Any difficulty can be hitsounded in any fashion, realistically speaking. Since these are GDers' diffs, I wouldn't think this would be overly crucial to try and nitpick these for the sake of consistency. For things like this, I'd leave it down to the mapper/GDers to figure this one out. Making these consistent is fine, but leaving as is seems like a valid option to me as well. (All things considered, GDers can go on massive tangents and hitsound their diff completely differently as seen here, and that's still fine.)No_sync wrote:
^hi just to add:
The kicks were added with W: https://osu.ppy.sh/ss/10316486 (OVERDRIVE and INFINITE respectively)
Meanwhile, EXHAUST and ADVANCED doesn't: https://osu.ppy.sh/ss/10316447
Concerning the hitsound inconsistencies between Leonita's diffs, the different hitsounding patterns could be intentional. Again, more or less up to the mapper's discretion on these about whether this needs to be changed.
Just as a side note, Arzenvald has (ranked) maps under more names than two (namely Miyamoto Usagi and ajeemaniz) so I'm just wondering why those aren't in the tags. This might have been addressed earlier, I dunno, I can't find it in the thread if it is there.
If this needs to be taken down quickly to fix things, just let us know. It's no biggie.