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Asterisk - Ren-Chon no Drum 'n' Bass

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Topic Starter
rockrick

fimoree wrote:

I do hard, but get done light insane, sorry
What do you mean?

btw thanks for the diff!
Mr HeliX
Hi, from #modreq

[Easy]
  1. 00:10:352 (2) - NC here
  2. 00:11:380 (2,3) - Fix blanket
  3. 00:40:523 (3) - I'd put the NC here instead of here: 00:41:895 (1)
  4. 00:43:266 (1) - NC here
  5. 00:46:009 (4) - And here
[Normal]
  1. 00:10:352 (2) - NC here
  2. 00:14:466 (4,5) - These two overlap with this slider: 00:13:095 (1) which makes it a bit confusing. I would avoid overlaps like that in a normal difficulty. Also you might want to put NC on note 4
  3. 00:19:609 (2) - Let me be the nazi and say that this note should be stacked properly with this one: 00:18:238 (7) :^)
  4. 00:37:781 (3) - Definitely a NC here
  5. 00:40:523 (4) - And also most definitely NC here
  6. 00:43:266 (5) - And here
  7. 00:46:009 (4) - And here. Well, basically all the big white ticks :^)
  8. 00:42:752 (3,2) - This overlap is not so pretty; I'd avoid it
  9. 00:43:952 (2,3) - Same for this
  10. 00:47:895 (2) - Move this one up slightly for a prettier blanket
[Hard]
  1. I'll point out some NC's you should probably change; as someone else mentioned before: try putting them on the big white ticks (where the measures start)
  2. 00:10:695 (2,3,4,5) - This part is a bit cluttered; I recommend creating a bit more space between the notes for readability and not having sliders 2 and 5 overlap
  3. 00:23:723 (1,4) - Fix overlap (you could put the 4 on the sliderend of 1 and rotate slider 1 a bit to fix the distance)

    00:26:810 (1) - The entire stream starting here is really hard to read and not logically placed, especially for a hard difficulty. Streams like you want here might even be too complex for a hard diff, but if you really want to, I suggest the following:
  4. 00:26:810 (1,2,3,4,5,6) - Remove note 5 and 6
  5. Put this slider on the tick where note 5 was and make it only 4 ticks longer. Place two more return sliders just like that after it. Then you can start the next note stream on the big white tick right after it and repeat the pattern. So it looks like this: https://puu.sh/tSMzK/f40738373a.png
    This will make it a much more logical stream and more fun to play since people won't shitmiss on it :^) Place that in a nice flow and increase the spacing a bit so all notes are clearly visible.
  6. 00:32:809 (2) - Fix overlap with this stack 00:31:781 (1,2,3)
  7. 00:37:781 (4) - Avoid overlap with 00:36:409 (2)
  8. 00:43:609 (2) - Put this slider on this tick: 00:43:266 (5) instead and fill the gap according to the beat in the music
  9. 00:50:809 (1,2) - Replace these two with sliders like these two: 00:49:438 (1,2). This creates more consistency and better flow
NC list
  1. 00:18:238 (1) - Remove this NC and put it on 00:18:581 (2) instead
  2. 00:21:152 (1) - Put NC on 00:21:323 (3) instead
  3. 00:21:666 (1) - And remove NC here
  4. 00:23:723 (1) - Remove NC, put it here: 00:24:066 (2)
  5. 00:36:066 (1) - Remove NC, put it here instead: 00:36:409 (2)
  6. 00:37:781 (4) - NC here, not here: 00:38:295 (1)
  7. 00:40:523 (3) - And NC here instead of here: 00:41:038 (1)
  8. 00:41:895 (5) - NC here, not here: 00:42:409 (1)
  9. 00:45:666 (1) - This NC goes here: 00:46:009 (2)
  10. 00:48:752 (3) - NC here
  11. 00:50:809 (1) - This NC should be placed here: 00:51:495 (3)
So as already said before: the best thing to do is to place a NC on a big white tick, and not on any other ticks except in rare cases (which I don't really see in this map)

[Insane]
This is a nice diff :3
  1. Stack 00:11:723 (1) on 00:11:381 (5) for prettier overlap
  2. 00:13:095 (1) - Same as above (with 00:12:923 (6))
  3. 00:19:266 (4) - Fix overlap with 00:18:752 (2)
  4. 00:19:781 (7) - Move this note upwards a little bit
  5. 00:20:809 (5) - Move it a bit to the left to get a better square here
  6. 00:29:552 (6) - NC here
  7. 00:31:781 (7) - Overlap with 00:31:266 (3)
  8. 00:40:524 (1) - Fix overlap with 00:40:181 (5)
  9. 00:47:381 (1) - Put the sliderend on 00:46:695 (1)
  10. 00:53:552 (1,2,3,4) - If you curve this upwards a tiny bit I think it will flow better with the pattern before it
Topic Starter
rockrick

Mr HeliX wrote:

Hi, from #modreq

[Easy]
  1. 00:10:352 (2) - NC here
  2. 00:11:380 (2,3) - Fix blanket
  3. 00:40:523 (3) - I'd put the NC here instead of here: 00:41:895 (1)
  4. 00:43:266 (1) - NC here
  5. 00:46:009 (4) - And here
All fixed

[Normal]
  1. 00:10:352 (2) - NC here Fixed
  2. 00:14:466 (4,5) - These two overlap with this slider: 00:13:095 (1) which makes it a bit confusing. I would avoid overlaps like that in a normal difficulty. Also you might want to put NC on note 4 Fixed. Changed a bit of the flow, but I think it's okay now
  3. 00:19:609 (2) - Let me be the nazi and say that this note should be stacked properly with this one: 00:18:238 (7) :^) lol I didn't even noticed that they were already "stacked" Fixed
  4. 00:37:781 (3) - Definitely a NC here Yep, fixed
  5. 00:40:523 (4) - And also most definitely NC here
  6. 00:43:266 (5) - And here
  7. 00:46:009 (4) - And here. Well, basically all the big white ticks :^) Fixed all nc's :^)
  8. 00:42:752 (3,2) - This overlap is not so pretty; I'd avoid it Fixed
  9. 00:43:952 (2,3) - Same for thisFixed
  10. 00:47:895 (2) - Move this one up slightly for a prettier blanket Fixed
Again, all applied ^^

[Hard]
This is a GD, and I will probably try to make a hard myself and see which one turns out best, so i'm not applying this mod yet, but if I end up using the GD I'll apply it :>
  1. I'll point out some NC's you should probably change; as someone else mentioned before: try putting them on the big white ticks (where the measures start)
  2. 00:10:695 (2,3,4,5) - This part is a bit cluttered; I recommend creating a bit more space between the notes for readability and not having sliders 2 and 5 overlap
  3. 00:23:723 (1,4) - Fix overlap (you could put the 4 on the sliderend of 1 and rotate slider 1 a bit to fix the distance)

    00:26:810 (1) - The entire stream starting here is really hard to read and not logically placed, especially for a hard difficulty. Streams like you want here might even be too complex for a hard diff, but if you really want to, I suggest the following:
  4. 00:26:810 (1,2,3,4,5,6) - Remove note 5 and 6
  5. Put this slider on the tick where note 5 was and make it only 4 ticks longer. Place two more return sliders just like that after it. Then you can start the next note stream on the big white tick right after it and repeat the pattern. So it looks like this: https://puu.sh/tSMzK/f40738373a.png
    This will make it a much more logical stream and more fun to play since people won't shitmiss on it :^) Place that in a nice flow and increase the spacing a bit so all notes are clearly visible.
  6. 00:32:809 (2) - Fix overlap with this stack 00:31:781 (1,2,3)
  7. 00:37:781 (4) - Avoid overlap with 00:36:409 (2)
  8. 00:43:609 (2) - Put this slider on this tick: 00:43:266 (5) instead and fill the gap according to the beat in the music
  9. 00:50:809 (1,2) - Replace these two with sliders like these two: 00:49:438 (1,2). This creates more consistency and better flow
NC list
  1. 00:18:238 (1) - Remove this NC and put it on 00:18:581 (2) instead
  2. 00:21:152 (1) - Put NC on 00:21:323 (3) instead
  3. 00:21:666 (1) - And remove NC here
  4. 00:23:723 (1) - Remove NC, put it here: 00:24:066 (2)
  5. 00:36:066 (1) - Remove NC, put it here instead: 00:36:409 (2)
  6. 00:37:781 (4) - NC here, not here: 00:38:295 (1)
  7. 00:40:523 (3) - And NC here instead of here: 00:41:038 (1)
  8. 00:41:895 (5) - NC here, not here: 00:42:409 (1)
  9. 00:45:666 (1) - This NC goes here: 00:46:009 (2)
  10. 00:48:752 (3) - NC here
  11. 00:50:809 (1) - This NC should be placed here: 00:51:495 (3)
So as already said before: the best thing to do is to place a NC on a big white tick, and not on any other ticks except in rare cases (which I don't really see in this map)

