never go to rank ehehe- Aries - wrote:
never end loop hehe
Woo im so tired xd if this dq (again), sorry i cant make it rank.
Thanks for re-check my mapset when it in qualify not in pending:-)
never go to rank ehehe- Aries - wrote:
never end loop hehe
But that's exactly for what we have the qualified section. More people play your map and can point out mistakes.Leonita wrote:
Thanks for re-check my mapset when it in qualify not in pending:-)
you can, try the best until no one point the mistakes. masa yg teko ccd gini di painos bisa masa kamu nyerah ;; semangatlahLeonita wrote:
Woo im so tired xd if this dq (again), sorry i cant make it rank.
Any difficulty can be hitsounded in any fashion, realistically speaking. Since these are GDers' diffs, I wouldn't think this would be overly crucial to try and nitpick these for the sake of consistency. For things like this, I'd leave it down to the mapper/GDers to figure this one out. Making these consistent is fine, but leaving as is seems like a valid option to me as well. (All things considered, GDers can go on massive tangents and hitsound their diff completely differently as seen here, and that's still fine.)No_sync wrote:
^hi just to add:
The kicks were added with W: https://osu.ppy.sh/ss/10316486 (OVERDRIVE and INFINITE respectively)
Meanwhile, EXHAUST and ADVANCED doesn't: https://osu.ppy.sh/ss/10316447
idk but I was sad what you said instead of clarifying the mistake, I did it thinking that you forgot to add the finish (novice) for consistency in the last part.Leonita wrote:
Woo im so tired xd if this dq (again), sorry i cant make it rank.
udh males jg sih ini kalo dq lg udh ke yg 3x nya. thanks surowo u're panutan q >w<Surono wrote:
you can, try the best until no one point the mistakes. masa yg teko ccd gini di painos bisa masa kamu nyerah ;; semangatlah
males duluan wkwk lagian diff novice ama adv aku ada yg kelupaan. Rido udh ngingetin tp aku lupa -w-Arzenvald wrote:
As for hs in my diff, it was intentional to make it different from leoni's main set (I did hs by myself) and it's ok to keep it this way. thank you for the check but I think it's the best to check major and unrankable issues instead if exist, because it's often not being checked at all
And for tag, I remember QAT and mods can change the web tag?
Leoni jgn nyerah gitu dong, mangats
let see what QAT gonna do. Thanks for ur feedback Etsu, it so help owo i should more carefull to create a mapset.Etsu wrote:
If the hs leonita was intentional then it's not a serious problem so do not think need a dq for this, I guess the case is solved, again I'm sorry to bother you and by the way good map.
thanks ash >w<Asherz007 wrote:
As requested then.
ok deccc pelakorArzenvald wrote:
pacaran kok di forum, eh tar gw cek ulang klo dah di update ya
lanjut uwu, kmrn udh nge pm ka raika trs katanya mau di check ama dia -w-[ A v a l o n ] wrote:
Sorry, hampir ga pernah kebuka osu selama bbrp minggu terakhir ini
Jadi ini mapnya mau lanjut apa nggk ya ?
Klo memang mau lanjut, ak bisa bantu cek in hs nya di keseluruhan diff
Cheers !
its ok ka, thanks but im not applied yet. mw benerin dulu pattern exhLordRaika wrote:
Here goes the Hitsound consistency throughout the beatmap.Expand/CollapseIn English aja ya, biar smua orang ngerti XD klo ad yg kurang, ntr lgs PM aj, dbls scptnya.Allright, first let's identify all the hitsound that could be the issue.BSC - NVC - ADV - EXH
- There are only two possible issue, the one is really 'minor', which is the 'bassdrumkick' used on soft-hitwhistle2 that is missing on some lower diff because of lesser NOTE and lesser density(could hardly be any problem, so this should be fine)
Next, is the usage of the 'default soft-hitwhistle' throughout this 4 difficulty.
