be more appropriate to change this part to http://puu.sh/u0kgf/cc24948069.jpg because it makes more sense with the background 1/2 beat notes you're showing with the small spaced circle groups.
  8. 00:52:490 (4,1,2,3,1) - I think you should choose to either follow vocal or instrument here, and not try doing both. It will make more sense to the player that way.
  9. 01:00:079 (1,2,3,1,2,3,1,2) - Combos here don't make sense. It should be four beat groups.
  10. 01:24:079 (1,2) - 1/2 beat slider fit the song better here imo.
  11. 02:01:137 (3) - Maybe replace this with circles since there's denser rhythm here in the song.
  12. 02:07:490 (5,6,1) - That distance is suddenly a bit extreme considering you didn't do this anywhere else.
  13. 02:38:902 - Maybe you could try some different slider shapes or patterns here to make contrast from the previous section.
  14. 03:43:490 (1) - I think you should use same rhythm as 03:42:079 (1,2)
  15. 03:45:255 (5,1) - I recommend stack for reading here. Otherwise, player might click (1) early.
  16. 04:06:784 (1,2) - Might be better to flip horizontally for the left-right-left-right with the previous two sliders.
  17. 04:57:343 (1) - Are you serious?
Topic Starter
Aeril

Little wrote:

[Illumination]
  1. Silencing sliderslide and slidertick at the same time is not rankable. k
  2. 00:05:020 (1,2,3,4) - Consider changing the shape so (2,3,4) have different distance and grouping from (1) to match the rhythms. Something like 04:36:079 (1,2,3,4) ok
  3. 00:23:373 (1) - Shape could be cleaner. Right side could be closer to a circular shape. ok? i tried
  4. 00:29:020 (2) - This can also be cleaner.
  5. 00:34:314 (1) - Consider reversing the direction of this slider for flow. spacing would be too large
  6. 00:35:902 (4) - Hitsound at the end seems much too loud for the song. I think you should lower the hitsound volume here. k
  7. 00:46:843 (4,1) - Might be more appropriate to change this part to http://puu.sh/u0kgf/cc24948069.jpg because it makes more sense with the background 1/2 beat notes you're showing with the small spaced circle groups. changed the circles to sliders to reduce rhythm density and just follow lyrics
  8. 00:52:490 (4,1,2,3,1) - I think you should choose to either follow vocal or instrument here, and not try doing both. It will make more sense to the player that way. yea changed it up cuz following vocals
  9. 01:00:079 (1,2,3,1,2,3,1,2) - Combos here don't make sense. It should be four beat groups. changing chords in the synth so changing combo
  10. 01:24:079 (1,2) - 1/2 beat slider fit the song better here imo. k
  11. 02:01:137 (3) - Maybe replace this with circles since there's denser rhythm here in the song. yea k
  12. 02:07:490 (5,6,1) - That distance is suddenly a bit extreme considering you didn't do this anywhere else. reduced a bit but i want it to be sudden because the double snare hit is pretty sudden in the song too
  13. 02:38:902 - Maybe you could try some different slider shapes or patterns here to make contrast from the previous section. i dont think that's necessary?
  14. 03:43:490 (1) - I think you should use same rhythm as 03:42:079 (1,2) there is no second hit on 03:43:667 - so there isnt a second 1/8 slider
  15. 03:45:255 (5,1) - I recommend stack for reading here. Otherwise, player might click (1) early. alright
  16. 04:06:784 (1,2) - Might be better to flip horizontally for the left-right-left-right with the previous two sliders. it's the most intense part of the song so i felt it was good to give a different feeling to the jumps with opposite corners rather than same like ive been usually doing, if it's bad ill change it back
  17. 04:57:343 (1) - Are you serious? ;-; changed first spinner to pretty slider shapes, kept last spinner because technically there is sound there and it gets me over five minutes
thanks alot little :)
Kujinn
M4M ~

[General]
  1. With the style of mapping, I think that AR9.4 would do better. AR9.2 is just way too slow.
  2. Also because of High OD and difficult streams and kicksliders. Maybe decrease HP from 6.5 to 6.

[Illumina:tion]
  1. 00:05:020 (1,2) - You should stack these like you've done before, the only change that works is 00:06:255 (4) -
  2. imo 00:53:020 (2) - should be a 1/1 slider and should be placed here 00:52:843 -
  3. 00:57:255 - you should increase SV
  4. 01:09:255 (3) - pretty weird slider, you could made the end curve the same way and place 01:10:490 (1,3) - around x135 y333
  5. 01:28:314 - i think kicksliders should have a higher sv imo
  6. 01:30:079 (1) - should either stack on 01:29:725 (5) - or place it much further away. needs larger DS because of 1/1 gap.
  7. 01:40:667 (1,2,3,4,5,1,2,3,4,5) - these jumps are kind of boring, they need more shape. there should be something similar to these stacks 01:41:549 (1,3) - in previous combo.
  8. 03:24:255 (2,3) - I feel like in this section, you should lower ds between circle and kickslider. Going straight into a load of doubles can be too much for most players, especially since the difficulty isn't far from 04:09:255 - section.

