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P*Light feat. mow*2 - OVERDRIVERS [OsuMania]

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Arzenvald
aye ternyata dq

Basic > Novice
00:01:375 (1375|0,1629|0) - 3/4 beat + anchor kyknya lebih susah daripada stairs

Basic >
00:03:408 (3408|1) - bisa di hapus, untuk simplifikasi

00:52:561 (52561|3,52900|3) - yakin mau di anchor + 00:52:730 (52730|2) - di tangan yg sama?

Basic > Novice
01:02:052 (62052|0,62222|1) - wew yakin LNnya di basic kyk gitu? lebih enak semua note klo basic

01:19:849 (79849|3,80019|0) - di basic pake 1/2, di novice pake 1/1, kyknya mending basic 1/1 aja
01:25:103 (85103|2,85273|3,85442|0) - ^

Basic >
01:21:375 (81375|2,81883|3) - ganti jadi note
01:22:391 (82391|1) - remove


-----------------
Novice > Advanced
00:01:375 (1375|0,1629|2,1883|3,2052|0,2307|1,2561|3,2730|0) - gk di anchor aja di novice? (Sekalian memperbaiki gap Bsc > Nov)

Novice
00:46:798 (46798|3) - gk add? (gk ada snare sih... .-.)

01:03:747 (63747|0,64256|2,64595|2,64764|1,64934|3,65103|1) - kira kira klo pake LN buat pitch gitar gimana? https://puu.sh/yh4x3/b00476d320.png
01:05:612 (65612|3,65951|0,66120|3,66290|2,66459|3,66968|1,67307|3,67476|1,67646|0) - ^

00:14:425 (14425|3,14595|3) - 01:52:052 (112052|0,112222|1) - beda?


----------------
Advanced > Exhaust

try dis : https://puu.sh/yh4EJ/2889544a50.png
daripada 00:04:256 (4256|2,4425|1,4425|3) - double, mending semuanya 1/1, plus layeringnya akan lebih bagus ke synth di part ini, note density nya juga reasonable dari Hard ke Insane, sekaligus gap Normal ke Hard jadi lebih pas khusus di part ini

btw update dong, ada yg gk sreg
https://puu.sh/yh58b/ad1b3b9c79.osu
Topic Starter
Leonita

Arzenvald wrote:

aye ternyata dq
kemana aja bozz q

Basic > Novice
00:01:375 (1375|0,1629|0) - 3/4 beat + anchor kyknya lebih susah daripada stairs
tuker

Basic >
00:03:408 (3408|1) - bisa di hapus, untuk simplifikasi
hampa rasanya uwu

00:52:561 (52561|3,52900|3) - yakin mau di anchor + 00:52:730 (52730|2) - di tangan yg sama?
yyy rearrange -w-

Basic > Novice
01:02:052 (62052|0,62222|1) - wew yakin LNnya di basic kyk gitu? lebih enak semua note klo basic
ganti deh tp tetep ln yg 01:02:391 (62391|3) - buat cover suara piano ama rolldrum

01:19:849 (79849|3,80019|0) - di basic pake 1/2, di novice pake 1/1, kyknya mending basic 1/1 aja
01:25:103 (85103|2,85273|3,85442|0) - ^
mengcover suara "overdrivers" so i keep this karena fokus layeringnya bagian nopis ama besik beda

Basic >
01:21:375 (81375|2,81883|3) - ganti jadi note
gmn caranya supaya dung dung tek nya berasa?
01:22:391 (82391|1) - remove
hampa uwu gmn yaa bagian ini jg aku bingung sih. keknya ntar nanya ke bn aja


-----------------
Novice > Advanced
00:01:375 (1375|0,1629|2,1883|3,2052|0,2307|1,2561|3,2730|0) - gk di anchor aja di novice? (Sekalian memperbaiki gap Bsc > Nov)
y

Novice
00:46:798 (46798|3) - gk add? (gk ada snare sih... .-.)
??:D?? gausah sih keknya soalnya udh jack2 gitu

01:03:747 (63747|0,64256|2,64595|2,64764|1,64934|3,65103|1) - kira kira klo pake LN buat pitch gitar gimana? https://puu.sh/yh4x3/b00476d320.png
01:05:612 (65612|3,65951|0,66120|3,66290|2,66459|3,66968|1,67307|3,67476|1,67646|0) - ^
keknya... terlalu spesifik kalo ngikut gitar. yg nopis2 emng bakal ngeuh kalo disitu ada suara gitar? .-. kepp deccc

