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Nanahira - Petals

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Topic Starter
toybot
This beatmap was submitted using in-game submission on Saturday, June 24, 2017 at 12:04:27 AM

Artist: Nanahira
Title: Petals
Tags: kanari secretale confetto cametek camellia かめりあ
BPM: 192
Filesize: 14216kb
Play Time: 05:22
Difficulties Available:
  1. Blossom (5.74 stars, 1118 notes)
Download: Nanahira - Petals
Information: Scores/Beatmap Listing
---------------
map + shitty hitsounds by moi
storyboard by Kanari
banner by Sing
song at http://confetto.chu.jp/secretale/
orbital gun
Blossom
  1. 00:10:145 (1) - dont like how the circle shape at the beginning of the slider isnt blanketing anything,
    seems kinda pointless for it to be a blanketing shape if it isnt. I'd move 00:15:770 (1) -
    to make the slider blanket the end of the slider or just make a new shape for the slider entirely,
    especially since ur blanketing with the other sliders in the intro
  2. 01:22:332 (2,3) - I dont like stacks like this, it's pretty weird. prolly just me tho l o l
  3. 02:01:863 (2,1) - the break in rhythm between sliders feels weird to me, i get wot ur implyin
    but i dont like it. especially since hitsounds are p r e t t y similar to the hats in the song which
    are streamy x d. I think changing the hat hitsounds in this specific part or changing the rhythm
    would b better
  4. 02:13:895 (1) - direction of this slider feels wonky in regards to where ur comin from in the last
    stream, it's doable just wonky
not rly much i wanted point out tbh good map x d
Topic Starter
toybot

Jaitonat wrote:

Blossom
  1. 00:10:145 (1) - dont like how the circle shape at the beginning of the slider isnt blanketing anything,
    seems kinda pointless for it to be a blanketing shape if it isnt. I'd move 00:15:770 (1) -
    to make the slider blanket the end of the slider or just make a new shape for the slider entirely,
    especially since ur blanketing with the other sliders in the intro // y does everything have to be a blanket ):
  2. 01:22:332 (2,3) - I dont like stacks like this, it's pretty weird. prolly just me tho l o l
  3. 02:01:863 (2,1) - the break in rhythm between sliders feels weird to me, i get wot ur implyin
    but i dont like it. especially since hitsounds are p r e t t y similar to the hats in the song which
    are streamy x d. I think changing the hat hitsounds in this specific part or changing the rhythm
    would b better // i think its pretty harmless tbh. it needs to have a general level of intensity lower than the last section anyway and this helps accomplish that
  4. 02:13:895 (1) - direction of this slider feels wonky in regards to where ur comin from in the last
    stream, it's doable just wonky // its slow enough where direction doesnt rly matter all that much
not rly much i wanted point out tbh good map x d
thx!
Aeril
  1. 01:30:770 (1,2,1,2) - i think these should be reduced a bit, feels a bit unwarranted for two random jumps in the section to be this huge compared to the rest and the stream afterwards
  2. 02:33:270 (1,2,1,2) - yea same, just feels a bit too big
  3. 03:43:113 - i just find it funny here that the echoing voice doesnt fade out it just stops
  4. 04:04:520 (2,1) - 04:09:520 (1,2) - find it triggering that one is stacked while the other isnt
  5. 04:20:770 (1,2,3,4) - usually you emphasize these 2 jumps? any reason why you dont here
  6. 04:22:879 (2,3) - might just be me but this seems a bit easy to misread as a triple because of the stacking, maybe move it off a bit
  7. 05:02:801 (2,3,4) - move down a bit, slightly touches the hp bar
Kibbleru
good shit :o
beaw
I tried
00:30:145 (1,2) - Have these parallel?
01:08:113 (2,1) - Stack?
01:45:770 (2,3) - Stack?
nvm this is too hard and your style is much too different from mine ^^;
Ellyu
Cool! Randomly passing by. Need mod?
Here I come.

00:18:973 skip the synth rhythm.Compare to 00:19:910 (5,6,7) - why are they different?
00:27:645 (1,1) - blanket. btw why the interval is 1/2? The other intervel here are almost 1/4
00:49:520 (1,2,3,1,2,3) - lol same space seriously?
01:07:645 (1,2) - blanket
01:41:082 (2,1) - Try to avoid the overlap. It is just not beautiful.
01:58:582 (7) - I know you follow vocal here. But this one just...idk,maybe the drum hit is too strong. This one give really weird feedback to me. The other undermap stuff are fine,except this one.sth like this02:08:582 (4,5) - is much more better for me.
02:37:332 (1) - Cool. But I think 1/8 reversed slider here fit the music better.just like this 04:23:582 (1) -
04:41:707 (3,1) - Blanket
05:22:645 (1) - Oh why the sv suddenly enhanced? Fuck that sliderbreak.