Didn't see much problems with this map. I think its ready for rank :D

GL!
Topic Starter
Aeril

Kujinn wrote:

M4M ~

[General]
  1. With the style of mapping, I think that AR9.4 would do better. AR9.2 is just way too slow. 9.4 too high imo, went to 9.3
  2. Also because of High OD and difficult streams and kicksliders. Maybe decrease HP from 6.5 to 6. k

[Illumina:tion]
  1. 00:05:020 (1,2) - You should stack these like you've done before, the only change that works is 00:06:255 (4) - k
  2. imo 00:53:020 (2) - should be a 1/1 slider and should be placed here 00:52:843 - nah, this part is mostly following the vocals but the background synth is so noticeable that i dont think it would do well to skip it
  3. 00:57:255 - you should increase SV up by .1
  4. 01:09:255 (3) - pretty weird slider, you could made the end curve the same way and place 01:10:490 (1,3) - around x135 y333 dont understand but i like how this part goes so nah?
  5. 01:28:314 - i think kicksliders should have a higher sv imo yea upped to 1.5x
  6. 01:30:079 (1) - should either stack on 01:29:725 (5) - or place it much further away. needs larger DS because of 1/1 gap. yea i stacked it, shouldve also done it earlier because the other one was fixed in another mod
  7. 01:40:667 (1,2,3,4,5,1,2,3,4,5) - these jumps are kind of boring, they need more shape. there should be something similar to these stacks 01:41:549 (1,3) - in previous combo. sure? made the jump pattern a bit neater and decreased spacing between B5 and P1 to account for the less volume
  8. 03:24:255 (2,3) - I feel like in this section, you should lower ds between circle and kickslider. Going straight into a load of doubles can be too much for most players, especially since the difficulty isn't far from 04:09:255 - section. yea lowered the ds a bit

Didn't see much problems with this map. I think its ready for rank :D

GL!
thanks dude, big confidence booster
Logic Agent
[General]
  1. The resolution of your bg could be made to the newer maximum size. I rescaled it for you here if you want.
[Ilumination]
  1. 00:01:843 (3,1) and 00:05:549 (2,3) - Compare the difference in distance between these two, the second one is noticeably smaller though they both share the same 1/1 gap. I reccomend trying to be more consistent or at least not this much of a difference.
  2. 00:06:079 - I feel like a circle here would be nice, as there is definitely a piano sound there.
  3. 00:10:137 (3,1) - Blanket
  4. 00:15:255 (2,3,4) - The change in rhythm here underrepresents the repetiive synth noise that you have been following so far. Variation is fine just make sure your rhythms stay true, I reccomend doing something like this, so there's a click on the blue tick.
  5. 00:17:726 (1,2,1,2) - If you're going to have variation before these appear, you should probably stay consistent with this new way of representing the rhythm throughout the rest of the section. That is to say if you applied the last change, I would use that same rhythm here as well.
  6. 00:42:784 (1,2) - I feel like the 2 in this combo could use an nc to indicate the change in rhythm but it's up to you I guess. The nc's in this section seem a little strange to me as well but they're functional enough so it's ok. Also if you could move 00:43:137 (2) over to like x190 y60 that'd be gr8
  7. 00:45:961 - If you truly want to make this a slider only section, I guess it works. However songs like this have so much potential to do something more interesting. Things such as changing the rhythm to be all circles when the strong vocals fade out in places like 00:47:196 (1,2,3,4,5) and 00:50:196 (2,1,2,3) - would be neat,
  8. 01:12:608 (1,2,3,4,1,2,1,2,3) - The spacing here kinda worries me because the 1/2 spacing changes halfway through and looks similar to the 1/1 gaps earlier.. I would try to be a bit more cautious with visuals here.
  9. 01:31:137 - The spacing and the rhythm of this kiai feels very underwhelming to me following that intense lead in. A very heavy chunk of this kiai is mapped to exclusively 1/2 rhythms with fairly normal spacing, where I was expecting a more standard dnb rhythm with five bursts and triples and such. I dunno, to me it just seems pretty underdone.
  10. 02:25:490 (1,2,3,4) - I think this is a more accurate rhythm to use here, though I'm not positive if that sound is 1/8 or not so yeah.
  11. 03:20:549 (3,4) - ctrl + g both of these?
  12. 04:16:138 (5,1) - This plays pretty poorly because nobody's really expecting a short pause in the music here, should just make it another kickslider
  13. 04:46:314 (2,3,4) - Same as the beginning of the map


Pretty nice map, just think the first kiai could be a bit more interesting rhythmically. Nice overall though!
TequilaWolf
mod
Illumination-

I had to play with +7ms to get a nice hit error

00:00:785 (1,2) - 00:02:196 (1,2) - consider 1/1 sliders for these instead of just circles also these 00:05:020 (1,2) - and 00:07:843 (1,2) - 00:43:137 (2,3) -
02:06:432 (2) - consider ctrl+g
02:07:755 (6) - consider removing this and this 02:10:226 (2) -
02:10:579 (4) - I feel like this is a little hard to hit, maybe something like this
http://puu.sh/ubg90/cc998874fc.jpg I just feel the stream really starts only on 02:10:667 (1) -
02:21:079 (2,3) - isn't the slider just supposed to be until the red tick and the circle on the white tick instead, seems good for me
02:36:961 (2) - maybe ctrl+g
02:47:990 (3,6) - these feel like they don't belong (also in other parts of the song) but yeah straight up 1/2 sliders might be dull
03:23:549 (2) - maybe just stack it on 1
04:27:255 (1) - consider just shorten into 1/2 slider and add a circle on 04:27:520
04:36:079 (1,2,3,4) - also think ending might be better with some sliders like the opening mentioned above
#
Topic Starter
Aeril

Logic Agent wrote:

[General]
  1. The resolution of your bg could be made to the newer maximum size. I rescaled it for you here if you want. thx dude didnt know it changed
[Ilumination]
  1. 00:01:843 (3,1) and 00:05:549 (2,3) - Compare the difference in distance between these two, the second one is noticeably smaller though they both share the same 1/1 gap. I reccomend trying to be more consistent or at least not this much of a difference. yea reduced a bit throughout
  2. 00:06:079 - I feel like a circle here would be nice, as there is definitely a piano sound there. nah dont want the rhythm to be too dense
  3. 00:10:137 (3,1) - Blanket k lol
  4. 00:15:255 (2,3,4) - The change in rhythm here underrepresents the repetiive synth noise that you have been following so far. Variation is fine just make sure your rhythms stay true, I reccomend doing something like this, so there's a click on the blue tick. yea changed it up a bit
  5. 00:17:726 (1,2,1,2) - If you're going to have variation before these appear, you should probably stay consistent with this new way of representing the rhythm throughout the rest of the section. That is to say if you applied the last change, I would use that same rhythm here as well. nah it only changed there because of the bass
  6. 00:42:784 (1,2) - I feel like the 2 in this combo could use an nc to indicate the change in rhythm but it's up to you I guess. The nc's in this section seem a little strange to me as well but they're functional enough so it's ok. Also if you could move 00:43:137 (2) over to like x190 y60 that'd be gr8 no nc because not necessary but why move it, its already a perfect triangle ;c
  7. 00:45:961 - If you truly want to make this a slider only section, I guess it works. However songs like this have so much potential to do something more interesting. Things such as changing the rhythm to be all circles when the strong vocals fade out in places like 00:47:196 (1,2,3,4,5) and 00:50:196 (2,1,2,3) - would be neat, omf, changed it back to how it originally was lol
  8. 01:12:608 (1,2,3,4,1,2,1,2,3) - The spacing here kinda worries me because the 1/2 spacing changes halfway through and looks similar to the 1/1 gaps earlier.. I would try to be a bit more cautious with visuals here. was hoping the 1/2 before would clue it in that its 1/2
  9. 01:31:137 - The spacing and the rhythm of this kiai feels very underwhelming to me following that intense lead in. A very heavy chunk of this kiai is mapped to exclusively 1/2 rhythms with fairly normal spacing, where I was expecting a more standard dnb rhythm with five bursts and triples and such. I dunno, to me it just seems pretty underdone. can't do anything about the rhythm because that's just how the song is, i cant just add 1/4s willy nilly because it just isn't there ;/ i increased the spacing quite a bit where i thought i could though
  10. 02:25:490 (1,2,3,4) - I think this is a more accurate rhythm to use here, though I'm not positive if that sound is 1/8 or not so yeah. i mean, im covering most of the (vocals?) the high pitched sound and the 1/8 slider on the end for the drums.
  11. 03:20:549 (3,4) - ctrl + g both of these? yea sure, i wanted it to be ctrl + g because the synth changed but it doesnt play well
  12. 04:16:138 (5,1) - This plays pretty poorly because nobody's really expecting a short pause in the music here, should just make it another kickslider yyea sure
  13. 04:46:314 (2,3,4) - Same as the beginning of the map k


Pretty nice map, just think the first kiai could be a bit more interesting rhythmically. Nice overall though!

TequilaWolf wrote:

mod
Illumination-

I had to play with +7ms to get a nice hit error yea timing was a bit off, moved it over by 10

00:00:785 (1,2) - 00:02:196 (1,2) - consider 1/1 sliders for these instead of just circles also these 00:05:020 (1,2) - and 00:07:843 (1,2) - 00:43:137 (2,3) - i dont want the rhythm to be that barren because then it wouldnt contrast as much with other less dense sections
02:06:432 (2) - consider ctrl+g nah
02:07:755 (6) - consider removing this and this 02:10:226 (2) - nah, there is a snare hit there and it wouldnt reflect well to just leave such a noticeable sound with no hit
02:10:579 (4) - I feel like this is a little hard to hit, maybe something like this nah there is definitely a snare hit there and i dont see why its hard to hit compared to the other parts.
http://puu.sh/ubg90/cc998874fc.jpg I just feel the stream really starts only on 02:10:667 (1) -
02:21:079 (2,3) - isn't the slider just supposed to be until the red tick and the circle on the white tick instead, seems good for me no, the (vocal?) high pitched sound is on those ticks
02:36:961 (2) - maybe ctrl+g didnt ctrl+g but reduced spacing a bit
02:47:990 (3,6) - these feel like they don't belong (also in other parts of the song) but yeah straight up 1/2 sliders might be dull it does belong, dont you hear the (twinkle?) sound from the synth
03:23:549 (2) - maybe just stack it on 1 nah it matches what i did earlier so ill keep it that way
04:27:255 (1) - consider just shorten into 1/2 slider and add a circle on 04:27:520 no theres a held sound there and no direct hit on that blue tick
04:36:079 (1,2,3,4) - also think ending might be better with some sliders like the opening mentioned above then it wouldnt be dense enough like before in comparison ;/
#
Shyotamaze
Hi, late M4M from my queue :^)

Illumination
  1. 01:12:089 (3) - Why doesn't it have the same shape as 01:11:383 (1,2) - ? They are mapped to the same sound so it's a bit weird to suddenly break the consistency imo, same for 01:17:736 (3) -
  2. 01:52:147 (1,1,2) - The spacing here is really confusing to read and awkward imo, currently the spacing makes the player think that 01:52:677 (2) - is actually on the blue tick here 01:52:589 instead of the white tick, so increase the spacing between 01:52:500 (1,2) - or reduce the spacing between 01:52:147 (1,1) - , same for 04:07:677 (1,1,2) -
  3. 01:53:736 (1,2,3,4,1,2) - Here it clearly sounds like you're following the vocals so it doesn't make sense to put 01:55:147 (2) - on the white tick instead of here 01:54:971 just for the sake of not missing the big white tick imo, same for some similar patterns
  4. 02:10:589 (4) - It would be better if it was stacked on 02:10:677 (1) - since you did it here 02:10:236 (2,3) - and because the strongest sound is here 02:10:677 (1) - so it's a nice way to emphasize it
  5. 02:11:559 (11,12,1) - The spacing doesn't seem to be consistent here and the way how 02:11:736 (1) - is placed gives an awkward flow so moving it somewhere like that https://osu.ppy.sh/ss/7399463 would be a cool solution (yes, you'll have to fix the blanket with 02:12:089 (1) - )
Really nice map, I believe it can be your first ranked map pretty easily now (sorry for shitmod, not much to say imo)
Good luck! ;)
MujouSekai
m4m from your queue
Illumination


