New mapper mod from my queue
- The blue combo color 00:05:465 (1,2,3,4,5,6,7,8,9,10,11) – mixed with all this vivid colors doesn’t look good at all. I mean, if you’re to actually use it in a more specific way, to map different parts of the map I would have no problem, but it’s just the color you choose. https://puu.sh/ucy2C.png
- Check aibot always, ctrol+shift+a , this two objects are on the same snap 02:42:147 (7,1) -
[The Girl with the Flame of the Imperial Country]As it’s mentioned on my queue, I will not get into full details of the map itself, but mostly give you this general feedback and tips. Hopefully you will find them helpful in order for you to improve your maps even more. Good luck with your mapping
- This is heavily undermapped 00:09:829 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,1,2,3) - . I believe that it’s a good thing this is not a deathstream right at the start of the map, but at the same time, not mapping any 1/4 at all feels of with the song. You can increase the tapping intensity here with 1-8 streams at a constant rhythm and it still work great as an introduction to the map.
- This entire intro 00:01:102 - ~ 00:07:647 – could be splitted into four different phrases that could be mapped very similar and consistent;
00:01:102 (1,2,3,4,5,6,7,8,9,10) -
00:03:283 (1,2,3,4,5,6,7,8,9,10) -
00:05:465 (1,2,3,4,5,6,7,8,9,10,11) -
00:06:556 (1,2,3) -
The forth one is totally breaking the consistency here.
- In various spots of your map you do overlaps. I’ll list some examples; 00:05:806 (6,1,3) -; 00:07:920 (5,10) - ; 00:10:102 (3,6) - - ; 00:10:374 (5,8) - ; 00:10:920 (7,11) -; 00:11:465 (11,1) - ; 00:11:192 (9,12,2) - . The reason I’m mentioning this is because at some other spots you actually have stacked 00:24:829 (8,2,3,4) -; 00:29:465 (1,3,1,2) - .That makes the diff have randomly placed objects. My point here is that you have to choose specific parts of the song to use each of this, to make it consistent and not random. Of couse, really close objects on the timeline should not overlap at all 00:31:647 (1,2) - , because it makes it hard to read without reason.
- Whenever you want to create a rhythm, make sure it’s clear to players what you’re doing and don’t mix too much rhythm choices in a small amout of time. Here 01:08:738 (1,2,3,4,5,6,7,8,9) – you’re following the idea of an organic 1/2 beat gap rhythm that’s really common and considered the most intuitive way of creating rhythm. But right next to it you use a melodic rhythm 01:10:920 (1,2,3,4,5,6,7,8) – which contains a lot of different gaps from 1/2 to 1/1 in various places, often seen in older maps, which makes sightreading an issue most of the time. Both of this rhythm ideas fits into the mapping of osu! , but you need to use them with a clear planning based on the song structure. My advice is that since you’re mapping an extra with such a huge amount of difficulty, always try to keep the rhythm at 1/2 density, unless the song gets really calm and 1/2 becomes overmap, like you did here for example 00:04:374 (1,2,3,4) – a correct 1/1 gap here for the emphasis on the melody, correctly mapped
- Another important thing is to always pay attention to the inherented points when you change timing, they won’t automatically follow new offset, bpm, etc. That’s why some of your inherented points are not on snap, for example, this inherented 01:24:298 – should be on 01:24:283 – instead.
- Good thing that you’re already using some interesting blanket concepts 01:24:556 (2,4) - . Just make sure that they look the best as possible and don’t let them overlap the sliderends when you’re doing this types of blankets.
- Interesting 01:47:192 (1,2) - . You are trying to make a pattern here that will follow vocal by using 3/4 sliders. Just make sure to follow the vocal line until the end and that all sliders have the same length and all sliderends are silenced like this; https://puu.sh/ucAxO.jpg and here’s how it looks on the timing and control points ; https://puu.sh/ucACT.png
- Another tip, always save the spaced streams for the MOST intense parts of the music, don’t over use it on parts that are not strong at all like this 02:15:420 (1,2,3,4,5,6,7,8,9,10,11) - . Mostly because you will will make a not so important part of the music hard, while other strong and emphatic ones will not be as hard and interesting; 05:21:283 (1,2,3,4,5,6,7,8,9,10,11,12,13) -