Okay ;oWeezy wrote:
No kudos is needed, should have said that :T
Okay ;oWeezy wrote:
No kudos is needed, should have said that :T
Updated.winber1 wrote:
lol i'm at my friends house.
Easy fix (turned it into a spinner lol >_>)
i'll probably get a new computer sooner or later
Yeah, that rules actually make no sense. Why? Just imagine a Pulse SB, it's more fastidious having a few fountains or taking an epilectic attack because of a Pulse SB? Even, Pulse SB should be unrankable if this rules was to be applied, only for the sake of consistency.Weezy wrote:
Haku's Normal
- As much as I like the multiple kiai time, its overusing it which is a no-no. I wanted to do the same for one of my maps but it was overusing it.01:15:916 (4) - Line this up.
- Do not overuse kiai time (general rule is one toggle per minute of playable length). Do not use kiai time just for fountains unless you are doing this extremely rarely. Kiai time is meant to accent chorus sections. You can toggle it off and on halfway through the chorus if that looks good, but using it constantly every 4-8 beats is just stupid.
~realllllllly like this diff! Best map you made imo Haku
other diffs are fine
nice set here
Sir Minelli wrote:
Hello,
[General]
The name at the title is wrong. It should be Toki Tsukasadoru (with a space) Fixed
A better Preview Point: 00:44:527 - Make sure to apply it in all difficulties. Fixed
Normal has a higher slider velocity than hard. Consider increasing Hard's slider velocity, or decreasing normal's one.
Afterwards, make sure to recalculate slider lengths and to fix the spacing. This is not unrankable after all, but should be fixed unless there is a good reason not to.
Normal also has some kiai fountains that were placed after the kiai timing section, and that somehow fit the music / lyrics.
I'm pointing this in case you feel like adding them to the other difficulties as well. Seems like that's not allowed, Weezy(a modder) asked a BAT about that already.
[Easy]
All good. Thank you!
[Hard]
All good. Thank you again ;D
fountain are just for an emphasis on a single hit. i didn't consider overusing a kiai in some single places.Weezy wrote:
Makes no sense really? Pretty straight forward, don't use kiai time just for the fountains. Kiai time and pulsing are two different notions, one is to put emphasis on the chorus (kiai time and its stated both in the new and old guidelines, yeah take a look at it.) The second is just for flashing at certain spots (which is pulsing and that's what the epilepsy warning is for.) Kiai time was designed to compliment a chorus selection, NOT just for fountain use. Think of it that way, don't compare two things that have different use.
I'm just trying to help this get ranked easily. Asked a BAT and this is their response:
Normal has a higher tick rate when compared to Hard and Insane. Normal is a guest difficulty after all, so the mapper could have interpreted the music differently. Despite this, the mp3 is relaxing and slow, so you should consider lowering the tick rate value to be kept the same across all difficulties.I just follow the piano or the drums while choosing the tick rate and in this case i follow the piano keys. So there is no need to change plus tick rate 2 feels better in the song for me.
Normal has a higher slider velocity than hard. Consider increasing Hard's slider velocity, or decreasing normal's one.
Afterwards, make sure to recalculate slider lengths and to fix the spacing. This is not unrankable after all, but should be fixed unless there is a good reason not to.
I'm correctly dying right now.Weezy wrote:
I had the same style on my map, as you did only 3 times, and it was not allowed. Seriously your being stubborn here, its unrankable, Your using it just for the fountains which is clearly says not to do >_>
Even ask other BATs, most likely they'll give the same answer as jerico did.
Hello again,HakuNoKaemi wrote:
i'm a stubborn mapper, i know.
Just leaving it as it is now, as it can't be called a "abused" use of kiai (and it actually isn't callable "abusing" ) as there are 4 fountains that have some disatnces and aren't confusive ( as fountains don't cover circles or sliders ).
Somehow I feel like this is going to nowhere.Sir Minelli wrote:
Hello again,
What HakuNoKaemi said is totally correcty.
For a more in-depht information about the correct use of the kiai timing, you can read this
Those kiai fountains do not distract and were placed correctly. Even though they might not look that awesome aesthetically speaking, they do fit the music and are not considered an abuse. This is why I did suggest to apply them to the other difficulties if desired.
