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Sakakibara Yui - Tokitsukasadoru Juuni no Meiyaku (TV Size)

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Topic Starter
GiNa
This beatmap was submitted using in-game submission on 2011年7月20日 at 上午 02:40:49

Artist: Sakakibara Yui
Title: Toki Tsukasadoru Juuni no Meiyaku (TV Size)
Source: Steins;Gate
Tags: winber1 littlecar3370 HakuNoKaemi
BPM: 108
Filesize: 11229kb
Play Time: 01:25
Difficulties Available:
  1. Car's Taiko (4.83 stars, 353 notes)
  2. Easy (1.93 stars, 99 notes)
  3. Haku's Normal (3.21 stars, 107 notes)
  4. Hard (4.65 stars, 203 notes)
  5. Winber1's Insane (4.89 stars, 238 notes)
Download: Sakakibara Yui - Toki Tsukasadoru Juuni no Meiyaku (TV Size)
Download: Sakakibara Yui - Toki Tsukasadoru Juuni no Meiyaku (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Please Re-Download if you download this before 08/10/11 (GMT-8).

Finally I map this ;3
This is my 3rd map (Well, my 2nd map went to Graveyard, lol).

ED of Steins;Gate - 刻司ル十二ノ盟約

06/16/11 - Changed video(without audio).
06/17/11 - I guess I can move this to Pending.
07/10/11 - Added pause-overlay image.
07/16/11 - Changed pause-overlay image to .jpg.
07/19/11 - Changed the title.
07/23/11 - Changed BG1, cut off most of the background of it.
07/24/11 - BG1 bothered me, basically I just deleted it and changed the file name (BG2 -> BG1).
07/31/11 - Replaced the hitsounds.
08/10/11 - Fixed combo-bursts 0 and 2.


Done ...
[Easy] - 100%
[Haku's Normal] and Combo Bursts by HakuNoKaemi
[Hard] - 100%
[Winber1's Insane] by winber1
[Car's Taiko] by lolicar littlecar3370
winber1
lol that was quick for me to mod this, but you picked a lucky map to beatmap cuz i love steins;gate and the songs :)

General

--Disable countdown

Hard

00:09:527 (8) - New combo
00:12:722 (5) - end combo 5 here?
00:37:305 (5) - turn this into a 3/4 slider? like this:
00:40:777 (5) - delete note.
00:44:805 (1) - from here and on, I would like if you increased spacing or something to show the epicness of this kiai section :3. I also find the spacing a little small, but it's fine.
00:44:944 (x) - add note
01:18:416 (1,2,3,4,5,6,7,8,9) - 100% volume is too loud imo. lower it a bit. I also would like the rhythm to be something like this, to make it more interesting (i just added notes, I didn't actually try to make a shape or something, so you can do whatever you want with the notes, I just think the rhythm will be better if it was like this):
01:23:972 (1,2,3,4) - they sound a little loud too
01:25:083 (3,4) - you may consider making this follow the music more by using the 1/3 ticks.

Easy


--I don't like how the claps sound in the beginning of the sound. THey sound really weird. whistles work much better

00:13:694 (1,2,3,4,5,1) - you don't have to just follow the vocals. It also just makes it a little harder for beginners to read just because the beats aren't constant.
00:25:639 (6) - try to avoid these types of repeating kick slider things in easy difficulties.
00:31:750 (5) - end repeat slider here.
00:33:139 (1) - after you do the above start the spinner at 00:32:027 and end at 00:34:250?
00:35:639 (x) - add note?
00:41:472 (1) - this feels weird. I would just replace this with 3 white tick notes (one at 00:41:194, one at 00:41:750, and one at 00:42:305)
00:46:472 (3,4) - this will be confusing for a beginner especially with this distance spacing.
00:50:639 (3,4) - i wouldn't do this either.
00:55:083 (1) - doesn't really make much sense here. it would make sense if it started at 00:56:194, but then the spinner would be too short imo. So I think it would be better if you just added notes instead of have this spinner
01:00:083 (4) - yea.. you should know by now. I do not agree with using these types of sliders in easy.
01:07:861 (1) - ^
01:15:916 (1,2) - confusing for a beginners.

anyways, nice map! and gl with ranking and finishing it :3
Actually, do you mind if I make an Insane guest diff? <3 Steins;Gate
You better focus on ranking this tho :P
oops, i didn't read your request on my queue correctly LOL. ok i'll get to it as soon as possible :P

Topic Starter
GiNa
winber1's Mod

winber1 wrote:

lol that was quick for me to mod this, but you picked a lucky map to beatmap cuz i love steins;gate and the songs :) Tutturu ;3.

