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Erabareshi - Pikon de Metafiction [OsuMania]

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Topic Starter
Feerum
This beatmap was submitted using in-game submission on Freitag, 17. Februar 2017 at 19:59:21

Artist: Erabareshi
Title: Pikon de Metafiction
Source: 四女神オンライン CYBER DIMENSION NEPTUNE
Tags: Idea Factory Compile Heart Tamsoft Four Goddesses Online Hyperdimension Neptunia Neptune Blanc Vert Noire PS PlayStation 4
BPM: 122
Filesize: 29987kb
Play Time: 02:05
Difficulties Available:
  1. EZ 'Paladin' - 4Key (1,39 stars, 349 notes)
  2. HD 'Priest' - 4Key (2,7 stars, 909 notes)
  3. MX 'Enchanter' - 4Key (3,73 stars, 1129 notes)
  4. NM 'Black Knight' - 4Key (1,94 stars, 572 notes)
Download: Erabareshi - Pikon de Metafiction
Download: Erabareshi - Pikon de Metafiction (no video)
Information: Scores/Beatmap Listing
---------------
Cyberdimension Neptunia opening. Next game in the Hyperdimension Series.
Visit the official game website for more information (Japanese Only)

EZ 'Paladin' by me | 100% Hitsounded
NM 'Black Knight' by me | 100% Hitsounded
HD 'Priest' by me | 100% Hitsounded
MX 'Enchanter' by me | 100% Hitsounded

Diffnames are related to the classes which the main characters play in the game.
Classes, which every good MMO needs.

Background Source //Little edit by Chronocide
Meta Source 1 | Meta Source 2
Fubukicat
Dondan~
not much but i'll try to 'mod' that
havn't modded anything in ages so uh may be short xd

[NM]
key=1/2/3/4
00:17:107 (17107|1,17352|2,17598|0) - that feels kinda special to play imho , doing a stair dosn't work either so uh well lol
00:26:448 (26448|2,26608|2) - I think this is kinda hard , it feels really tricky to play (considering i'm fighting sleep atm so my reaction times is like off anyway xd)
00:27:725 (27725|0,27884|0) - ^ sama sama
00:32:352 (32352|0) - I think it may be nice to follow the instru here instead of the drum , not too fan of the drum kicking in and then that blank space kinda confusing
^( pure onion right here , it's totally fine tho )
00:51:980 (51980|3) - could be a simple instead , you didn't used any LN for thoose transition earlier : 00:46:874 (46874|1,47033|3) - 00:35:703 (35703|2,36661|3,36820|1) -
01:15:597 (75597|2,75597|0,75757|3,75757|0,75916|2,75916|1,76076|3,76076|0) - that's super tricky to play imho for a NM , and it's also really sudden and catch people off guard

here goes
** faint **

Good lacku Ferunya~~ C:
here is more star cause I planned to give that much to begin with
Topic Starter
Feerum

Eternalie wrote:

Dondan~
not much but i'll try to 'mod' that
havn't modded anything in ages so uh may be short xd

[NM]
key=1/2/3/4
00:17:107 (17107|1,17352|2,17598|0) - that feels kinda special to play imho , doing a stair dosn't work either so uh well lol Huh? o:
00:26:448 (26448|2,26608|2) - I think this is kinda hard , it feels really tricky to play (considering i'm fighting sleep atm so my reaction times is like off anyway xd)
00:27:725 (27725|0,27884|0) - ^ sama sama Both fixed, actually all 1/2 shields
00:32:352 (32352|0) - I think it may be nice to follow the instru here instead of the drum , not too fan of the drum kicking in and then that blank space kinda confusing
^( pure onion right here , it's totally fine tho ) But it follows the instrumental in the background AND the drum/kick stuff, pretty cool or? :D
00:51:980 (51980|3) - could be a simple instead , you didn't used any LN for thoose transition earlier : 00:46:874 (46874|1,47033|3) - 00:35:703 (35703|2,36661|3,36820|1) - You got me. Fixed!
01:15:597 (75597|2,75597|0,75757|3,75757|0,75916|2,75916|1,76076|3,76076|0) - that's super tricky to play imho for a NM , and it's also really sudden and catch people off guard Reduced it to the LN only :)

here goes
** faint **

Good lacku Ferunya~~ C:
here is more star cause I planned to give that much to begin with
Thanks for the Mod!
Also for the stars, so many omg <3
laughingcomet
errr a very slow mod because of other games lol