[Insane]
This is a nice diff :3 thanks, glad you liked it :>
  1. Stack 00:11:723 (1) on 00:11:381 (5) for prettier overlap Fixed
  2. 00:13:095 (1) - Same as above (with 00:12:923 (6)) Fixed
  3. 00:19:266 (4) - Fix overlap with 00:18:752 (2) Didn't make them completely stacked for better readability, but fixed
  4. 00:19:781 (7) - Move this note upwards a little bit Moved it to the left, mirrored the 4 and 6
  5. 00:20:809 (5) - Move it a bit to the left to get a better square here Fixed
  6. 00:29:552 (6) - NC here Fixed
  7. 00:31:781 (7) - Overlap with 00:31:266 (3) Fixed
  8. 00:40:524 (1) - Fix overlap with 00:40:181 (5) Fixed
  9. 00:47:381 (1) - Put the sliderend on 00:46:695 (1) Fixed
  10. 00:53:552 (1,2,3,4) - If you curve this upwards a tiny bit I think it will flow better with the pattern before it Fixed
Thanks for the complete mod!! :)
Topic Starter
rockrick
Fixed slidertick sound on Easy and added hitsound on Normal~
makisokk
[Hard]
  1. I'll point out some NC's you should probably change; as someone else mentioned before: try putting them on the big white ticks (where the measures start)
  2. 00:10:695 (2,3,4,5) - This part is a bit cluttered; I recommend creating a bit more space between the notes for readability and not having sliders 2 and 5 overlap Fixed
  3. 00:23:723 (1,4) - Fix overlap (you could put the 4 on the sliderend of 1 and rotate slider 1 a bit to fix the distance) i try fixed it

    00:26:810 (1) - The entire stream starting here is really hard to read and not logically placed, especially for a hard difficulty. Streams like you want here might even be too complex for a hard diff, but if you really want to, I suggest the following:
  4. 00:26:810 (1,2,3,4,5,6) - Remove note 5 and 6
  5. Put this slider on the tick where note 5 was and make it only 4 ticks longer. Place two more return sliders just like that after it. Then you can start the next note stream on the big white tick right after it and repeat the pattern. So it looks like this: https://puu.sh/tSMzK/f40738373a.png
    This will make it a much more logical stream and more fun to play since people won't shitmiss on it :^) Place that in a nice flow and increase the spacing a bit so all notes are clearly visible. Fixed all stream
  6. 00:32:809 (2) - Fix overlap with this stack 00:31:781 (1,2,3) Fixed
  7. 00:37:781 (4) - Avoid overlap with 00:36:409 (2) Fixed
  8. 00:43:609 (2) - Put this slider on this tick: 00:43:266 (5) instead and fill the gap according to the beat in the music Fixed
  9. 00:50:809 (1,2) - Replace these two with sliders like these two: 00:49:438 (1,2). This creates more consistency and better flow Fixed

NC list
  1. 00:18:238 (1) - Remove this NC and put it on 00:18:581 (2) instead Fixed
  2. 00:21:152 (1) - Put NC on 00:21:323 (3) instead Fixed
  3. 00:21:666 (1) - And remove NC here Fixed
  4. 00:23:723 (1) - Remove NC, put it here: 00:24:066 (2) Fixed
  5. 00:36:066 (1) - Remove NC, put it here instead: 00:36:409 (2) Fixed
  6. 00:37:781 (4) - NC here, not here: 00:38:295 (1) Fixed
  7. 00:40:523 (3) - And NC here instead of here: 00:41:038 (1) Fixed
  8. 00:41:895 (5) - NC here, not here: 00:42:409 (1) Fixed
  9. 00:45:666 (1) - This NC goes here: 00:46:009 (2) Fixed
  10. 00:48:752 (3) - NC here Fixed
  11. 00:50:809 (1) - This NC should be placed here: 00:51:495 (3) Fixed
So as already said before: the best thing to do is to place a NC on a big white tick, and not on any other ticks except in rare cases (which I don't really see in this map) thanks for the advice


Thanks for mod
Rework GD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 52866
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 5.099997

[Metadata]
Title:Ren-Chon no Drum 'n' Bass
TitleUnicode:Ren-Chon no Drum 'n' Bass
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:rockrick
Version:Fimoree's Hard
Source:Non Non Biyori
Tags:Ren Chon DnB nyanpasu anime remix
BeatmapID:1205170
BeatmapSetID:563467

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
rockrick

fimoree wrote:

Rework GD
osu file format v14

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TitleUnicode:Ren-Chon no Drum 'n' Bass
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:rockrick
Version:Fimoree's Hard
Source:Non Non Biyori
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Updated :3
Elusion
from #modreqs

Easy
00:13:095 (1) - move to x:248 y:308 for better spacing
00:14:466 (3,4) - You should improve these two sliders (suggestion)
00:15:838 (1,2,3) - space these out a little more, they seem a bit too close
00:19:952 (3,4) - ^
00:21:323 (1,2) - these look kinda strange (suggestion)
00:25:438 (3) - move to x:244 y:344 for better spacing
00:46:009 (1,2) - sliders look kinda weird (suggestion)

Normal
00:13:780 (3) - Make this a normal slider point, it looks better imo
00:20:809 (4) - Make this less curved
00:22:695 (3) - You should change the shape of this slider (suggestion)
00:25:952 (5) - This is kind of a weird slider, maybe add a slider point in the middle
00:34:181 (5) - ^ but maybe try a red slider point, since it's a bigger slider
00:38:809 (4) - for better looks, CTRL+J this, then move it back to where it was (if you used distance snap for this diff, then use that to put it back where it was)
00:39:666 (3) - I don't see how this follows the rhythm, you should change this

Hard
00:09:838 (4) - You should make this paralell to the slider at 00:08:980 (1)
00:12:066 (2) - Curve this slider
00:14:123 (1) - Remove NC
00:25:781 (2) - Curve this slider
00:26:809 (1,2,3,4,5,1,2,1,2,3,4,5,1,1,1,2,3,4,5,1,2) - I really think this could be improved a lot. You should remove the streams here, as it really pushes the boundaries for a hard difficulty, making it almost as much as an insane difficulty (3.78 iirc). You should also space out the repeat sliders a little more.
00:36:066 (1,2) - Move these a bit closer together, and curve the slider maybe
00:43:266 (1) - This is a weird looking slider, try something different
00:48:752 (1,2,3,4,5,1,2,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - Same thing I said for 00:26:809 .
00:53:038 (1,2,3) - Second circle isn't centered with the first and third.

