forum

Get your map Loved!

posted
Total Posts
99
show more
Stefan

Kibbleru wrote:

tbh it would make alot more sense if it was 100 favourites and 30 sp instead lol
I think there should be two ways of requirement "paths" you can choose:

  1. 100 SP + 30 Fav = requires more Kudosu to be spent on the map but works very well if you mod regulary anyways. That is a very good alternative if you urgently want to see your map with a scoreboard and depends less on the community since the difference between 30 and 100 is huge, and reason to choose this way, if you love your map enough to put so much effort.

  2. 100 Fav + 30 SP = works very well for Maps which already has 100 Favorites or more, mostly older maps can profit from this path. As well, mapper which don't really mod or aren't into modding can work well if ther map is highly loved by the community.

Monstrata wrote:

Might be better to scale # of favourites according to the mode involved, because I doubt taiko/ctb/mania get as much favourite attention as standard.
Should also be considered but I can't really figure out what numbers are acceptable, CTB should have a lower number compared to Taiko and Mania from what I've seen.
capes-
I guess I have a little concern that some popular unranked maps like this or this wouldn't be able to get loved under these rules (unless the uploaders revived them and submitted them once they hit 100 SP).

I wouldn't be against having both the vote system or something similar (for popular graveyard maps and ctb/taiko/mania unranked maps) and having this system as a "get your map to loved right away" method.
lenpai

Joezapy wrote:

And another thing; how can we get maps from people who are partially or completely inactive in the game put in loved, since the mapper has to submit it for loved themselves? Why can't the community themselves submit qualified maps for loved, something which not even the previous community voting provided?

Was about to talk about this.
Voli
Yo, just thought I'd post my personal thoughts on the new loved criteria, not sure if I'm supposed to post it here so just tell me if I'm not

In my opinion, using star priority as a ''currency'' for getting maps to the Loved category goes against the purpose of the category itself, and restricts many potential candidates from getting there for no reason. SP is gained in two ways:

1. Getting your map modded
2. Modding other people's maps


Both of these things have very little to do with whether or not a map qualifies to make it to Loved status. Modding a map is an effort to help the mapper improve his or her map in order to get it closer to RANKING status. Modding other people's maps is well, an entirely different subject that has little to no relation to the map in question being qualified for loved.
As I understand from the introductory post to the Loved system, it is aimed mostly at maps which have been recognized by the community but do not adhere to the standard Ranking Criteria. There are no rules or guidelines regarding map quality or amount of mods. The sole purpose is to give community-recognized maps the spotlight they deserve.

I don't think the +100 SP criteria helps this purpose in any way. I understand there has to be some kind of regulation to not get this category spammed with silly memes and gimmicky shitfests, but I don't think this is the way to go. Not only is SP a bad indicator of map popularity (a person could shoot 100 stars on their own map), but it also restricts maps that have already been recognized by large parts of the community from getting to Loved status, only because they have to adhere to an obsolete standard and their creator has to do 100 blanket mods first in order to push it forward.
As an example, 90% of the first batch of loved maps did NOT meet the new SP requirements. To pull up a random example: Red like Roses (https://osu.ppy.sh/s/129314) has 800+ favorites but only a handful of stars. The new criteria wouldn't have allowed the map to pass on to the Loved category. Another example: toby fox - Undertale Boss Themes (https://osu.ppy.sh/s/389467) has over 400 favorites and obviously a lot of community recognition. However, this map would also not qualify for the category as it ''only'' holds +66 SP (which is still not easy to acquire..).

The other issue is that a large part of the community does not have access to SP because they have little to no knowledge about modding. Since the category was introduced as ''maps that have been recognized by a large part of the community'', doesn't that seem a little contradictory?
Yes, I also do understand that there had to be some purpose for SP, but using it as a currency for the loved category just seems like tying two vaguely related concepts together.

My personal (short term?) solution for this problem would be to develop the system in a way that for every favorite above the 30 favs threshhold, one less SP is needed to push the map forward to the Loved category. So for example a map with 70 favorites would need 60 more SP in order to push it to loved. This way we can still filter out the no effort/troll maps but in a way that it doesn't burn down the purpose of the system and restrict the genuine candidate maps.