General

--Disable countdown Fixed

Hard

00:09:527 (8) - New combo Fixed
00:12:722 (5) - end combo 5 here? Fixed
00:37:305 (5) - turn this into a 3/4 slider? like this: Fixed
00:40:777 (5) - delete note. Fixed
00:44:805 (1) - from here and on, I would like if you increased spacing or something to show the epicness of this kiai section :3. I also find the spacing a little small, but it's fine. Changed spacing to 1.2x in kiai.
00:44:944 (x) - add note Fixed
01:18:416 (1,2,3,4,5,6,7,8,9) - 100% volume is too loud imo. lower it a bit. I also would like the rhythm to be something like this, to make it more interesting (i just added notes, I didn't actually try to make a shape or something, so you can do whatever you want with the notes, I just think the rhythm will be better if it was like this): Fixed, I just used the way you show me.
01:23:972 (1,2,3,4) - they sound a little loud too Fixed
01:25:083 (3,4) - you may consider making this follow the music more by using the 1/3 ticks.  Nope, but thanks.

Easy


--I don't like how the claps sound in the beginning of the sound. THey sound really weird. whistles work much better Changed

00:13:694 (1,2,3,4,5,1) - you don't have to just follow the vocals. It also just makes it a little harder for beginners to read just because the beats aren't constant. Fixed
00:25:639 (6) - try to avoid these types of repeating kick slider things in easy difficulties.  Fixed
00:31:750 (5) - end repeat slider here. Fixed
00:33:139 (1) - after you do the above start the spinner at 00:32:027 and end at 00:34:250? Fixed
00:35:639 (x) - add note? Fixed
00:41:472 (1) - this feels weird. I would just replace this with 3 white tick notes (one at 00:41:194, one at 00:41:750, and one at 00:42:305)  Fixed
00:46:472 (3,4) - this will be confusing for a beginner especially with this distance spacing. Fixed
00:50:639 (3,4) - i wouldn't do this either. Fixed
00:55:083 (1) - doesn't really make much sense here. it would make sense if it started at 00:56:194, but then the spinner would be too short imo. So I think it would be better if you just added notes instead of have this spinner Fixed
01:00:083 (4) - yea.. you should know by now. I do not agree with using these types of sliders in easy. Fixed
01:07:861 (1) - ^ Fixed
01:15:916 (1,2) - confusing for a beginners. Fixed

anyways, nice map! and gl with ranking and finishing it :3
Actually, do you mind if I make an Insane guest diff? <3 Steins;Gate
You better focus on ranking this tho :P
oops, i didn't read your request on my queue correctly LOL. ok i'll get to it as soon as possible :P Thanks C;

Thanks for the mod and star :)
I'll probably focus more on the Vocaloid song for now, but I'll still look for the modders for this map ;3.
winber1
Here. Finished it (already lol).

hope you like it :3

oh yea, forgot to tell you, I changed the kiai time a little, I think you should follow it. I just started it a little later. Also, you should snap the kiai sections on the notes. Right now therethey aren't really anywhere.

And looking back at your difficulties, everything actually seems a little loud. D:

and on another note, don't forget to add "winber1" to the tags.

Download: Sakakibara Yui - Tokitsukasadoru Juuni no Meiyaku (TV Size) (gina91189) [Winber1's Insane].osu
Topic Starter
GiNa

winber1 wrote:

Here. Finished it (already lol).

hope you like it :3 Updated :)

oh yea, forgot to tell you, I changed the kiai time a little, I think you should follow it. I just started it a little later. Also, you should snap the kiai sections on the notes. Right now there aren't really anywhere. I found out this problem too, and I fixed it ;3

And looking back at your difficulties, everything actually seems a little loud. D: Maybe I'll keep them for now.

and on another note, don't forget to add "winber1" to the tags. Added
littlecar3370
- slider音效沒加好,記得C1點上去
- clap比較適合2、4拍,ex:
- 我覺得kiai時間統一放在01:18:416或01:20:639好像會好些
- 建議insane把1/8改掉

My taiko diff (‧∀‧)ノ
fix some

Download: Sakakibara Yui - Tokitsukasadoru Juuni no Meiyaku (TV Size) (gina91189) [Car's Taiko].osu
Topic Starter
GiNa

littlecar3370 wrote:

- slider音效沒加好,記得C1點上去 基本上我是想留一些,所以我先保持原來那樣。
- clap比較適合2、4拍,ex:
 Fixed
- 我覺得kiai時間統一放在01:18:416或01:20:639好像會好些 討論的結果,我們把它結束在01:18:416。
- 建議insane把1/8改掉 這個討論不出什麼結果,所以我們決定請別人來看這beatmap lol。

My taiko diff (‧∀‧)ノ 謝謝萌車車;3。
fix some
winber1
I actually changed some stuff in the kiai section. Not much tho. a few hitsounds, and kinda changed those 1/8 tick notes.. kinda...

Download: Sakakibara Yui - Tokitsukasadoru Juuni no Meiyaku (TV Size) (gina91189) [Winber1's Insane].osu
Topic Starter
GiNa

winber1 wrote:

I actually changed some stuff in the kiai section. Not much tho. a few hitsounds, and kinda changed those 1/8 tick notes.. kinda...
Updated :)
MoodyRPG
[Easy]

- Put Lead-in: 2 seconds

00:08:416 (5) - Maybe new combo?
00:18:416 (1) - I don't like the spinner here,map here
00:41:194 (8) - New combo
00:41:750 (1) - Remove new combo

[Hard]

00:16:194 (7) - New combo

[Winber1's Insane]

00:36:194 (8) - New combo
00:39:805 (7) - ^
00:52:027 (9) - ^

Star~
Topic Starter
GiNa

MoodyRPG wrote:

[Easy]

- Put Lead-in: 2 seconds Fixed

00:08:416 (5) - Maybe new combo? Fixed
00:18:416 (1) - I don't like the spinner here,map here Mapped
00:41:194 (8) - New combo Fixed
00:41:750 (1) - Remove new combo Fixed

[Hard]

00:16:194 (7) - New combo Fixed

Star~
Thank you :)
winber1
I didn't use your new combos, but I did change them a bit.

Download: Sakakibara Yui - Tokitsukasadoru Juuni no Meiyaku (TV Size) (gina91189) [Winber1's Insane].osu
Topic Starter
GiNa

winber1 wrote:

I didn't use your new combos, but I did change them a bit.
Updated, updated :)
Daiguren
General

按照习惯来说你是需要一个Taiko的BG,你可以看一下我帮的做的这张...如果可以就用吧 = =


加了记得full submission~

*offset 637

Easy
00:18:416 (7) - new combo
00:19:527 (1) - 去掉new combo
00:32:027 (1) - 延长1/2 beat ,and remove finish
00:43:416 (5) - 去掉最后一个hit的finish
00:44:805 (1) - 最后一个hit加finish
建议做到和其他diff一样的时间结束

Hard
00:20:637 (1) - 延长1/2 beat
00:33:970 (1) - 提前1/2 beat 并延长1/2 beat
00:36:192 (3) - new combo
00:45:081 (3) - finish
00:53:970 (2) - ^
00:56:053 (x) - add a circle
00:56:192 (7) - 去掉finish
00:58:414 (3) - finish
01:10:637 (x) - add a circle
01:10:914 (7) - 去掉finish
01:11:748 (2) - finish 并且去掉whistle
01:19:525 (5) - new combo

Winber1's Insane
00:05:083 (1) - make first hit with normal-hit
00:36:194 (3) - ^
00:38:277 (7) - haha~do you remember that you told me you don't like the sliders which on the blue lines ?>,<

Have a star~ :)
Topic Starter
GiNa
Daigurenhyourinmar's Mod

Daigurenhyourinmaru wrote:

General

按照习惯来说你是需要一个Taiko的BG,你可以看一下我帮的做的这张...如果可以就用吧 = =

SPOILER
[attachment=0:935cb]Taiko BG.jpg[/attachment:935cb]

加了记得full submission~ Changed

*offset 637

Easy
00:18:416 (7) - new combo Fixed
00:19:527 (1) - 去掉new combo Fixed
00:32:027 (1) - 延长1/2 beat ,and remove finish Fixed
00:43:416 (5) - 去掉最后一个hit的finish Fixed
00:44:805 (1) - 最后一个hit加finish Fixed
建议做到和其他diff一样的时间结束