  • 01:12:618 (1,2,3,4) - for these four notes, i think its better for it to just equal spacing just like 00:49:853 (1,2,3,4) - as there is a more intense section afterwords, and the music does not really promote the awkward position.
    01:13:324 (1,2,1,2,3) - this five notes is a bit too overmapped for this early section. Why not follow the next part u did? 01:15:442 (1,2,1,2,3) -
    01:15:442 (1,2,1,2,3,2) - I would redirect the tail to the note 01:19:853 (1) -
    01:25:853 (5,9,5,9) - would put NCs on these cause the music has strong beats on these notes.
    01:32:206 (1,2,3,4) - this part the melody does not suggest the current pattern. I would suggest changing it to match it.
    01:35:030 (1,2,3,4,5,1,2,1,2,3) - spamming jumps here does not really work, and same as the previous, recommend changing it.
    01:38:206 (3,4) - again.
    01:40:677 (1,2) - ^
    01:46:324 (1,2,3) - ^
    Same for other parts. The song rhythm is not just simply 1/4s, but a more complex pattern, I think for this part its better to obey the song pattern.
    01:48:442 (5,5,5) - also would suggest NC.
    01:50:559 (3) - NC?
    02:01:147 (3) - blanket, just move it slightly to right for the slider.
    02:30:442 (1,2,3,4) - why reduced spacing, recommend matching the previous squares as music is the same.
    02:33:618 (5,5,5) - NC, same reason as above.
    02:36:442 (3,4) - ctrl - H?
    02:50:206 (1,1) - spacing, as its a 1/8.
    03:07:147 (1) - nice star :)
    03:24:794 (1,2) - match the spacing of the short sliders.
    03:27:618 (1,2) - ^
    03:32:559 why reduced spacing, sv is same?
    03:35:736 (5,3,5,5,3) - optional NC again.
    03:39:618 (1,2,3,4,5,6) - for this part i think its note note kickslider, instead of kickslider note note.
    03:41:383 (5,9,5,9) - optional NC
    03:55:147 again why reduced spacing?
    04:46:324 (2,3,4) - four notes only, just use 04:43:500 (2) -
General

I don't think the middle two kiais are necessary. As kiais are used to indicate the climax or chorus of a song, those are just build ups. The same goes to the kiai before the first chorus.

Really well done map! Good luck. Also like the song, from my two fav artists!
Topic Starter
Aeril

Shyotamaze wrote:

Hi, late M4M from my queue :^)

Illumination
  1. 01:12:089 (3) - Why doesn't it have the same shape as 01:11:383 (1,2) - ? They are mapped to the same sound so it's a bit weird to suddenly break the consistency imo, same for 01:17:736 (3) - higher pitched + it would be boring to only use 1 slider shape for all 3 sounds
  2. 01:52:147 (1,1,2) - The spacing here is really confusing to read and awkward imo, currently the spacing makes the player think that 01:52:677 (2) - is actually on the blue tick here 01:52:589 instead of the white tick, so increase the spacing between 01:52:500 (1,2) - or reduce the spacing between 01:52:147 (1,1) - , same for 04:07:677 (1,1,2) - increased
  3. 01:53:736 (1,2,3,4,1,2) - Here it clearly sounds like you're following the vocals so it doesn't make sense to put 01:55:147 (2) - on the white tick instead of here 01:54:971 just for the sake of not missing the big white tick imo, same for some similar patterns it makes no sense when both patterns get the point of holding across the vocals while this one doesnt miss the white ticks
  4. 02:10:589 (4) - It would be better if it was stacked on 02:10:677 (1) - since you did it here 02:10:236 (2,3) - and because the strongest sound is here 02:10:677 (1) - so it's a nice way to emphasize it true going to do that, even though it made the pattern harder and people kept telling me to make it easier
  5. 02:11:559 (11,12,1) - The spacing doesn't seem to be consistent here and the way how 02:11:736 (1) - is placed gives an awkward flow so moving it somewhere like that https://osu.ppy.sh/ss/7399463 would be a cool solution odd, shouldve been the same as the others, fixed and flow isnt bad? (yes, you'll have to fix the blanket with 02:12:089 (1) - )
Really nice map, I believe it can be your first ranked map pretty easily now (sorry for shitmod, not much to say imo)
Good luck! ;)

MujouSekai wrote:

Illumination


  • 01:12:618 (1,2,3,4) - for these four notes, i think its better for it to just equal spacing just like 00:49:853 (1,2,3,4) - as there is a more intense section afterwords, and the music does not really promote the awkward position. its not awkward? reduced spacing a bit but the separation is necessary to match the music
    01:13:324 (1,2,1,2,3) - this five notes is a bit too overmapped for this early section. Why not follow the next part u did? 01:15:442 (1,2,1,2,3) - because the music doesnt support that undermapping? the 2 parts have different rhythms and it fits
    01:15:442 (1,2,1,2,3,2) - I would redirect the tail to the note 01:19:853 (1) - nah, the sounds the same so it points the same way as before
    01:25:853 (5,9,5,9) - would put NCs on these cause the music has strong beats on these notes. not important enough to nc, would just be nc spam imo
    01:32:206 (1,2,3,4) - this part the melody does not suggest the current pattern. I would suggest changing it to match it. uhh... but it does? your rhythm doesn work
    01:35:030 (1,2,3,4,5,1,2,1,2,3) - spamming jumps here does not really work, and same as the previous, recommend changing it. its not spamming jumps tho, each of these are an individual jump and spacing depends on intensity
    01:38:206 (3,4) - again. ?
    01:40:677 (1,2) - ^ ?
    01:46:324 (1,2,3) - ^ ?
    Same for other parts. The song rhythm is not just simply 1/4s, but a more complex pattern, I think for this part its better to obey the song pattern. i honestly dont hear what your hearing sooooooooooooooooooooooooooo..........
    01:48:442 (5,5,5) - also would suggest NC. n
    01:50:559 (3) - NC? o
    02:01:147 (3) - blanket, just move it slightly to right for the slider. k
    02:30:442 (1,2,3,4) - why reduced spacing, recommend matching the previous squares as music is the same. spacing matches first square, 2nd square is larger because it matched the crescendo in the music
    02:33:618 (5,5,5) - NC, same reason as above. no
    02:36:442 (3,4) - ctrl - H? no need
    02:50:206 (1,1) - spacing, as its a 1/8. its 1/4... and its fine because of slider leniency, helps emphasize the hold and sequential "jump" back into the regular music
    03:07:147 (1) - nice star :) thx
    03:24:794 (1,2) - match the spacing of the short sliders. idk why this is a problem multiple people pointed out... its smaller because the sounds temporarily pause
    03:27:618 (1,2) - ^
    03:32:559 why reduced spacing, sv is same? because intensity is lower?????????
    03:35:736 (5,3,5,5,3) - optional NC again. pro tip, you only need to explain yourself once, dont need to point it out everytime unless there's a different case, gets a bit annoying.
    03:39:618 (1,2,3,4,5,6) - for this part i think its note note kickslider, instead of kickslider note note. different way of emphasizing, i have the kicksliders on the (vocal?) buzz sound because its a bit longer than the usual (+thx for inderectly reminding me those need a whistle)
    03:41:383 (5,9,5,9) - optional NC
    03:55:147 again why reduced spacing? look above
    04:46:324 (2,3,4) - four notes only, just use 04:43:500 (2) - following a different rhythm..
General