00:14:425 (14425|3,14595|3) - 01:52:052 (112052|0,112222|1) - beda?
oh yeee xd


----------------
Advanced > Exhaust

try dis : https://puu.sh/yh4EJ/2889544a50.png
daripada 00:04:256 (4256|2,4425|1,4425|3) - double, mending semuanya 1/1, plus layeringnya akan lebih bagus ke synth di part ini, note density nya juga reasonable dari Hard ke Insane, sekaligus gap Normal ke Hard jadi lebih pas khusus di part ini
a...y keknya di bagian ini ajadeh 00:09:510 - biar kerasa jg synth nya soalnya yg bagian itu udh ada ln jg udh berasa synth nya.

btw update dong, ada yg gk sreg y
https://puu.sh/yh58b/ad1b3b9c79.osu
maaci om kudos gk sih?:(

Updated.
so many changes uwu
Protastic101
[avalon]
01:00:951 (60951|0,61036|1) - I'd control J this so that the transition into the 3/4 jumps at 01:01:036 - is a simple roll rather than a jumpier movement which seems a bit unnatural to play imo.


[usagi]
ok


[exhaust]
ok


[advanced]
01:02:052 (62052|3) - I'd consider making this a 1/2 LN and removing 01:02:137 (62137|0) - to show the quick 1/8 roll and also to make it different from the rest of the section's 1/4 streams
01:03:578 (63578|3,63663|2) - ^ Would suggest the same here. Also helps to lead into the next measure with an LN since you have a release at the same time you hit the next note.


[novice]
01:08:493 (68493|0) - I think it'd be better to stack this with 01:08:663 (68663|1) - to show that they're pretty much the same sound but just at a faster snnap since the sound does alternate a bit.

01:26:798 (86798|0) - I think the same thing could be applied in this measure, and you'd also be able to make stuff like 01:27:137 - a jump for a bit more emphasis, like this https://osu.ppy.sh/ss/9570391 . Also helps a bit to close the gap between this and advanced.


[basic]
I think that with the buffs Novice received, the gap between that and Basic has widened a bit too much to be acceptable. Most of my issues are with the 1/1 streams like at 00:04:086 - where Basic only uses 1/1 singles but the Novice has 1/2 jumpstreams. What I would do instead is use 2/1 jumps in the Basic so the density between both difficulties isnt as wide, like so https://osu.ppy.sh/ss/9570470
00:17:646 - 00:36:629 - 01:03:747 - and so on ^

00:09:510 - Beginning here, you can add jumps for all the crashes instead.

01:41:713 - In this outro, i think it'd be ok to simplify the synth part and add a couple more 1/2 here like this https://osu.ppy.sh/ss/9570506
Topic Starter
Leonita

Protastic101 wrote:

[exhaust]
ok


[advanced]
01:02:052 (62052|3) - I'd consider making this a 1/2 LN and removing 01:02:137 (62137|0) - to show the quick 1/8 roll and also to make it different from the rest of the section's 1/4 streams
okii
01:03:578 (63578|3,63663|2) - ^ Would suggest the same here. Also helps to lead into the next measure with an LN since you have a release at the same time you hit the next note.
okii

[novice]
01:08:493 (68493|0) - I think it'd be better to stack this with 01:08:663 (68663|1) - to show that they're pretty much the same sound but just at a faster snnap since the sound does alternate a bit.
okii, applied at here 00:03:408 - and 01:19:341 - too

01:26:798 (86798|0) - I think the same thing could be applied in this measure, and you'd also be able to make stuff like 01:27:137 - a jump for a bit more emphasis, like this https://osu.ppy.sh/ss/9570391 . Also helps a bit to close the gap between this and advanced.
applied but i rearrange a bit


[basic]
I think that with the buffs Novice received, the gap between that and Basic has widened a bit too much to be acceptable. Most of my issues are with the 1/1 streams like at 00:04:086 - where Basic only uses 1/1 singles but the Novice has 1/2 jumpstreams. What I would do instead is use 2/1 jumps in the Basic so the density between both difficulties isnt as wide, like so https://osu.ppy.sh/ss/9570470
00:17:646 - 00:36:629 - 01:03:747 - and so on ^

00:09:510 - Beginning here, you can add jumps for all the crashes instead.