This is a great map so I got no more to point out. Hope this rank soon!
Topic Starter
toybot

handsome muscle wrote:

Cool! Randomly passing by. Need mod?
that would be great c:
Ellyu
btw I don't like use keysound as hitsound in osu std mod. Some map like https://osu.ppy.sh/s/368060 https://osu.ppy.sh/s/118768 https://osu.ppy.sh/s/167091 or another map I don't remember. They just give me really weird feedback. Just like you use all your power and punch on the cotton. But this is my personal view. Do what you want.
newton-
hi, from queue
not good at modding technical stuff but here goes

[ blossom]
  1. 00:31:707 (1,2,3,1) - could be pentagon instead since 5 note phrase
  2. 01:22:332 (2) - ctrl+g for flow?
  3. 01:30:145 (1,2,3,4) - increase spacing to give the feeling of acceleration since you did that with the last 2 combos
  4. 02:01:863 (2,1) - an overlap like this would look better i think
  5. 02:13:582 (1,2,1,2,1) - this is the only stream of its kind in the entire map, change it since it stands out too much
  6. 02:32:645 (1,2,3,4) - refer to 01:30:145 (1,2,3,4) -
  7. 03:45:145 (4,5,6) - how about rhythm like this to make downbeat clickable? (same goes for 03:55:145 (4,5,6) - ofc)
  8. 03:51:395 - make downbeat clickable too
  9. 05:17:645 (2) - forgot nc? you have an nc every slider for this section except this one
amazing map, have a fav!
pls rank/love this
Topic Starter
toybot
replies

Aeril wrote:

  1. 01:30:770 (1,2,1,2) - i think these should be reduced a bit, feels a bit unwarranted for two random jumps in the section to be this huge compared to the rest and the stream afterwards
  2. 02:33:270 (1,2,1,2) - yea same, just feels a bit too big
  3. 03:43:113 - i just find it funny here that the echoing voice doesnt fade out it just stops // lol
  4. 04:04:520 (2,1) - 04:09:520 (1,2) - find it triggering that one is stacked while the other isnt // doesn't matter too much i think
  5. 04:20:770 (1,2,3,4) - usually you emphasize these 2 jumps? any reason why you dont here // i considered it but i honestly just wanted to do a different pattern than its previous iterations
  6. 04:22:879 (2,3) - might just be me but this seems a bit easy to misread as a triple because of the stacking, maybe move it off a bit
  7. 05:02:801 (2,3,4) - move down a bit, slightly touches the hp bar

Stingy wrote:

00:30:145 (1,2) - Have these parallel? // eh i like it this way
01:08:113 (2,1) - Stack?
01:45:770 (2,3) - Stack?
nvm this is too hard and your style is much too different from mine ^^;

handsome muscle wrote:

Cool! Randomly passing by. Need mod?
Here I come.

00:18:973 skip the synth rhythm.Compare to 00:19:910 (5,6,7) - why are they different?
00:27:645 (1,1) - blanket. btw why the interval is 1/2? The other intervel here are almost 1/4 // i just find it nice lol
00:49:520 (1,2,3,1,2,3) - lol same space seriously?
01:07:645 (1,2) - blanket // its as close as i can make it
01:41:082 (2,1) - Try to avoid the overlap. It is just not beautiful.
01:58:582 (7) - I know you follow vocal here. But this one just...idk,maybe the drum hit is too strong. This one give really weird feedback to me. The other undermap stuff are fine,except this one.sth like this02:08:582 (4,5) - is much more better for me.
02:37:332 (1) - Cool. But I think 1/8 reversed slider here fit the music better.just like this 04:23:582 (1) -
04:41:707 (3,1) - Blanket
05:22:645 (1) - Oh why the sv suddenly enhanced? Fuck that sliderbreak. // so i can make a decent star shape. lowered sv a bit

This is a great map so I got no more to point out. Hope this rank soon!

newton- wrote:

hi, from queue
not good at modding technical stuff but here goes

[ blossom]
  1. 00:31:707 (1,2,3,1) - could be pentagon instead since 5 note phrase // wanted to make 1/1 distance distinct
  2. 01:22:332 (2) - ctrl+g for flow? // prefer to keep like this
  3. 01:30:145 (1,2,3,4) - increase spacing to give the feeling of acceleration since you did that with the last 2 combos // i wanted speed to waver a bit here, since it transitions to a low sv
  4. 02:01:863 (2,1) - an overlap like this would look better i think // think i'll keep it like this, your version's slanted a bit too much for me
  5. 02:13:582 (1,2,1,2,1) - this is the only stream of its kind in the entire map, change it since it stands out too much
  6. 02:32:645 (1,2,3,4) - refer to 01:30:145 (1,2,3,4) - // same
  7. 03:45:145 (4,5,6) - how about rhythm like this to make downbeat clickable? (same goes for 03:55:145 (4,5,6) - ofc) // i wonder why i bothered to make this exact same rhythm 3 times
  8. 03:51:395 - make downbeat clickable too
  9. 05:17:645 (2) - forgot nc? you have an nc every slider for this section except this one // i do this at 00:10:145 (1,2) - and 00:20:145 (1,2) -
amazing map, have a fav!
pls rank/love this

