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posted
This map has been deleted on the request of its creator. It is no longer available.
posted
posted
Please note that Guest difficulties shouldn't be rewarded with kudosu
posted
My GD I promised <3
4.62*
Here is the stuff you need. Please don't name is Bacwux's. Just use Bac's
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44192
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 55,11089,22123,33158,42813,44192,66261,82813,88330
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:HYPERDRIVE
TitleUnicode:HYPERDRIVE
Artist:nanobii
ArtistUnicode:nanobii
Creator:Smolboi
Version:Bac's Insane
Source:
Tags:nanomortis gokateigo
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:7
ApproachRate:9.2
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"last_meeting_by_nanomortis-d96u5ze.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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21434,-100,4,1,0,100,0,0
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82641,-200,4,1,0,100,0,1
82813,-100,4,1,0,75,0,0
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Combo2 : 255,128,192

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posted
#modreqs

[*]You're missing an L in the Collab, its triggering me .-.
[*]Epilepsy warning? You do have a flashing SB ((I know nothing about SBing tbh))
[*]Yikes.. those normal is exactly 2*, If I were you I would make a diff for easy just incase
  1. 00:17:813 (5,6) - slider starts on red tick (5)
  2. 00:23:503 (1) - the strong beat is on red tick, if you want to start a slider, start it there
  3. 00:27:296 (6) - sliderend so stronk, make it clickable (also since youre still following the rhythm the rest of it kinda messed up too)
  4. 00:54:882 (6,7) - use slider if you want to break the flow .-.
  5. 01:01:951 (1) - again sliderend on a strong beat
  6. 01:08:158 (3,4) - oops.. not sure bout those stacking slider...If I'm not mistaken, its unrankable(even if it is rankable, this is reading lvl : aspire)
  7. 01:10:917 (3,4) - ^ , and also other part you found this
  8. 01:16:779 (5) - nope you dont need a 1/8 here .-.

    love the diff, its pretty solid ^.^

  • SV is really slow for an Extra, imo :/

  1. 00:12:296 (5,1) - remove (5), and move slider time to (5), and make it 3/2 slider, since your rhythm here is abit confusing
  2. 00:17:813 (5,1) - ^
  3. 00:23:848 (3,5,7) - why must you torture anyone by this? Reading this is hard (I know its just back-and-forth, but still...)
  4. 00:26:779 (4,5,6,7,8,9) - this is just straight overmap jump spam, please fix this
  5. 00:28:675 (4) - there's no sound in the sliderend, remove the repeat
  6. 00:46:951 (1,2,3,4,1,2,3,4) - I'm honestly confused to which part of the instrument is this mapped
  7. 00:51:434 (1,2,3,4,1,2,3,4,1,2,3,4) - again same ^
  8. 01:16:951 (7,8) - if you want to break the flow, i suggest using slider for this part, or NC it idk :/ (also this part jump spam confused me too...)
  9. 01:22:813 - is areally strong beat, make it clickable instead of repeat slider

    I guess one of the most crucial thing is those jump spam in the kiai, some of them just doesnt fit the beat (some of them didnt even have beat on them), mapping extra for dnb is more than just jump spam


Thats all I suppose , GL with the map :)
posted

sullywally wrote:

#modreqs

[*]You're missing an L in the Collab, its triggering me .-.
[*]Epilepsy warning? You do have a flashing SB ((I know nothing about SBing tbh)) Better safe than sorry
[*]Yikes.. those normal is exactly 2*, If I were you I would make a diff for easy just incase