Hard
00:20:637 (1) - 延长1/2 beat Fixed
00:33:970 (1) - 提前1/2 beat 并延长1/2 beat Nope
00:36:192 (3) - new combo Fixed
00:45:081 (3) - finish Fixed
00:53:970 (2) - ^ Fixed
00:56:053 (x) - add a circle Fixed
00:56:192 (7) - 去掉finish Fixed
00:58:414 (3) - finish Fixed
01:10:637 (x) - add a circle Nope, but thanks for your suggestions.
01:10:914 (7) - 去掉finish Fixed
01:11:748 (2) - finish 并且去掉whistle Fixed
01:19:525 (5) - new combo Fixed

Have a star~ :)

Thanks for the mod and star, here's your kds :) .
winber1

Daigurenhyourinmaru wrote:

Winber1's Insane
00:05:083 (1) - make first hit with normal-hit k
00:36:194 (3) - ^ k
00:38:277 (7) - haha~do you remember that you told me you don't like the sliders which on the blue lines ?>,< sorry if I wasn't clear before D: What I meant was that I don't like those kick sliders on blue ticks in the middle of streams that are like 140-150bpm or more, unless the music plays these sort of notes. I'm perfectly fine with sliders on blue ticks, and this map has slow bpm as well. It really depends on the case. Usually streams are odd numbered in number of notes because that way the player lands on the beat, and if you just place kick sliders on blue ticks on streams, it just ruins the flow imo. I can't explain this well lol >_> i hope you kinda understand what i'm trying to say

Have a star~ :)
Download: Sakakibara Yui - Tokitsukasadoru Juuni no Meiyaku (TV Size) (gina91189) [Winber1's Insane].osu
Topic Starter
GiNa

winber1 wrote:

Daigurenhyourinmaru wrote:

Winber1's Insane
00:05:083 (1) - make first hit with normal-hit k
00:36:194 (3) - ^ k
00:38:277 (7) - haha~do you remember that you told me you don't like the sliders which on the blue lines ?>,< sorry if I wasn't clear before D: What I meant was that I don't like those kick sliders on blue ticks in the middle of streams that are like 140-150bpm or more, unless the music plays these sort of notes. I'm perfectly fine with sliders on blue ticks, and this map has slow bpm as well. It really depends on the case. Usually streams are odd numbered in number of notes because that way the player lands on the beat, and if you just place kick sliders on blue ticks on streams, it just ruins the flow imo. I can't explain this well lol >_> i hope you kinda understand what i'm trying to say

Have a star~ :)
Updated.
Red_old
ξ(✿ >◡❛)▄︻┴┬═一 - ☆
Caami
:)
Topic Starter
GiNa

Red wrote:

ξ(✿ >◡❛)▄︻┴┬═一 - ☆
Thanks ;3

Caami wrote:

:)
I don't know you, but thank you for the star.
DeeN
yo

<Easy>
HP+1

00:44:805 - use normal-hit?
00:58:416 (1) - add soft-finish?
01:18:972 - remove this clap
01:20:083 (6) - ^

<Hard>
00:18:416 - add soft-finish?
00:40:639 (4,5) - so close i think >,>
00:41:750 (1,2,3,4) - ^
00:42:861 (6,7) - ^
and 00:43:000 - 00:44:666
how about this rhythm?

01:04:111 (6) - change it to two circles?
01:06:333 (7) - ^
01:18:972 (3) - remove this soft-clap
01:19:527 (1) - add soft-whistle

<Winber1's Insane>
00:43:694 (2) - remove normal-clap and add normal-whistle?
00:44:111 (4) - remove normal-clap?
00:44:250 (5) - add normal-whistle
00:44:527 - ^
01:07:166 (11) - Move it to 01:07:305 (1) ?
like this

01:18:694 - add soft-whistle?
01:19:250 - ^

nice map <3

Topic Starter
GiNa
DeeN's Mod

DeeN wrote:

yo

<Easy>
HP+1 Fixed

00:44:805 - use normal-hit? Fixed
00:58:416 (1) - add soft-finish? Fixed
01:18:972 - remove this clap Fixed
01:20:083 (6) - ^ Fixed

<Hard>
00:18:416 - add soft-finish? Fixed
00:40:639 (4,5) - so close i think >,> I didn't change this, since the spacing are all 1.0x
00:41:750 (1,2,3,4) - ^ ^
00:42:861 (6,7) - ^ ^
and 00:43:000 - 00:44:666 Fixed
01:04:111 (6) - change it to two circles? Nope
01:06:333 (7) - ^ ^
01:18:972 (3) - remove this soft-clap Fixed
01:19:527 (1) - add soft-whistle  Fixed

nice map <3

Thank you :)
Astom
Hi ~
Suggestions, do them if you want.