thanks for the mods! <3
Sotarks
omg how do you even want me to mod this >< it's unmoddable
well ok here we go !
[Blossom]
01:39:754 (2,3,4) - unstacking those could really be easier to read tbh!
01:46:707 (3) - nc is not needed here
01:47:488 (3) - i miss readed this to 3/4 !! maybe put it x392 y48, would make nice flow!
01:53:426 (2) - x301 y209? would be nice
02:53:426 (1) - remove nc so you don't have this 02:53:816 (3,1) - weird nc transition here xd
02:57:645 (6) - nc?
03:22:332 (1,2,3) - hey u don't wanna do smth like this ? if you agree fix the next ones ! could be really nice for the emphasis on 03:22:645 (3) - !
03:58:895 (3) - try this rythmn instead to follow correctly vocals.
04:35:613 (4,3) - stack
04:42:254 (2,3) - try this ?
[]
increadible map!!!
gl
*have a star*
lit120
[blossom]
  1. 00:27:645 (1,1) - this looks off
  2. 05:22:645 (2) - is it just me or the star shape isn't rly parallel from both sides?
dude, this deserves 4 stars xd
hi-mei
hello
from my queue:
00:12:645 - i think here shud be starting another slider, and 00:10:145 (1) - shud be ending here 00:12:020 - consequently cuz 00:12:645 - is a start of new sound phrase which is held by slider end for now... this will also solve this 00:13:895 (2) - slider from being too short for slow calm part
and also use doing what i suggested above 00:15:770 (1,2,1) - here for example, i think this is how it supposed to be

00:57:332 (3) - i think it shud be a bit further from (2) due to emphasis logic. 0.03 gain isnt that tangible... cuz 3 is way stronger than 1 or 2 here


01:05:613 (2) - maybe make this shape a bit more rounded by using circle? http://puu.sh/vcf1t/5e30b1916d.jpg
01:08:113 (2,1) - same http://puu.sh/vcf2Y/35a6b24224.jpg
01:10:926 (1) - not quite sure why u put a slider here, maybe making a slider from 01:10:770 - for vocals and ignoring 01:10:926 - would fit better
01:45:613 (1,2) - shud be parallel maybe
01:58:270 (4,5,6) - and 01:58:582 (7,8,1) - triplets shud have the same distance inbetween them?
02:29:207 (2,3,4,5,1,2,3) - i dont think that ds increment shud be that high
from 1.3 to 2.3 to 3.5 in a one sound phrase that doesnt have much intensity
02:34:988 (3) - hmm not sure if this shud be a reverse slider, it feels like 02:35:066 - 02:35:145 - shud be clickable
02:38:426 (2,2) - make it like this maybe http://puu.sh/vcfjZ/2b022f484d.jpg
so overlap wont look that harsh

02:54:988 (3,1) - ^ change stuff for a bit, looks ugly for me
02:57:645 (6) - lol nc?
03:11:238 (3) - shud be nc here as u did 03:09:832 (1) - ?
03:40:223 - break here? i mean, theres no reason to leave this without break, guidelines in RC are telling us

03:51:395 - not quite sure why u did a slider end here, its a start of new vocal line tho
04:23:895 (1,1) - not quite sure if this place is readable tho ._. maybe change the curved slider
04:37:332 (4,3) - stack slider ends to avoid harsh overlap ;w;

overall i can say this map is really good, i like it!
Topic Starter
toybot
Sotarks

Sotarks wrote:

omg how do you even want me to mod this >< it's unmoddable
well ok here we go !
[Blossom]
01:39:754 (2,3,4) - unstacking those could really be easier to read tbh! // think its fine to read rn
01:46:707 (3) - nc is not needed here
01:47:488 (3) - i miss readed this to 3/4 !! maybe put it x392 y48, would make nice flow! // i like current one more, your suggestion feels too spaced out imo
01:53:426 (2) - x301 y209? would be nice
02:53:426 (1) - remove nc so you don't have this 02:53:816 (3,1) - weird nc transition here xd
02:57:645 (6) - nc?
03:22:332 (1,2,3) - hey u don't wanna do smth like this ? if you agree fix the next ones ! could be really nice for the emphasis on 03:22:645 (3) - ! // nah, i dont want angled jumps here
03:58:895 (3) - try this rythmn instead to follow correctly vocals. // eh i want to keep it somewhat simple
04:35:613 (4,3) - stack
04:42:254 (2,3) - try this ?
[]
increadible map!!!
gl
*have a star*

lit120

lit120 wrote:

[blossom]
  1. 00:27:645 (1,1) - this looks off // i tried
  2. 05:22:645 (2) - is it just me or the star shape isn't rly parallel from both sides? // pretty sure its parallel
dude, this deserves 4 stars xd

hi-mei

hi-mei wrote:

hello
from my queue:
00:12:645 - i think here shud be starting another slider, and 00:10:145 (1) - shud be ending here 00:12:020 - consequently cuz 00:12:645 - is a start of new sound phrase which is held by slider end for now... this will also solve this 00:13:895 (2) - slider from being too short for slow calm part
and also use doing what i suggested above 00:15:770 (1,2,1) - here for example, i think this is how it supposed to be // i acknowledge the slider rhythm you want me to map, but i'd rather keep my own
00:57:332 (3) - i think it shud be a bit further from (2) due to emphasis logic. 0.03 gain isnt that tangible... cuz 3 is way stronger than 1 or 2 here
01:05:613 (2) - maybe make this shape a bit more rounded by using circle? http://puu.sh/vcf1t/5e30b1916d.jpg // its fine
01:08:113 (2,1) - same http://puu.sh/vcf2Y/35a6b24224.jpg // ^
01:10:926 (1) - not quite sure why u put a slider here, maybe making a slider from 01:10:770 - for vocals and ignoring 01:10:926 - would fit better // i follow the rest of that little synth up until the spinner, i think its fine as a transition in focus
01:45:613 (1,2) - shud be parallel maybe
01:58:270 (4,5,6) - and 01:58:582 (7,8,1) - triplets shud have the same distance inbetween them? // fixed 1st one, 2nd one is b/c of change in sv
02:29:207 (2,3,4,5,1,2,3) - i dont think that ds increment shud be that high
from 1.3 to 2.3 to 3.5 in a one sound phrase that doesnt have much intensity // its pretty easy to play
02:34:988 (3) - hmm not sure if this shud be a reverse slider, it feels like 02:35:066 - 02:35:145 - shud be clickable
02:38:426 (2,2) - make it like this maybe http://puu.sh/vcfjZ/2b022f484d.jpg
so overlap wont look that harsh // ?

02:54:988 (3,1) - ^ change stuff for a bit, looks ugly for me // its fine
02:57:645 (6) - lol nc?
03:11:238 (3) - shud be nc here as u did 03:09:832 (1) - ?
03:40:223 - break here? i mean, theres no reason to leave this without break, guidelines in RC are telling us // purely for thematic effect, and hp drain doesnt go down

03:51:395 - not quite sure why u did a slider end here, its a start of new vocal line tho // that measure is one whole vocal line
04:23:895 (1,1) - not quite sure if this place is readable tho ._. maybe change the curved slider // no ones had problems with this when testplaying
04:37:332 (4,3) - stack slider ends to avoid harsh overlap ;w;

overall i can say this map is really good, i like it!

thanks for the mods! ; )
Yohanes
Hello! sorry for the wait
omg, non denpa song by nanahira :o

Blossom
- 00:58:895 (1) - super nazi, how about adding white point on the straight path? It just looks weird & unbalanced to me atm http://puu.sh/vekLE/7c4d2d12b0.jpg
- 01:37:176 (1) - I don't really like how this one play to be honest. The anti-flow makes it quite counter-intuitive to what the song might suggest. Your other pattern on the similar section has an actual flow on it 01:41:395 (1,2) - & 01:52:176 (1,2) -
- 01:38:270 - I think this rhythm should be clickable how about something like http://puu.sh/vekSV/174e8aa4c8.jpg instead
- 01:41:863 - How about putting whistle or something to at least give some feedback on the sliderhead?
- 01:47:176 (2) - Ctrl+G this slider? To give more emphasis onto the next circle 01:47:488 (3) -. Or you can do something similar to make (3) get stronger emphasis
- 02:30:145 (3,4) - It's following the drum more if you ctrl+g this rhythm http://puu.sh/velkP/c2bac5e10c.jpg
- 02:34:832 (1,2,3) - Its quite weird to me that near the end, you slow down the stream instead of sped it up lol
- 02:45:770 (1,2,3,4) - How about something like this? Feels hollow if you map the clap with a sliderend and then left the lext beat unmapped http://puu.sh/veluK/94093a283d.jpg
- Based on the bell sound, the stream should start at 05:02:020 - or 05:02:098 - instead.