  • SV is really slow for an Extra, imo :/

  1. 00:12:296 (5,1) - remove (5), and move slider time to (5), and make it 3/2 slider, since your rhythm here is abit confusing Slider starts on clap sounds in the music, and the rhythm is perfectly readable
  2. 00:17:813 (5,1) - ^
  3. 00:23:848 (3,5,7) - why must you torture anyone by this? Reading this is hard (I know its just back-and-forth, but still...) I'm 65K and i can read this perfectly fine, it really is not that hard
  4. 00:26:779 (4,5,6,7,8,9) - this is just straight overmap jump spam, please fix this Toned it down a bit
  5. 00:28:675 (4) - there's no sound in the sliderend, remove the repeat But there is?
  6. 00:46:951 (1,2,3,4,1,2,3,4) - I'm honestly confused to which part of the instrument is this mapped
  7. 00:51:434 (1,2,3,4,1,2,3,4,1,2,3,4) - again same ^
  8. 01:16:951 (7,8) - if you want to break the flow, i suggest using slider for this part, or NC it idk :/ (also this part jump spam confused me too...)
  9. 01:22:813 - is areally strong beat, make it clickable instead of repeat slider Applied

    I guess one of the most crucial thing is those jump spam in the kiai, some of them just doesnt fit the beat (some of them didnt even have beat on them), mapping extra for dnb is more than just jump spam made major nerfs to the jumps and did some general cleaning up rhythmically to make emphasis more clear


Thats all I suppose , GL with the map :)
posted
m4m return

add hitsound if you can



  • 00:16:606 (1,3) - blanket this
    00:20:744 (1,1) - ye fix this overlap ex
    00:22:123 (1,2,1) - Try following the drum sound here, the current rhythm doesn't make sense imo https://puu.sh/tJmKa/136fc44c41.png
    Yes you should follow the drum from 00:22:123 - to 00:33:158 - , just map the white tick doesn't emphasis anything even the song
    00:38:675 (1,2,3,4,1,2,3,4,1,2,3,4,5) - you should change this into a spinner here, to make it comfortable for a new player
    01:11:779 (1,2) - this blanket could be improved
    00:57:986 (1,1) - fix this overlap somehow

  • 00:31:089 (3,2) - fix the overlap https://puu.sh/tJrQ2/575dd59941.png
    00:51:433 (4,5) - prefer to stacking it, like you did at 00:50:054 (4,5) - , also move it to 78;208 to avoid the stacking magic
    00:55:226 - This is downbeat, so make it clickable if you can
    01:05:916 (4) - overmapped imo, since you are following the drum, but that circle doesn't stand on the drum beat, so I prefer to delete it
    01:12:640 (4,6) - unstacking this, this is hard to recognize while you playing, you can put it at 403;79

  • 00:22:123 (1) - change this into a slider will make it following the song more reasonable, maybe
    00:31:606 - this beat should be clickable, try this instead https://puu.sh/tJuYs/dbcb793983.png
    00:36:606 (2,1) - overlapped
    00:46:606 (6) - this looks edgy, make it more circular?
    as well as 01:02:468 (3) -
    01:26:951 - good tick to map imo

  • 00:14:365 (2) - extend this to a 1/1 slider for a cooler rhythm, or you can make it reverse
    00:27:296 (6,1) - try this
    00:56:434 (1,3) - fix this overlap
    00:58:503 (3,4) - this doesn't follow anything, hear this part again and map it more clearly, just my instance for this, you can use another rhythm if you want
    01:08:158 (3,4) - wtf lmao is this aspire map

  • 00:17:641 (4,1) - improve this blanket
    00:20:055 - 00:21:434 - idk but maybe you missed a lot of sounds here, try adding more circles to this part :d ,this is extra why not
    01:04:106 (8,9,10,11,12,13,14,15,16) - make this stream smoother, also 01:04:192 (9) - you should nc this one
    01:05:227 (1) - unessential nc imo
    01:27:813 (3,1) - move 3 to somewhere unless you want them to be overlapped lul


maybe that's all, good luck
posted

Hikan wrote:

m4m return

add hitsound if you can



  • 00:16:606 (1,3) - blanket this Fixed
    00:20:744 (1,1) - ye fix this overlap ex I think it's fine
    00:22:123 (1,2,1) - Try following the drum sound here, the current rhythm doesn't make sense imo https://puu.sh/tJmKa/136fc44c41.png
    Yes you should follow the drum from 00:22:123 - to 00:33:158 - , just map the white tick doesn't emphasis anything even the song Fixed
    00:38:675 (1,2,3,4,1,2,3,4,1,2,3,4,5) - you should change this into a spinner here, to make it comfortable for a new player Changed the last measure of the section to a spinner, thats where a held sound starts
    01:11:779 (1,2) - this blanket could be improved fixed
    00:57:986 (1,1) - fix this overlap somehow Fixed, mostly

  • 00:31:089 (3,2) - fix the overlap https://puu.sh/tJrQ2/575dd59941.png Looks fine as is
    00:51:433 (4,5) - prefer to stacking it, like you did at 00:50:054 (4,5) - , also move it to 78;208 to avoid the stacking magic Fixed
    00:55:226 - This is downbeat, so make it clickable if you can Fixed
    01:05:916 (4) - overmapped imo, since you are following the drum, but that circle doesn't stand on the drum beat, so I prefer to delete it replaced it with a 1/2 repeating slider
    01:12:640 (4,6) - unstacking this, this is hard to recognize while you playing, you can put it at 403;79 Fixed

  • 00:22:123 (1) - change this into a slider will make it following the song more reasonable, maybe I like it, it emphasizes the switch from slow to fast
    00:31:606 - this beat should be clickable, try this instead https://puu.sh/tJuYs/dbcb793983.png Changed to single note + 1/2 slider
    00:36:606 (2,1) - overlapped Fixed
    00:46:606 (6) - this looks edgy, make it more circular? Fixed first one, second one is fine though
    as well as 01:02:468 (3) -
    01:26:951 - good tick to map imo fixed
[list:1337]
00:17:641 (4,1) - improve this blanket k
00:20:055 - 00:21:434 - idk but maybe you missed a lot of sounds here, try adding more circles to this part :d ,this is extra why not The sounds fade in so i decided to just undermap it insted of try and figure out a point to start mapping them
01:04:106 (8,9,10,11,12,13,14,15,16) - make this stream smoother, also 01:04:192 (9) - you should nc this one
01:05:227 (1) - unessential nc imo
01:27:813 (3,1) - move 3 to somewhere unless you want them to be overlapped lul done


maybe that's all, good luck
Thanks for the mod :)
posted

sullywally wrote:

#modreqs

  1. 00:17:813 (5,6) - slider starts on red tick (5) Alright Fixed!
  2. 00:23:503 (1) - the strong beat is on red tick, if you want to start a slider, start it there
  3. 00:27:296 (6) - sliderend so stronk, make it clickable (also since youre still following the rhythm the rest of it kinda messed up too)Fixed
  4. 00:54:882 (6,7) - use slider if you want to break the flow .-. That is better than what I had lol
  5. 01:01:951 (1) - again sliderend on a strong beat Is now just circles.
  6. 01:08:158 (3,4) - oops.. not sure bout those stacking slider...If I'm not mistaken, its unrankable(even if it is rankable, this is reading lvl : aspire) I did not know that, so thank you.
  7. 01:10:917 (3,4) - ^ , and also other part you found this
  8. 01:16:779 (5) - nope you dont need a 1/8 here .-. I guess not honestly.

    love the diff, its pretty solid ^.^


Thats all I suppose , GL with the map :)

Hikan wrote:

m4m return


  • 00:14:365 (2) - extend this to a 1/1 slider for a cooler rhythm, or you can make it reverse
    00:27:296 (6,1) - try this
    00:56:434 (1,3) - fix this overlap To me on this it just looks nicer, and it really doesn't effect the playability on the map.
    00:58:503 (3,4) - this doesn't follow anything, hear this part again and map it more clearly, just my instance for this, you can use another rhythm if you want I was hearing wrong oops.
    01:08:158 (3,4) - wtf lmao is this aspire map Fixed


maybe that's all, good luck
Bacwux 2.0
osu file format v14

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AudioLeadIn: 0
PreviewTime: 44192
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

