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posted

Easy

  1. sorry, but nothing. this is very good

Shogun's Normal

  1. on 02:03:616 add circle

HOS' Advanced

  1. sorry, but nothing. this is very good

Hard

  1. sorry, but nothing. this is very good

Discrepancy

  1. sorry, but nothing. this is very good


This map is very good. Don't give me kudosu for nothing. Sorry for bad mod. :(
posted
Thanks for modding! Will reply shortly and update the Normal diff also, I forgot about that.

- Rain - wrote:

Returning m4m from your queue, sorry for the delay

Easy

  1. I feel the start could use some more 2/1 gaps since 1/1 gaps are standard for an easy, it's not really making it calm in the calm part i guess It doesn't fit this song though as there's a constant beat at the background anyways what's pretty good to map with these sliders. 1/1 is standard indeed and I like it.
  2. 00:55:770 (1) - Could use more *wave Done and changed the wave logic a bit
  3. 00:59:462 (1) - I feel this could be placed a little lower Moved a bit, but idk if it really changed
  4. 01:17:924 - useless inheritted point There's volume change, so it isn't
  5. 01:17:924 (1) - You could extend the spinner and ignore this slider as 01:17:924 (1,2) - are the exact same slider shape but represent 2 completely different things Can't extend as the gap is too low then and I think that it really doesn't change anything as it's the same shape
  6. 01:32:693 (1) - as with 01:17:924 (1) -, this could be ignored to give the player a little break I really like how it plays with the vocal so I don't really want to change it
  7. 02:09:616 (1,3) - Two same slider shapes representing completely different sounds, its stuff like this a new player could possibly notice, im not saying do this for every different sound but just in some parts Well the "concept" may be different, but overall the vocal and such is still the same and I overall use it everywhere so there's not really any problem
  8. 02:46:539 (1) - Maybe make a 1/1 gap between this and the slider 1/2 should already be enough for Easy imo, it doesn't really sound that good with that gap also

    Seems fine

Hard

  1. 00:27:616 (3) - Blanket off Fixed that pixel
  2. 00:28:771 (4) - Could be lower imo It's kinda straight with previous notes but I can change it a bit, made smth
  3. 00:31:770 (1,2,3,4,5,6) - Seems really dense for a calm part of the song at this point to me It's a build-up part to the next section and I emphasis it like this
  4. 01:32:462 (5,6,1) - The angling on this seems a little off to me, maybe lower 5 and 6 and angle it into the 1/1 slider Can't really change the angle as it turns worse then, it should be fine in terms of patterning already
  5. 01:47:462 (1) - Using the 3/4 repeating slider makes this rhythm less dense than the diff below it, i would recommend perhaps copying the same rhythm as in my opinion it fits better in a diff of this level Well I'm not going to copy anything, but I did it a bit my way as I see that it emphasizes the vocals pretty good
  6. 02:00:385 (1,2,3,4,5,6,7,8,1) - I feel this may be too long for a hard level diff Yes I'm aware of it since I made it and since everyone post about it. I need confirmations from BN's if they think this can be considered or not, it's also mainly there to pump a bit of star rating, but also fits due to a 2nd great build-up
  7. 02:22:539 (1) - I cant hear this repeating on any sound, perhaps just a low sv 3/2 slider might be better That's basically the same as the previous ones, the repeat. And I don't really get the suggestion here :?:
  8. 02:45:616 (1,2) - For a hard, this might be better if there was more indication that this was a 1/4 gap between these Well the previous kicksliders already should tell that it's 1/4 gap by the approach circle and overall music intensity

    Looks good

Discrepancy

  1. 00:31:770 (1,2,3,4,5,6) - I don't feel that the music here supports spacing of this distance, much less ontop of the sharp patterns at the end Same as in Hard, it's build-up and it gradually grows it's spacing up, not very harshly, the next part has overall higher jumps and spacing than the previous one so this should be pretty good
  2. 00:38:001 (3) - Also feel that this hook thing isnt really needed as all it does it act as a hold when there isnt really a need to I'm really emphasizing the vocal there with this slider
  3. 01:14:231 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This shape could be improved heaps, example http://puu.sh/vQvEN/7dd5ef1e4a.png, all you need to do is create one curved slider and then create a semi circle one on the tail of the other using 3 points and it should bring out a nice curve I don't really get again how to do it since I never use it. :?: I don't see that much of a problem with the curve, idk
  4. 01:40:078 (1) - Cant say im a fan of this slider, it seems a little out of place to me, unfortunately i dont have any suggestions Well yeah this slider was changed as I changed the overall patterning here, imo it looks and plays fine
  5. 01:58:539 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - as the other stream, this could be improved upon too in my opinion, just do something similar to what i said before Same, don't know how to use that trick, but I made it more smooth now with some changes to the 2nd half
  6. 02:17:001 (1,2) - That is a huge 1/4 gap, i would recommend reducing it There shouldn't be nothing wrong with it as the music is intensier there and you should have a hard time missing that note as it should be easily readable from my previous kickslider patterns
  7. 02:32:116 (2,3) - ^ though this is consistent but its still huge imo Just as mentioned above, gets intensier and intensier so is the spacing gradually increasing

    Other than those 1/4 gaps, seems nice imo The 1/4 gaps should be fine imo

also have a star Thanks!
Thanks for modding!