Nice Map! although I can't really play it properly, I hope this helps a bit
Good Luck!
:)
Topic Starter
toybot

Yohanes wrote:

Hello! sorry for the wait
omg, non denpa song by nanahira :o

Blossom
- 00:58:895 (1) - super nazi, how about adding white point on the straight path? It just looks weird & unbalanced to me atm http://puu.sh/vekLE/7c4d2d12b0.jpg // i'd rather keep as is
- 01:37:176 (1) - I don't really like how this one play to be honest. The anti-flow makes it quite counter-intuitive to what the song might suggest. Your other pattern on the similar section has an actual flow on it 01:41:395 (1,2) - & 01:52:176 (1,2) -
- 01:38:270 - I think this rhythm should be clickable how about something like http://puu.sh/vekSV/174e8aa4c8.jpg instead // i like how this pattern works rn
- 01:41:863 - How about putting whistle or something to at least give some feedback on the sliderhead?
- 01:47:176 (2) - Ctrl+G this slider? To give more emphasis onto the next circle 01:47:488 (3) -. Or you can do something similar to make (3) get stronger emphasis
- 02:30:145 (3,4) - It's following the drum more if you ctrl+g this rhythm http://puu.sh/velkP/c2bac5e10c.jpg // i wanted the sound on the red tick to be clicked
- 02:34:832 (1,2,3) - Its quite weird to me that near the end, you slow down the stream instead of sped it up lol
- 02:45:770 (1,2,3,4) - How about something like this? Feels hollow if you map the clap with a sliderend and then left the lext beat unmapped http://puu.sh/veluK/94093a283d.jpg // i value the whistle a bit more to preserve melody
- Based on the bell sound, the stream should start at 05:02:020 - or 05:02:098 - instead. // ik, but i like how i made this pattern :d

Nice Map! although I can't really play it properly, I hope this helps a bit
Good Luck!
:)
thanks <3
Lavi
Not the biggest fan of Camellia but let's try it :P

SPOILER
Blossom:
00:22:020 - could make a sharp turn here, like you did for this kind of sound before.
00:42:332 (3,2) - overlap, not sure if intentional or not
01:04:520 (3) - This sound is kinda stronger than (2) so I'd make it a jump instead, like this maybe http://screenshot.sh/mMijS1JzAN9cD
01:11:395 (1) - Could place it like this instead http://screenshot.sh/mK7Be1xLLSImv
01:17:645 (1,2,3,4) - really threw me off when playing, I think placing a note at 01:17:723 makes a bit more sense, even if it's not following drums 100%.
01:34:754 (2) and 01:35:379 (3) - Kinda overmapped imo, would map 01:35:691 and 01:35:848 and make 01:35:926 (2,3) into a slider instead
01:39:363 (3) - 2 nearly stacked singletaps would work better imo
01:44:363 (3) - ^
01:56:082 (4) - Could end it at 01:56:316 and place another slider at 01:56:395 - 01:56:551
02:18:895 (1) - Hmm, move it to x:76 y:44? Think that's more in the middle
02:36:395 (1,2,3) - I don't think this fits too well, http://screenshot.sh/mMiLQRyFTxGS1 maybe?
02:42:332 (2,3) - could make a triple here
02:46:082 (4) - a bit weird to have that strong sound on a sliderend, when you map it as jump just half a sec later :) 02:46:707 (3) - http://screenshot.sh/mFcQOZPLXnfjl
03:09:676 (4,1) - stack them completely
04:25:770 (1) - really throws me off. I know there's a sharp turn on that slider but I'd make it shorter anyway
04:30:066 (3,1) - weird spacing? I'd assume it should be the same as 04:32:566 (3,1)
04:51:629 (2,3) - move to x:273 y:368 to avoid overlap
05:12:488 (2,3,1) - If my ears don't play tricks on me, this part is 1/3 http://screenshot.sh/odR4vzeTxB6BR

Well, that's all... Hope you found it helpful :)
Kanari
sb ~ https://puu.sh/vnp1i.zip
the parts where the notes are highlighted may look off while in the editor but they're fine when you actually play the map

the bg was one pixel off so i included a new one for you xD
Topic Starter
toybot

Wanko wrote:

Not the biggest fan of Camellia but let's try it :P

SPOILER
Blossom:
00:22:020 - could make a sharp turn here, like you did for this kind of sound before. // id rather keep shape
00:42:332 (3,2) - overlap, not sure if intentional or not // changed
01:04:520 (3) - This sound is kinda stronger than (2) so I'd make it a jump instead, like this maybe http://screenshot.sh/mMijS1JzAN9cD // just unstacked instead
01:11:395 (1) - Could place it like this instead http://screenshot.sh/mK7Be1xLLSImv // eh i like how its placed right now, overlaps are my thing
01:17:645 (1,2,3,4) - really threw me off when playing, I think placing a note at 01:17:723 makes a bit more sense, even if it's not following drums 100%. // think its fine, contrast here is nice
01:34:754 (2) and 01:35:379 (3) - Kinda overmapped imo, would map 01:35:691 and 01:35:848 and make 01:35:926 (2,3) into a slider instead // tbh the entire chorus is over a continuous 1/4 track
01:39:363 (3) - 2 nearly stacked singletaps would work better imo // idk what u mean
01:44:363 (3) - ^ // ^
01:56:082 (4) - Could end it at 01:56:316 and place another slider at 01:56:395 - 01:56:551 // want to keep
02:18:895 (1) - Hmm, move it to x:76 y:44? Think that's more in the middle // changed
02:36:395 (1,2,3) - I don't think this fits too well, http://screenshot.sh/mMiLQRyFTxGS1 maybe? // your suggestion seems a bit unnatural in rhythm imo
02:42:332 (2,3) - could make a triple here // did a triple right before instead
02:46:082 (4) - a bit weird to have that strong sound on a sliderend, when you map it as jump just half a sec later :) 02:46:707 (3) - http://screenshot.sh/mFcQOZPLXnfjl // im prioritizing melody here
03:09:676 (4,1) - stack them completely // changed
04:25:770 (1) - really throws me off. I know there's a sharp turn on that slider but I'd make it shorter anyway // made it more intuitive
04:30:066 (3,1) - weird spacing? I'd assume it should be the same as 04:32:566 (3,1) // changed
04:51:629 (2,3) - move to x:273 y:368 to avoid overlap // intentional overlap
05:12:488 (2,3,1) - If my ears don't play tricks on me, this part is 1/3 http://screenshot.sh/odR4vzeTxB6BR // its 1/4 lol