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TitleUnicode:HYPERDRIVE
Artist:nanobii
ArtistUnicode:nanobii
Creator:Smolboi
Version:Bac's Insane
Source:
Tags:nanomortis gokateigo bacwux
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298,196,63848,2,0,L|306:252,3,45.0000017166138
212,336,64192,5,0,0:0:0:0:
213,325,64278,1,0,0:0:0:0:
215,314,64364,1,0,0:0:0:0:
216,303,64450,1,0,0:0:0:0:
218,292,64537,2,0,L|226:236,3,45.0000017166138
204,168,64882,5,0,0:0:0:0:
192,148,64968,1,0,0:0:0:0:
189,126,65054,1,0,0:0:0:0:
194,105,65140,1,0,0:0:0:0:
208,87,65227,1,0,0:0:0:0:
247,108,65313,1,0,0:0:0:0:
291,114,65399,1,0,0:0:0:0:
334,102,65485,1,0,0:0:0:0:
371,76,65571,1,0,0:0:0:0:
288,192,65744,2,0,L|296:284,2,90.0000034332277
392,136,66261,6,0,L|400:44,1,90.0000034332277
312,112,66606,1,0,0:0:0:0:
460,192,66779,1,0,0:0:0:0:
348,32,66951,2,0,P|300:24|252:44,1,90.0000034332277
168,172,67296,2,0,P|125:185|81:177,1,90.0000034332277
124,56,67641,5,0,0:0:0:0:
252,180,67813,2,0,L|248:280,1,90.0000034332277
67,206,68158,2,0,L|64:296,1,90.0000034332277
152,312,68503,2,0,L|155:222,1,90.0000034332277
128,144,68848,1,0,0:0:0:0:
284,192,69020,6,0,L|188:200,1,90.0000034332277
272,92,69365,1,0,0:0:0:0:
356,272,69537,1,0,0:0:0:0:
204,184,69710,1,0,0:0:0:0:
420,200,69882,1,0,0:0:0:0:
204,184,70055,1,0,0:0:0:0:
420,200,70227,1,0,0:0:0:0:
240,280,70399,5,0,0:0:0:0:
116,228,70572,2,0,P|100:176|128:124,1,90.0000034332277
240,68,70917,2,0,L|232:176,1,90.0000034332277
308,200,71261,2,0,L|315:111,1,90.0000034332277
110,143,71606,1,0,0:0:0:0:
192,236,71779,6,0,P|248:248|288:228,1,90.0000034332277
324,160,72123,1,0,0:0:0:0:
104,228,72296,1,0,0:0:0:0:
280,328,72468,1,0,0:0:0:0:
260,92,72641,1,0,0:0:0:0:
208,160,72813,1,0,0:0:0:0:
344,272,72986,1,0,0:0:0:0:
320,152,73158,5,0,0:0:0:0:
176,80,73330,2,0,P|132:88|80:68,1,90.0000034332277
336,36,73675,2,0,L|359:157,1,90.0000034332277
276,136,74020,2,0,L|258:47,1,90.0000034332277
452,132,74365,1,0,0:0:0:0:
348,212,74537,6,0,L|248:200,1,90.0000034332277
52,316,74882,2,0,L|152:304,1,90.0000034332277
412,248,75227,2,0,L|312:236,1,90.0000034332277
264,352,75572,1,0,0:0:0:0:
496,296,75744,1,0,0:0:0:0:
364,112,75917,5,0,0:0:0:0:
312,208,76089,2,0,L|324:312,1,90.0000034332277
412,352,76434,1,0,0:0:0:0:
464,184,76606,1,0,0:0:0:0:
288,124,76779,6,0,P|248:124|236:128,1,51.0000009727478
172,216,77123,1,0,0:0:0:0:
312,4,77296,6,0,L|324:112,1,90.0000034332277
284,208,77641,1,0,0:0:0:0:
180,88,77813,1,0,0:0:0:0:
344,68,77986,2,0,P|396:64|448:88,1,90.0000034332277
388,236,78330,2,0,P|336:240|284:216,1,90.0000034332277
264,136,78675,5,0,0:0:0:0:
428,216,78848,2,0,L|420:332,1,90.0000034332277
260,336,79192,2,0,P|240:276|248:244,1,90.0000034332277
324,244,79537,2,0,P|344:304|336:336,1,90.0000034332277
152,232,79882,1,0,0:0:0:0:
288,172,80055,6,0,L|384:188,1,90.0000034332277
432,312,80399,1,0,0:0:0:0:
204,164,80572,1,0,0:0:0:0:
376,72,80744,2,0,L|384:132,1,45.0000017166138
264,248,80917,2,0,L|272:188,1,45.0000017166138
300,116,81089,1,0,0:0:0:0:
332,320,81261,1,0,0:0:0:0:
172,252,81434,5,0,0:0:0:0:
336,196,81606,2,0,L|436:212,1,90.0000034332277
232,316,81951,2,0,P|180:340|140:332,1,90.0000034332277
152,284,82296,2,0,P|184:268|220:272,1,60
304,348,82641,2,0,L|308:320,1,15
296,192,82813,1,0,0:0:0:0:
256,192,82899,12,0,88330,0:0:0:0:
posted
#modreqs