And @Wikozo, You could've just posted the Normal thing instead of making the post longer with the diff names. :/ Thanks for checking anyways!
posted

- Rain - wrote:

Returning m4m from your queue, sorry for the delay

Shogun's Normal

  1. Your first section seems more dense than your second even though its arguably calmer yes because i don't want to start with a dense pattern
  2. 01:17:924 (1,1) - I feel this NC isnt needed even for emphasis
  3. 01:22:770 (2,3) - Maybe circle then slider, though this may be fine since its consistent but it's work well with the music
  4. 01:57:962 (1) - Please increase the gap here, maybe a 1/2 or a 1/1, but not a 1/4 in a normal this is for the vocals :/
  5. 02:13:078 (1,2) - NC on the downbeat might be better as it gives the player a follow point to the circle on top of the other one and the NC could be seen as how long to wait if kept consistent, however, since you are ncing on the stack, that could also be seen as how long to wait i put a NC because this is the same vocals that 02:11:001 (2,3,4) - and the vocals start here 02:13:078 (1) - so it's not a good idea to put a nc

    Nice diff

also have a star

Wikozo wrote:

Shogun's Normal

  1. on 02:03:616 add circle it's sound weird it's not very necessary

This map is very good. Don't give me kudosu for nothing. Sorry for bad mod. :(
Thanks for modding guys!~

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 121424
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Higher Love
TitleUnicode:Higher Love
Artist:Seven Lions & Jason Ross feat. Paul Meany
ArtistUnicode:Seven Lions & Jason Ross feat. Paul Meany
Creator:Xayler
Version:Shogun's Normal
Source:
Tags:trace edm electronic shogunmoon hootowlstar anjunabeats
BeatmapID:1201767
BeatmapSetID:563353

[Difficulty]
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CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Love.png",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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posted
Updated.
posted
Added some more tags (cuz why not?) and fixed a typo also in the tags. Trace = Trance (damn how did I miss the n, lol...)

Update 2: Made the movement of 2nd stream a bit smoother.

Update 3: Changed some rhythms again and lowered spacing at the first build-up section in Insane. Also made a few spacing fixes here and there.
posted
Heya!

General

  1. Combo Colour 1 blends with the BG (and is slightly too dark imo)
  2. Just a random idea but I think it'd be nice if you used blue combo colours on pink BG and pink combo colours on blue BG (reverse colours for clarity); If you would like to do so you can switch them on new combos by pressing that little arrow
Hard

  1. 00:28:771 (4) - I'd move it a bit down for vocal emphasis
  2. 00:29:693 - you probably should make this sound clickable; making 00:29:462 (6) - this a circle and adding another one after the slider would do
  3. 01:23:924 (2,1) - I highly recommend using different slider shapes for those two because they got different length (for now it might cause confusion to the players, especially new ones)
  4. 01:35:001 (2) - while y:0 is fine by criteria means, you probably should avoid putting an object on the very end of the playground
  5. 01:45:616 (1) - if you ctrl+G this, you will get a better flow imo
  6. 01:56:231 (6) - the emphasis should be on this note instead of 01:56:462 (7) -; simply swap the distance snap between those 2
  7. 02:31:770 (1,2,3) - since it's only Hard, I don't think it's good idea to make the distance different while all three notes are 1/4 (you might want to confirm rankability with someone more expirienced with low SR mapping)
Discrepancy

  1. 01:03:154 (1,2,3) - since the rhythm is kinda tricky here I recommend using shapes that stand out from others (like this being linear and all other sliders curved)
  2. 01:12:385 (1) - I can't tell why would you put slider here instead of the cirlces
  3. 02:02:231 (1) - you're using fancy sliders later on so I see no reason why this should be slimple as it is
  4. 02:39:154 (1,2,3) - it's 1/4 and you made it look like it's 1/2 at best

Good luck c:
posted

Catshy wrote:

Heya!

