I'd personally love to get one of my maps into Loved, but guess that's not happening with the 100 SP requirement.
rip
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i'm agree... but STILL being too much... Can be more like 50 or 45 favs and 25 SP.... cuz no one want to waste the SP on a map what is not going to rank xdKibbleru wrote:
tbh it would make alot more sense if it was 100 favourites and 30 sp instead lol
But also nearly no one gives stars to 12SP+ maps. And why would they do that (except for showing a sign of appreciation towards the mapper)?[_Chichinya_] wrote:
i'm agree... but STILL being too much... Can be more like 50 or 45 favs and 25 SP.... cuz no one want to waste the SP on a map what is not going to rank xdKibbleru wrote:
tbh it would make alot more sense if it was 100 favourites and 30 sp instead lol
Due a new model to nominate map state, this period of unstable is inevitable. I hope the BNs or any Committed to indicate the maps as Loved state hear our prayers For a fairer and more balanced system._DT3 wrote:
Tbh, the system is always going to be unstable, whether it's based off of SP or favorites, but what sense does it make to get a map Loved if it isn't even liked in the first place.
^^Monstrata wrote:
Might be better to scale # of favourites according to the mode involved, because I doubt taiko/ctb/mania get as much favourite attention as standard. .
hummm... Im not agree Kibbleru, 100 favs and 30sp feels like a common map that will be ranked yet.Kibbleru wrote:
tbh it would make alot more sense if it was 100 favourites and 30 sp instead lol
Loctav wrote:
With this, the regular community votings for Loved will not take place anymore.
OT: Geesh, my phone is bugging out when typing this...Deivedux wrote:
So is this a new way to make the map loved? Will there be any votes again?
Even tho they made a new system of loving new maps, they still have to look at the map at least once, to know WHY exactly the community love it so much. I mean, 16* maps shouldn't really be loved since it is very difficult, but I'm not a CTB player so I'm not going to judge the map for now.Mwallx wrote:
https://osu.ppy.sh/s/406881
This map is just a simple example to show how unimportant SP is.It has only been modded once by the mapper himself before getting loved and has only 1 star,yet it has one of the biggest fav number among all the CTB-only mapsets.
Such maps are impossible to play in standard (Heck, someone passing a 9* appeared in osu!weekly, do that's quite something), but for the other modes, people can play it. At least in Mania, where I've seen people pass 19* maps, and in CtB, where ExGon FCs a 16*. Not sure on taiko, I think 10* is the limit thereDeivedux wrote:
Ofc the voting system is great, since the community itself can choose which map it wants in Loved category, but that doesn't mean that neither Ephemeral nor Loctav will not look at the map themselves before accepting the aplication for Loving a map (unless they actually won't and will judge by the ammount of stars and etc.).Even tho they made a new system of loving new maps, they still have to look at the map at least once, to know WHY exactly the community love it so much. I mean, 16* maps shouldn't really be loved since it is very difficult, but I'm not a CTB player so I'm not going to judge the map for now.Mwallx wrote:
https://osu.ppy.sh/s/406881
This map is just a simple example to show how unimportant SP is.It has only been modded once by the mapper himself before getting loved and has only 1 star,yet it has one of the biggest fav number among all the CTB-only mapsets.
Bara- wrote:
But also nearly no one gives stars to 12SP+ maps. And why would they do that (except for showing a sign of appreciation towards the mapper)?
SP currently means absolutely nothing, if it's 13, or 96, nobody would care. It's above 12, so it's rankable
This will finally give a meaning to SP
the point isn't that sp is currently a good way to judge if something deserves to be loved, the point is to give it the purpose of judging if something will be loved. As mentioned a while back, kudosu's don't matter at all once you pass 12 sp, the requirement for getting a map ranked. Beyond that, its used to show support of a mapset, kind of like a favorite, except you have a limited amount to use and it takes some effort to get them to use. Otherwise, a set can earn sp through mods the map receives. Maps such as der wald aren't made to be ranked, and are generally finished, submitted, and left alone to be graveyarded. this means they don't get those mods, nor do they get many people shooting kudosu within the month they are in pending.Mwallx wrote:
No,the current voting system works pretty stable and fine,rushing undiscussed new way to replace it would do no good to our community.I suppose this method should stay at a sub-alternative way to be further tested and researched.
https://osu.ppy.sh/s/406881
This map is just a simple example to show how unimportant SP is.It has only been modded once by the mapper himself before getting loved and has only 1 star,yet it has one of the biggest fav number among all the CTB-only mapsets.Considering the scale,180 favs in CTB basically equals to 3000 favs in STD in popularity.Nobody would like to see maps like this being forgotten in oblivion due to this rash rigid selecting way.Whether a map is being loved should not ever be judged only by a standard number of favs or SPs.
I think there should be two ways of requirement "paths" you can choose:Kibbleru wrote:
tbh it would make alot more sense if it was 100 favourites and 30 sp instead lol
Should also be considered but I can't really figure out what numbers are acceptable, CTB should have a lower number compared to Taiko and Mania from what I've seen.Monstrata wrote:
Might be better to scale # of favourites according to the mode involved, because I doubt taiko/ctb/mania get as much favourite attention as standard.
Joezapy wrote:
And another thing; how can we get maps from people who are partially or completely inactive in the game put in loved, since the mapper has to submit it for loved themselves? Why can't the community themselves submit qualified maps for loved, something which not even the previous community voting provided?
Stefan wrote:
I think there should be two ways of requirement "paths" you can choose:
- 100 SP + 30 Fav = requires more Kudosu to be spent on the map but works very well if you mod regulary anyways. That is a very good alternative if you urgently want to see your map with a scoreboard and depends less on the community since the difference between 30 and 100 is huge, and reason to choose this way, if you love your map enough to put so much effort.
- 100 Fav + 30 SP = works very well for Maps which already has 100 Favorites or more, mostly older maps can profit from this path. As well, mapper which don't really mod or aren't into modding can work well if ther map is highly loved by the community.