[Easy]
-I highly suggest you to don't map on red lines, they break a lot the flow of your map.
-00:32:027 (1) - this spinner rly don't make any sense, map this part or finish that spinner in 00:33:972 and add circles in 00:34:527 and 00:35:083.
-00:40:083 (7) - finish at end.
-00:47:305 (4,5) - maybe delete them and set a slider from 00:47:305 to 00:48:416
-01:00:083 (4) - finish on second repetition
-01:18:416 (4) - new combo + finish at start
-01:15:083 (3) - add a repetition and set normalhitsound at end, delete 01:15:916 (1) and add slider from 01:16:194 to 01:17:305, new combo on this slider and finish at start.

[Hard]
-00:40:639 (4) - finish
-00:42:861 (6) - normal hitsound
-00:44:805 (1,2) - -^
-00:47:305 (9) - finish at start
-00:49:527 (7) - finish
-00:51:750 (6) - -^
-00:59:805 (1) - finish at end
-01:13:694 (1) - -^
-Maybe start the spinner here 01:20:639, like in Easy.

[Winber1's Insane]
-Let's see... a timing point, with 1.5x, from 00:45:083 to 01:18:416, distance snap 1,5x and 1,60 Slider Velocity, so 3,6x on spacing and 2,25 on slider velocity... uhm GREAT!, well no, remap that part, because don't make sense and is way too hard of play, try with distance spacing 1,0x

~
Topic Starter
GiNa
Astom's Mod

Astom wrote:

Hi ~
Suggestions, do them if you want.

[Easy]
-I highly suggest you to don't map on red lines, they break a lot the flow of your map. Changed
-00:32:027 (1) - this spinner rly don't make any sense, map this part or finish that spinner in 00:33:972 and add circles in 00:34:527 and 00:35:083. Fixed
-00:40:083 (7) - finish at end. Fixed
-00:47:305 (4,5) - maybe delete them and set a slider from 00:47:305 to 00:48:416 Fixed
-01:00:083 (4) - finish on second repetition Fixed
-01:18:416 (4) - new combo + finish at start Fixed
-01:15:083 (3) - add a repetition and set normalhitsound at end, delete 01:15:916 (1) and add slider from 01:16:194 to 01:17:305, new combo on this slider and finish at start. Fixed

[Hard]
-00:40:639 (4) - finish Fixed
-00:42:861 (6) - normal hitsound Fixed
-00:44:805 (1,2) - -^ Fixed
-00:47:305 (9) - finish at start Fixed
-00:49:527 (7) - finish Fixed
-00:51:750 (6) - -^ Fixed
-00:59:805 (1) - finish at end Fixed
-01:13:694 (1) - -^ Fixed
-Maybe start the spinner here 01:20:639, like in Easy. Nope, but thanks for your suggestion.

~
Thanks for the mod and star :) .
OzzyOzrock
[Easy]
00:05:083 (4) - no whistle here please

uwaah, keep claps consistent when possible lol.

But good job.
[Hard]
- Wow, difficulty settings skyrocket. Maybe -1 all except Circle and HP?

But it's fine.
[Taiko]
Oho, good job.
[Insane]
Holy CRAP those streams.

good job lol, star~
Topic Starter
GiNa

OzzyOzrock wrote:

[Easy]
00:05:083 (4) - no whistle here please Fixed

uwaah, keep claps consistent when possible lol. Umm ... I was trying, but seems like it's not that possible.

But good job.
[Hard]
- Wow, difficulty settings skyrocket. Maybe -1 all except Circle and HP? Fixed

good job lol, star~
Thank you :)
winber1
SPOILER

DeeN wrote:

<Winber1's Insane>
00:43:694 (2) - remove normal-clap and add normal-whistle? k
00:44:111 (4) - remove normal-clap? k
00:44:250 (5) - add normal-whistle I put it on 4
00:44:527 - ^ no i like the claps. sorry D:
01:07:166 (11) - Move it to 01:07:305 (1) ? no sorry
like this
ATTACH[2.jpg]
01:18:694 - add soft-whistle? sorry D:
01:19:250 - ^^

nice map <3

Astom wrote:

[Winber1's Insane]
-Let's see... a timing point, with 1.5x, from 00:45:083 to 01:18:416, distance snap 1,5x and 1,60 Slider Velocity, so 3,6x on spacing and 2,25 on slider velocity... uhm GREAT!, well no, remap that part, because don't make sense and is way too hard of play, try with distance spacing 1,0x not really sure where you got 2.25 and 3.6x spacing. just by looking by eye from the beginning compard to the kiai time, it is pretty clear the spacing increased by 2.0x o_o. only the slider velocity is not 2.0x, cuz that just doesn't make sense imo. anyways... kinda useless me saying that anyways.