Normal
  1. It's not a good idea to change the slider velocity multiplier in this diff. Keep them at only one value.
  2. Also, keep one DS too.
  3. Check out AIMod, click check distance snap too and fix all of it.
  4. 00:13:158 (2,1) - this flow doesn't look good
  5. 00:18:330 (2,3) - ^, also, stack with 00:16:951 (2) -
  6. 00:18:675 (3,1,2) - ^, why do you make 00:19:365 (1,2) - look so compressed?
  7. Lots of spacing problem since you change DS at 00:21:434 -
  8. That make 00:25:917 (1,2,1) - look confusing af.
  9. 00:30:399 (1,1) - better blanket them.
  10. 00:35:917 (1,2,1) - this... flow.
  11. 00:37:296 (1,2) - re-blanket.
  12. 00:38:675 (1,2,3,4,1,2,3,4) - i think you should change 00:39:020 (2) - to a slider, remove 00:39:365 (3) - and start the spinner at 00:39:882 -
  13. 01:03:503 (1,2,3,4,1,2,3) - do you think this pattern is good for normal? You should change to something simpler
  14. 01:15:227 (2,1) - they look kinda ugly imo.
  15. 01:16:951 - I can hear a sound here, why not put a circle here?
  16. 01:20:055 (1,2) - ^

Hard


  1. 00:11:089 (1) - and 00:11:779 (2) - separate one beat, why do they have same distance with 00:11:779 (2,3,4,5) - ?
  2. 00:14:537 (2,1,2,3,1) - ^
  3. 00:28:330 (3) - 00:26:606 (2) - remove them because the previous part you mapped the *bass* sound
  4. Or if you want to keep them map the slider like it at 00:23:848 - and 00:25:572 -
  5. 00:27:641 (1,3,1) - this stack does not look comfortable with me ):
  6. 00:26:606 (2,3,4,5,6) - this is... not good
  7. 00:29:365 (2,3,4,5,6,7) - this pattern look like 2012 maps
  8. 00:31:089 (3) - a reverse slider here doesn't make sense
    ^ idk how to fix them
  9. 00:33:158 (1) - DS multiplier change to smaller number but the DS is higher than before??
  10. 00:41:433 - DS problem again, they reverse on a small amount of beat than before, why do they have same DS?
    I hate all of the stacks here. They look confusing af, consider remove some of them
  11. 01:22:640 (5,1) - flow?
  12. 01:22:813 (1) - DS change so suddenly like before ( 00:33:158 (1) - )

could you reduce stacks? THEY TRIGGER ME

btw, good luck
posted
I only modded Insane and Extra since normal and hard were just modded, and it doesn't feel right to mod my own diff.

