6/10 before 1st bubble
hello hi 'w')/
req for M4M gonna do this asap00:23:976 - ~ 00:24:297 - should be 2note like you did 00:29:547 - sure 10/10 here
01:53:976 (113976|3,114190|2,114404|1) - If these are piano sounds, 01:54:404 (114404|1) - this LN should be increased until 01:54:833 - ummm, i think it's better not to change it
03:20:172 (200172|3) - recommend delete this. sound is too small and not balanced for hand. well, i wanna make that part as full as possible. so rejected
04:42:404 (282404|2,282619|0) - same as 01:53:976 (113976|3,114190|2,114404|1) - same reason as above
What a stable map
Hi >w<)// HI >w<)/thank you wonki - sama and rem - sama for the mods and the stars >w<)b
1 | 2 | 3 | 400:23:976 (23976|0,24083|1,24190|3,24297|2) - It would not be too bad to add one more note 10/10 here
In this way
01:53:976 (113976|3,114190|2,114404|1) - Change the pattern by adding notes this way hmmmm, gonna think about it
02:02:547 - add note sure >w<
02:08:440 (128440|3,128440|2,128547|1,128619|0,128690|3,128761|2,128761|1,128833|0,128904|3) - try pattern i think no, sorry
In this way i think no, sorry
haha i'm sorry late :c
Last draft: 24 days ago. Lmao, rip meTHE HS MOD ARE ALL APPLIED[General Potatoes]
- I'd use OD 8.5 cause short notes are fun
- Increase your hitsound vol to 40% at least. 25% is just inaudible
[Lunatic of Potatoes]00:13:583 (13583|2,13690|1,13690|3,13797|2) - The rage I get whenever I see a pattern like this. I would connect the pattern, like so https://osu.ppy.sh/ss/7327354 10/10 here
00:17:547 - While I love directional streams like this, this is 140 bpm, so flowing in the same direction until 00:22:261 - is pretty boring imo. I'd recommend switching up stream direction at places like 00:19:261 - or 00:20:976 - , using transitional patterns, such as this https://osu.ppy.sh/ss/7327377 sure
00:23:976 (23976|0,24083|1,24190|3,24297|2) - Why not make these jumps for the accented kick here? Could do a simple  jumptrill nope, jacks are too gud
00:42:833 - The current pattern feels a bit difficult to hit. I might try this instead since it's a more direct roll into the ln in 2 http://osu.ppy.sh/ss/7528844 sure, 10/10 here also
00:44:547 - Similar to the above, I might try a linear pattern like so https://osu.ppy.sh/ss/7528853 well, re-arrange this
03:19:261 - Since the speed picks up greatly here, I might suggest adding some 1/2 jumps to this, like so https://osu.ppy.sh/ss/7528923 i don't mind add some jacks right here.... but, i don't hear any spesific sound that represent those jumps.
03:20:119 - As for the 1/8 jumptrill here, I feel like that's probably a bit too overkill cause it makes some pretty fast jacks without giving the hands any rest. Instead, I'd make the 1/4 jumps, but keep the 1/8 as singles, like this https://osu.ppy.sh/ss/7528937 . I also flipped the direction of the following 1/4 jacks so that it wouldn't strain the hand too much re-arrange this
04:56:226 (296226|0,296333|1,296440|0,296654|0) - Imo, this felt kind of uncomfortable. Maybe try this? http://osu.ppy.sh/ss/7528978 re-arrange it somehow
05:10:261 - This ending burst is 1/8, so I was thinking you could do something kind of like this http://puu.sh/uCNKD.jpg nope, i guess
01:00:404 (60404|3) - Add finish
02:02:547 (122547|0) - add clap
02:02:547 (122547|3) - add finish
02:15:404 (135404|0) - Add whistle
02:20:333 (140333|0) - Add whistle
02:53:547 (173547|3) - Add finish
03:41:333 (221333|3) - Add clap
04:25:690 (265690|0) - Add whistle
04:54:404 (294404|0,295261|0) - Remove claps
04:56:761 (296761|1) - Add clap
05:10:690 (310690|0) - Add finish
00:24:833 (24833|0,25690|2,26547|1,27404|0,28261|2,29119|1) - Add claps
Call me backkkkk SHEEPPPPUUUU, COME BACKKK
http://puu.sh/uGu2G.jpg tfw modded the map and got response but no kudosu. FEED ME donebtw IT'S RAMUNE NOT RAMEN U BAKA HENTAI SHEEP -_-
03:19:797 - Would recommend you not put a break in the notes here as it ruins the flow by forcing the player to jump a column while playing. Try this instead so that the burst is continuous https://osu.ppy.sh/ss/7554337 wew, 10/10 here.. thanks
02:22:690 - Why don't you do here what you did at 00:58:690 - with the overlapping LNs, like this? https://osu.ppy.sh/ss/7554341 re-arrange it
04:41:547 (281547|3) - Similarly, I would move this to 3 to connect the note with the rest of the burst okay, feels good in hand
This is a great improvement from your ramen animu map back in November. Im proud of you baka reyna =w=
gud shit famYEYYYYYYYYYYYY THANKS SHEEPUU
THANKS FOR THE MOD AND THE METADATA CHECK AND FOR THE AMAZING BG >w<)b 2nd bubble  xD
Mod 4 Mod
Column: | 1 | 2 | 3 | 4 |
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
Sorry for the delay. We had a Mod 4 Mod.
I saw the Beatmap is bubbled but i still want to drop my opinion about it for you.