Actually, I think i makes a lot of sense, especially when you compare the epicness of the first vs the kiai section. and it's seriously really not hard at all imo. Also, 1.0x spacing is just ugly imo some reason. I don't like how those notes fit together D:. I want each note to be completely separate from each other. It's also an insane difficulty, and making the spacing smaller just really ruins it for me

~

OzzyOzrock wrote:

[Insane]
Holy CRAP those streams. I acutally had more streams before. I took some out or replaced them with repeat sliders.
Thanks for mods! :3

perhaps i may rethink some streams, but I really am against changing spacing. obviously, i can be proven wrong tho.

Download: Sakakibara Yui - Tokitsukasadoru Juuni no Meiyaku (TV Size) (gina91189) [Winber1's Insane].osu
Astom
I'm going to explain this again.

Here your slider velocity, nothing wrong with.


Here your Slider velocity multiplier, also nothing wrong with that.


And here your two distance spacing, used on this part 00:45:083 - 01:18:416



Is something simple, before of 00:45:083 your normal mapping spacing was 1,0x with some jumps 2,0x, that means:
1,6 slider velocity x 1,0 slider velocity multiplier x 1,0 distance spacing = 1,6 spacing
1,6 slider velocity x 1,0 slider velocity multiplier x 2,0 distance spacing = 3,2 spacing for jumps
Now let's do this after 00:45:083:
1,6 slider velocity x 1,5 slider velocity multiplier x 1,5 distance spacing = 3,6 spacing (more of than 2 times your previous spacing)
1,6 slider velocity x 1,5 slider velocity multiplier x 2,0 distance spacing = 4,8 spacing for jumps (1,7 times your previous spacing for jumps).

If you didn't notice, spacing have 3 normal vars. (slider velocity,slider velocity multiplier and distance spacing) and sliders only 2, so you have silders at 1,6x1,5 and your spacing is 1,5 or 2 times that.

Maybe you are watching this?

well take off the slider multiplier


Btw if you are thinking, "oh but the yellow numbers aren't the same", well multiplier them for 1,6

Well now numbers don't mean too much for anybody, that is only the technical explanation or something like that.
I'm a normal good player, so I can play Insanes, and my opinion of player is "spacing is way too hard and forced", streams 1/8 are hard enough but streams 1/8 with jumps is just evil. Now let me ask this to you, Can you get FC on your own diff?, 10 of 10 times and not 1 of 10 or more?.
If you think than your map makes sense, ask some people to testplay your map and watch how many of them fail.
If you don't like how the circles fit together, make them look better choosing good places to set them.
Sometimes each circle can't be completely separate because that makes your map rly hard of play.
A good insane is not only streams and jumps, is also good sense from the mapper and consideration for the people who is gonna play your map.

If you don't want change it, well ok, it's your decision. I hope than my explanation was enough for you.

Good luck~
PD: No kudos for this.
winber1
LOL i didn't know those yellow letters and number over showed spacing as well. never really payed attention to them. i noticed the x,y coordinates tho xD. anyways, thanks for explaining.

Also, yes, i can probably FC if I tried a few times.. idk how many times that would be. However, it's not the streams that screw me over or the spacing. It's actually this square lololol. 01:17:861 (1,2,3,4) - . I was thinking of changing it or changing some notes before. The way it's oriented, I some reason almost always miss one of those notes, or the new combo after it.

i don't find it hard at all, and maybe i base difficulty too much off of myself nowadays. I still think I suck really badly at this game, and it annoys the hell out of me >_>. I will see what other people say and change some stuff later i guess. also, making sense doesn't mean player have to be able to beat it; that's more of an opinion thing. but yeah, I am always willing to change something. Sometimes i don't agree with someone, but if other people also say the same thing I will begin to decide some things.

oh yeah, and the word "desition" is spelled "decision" :3. now i can teach you things \:D/ (unless you actually mean desition, which apparently means "an ending")


EDIT: I haven't changed the spacing yet. perhaps I will, but i did change that retarded square shape that I made lol.

