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Corechan - Borkin' in the 90's

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Topic Starter
Firiiu
This beatmap was submitted using in-game submission on Saturday, July 29, 2017 at 1:39:43 PM

Artist: Corechan
Title: Borkin' in the 90's
BPM: 158.5
Filesize: 1127kb
Play Time: 00:42
Difficulties Available:
  1. Hard (3.64 stars, 124 notes)
  2. Insane (4.8 stars, 212 notes)
  3. Normal (1.5 stars, 51 notes)
  4. Speed of Bork (5.22 stars, 230 notes)
Download: Corechan - Borkin' in the 90's
Information: Scores/Beatmap Listing
---------------
In memory of Gabe the Dog, i present to you, Borkin in the 90's!
Please tell me what you think of it! I would love to hear feedback.
Trying to go for Rank #1.
Normal - Bacwux
Hard - Bacwux
Insane - Bacwux
Zekks' Insane - - Zekks -
Speed of Bork - Bacwux
Hitsounds - Bacwux! (with help)
Thanks To Modders!
AMX, TequilaWolf, Hagenenno, Cris_1, ouranhshc
Added Zekks' Insane!

Newest Changes:
Redone all hitsounds to make them sound less horrific, still using plain soft hitsounds, no special ones. :/
AMX
Hi, from #modreqs. Gonna do a short mod since the map seems clean overall.


General

00:29:316 (1) - Shouldn't Kiai start here?

Speed of Bork


9,5 OD is extremely high for a 5* map, consider lowering.

00:30:830 (1,2,3,4,5,6) - There's no way to tell apart 00:31:303 (5,6) - from the rest, consider adding some spacing or something.

00:31:587 (1,2,3,4,5,6) - Same

Normal


00:38:401 (1,1,2) - Decrease spacing, all other 1/2's have much lower spacing.

End of mod


That's about all I can find, sorry for so short mod. GL!
Topic Starter
Firiiu

AMX wrote:

Hi, from #modreqs. Gonna do a short mod since the map seems clean overall.


General

00:29:316 (1) - Shouldn't Kiai start here? Yes, I just missed it, Thank you

Speed of Bork


9,5 OD is extremely high for a 5* map, consider lowering.

00:30:830 (1,2,3,4,5,6) - There's no way to tell apart 00:31:303 (5,6) - from the rest, consider adding some spacing or something. Fixed!

00:31:587 (1,2,3,4,5,6) - Same Fixed!

Normal


00:38:401 (1,1,2) - Decrease spacing, all other 1/2's have much lower spacing. Done!

End of mod


That's about all I can find, sorry for so short mod. GL!
Ty! These are just small mistakes, so thank you for pointing them out!
TequilaWolf
mod
Speed of Bork-

00:06:603 (1,2,3,1,2,3,1,2,1,2) - I think combos on all of these parts should be more like http://puu.sh/uiPqY/d547316380.jpg

00:30:830 (1,2,3,4) - maybe ctrl+g these and move 00:31:303 (5,6) - down, can give emphasis because right now gap between 00:30:640 (7,1) - is really small. same here 00:36:887 (1,2,3,4) - try ctrl+g

00:34:899 (1,1,2,3,4,1,2,3,4,5,6,7) - disagree, I think you should stick to 00:33:858 (1,2,1,2,1,1,2,1) - rhythm it's the same sound, no reason to put a stream like that

00:41:429 (1) - might want to consider circle right before spinner here (spinner can start on blue tick)
#
Topic Starter
Firiiu

TequilaWolf wrote:

mod
Speed of Bork-

00:06:603 (1,2,3,1,2,3,1,2,1,2) - I think combos on all of these parts should be more like http://puu.sh/uiPqY/d547316380.jpg The way I hear it, is high high high, low low low, high high, so I'm keeping it my way

00:30:830 (1,2,3,4) - maybe ctrl+g these and move 00:31:303 (5,6) - down, can give emphasis because right now gap between 00:30:640 (7,1) - is really small. same here 00:36:887 (1,2,3,4) - try ctrl+g Alrighty, that does seem better.

00:34:899 (1,1,2,3,4,1,2,3,4,5,6,7) - disagree, I think you should stick to 00:33:858 (1,2,1,2,1,1,2,1) - rhythm it's the same sound, no reason to put a stream like that If you listen to it, it has four drum hits on 1,2,3,and 4. along with the 1 beforehand, so the stream does fit in there.

00:41:429 (1) - might want to consider circle right before spinner here (spinner can start on blue tick) This was more optional but I did take it and did it
#
Thank you!
Haganenno
[General]
Make a countdown out of Gabe sneezes/borks
Ya have 100% volume on all diffs on all inherited timing points. First of all, the maximum should be lower than 100% and second of all, you shouldn't have same volume for the entirety of the song.