GENERAL
Don't overlap every other or every 3rd note. You seem to overlap your notes in these two difficulties a lot in the jumpy parts.
The beginning is fine with the overlaps though, the triangles, but the Kiai time jumps typically have almost every other note stacked on top of each other.


INSANE
00:15:917 (2,3,1) - Move the 3 in between the slider end of 2 and the 1, that way the spacing fits with the rest of the beginning.
00:31:434 (5,6) - Probably be better to space these out more, so you dont go from a medium jump to insta-small jump, and also it comes in on a strong sound
00:41:951 (4,1) - - No need for it, only my preference, is to raise this and angle it upwards more, so that its easier to read 4 going into 1
00:46:606 (6) - In all honesty, this slider could be made better.
00:48:330 (1,3) - I see what your going for here, so it would be better to make the sliders look the same. Aka copy 3, and replace it with 1.
00:49:365 (5,1) - Make this flow better, as in curve the slider upwards instead of downwards. May involve moving it
00:56:951 (3) - Curve this slider inwards to keep with the flow of the notes.
01:00:399 (5) - Make this slider look more like this, it looks nicer.
01:07:641 (1) - The sliderend ends on a strong beat. You could put a slider here instead.
01:08:158 (3), 01:10:399 (1) 01:13:158 (1) 01:15:917 (1,3) 01:18:675 (1,3,1,3) - Same thing here ^
01:26:951 (4) - Neaten this slider up a little, dont make it look so squished up


EXTRA
00:13:848 (1) - Dont make this slider look so scrunched up
00:15:917 (2,3,1) - Move the 3 in between the slider end of 2 and the 1, that way the spacing fits with the rest of the beginning, sorta.
00:26:951 (5,6,7,8) - Neaten these up sonewhat, if needed to, based on what your doing, just copy 7 and 8. (Or 5 and 6)
00:28:158 (2) - Slider end on strong beat
00:28:675 (4) - Slider middle(?) on strong beat. You could make it like this: IMAGE
00:30:399 (1) - Stretch this slider out and make it look pretty.
00:31:434 (5) - This is a definite no-no. Slider end on a very strong note of the beginning.
00:35:917 (1,2) - Make these sliders fit in, by either copy/pasting, or tilting 2 clockwise some.
00:38:675 (1,2,3,4) - It may just be me, but make these the same distance apart. i think 3 and 4 and closer together but that could be me.
00:42:813 (5) - This isnt entirely needed, as there isnt a predominant sound here.
00:44:192 (1) - Dont put this on the end of 3. Or you can move 3. One of the 2.
00:47:296 (4,5) - Space these out more man, make it fit in with the rest of the jumpy stuff.
00:49:365 (1,4) - Best bet here is to copy 4 and replace it with 1, if you get my drift.
00:53:503 (1,3) - Start the new combo on 3 instead of where it is. That way it fits in with the others.
00:54:537 (6,7,1) - I would really love this to not be a straight line but instead.. i dont really know. but dont make this a straight line.
00:54:882 (1) - Also spread this slider out more to make it look nicer.
00:56:606 (3,1) - Going with what your doing, go ahead and copy 3 or 1 and replace the other one, or vice versa, which one you prefer.
00:57:641 (1) - Dont start a new combo here.
00:57:986 (3) - Start the new combo here.
00:59:020 (1) - No new combo.
00:59:365 (3,4,5,6,1) - Spread these out evenly, or more of less neater, as it just looks wrong.
01:01:089 (4,6) - Dont have 6 on the sliderend.
01:04:882 (1,2,3,4) - Change what these sliders look like and make them more fitting and comfortable. Ill provide an image of what i think is good for here, but you dont have to: IMAGE
01:06:089 - Theres obviously a sound here you could put a circle on.
01:06:261 (1) - Best bet is to copy 2 and replace 1 with it with crtl+j
01:07:641 (1) - Slider middle(?) has a strong sound on it.
01:10:399 (1) - ^^^
01:13:158 (1) - ^^^
01:12:123 (2) - Probably an accident. But you should take the soft sampleset off this one note.
01:13:158 (1) 01:18:675 (1) 01:21:434 (1) 01:24:192 (1) 01:26:951 (1) - Continuing the slider middle has a strong sound on it.
01:16:779 (5) - Slider END has a strong sound.
After 01:22:813 the song starts to dim down and soften, so should the jumps. for a soft part like this you have particularly big jumps.
posted