01:41:713 - In this outro, i think it'd be ok to simplify the synth part and add a couple more 1/2 here like this https://osu.ppy.sh/ss/9570506

for basic, i just applied some ur suggestion and i forget what i did here so....yaaa 'w')b
yeyeye thanks sheep>w<
kava ditunggu ea

Updated.
mod count here.
NishiwakiAyaka
Semangat yah untuk melanjutkan ke tingkat ranked. Mudah-mudahan, harapan bisa tercapai

Special Quotes
“Love is that condition in which the happiness of another person is essential to your own.”

#NishA
[ A v a l o n ]
tolong diapplykan aja ya mod nya si domba, thanks ;)
Topic Starter
Leonita

NishiwakiAyaka wrote:

Semangat yah untuk melanjutkan ke tingkat ranked. Mudah-mudahan, harapan bisa tercapai

Special Quotes
“Love is that condition in which the happiness of another person is essential to your own.”

#NishA
thanks>w<

[ A v a l o n ] wrote:

tolong diapplykan aja ya mod nya si domba, thanks ;)
okee, applied mods from rainbow sheep

Protastic101 wrote:

[basic]
I think that with the buffs Novice received, the gap between that and Basic has widened a bit too much to be acceptable. Most of my issues are with the 1/1 streams like at 00:04:086 - where Basic only uses 1/1 singles but the Novice has 1/2 jumpstreams. What I would do instead is use 2/1 jumps in the Basic so the density between both difficulties isnt as wide, like so https://osu.ppy.sh/ss/9570470
00:17:646 - 00:36:629 - 01:03:747 - and so on ^
i just give doubles at here 00:05:103 - 00:06:459 - etc because i think the gap basic to novice is not so noticeable (at this part). and....at kiai i give doubles too 00:36:968 - 00:37:646 - 00:39:002 - etc. so, i use your suggestion on last kiai'w')b

00:09:510 - Beginning here, you can add jumps for all the crashes instead.
okii owo

01:41:713 - In this outro, i think it'd be ok to simplify the synth part and add a couple more 1/2 here like this https://osu.ppy.sh/ss/9570506
uhm..no. it seems strange if it changes into 1/2 stream uwu
sorry for late confirm sheep, so many things to do irl:<

Updated.
mod count here.
Protastic101
Alrighty, rechecked the changes and the spread feels more friendly now. Rebubbled~
Topic Starter
Leonita

Protastic101 wrote:

Alrighty, rechecked the changes and the spread feels more friendly now. Rebubbled~
THANKS AGAIN SHEEPPP. Oh, hello new QAT<3
[ A v a l o n ]
Kapan ranked :'u
Topic Starter
Leonita

[ A v a l o n ] wrote:

Kapan ranked :'u
dah byasa ainx digantungin mah:'u
Maxus
[Usagi]
00:12:391 - jujur wa ga suka ama struktur patternnya, trlalu rumit jadinya, coba http://puu.sh/zcf92/9fa41e0795.png

00:20:103 (20103|2,20188|1) - bikin jadi 2-3 ja, biar ga muncul minitrill yg bkin flownya aneh

00:59:002 (59002|3,59171|3,59341|3,59510|3,59680|3) - kenapa disini stacknya 5 tapi di 00:58:324 (58324|1,58493|1,58663|1) - ama 01:00:188 (60188|1,60358|1,60527|1) - hanya 3.. ga konsisten strukturnya

01:50:188 - dirombak dikit LN nya biar lebih terjangkau dimaeninnya, coba http://puu.sh/zcfkU/0aa8276774.png

[Normal]
00:15:273 - tiap 1/1 coba isi note dah ampe 00:16:968 - , biar ga diributin lgi soal spread, wa dah lelah spread mulu komuniti bahasnya

01:07:646 (67646|0,67815|1) - bikin jadi 3-1 biar ga ngeminitrill

01:44:934 - coba bikin kyk https://puu.sh/zcftY/3103a2a793.png

pastiin lgi ja biar ga dipaksa ubah lgi, wa lgsg rebub abis itu
[ A v a l o n ]
Bukannya udah di bub sebelumnya, trus kamu kan modnya nggk terlalu banyak juga masih perlu di re-bub lagi ya ?