(not really a problem, but sure... it does sounds a bit unusual)To solve most of the point above, you can simply remove the extra whistle on higher diff(easier)
- The triplet whistle here 01:09:341 - , 01:09:510 - , 01:09:680 - , exist on ADV - EXH
but doesn't exist on BSC - NVC(BSC can be ignore... XD)
.
.
NVC, exclusive effect that other difficulty don't have.- on , 01:11:713 - triplet whistle, but none on ADV - EXH
on , 01:14:425 - triplet whistle, but none on ADV - EXH
none for BSC as well, just a bit weird of the skip
.
.
Then, not much issue, but it might somehow looks inconsistent (it's not because of less note, but still... can be change if you want to)- 00:19:849 - and 00:20:188 - extra whistle on NVC - ADV - EXH but none for BSC
.
.
At NVC - ADV - EXH,This 5 and 3 whistle, sounds like you follow the vocal.- 01:34:764 - ,01:34:934 - ,01:35:103 - ,01:35:273 - ,01:35:442 - this 5 and
01:35:781 - ,01:35:951 - ,01:36:120 - this 3.
but then, some other whistle here doesn't even follow vocal like... 00:51:375 - ,00:51:544 - ,00:51:713 -
perhaps... this 3 is the source of all weird stuff?
this 3 is either too fast in your usual delay before another 3 whistle.... or
is it just missing a whistle to match with your Whistle pattern 01:30:866 -
or change the whistle rhythm into other pattern that share the same throughout the whole difficulty.
(Like.... following Arzenvald or Avalon's whistle rhythm)Arzenvald's INFINITE - Avalon's OVERDRIVE
- Just a little cent of suggestion...
00:14:934 - this whistle doesn't seems to be much necessary.... ?
Sorry for the late check, wish i have the time sooner, but... T^T , irl schedule... aaaa
good luck anyway~
i'll check ur mood asap, thanks amigosFAMoss wrote:
yo Leonita XD sedikit saran/suggestion untuk EXH ya, lets go!
|1|2|3|4
[EXHAUST]
- 00:03:747 - mungkin bisa dibuat triple dengan adanya note di col 2 untuk memberikan impact pada permainan?
- 00:09:510 - 00:14:934 - http://osu.ppy.sh/ss/10805764 bukankah gap nya terlalu gede? wkwkw, di diff INFINTE dan OVERDRIVE cuma double, saya sarankah cukup double aja, lagipula dibawah nya ada stair 1/8 yang cukup susah di handle dengan tiba-tiba adanya slider
00:31:544 - mhm, cocok dijadiin sebuah slider sih, bunyinya menarik dan seperti 1/8 snapped- 01:02:052 (62052|3,62052|0,62095|2,62137|1,62180|0,62222|3) - part ini sulit imo, dengan jari yang tengah yang melakukan 1/8 snap, bisa dicoba ini salah satunya https://osu.ppy.sh/ss/10805861
- 01:24:086 - mungkin ini salah snap ? :\ double nya di garis putih
- 01:08:493 - saya gatau taruh dimana masalah ini wkwkw tapi gap antara INFINTE terlalu jauh https://osu.ppy.sh/ss/10805926 dan begitu juga disini 01:19:341 -
[INFINTE]
- 00:27:476 - dipanel kedua. Saya heran kwkwkw, bunyi snare keras cuma 1 note aja gitu? http://osu.ppy.sh/ss/10805792 dan lagipula di EXHAUST triple :/
- 01:01:036 - kick snare cuma double aja nih? di EXHAUST itu triple https://osu.ppy.sh/ss/10805838
dah bagus, ena dimainin, good luck!