I don't think the middle two kiais are necessary. As kiais are used to indicate the climax or chorus of a song, those are just build ups. The same goes to the kiai before the first chorus. theyre parts where you hype up, kiais fit that, theyre not just for the climax

Really well done map! Good luck. Also like the song, from my two fav artists!
ill get to your mods soon
Nostalgic
o/ belated m4m from your queue. If my lazy mod doesn't help anything feel free to skip my map

my map: https://osu.ppy.sh/s/533098

[Illumination]
  1. Source: REVOLUTION OF HAPPY? #01
  2. od 9 is so unnecessary for a 170 bpm song. fyi Exit this earth is only od 8.
  3. Resize your bg
  4. 01:07:853 (1,2,3,4) - NOOO I misread this as 1/4. Also you do this on 1/1, 1/2 and 1/4 snapping throughout the map, players will definitely get confused.
  5. 02:25:853 (3) - nc
  6. 02:33:089 (4,5,1,2,3,4,5,6,7,8) - 4 & 5 doesn't look good. Maybe stack on 1? btw a proper zigzag stream looks nice here too
  7. 03:36:618 (5,1) - spacing too huge
  8. 04:13:324 (5) - ctrl g?

Good luck :)
Topic Starter
Aeril

Nostalgic wrote:

o/ belated m4m from your queue. If my lazy mod doesn't help anything feel free to skip my map

my map: https://osu.ppy.sh/s/533098

[Illumination]
  1. Source: REVOLUTION OF HAPPY? #01 thats the album not the source
  2. od 9 is so unnecessary for a 170 bpm song. fyi Exit this earth is only od 8. you dont base od off of bpm...
  3. Resize your bg logic agent says this new limit, trust him a bit more xd
  4. 01:07:853 (1,2,3,4) - NOOO I misread this as 1/4. Also you do this on 1/1, 1/2 and 1/4 snapping throughout the map, players will definitely get confused. no, unless your not paying attention, theres enough time to realize that it isnt 1/4 from the ar circles
  5. 02:25:853 (3) - nc k
  6. 02:33:089 (4,5,1,2,3,4,5,6,7,8) - 4 & 5 doesn't look good. Maybe stack on 1? btw a proper zigzag stream looks nice here too it's fine? i like how it looks
  7. 03:36:618 (5,1) - spacing too huge no? new phrase, so jump
  8. 04:13:324 (5) - ctrl g? i like how it looks like this

Good luck :)
Yohanes
Hello! sorry for the wait

Illumination
- 01:00:442 (2) - This could be much more balanced both visually and playability-wise if you put them about the same distance between (1) & (3). Something like this http://puu.sh/vcs1h/4360868fd0.jpg ofc you can make it much more neater if you like
- 01:09:794 (1,2) - & 01:12:618 (1,2,3,4) - musically is about the same, yet you map those two differently. The best compromise I think is to change the later into 2 1/2 slider
- 01:14:912 - whistle would fit perfectly here. If you agree with this you can put whistles on any similar section
- 01:52:500 (1) - too close to the next circle imo, try placing it around 443|378 or wherever it has spacing around 1,3-1,4 to the next circle
- 02:07:500 (5,6,1) - & 02:09:971 (1,2,3) - I think the music & drum is not strong enough to warrant such a big spacing. I know, the slider leniency will make it feels not as big as it looks, but still ._.
- 02:08:206 (2,3) - based on how you place pattern on this section, I certainly feel that this need more spacing between them http://puu.sh/vct8c/11f3eab7a5.jpg
- 02:57:971 (1,2) - you could break them into 4 repeaters to be honest as there're strong beat on the red tick. It'll have more impact that way http://puu.sh/vctjk/39d5189b29.jpg
- 03:01:500 (1) - if you want, you can shorten this slider by 1/ 2, and then place another long slider on 03:04:324 - till 03:05:736 -. That will make this section feel less hollow, because it just feels weird to have lots of vocal note left out uncovered by something https://osu.ppy.sh/ss/7761289 (ignore the design)
- 03:18:442 (1,2,3,4,1,2,3,4) - compared to the previous one, I feel this pattern wasted the prominent drum sound on 03:19:147 - and 03:20:559 -. I'll suggest you to keep it similar to 03:15:618 (1,2,3,1,2,3) - or even create new pattern that fully utilize the sound that the music provide like http://puu.sh/vctPE/41327d4917.jpg (normal hitclap placed on (3) head)
Alright, I can't play a single thing afterwards, so I wouldn't be able give proper feedback on that.
- 04:08:030 (1,2) - too close, same thing with 01:52:500 (1) -
- 04:53:030 (1) - This are not necessarily reverse on anything. It would be better if you change this into one long slider instead of putting reverse on it
quite nice actually, I like this

hope this helps a bit, Good Luck! :)
Topic Starter
Aeril
Will reply when I get home in like 2 days xd