Cmiiw
Arzenvald

Maxus wrote:

[Usagi]
00:12:391 - jujur wa ga suka ama struktur patternnya, trlalu rumit jadinya, coba http://puu.sh/zcf92/9fa41e0795.png

00:20:103 (20103|2,20188|1) - bikin jadi 2-3 ja, biar ga muncul minitrill yg bkin flownya aneh

00:59:002 (59002|3,59171|3,59341|3,59510|3,59680|3) - kenapa disini stacknya 5 tapi di 00:58:324 (58324|1,58493|1,58663|1) - ama 01:00:188 (60188|1,60358|1,60527|1) - hanya 3.. ga konsisten strukturnya

01:50:188 - dirombak dikit LN nya biar lebih terjangkau dimaeninnya, coba http://puu.sh/zcfkU/0aa8276774.png

[Normal]
00:15:273 - tiap 1/1 coba isi note dah ampe 00:16:968 - , biar ga diributin lgi soal spread, wa dah lelah spread mulu komuniti bahasnya

01:07:646 (67646|0,67815|1) - bikin jadi 3-1 biar ga ngeminitrill

01:44:934 - coba bikin kyk https://puu.sh/zcftY/3103a2a793.png

pastiin lgi ja biar ga dipaksa ubah lgi, wa lgsg rebub abis itu
hehe, all fixed, di kurangin tingkat kesulitannya karena memang agak terlalu susah di bandingin overdrive
btw gw ganti nama diff jadi 'Arzenvald's INFINITE' aja ya
https://puu.sh/zcPqY/c603af1ff4.zip

[ A v a l o n ] wrote:

Bukannya udah di bub sebelumnya, trus kamu kan modnya nggk terlalu banyak juga masih perlu di re-bub lagi ya ?

Cmiiw
probational BN gk bisa ngequal, sampai status probational nya hilang
Topic Starter
Leonita

Arzenvald wrote:

hehe, all fixed, di kurangin tingkat kesulitannya karena memang agak terlalu susah di bandingin overdrive
btw gw ganti nama diff jadi 'Arzenvald's INFINITE' aja ya
https://puu.sh/zcPqY/c603af1ff4.zip
Udh ena exusagiiii😭
Gamau ganti

Yayaya syuda jangan bertengkar, new rank system osh emng membingungkan😂
Arzenvald
https://osu.ppy.sh/u/exusagi ingin berkata kasar tapi pencury
Topic Starter
Leonita

Maxus wrote:

[Normal]
00:15:273 - tiap 1/1 coba isi note dah ampe 00:16:968 - , biar ga diributin lgi soal spread, wa dah lelah spread mulu komuniti bahasnya
coba di recheck kak, sudah sesuai apa blm

01:07:646 (67646|0,67815|1) - bikin jadi 3-1 biar ga ngeminitrill

01:44:934 - coba bikin kyk https://puu.sh/zcftY/3103a2a793.png

pastiin lgi ja biar ga dipaksa ubah lgi, wa lgsg rebub abis itu
uwu uwu uwu

Arzenvald wrote:

https://osu.ppy.sh/u/exusagi ingin berkata kasar tapi pencury
😭😭😭😭😭 ywdlacc kelinci memang ccd

Updated.
bye bubble.
Maxus
hi bubble.
Arzenvald
the old exusagi is dead w
_VianK_
Ya olo diff insane nya 3 :"v
Topic Starter
Leonita

Arzenvald wrote:

the old exusagi is dead w
should i remove "exusagi" from taglist?

_VianK_ wrote:

Ya olo diff insane nya 3 :"v
anti ungu ungu icon club:^)


sedih bgt ini yawlaaa:'v
Protastic101
hi qualify
Topic Starter
Leonita

Protastic101 wrote:

hi qualify
u're panutan q sheep thankssssss
Kamikaze
hello hitsound volume issues inbound

I will be refferencing top difficulty with timestamps unless specified, if there are issues with the top diffs hitsound volume then sure as hell there are with other diffs because more sounds mapped yadda yadda

why do you use soft sampleset for an intense song like this?

hitnormal is barely hearable, but it's hearable so I guess it's okay

whistle blends with the song too much, you can't hear it on 100% music volume, I've played the map and it was hard for me to time some patterns because I had no feedback going for notes (admittedly I've only played easy to go for ratio, but it was most prevalent there since a LOT of notes have whistles on them)

claps also blend almost perfectly with the song, to the point where you don't recognize if the hitsounds are there or not

to compliment those previous statements here's how it sounds like in editor with the default skin with 100% and 0% effect volume



you can make out the other hitsounds that are not hitnormal or finish on 50% music volume, but that's already really bad