TLDR: +100 SP requirement doesn't fulfil the purpose of the loved system, let's find a way to make it a less restrictive rule.
Bara-
I agree with Voli, but cap the SP requirement at least at 30. This way at least SOME effort is put into the map. Also, please remember that DeltaMax had the most amount of SP of any (non-bugged) map ever, and it is loved, so SP shouldn't be a problem in some cases
n0ah

Stefan wrote:

I think there should be two ways of requirement "paths" you can choose:

  1. 100 SP + 30 Fav = requires more Kudosu to be spent on the map but works very well if you mod regulary anyways. That is a very good alternative if you urgently want to see your map with a scoreboard and depends less on the community since the difference between 30 and 100 is huge, and reason to choose this way, if you love your map enough to put so much effort.

  2. 100 Fav + 30 SP = works very well for Maps which already has 100 Favorites or more, mostly older maps can profit from this path. As well, mapper which don't really mod or aren't into modding can work well if ther map is highly loved by the community.

Sounds reasonable to me
xtrem3x
100 favs + 50 SP is better (?)
Pickkle
a r l e s
_handholding
100 favourites is extremely difficult to achieve unless you're a very high profile mapper. Even then it can be a challenege

I also think a high amount of SP is good since it would stop people from submitting a plethora of maps and rather pick a select few (or 1 for most people xd). An SP of 30, as Bara suggested earlier, would have a few mappers submitting map after map which I don't think would be healthy for the loved section because reasons
Zero__wind
I wonder if a map can get LOVEd passively.
With this, I'm asking that if we, the community can make a map LOVEd without the creator's permission. There may be cases in which the map meets the requirements to be LOVEd but the creator does NOT want it LOVEd, or the creator was away from the game for long or banned. So is this kind of maps able to be LOVEd?

It'll also be important to enable kudosu-shooting for graved maps, otherwise tons of "dead" treasures will never meet the sp requirement.
_handholding
Well if the creator does not want his map loved then why would you force it to be???

As for the the creator left the game or is banned, tough luck I guess
Monstrata
The majority of Loved maps got there without the mapper's consent really...
_handholding
That doesn't really answer the question (though it was somewhat rhetorical) . If the mapper doesn't desire their map to be Loved why is it a good idea to force it? Just leave it, it's their map. The way the older loved maps got through without consent is past
Bara-
I'd say we should get permission from a mapper if he's still active as that is the least we can do
Aurele

Monstrata wrote:

The majority of Loved maps got there without the mapper's consent really...
That is pretty true.

Thinking about this, the Loved system is not really a community thing anymore because the mapper has the choice to make it Loved instead of Ranked. Let's just have a moment: A mapper will ask everyone to get as much favorites and kudosus on their map because they want their map to be "Loved". This is not a community choice, it's a personal choice in this case.

This was not the point of the Loved section at first.

idktbh
Seijiro

xtrem3x wrote:

100 favs + 50 SP is better (?)
make it at least 100 and 100 :v

30 fav aren't enough to call it a "community thing" (you can ask some friends if 5 or 10 other people fav'd already and that's it)
only 30 SP as Stefan proposed doesn't look appealing either...

As I see it is: if 100 people like the map so much as to put it among favourites they can as well shot 1 kd each and show their support (this implies that these users are mappers/modders and they have a bit of knowledge about maps, hopefully).
I just believe the current exchange rate is way too lenient and still abusable (as mentioned, you can easily get 30 favs if you really want)
ErunamoJAZZ
I agree with 100/100.

Loved by mapper (SP), and loved by community(favs)
Izzz

MrSergio wrote:

xtrem3x wrote:

100 favs + 50 SP is better (?)
make it at least 100 and 100 :v

30 fav aren't enough to call it a "community thing" (you can ask some friends if 5 or 10 other people fav'd already and that's it)
only 30 SP as Stefan proposed doesn't look appealing either...

As I see it is: if 100 people like the map so much as to put it among favourites they can as well shot 1 kd each and show their support (this implies that these users are mappers/modders and they have a bit of knowledge about maps, hopefully).
I just believe the current exchange rate is way too lenient and still abusable (as mentioned, you can easily get 30 favs if you really want)
the problem is in order to make it hard to abuse the system it also makes it hard to get maps loved as a whole. this stays true to 'loved by the community', but it also becomes exponentially harder to produce something that qualifies, ruining the point of a system made in part to make it easier to get a map recognized with less effort.

maybe a good idea would be to have more than one way to get a map loved? This new system, although it stays more true to the original intent of the loved section, is completely different from the community voting we used to have.
Voli
did ppl even read my post, i typed up literally everything and ppl are just repeatin things .-.
Krfawy
The community is not made of mappers only and those mappers who aim to make somehow >perfect< or >rankable< maps aim for >ranked< section that is reserved for people who map for >ranked< so their point of view is "Quality, quality, quality, quality... What the heck is mapping for fun? Quality..." and thanks God now we have the other section that can actually show what the community wants to be the real thing. Remember that the ranked section is not always the place for the maps that are simply loved by the community, the maps still have to be approved by at least two or three members of the staff or/and the BNG. This is how the >quality< is supposed to be gained. Basically, some maps are meant to be liked by the staff and the BNG but disliked by the community, that is a normal thing.