[Normal]
00:13:795 (4) - why the clap here
00:17:202 - the correct rhythm here is http://puu.sh/uEg1v/093cb88eaa.png
00:20:230 - the correct rhythm here is http://puu.sh/uEg46/9568a1d11d.png < ^the rhythms you chose here are just really unintuitive
00:23:259 (1,2) - you use the correct rhythm here so I guess that's why you should change the rhythms mentioned above
00:30:830 (3) - 00:36:887 (3) - I suggest you make these into return sliders like 00:33:858 (3) - Rhythms you chose are really unintuitive and also unfun to even listen to. It is hard to pick good rhythms, I understand, but you gotta make something better out of this.
Now onto the hitsounds. Wanna know how to make a map into a complete banger of a beat? Make hitsounding patterns that are clearly recognizable. For example, I would add claps on these beats: 00:29:316 - 00:30:451 - 00:30:830 - and a whistle here 00:31:398 -. Then you repeat the same thing for all four measures. This doesn't work too well with default hitsounds, though, but you can take hitsounds I used for Monarch's Easy Rocks on the mapset you modded before. I did the exact same thing I just told you and it feels alright.

[Hard]
00:17:581 (4) - I am not exactly sure if you are even allowed to use kicksliders like these in Hards.
00:15:688 (1,2,3) - 00:16:445 (4,5,6,7) - spacing shouldnt differ here
00:24:205 (2,3,4) - this is too hard to read for a hard
00:28:937 (3,4) - ctrl+g
Honestly, just call it "Very Advanced Hard" or something because this is much harder than a hard (no puns intended sorry if I made some LUL)
And stop using hitsounds randomly, like finishes in the beginning.

[Insane]
00:32:911 (7,1) - this feels like too little spacing tbh, especially when you are going for progressive difficulty increase and the second part of the bunch is easier than the first one
And stop using hitsounds randomly, like finishes in the beginning.
Solid diff

[Extra]
First of all, check AIMod (ctrl+shift+a). Houston, ya have a p big problem. Sorry for your loss.
00:08:117 (1,2) - I suggest you that these two should break circular flow in the opposite direction every time. Then the next section of triangle jumps should go into the other circular flow direction. E.g. 00:06:603 (1,2,3,1,2,3,1,2) - this is going counter clock-wise, then 00:09:631 (1,2,3,1,2,3,1,2) - this should go clock-wise.
If you wanna know what I mean by (1,2) breaking circular flow, this is what I did with 00:08:117 (1,2) - http://puu.sh/uEhBq/f9a2ad9973.png for example.
00:20:226 (1,2,3,4,5,6,1,2,3,4,5,6) - why do claps magically appear on these streams and not the others? Just delete claps
00:34:615 - the correct rhythm here is http://puu.sh/uEhMu/5c7671aca7.png STICK TO THE BORKS. Ya stick for the borks the entire map, if you now map drums, it is going to be incredibly dumb. Especially when they are barely audible when you are used to tapping to the borks. I suggest you just do a hard jump with that extra double to express the end of a stanza and rise of intensity.
00:36:697 (7,1) - low spacing
00:41:051 (1,2) - hey, our maps are similiar! :D

Good luck, many problems with hitsounds. Clear those up. Otherwise, rather solid mapset.
Cris-
Hi, M4M from Carpal Tunnel Queue

Remember mod my map: https://osu.ppy.sh/s/580549

Normal

General: You can up the Vel.slid to 0.80-1.20x and change all timings to x1 vel (x1.5, x1.70 and x2.0 are too extreme for a normal diff) and make sure use the DS in this.

  1. 00:11:145 (1) - Move this to right
  2. 00:17:202 (1) - Move this down previous slider
  3. 00:19:095 (4) - Replace this with a slider end in 00:19:473 and add a circle in 00:19:852
  4. 00:21:366 (1) - Offscreen, move this up
  5. 00:21:745 - Add a slider ends in 00:22:880
  6. 00:27:801 - Slider here
  7. 00:28:559 - ^
  8. 00:38:969 (1) - Remove NC

Hard


  1. 00:08:495 - Circle here
  2. 00:09:253 - ^
  3. 00:20:704 (3,4) - Replace this for slider (too hard for hard players i think...)
  4. 00:21:745 - Spinner here, end in 00:23:070 with 5% volume inhirited
  5. 00:24:489 (3,4) - Replace for slider
  6. 00:25:246 (2,3) - ^
  7. 00:29:600 (2,3) - ^
  8. 00:32:628 (2,3) - ^
  9. 00:38:401 (1,2,1) - Snap this
In my personal opinion i think this need DS, much notes are so spacing...

Insane

General: You can change CS from 5 to 4,5

  1. 00:21:745 - Spinner here to 00:23:070 with 5% volume
mmm, i dont talk much about this diff, is really funny, good job!