Insane
00:13:095 (1) - Even this out a little bit, it kinda looks weird the way the slider points are placed
00:17:552 (2) - This would be a good replacement for this slider
00:53:895 (5) - Move the red point to x:272 y:264 for a better looking slider

The map plays fine, however aesthetics really need to be improved, a lot of the sliders just look kinda weird compared to the ones you see in ranked maps. Also, the hard difficulty should be remapped because it is a little too hard for its intended difficulty.
makisokk
  • 00:09:838 (4) - You should make this paralell to the slider at 00:08:980 (1) I copy this slider-00:08:980 (1) - and set there 00:09:838 (4) -
    00:12:066 (2) - Curve this slider 00:12:066 (2,3,4,5) - I remap this part
    00:14:123 (1) - Remove NC Fixed
    00:25:781 (2) - Curve this slider Fixed
    00:26:809 (1,2,3,4,5,1,2,1,2,3,4,5,1,1,1,2,3,4,5,1,2) - I really think this could be improved a lot. You should remove the streams here, as it really pushes the boundaries for a hard difficulty, making it almost as much as an insane difficulty (3.78 iirc). You should also space out the repeat sliders a little more. Okay, i remove all stream, besides last
    00:36:066 (1,2) - Move these a bit closer together, and curve the slider maybe I have them closer together, but 2 slider left right
    00:43:266 (1) - This is a weird looking slider, try something different I put there 3 slider
    00:48:752 (1,2,3,4,5,1,2,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - Same thing I said for 00:26:809 . Same as with the past stream
    00:53:038 (1,2,3) - Second circle isn't centered with the first and third. fixed
The map plays fine, however aesthetics really need to be improved, a lot of the sliders just look kinda weird compared to the ones you see in ranked maps. Also, the hard difficulty should be remapped because it is a little too hard for its intended difficulty. Thanks for the mod
Rework GD V2
osu file format v14

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Title:Ren-Chon no Drum 'n' Bass
TitleUnicode:Ren-Chon no Drum 'n' Bass
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:rockrick
Version:Fimoree's Hard
Source:Non Non Biyori
Tags:Ren Chon DnB nyanpasu anime remix
BeatmapID:1205170
BeatmapSetID:563467

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464,136,20295,1,0,0:0:0:0:
424,240,20466,2,0,L|448:264,2,30
336,152,20809,1,0,0:0:0:0:
336,152,20981,1,0,0:0:0:0:
216,152,21152,1,0,0:0:0:0:
192,176,21238,1,0,0:0:0:0:
168,200,21323,6,4,L|112:256,1,60
56,328,21666,2,0,P|24:288|24:256,1,60
32,192,22009,1,0,0:0:0:0:
104,128,22181,1,0,0:0:0:0:
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40,224,22695,6,0,L|120:256,1,60
208,288,23038,1,0,0:0:0:0:
320,256,23209,1,0,0:0:0:0:
424,296,23381,2,0,P|448:248|448:216,1,60
456,128,23723,5,0,0:0:0:0:
384,88,23895,1,0,0:0:0:0:
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392,96,24752,1,0,0:0:0:0:
312,56,24923,1,0,0:0:0:0:
224,80,25095,2,0,L|168:112,1,60
64,168,25438,6,0,P|104:192|120:216,1,60
160,304,25781,2,0,P|216:264|272:256,1,120
384,240,26295,1,0,0:0:0:0:
400,328,26466,2,0,P|360:328|328:304,1,60
294,267,26809,6,0,L|247:261,3,30
224,232,27152,2,0,L|176:240,3,30
168,256,27495,6,0,L|112:256,3,30
112,232,27838,2,0,L|72:216,3,30
72,184,28181,6,0,L|64:136,3,30
64,104,28523,2,0,L|88:56,3,30
128,56,28866,6,0,L|184:40,3,30
184,72,29209,6,0,L|240:80,3,30
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265,75,29637,1,8,0:0:0:0:
278,91,29723,1,8,0:0:0:0:
286,110,29809,1,8,0:0:0:0:
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284,203,30238,6,0,L|308:238,3,30
345,247,30581,2,0,L|372:211,3,30
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168,184,31609,1,0,0:0:0:0:
96,136,31781,5,0,0:0:0:0:
96,136,31952,1,0,0:0:0:0:
96,136,32123,1,0,0:0:0:0:
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72,248,35038,6,0,L|64:160,1,60
56,80,35381,1,0,0:0:0:0:
160,120,35552,1,0,0:0:0:0:
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200,224,43609,2,0,P|232:232|272:256,1,60
352,288,43952,2,0,P|392:256|408:168,1,120
392,32,44638,6,2,L|264:72,1,120
144,104,45152,2,0,P|112:152|144:216,1,120
208,288,45666,6,0,L|280:288,1,60
400,288,46009,2,0,P|400:256|384:224,1,60
336,144,46352,2,0,L|392:96,1,60
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288,56,47038,2,0,L|224:104,1,60
144,160,47381,6,2,P|184:216|144:312,1,180
48,352,48066,2,0,L|32:160,1,180
24,64,48752,6,0,L|64:48,3,30
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152,80,49438,6,0,L|192:104,3,30
216,88,49781,2,0,L|264:104,3,30
288,112,50123,6,0,L|304:152,3,30
288,192,50466,2,0,L|296:224,3,30
272,256,50809,6,0,L|224:248,3,30
208,224,51152,2,0,L|184:176,3,30
168,192,51495,2,0,L|160:144,3,30
192,136,51838,2,0,L|192:96,3,30
176,80,52181,2,0,L|168:40,3,30
160,32,52523,5,8,0:0:0:0:
139,33,52608,1,8,0:0:0:0:
119,39,52694,1,8,0:0:0:0:
101,51,52780,1,8,0:0:0:0:
87,66,52865,1,8,0:0:0:0:
40,168,53038,5,0,0:0:0:0:
104,232,53209,1,0,0:0:0:0:
200,256,53381,1,0,0:0:0:0:
304,224,53552,1,4,0:0:0:0:
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Topic Starter
rockrick

efusion wrote:

from #modreqs

Easy
00:13:095 (1) - move to x:248 y:308 for better spacing Fixed
00:14:466 (3,4) - You should improve these two sliders (suggestion) Fixed, although gtrl+G'd the 4
00:15:838 (1,2,3) - space these out a little more, they seem a bit too close Fixed
00:19:952 (3,4) - ^ Fixed, made it a little bit more spaced than the rest of the map
00:21:323 (1,2) - these look kinda strange (suggestion) Used the suggestion
00:25:438 (3) - move to x:244 y:344 for better spacing Fixed
00:46:009 (1,2) - sliders look kinda weird (suggestion) Fixed, also stacked 4 with the first slider

Normal
00:13:780 (3) - Make this a normal slider point, it looks better imo I agree, fixed
00:20:809 (4) - Make this less curved Fixed
00:22:695 (3) - You should change the shape of this slider (suggestion) I don't see much of a difference, but think i fixed it
00:25:952 (5) - This is kind of a weird slider, maybe add a slider point in the middle Made it a little different
00:34:181 (5) - ^ but maybe try a red slider point, since it's a bigger slider No change
00:38:809 (4) - for better looks, CTRL+J this, then move it back to where it was (if you used distance snap for this diff, then use that to put it back where it was) Fixed
00:39:666 (3) - I don't see how this follows the rhythm, you should change this Fixed, wasn't really sure myself why i made it that way :p

Hard
00:09:838 (4) - You should make this paralell to the slider at 00:08:980 (1)
00:12:066 (2) - Curve this slider
00:14:123 (1) - Remove NC
00:25:781 (2) - Curve this slider
00:26:809 (1,2,3,4,5,1,2,1,2,3,4,5,1,1,1,2,3,4,5,1,2) - I really think this could be improved a lot. You should remove the streams here, as it really pushes the boundaries for a hard difficulty, making it almost as much as an insane difficulty (3.78 iirc). You should also space out the repeat sliders a little more.
00:36:066 (1,2) - Move these a bit closer together, and curve the slider maybe
00:43:266 (1) - This is a weird looking slider, try something different
00:48:752 (1,2,3,4,5,1,2,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - Same thing I said for 00:26:809 .
00:53:038 (1,2,3) - Second circle isn't centered with the first and third.
Updated

Insane
00:13:095 (1) - Even this out a little bit, it kinda looks weird the way the slider points are placed Fixed with grid snapping, now it sohuld be symmetric
00:17:552 (2) - This would be a good replacement for this slider Not sure if I should do that with both sliders, cuz i think it would look cooler, but would also really break the flow(maybe,idk) anyways fixed
00:53:895 (5) - Move the red point to x:272 y:264 for a better looking slider Fixed

The map plays fine, however aesthetics really need to be improved, a lot of the sliders just look kinda weird compared to the ones you see in ranked maps. Also, the hard difficulty should be remapped because it is a little too hard for its intended difficulty. Sure, this is actually my first map, so im getting used to making good aesthetics still xd will keep trying to improve them
Thanks for the mod and suggestions!
alunv
Hello o/
It's my first mod ever!