1 l 2 l 3 l 4
EZ
00:22:593 (22593|2) - i feel like this should start at 00:22:433 -
00:24:214 (24214|3) - i feel like this is a ghost note, or just me being deaf
00:29:320 (29320|1) - ^
00:37:938 (37938|2) - to 4 for balancing?
00:53:895 (53895|3) - maybe make this into a LN to emphasize the "no"?
00:58:682 - ~ 01:03:310 - cant tell if you stopped mapping to vocals or if you never did
01:13:203 - maybe add one in 4 for the vocal?
01:40:969 - add for drums?
01:56:129 (116129|1) - spooky ghost not3?
02:01:235 (121235|0) - ^

Some pattern things ¯\_(ツl not much reasoning for them at all i think
00:04:074 - http://puu.sh/tMDMx/03bf2d7b55.jpg
00:11:943 - http://puu.sh/tMDP6/14ba72b83d.jpg

i felt like i had more motivation to do this but it ran away to making memes instead lmao. i might come back and mod some of the other diffs later but that's all for now :3 sorry for shit mod
Topic Starter
Feerum

laughingcomet wrote:

errr a very slow mod because of other games lol Np Np, i know that feel :p

1 l 2 l 3 l 4
EZ
00:22:593 (22593|2) - i feel like this should start at 00:22:433 - Hmmm.. i actually follow here the Piano roll even when it's not that audible. But i gonna keep this in mind, maybe following the woosh sould would be better
00:24:214 (24214|3) - i feel like this is a ghost note, or just me being deaf
00:29:320 (29320|1) - ^ They are not directly Ghost Notes but i agree here with you. The sound is very quiet and since i layer here mostly snare/kicks and melody they play pretty awkward so i remove them!
00:37:938 (37938|2) - to 4 for balancing? I would like to keep it. The pitch of the voice goes here really just a little bit higher and making it 2-4 wouldn't emphasize it that good like 2-3
00:53:895 (53895|3) - maybe make this into a LN to emphasize the "no"? Well the "no" is only 1/4 beat long, i don't think that would be a good idea, also the vocals change later so extending the LN wouldn't play that well too
00:58:682 - ~ 01:03:310 - cant tell if you stopped mapping to vocals or if you never did for break and variety, 1/1 is not the best solution for it maybe.. that's why i gonna keep this in mind :) Do you have maybe a good suggestion for it?
01:13:203 - maybe add one in 4 for the vocal? Feels indeed a bit empty here. I give it a shot!
01:40:969 - add for drums? I refuse for now. I like how these notes emphasize
01:56:129 (116129|1) - spooky ghost not3?
02:01:235 (121235|0) - ^ Both deleted since i deleted them at the beginning too!

Some pattern things ¯\_(ツl not much reasoning for them at all i think
00:04:074 - http://puu.sh/tMDMx/03bf2d7b55.jpg
00:11:943 - http://puu.sh/tMDP6/14ba72b83d.jpg I apply the 2nd one but leave the first one :D

i felt like i had more motivation to do this but it ran away to making memes instead lmao. i might come back and mod some of the other diffs later but that's all for now :3 sorry for shit mod
Thanks for the mod! really helped me :)
laughingcomet

Feerum wrote:

00:58:682 - ~ 01:03:310 - cant tell if you stopped mapping to vocals or if you never did for break and variety, 1/1 is not the best solution for it maybe.. that's why i gonna keep this in mind :) Do you have maybe a good suggestion for it?
Err a suggestion? hmmm let's see... i would prob just add a note at 00:59:480 - 01:00:757 - for that extra drum hit and maybe double this 01:02:033 - ? i guess a double would make the rest of the song unbalanced tho so :/ i also fee like you can mix up the flow by the end so at 01:02:352 - http://puu.sh/tNa7y/c391dd8c64.jpg maybe something like that? to break up the left flow that is right now/ will be created if you make the extra note into a roll

01:18:948 - feels really underwhelming because the sound is really loud because it's a "new" err "part?" of the song. and it feels like the song want's to naturally emphasize them but then again it might become to much then :thinking:
00:22:938 - ^
00:53:416 - ^
01:29:161 - ^
01:49:586 - ^mby?
you could do this to break it up into sections i guess

01:58:842 (118842|1,119001|2) - feel like this part is really flowy to the right so maybe CTRL + H this and move 01:58:842 (118842|2) - to 4?
Hydria
I need to mod something from someone that's at least somewhat competent at mapping to counteract the attempted mods tonight

Your map was flagged yellow so I will be modding 1 diff only.