Yohanes wrote:

Hello! sorry for the wait

Illumination
- 01:00:442 (2) - This could be much more balanced both visually and playability-wise if you put them about the same distance between (1) & (3). Something like this http://puu.sh/vcs1h/4360868fd0.jpg ofc you can make it much more neater if you like would ruin aesthetics xd, and is fine as is
- 01:09:794 (1,2) - & 01:12:618 (1,2,3,4) - musically is about the same, yet you map those two differently. The best compromise I think is to change the later into 2 1/2 slider there are clear notes inbetween in the latter but not in the former
- 01:14:912 - whistle would fit perfectly here. If you agree with this you can put whistles on any similar section agree w
- 01:52:500 (1) - too close to the next circle imo, try placing it around 443|378 or wherever it has spacing around 1,3-1,4 to the next circle yea sure
- 02:07:500 (5,6,1) - & 02:09:971 (1,2,3) - I think the music & drum is not strong enough to warrant such a big spacing. I know, the slider leniency will make it feels not as big as it looks, but still ._. yay slider leniency, but imo, not that large and also should feel a bit sudden because of the 1/4 snare coming in on a completely 1/2 section
- 02:08:206 (2,3) - based on how you place pattern on this section, I certainly feel that this need more spacing between them http://puu.sh/vct8c/11f3eab7a5.jpg ye
- 02:57:971 (1,2) - you could break them into 4 repeaters to be honest as there're strong beat on the red tick. It'll have more impact that way http://puu.sh/vctjk/39d5189b29.jpg want to decrease rhythm because the intensity feels like its falling to me towards the end here instead of gaining
- 03:01:500 (1) - if you want, you can shorten this slider by 1/ 2, and then place another long slider on 03:04:324 - till 03:05:736 -. That will make this section feel less hollow, because it just feels weird to have lots of vocal note left out uncovered by something https://osu.ppy.sh/ss/7761289 (ignore the design) yea
- 03:18:442 (1,2,3,4,1,2,3,4) - compared to the previous one, I feel this pattern wasted the prominent drum sound on 03:19:147 - and 03:20:559 -. I'll suggest you to keep it similar to 03:15:618 (1,2,3,1,2,3) - or even create new pattern that fully utilize the sound that the music provide like http://puu.sh/vctPE/41327d4917.jpg (normal hitclap placed on (3) head) created new one, also added hit normals and clap because the kick and snare felt too heavy when the music is slightly dying away
Alright, I can't play a single thing afterwards, so I wouldn't be able give proper feedback on that.
- 04:08:030 (1,2) - too close, same thing with 01:52:500 (1) - bit further
- 04:53:030 (1) - This are not necessarily reverse on anything. It would be better if you change this into one long slider instead of putting reverse on iti didnt want to do this at first because the SV would drop dramatically but i guess it should be fine
quite nice actually, I like this

hope this helps a bit, Good Luck! :)
7ambda
dude, nice map, really liking it
Topic Starter
Aeril

F1r3tar wrote:

dude, nice map, really liking it
thanks man!
edit: changed slider art at end to make slider end more distinguishable, also had it end in the proper place lol
YellowManul
* w *
-Aerith-
Hitsound Mod from my Queue ~

YELL!
-01:19:500 (1,2) can you change the additions to Drum instead of normal ? idk its up to you : )
-01:22:500 (4,5,1) use sampleset auto and then add clap for circle 4 and 1, no hitsound for circle 5 or you can just add it if you want
-01:31:853 remove drum for the sampleset
-01:32:030 add whistle and change additions to soft and sampeset drum

I think the rhythm looks good if you make it like that ~

Anyway good luck ~
Topic Starter
Aeril

-Aerith- wrote:

Hitsound Mod from my Queue ~

YELL!
-01:19:500 (1,2) can you change the additions to Drum instead of normal ? idk its up to you : ) yea
-01:22:500 (4,5,1) use sampleset auto and then add clap for circle 4 and 1, no hitsound for circle 5 or you can just add it if you want good idea
-01:31:853 remove drum for the sampleset
-01:32:030 add whistle and change additions to soft and sampeset drum these two didnt make sense to me ;/

I think the rhythm looks good if you make it like that ~

Anyway good luck ~
added some myself as well
Pentori
hey! from bn boys q
[Illumination]
od 9 seems kinda overkill for a technical map that involves difficult rhythms. i'd probably stick to 8.5
  1. 01:09:794 (1,2,1,2,3) - 01:15:442 (1,2,1,2,3) - feels quite underwhelming to use 1/1s here, since ur moving into a more intense section u could use filler rhythm 1/2 sliders just so it doesnt feel as empty. also cos you have patterns like 01:12:618 (1,2,3,4,1,2,1,2,3) - that are exactly the same musically but a lot more intense
  2. 01:20:912 (5,6,7) - 01:23:736 (5,6,7) - could try using 1/4 repeat sliders for things like these to help differentiate it from standard red tick triplets 01:22:500 (4,5,1)
  3. 01:24:794 (3) - mm dont think the extended slider works too well here since u skip over the drum on 01:24:971 . should probably just map the triple that represents the music better
  4. 02:07:500 (5,6,1) - 02:09:971 (1,2,3,4,1) - a lot of the 1/4 spacing u use here feels really unintuitive cos it looks way too similar to 1/2 spacing. should definitely try to indicate the change in rhythm through spacing changes
  5. 02:15:618 (1,2,3,4,5,6,1) - sounds like it follows a 1/6 snap. i'd recommend a rhythm like http://puu.sh/wKWTn/899625aed3.jpg
  6. 02:21:089 (2,3,4) - polarity changes end up making this pretty awkward to read since the rhythm gaps between notes changes. could try a rhythm like http://puu.sh/wKWnv/d7c559bb49.jpg or an equivalent that keeps the gaps between objects the same
  7. 02:22:942 (1) - probably dont need the new combo here
  8. 02:50:206 (1,1) - again with the 1/4 spacing it'd be a lot nicer if you showed it through different spacing http://puu.sh/wKWs5/fa5f14f4b9.jpg. since u have the sv change this pattern could easily be mistaken as being 1/2
  9. 02:57:971 (1,2) - i dont think you need the hitsounds on the red ticks here 02:58:147 - 02:58:500 . gets pretty misleading since its the same hitsound as the white ticks but its a different drum in the music
  10. 03:34:059 (1,2) - seems better ctrl g'ed so the synths that ur following get clicked 03:34:147
  11. 03:57:265 (1,2,3,4,1) - could try something like http://puu.sh/wKWDR/6624b9f664.jpg instead so you have the angle change on the more prominent sound 03:57:618 (1)
  12. 04:02:647 - really strong synth here that should probably have something clickable for it
  13. 04:06:971 (2) - spacing here seems a bit over the top, and also feels pretty abandoned in terms of playfield usage. should probably just move it closer to everything else
  14. 04:09:265 - rhythms seem to get a little messy here as it isnt really clear what ur trying to follow eg. the synth gets skipped at 04:09:530 - so it appears you're following drums with 04:09:618 (2) - but then the synth track also gets mixed into the rhythms 04:09:706 (3,4) . 04:09:971 - drum then ends up getting passively mapped to a slider end to map the synth 04:10:059 (1) - synth is then skipped at 04:10:236 - and so on..

