Thank you for editing your comment.
Just speaking of significantly harder maps, Harpuia
Tasha wrote:There's also a recent video in the video thread of someone doing Loctav's looming map on v2 which is significantly harder.
But why do you find it awful? Most people here now actually want to help to get ScoreV2 a reason to exist, giving ideas and suggestions for improvement of it. Also, I am pretty certain that this will eventually be our new scoring system, and I also look forward to it. If there are changes you will never be able to please every single soul on this planet, that's just how life is.
Delthas wrote:Are these changes going to replace the current scoring system eventually? I find every single change you've added completely awful and in the wrongest possible direction for this game, but as long as this only applies for TWC I don't care. Just tell me you're going to keep the old system for normal plays (ranked and unranked) or at least for unranked plays, or that you're going to keep a way to play Taiko normally with a "score V1" mod or something. Please.
Something I wanted to suggest as well, even though I won't go as far as introducing 50s for this. The problem here is that even if you hit the note correctly, you would still get a 100 for it, which makes no sense. Perfect hits on finishers should always give 300, no matter if hit once or twice.
_verto_ wrote:Has anybody suggested that big notes should give 100 or even introducing 50s just for this if finishers are not hit correctly instead of combobreaking?
If not, I just did.
Scorev2 should be balanced with both tournaments and pp in mind.
haha. actually just ask any mapper or high level mapper for their opinion on this. everyone's just begging the staff to stop "shitting on" taiko
Ak1o wrote:Some people said it already, instead of instantly shitting on new ideas w/o giving any arguments or reasons, have some free thoughts about it for a change and read some posts people wrote before. There are quite some interesting suggestions that are worth a thought imo.
i don't believe that i have any chance to make them cancel this new system even with the best arguments, and i don't think we can fix or modify the score v2 system enough so as to turn it back to the right direction for the game. i've lost any kind of hope regarding the possibility to cancel or fix this and i'm just wondering whether they'll give us at least a "score v1 mod" in order to be able to enjoy the game.
Ak1o wrote:But why do you find it awful? Most people here now actually want to help to get ScoreV2 a reason to exist, giving ideas and suggestions for improvement of it. Also, I am pretty certain that this will eventually be our new scoring system, and I also look forward to it. If there are changes you will never be able to please every single soul on this planet, that's just how life is.
I think there was also a suggestion to disable ScoreV2 for these kind of maps. Furthermore,
Delthas wrote:edit: just take a look at this poll or at what kind of maps we taiko players actually LOVE playing. the new scoring system would break more than half of these maps. it's crzay. i don't even
I wish people would actually try to have an own opinion instead of always referring to "(high level) mappers", even if they may be more experienced.
Delthas wrote:haha. actually just ask any mapper or high level mapper for their opinion on this. everyone's just begging the staff to stop "shitting on" taiko
I agree, it took a while for me to finally try it without HDHR BecauseItLooksSoGodDamnBEAUTIFUL and I really don't like the new SV scaling
OzzyOzrock wrote:has anyone gotten mad at the SV scaling thing? it looks like garbage tbh if there's any way to preserve the beautifully authentic stacking of notes with 1.4 without changing osu into a square i'd love it
why is one of the options for that poll "I don't like it; the current PP system is fine as it is."?
Personally, I think this might be even a good idea and not even as bad as you think of it.
BrambleClaw wrote:After long consideration, I think the only real issue I have with score V2 is the fact that difficulty spikes can result in failing due to HP. I like having combo breakers, not map breakers :/ It just seems asinine to force us to essentially force maps to be one constant difficulty rather than being able to make it intense in a certain part, you know?
I mean yeah I agree, but I think people can probably get used to it. I play competitively even in general play, so personally I always try to hit finishers, but I do agree that you shouldn't get a combo break just because you hit it with one button. Seems kind of asinine to me, why break your combo when you did hit the note?
ikin5050 wrote:the finishers idea is so bad, they're meant for bonus points if you can hit them, punishing people for not hitting them is stupid
To be honest, personally I don't even see why we have to mess with scroll speed in the first place. Surely this is a problem if suddenly score V2 + EZ is faster than score V1 nomod :/
magnomizer wrote:many things