Download: Sakakibara Yui - Tokitsukasadoru Juuni no Meiyaku (TV Size) (gina91189) [Winber1's Insane].osu
Astom
I'm not proud of my bad english ;3 but is not so bad ;o; I think...

Well I'm glad that you understand it now.

o/
p3n
[General]
Maybe you should do a "Normal" version, too. Could be something in the line of your [Hard] but with repeating sliders instead of triplets/streams and adjusted diff-settings. Just keep it at 4 stars or below and this mapset will have something for everyone ;)

[Easy]
Pretty much perfect!

[Hard]

Nothing "wrong" here. Just some cosmetic things you might change if you want to.
00:31:194 (1,2,3,4) - not in line
01:04:944 (X) - maybe add a note here
01:07:861 (1,2) - not aimed properly at (2)
01:14:805 (4) - Seems you wanted it to face the same direction as (6,7,8) but it looks better facing straight up imo
01:20:777 (X) - maybe add a note here
Great map so far, very fitting.

[winber1's Insane]
Oh man...I was like "wow" up to 00:42:861...and then it completely fell apart. The first part is rock-solid but what the hell happend after that?
So more or less the complete KIAI consists of 1/4 2,3x+ jumps with some off-beat slider mapping and a completely crazy (long but managable) 1/8 2,3x+ stream? :o I know you won't change anything unless a MAT or BAT tells you to (and I guess most of them can't FC/SS it anyway) but consider this:
Most players are barely able to "stream" the 108 BPM 1/4 streams of the [Hard] by using one hit-key only and thus stick to using 2 even if it feels "slow". Now what you do here is require this continuous (albeit slow) streaming paired with constant and meaningless jumping between 1,5x SV for sliders and 2,3x "SV" for notefollows. The 1,5x spacing completely destroys the flow of this part...you have to jump everything and the sliders feel off as they break any consistent cursor movement. Yes I FCed this after a few tries but I didn't enjoy it at all as it doesn't fit the song or my definition of "Rhythm Game". You probably stopped reading already but I suggest you use 1,0x spacing for all the 1,5x SV parts and MAYBE 1,2x-1,3x spacing for the long 1/8 stream if you want to throw most players off. Changing the distance spacing equals a "real" jump. So if you want to jump in this part...use a slightly higher DS only for the jump-notes. The 1,5x SV is btw a really fitting decision IMO. If you want to keep the look and feel of the bigger spacing just use 2,0x SV with 1,0x spacing (You'll probably need a "Speed UP" warning well ahead then). Anything other than 0,9x-1,1x spacing will kill the constant flow here so adjust YOUR desired difficulty setting by changing the SV stick to ~1,0x DS.

Even if I repeat myself here: The problem is NOT confusing spacing! It's more or less your misunderstanding of how to increase distances between objects without messing up the flow and playability of your map. Everything from object placment to patterns is great here but you did adjust the WRONG settings to achieve what you wanted.


~star (for the hope, the very good ideas of the insane will be rescued)
Topic Starter
GiNa

p3n wrote:

[General]
Maybe you should do a "Normal" version, too. Could be something in the line of your [Hard] but with repeating sliders instead of triplets/streams and adjusted diff-settings. Just keep it at 4 stars or below and this mapset will have something for everyone ;)
I might think about this since I don't really have that much ideas in my mind ;<.

[Easy]
Pretty much perfect! Thanks!

[Hard]

Nothing "wrong" here. Just some cosmetic things you might change if you want to.
00:31:194 (1,2,3,4) - not in line Fixed
01:04:944 (X) - maybe add a note here Fixed
01:07:861 (1,2) - not aimed properly at (2) I guess it's aimed already :o .
01:14:805 (4) - Seems you wanted it to face the same direction as (6,7,8) but it looks better facing straight up imo Not really, so I facing straight up ;3
01:20:777 (X) - maybe add a note here Fixed
Great map so far, very fitting. Thanks!