php bgt si pelakorDoNotMess wrote:
mark first, mod later this weekend
thanks pelakorDoNotMess wrote:
beep boopmod with rido slapDoNotMess: 00:02:900 - https://puu.sh/AqUUv/a02be78fe0.png gw bkin makin ancur ah mapnya
00:40 Leonita: aih:(
00:40 DoNotMess: 00:24:595 (24595|1) - ta nya ampe 00:25:273 -
00:41 Leonita: iya sih
00:41 Leonita: tp kagok gk sih jdnya
00:41 DoNotMess: 00:25:103 - https://puu.sh/AqUYO/426a5d1d7f.png
00:41 DoNotMess: ya srah
00:41 DoNotMess: ini smua subjjektif
00:41 DoNotMess: gw gk liad issue tbh
00:41 DoNotMess: cuman saran doang :'(( gw bngung mwdi mod apanya malahan KWAKWAK
00:41 Leonita: ah tida mood jdnya uwu
00:41 DoNotMess: dih
00:41 DoNotMess: yaudah graveyarrd
00:41 Leonita: mod smwnya:'(
00:42 Leonita: baru aja kmrn di bangkitin
00:42 DoNotMess: awaslu quali, gw insta dq mod lg
00:42 Leonita: exh kalo dibanding inf jauh aih
00:42 DoNotMess: oh mw nge gap?
00:42 Leonita: kesan spamnya kerasa bgt exh
00:42 DoNotMess: iya bntr gw liat ini
00:42 Leonita: ccddddd
00:42 Leonita: pen di hapus aja emng
00:42 DoNotMess: map leonita gitu loh
00:42 Leonita: apadeh yach
00:43 DoNotMess: ini udh bagus astoge
00:43 Leonita: kata rido ini ccd:'(
00:43 DoNotMess: gap gk masalh kalo ama guest diff
00:44 DoNotMess: mana rido gw tampol sini
00:44 Leonita: apanyaaa gitu kmrn tuh
00:44 Leonita: yee qmo dukung aqo
00:44 Leonita: >w<)b
00:44 DoNotMess: 01:17:646 - ini ksih 1 note tiap kick biar gk beda JAUH ama mamanx usagi
00:44 DoNotMess: lah gw dh blng brp kali UDAH BAGUS DSJFHALJKFHLSKJFH
00:44 Leonita: itu di mention bn sblmnya:(
00:44 DoNotMess: 01:19:341 (79341|1,79425|3,79510|1) - ilangin lah.. kgk gde suaranya
00:44 Leonita: jgn di add:(
00:45 DoNotMess: ni anak ktny tkud beda jauh
00:45 DoNotMess: disuruh add tkud be en
00:45 DoNotMess: cupu amat sih
00:45 DoNotMess: WKWK
00:46 Leonita: ya kan udh di mention sblmnya dudul
00:46 Leonita: http://puu.sh/AqV75/03b871b4a9.jpg how?
00:46 DoNotMess: 01:27:307 - https://puu.sh/AqV88/1209bc8186.png
00:46 DoNotMess: b etteer
00:47 DoNotMess: 01:49:002 (109002|2,109086|3) - ctrll g lah, ini kok arah bnyk bngt yg ke kanan streamnya
00:47 DoNotMess: udh itu aja sih dri gw
00:48 Leonita: bntr2
00:48 DoNotMess: subjektif smua... smh.. gda issue apa apa
all solved ka raika, big thanks for checking>w<)bLordRaika wrote:
Here goes the Hitsound consistency throughout the beatmap.Expand/CollapseIn English aja ya, biar smua orang ngerti XD klo ad yg kurang, ntr lgs PM aj, dbls scptnya.Allright, first let's identify all the hitsound that could be the issue.BSC - NVC - ADV - EXH
- There are only two possible issue, the one is really 'minor', which is the 'bassdrumkick' used on soft-hitwhistle2 that is missing on some lower diff because of lesser NOTE and lesser density(could hardly be any problem, so this should be fine)
Next, is the usage of the 'default soft-hitwhistle' throughout this 4 difficulty.