Well, that's all... Hope you found it helpful :)
thanks for the mod!

Kanari wrote:

sb ~ https://puu.sh/vnp1i.zip
the parts where the notes are highlighted may look off while in the editor but they're fine when you actually play the map

the bg was one pixel off so i included a new one for you xD
i love you
Battle
[General]
Think transparency can be cut down a bit for fog circle dot and highlight pngs
OD is kinda low considering AR but w/e
metadata in description doesn't have feat. nanahira in picture, do you have a source that says feat nanahira?
aaaand can you get someone Japanese to confirm lyrics lol

[Diff]
01:05:613 (2) - this curve looks pretty gross imo
01:17:020 (1,2,3,4) - Maybe make this slightly less touching, imo it would help since you already introduced pretty close circles so it would help people recognize this is 1/2 instead of 1/4
01:46:395 (1,2,3,4) - idk, this feels pretty overdone, the music isn't really doing a whole lot special here but the way this pattern plays it put a lot of emphasis on nothing
02:03:270 (1,2,3) - I'm just gonna point this out once cuz there'll probably be more but I'm just tryna make sure this is a stylistic choice and not an error lol
02:55:926 (1,2,3) - Kinda like the other one, this kinda feels like there's a lot of stress to the music when there isn't too much there, I'm more surprised by this cuz the vocals were pretty intense then the part afterward is more intense than the vocals z
04:27:801 (2,3,4) - mmm 4 gets the same kind of emphasis even though 2,3 have significant beats and that bugs me
04:46:551 (1,2,1,2,1,2,3) - This pattern is kinda going against your hitsounding since it's kinda just going along by itself while the more important beats are kinda just ignored, more notably 3 which gets really low spacing despite being a kick

probs be back, maybe when I feel less tired lol

cute bg btw
Lama Poluna

Battle wrote:

[General]
metadata in description doesn't have feat. nanahira in picture, do you have a source that says feat nanahira?
ok, we have this map. Artist is Nanahira, but in offical site written this:

On this map should be the same artist : ななひら (Nanahira), and tags: Camellia かめりあ
Nao Tomori
hi

[petals]
00:15:770 (1,2) - meh doing this sort of thing kinda messes up the constant cursor motion cuz you gotta stop on the slider end and wait for the next circle. imo spacing them would maintain the motion instead
00:48:895 (2,2) - stack these?
01:22:020 (1,2) - having these both as 1/2 sliders feels weird to me cuz 01:22:332 (2,1) - are clearly paired together and 01:22:020 (1) - is not
01:32:645 (1,2) - this makes kind weird finger polarity or w/e can you make it 2 circles?
01:34:988 (4) - overmapped fullscreen jump ok_hand
01:35:301 (2,3,4) - this is the only time you do this kinda thing, maybe hard to read? all other times the circles don't overlap the slider
01:34:988 (4,2,3) - considering these, wouldn't it make sense to place a kickslider at 01:38:582 (1) - instead?
overall i don't really like how you switch between circle and sliders for the kicks in this section, seems as though the clicking rhythm is kinda disconnected from the hitsounding.
another example: 01:46:395 (1,2,3,4) - where 3 has a kick and should imo be differentiated from the other 3 sliders but isn't at all
this issue appears to me in all of the kiais, in various places.