Easy:
00:20:981 (4) - This circle should be closer to the next combo.
00:22:009 (2) - Please gently move this circle to the right so it isn't that close to the slider.
Also, I think that this diff is a little overmapped, but it may be just me.

Normal:
- I think the AR should be changed do 5 or 4.5, because AR4 feels quite slow with 175 BPM.
00:15:323 (3) - Replace this with a 1/4 slider.
00:38:638 (3) 00:39:495 (2) - Put these circles on sliders.
00:40:352 (4) - Move this to 00:39:323, because there is a snare drum sound, which is important.

I hope it's helpful. Good luck with getting it ranked - the mapset is fun and... 大丈夫な -(^ー'*)b
Topic Starter
rockrick

_Barti wrote:

Hello o/
It's my first mod ever!

Easy:
00:20:981 (4) - This circle should be closer to the next combo. Moved it so it's the same distance from the sliderend to the next combo
00:22:009 (2) - Please gently move this circle to the right so it isn't that close to the slider. Fixed
Also, I think that this diff is a little overmapped, but it may be just me. maybe its just you :p

Normal:
- I think the AR should be changed do 5 or 4.5, because AR4 feels quite slow with 175 BPM. Changed AR to 4.5. 5 is a bit too fast
00:15:323 (3) - Replace this with a 1/4 slider. Fixed
00:38:638 (3) 00:39:495 (2) - Put these circles on sliders. Changed the first one, second one unchanged
00:40:352 (4) - Move this to 00:39:323, because there is a snare drum sound, which is important. Removed the overlap and rotated the slider before a little bit, then moved the note so it's in the important sound

I hope it's helpful. Good luck with getting it ranked- the mapset is fun and... 大丈夫な -(^ー'*)b thank you <3
Thanks for the mod, although it got some minor details, was really helpful, yes!
Topic Starter
rockrick
Thanks for the stars so far!! <3
Roberto
Hi. This is my first mod.

Normal
  • 00:39:495 (2,3) - If on 00:38:638 (3,4) you stacked, why not here?

Hard
  • 00:09:838 (4) - It looks repetitive on the start. Change for a slider and a cirlcle on the end;
  • 00:13:780 (4) - Look's nice to use slider on kicks and snare sounds. Change for two hit circles to maintain that structure;
  • 00:17:552 (2,3,4) - Hard reading is not the point on that difficulty (and it's not fun breaking your combo);
  • 00:23:038 (2,3,4) - Put the slider on the snare sound and the circles after the slider;
  • 00:23:723 (1,2) - Change to a slider;
  • 00:31:438 (1,2,3) - Stack these objects;
  • 00:31:781 (1,2,3) - The third hit circle is not rytmically appropiated. Maybe changing circles 1 and 2 to a 1/2 slider and 3 for a 1/4 slider (or two 1/4 circles) is more suitable;
  • 00:42:409 (1) - There is more sound to be mapped (and it doesn't fit on that situation that slider). A 1/2 slider and a circle on the red tick would be better;
  • 00:54:238 (9) - NC.

Wish you luck!
Topic Starter
rockrick

rogamer13 wrote:

Hi. This is my first mod.

Normal
  • 00:39:495 (2,3) - If on 00:38:638 (3,4) you stacked, why not here?

Hard
  • 00:09:838 (4) - It looks repetitive on the start. Change for a slider and a cirlcle on the end;
  • 00:13:780 (4) - Look's nice to use slider on kicks and snare sounds. Change for two hit circles to maintain that structure;
  • 00:17:552 (2,3,4) - Hard reading is not the point on that difficulty (and it's not fun breaking your combo);
  • 00:23:038 (2,3,4) - Put the slider on the snare sound and the circles after the slider;
  • 00:23:723 (1,2) - Change to a slider;
  • 00:31:438 (1,2,3) - Stack these objects;
  • 00:31:781 (1,2,3) - The third hit circle is not rytmically appropiated. Maybe changing circles 1 and 2 to a 1/2 slider and 3 for a 1/4 slider (or two 1/4 circles) is more suitable;
  • 00:42:409 (1) - There is more sound to be mapped (and it doesn't fit on that situation that slider). A 1/2 slider and a circle on the red tick would be better;
  • 00:54:238 (9) - NC.

Wish you luck!
Fixed normal diff, waiting for GD to apply the mod.
Thanks for the mod! :D
Mking
Here from mod requests~
Insane
00:10:352 (1,4) - Use the same kind of slider here (copy paste) cause its the same kind of length of slider and it looks better :p
00:20:466 (3) - I wouldnt curve this one to make it actually stand out from the other ones
00:25:095 (6,1,2) - These 3 sliders should also be the same
00:29:552 (1,2,3,4,5,6,1,2,3,4,5,6) - doing something like this might confuse the player of that level, maybe use reverse sliders here? (the stream before it is good though, gj on that!)
00:40:866 (2,3) - these 2 objects are too close to eachother
Also, increase the HP drain to atleast something over 6, The hp drain on Hard is higher than on Insane

Fimoree's hard
First of all, make this AR 8 or lower the SV (or even both)
try to relook at the spacing, the spacing inbetween objects needs to be the same for the same time distance

Normal
00:17:209 (4,5,6) - Don't use things like these in a Normal, it's too hard for the player
use more copy paste for same sliders
also SV is too high

Easy
Just watch out here for spacing, try to space everything a bit more equally
Topic Starter
rockrick

Mking wrote:

Here from mod requests~
Insane
00:10:352 (1,4) - Use the same kind of slider here (copy paste) cause its the same kind of length of slider and it looks better :p Fixed
00:20:466 (3) - I wouldnt curve this one to make it actually stand out from the other ones Got it curved just a little ;p
00:25:095 (6,1,2) - These 3 sliders should also be the same Fixed
00:29:552 (1,2,3,4,5,6,1,2,3,4,5,6) - doing something like this might confuse the player of that level, maybe use reverse sliders here? (the stream before it is good though, gj on that!Thank you!) Although i first also thought that would be a little too much, i had a few (very few) test plays from players on this level and the results weren't like devastating on that part, so i think it would be a nice challenge to introduce them, and also since it's the last difficulty on the map. But well spotted
00:40:866 (2,3) - these 2 objects are too close to eachother (kinda) fixed
Also, increase the HP drain to atleast something over 6, The hp drain on Hard is higher than on Insane Fxed

Fimoree's hard
~
First of all, make this AR 8 or lower the SV (or even both)
try to relook at the spacing, the spacing inbetween objects needs to be the same for the same time distance

Normal
00:17:209 (4,5,6) - Don't use things like these in a Normal, it's too hard for the player Fixed. Got something i'm very happy with now, so thanks!
use more copy paste for same sliders Fixed some of them
also SV is too high Unchanged. Since there is and easy diff, the normal can be a bit harder in some aspects imo

Easy
Just watch out here for spacing, try to space everything a bit more equally Fixed the ones i could find :p
Thank you for the mod!
makisokk

rogamer13 wrote:

Hi. This is my first mod.