MX 300
00:02:106 (2106|1,2352|2,2598|3,2844|2) - this was misleading, thought I was gonna see some vocal snapping :(

00:06:041 (6041|0,6287|1,6533|2,6779|0) - move the first note to 3 and then have the following notes 1|2|3 because ascending piano or w/e it is

00:16:369 (16369|3,16615|1,17107|0) - oh hey look there's the vocal snapping

00:22:593 (22593|0,22633|1,22672|2,22712|3,22752|0,22792|1,22832|2,22872|3) - sounds like it starts at 00:22:473 - tbf

00:23:815 - some sound there but no note, optional tho

from what I can hear, 00:25:012 (25012|0) - starts at 00:25:092 - and 00:25:172 (25172|1) - doesn't exist

00:30:438 - weird gap with no LN here, any reason why?

00:31:874 - LNs should technically start here

00:32:193 (32193|2) - should this even be an LN, it sounds like a break in music here

00:32:033 (32033|2,32193|2,32672|2,32831|2,33150|2,33310|2) - seems pretty awkward

00:33:150 - until 00:43:363 - it seems really weird that you map vocals at some points but not at others, any reason why? (if you're gonna claim notes like 00:42:725 (42725|0) - is for the violin or w/e instrument it is then they start 1/2 too early)

00:47:352 (47352|3,47512|1) - I can't make out where in the music these notes would ever fit it oh no it's for that really fucking quiet guitar in the background

00:50:065 (50065|2,50225|3,50384|3) - this is trickier than you think it is, swap the positions of 00:49:906 (49906|3,50065|1,50225|3) -

00:51:980 (51980|3,52140|2,52140|0,52180|1,52219|2,52259|3,52299|1,52299|0) - what is this, at least be kind and switch 00:51:980 (51980|3,52140|2) - these two around so 00:52:140 (52140|2,52180|1,52219|2,52299|1,52379|2,52459|1,52539|2) - this isn't as crippling as it is currently
actually you know what just do this it makes that transition not like impossible to hit:


considering 00:54:055 (54055|3) - seems to be mapped to the vocals (otherwise it's a ghost note), I think 00:53:416 (53416|1) - and subsequent similar sounds should be 1/2 LNs

00:53:576 (53576|2) - 00:54:852 (54852|1) - 00:55:969 (55969|1) - 00:57:406 (57406|2) - 00:57:884 (57884|2) - etc, ghost notes

01:00:677 (60677|1) - also a ghost note

01:08:416 (68416|3,68456|2,68496|1,68536|0,68576|3,68616|2,68656|1,68695|0) - this sounds like it should only be half the length of what it is starting at 01:08:576 -

01:08:895 (68895|1,68895|0,69055|2,69214|3,69374|1,69533|2,69533|1,69693|0,69852|3,70012|2,70172|0,70172|2,70331|1,70491|3,70650|0,70810|1,70810|3,70969|2,71129|1,71289|0) - considering how peaceful this section is maybe only have 1/1 single notes along with the LNs?

01:12:246 - should be a double instead of a single here with the sound of the main melody

ctrl-G 01:17:193 (77193|3,77273|1) - and 01:17:432 (77432|3,77512|1) - for a less awkward mini JS pattern

01:23:735 (83735|0,83735|3,84214|1,84214|2,84214|0) - haha what is this that's pretty lmao dude

01:33:469 (93469|1,93789|1,94108|3) - these notes shouldn't be here for emphasis of the music

01:18:948 - weird it starts on a red line for the chorus, prob might wanna put another timing point somewhere?

01:18:948 - to 01:41:927 - idk whether it's my headset or I'm deaf or something but it appears apart from the constant 1/2 notes that you keep switching what your instrument of focus is, whether it's vocals, violin?, etc, which imo seems really weird to do so

01:45:597 (105597|3,105757|0,105916|3,106076|0) - ctrl-H to make 01:46:076 (106076|0,106235|0,106555|0) - not almost cause breaks

02:04:586 (124586|3) - would recommend ending it at 02:05:384 -

good luck with the mapset
Topic Starter
Feerum

Hydria wrote:

I need to mod something from someone that's at least somewhat competent at mapping to counteract the attempted mods tonight

Your map was flagged yellow so I will be modding 1 diff only.