(not really a problem, but sure... it does sounds a bit unusual)To solve most of the point above, you can simply remove the extra whistle on higher diff(easier)
- The triplet whistle here 01:09:341 - , 01:09:510 - , 01:09:680 - , exist on ADV - EXH
but doesn't exist on BSC - NVC(BSC can be ignore... XD)
.
.
NVC, exclusive effect that other difficulty don't have.- on , 01:11:713 - triplet whistle, but none on ADV - EXH
on , 01:14:425 - triplet whistle, but none on ADV - EXH
none for BSC as well, just a bit weird of the skip
.
.
Then, not much issue, but it might somehow looks inconsistent (it's not because of less note, but still... can be change if you want to)- 00:19:849 - and 00:20:188 - extra whistle on NVC - ADV - EXH but none for BSC
.
.
At NVC - ADV - EXH,This 5 and 3 whistle, sounds like you follow the vocal.- 01:34:764 - ,01:34:934 - ,01:35:103 - ,01:35:273 - ,01:35:442 - this 5 and
01:35:781 - ,01:35:951 - ,01:36:120 - this 3.
but then, some other whistle here doesn't even follow vocal like... 00:51:375 - ,00:51:544 - ,00:51:713 -
perhaps... this 3 is the source of all weird stuff?
this 3 is either too fast in your usual delay before another 3 whistle.... or
is it just missing a whistle to match with your Whistle pattern 01:30:866 -
or change the whistle rhythm into other pattern that share the same throughout the whole difficulty.
(Like.... following Arzenvald or Avalon's whistle rhythm)Arzenvald's INFINITE - Avalon's OVERDRIVE
- Just a little cent of suggestion...
00:14:934 - this whistle doesn't seems to be much necessary.... ?
Sorry for the late check, wish i have the time sooner, but... T^T , irl schedule... aaaa
good luck anyway~
thanks yaa>w<)bFAMoss wrote:
yo Leonita XD sedikit saran/suggestion untuk EXH ya, lets go!
|1|2|3|4
[EXHAUST]dah bagus, ena dimainin, good luck!
- 00:03:747 - mungkin bisa dibuat triple dengan adanya note di col 2 untuk memberikan impact pada permainan?
i think no, soalnya 1. nanti sama kek diff ka ajee, 2. nanti ga berasa petjah si 00:04:086 - sbg new emph owo- 00:09:510 - 00:14:934 - http://osu.ppy.sh/ss/10805764 bukankah gap nya terlalu gede? wkwkw, di diff INFINTE dan OVERDRIVE cuma double, saya sarankah cukup double aja, lagipula dibawah nya ada stair 1/8 yang cukup susah di handle dengan tiba-tiba adanya slider
i think this ok soalnya pny aku gk ngejack; which is pny ka ajee ngejack kek kereta, dan konsistensi jg tiap suara kek gitu, triplet.
00:31:544 - mhm, cocok dijadiin sebuah slider sih, bunyinya menarik dan seperti 1/8 snapped
suara apa yg di sliderin? ngeliat diff atas2 gada yg 1/8an hhe.- 01:02:052 (62052|3,62052|0,62095|2,62137|1,62180|0,62222|3) - part ini sulit imo, dengan jari yang tengah yang melakukan 1/8 snap, bisa dicoba ini salah satunya https://osu.ppy.sh/ss/10805861
ko invalid ya? di klik kedirect ke timingnya tp error gitu(?) udh aku selfmod kaliyaaa dan...rearranged sih keknya wkwk lupa- 01:24:086 - mungkin ini salah snap ? :\ double nya di garis putih
salah snap...gmn? perasaan bener.w.- 01:08:493 - saya gatau taruh dimana masalah ini wkwkw tapi gap antara INFINTE terlalu jauh https://osu.ppy.sh/ss/10805926 dan begitu juga disini 01:19:341 -
nice catch nanti dikira2 lg deh pas bn check, soalnya diff k ajee lebih ke ln jd keliatannya lbh blocking gitu uwu