    you did a pretty good job with rhythms at 03:46:677 - because the powerful melodies allowed you to concentrate on that specifically. you should try apply the same logic for 04:09:265 - by tuning out other tracks and committing to one for consistency. mapping too many layers creates really awkward rhythms where the player cant predict rhythms based on the music
[]
not bad, see how you go with adjusting the last section then call me back :D
Topic Starter
Aeril

Pentori wrote:

hey! from bn boys q
[Illumination]
od 9 seems kinda overkill for a technical map that involves difficult rhythms. i'd probably stick to 8.5 i want the map to be a bit rhythmically challenging though i do see where you're coming from, reduced od down to 8.7
  1. 01:09:794 (1,2,1,2,3) - 01:15:442 (1,2,1,2,3) - feels quite underwhelming to use 1/1s here, since ur moving into a more intense section u could use filler rhythm 1/2 sliders just so it doesnt feel as empty. also cos you have patterns like 01:12:618 (1,2,3,4,1,2,1,2,3) - that are exactly the same musically but a lot more intense i really want the change to feel dramatic and create tension from the transition in this section to the next. also in the different pattern section, i hear notes inbetween while in the first one i dont hear those, however i did reduce the rhythm intensity down to 1/2 sliders
  2. 01:20:912 (5,6,7) - 01:23:736 (5,6,7) - could try using 1/4 repeat sliders for things like these to help differentiate it from standard red tick triplets 01:22:500 (4,5,1) yea thats nice
  3. 01:24:794 (3) - mm dont think the extended slider works too well here since u skip over the drum on 01:24:971 . should probably just map the triple that represents the music better oh, i didnt hear that there... changed
  4. 02:07:500 (5,6,1) - 02:09:971 (1,2,3,4,1) - a lot of the 1/4 spacing u use here feels really unintuitive cos it looks way too similar to 1/2 spacing. should definitely try to indicate the change in rhythm through spacing changes reduced spacing to about half of normal spacing
  5. 02:15:618 (1,2,3,4,5,6,1) - sounds like it follows a 1/6 snap. i'd recommend a rhythm like http://puu.sh/wKWTn/899625aed3.jpg yea did that
  6. 02:21:089 (2,3,4) - polarity changes end up making this pretty awkward to read since the rhythm gaps between notes changes. could try a rhythm like http://puu.sh/wKWnv/d7c559bb49.jpg or an equivalent that keeps the gaps between objects the same alright, changed the single to a double so each spacing is 1/2
  7. 02:22:942 (1) - probably dont need the new combo here ok
  8. 02:50:206 (1,1) - again with the 1/4 spacing it'd be a lot nicer if you showed it through different spacing http://puu.sh/wKWs5/fa5f14f4b9.jpg. since u have the sv change this pattern could easily be mistaken as being 1/2 k, reduced
  9. 02:57:971 (1,2) - i dont think you need the hitsounds on the red ticks here 02:58:147 - 02:58:500 . gets pretty misleading since its the same hitsound as the white ticks but its a different drum in the music was original plan but changed later on, fixed bak
  10. 03:34:059 (1,2) - seems better ctrl g'ed so the synths that ur following get clicked 03:34:147 ya
  11. 03:57:265 (1,2,3,4,1) - could try something like http://puu.sh/wKWDR/6624b9f664.jpg instead so you have the angle change on the more prominent sound 03:57:618 (1) spacing here is less like a normal stream and more of a 'not jumped to' 'jump stream', and it matches the other jump streams by having the point of emphasis change angle into it
  12. 04:02:647 - really strong synth here that should probably have something clickable for it focusing on the 'hey' in the background instead of the synth, and mapping that synth would be a bit much imo
  13. 04:06:971 (2) - spacing here seems a bit over the top, and also feels pretty abandoned in terms of playfield usage. should probably just move it closer to everything else moved closer
  14. 04:09:265 - rhythms seem to get a little messy here as it isnt really clear what ur trying to follow eg. the synth gets skipped at 04:09:530 - so it appears you're following drums with 04:09:618 (2) - but then the synth track also gets mixed into the rhythms 04:09:706 (3,4) . 04:09:971 - drum then ends up getting passively mapped to a slider end to map the synth 04:10:059 (1) - synth is then skipped at 04:10:236 - and so on..