Artist: Correct. // Source 1 | Source 2
Title: Correct. // See above
Tags: You really should add "ZUN" into tags
AiMod: No Problems
Background: I found your BG in 1920x1080 (The new rankable max res) Ultra HD! You can get it here
Lunatic of love
Alright. The first thing i have to say is the diff name. I don't know why but "Lunatic of love" sounds somehow wrong for me.. I mean the meaning is correct but i think the words should be different.. Maybe it's just me and my missing english skill
Wouldn't "Lunatic Love" sound better?
Lunatic Love could be translated "Crazy Love" while Lunatic of love" Crazy of love"..
When you want to keep the diff name you should at least call it "Lunatic of Love". Capitalize the L in love please. It looks way better and triggers less people :p
i'll change the diff name into "Lunatic of Love" >w<)b
Alright, now the Mod.
Since this Beatmap is bubbled already i don't think there will be much to say! But let us see. 2nd bubble? xD
00:11:333 (11333|2) - I suggest to move this note to 4. To avoid this triple here 00:11:119 (11119|2,11333|2,11547|2) - . sure, accept this
00:16:583 (16583|3,16904|3) - These you can move to 3 and 00:16:690 (16690|2) - to 4. Same reason as above. good enough to play,
i think it's easier in my finger :/
00:31:154 (31154|3,31261|3) - This here. This 1/4 Mini-jack. Are you ABSOLUTE 1000% sure that you want to keep it here? Such 1/4 jacks cause very often a miss for player because they appear pretty suddenly and random. I would suggest you to remove 00:31:261 (31261|3) - to keep the playability at priority 1. It may cause a little inconsistency because the cymbal is not a hard than but it's not a problem. well i'm baka :'D, apply this
01:00:404 - I would have a suggestion for this part. How about a little SV slowdown? The music get's here really calm and a slowdown would fit really nice. Especially because you have here only LN it creates a special atmosphere while playing it.
The suggestion would be to add here 01:00:404 - an SV Point with 0.75x SV. A direct slowdown is good here because you have a very long LN
01:12:404 - And from here you create a slow speedup until 01:14:119 - back to 1.0x just use in 1/6 steps SV points with 0.01x up from 01:12:404 - .
The speed up would look in 1/6 snap from 01:12:404 - like this:
It's up to you if yes or nah. Here's the code for the timing points, you can look at it by yourself and then decide, it's just an suggestion but i think it gives it a special feeling:2119,428.571428571429,4,2,1,40,1,0
apply all of it, as u say... it's cool to slow it down :3
Okay, important question now.
What exactly do you follow with your short LNs from 01:27:833 - ?
Am i right that you try to follow the melody in the background with it? Because when i am correct, you mapped several LN's wronly. Let me point some out:
01:29:333 (89333|0) - Should be a LN and 01:29:547 (89547|3) - a normal note.
01:31:047 (91047|0) - Should be a LN
01:32:761 (92761|3) - Should be a LN and 01:32:976 (92976|0) - a normal note
01:34:476 (94476|3) - Should be a LN
01:36:190 (96190|2) - Should be a LN and 01:36:404 (96404|3) - a normal note.
And so one. This apply's for the complete part until 01:51:404 - . When this is really the case that you were wrong this is really a big problem and have to get fixed. If not i would like to hear what's the idea behind your LN's so that i understand it.
accept all of this, well miss some melody when making this (
02:53:119 - AND HERE THE SHORT LN'S ARE CORRECTLY. WHY YOU DO THIS TO ME xD
Seriously. Exactly like THIS the LN's above mentioned should be too!
03:02:333 (182333|2,182547|0,182761|2,182976|0,183190|2,183404|0) - Can we arrange these LN's a bit different? A 1/2 trill doesn't seems to fit especially when the melody of the LNs gives you something different.
I would be for:Follows a bit better the PR and while playing this exactly these pattern felt so outstanding. 10/10
03:20:119 (200119|3,200119|0,200172|2,200226|0,200226|1,200279|3,200333|2,200333|1,200386|0,200440|2,200440|3) - This hurts my soul xD
I think.. technically it's okay but.. urgh.. huehue TwT
04:29:547 - Same thing with the LN's again. Please explain it to me because some of them follow wrongly the melody. See above. apply this too
04:55:690 - I hear a snare here. Should be a hand. sure
04:56:547 - I think this should be a jump, according to 00:17:011 (17011|1,17011|0,17119|2,17119|3) - sure
Well, remaining looks cool for me. Like i thought there's not much to mention since it was already bubbled but i still would like to know about the LN's. Gonna wait for your reply!
Just a little thing.
04:31:261 (271261|0) - This shouldn't be a LN. Should be a Jump like 04:34:690 (274690|3,274690|2) - miss this part when change all the kiai . FIXED
Wee, ok.THANK YOU FERU-SAMAAA >w<)b
little suggestion before qualifyTHANK YOU CS FOR THE MOD
Lunatic of Love
- 01:00:404 - till 01:14:119 - how about add some note for vocal sound here? example like 01:01:476 - 01:01:690 - 01:01:797 - > sure,
it will be nice if i add some note for vocal owohttp://puu.sh/vmN82/940739689f.png (example) and so on
- 01:54:833 - u can catch another LN sound here, my suggestion > http://puu.sh/vmNgh/75ad007331.png well, there's a sound there. added
- 02:15:833 (135833|0) - should end at 02:16:690 - if u catch the vocal, similiar like 02:17:547 (137547|3) - whoops, gonna fix that