Bacwux wrote:

I only modded Insane and Extra since normal and hard were just modded, and it doesn't feel right to mod my own diff.

GENERAL
Don't overlap every other or every 3rd note. You seem to overlap your notes in these two difficulties a lot in the jumpy parts.
The beginning is fine with the overlaps though, the triangles, but the Kiai time jumps typically have almost every other note stacked on top of each other.


INSANE
00:15:917 (2,3,1) - Move the 3 in between the slider end of 2 and the 1, that way the spacing fits with the rest of the beginning. Done
00:31:434 (5,6) - Probably be better to space these out more, so you dont go from a medium jump to insta-small jump, and also it comes in on a strong mhmsound
00:41:951 (4,1) - - No need for it, only my preference, is to raise this and angle it upwards more, so that its easier to read 4 going into 1 Made it a bit easier to read
00:46:606 (6) - In all honesty, this slider could be made better. Changed it and a few other hard curved sliders into small V shaped sliders
00:48:330 (1,3) - I see what your going for here, so it would be better to make the sliders look the same. Aka copy 3, and replace it with 1.
00:49:365 (5,1) - Make this flow better, as in curve the slider upwards instead of downwards. May involve moving it So i started moving shit, ended up changing the position of almost everything on the map, i probably fixed it?
00:56:951 (3) - Curve this slider inwards to keep with the flow of the notes. nah
01:00:399 (5) - Make this slider look more like this, it looks nicer. Made it v shaped instead
01:07:641 (1) - The sliderend ends on a strong beat. You could put a slider here instead. I'm not mapping to those sounds, i'm mapping to the bass
01:08:158 (3), 01:10:399 (1) 01:13:158 (1) 01:15:917 (1,3) 01:18:675 (1,3,1,3) - Same thing here ^
01:26:951 (4) - Neaten this slider up a little, dont make it look so squished up I think it looks fine