Hard
  • 00:09:838 (4) - It looks repetitive on the start. Change for a slider and a cirlcle on the end; In my best not to do
  • 00:13:780 (4) - Look's nice to use slider on kicks and snare sounds. Change for two hit circles to maintain that structure; Fixed
  • 00:17:552 (2,3,4) - Hard reading is not the point on that difficulty (and it's not fun breaking your combo); Fixed
  • 00:23:038 (2,3,4) - Put the slider on the snare sound and the circles after the slider; Fixed
  • 00:23:723 (1,2) - Change to a slider;There is no better here slider
  • 00:31:438 (1,2,3) - Stack these objects;
No, better not staks
  • 00:31:781 (1,2,3) - The third hit circle is not rytmically appropiated. Maybe changing circles 1 and 2 to a 1/2 slider and 3 for a 1/4 slider (or two 1/4 circles) is more suitable;No fixed
  • 00:42:409 (1) - There is more sound to be mapped (and it doesn't fit on that situation that slider). A 1/2 slider and a circle on the red tick would be better;Fixed
  • 00:54:238 (9) - NC. Fixed

Wish you luck!
Thanks for the mod rogamer13 and Mking
And give kudosu rogamer13
All rework GD, use ds
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 52866
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 5.099997

[Metadata]
Title:Ren-Chon no Drum 'n' Bass
TitleUnicode:Ren-Chon no Drum 'n' Bass
Artist:Asterisk
ArtistUnicode:Asterisk
Creator:rockrick
Version:maki's Hard
Source:Non Non Biyori
Tags:Ren Chon DnB nyanpasu anime remix
BeatmapID:1205170
BeatmapSetID:563467

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
8981,342.857142857143,4,1,0,80,1,0
10352,-83.3333333333333,4,1,0,70,0,0
10695,-100,4,1,0,70,0,0
11380,-83.3333333333333,4,1,0,70,0,0
11723,-100,4,1,0,70,0,0
13095,-83.3333333333333,4,1,0,70,0,0
13780,-100,4,1,0,70,0,0
14466,-83.3333333333333,4,1,0,70,0,0
14809,-100,4,1,0,70,0,0
15838,-83.3333333333333,4,1,0,70,0,0
16352,-100,4,1,0,70,0,0
32295,-100,4,1,1,80,0,1
41895,-76.9230769230769,4,1,1,80,0,1
42238,-100,4,1,1,80,0,1
53895,-83.3333333333333,4,1,1,80,0,1
54238,-100,4,1,1,80,0,0


[Colours]
Combo1 : 209,131,12
Combo2 : 200,142,238
Combo3 : 239,243,71
Combo4 : 22,233,49

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86,321,21666,2,0,P|54:281|54:249,1,60
93,186,22009,1,0,0:0:0:0:
125,95,22181,1,0,0:0:0:0:
34,125,22352,2,0,P|15:149|14:186,1,60
44,268,22695,6,0,L|124:300,1,60
195,277,23038,2,0,P|225:274|278:280,1,60
348,297,23381,2,0,P|372:249|372:217,1,60
403,152,23723,5,0,0:0:0:0:
354,69,23895,1,0,0:0:0:0:
262,92,24066,2,0,P|246:124|246:156,1,60
320,207,24409,2,0,P|309:234|289:257,1,60
196,281,24752,1,0,0:0:0:0:
155,194,24923,1,0,0:0:0:0:
63,223,25095,2,0,P|40:204|37:175,1,60
61,82,25438,6,0,P|101:106|117:130,1,60
155,194,25781,2,0,P|223:180|288:199,1,120
362,222,26295,1,0,0:0:0:0:
401,309,26466,2,0,P|361:309|329:285,1,60
248,313,26809,6,8,L|201:307,3,30
178,278,27152,2,8,L|130:286,3,30
122,302,27495,6,8,L|66:302,3,30
66,278,27838,2,8,L|26:262,3,30
26,230,28181,6,8,L|18:182,3,30
18,150,28523,2,8,L|42:102,3,30
82,102,28866,6,8,L|138:86,3,30
138,118,29209,6,8,L|194:126,3,30
202,110,29552,5,8,0:0:0:0:
219,121,29637,1,8,0:0:0:0:
232,137,29723,1,8,0:0:0:0:
240,156,29809,1,8,0:0:0:0:
244,176,29895,2,8,L|240:214,3,30
238,249,30238,6,8,L|262:284,3,30
299,293,30581,2,8,L|326:257,3,30
353,238,30923,5,0,0:0:0:0:
352,141,31095,1,0,0:0:0:0:
256,129,31266,1,0,0:0:0:0:
201,208,31438,5,0,0:0:0:0:
185,200,31523,1,0,0:0:0:0:
169,192,31609,1,0,0:0:0:0:
122,107,31781,5,0,0:0:0:0:
122,107,31952,1,0,0:0:0:0:
122,107,32123,1,0,0:0:0:0:
25,105,32295,6,2,L|7:43,2,60
59,194,32809,2,0,P|115:274|211:282,1,180
383,274,33666,6,2,L|335:154,1,120
303,72,34181,2,0,B|223:104|223:104|231:200|167:240,1,240
73,254,35038,6,0,P|58:217|63:178,1,60
81,103,35381,1,0,0:0:0:0:
176,100,35552,1,0,0:0:0:0:
176,100,35723,2,0,L|248:92,1,60
328,119,36066,6,0,P|344:151|342:185,1,60
336,270,36409,2,2,L|136:286,1,180
60,291,37095,2,0,P|60:195|148:155,1,180
196,218,37781,2,2,L|340:210,1,120
412,209,38295,5,0,0:0:0:0:
443,118,38466,2,0,P|411:94|371:86,1,60
300,58,38809,2,0,L|252:106,1,60
208,183,39152,6,0,P|272:207|312:255,1,120
281,337,39666,2,2,B|105:337|105:337|65:281,1,240
62,188,40523,2,0,P|78:132|142:108,1,120
227,106,41038,5,0,0:0:0:0:
314,66,41209,2,0,P|346:82|370:114,1,60
419,176,41552,2,0,L|427:264,1,60
367,347,41895,2,0,L|423:363,2,38.9999982147218
293,284,42238,1,0,0:0:0:0:
234,208,42409,5,0,0:0:0:0:
234,208,42495,2,0,P|194:236|169:281,1,90
126,354,42923,1,0,0:0:0:0:
52,287,43095,1,0,0:0:0:0:
52,287,43181,1,0,0:0:0:0:
52,287,43266,6,0,P|76:255|100:239,1,60
181,206,43609,2,0,P|213:214|253:238,1,60
318,278,43952,2,0,P|358:246|374:158,1,120
372,39,44638,6,2,L|244:79,1,120
164,100,45152,2,0,P|132:148|164:212,1,120
208,280,45666,6,0,L|280:280,1,60
364,287,46009,2,0,P|364:255|348:223,1,60
314,141,46352,2,0,P|337:111|376:101,1,60
429,39,46695,2,0,P|396:28|357:31,1,60
275,41,47038,2,0,L|211:89,1,60
160,146,47381,6,2,P|200:202|160:298,1,180
73,334,48066,2,0,L|57:142,1,180
63,58,48752,6,8,L|103:42,3,30
135,42,49095,2,8,L|183:50,3,30
191,74,49438,6,8,L|231:98,3,30
255,82,49781,2,8,L|303:98,3,30
327,106,50123,6,8,L|343:146,3,30
327,186,50466,2,8,L|335:218,3,30
311,250,50809,6,8,L|263:242,3,30
247,218,51152,2,8,L|223:170,3,30
207,186,51495,2,8,L|199:138,3,30
231,130,51838,2,8,L|231:90,3,30
215,74,52181,2,8,L|207:34,3,30
199,26,52523,5,8,0:0:0:0:
178,27,52608,1,8,0:0:0:0:
158,33,52694,1,8,0:0:0:0:
140,45,52780,1,8,0:0:0:0:
126,60,52865,1,8,0:0:0:0:
65,135,53038,5,0,0:0:0:0:
115,216,53209,1,0,0:0:0:0:
206,245,53381,1,0,0:0:0:0:
299,225,53552,1,4,0:0:0:0:
299,225,53638,1,4,0:0:0:0:
299,225,53723,1,4,0:0:0:0:
299,225,53809,1,4,0:0:0:0:
299,225,53895,2,0,L|291:145,1,71.9999978027344
284,57,54238,5,4,0:0:0:0:
Topic Starter
rockrick
Applied GD rework and fixed some hitsounds on insane~
tpa_
mods

diff: insane

00:15:324 (6) - move to x372 and y85
00:15:495 (7) - move to x479 and y154
00:17:209 (1) - copy this note, paste on white tick (get rid of note already on white tick), ctrl+h, ctrl+g, and move to x311 and y47
make new note on white tick NOT a now combo
00:19:266 (4) - move to x319 and y79
00:19:781 (7) - move to x163 and y 84
00:29:552 (1,2,3,4,5,6,1,2,3,4,5,6) - increase spacing between triples slightly
00:35:552 (4) - move to x197 and y100
00:40:524 (1) - move to x223 and y167
Topic Starter
rockrick