General

  1. Combo Colour 1 blends with the BG (and is slightly too dark imo) Made a bit lighter
  2. Just a random idea but I think it'd be nice if you used blue combo colours on pink BG and pink combo colours on blue BG (reverse colours for clarity); If you would like to do so you can switch them on new combos by pressing that little arrow Meh, I'm too lazy for that tbh, but thanks for the idea
Hard

  1. 00:28:771 (4) - I'd move it a bit down for vocal emphasis It's going in straight with previous circles and it feels smoother
  2. 00:29:693 - you probably should make this sound clickable; making 00:29:462 (6) - this a circle and adding another one after the slider would do I like how the sliderend's vocal leads to the louder one on next sliderhead, I don't see it necessary
  3. 01:23:924 (2,1) - I highly recommend using different slider shapes for those two because they got different length (for now it might cause confusion to the players, especially new ones) They are already a bit different due to the red anchor and this hard isn't for beginners anymore so it should be fine
  4. 01:35:001 (2) - while y:0 is fine by criteria means, you probably should avoid putting an object on the very end of the playground Will change this if more mention, I currently like how it flows
  5. 01:45:616 (1) - if you ctrl+G this, you will get a better flow imo I can currently apply this, but it's against the spacing on what I use, if someone mention to ctrl+g this again then I will change it back again
  6. 01:56:231 (6) - the emphasis should be on this note instead of 01:56:462 (7) -; simply swap the distance snap between those 2 For me the vocal just needs the opposite spacing since the "awaaaking" kicks in so the 2nd one needs more emphasis
  7. 02:31:770 (1,2,3) - since it's only Hard, I don't think it's good idea to make the distance different while all three notes are 1/4 (you might want to confirm rankability with someone more expirienced with low SR mapping) Well I see that people mention "hard" thingy, but to be real then it's more like an Insane diff so it's clearly fine, it's just how long bpm works
Discrepancy

  1. 01:03:154 (1,2,3) - since the rhythm is kinda tricky here I recommend using shapes that stand out from others (like this being linear and all other sliders curved) I have 2 curved and 2 straight ones for this combo, don't want to mess with them really
  2. 01:12:385 (1) - I can't tell why would you put slider here instead of the cirlces Because of the vocal and new combo, also the movement to the 1st circle after the slider is due to the vocals, etc
  3. 02:02:231 (1) - you're using fancy sliders later on so I see no reason why this should be slimple as it is Well okay I added a red anchor
  4. 02:39:154 (1,2,3) - it's 1/4 and you made it look like it's 1/2 at best Yeah, it's meant that you go very fast from that circle into the slider, you can click it later also so it shouldn't be that big of a problem, I have an idea though if this thing is against rankability so then I will change that, until then I like how it is

Good luck c:
Thanks, will get to your mod once I can play osu! a bit actively again. Replied quite fast...

Also, I see 2 more favourites, thanks for supporting!
posted
Did some rhythmic changes to Easy and there will be some changes coming up for Hard and Insane aswell, they will also probably change the maps a lot as most rhythms will be done differently. Will be done soon.
posted
Why is this in the graveyard? This was so nice!
posted
It really isn't, just I haven't had any motivation/time to remap the Insane and Hard difficulties... they will be completely new ones once I've finished them. As it takes a lot of time, thinking and the general motivation to do it then it just has been delayed.
I don't know when I'm able to finish it, but it isn't in graveyard for real, just the game puts it there because I haven't updated it for 30 days. I could update it just for pending, but there's really no point in that until I actually finish these new versions.
posted
Ah I understand. :)
posted
I find lately hard time to even open the game, haven't done it for 1 and a half week now. So the updates... nothing much to expect here, depends if I can actually open it anytime soon with a real point. I will bring this back, I just need time.

30th July update:
Alright, this update is now done, but the new map is only finished to around 50 seconds atm. The part to 1st stream will be remapped (even the jumps cuz they are really random atm) and the 1st kiai should stay as it is currently. Then the slow part after kiai will get some small changes (due to rhythm changes), but the build-up part with streams should be okay. Now the 2nd refrain - this wont be changed also "that" much. Only changed some rhythms, but the spacings can change here and there, nothing much more though.
So this one above is for Insane diff. The Hard one will get the exact rhythm changes and based on that the map changes also, spacing concept will come from Insane anyways. So far nothing done for Hard diff yet, lets finish the Insane first.

1st August update: Insane done to 01:06:385 (4) - here.
2nd August update: Insane done to 01:47:231 (8) - here.
11th August update: Insane done to 01:50:693 (4) - here and also did some slight changes to the 1st kiai and the stream before it.
16th August update: Insane done to 02:12:154 - here.

October... will come back to this set eventually when I can rank a project.
posted
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