EXTRA
00:13:848 (1) - Dont make this slider look so scrunched up Fixed
00:15:917 (2,3,1) - Move the 3 in between the slider end of 2 and the 1, that way the spacing fits with the rest of the beginning, sorta. feels fine as is
00:26:951 (5,6,7,8) - Neaten these up sonewhat, if needed to, based on what your doing, just copy 7 and 8. (Or 5 and 6) These look just fine to me
00:28:158 (2) - Slider end on strong beat It doesn't
00:28:675 (4) - Slider middle(?) on strong beat. You could make it like this: IMAGE Again, i'm mapping to the bass so i'm ignoring it
00:30:399 (1) - Stretch this slider out and make it look pretty. Fixed
00:31:434 (5) - This is a definite no-no. Slider end on a very strong note of the beginning.
00:35:917 (1,2) - Make these sliders fit in, by either copy/pasting, or tilting 2 clockwise some. not sure what you mean, they look fine to me
00:38:675 (1,2,3,4) - It may just be me, but make these the same distance apart. i think 3 and 4 and closer together but that could be me. They look to be the same distance apart to me
00:42:813 (5) - This isnt entirely needed, as there isnt a predominant sound here. Sounds kind of weird without it
00:44:192 (1) - Dont put this on the end of 3. Or you can move 3. One of the 2. Stacked 1 on top of 4
00:47:296 (4,5) - Space these out more man, make it fit in with the rest of the jumpy stuff. Applied
00:49:365 (1,4) - Best bet here is to copy 4 and replace it with 1, if you get my drift. You're right
00:53:503 (1,3) - Start the new combo on 3 instead of where it is. That way it fits in with the others. Done
00:54:537 (6,7,1) - I would really love this to not be a straight line but instead.. i dont really know. but dont make this a straight line. There isn't anything on that timestamp, lol what
00:54:882 (1) - Also spread this slider out more to make it look nicer. nah, this one fits the music nicer, i feel
00:56:606 (3,1) - Going with what your doing, go ahead and copy 3 or 1 and replace the other one, or vice versa, which one you prefer. K
00:57:641 (1) - Dont start a new combo here. Yep
00:57:986 (3) - Start the new combo here. Yes
00:59:020 (1) - No new combo. uh huh
00:59:365 (3,4,5,6,1) - Spread these out evenly, or more of less neater, as it just looks wrong. Spacing is wider between 2 and 3 because 3 is a stronger sound
01:01:089 (4,6) - Dont have 6 on the sliderend. Sounds fine to me
01:04:882 (1,2,3,4) - Change what these sliders look like and make them more fitting and comfortable. Ill provide an image of what i think is good for here, but you dont have to: IMAGE Feels fine as is
01:06:261 (1) - Best bet is to copy 2 and replace 1 with it with crtl+j Looks fine as is
01:07:641 (1) - Slider middle(?) has a strong sound on it.
01:10:399 (1) - ^^^
01:13:158 (1) - ^^^
01:12:123 (2) - Probably an accident. But you should take the soft sampleset off this one note. i don't hear a soft sampleset
01:13:158 (1) 01:18:675 (1) 01:21:434 (1) 01:24:192 (1) 01:26:951 (1) - Continuing the slider middle has a strong sound on it. You're actually right about this one, Fixed along with some other inconsistencies regarding strong sounds
01:16:779 (5) - Slider END has a strong sound.
After 01:22:813 the song starts to dim down and soften, so should the jumps. for a soft part like this you have particularly big jumps.After the previous section these jumps are pretty tame
posted
mod

lol nothing wrong with this diff it's good
posted
Hi there, heres my mod for M4M
  1. 00:12:296 (5,1) Slider should start where 5 is
  2. 00:14:537 (2) This is 1/2 a beat late
  3. 00:17:641 (4) use a circle where 4 starts and a slider on the red tick after it.
  4. 00:19:020 (3,1) remove 3 and start the spinner where 3 is
  5. 00:22:468 (2) there is no drum sounds here so remove this
  6. 00:22:123 - 00:32:986 Which part are you trying to map here? the drums or the melody? it seems you are trying to map both at the same time which is confusing
  7. 00:44:192 - 01:03:330 I think you should map the main melody here since the drums are just simple, repetitive and boring.
  8. 01:08:847 (4,1) Try stacking 1 onto 4
  9. 01:11:606 (4,1) ^
  1. 00:12:296 (5,1) Slider should start where 5 is
  2. 00:14:537 (2) It's 1/2 a beat late
  3. 00:15:227 (1) Put a circle a bit before this
  4. 00:15:917 (2,3) these are 1/2 a beat late
  5. 00:22:123 - 00:32:986 There are too many notes where there is no sound for them. This just adds difficulty but it doesn't fit the song
  6. 00:42:813 (5) This can be removed since there is no sound here
  7. 00:44:192 - 01:03:330 Same as for hard diff, There is no need to fill up every red and white tick when the song doesn't support it.

Hope this helps you out. Good luck!
posted
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