02:05:301 (1,2,3,4,5,1,2,3,4) - i don't see why you repeated this pattern when the song isn't repeating >.>
02:19:363 (2,1,2,3,4,1,2,3) - this measure seems weirdly dense in rhythm compared to previous ones.
02:51:238 (1,1) - pretty sure this is the only time you highlight the kicks like this. why here and nowhere else?
03:43:113 - break here?
04:27:957 (3,4) - another thing i kinda don't like... song seems to be emphasizing 3 the most (as with your hitsounds) but in the end 4 has emphasis instead
04:46:551 (1,2,1,2,1,2) - here, same thing with the repetition not really existing in the song

i'm not really a fan of the constant 1/4 rhythm, it makes the map feel kind of overdone to me. good luck!
Lavender
i wanna drop some opinions before this map is bubbled
  1. 01:37:645 (1) - slidertail follows a kick and sliderhead follows literally no(or a very weak) sound, that plays really weird.
    patterns like this are more suitable imo (but rip patterns)
    e.g. 02:51:238 (1,2) -
  2. 01:56:395 - i think you need a clickable object here
  3. 02:56:238 (3,1,2,3) - rhythm here could be improved. 02:56:395 (1) - sliderhead follows no(or a very weak) sound
    Try this
  4. 04:32:332 (2) - same
Good Luck!
Victoire
bro this storyboard is good shit
Topic Starter
toybot
replies

Battle wrote:

[General]
Think transparency can be cut down a bit for fog circle dot and highlight pngs
OD is kinda low considering AR but w/e
metadata in description doesn't have feat. nanahira in picture, do you have a source that says feat nanahira?

aaaand can you get someone Japanese to confirm lyrics lol

[Diff]
01:05:613 (2) - this curve looks pretty gross imo // its w/e
01:17:020 (1,2,3,4) - Maybe make this slightly less touching, imo it would help since you already introduced pretty close circles so it would help people recognize this is 1/2 instead of 1/4
01:46:395 (1,2,3,4) - idk, this feels pretty overdone, the music isn't really doing a whole lot special here but the way this pattern plays it put a lot of emphasis on nothing
02:03:270 (1,2,3) - I'm just gonna point this out once cuz there'll probably be more but I'm just tryna make sure this is a stylistic choice and not an error lol // stylistic choice
02:55:926 (1,2,3) - Kinda like the other one, this kinda feels like there's a lot of stress to the music when there isn't too much there, I'm more surprised by this cuz the vocals were pretty intense then the part afterward is more intense than the vocals z
04:27:801 (2,3,4) - mmm 4 gets the same kind of emphasis even though 2,3 have significant beats and that bugs me
04:46:551 (1,2,1,2,1,2,3) - This pattern is kinda going against your hitsounding since it's kinda just going along by itself while the more important beats are kinda just ignored, more notably 3 which gets really low spacing despite being a kick

probs be back, maybe when I feel less tired lol

cute bg btw

Naotoshi wrote:

hi

[petals]
00:15:770 (1,2) - meh doing this sort of thing kinda messes up the constant cursor motion cuz you gotta stop on the slider end and wait for the next circle. imo spacing them would maintain the motion instead // spacing them would feel a bit forced considering this slider is relatively slow
00:48:895 (2,2) - stack these?
01:22:020 (1,2) - having these both as 1/2 sliders feels weird to me cuz 01:22:332 (2,1) - are clearly paired together and 01:22:020 (1) - is not
01:32:645 (1,2) - this makes kind weird finger polarity or w/e can you make it 2 circles?
01:34:988 (4) - overmapped fullscreen jump ok_hand
01:35:301 (2,3,4) - this is the only time you do this kinda thing, maybe hard to read? all other times the circles don't overlap the slider
01:34:988 (4,2,3) - considering these, wouldn't it make sense to place a kickslider at 01:38:582 (1) - instead? // the music suggests the stream imo
overall i don't really like how you switch between circle and sliders for the kicks in this section, seems as though the clicking rhythm is kinda disconnected from the hitsounding.
another example: 01:46:395 (1,2,3,4) - where 3 has a kick and should imo be differentiated from the other 3 sliders but isn't at all
this issue appears to me in all of the kiais, in various places.

02:05:301 (1,2,3,4,5,1,2,3,4) - i don't see why you repeated this pattern when the song isn't repeating >.>
02:19:363 (2,1,2,3,4,1,2,3) - this measure seems weirdly dense in rhythm compared to previous ones. // thats intentional
02:51:238 (1,1) - pretty sure this is the only time you highlight the kicks like this. why here and nowhere else? // because there's nothing else going on in the rhythm at that time
03:43:113 - break here?
04:27:957 (3,4) - another thing i kinda don't like... song seems to be emphasizing 3 the most (as with your hitsounds) but in the end 4 has emphasis instead
04:46:551 (1,2,1,2,1,2) - here, same thing with the repetition not really existing in the song // idk, it's interesting to me

i'm not really a fan of the constant 1/4 rhythm, it makes the map feel kind of overdone to me. good luck!