~star (for the hope, the very good ideas of the insane will be rescued)
Thank you, here's your kds :) .
winber1
SPOILER

p3n wrote:

[winber1's Insane]
Oh man...I was like "wow" up to 00:42:861...and then it completely fell apart. The first part is rock-solid but what the hell happend after that?
So more or less the complete KIAI consists of 1/4 2,3x+ jumps with some off-beat slider mapping and a completely crazy (long but managable) 1/8 2,3x+ stream? :o I know you won't change anything unless a MAT or BAT tells you to (and I guess most of them can't FC/SS it anyway) but consider this:
Most players are barely able to "stream" the 108 BPM 1/4 streams of the [Hard] by using one hit-key only and thus stick to using 2 even if it feels "slow". Now what you do here is require this continuous (albeit slow) streaming paired with constant and meaningless jumping between 1,5x SV for sliders and 2,3x "SV" for notefollows. The 1,5x spacing completely destroys the flow of this part...you have to jump everything and the sliders feel off as they break any consistent cursor movement. Yes I FCed this after a few tries but I didn't enjoy it at all as it doesn't fit the song or my definition of "Rhythm Game". You probably stopped reading already but I suggest you use 1,0x spacing for all the 1,5x SV parts and MAYBE 1,2x-1,3x spacing for the long 1/8 stream if you want to throw most players off. I never make any maps to throw players off, and just the sound of something like that sounds completely unrankable to me.Changing the distance spacing equals a "real" jump. So if you want to jump in this part...use a slightly higher DS only for the jump-notes. The 1,5x SV is btw a really fitting decision IMO. If you want to keep the look and feel of the bigger spacing just use 2,0x SV with 1,0x spacing (You'll probably need a "Speed UP" warning well ahead then). Anything other than 0,9x-1,1x spacing will kill the constant flow here so adjust YOUR desired difficulty setting by changing the SV stick to ~1,0x DS.

Even if I repeat myself here: The problem is NOT confusing spacing! It's more or less your misunderstanding of how to increase distances between objects without messing up the flow and playability of your map. Everything from object placment to patterns is great here but you did adjust the WRONG settings to achieve what you wanted.

I find that it flows very well, maybe it's just cuz the way i move my mouse...? cuz the way this map is layed out allows me to move in smooth fashions (for the most part). It was actually harder before lololololol (but now i can fc 1 out of 2 or 3 tries, more or less). Anyways, as I have said in my previous posts, I will figure something out about it. Will get to that as soon as possible, whenver that is...

I have been wondering about the kiai section ever since I made this map actually. However, i kinda wondered incorrectly lolz.
I will attach my updated version later.
Thanks for mod :3

Edit: As I have said earlier, I seriously don't like if those notes barely touching each other in the kiai section :/ Made it a little easier and increase slider speed. Spacing down to 1.0x, but it's more like 1.2x if the SV was originally 1.5x

Download: Sakakibara Yui - Tokitsukasadoru Juuni no Meiyaku (TV Size) (gina91189) [Winber1's Insane].osu
frost-b-spec
thx reqs~

[winber1]
0.59.389(10) - delete 2nd waypoint

[Hard]
1.21.194(1) - spinner start:1tick left(blue)

+star
Topic Starter
GiNa

frost-b-spec wrote:

thx reqs~

[Hard]
1.21.194(1) - spinner start:1tick left(blue) Fixed

+star
Thank you :)
winber1

frost-b-spec wrote:

[winber1]
0.59.389(10) - delete 2nd waypoint
You might say that you can't even see the curvature of that slider, well I still want that slider to be slightly curved. lol. I'm keeping that point D:
spboxer3
[Easy]
00:13:427 - 這個位置的聲音用clap吧!!!
00:34:527 (1) - ^
01:08:416 (3) - 歪掉了0.0? 用size 4 的grid調整下吧

[Hard]
00:26:472 - 這位置用clap會比finish好些吧!!看你的意思吧!!
00:29:250 (6) - 結尾沒對準開頭的地方>_> [nazi]
00:48:972 (5) - 是否需要對齊00:47:861 (1,2,3) - ?
00:52:861 (9) - 改到00:52:722 - 比較符合節奏?
01:08:972 - 加一個note [IMO]
01:10:639 - ^

[Winber1's Insane]
wow~高質量的map
01:21:055 (1) - 改成finish??

[car's Taiko]
這難道就是尛轟轟的Taiko X_X?
又一張Taiko map是我可以打的>"<
我表示類牛滿面阿!!!

最後提醒!!下次做map的時候盡量把slider用有弧度的!!!都直直會很難看的D:
star!!
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