ok fine, i'll reply again about what the big problem will be with the new HP system
currently all maps in taiko were designed for the current HP system. if i'm an experienced mapper, i know when to use HP5, HP6, etc. i know for long marathons i that i should drop to HP4 or below so players can pass. the new ranking criteria for kantan difficulties are pushing for more use of HP9 because they're too easy to pass otherwise. everything is done for a reason.
now think about this, you introduce a completely new form of HP. HP is now drain rate instead of recovery rate. what does that mean? it means all of the current HP values need to be flipped around. HP9 on a kantan suddenly isn't a good idea because new players will fail instantly with a single mistake. your HP4 marathon maps are now much easier to pass than they were before, and they're easier to pass than random HP6 maps. the current values for HP just won't make sense.
there's not much of a point adjusting the new system to work well on every current map and every HP value. (though if you do i'll be very impressed because that's gonna take a lot of tweaking, i've done a lot of development and testing stuff so i know how this works.) but in my opinion, making a new system and then having to fit the thousands of taiko maps already out there just doesn't seem like the right approach. and obviously you're not going to change the HP values for every single map that has already been made.
maybe the new HP system was a good idea on paper, but it just doesn't fit right at all to me.
currently all maps in taiko were designed for the current HP system. if i'm an experienced mapper, i know when to use HP5, HP6, etc. i know for long marathons i that i should drop to HP4 or below so players can pass. the new ranking criteria for kantan difficulties are pushing for more use of HP9 because they're too easy to pass otherwise. everything is done for a reason.
now think about this, you introduce a completely new form of HP. HP is now drain rate instead of recovery rate. what does that mean? it means all of the current HP values need to be flipped around. HP9 on a kantan suddenly isn't a good idea because new players will fail instantly with a single mistake. your HP4 marathon maps are now much easier to pass than they were before, and they're easier to pass than random HP6 maps. the current values for HP just won't make sense.
there's not much of a point adjusting the new system to work well on every current map and every HP value. (though if you do i'll be very impressed because that's gonna take a lot of tweaking, i've done a lot of development and testing stuff so i know how this works.) but in my opinion, making a new system and then having to fit the thousands of taiko maps already out there just doesn't seem like the right approach. and obviously you're not going to change the HP values for every single map that has already been made.
maybe the new HP system was a good idea on paper, but it just doesn't fit right at all to me.