PSA FOR ALL MAPPERS AND MODDERS, PLEASE BE CAREFUL ABOUT HITSOUNDS BLENDING WITH THE SONG AND IF YOU SEE AN EXAMPLE OF THIS IN QUALIFIED DO NOT BE AFRAID TO POST ABOUT IT

this has been ignored in mania for years and we really should do something about it
Draftnell

Kamikaze wrote:

hello hitsound volume issues inbound

I will be refferencing top difficulty with timestamps unless specified, if there are issues with the top diffs hitsound volume then sure as hell there are with other diffs because more sounds mapped yadda yadda

why do you use soft sampleset for an intense song like this?

hitnormal is barely hearable, but it's hearable so I guess it's okay

whistle blends with the song too much, you can't hear it on 100% music volume, I've played the map and it was hard for me to time some patterns because I had no feedback going for notes (admittedly I've only played easy to go for ratio, but it was most prevalent there since a LOT of notes have whistles on them)

claps also blend almost perfectly with the song, to the point where you don't recognize if the hitsounds are there or not

to compliment those previous statements here's how it sounds like in editor with the default skin with 100% and 0% effect volume



you can make out the other hitsounds that are not hitnormal or finish on 50% music volume, but that's already really bad

PSA FOR ALL MAPPERS AND MODDERS, PLEASE BE CAREFUL ABOUT HITSOUNDS BLENDING WITH THE SONG AND IF YOU SEE AN EXAMPLE OF THIS IN QUALIFIED DO NOT BE AFRAID TO POST ABOUT IT

this has been ignored in mania for years and we really should do something about it
Hayoloh xD

Andd kami is back o.o
[ A v a l o n ]
Idk what do u mean, i just leave the hitsound thing to the mapper, and QAT qualify it and i dont really know WHY it have a BIG problems here, maybe i just leave all to others opinion about this since i really busy to take care osu ranking system anymore

Inb4 i always turn off hitsound while playing, cuz the essential of "playing" that is only note and music, and hitsound was really annoying me too . . . i dont really overcares about hitsound as long it meets the minimal requirement to rank (clap, whistle, finish)

I will leave that here for other opinion, cheers
Arzenvald
obligatory will fix the hitsound files if dq are necessary
Kamikaze

[ A v a l o n ] wrote:

Idk what do u mean, i just leave the hitsound thing to the mapper, and QAT qualify it and i dont really know WHY it have a BIG problems here, maybe i just leave all to others opinion about this since i really busy to take care osu ranking system anymore

Inb4 i always turn off hitsound while playing, cuz the essential of "playing" that is only note and music, and hitsound was really annoying me too . . . i dont really overcares about hitsound as long it meets the minimal requirement to rank (clap, whistle, finish)

I will leave that here for other opinion, cheers
This mindset is exactly why we need to go back and fix this problem, it's been ignored for years because lol just play without hitsounds, which is straight up ignorant. Especially coming from a former BN.
DoNotMess
improving the map quality doesnt sound any bad tbh

but anyway, should we start to hitsound kick (whistle) sound to be distinct from the song from now on?

Kamikaze wrote:

whistle blends with the song too much, you can't hear it on 100% music volume
im quite confused with this point..

anyway if u wanna change something that has been going on in mania for so long, opening a thread and discussing it with the other BNs and qat wont hurt since it is kinda big change in term of standard of mania mapping (since people used to try to hitsound whistle / kick as closely as the song including me)
Topic Starter
Leonita
@all thankyou for ur feedback to my map. Yesterday i've talked with qat and said gonna check this problem. If this should dq (again) its not a problem for me and i'll change some hitsound which sounded quietly.
Thanks kamikaze for notice the hitsound issue'w'

aku gangerti jd hitson yg bener gmn sih? transletin dong
Protastic101
Yeah, some of the samples are indeed too quiet, and that's my fault for not having noticed it (ha, see what I did there, ok no). Anyways, I think only the soft-hitclap2 and normal-hitfinish2 are really too quiet. Everything else can just have their sample volume increased. Ash and I are still discussing what we deem as acceptable and unacceptable as we've only just started enforcing this a bit suddenly, so I think it's fine to have a bit of leeway in how we handle this while we figure it out.

Also, it's probably better to increase hitsound volume to 60% in all diffs.