MX 300
00:02:106 (2106|1,2352|2,2598|3,2844|2) - this was misleading, thought I was gonna see some vocal snapping :( Meh that feels kinda weird :c

00:06:041 (6041|0,6287|1,6533|2,6779|0) - move the first note to 3 and then have the following notes 1|2|3 because ascending piano or w/e it is Yeah, thats cool

00:16:369 (16369|3,16615|1,17107|0) - oh hey look there's the vocal snapping // well here i thought it's better then leaving it completely empty haha

00:22:593 (22593|0,22633|1,22672|2,22712|3,22752|0,22792|1,22832|2,22872|3) - sounds like it starts at 00:22:473 - tbf That's a voilin there. The Piano roll starts at 00:22:593 -

00:23:815 - some sound there but no note, optional tho A pretty quiet hihat

from what I can hear, 00:25:012 (25012|0) - starts at 00:25:092 - and 00:25:172 (25172|1) - doesn't exist i am pretty sure there 4 violin sounds but i gonna keep an eye on it and let this re-check by other people! Some fancy other color to not forget to re-check

00:30:438 - weird gap with no LN here, any reason why? 00:29:959 (29959|2,30597|2) - have the same sound for me. Also there's a little break, i wanted to emphasize it with exactly this little gap :D

00:31:874 - LNs should technically start here But the guitar beginns already 00:31:714 - o.o

00:32:193 (32193|2) - should this even be an LN, it sounds like a break in music here Hmhmm now when you mention it i can hear it too. removed the one LN and arranged some pattern

00:32:033 (32033|2,32193|2,32672|2,32831|2,33150|2,33310|2) - seems pretty awkward See above

00:33:150 - until 00:43:363 - it seems really weird that you map vocals at some points but not at others, any reason why? (if you're gonna claim notes like 00:42:725 (42725|0) - is for the violin or w/e instrument it is then they start 1/2 too early) // i tried here to catch the vocals which are in my eyes a bit more emphasized than other. And the LNs at 00:40:810 - are for vocals :D

00:47:352 (47352|3,47512|1) - I can't make out where in the music these notes would ever fit it oh no it's for that really fucking quiet guitar in the background Yes! Guitar! :D Not even that quiet

00:50:065 (50065|2,50225|3,50384|3) - this is trickier than you think it is, swap the positions of 00:49:906 (49906|3,50065|1,50225|3) - Good point!

00:51:980 (51980|3,52140|2,52140|0,52180|1,52219|2,52259|3,52299|1,52299|0) - what is this, at least be kind and switch 00:51:980 (51980|3,52140|2) - these two around so 00:52:140 (52140|2,52180|1,52219|2,52299|1,52379|2,52459|1,52539|2) - this isn't as crippling as it is currently
actually you know what just do this it makes that transition not like impossible to hit: I totally love how you try to explain what to do and they say "You know what, fuck this just make it like this". Haha accepted


considering 00:54:055 (54055|3) - seems to be mapped to the vocals (otherwise it's a ghost note), I think 00:53:416 (53416|1) - and subsequent similar sounds should be 1/2 LNs

00:53:576 (53576|2) - 00:54:852 (54852|1) - 00:55:969 (55969|1) - 00:57:406 (57406|2) - 00:57:884 (57884|2) - etc, ghost notes I agree with some but disagree with other because i can hear a sound

01:00:677 (60677|1) - also a ghost note With this one i have to disagree. There' s a pretty fast sound (i think 1/8 or higher?) which i try to layer with this note. adding a short 1/8 would be ass here soooo

01:08:416 (68416|3,68456|2,68496|1,68536|0,68576|3,68616|2,68656|1,68695|0) - this sounds like it should only be half the length of what it is starting at 01:08:576 - Thanks to the very bad .mp3 which i had to rip from yt it's not very audible on 25% playback but on higher rate you can hear the 1/8 beginns already earlier.