The abuse and misuse of the kiai timing is unrankable. In this particular case, it's certainly not.
Good luck.
Nice suggestion ;DKomeiji Yuki wrote:
If SB is rankable but overusing kiai fountains is unrankable
Why not make Diff. specific SB ...
Anyway , star
咩咩~
Combo burst 500x768!!Template is 388X767, limit in width is 500. I do not see problems here...
The soft hitclap SUCKS. No need for it. Doesn't sound any better. ;_;Listen to the song .-.
ok, but can I get a kudosu for my other helpful stuff? ;_;HakuNoKaemi wrote:
Combo burst 500x768!!Template is 388X767, limit in width is 500. I do not see problems here...The soft hitclap SUCKS. No need for it. Doesn't sound any better. ;_;Listen to the song .-.
Soft - hitclap is the Reverbered like Clap in the start
Soft - hitfinish is the tom in the start
Soft - hitclap2 is the snare in the song.
So listen better while modding hitsounds
Oops, I haven't started to correct it, but suretheowest wrote:
ok, but can I get a kudosu for my other helpful stuff? ;_;
theowest wrote:
Easy:
The soft hitclap SUCKS. No need for it. Doesn't sound any better. ;_; I think they are fine ;O
1/1 spam.. ;__;
Please seperate beats and place it more fun to a nicer rhythm Place some at 1/2 notes, etc. Like this for example: It will be much more fun and not just boring 1/1's all the time. If ya know wat I mean. No changed, since it's an Easy, so I won't mod on the red tick for now.
00:13:972 (1) - it's better if this is a whistle instead of a finish Fixed
00:44:527 (1) - separate this slider into one slider which starts at 00:45:083 (1) - and thefore the other beats must be placed differently too. Don't quiet get this, so no changed.
01:02:861 why did the kai time end? The song is still the same? CONTINUE!!! ;_;
couldn't find much else. good
Hard:
THIS looks much better! Fixed
here too but that's just my opinion. Fixed
etc
00:20:639 - SLIDER not SPINNER!!!!!!!!! *rage* No
00:26:472 remove finish. Fixed
00:26:750 whistle, not finish Fixed
00:27:305 here's where the finish should be. Fixed
00:38:416 slider, not spinner No
00:43:416 finish.. Also.. WHY DO YOU MUTE THEM?!?!?!??! ;______________; you shouldn't have such custom hitsounds dude. I think they are fine there.
01:16:472 dont think there should be a spinner here No
oh, and for all the other diffs. 01:02:861 KAI TIME CONTINUES!!, hard too. People complained that the kiai was too long, we just changed it shorter like few days ago.
Just modding yours cuz I haven't got much time. Sorry. Good luck getting this ranked! \:D/ Thanks
Sir Minelli wrote:
[Insane]
00:44:527 (1) - Sudden slider speed change. although i don't think it's sudden, i decided to slowly increase the SV, but i'm not sure if that truly changes much.
Music warns the player that the chorus is coming, but there is no way to know about the slider speed change. i would say there is ample enough information to tell that there will be an SV change. if I were playing, i would probably take into account the epic spacing change there and realize something will probably happen with the SV, but i can't really test that theory since i know the song lol >_>
I would personally add a warning for this to avoid any rankable issues.
01:18:416 (1) - Undo new combo here, and then:
01:18:694 (4) - New combo here to fit the music and announce the slider speed change. I do not want to remove the combo as you previous just suggested, but i did add the new combo here. either way, i really don't expect someone to know that this is a slider speed change because of the new combo...
Thanks ;DMithost wrote:
From my modding queue.
I wish I could say something that could be improved here, but this map is great. I have no problems with the maps, and I think it should be ranked already. I am giving you the star this map deserves.
Nymph_ wrote:
Hi Nymph here~ and request got from: Kanon's Mod Queue~
General:
BG1 seems to be a bit odd for me, for the proportion seems a bit strange, so maybe fix it a little ? Just need to increase the height imo. I took the original one and cut off most of the background XD
Easy:
00:57:305 (5) - I don't really like nazi but this spacing is really a little ugly Moved a little, but still the pattern.
others fine~
Hard:
I suggest more soft-whistles on this diff, seems the hitsounds now is a little too simple. Yes, it's simple, but I'll stay the same for now.