So, now we have the "Loved" section that is supposed to work as the field for those who map for the community even if their mapping skills are somehow lacking or too amazing, or 2in1, or because the ranking process might damage the map too much... or because anything. So, people show their love on some maps and if the maps are loved on the level they can be sent to the Loved section, why the hell are people obligated to shoot kudosu and/or mod them if it's not aimed to polish them more as the maps are polished enough in the actual state? For Lord's sake, not every player or even every mapper is a modder, thus why would they be obligated to gain star priority too? 100 favs are hardcore to be reached but hello, the fact one gained 100 favs and no single kudos means something more than that the other one gained 35 favourites and 400 kudosu from one person who could spend it, where the one who gave all the kudosu is probably the mapper.

And for those who say the SP is needed: try to gain 100 kudosu on your own by modding maps and then spend all the kudosu gained on your map so you can get it loved. LOL

Voli, thank you for your post: p/5781055
Crok425
All in all my map is screwed... oh well, time to work harder I guess.
Arzenvald
the Favorite amount is okay, but i'd suggest to use the amount of people who shot Kudosu Stars, rather than the total SP itself
Blitzfrog
I tried to shoot a kudosu here, I tried...
johnmedina999
Did you lose the kudosu?
Amethyst507
All those SP enough to make several quality maps by several mappers go ranked

All being used up just to add a leaderboard for that one particular unrankable map for that one particular mapper only
Izzz

Amethyst507 wrote:

All those SP enough to make several quality maps by several mappers go ranked

All being used up just to add a leaderboard for that one particular unrankable map for that one particular mapper only
unless you're speedranking, shooting kudosu matters p much none. You'll probably have enough sp by mods alone by the time the map is ready to be ranked.
Xinnoh

Amethyst507 wrote:

All those SP enough to make several quality maps by several mappers go ranked

All being used up just to add a leaderboard for that one particular unrankable map for that one particular mapper only
That's not how the ranking system works at all
Bara-

Amethyst507 wrote:

All those SP enough to make several quality maps by several mappers go ranked

All being used up just to add a leaderboard for that one particular unrankable map for that one particular mapper only
SP literally means nothing, unless your map has less than 12 SP.
Skubi
When is next "loving" maps cycle?
Tangy
been a month since last batch
WalterToro
Last map loved was on Feb. 15th, When is the next Loved cycle of maps? Like, nobody knows and there's no signs of new maps in Loved.
_Meep_

WalterToro wrote:

Last map loved was on Feb. 15th, When is the next Loved cycle of maps? Like, nobody knows and there's no signs of new maps in Loved.
Skubi

_Meep_ wrote:

WalterToro wrote:

Last map loved was on Feb. 15th, When is the next Loved cycle of maps? Like, nobody knows and there's no signs of new maps in Loved.
deadpon3
^
Aurele
New Loved batch is up.

You can view them here!
Nevertary
#want to ask

if loved beatmap is the beatmap that doesn't follow the Ranking Criteria
so can i use different mp3 files on every difficulties ? .-.
Caput Mortuum

Nevertary wrote:

#want to ask

if loved beatmap is the beatmap that doesn't follow the Ranking Criteria
so can i use different mp3 files on every difficulties ? .-.
only rates, i think. https://osu.ppy.sh/s/493316
Nevertary

Eraser wrote:

Nevertary wrote:

#want to ask

if loved beatmap is the beatmap that doesn't follow the Ranking Criteria
so can i use different mp3 files on every difficulties ? .-.
only rates, i think. https://osu.ppy.sh/s/493316
😞
Izzz

Eraser wrote:

Nevertary wrote:

#want to ask

if loved beatmap is the beatmap that doesn't follow the Ranking Criteria
so can i use different mp3 files on every difficulties ? .-.
only rates, i think. https://osu.ppy.sh/s/493316

pretty sure you can. that one jump training map used to be loved.
CommandoBlack
Why is the SP the same for all the game modes? That's kinda dumb considering the % of players are different on all 4 modes.
show more
Please sign in to reply.

New reply