DoNotMess wrote:
anyway if u wanna change something that has been going on in mania for so long, opening a thread and discussing it with the other BNs and qat wont hurt since it is kinda big change in term of standard of mania mapping (since people used to try to hitsound whistle / kick as closely as the song including me)
Admittedly this was a bit sudden and I just checked all qualified maps at once (I did mention that in recently ranked Invoker though and that had a DQ for the same thing too), but opening a thread to discuss the matter seems pointless - this is a rule that was put in place in very early mania days, probably even in 2013 and it just wasn't respected for a ridiculously long time.
It was peppy's voice in the matter too, when people were discussing the need of hitsounds, he stepped in and said that all maps in osu need to have hitsounding, even stating that he can unrank some maps if that's an issue.
I'm pretty sure you can look up that thread in mania subforum in few minutes.
The hitsound volume crusade is moreso a statement that there is something really wrong and maybe it's time to sort this issue out.
It's not even a big change in mapping. It's actually ridiculous that something like that is an issue when people already take their time to find suitable samples and place them on the playfield - in at least 60% of cases
all you need to do is select all timing points and move one slider to raise the hitsound volume.
It literally takes a quarter of the time you spend on placing all hitsound samples to play your nap on autoplay with 100% effect volume, then 0% effect volume to see if hitsounds are actually distinct and audible enough so you hear diffrent sounds when you actually play the map, and then adjust the mentioned slider so it fits.
The only time when it would take longer is if you would have one or more sample which is too quiet while rest is okay, but that should also be very easy to notice, just harder to find actual good sample. This is where you would ask for help though if you have a problem with it.
It's not a change of standards in mania mapping - it's enforcing something which should be the core of hitsound standards for years.
Maybe I, or one of the QATs (as formal representatives of the gamemode's mapping scene) should make an informational thread on the issue, why does it exist and how to make sure it's fixed, but I'll leave that for them to decide.
Of course, this is not directed at Leonita or this specific map, everyone makes mistakes and Leo is making changes so it's all good, thank you. (I can recheck hs volume tomorrow if you want me to btw if you remind me in-game)