01:08:895 (68895|1,68895|0,69055|2,69214|3,69374|1,69533|2,69533|1,69693|0,69852|3,70012|2,70172|0,70172|2,70331|1,70491|3,70650|0,70810|1,70810|3,70969|2,71129|1,71289|0) - considering how peaceful this section is maybe only have 1/1 single notes along with the LNs? I have the feeling it wouldn't suit that well the difficulty buuut gonna keep it in mind. An emphasis to a more peaceful part could be actually nice

01:12:246 - should be a double instead of a single here with the sound of the main melody Good catch!

ctrl-G 01:17:193 (77193|3,77273|1) - and 01:17:432 (77432|3,77512|1) - for a less awkward mini JS pattern Somehow the timestamp doesn't work rip

01:23:735 (83735|0,83735|3,84214|1,84214|2,84214|0) - haha what is this that's pretty lmao dude but dis is mah style and ah lik dis.Nah seriously, it doesn't play that bad as it look

01:33:469 (93469|1,93789|1,94108|3) - these notes shouldn't be here for emphasis of the music Sometimes is less more. I changed to double LN and removed the notes at LN ending. Emphasize the music pretty cool, thanks for the idea!

01:18:948 - weird it starts on a red line for the chorus, prob might wanna put another timing point somewhere? This is actually uhh.. how is that called.. uhh.. (offbeat?) idk. However. That's not the only song where this happens (most of nao songs do this too) It's actually correct timed, when you look at the whole chorus

01:18:948 - to 01:41:927 - idk whether it's my headset or I'm deaf or something but it appears apart from the constant 1/2 notes that you keep switching what your instrument of focus is, whether it's vocals, violin?, etc, which imo seems really weird to do so Hu, i don't get what you mean. On the red lines are hihat/guitar etc. different stuff to hear o:

01:45:597 (105597|3,105757|0,105916|3,106076|0) - ctrl-H to make 01:46:076 (106076|0,106235|0,106555|0) - not almost cause breaks I dislike how the jumps would be 3 times in a row on [12]. Arranged it a bit different

02:04:586 (124586|3) - would recommend ending it at 02:05:384 -Okay, also added 2nd LN on the old ending for the other sound

good luck with the mapset
Thanks hydria, really helpful :)

laughingcomet wrote:

Feerum wrote:

00:58:682 - ~ 01:03:310 - cant tell if you stopped mapping to vocals or if you never did for break and variety, 1/1 is not the best solution for it maybe.. that's why i gonna keep this in mind :) Do you have maybe a good suggestion for it?
Err a suggestion? hmmm let's see... i would prob just add a note at 00:59:480 - 01:00:757 - for that extra drum hit and maybe double this 01:02:033 - ? i guess a double would make the rest of the song unbalanced tho so :/ i also fee like you can mix up the flow by the end so at 01:02:352 - http://puu.sh/tNa7y/c391dd8c64.jpg maybe something like that? to break up the left flow that is right now/ will be created if you make the extra note into a roll I added the 1/2 notes for the drums aaaand arranged the notes like on the screen, that's pretty cool!

01:18:948 - feels really underwhelming because the sound is really loud because it's a "new" err "part?" of the song. and it feels like the song want's to naturally emphasize them but then again it might become to much then :thinking:
00:22:938 - ^
00:53:416 - ^
01:29:161 - ^
01:49:586 - ^mby?
you could do this to break it up into sections i guess Here i added some fresh cool LN's at the Kiai 1/1 break sections to emphasize the vocals more, the other i keep empty because i really think it would be too much for an Easy. I don't want to overdo it here :D

01:58:842 (118842|1,119001|2) - feel like this part is really flowy to the right so maybe CTRL + H this and move 01:58:842 (118842|2) - to 4? Sure why not o:
Also thanks comet again! c:
Cipse
It's a bit late but most members of the RRM Modding Queue are a bit inactive at the moment, including myself

For any images, the suggestion is on the left and the original is on the right
As expected, change the notes around my suggestions if they become uncomfortable
0 1 2 3

EZ
Sometimes the hand balance gets uneven in this difficulty. Like, starting at 00:26:448 -, the patterns are left heavy and doesn't balance out until 00:32:193 -. At 00:28:363 -, the left hand has played three more notes than the right - six compared to three. Just check the hand balance later

00:26:448 (26448|1,26608|0) - splitting this between the two hands would make it more comfortable, considering that 1/2 snaps are the shortest that are used in this difficulty

Considering that 00:27:725 (27725|0,27884|2,28044|1) - is relatively fast, move 00:28:363 (28363|0) - to the RH to make it easier to play

00:28:363 (28363|0,29161|0,29959|0,31235|0) - move one of these notes to {1}, as it is empty.