ThePotatoAimer wrote:

mods

diff: insane

00:15:324 (6) - move to x372 and y85
00:15:495 (7) - move to x479 and y154 No change on these cuz they would be too close together and there is a strong sound
00:17:209 (1) - copy this note, paste on white tick (get rid of note already on white tick), ctrl+h, ctrl+g, and move to x311 and y47
make new note on white tick NOT a now combo ???
00:19:266 (4) - move to x319 and y79
00:19:781 (7) - move to x163 and y 84 again, what?
00:29:552 (1,2,3,4,5,6,1,2,3,4,5,6) - increase spacing between triples slightly changed a little
00:35:552 (4) - move to x197 and y100 no need i think
00:40:524 (1) - move to x223 and y167 ok
I imagine this is your first mod, i didn't apply most of the stuff but i got some ideas, so thanks for the mod
Mitkoff
Hello there!
Some thoughts about your map if You don't mind.
So, You are begginer mapper if i'm understand correctly and i'm not best man who might give You a lot of advises here (because i'm not experienced in mapping enough), but... Here i see the same mistakes as a like 99% maps of begginers mappers. Some kind of pore structure and polishing. Maybe because don't use all function of redactor... And don't afraid to copy pasting, it's very important.

[Insane]

For example:
00:10:010 (5,6,7,8) - So it's hand maded stream right? When You want to make some good looking stream 00:10:352 (1) - , espesially, with sliders in the end, i suggest to use Ctrl-f option (firstly make 2 sliders with good visually flow and then turn 1 of them to stream by ctrl-f) . So, You'll get more neater pattern.

00:10:352 (1) - 00:11:038 (1) - 00:11:723 (1) - 00:12:409 (4) - 00:15:495 (7) - 00:15:838 (1) - Begginig of Insane diff we have like every slider with different angle shape, even 00:11:723 (1,4) - which actually a pretty cool to be simply copy pasted. When You are mapping You should have strong logic on any DS and any shape.

Every time after creating a new slider, You might think how to structurise it in your currrent parts, for example: 00:10:352 (1,2,3) -and 00:11:038 (1,2,3) - also 00:11:723 (1,2,3) - and 00:12:409 (4,5,6) - might have idential structures based on repetition.
look:

00:11:038 (4,5,6) - is 00:10:352 (1,2,3) - with cntrl-h
Or next part
look me

00:11:038 (4,1) - hey have same shape , and 00:11:723 (1,2,3) - 00:12:409 (4,5,6) - have same tringle angles.
Like i said if 00:11:723 (1,2,3) and - 00:12:409 (4,5,6) - reapeated parts so better copypaste them and rotate (ctrl-shift-f).
[/box]
00:11:038 - i sure this NC is unneccery , You didn't NC 00:12:409 - where we have same sounds and vocals.

So, 00:14:466 (1,2,3) - 00:14:981 (4,5,6) - here I suggest to copy past 1-3 and rotate for getting same spacing.
00:15:495 (7,1) - There i suggest to make sme shape as well
00:15:838 (1,4) - Avoid this overlap for more neat structure by placing 00:16:523 (4) - on 00:15:495 (7,1) - line of this circle's shape.
00:17:209 (1,2) - suggestion 00:17:895 (3,4) - also 2 sliders wich is pretty off stucture
00:17:895 (3,4) - You can try smting also avoid overlap here 00:17:209 (1,4) - Some kind of pattern like Youll use 00:24:752 (5,6) - It make more structure in your map.
00:18:752 (2,4) - MB stack them?
00:18:581 (1,2,3) - You can place sliders between 2 cirles, same 00:19:438 (5,6,1) - idea here we ll get 00:18:923 (3,6) - could be good blanket like 00:18:581 (1,6) - avoid this overlap would be cool also
00:20:295 (2) - place it higher and 00:19:266 (4,3) - could be stack
00:19:609 (6,3) - could be blanket
00:22:009 (4,1) - i guess You can make smae shape there as well
00:28:181 (1,2,3,4,5,6,7,8,1,2,3,4) - Same thing as i mention about streams
00:29:209 (5,1) - why no jumps? Usually, kicksliders are used in streams exactly for making more nicer jumps ;) You know , short jumps between kicksliders in streams very situable pattern imo 00:32:123 - this kick slider make less sense with 00:31:438 (4,5,6) - triple here, mb make triple as well 00:31:438 (4,5,6) - ?
00:34:695 (4,3) - blanket 00:35:724 (5) - pretty strange to see changing flow... why did not You continue circular flow?
00:33:666 (1) - strange anti flow sliders which does not in right place here imo...
00:39:666 (2,3,4,5,6) - mmm 00:40:866 (2,3,4,5,6) - could be star too
00:46:352 (1,2,1,2,1,2) - Not sure about Skystar's low jumps here :lol:
00:48:752 (1,2,3,4) - same spacing between them pls
00:53:381 (4,1) - jump too close after 00:53:209 (3,4) - big one, 00:52:866 (1,2,3,4,1) - They may have same ds or intense ds imo as they are similar sounds.
00:54:323 - It's good place for spinner mb even to 00:58:352 - just an another idea.

i stop here, heh
So i guess i give You some things for thinking about... Hope something will be usefull for You.
Also don't cares about what I wrote too much. This is my personal opinions and suggestions, they do not oblige you to changing anything.
Good Luck to You and your map. ;) /
Topic Starter
rockrick

Mitkoff wrote:

Hello there!
Some thoughts about your map if You don't mind.
So, You are begginer mapper if i'm understand correctly and i'm not best man who might give You a lot of advises here (because i'm not experienced in mapping enough), but... Here i see the same mistakes as a like 99% maps of begginers mappers. Some kind of pore structure and polishing. Maybe because don't use all function of redactor... And don't afraid to copy pasting, it's very important.

[Insane]

For example:
00:10:010 (5,6,7,8) - So it's hand maded stream right? When You want to make some good looking stream 00:10:352 (1) - , espesially, with sliders in the end, i suggest to use Ctrl-f option (firstly make 2 sliders with good visually flow and then turn 1 of them to stream by ctrl-f) . So, You'll get more neater pattern. Yeah, i actually used this on the latter streams, but i guess i didn't use on this one for some reason :p good catch

00:10:352 (1) - 00:11:038 (1) - 00:11:723 (1) - 00:12:409 (4) - 00:15:495 (7) - 00:15:838 (1) - Begginig of Insane diff we have like every slider with different angle shape, even 00:11:723 (1,4) - which actually a pretty cool to be simply copy pasted. When You are mapping You should have strong logic on any DS and any shape. Right, used copypastas on pretty much all those that were supposed to be the same

Every time after creating a new slider, You might think how to structurise it in your currrent parts, for example: 00:10:352 (1,2,3) -and 00:11:038 (1,2,3) - also 00:11:723 (1,2,3) - and 00:12:409 (4,5,6) - might have idential structures based on repetition.
look:

00:11:038 (4,5,6) - is 00:10:352 (1,2,3) - with cntrl-h
Or next part
look me

00:11:038 (4,1) - hey have same shape , and 00:11:723 (1,2,3) - 00:12:409 (4,5,6) - have same tringle angles.
Like i said if 00:11:723 (1,2,3) and - 00:12:409 (4,5,6) - reapeated parts so better copypaste them and rotate (ctrl-shift-f). That's a really good suggestion, i'm gonna go with the second one only, because i think the beginning would be a little repetitive if i went with both
00:11:038 - i sure this NC is unneccery , You didn't NC 00:12:409 - where we have same sounds and vocals. Yes, i guess it was there due to some copypastas i didn't pay attetion to :p