    you did a pretty good job with rhythms at 03:46:677 - because the powerful melodies allowed you to concentrate on that specifically. you should try apply the same logic for 04:09:265 - by tuning out other tracks and committing to one for consistency. mapping too many layers creates really awkward rhythms where the player cant predict rhythms based on the music originally it was supposed to follow synth while taking a calmer approach but that didnt really work. remapped so it matched synth
[]
not bad, see how you go with adjusting the last section then call me back :D
: DDDDD
Pentori
04:09:618 (2,3,4) - 04:12:442 (2,3,4) - these rhythms still seem a bit off since they mix the drum + synth tracks too much. should probably try an approach like 04:20:559 (1,2) - that follows the blue tick synth instead or perhaps something like http://puu.sh/wLjR8/2c7ca0436f.jpg

another bn boy should be coming too.. hopefully
Topic Starter
Aeril

Pentori wrote:

04:09:618 (2,3,4) - 04:12:442 (2,3,4) - these rhythms still seem a bit off since they mix the drum + synth tracks too much. should probably try an approach like 04:20:559 (1,2) - that follows the blue tick synth instead or perhaps something like http://puu.sh/wLjR8/2c7ca0436f.jpg

another bn boy should be coming too.. hopefully
yea fixed those so its like the 1/2 slider into 1/4
also changed a couple other rhythms with similar problems

gonna take a quick nap then do the mod back for bn bois, thanks guys~! c;
i did the mod back but my quick nap was like 12 hrs long lo
Doormat

Pentori wrote:

another bn boy should be coming too.. hopefully
beep beep second bn boy incoming

  1. 00:15:442 (4) - based on previous rhythms, shouldn't this end on the blue tick? don't see a reason why this one is inconsistent with the others. you could just make it into a normal 1/4 slider instead of giving it a repeat. same with 04:46:500 (4) -
  2. 01:26:206 (9) - 01:27:618 (9) - 02:11:383 (9) - 02:12:794 (9) - 04:26:912 (9) - 04:28:324 (9) - consider NCing these? combos start to get pretty long here
  3. 01:30:089 (1,2) - 03:45:618 (1,2) - have you ever considered removing these sliders entirely? i feel that the long pause ends up giving more emphasis to 01:30:794 (1) - and 03:46:324 (1) - respectively but if you want to keep these for the sake of vocals i don't really mind that either
  4. 01:42:089 (4,5) - there's no change in the music emphasis here so this spacing here feels really out of place with everything before it. definitely recommend nerfing this jump at least
  5. 02:34:853 (2,3) - maybe try stacking these? i feel it would give a snappier feeling to these 1/4 slider jumps but up to you. same with 02:35:118 (4,5) -
  6. 02:47:736 (2,3) - 1/4 spacing is pretty high here in comparison to everything else before it; don't think this sudden high spacing is a good idea. is it possible to move (3) closer to the (2)
  7. 02:52:324 (5) - 02:53:736 (3) - i think NCing these would be nice but not really necessary
  8. 03:04:324 (1) - questionable slider shape, and i'm not saying that because it looks like a fidget spinner. seriously though the slider path is kind of hard to make out due to how squished together this slider is. can you bring out the shape a bit more?
  9. 03:35:383 - to 03:45:265 - i don't think the kiai time is necessary here; if anything i think it makes the next kiai feel less impactful
  10. 03:57:089 (4,5,1,2,3,4,1,2,3,4,1) - sign me the fuck up that's some good shit right there ok_hand
  11. 04:08:912 (7) - maybe NC this since it's the longest combo in the song's climax and looks less aesthetic
call me back
Topic Starter
Aeril

Doormat wrote:

Pentori wrote:

another bn boy should be coming too.. hopefully
beep beep second bn boy incoming

  1. 00:15:442 (4) - based on previous rhythms, shouldn't this end on the blue tick? don't see a reason why this one is inconsistent with the others. you could just make it into a normal 1/4 slider instead of giving it a repeat. same with 04:46:500 (4) - its this way cuz of the bass in the background ending on the white tick
  2. 01:26:206 (9) - 01:27:618 (9) - 02:11:383 (9) - 02:12:794 (9) - 04:26:912 (9) - 04:28:324 (9) - consider NCing these? combos start to get pretty long here nah
  3. 01:30:089 (1,2) - 03:45:618 (1,2) - have you ever considered removing these sliders entirely? i feel that the long pause ends up giving more emphasis to 01:30:794 (1) - and 03:46:324 (1) - respectively but if you want to keep these for the sake of vocals i don't really mind that either well it would be fine for me too to remove it on the first one but i like it on the 2nd one because of the patterning so if its on the 2nd one it needs to be on the first one as well xd
  4. 01:42:089 (4,5) - there's no change in the music emphasis here so this spacing here feels really out of place with everything before it. definitely recommend nerfing this jump at least well there is a slight increase in pitch but do see what u mean, decreased by about half
  5. 02:34:853 (2,3) - maybe try stacking these? i feel it would give a snappier feeling to these 1/4 slider jumps but up to you. same with 02:35:118 (4,5) - yea u right
  6. 02:47:736 (2,3) - 1/4 spacing is pretty high here in comparison to everything else before it; don't think this sudden high spacing is a good idea. is it possible to move (3) closer to the (2) reduced
  7. 02:52:324 (5) - 02:53:736 (3) - i think NCing these would be nice but not really necessary yea that fits
  8. 03:04:324 (1) - questionable slider shape, and i'm not saying that because it looks like a fidget spinner. seriously though the slider path is kind of hard to make out due to how squished together this slider is. can you bring out the shape a bit more? hey i made that slider before fidget spinners were popular >;C tho i did change it to a more discernable one
  9. 03:35:383 - to 03:45:265 - i don't think the kiai time is necessary here; if anything i think it makes the next kiai feel less impactful i removed the 1st one but the 2nd one fits to me
  10. 03:57:089 (4,5,1,2,3,4,1,2,3,4,1) - sign me the fuck up that's some good shit right there ok_hand owo
  11. 04:08:912 (7) - maybe NC this since it's the longest combo in the song's climax and looks less aesthetic
call me back
nice <3
Doormat
changes look good. bubbled-
Dab
here we go!!!
Pentori
!
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