00:40:810 (40810|1) - I'd move the LN end to the start of the next note. It's technically not right but it would make it much easier for new players to hit

00:43:363 (43363|1) - move to the RH. When releasing an LN and playing a note at the same time, or close to the same time, it's more comfortable to do it using both hands

00:51:980 (51980|3) - in my opinion, this LN is too short for the difficulty. A new player would probably have a lot of trouble with LNs, since they'll probably forget to release them when they're done. Change it to an SN. The same applies to 01:28:363 (88363|3) - and definitely 01:15:597 (75597|2,75757|0,75916|3,76076|1) -

00:59:320 (59320|2,59480|1,59640|0) - I'd prefer if you used a RH/LH/RH pattern, instead of a RH/LH/LH pattern, since 00:59:001 (59001|0) - is already in the LH. You'll have the same problem in the next bar if you apply this, so change that as well

01:07:140 (67140|3,67299|0,67459|3) - when mapping sounds that aren't alternating, I wouldn't use {x,y,x} patterns. It doesn't really reflect on the sounds and gives a small difficulty spike for no reason, even if it isn't much

01:11:448 (71448|2,71767|2,72086|2,72406|2) - I'd make these alternate between two columns, like {0,3,0,3}. Whilst the jacks represent the repeated sound the best, they're annoying to play - not because a player can't hit that fast but because it makes timing much harder by cluttering up one column

01:12:884 (72884|3,73044|1,73203|3,73363|1) - this isn't alternating between two sounds so change the pattern. It's a random difficulty spike and doesn't represent the sounds

01:39:533 (99533|2,100650|1,101129|2,101289|1) - ^. It's not alternating between two pitches either

I already said this earlier, but patterns like 01:51:980 (111980|2,112140|3) - are uncomfortable to play when they're fast. Move the LN to {1}. In my opinion, having two holds on the LH in a row is less of a problem than that

NM
Change 00:25:172 (25172|2,25172|1,25331|0,25491|3,25491|2) - to the following;
00:25:172 (25172|1) - moved to {0} to avoid the shield with 00:24:055 (24055|1) -. In my opinion, the shield is harder to play than the 1/1 jack
00:25:331 (25331|0) - moved to {1} to avoid the jack, created by the above suggestion
00:25:491 (25491|2) - moved to {0} or, if you rejected the above two, move to {1}. A 1/1 jack would definitely be easier to play than a 1/1 jack with a 1/2 shield

00:26:129 (26129|1,26448|1) - this 1/1 jack is kinda of weird, considering that you can avoid it by putting 00:26:448 (26448|1) - in {2}. If you reject this, make sure you move the LN at 00:26:448 - to {0} and the SN to {1} - since column {1} already has a jack, you can make the finger balance more even by moving the LN out of {1}

00:27:406 (27406|1,27725|1) - this 1/1 jack is kinda unwarranted, since there aren't repeated sounds
00:28:682 (28682|1,29001|1) - ^

00:32:033 (32033|2,32193|1) - swapping this around would be more comfortable, in my opinion

00:41:129 (41129|1,41448|1) - another avoidable 1/1 jack

01:36:661 (96661|3,96980|3) - same as above

01:37:299 (97299|0) - I'd move this to {3}. In my opinion, 01:37:299 (97299|0,97459|1,97618|0) - is more uncomfortable to hit than 01:37:299 (97299|2,97299|3,97618|3) -

Move 01:47:991 (107991|1) - to {3} and 01:48:150 (108150|3) - to {1}. The shield would be tricky to play, since there are a few LNs before it and 1/2 snapped notes, which are relatively fast

01:54:852 (114852|1,115172|1,115491|0,115810|0) - some more 1/1 jacks that I feel are unneeded

01:59:640 (119640|1) - move to {2}. 01:59:480 (119480|0,119640|1) - and 01:59:640 (119640|1,119959|1) - would be more uncomfortable than 01:59:640 (119640|2,119799|3) - and 01:59:161 (119161|2,119640|2) -
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