00:42:861 (1,2,3,4,5,6,7) - Because seeing you changed to normal hitsound at here:00:42:861 (6), Then I suggest all of these using normal hitsound, and cancel the clap hitsounds. And consider add a volumn increasing here seems to be very nice. That's not really what I want, but still thanks for the suggestion, instead of that, I increased the volumes only.
00:43:833 (3) - add note here Fixed
01:16:194 (8) - finish instead of whistle? Fixed
Good luck~
Thanks for the star, 會長sama !RinNa wrote:
:3
Thanks for your star !flatps wrote:
Star~
Leorda wrote:
Hello
General
* I'm not sure if Outro video is safe It's prefectly safe.
-------------------------------------------------------------------------
Easy
00:31:194 (5) - Make sure the sliderbody is visible for easy diff, this will be easier to see for beginner player if you change this Fixed
00:40:083 (4) - ^ I'll keep this for now
01:15:083 (3) - ^ ^
------------------------------------------------------------------------
Hard
* AR -1? No, but thanks for your suggestion.
00:33:694 (6,1) - No anti-jump please Fixed
00:40:083 (1) - I think this slider is pretty silly Changed it to 2 circles.
-------------------------------------------------------------------------
cya Bye ;D
Rukarioman wrote:
General:
- BG1 has wrong aspect ratio. it should be 1024x768. At the moment it is at 1024x759. I just deleted BG1.
- Why do you really need two different BGs? Got a good explanation?
Hard:
Use tick rate 2 like Normal did? Fixed
00:33:694 (6,1) - Please get rid of that anti-jump. Plays and looks fairly bad. Fixed
Easy was rather boring, in terms of rhythm but the other were pretty cool. Especially Insane. Gonna recheck this I know my Easy is boring ;__; thanks for your mod.
if this were to be true, i could easily have just doubled the bpm or something. 1/8 streams are completely rankable if they make sense and are playable (at least imo). this stream is only at what most people call bpm 216 anyways , which is very easily playable for many people.Leorda wrote:
Winber1's Insane
01:02:027 (6,7,8,9,10,11,12,13,14) - Not sure if 1/8 streams are unrankable
Haku's Normal
* Are you overusing the kiai ._.? Seriously It's not called overusing, seriously. It's called overusing when you use fountains in a contnued pulse-like manner.
* I think this Slider Velocity is high than Hard diff It's nothing, it's more about how you mapped than what setting you used that decide the difficulty.
00:51:194 (4) - Remove finish
00:57:583 (1) - Remove clap
00:59:250 (4) - Not stack perfectly with tail slider it's 0.02 O.O and it's considered unecessary nazi, since it don'tchange much because of auto-stacking
01:18:694 (1) - Too near from spinner, it's inappropriate for normal diff (?) (look the timeline) Following music make it easier
Haku's Normal:The song it's an Andantino on the 1st part, from the Kiai start the Tempo become more mosso, and become a Moderato espressivo
This diff still has all the kiai fountains, and the other diffs don't. Please remove them. It's not called overusing, seriously. It's called overusing when you use fountains in a contnued pulse-like manner. i used 4 fountains that are godly placed, plus them don't prevent the player from seeing the notes. Plus it's a Guideline and not even a rule, that I broke for a good reason: making the map better. So i won't remove it.
Yea, those fountains didn't fit in the music perfectly, but they do work though.winber1 wrote:
In all honesty, I don't think those fountains fit as well as they could. The music just isn't epic enough in those few places in comparison to the rest of the section at least in my opinion. However, they are logically placed and are consistent to a specific pattern in the music, so I have no problem with them being there. I myself wouldn't really want to add it in, but I don't think it's a problem having different kiai times if it is the mappers decision to do so.
although i do not consider it overusing kiai times, i also do not consider them the best use of fountains. That's basically my view.
Well, i guess the final decision goes to gina. If she wants to add the kiai fountains in her difficulties, I will gladly follow. If not, well, i'll just leave it as is then lol.
omg yes :3gina91189 wrote:
or even just go back to the original kiai we had before
You are so excitedwinber1 wrote:
omg yes :3gina91189 wrote:
or even just go back to the original kiai we had beforei don't find anything wrong with long kiai times ._.