(actually just sent the samples over discord cause it's more convenient.
[ A v a l o n ]

DoNotMess wrote:

anyway if u wanna change something that has been going on in mania for so long, opening a thread and discussing it with the other BNs and qat wont hurt since it is kinda big change in term of standard of mania mapping (since people used to try to hitsound whistle / kick as closely as the song including me)
I'm totally agree with this, try to open and start discussing it first, far more better than you suddenly appear in qualified map and "boom" changed instantly, it need a process

Anyway if the sound volume is just too low, maybe it can be improved next time
Then, to mapper, dont be sad, lets try this once again . . . Hope its the last try
Arzenvald
BEEP BOOP
Topic Starter
Leonita

[ A v a l o n ] wrote:

Then, to mapper, dont be sad, lets try this once again . . . Hope its the last try
im not sad, im just bingung uwu

Arzenvald wrote:

BEEP BOOP
bising ea bantuin aqo


Updated.
fixed hs volume and change some hitsounds.
Kamikaze

DoNotMess wrote:

anyway if u wanna change something that has been going on in mania for so long, opening a thread and discussing it with the other BNs and qat wont hurt since it is kinda big change in term of standard of mania mapping (since people used to try to hitsound whistle / kick as closely as the song including me)
Admittedly this was a bit sudden and I just checked all qualified maps at once (I did mention that in recently ranked Invoker though and that had a DQ for the same thing too), but opening a thread to discuss the matter seems pointless - this is a rule that was put in place in very early mania days, probably even in 2013 and it just wasn't respected for a ridiculously long time.

It was peppy's voice in the matter too, when people were discussing the need of hitsounds, he stepped in and said that all maps in osu need to have hitsounding, even stating that he can unrank some maps if that's an issue.

I'm pretty sure you can look up that thread in mania subforum in few minutes.

The hitsound volume crusade is moreso a statement that there is something really wrong and maybe it's time to sort this issue out.

It's not even a big change in mapping. It's actually ridiculous that something like that is an issue when people already take their time to find suitable samples and place them on the playfield - in at least 60% of cases all you need to do is select all timing points and move one slider to raise the hitsound volume.

It literally takes a quarter of the time you spend on placing all hitsound samples to play your nap on autoplay with 100% effect volume, then 0% effect volume to see if hitsounds are actually distinct and audible enough so you hear diffrent sounds when you actually play the map, and then adjust the mentioned slider so it fits.

The only time when it would take longer is if you would have one or more sample which is too quiet while rest is okay, but that should also be very easy to notice, just harder to find actual good sample. This is where you would ask for help though if you have a problem with it.

It's not a change of standards in mania mapping - it's enforcing something which should be the core of hitsound standards for years.

Maybe I, or one of the QATs (as formal representatives of the gamemode's mapping scene) should make an informational thread on the issue, why does it exist and how to make sure it's fixed, but I'll leave that for them to decide.

Of course, this is not directed at Leonita or this specific map, everyone makes mistakes and Leo is making changes so it's all good, thank you. (I can recheck hs volume tomorrow if you want me to btw if you remind me in-game)
Kamikaze
Okay so I've rechecked as Leonita asked me on discord (sorry kinda late) and the hitsounds are indeed fine imo, apart from one sample: normal-hitwhistle2

I mean... it's a splash of water, that doesn't really fit the song lmao


If you change that I'm up for rebubbling the map unless you want Maxus and Prota to requalify
Arzenvald
^ fixed above
leonita, hapus normal-hitwhistle.wav (suara plok plok air nya hapus aja)
https://puu.sh/zmjKp/e1f1a13212.zip
Topic Starter
Leonita

Arzenvald wrote:

^ fixed above
leonita, hapus normal-hitwhistle.wav (suara plok plok air nya hapus aja)
https://puu.sh/zmjKp/e1f1a13212.zip
ya, nanti di ganti kalo udh beli kuota.

Thanks kamikaze and ka ajee owo
Lirai
in case if you forgot,
delete Storyboard Hitsound on NOV ADV and EXH difficulty since there is no file of soft-hitwhistle.wav

00:55:612
00:54:256
Topic Starter
Leonita

DE-CADE wrote:

in case if you forgot,
delete Storyboard Hitsound on NOV ADV and EXH difficulty since there is no file of soft-hitwhistle.wav

00:55:612
00:54:256
oiya hehe, thankyouuu

Updated.
okokokokokokokokok.
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