So, 00:14:466 (1,2,3) - 00:14:981 (4,5,6) - here I suggest to copy past 1-3 and rotate for getting same spacing. Fixed
00:15:495 (7,1) - There i suggest to make sme shape as well fixed
00:15:838 (1,4) - Avoid this overlap for more neat structure by placing 00:16:523 (4) - on 00:15:495 (7,1) - line of this circle's shape. fixed
00:17:209 (1,2) - suggestion fixed 00:17:895 (3,4) - also 2 sliders wich is pretty off stucture
00:17:895 (3,4) - You can try smting nice af also avoid overlap here 00:17:209 (1,4) - Some kind of pattern like Youll use 00:24:752 (5,6) - It make more structure in your map. guess ill keep the overlap
00:18:752 (2,4) - MB stack them? sure
00:18:581 (1,2,3) - You can place sliders between 2 cirles, same 00:19:438 (5,6,1) - idea here we ll get fixed both00:18:923 (3,6) - could be good blanket like got it somewhat like that00:18:581 (1,6) - avoid this overlap would be cool also fixed
00:20:295 (2) - place it higher and 00:19:266 (4,3) - could be stack fixed
00:19:609 (6,3) - could be blanket nice
00:22:009 (4,1) - i guess You can make smae shape there as well got smthing gud
00:28:181 (1,2,3,4,5,6,7,8,1,2,3,4) - Same thing as i mention about streams no change
00:29:209 (5,1) - why no jumps? Usually, kicksliders are used in streams exactly for making more nicer jumps ;) You know , short jumps between kicksliders in streams very situable pattern imo hoyl that's pretty nice!! 00:32:123 - this kick slider make less sense with 00:31:438 (4,5,6) - triple here, mb make triple as well 00:31:438 (4,5,6) - ? think i'll keep it that way
00:34:695 (4,3) - blanket fixed 00:35:724 (5) - pretty strange to see changing flow... why did not You continue circular flow? the sound kind of takes a turn there, thought changing flow would fit
00:33:666 (1) - strange anti flow sliders which does not in right place here imo... There is a very noticable sound on that part, guess i'll keep the flowchange to emphasize
00:39:666 (2,3,4,5,6) - mmm 00:40:866 (2,3,4,5,6) - could be star too took me long but fixed :D
00:46:352 (1,2,1,2,1,2) - Not sure about Skystar's low jumps here :lol: maybe.. no change for the moment
00:48:752 (1,2,3,4) - same spacing between them pls fixed i guess
00:53:381 (4,1) - jump too close after 00:53:209 (3,4) - big one, 00:52:866 (1,2,3,4,1) - They may have same ds or intense ds imo as they are similar sounds. fixed i guess 2
00:54:323 - It's good place for spinner mb even to 00:58:352 - just an another idea. don't want a spinner here

i stop here, heh
So i guess i give You some things for thinking about... Hope something will be usefull for You.
Also don't cares about what I wrote too much. This is my personal opinions and suggestions, they do not oblige you to changing anything.
Good Luck to You and your map. ;) Thank you so much, even if they're just suggestions they lead me to some major changes that i'm really happy with, and thanks for the tips on beginner mapping and stuff, certainly you're still more experienced than me xd /
That mod was awesome, thanks!!
Buster
This map has been deleted on the request of its creator. It is no longer available.
Terandr
Hello. From #modreqs
Easy
  1. 00:11:723 (3) - Improve blanket with 00:10:352 (1)
  2. 00:14:466 (3,1) - These are both visible at the same time and overlap a bit.
  3. 00:33:666 (3) - Possible blanket with 00:32:638 (2)
  4. 00:36:409 (4,5) - These sliders should have their shape a bit more pronounced.
Normal
  1. 00:08:980 (1) - I think this slider shape is a bit too complex for simple sounds it covers. Having one simple curve or angle would be better.
  2. 00:14:466 (1,2,3) - This should really be more similar to 00:25:781 (4,5,6) since 00:15:323 (3) is difficult to play on a Normal.
  3. 00:21:323 (1) - Shape too complex.
  4. 00:43:952 (2) - Shape too complex. I know you are trying to blanket it with 00:42:752 (3), but that circle is gone before this slider even appears.
  5. 00:44:638 (1) - Shape too complex. Use less anchors.
  6. 00:32:295 (1,2,3,4,5,1,2,3,4,1,2) & 00:43:266 (1,2,1,2,3,1,2,1,2,3) sound the same, but you mapped two very different rhythms with the first one being more difficult. I'd choose one of the two to keep and adjust the other one to fit.
maki's Hard
  1. The Distance snap between almost all the objects is 1.6x. Basically the only exceptions are stacks and streams. This doesn't allow any room for emphasizing any notes. It will require a lot of work, but much of the map needs to have this fixed.
    1. Much of the movement between notes are straight lines or curved lines. There are no jumps with a sharp angle.
  2. Additionally, the beginning has several SV changes which don't seem to be necessary; the sliders that are increased don't need the extra emphasis.
  3. The NCs also need adjusted. I'd recommend having them more closely align with rockrick's difficulties. I've put a few of my suggestions for NCs below.
  4. 00:26:809 (1,2,1,2,1,2,1,1,1,2,3,4,5,1,2) - Remove Claps. It sounds much better without them like what you have later in the map.
  5. Remove NC
    1. 00:27:495 (1)
    2. 00:28:866 (1)
    3. 00:29:209 (1)
    4. 00:30:238 (1)
    5. 00:31:438 (1) -
    6. 00:31:781 (1) -
    7. 00:49:438 (1) -
    8. 00:50:809 (1) -
  6. 00:31:781 (1,2,3) - You go from a 1/4 stack directly to a 1/2 stack.
  7. 00:51:495 (3) - Add NC
Insane
  1. 00:17:209 (1,2) - These slider don't curve into anything, nor do they have anything blanketing them. If it flip the direction of the curve for both, you can have 00:18:238 (4) be blanketed by the first slider.
  2. 00:19:438 (5,7) - Not directly aligned with 00:18:238 (4) (The circles placements may change anyway if you follow the above suggestion).
  3. 00:21:323 (1) - This slider should have more curve or be completely straight since having only a small amount of curve doesn't fit the rest of the map.
  4. 00:28:866 (1,2,3,4) - The stream here starts to curve back up but then leads into a slider that curves downwards. Like the stream at the end, it should only change direction once.
  5. 00:31:266 (3,7) - Put in same place.
  6. 00:46:352 (1,2,1,2,1,2) - This is the only place in the map where the combo colors aren't occurring at the start of every measure (except for streams which are twice a measure). Additionally, I recommend mirroring this section so that it flows into the next slider.
  7. 00:53:552 (1) - Remove NC. NCs in your map are only for stream sections to prevent combos >10.
  8. 00:54:238 (1) - Move a tad to the right so that it lines up with the blanket for the previous slider.
Topic Starter
rockrick

Terandr wrote:

Hello. From #modreqs
Easy
  1. 00:11:723 (3) - Improve blanket with 00:10:352 (1)
  2. 00:14:466 (3,1) - These are both visible at the same time and overlap a bit.
  3. 00:33:666 (3) - Possible blanket with 00:32:638 (2)
  4. 00:36:409 (4,5) - These sliders should have their shape a bit more pronounced.
all fixed
Normal
  1. 00:08:980 (1) - I think this slider shape is a bit too complex for simple sounds it covers. Having one simple curve or angle would be better. fixed
  2. 00:14:466 (1,2,3) - This should really be more similar to 00:25:781 (4,5,6) since 00:15:323 (3) is difficult to play on a Normal. good catch
  3. 00:21:323 (1) - Shape too complex. Don't think so
  4. 00:43:952 (2) - Shape too complex. I know you are trying to blanket it with 00:42:752 (3), but that circle is gone before this slider even appears. That's actually not that bad, cus it's still more visually pleasing than not having it imo
  5. 00:44:638 (1) - Shape too complex. Use less anchors. used 1 less
  6. 00:32:295 (1,2,3,4,5,1,2,3,4,1,2) & 00:43:266 (1,2,1,2,3,1,2,1,2,3) sound the same, but you mapped two very different rhythms with the first one being more difficult. I'd choose one of the two to keep and adjust the other one to fit. Fixed. Used the first one to replace the one in the end
maki's Hard
  1. The Distance snap between almost all the objects is 1.6x. Basically the only exceptions are stacks and streams. This doesn't allow any room for emphasizing any notes. It will require a lot of work, but much of the map needs to have this fixed.
    1. Much of the movement between notes are straight lines or curved lines. There are no jumps with a sharp angle.
  2. Additionally, the beginning has several SV changes which don't seem to be necessary; the sliders that are increased don't need the extra emphasis.
  3. The NCs also need adjusted. I'd recommend having them more closely align with rockrick's difficulties. I've put a few of my suggestions for NCs below.
  4. 00:26:809 (1,2,1,2,1,2,1,1,1,2,3,4,5,1,2) - Remove Claps. It sounds much better without them like what you have later in the map.
  5. Remove NC
    1. 00:27:495 (1)
    2. 00:28:866 (1)
    3. 00:29:209 (1)
    4. 00:30:238 (1)
    5. 00:31:438 (1) -
    6. 00:31:781 (1) -
    7. 00:49:438 (1) -
    8. 00:50:809 (1) -
  6. 00:31:781 (1,2,3) - You go from a 1/4 stack directly to a 1/2 stack.
  7. 00:51:495 (3) - Add NC
Insane
  1. 00:17:209 (1,2) - These slider don't curve into anything, nor do they have anything blanketing them. If it flip the direction of the curve for both, you can have 00:18:238 (4) be blanketed by the first slider. I don't think thats really necessary
  2. 00:19:438 (5,7) - Not directly aligned with 00:18:238 (4) (The circles placements may change anyway if you follow the above suggestion). same
  3. 00:21:323 (1) - This slider should have more curve or be completely straight since having only a small amount of curve doesn't fit the rest of the map. fixed, removed curve
  4. 00:28:866 (1,2,3,4) - The stream here starts to curve back up but then leads into a slider that curves downwards. Like the stream at the end, it should only change direction once. Fixed the curve of the first slider, hope that does the trick
  5. 00:31:266 (3,7) - Put in same place. ok
  6. 00:46:352 (1,2,1,2,1,2) - This is the only place in the map where the combo colors aren't occurring at the start of every measure (except for streams which are twice a measure). Additionally, I recommend mirroring this section so that it flows into the next slider. Changed the jumps to some triangles :p
  7. 00:53:552 (1) - Remove NC. NCs in your map are only for stream sections to prevent combos >10. fixed
  8. 00:54:238 (1) - Move a tad to the right so that it lines up with the blanket for the previous slider. fixed
Thanks for modding!!
Joe Castle
Hi! I came from #modreq since you asked for mods there, so... ill try to see if i can help you!

Lets see what you have made (this is just my opinion)

Easy:

Suggestion/Question: should be 1/4 instead of 1/1?

1. 00:19:266 (2) - move this slider to X:335 Y:185, it will make the circle in the center a Little bit better
2. 00:21:323 (1) - move this slider to X:225 Y:316, it will have the same space with the circle as the slider at 00:19:952 (3)
3. 00:22:009 (2) - move this circle to X:357 Y:203, that will help about the previous edit
4. 00:45:666 (4,1) - move this part a Little bit down, because it collides with the slider at 00:44:981
5 You should put the spinner a line next to the last slider, it could look better :o



Normal:

1. 00:32:295 (1,2,3) - that circle doesnt look like it is in the right spot, should go like this? (https://osu.ppy.sh/ss/7803471) or something like that?
2. 00:42:752 (3,4) - move this part a Little bit down, is a Little bit on top of the orange slider



maki´s Hard:

1. 00:13:438 (2,3,4) - the third circle should go a Little bit down, so that part could be a better shapped triangle
2. 00:22:009 (3,4) - same as 1, but in this case is the first circle that should go a Little bit down and a Little bit to the right




Insane:

It looks pretty solid! looks nice for me :) :) :)



Pretty solid map to be honest :D keep the good work!
Topic Starter
rockrick

Joe Castle wrote:

Hi! I came from #modreq since you asked for mods there, so... ill try to see if i can help you!

Lets see what you have made (this is just my opinion)

Easy:

Suggestion/Question: should be 1/4 instead of 1/1? Doesn't make a difference on the map actually, it's just for editing

1. 00:19:266 (2) - move this slider to X:335 Y:185, it will make the circle in the center a Little bit better
2. 00:21:323 (1) - move this slider to X:225 Y:316, it will have the same space with the circle as the slider at 00:19:952 (3)
3. 00:22:009 (2) - move this circle to X:357 Y:203, that will help about the previous edit
4. 00:45:666 (4,1) - move this part a Little bit down, because it collides with the slider at 00:44:981
5 You should put the spinner a line next to the last slider, it could look better :o moved it 1/2 beat later
fixed all 5



Normal:

1. 00:32:295 (1,2,3) - that circle doesnt look like it is in the right spot, should go like this? (https://osu.ppy.sh/ss/7803471) or something like that? fixed
2. 00:42:752 (3,4) - move this part a Little bit down, is a Little bit on top of the orange slider changed the design a little bit, but now it fits



maki´s Hard:

1. 00:13:438 (2,3,4) - the third circle should go a Little bit down, so that part could be a better shapped triangle
2. 00:22:009 (3,4) - same as 1, but in this case is the first circle that should go a Little bit down and a Little bit to the right




Insane:

It looks pretty solid! looks nice for me :) :) :) hey thanks! <3



Pretty solid map to be honest :D keep the good work! thank you!
sorry 4 really late response, but thanks for the mod!
Dashing
Hey love this song so much ahhhh :) :)

Insane diff

00:51:409 (8,1) - these this little space that makes the flow look weird but the flow still works but i would rather see from start of stream and end of slider all the same spacing.

Maki's hard

00:17:552 (2,3) - cause the song is short I think stacking notes should be only on sliders or only with circle on circle. but this 00:20:809 (4,5) - is ok to me.

00:37:095 (3) - make use of this slider to create more structure, move one of these two 00:36:409 (2,4) - sliders so it aligns with the center of the semi circle slider like thing. sorry i don't know how to explain is should be easy to but I don,t know why its hard :?

hope gets rank sorry for that one part i cant explain really short mod than I guess.
Kotori-Chan
Found this when looking for non non biyori maps~
Love that song :3

Easy

DS in easy has to be the same trough the whole map, fix those >.< http://puu.sh/vXiPI/78872e7c0e.png
Also disable wide screen support in all diffs, which you can find under song setup->Designs since you dont have a storyboard~

00:18:238 (4,2,3) - I would recommend you to change the DS of the map to 1.1 or 1.2 so you have a bit more space and ugly overlaps like this doesnt happen
00:32:638 (2,3,4) - same here if you would use bit higher ds you could blanket them alot better >.< like this https://osu.ppy.sh/ss/8146933 see how much cleaner that looks ?
00:37:781 (1,2) - i know these two are following the weeee whistle like sound but it felt kinda empty while playing atleast for me, maybe you want to add a circle inbetween idk~

Other than that good diff
But i really think it would look better with DS 1.1 or 1.2

Normal

DS in normal has to be the same trough the whole map aswell D: http://puu.sh/vXjiS/cef5c56339.png

00:23:038 - arent you missing a clap here ?
00:35:895 - i would replace this with a slider, you would have the clap sound on the end then which suits kinda well imo
00:47:381 (1) - as a symmetrical mapper this hurts me ;w; here's a code for a better symmetrical slider, just copy paste it in the notepad file
199,298,47381,6,0,P|256:314|313:298,1,119.999996337891

Pretty nice and solid diff, i liked that one~

Hard

Is there really a need for od 7 ? since the insane is already 7 i would better make this od 6
Ofc you could make the insane od 8 too....but i think thats just stupid for a 4.5 insane

Pretty nice diff, nothing really to say

Insane

00:12:923 (6) - maybe put this at x275 y 183 ? the emphatize of that sound is kinda getting lost with the stack
00:20:466 (3,4) - i really dont like it when people use mini sliders instead of a tripple, i also think a tripple would really represent that sound better ;w;
00:23:723 (5) - change the sampleset to auto :>

actually good diff too, maybe some more minor things here and there but thats it~


Good luck with the map and hope mod was somewhat helpful <3 !
???
Hotaru is btw the best~
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