Lavender wrote:

i wanna drop some opinions before this map is bubbled
  1. 01:37:645 (1) - slidertail follows a kick and sliderhead follows literally no(or a very weak) sound, that plays really weird.
    patterns like this are more suitable imo (but rip patterns)
    e.g. 02:51:238 (1,2) -
  2. 01:56:395 - i think you need a clickable object here // i kinda like this pattern, and slider ending on downbeat is repeated in other areas
  3. 02:56:238 (3,1,2,3) - rhythm here could be improved. 02:56:395 (1) - sliderhead follows no(or a very weak) sound // downbeat's always p strong
    Try this
  4. 04:32:332 (2) - same // whistle
Good Luck!

thanks!
Kagetsu
[General]
  1. gimme metadata
[Petals]
  1. there are a lot of stacks that are near to being unreadable. this one 04:34:207 (2,3,1) - , for example could be replaced for something like this. tl;dr enable stacking
  2. 01:28:114 (4,5,6) - could replace this for a reverse arrow slider? i don't think this part should be that dense
  3. 01:38:582 (2,3,4,5,1) - it feels kinda awkward compared to similar instances in the music, such as 01:43:582 (1,2,3,4,1) - or 01:48:582 (1,2,3,4,1) - i think that using a circular motion creates a much more fitting atmosphere
  4. 01:56:395 - it feels kinda weird that it's on a slidertail, i think it would be a lot better if you make it clickable, as the sound is prominent enough to do so
  5. 02:29:832 (1,2,3) - feels a bit exaggerated in terms of spacing, as music is building up, there should not be spacing changes as big as those i already mentioned.
  6. 04:08:113 (5,6,7) - similar xd
yea
Topic Starter
toybot

Kagetsu wrote:

[General]
  1. gimme metadata
http://puu.sh/wfSM1/f0917b72ce.png

[Petals]
  1. there are a lot of stacks that are near to being unreadable. this one 04:34:207 (2,3,1) - , for example could be replaced for something like this. tl;dr enable stacking
  2. 01:28:114 (4,5,6) - could replace this for a reverse arrow slider? i don't think this part should be that dense
  3. 01:38:582 (2,3,4,5,1) - it feels kinda awkward compared to similar instances in the music, such as 01:43:582 (1,2,3,4,1) - or 01:48:582 (1,2,3,4,1) - i think that using a circular motion creates a much more fitting atmosphere // i tried to make it flow better, doing exactly circular motion is hard here imo
  4. 01:56:395 - it feels kinda weird that it's on a slidertail, i think it would be a lot better if you make it clickable, as the sound is prominent enough to do so // fine
  5. 02:29:832 (1,2,3) - feels a bit exaggerated in terms of spacing, as music is building up, there should not be spacing changes as big as those i already mentioned.
  6. 04:08:113 (5,6,7) - similar xd
yea
thanks!
Len
N i c e m ap
Battle
one last thing 04:32:332 (2) - it's weird that the kick ended up on a slider end

rest of this check was done in irc, but I uninstalled the game and didn't have the log messages thing checked, basically we just fixed a few stacks and adjusted a rhythm and made a jump bigger lol
Battle
loli vocals
Kagetsu
👀
Topic Starter
toybot
:OO
Lama Poluna
this is the best map I ever seen in my life
gratzu
Kalibe
grats!!!!!!!!!!!!!!!!!!!
Haruto
finally, congrats toybot!!!!!!!!!!!!!!!!!!!!!
Gloria Guard
Good
Garalulu
Halo! I have a question about the lyrics in storyboard.
plz check some pic o w o :)

Lyrics
光と暗闇のように 初めから
冷たい鉄の天秤の上だと 分かっていた
もしどこか別の場所で巡り合う運命なら
何度も思った 時の音は鳴り止まなかった
失われていった か弱いその温度が
淀み果てた空を 望んでいた色に変える
答えのないパズルだった 初めから
正しさに身を委ねるか 全てを諦めるか
剣を振るうのも 弓を放つのも
怖くない それなのに震えて 躊躇っている
求める希望の夢 手を伸ばせば伸ばすほど
選択肢は尖り 残酷なほど近づく
傷だらけのその手が 救ってくれたこの手
握っているのは 君を倒すための光
弱く閉じた瞼 世界はきっと知らない
その明日の轍に 散っていく闇夜の欠片
全て終わったなら きっと会いに来よう
失われていった か弱いその温度が
淀み果てた空を 望んでいた色に変える

[Blossom]

00:29:832 - 00:37:645 - "光と暗闇のように 初めか". is missing.

00:39:832 - 00:50:145 - "冷たい鉄の天秤の上だと 分かってい". is missing.

00:59:832 - 01:07:020 - "運命なら 何度も思った 時の音は". 音は is missing.

01:53:582 - 02:01:395 - "答えのないパズルだった 初めか". is missing.

02:03:582 - 02:13:895 - "正しさに身を委ねるか 全てを諦める". is missing.

02:14:520 - 02:23:270 - "剣を振るうのも 弓を放つの". is missing.

02:23:582 - 02:23:582 - "怖くない それなのに震え". is missing.

03:27:957 - 03:33:895 - "握っているのは 君を倒". is missing.
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