Speed of Bork


  1. 00:12:092 (2,1) - Stack
  2. 00:19:186 (5,6) - Put this a bit together (example: https://puu.sh/v0I0i/12b00f67cd.png&#41;
  3. 00:19:946 (5,6) - ^
  4. 00:21:745 - Put a spinner here and end in 00:23:070. Add in this point a inhirited with 5% volume
  5. 00:25:246 (5,6) - Same at 00:19:186
  6. 00:26:003 (5,6) - ^
  7. 00:34:899 (1) - Remove NC
Good map!
We miss you Gabe ;-;
Topic Starter
Firiiu

Cris_1 wrote:

Hi, M4M from Carpal Tunnel Queue

Remember mod my map: https://osu.ppy.sh/s/580549

Normal

General: You can up the Vel.slid to 0.80-1.20x and change all timings to x1 vel (x1.5, x1.70 and x2.0 are too extreme for a normal diff) and make sure use the DS in this.

  1. 00:11:145 (1) - Move this to right
  2. 00:17:202 (1) - Move this down previous slider
  3. 00:19:095 (4) - Replace this with a slider end in 00:19:473 and add a circle in 00:19:852
  4. 00:21:366 (1) - Offscreen, move this up
  5. 00:21:745 - Add a slider ends in 00:22:880
  6. 00:27:801 - Slider here
  7. 00:28:559 - ^
  8. 00:38:969 (1) - Remove NC

Hard


  1. 00:08:495 - Circle here
  2. 00:09:253 - ^
  3. 00:20:704 (3,4) - Replace this for slider (too hard for hard players i think...)
  4. 00:21:745 - Spinner here, end in 00:23:070 with 5% volume inhirited
  5. 00:24:489 (3,4) - Replace for slider
  6. 00:25:246 (2,3) - ^
  7. 00:29:600 (2,3) - ^
  8. 00:32:628 (2,3) - ^
  9. 00:38:401 (1,2,1) - Snap this
In my personal opinion i think this need DS, much notes are so spacing...

Insane

General: You can change CS from 5 to 4,5

  1. 00:21:745 - Spinner here to 00:23:070 with 5% volume
mmm, i dont talk much about this diff, is really funny, good job!

Speed of Bork


  1. 00:12:092 (2,1) - Stack
  2. 00:19:186 (5,6) - Put this a bit together (example: https://puu.sh/v0I0i/12b00f67cd.png&#41;
  3. 00:19:946 (5,6) - ^
  4. 00:21:745 - Put a spinner here and end in 00:23:070. Add in this point a inhirited with 5% volume
  5. 00:25:246 (5,6) - Same at 00:19:186
  6. 00:26:003 (5,6) - ^
  7. 00:34:899 (1) - Remove NC
Good map!
We miss you Gabe ;-;
We all miss him ;-;
I'm sorry for not posting a response to everything, I did it all and it decided to mess up and delete all my notes, I'm sorry, I did read it though!
ouranhshc
Hi, I saw your map in modreqs

General:
Add 'runnin' in the 90s' to the tags?

[Speed of Bork]
00:13:227 (1,2,3) - I found it interesting that this combo isn't a triangle like in the previous two sets of this pattern: (00:07:171 (1,2,3) - and 00:10:199 (1,2,3) - )
00:15:688 (1,2,1,2,1,2,1,2) - I'm kinda curious as to why this is combo'd and patterned differently compared to the three previous times.

00:17:391 (2) - to 00:21:555 (6) - I feel like you could have utilized more of the mappable (yes i made up a word) area. The picture in the spoilerbox shows the area covered by the circles in this section.
You do a better job in the next iteration of this. It's completely up to you if you wanna leave this or not.
00:33:858 (1,2,1,2,1) - I don't quite understand the reason for comboing it this way
00:34:899 (3,1,2,3,4) - switching rhythms makes this an awkward transition. I understand what you are mapping to here but i think this would be more intuitive:


[Zekks]
00:20:514 (X) - add a cirlce here?
00:33:858 (1,2,3,4,5,6,7,8,9) - not the right rhythm :c


[Insane]
00:34:899 (3,4,5) - kinda the same thing with [Speed of Bork]. Even though i hear what you are mapping to, the main rhythm is just in your face. So i'm just curious about why you chose to the less 'important' rhythm.

[Hard] and [Normal] Seem fine. Overall there is kinda a big jump in difficulty between Normal and Hard though.

Just a reminder, these are just suggestions
Zekks

ouranhshc wrote:

[Zekks]
00:20:514 (X) - add a cirlce here? Fixed
00:33:858 (1,2,3,4,5,6,7,8,9) - not the right rhythm :c Fixed
xd
Topic Starter
Firiiu

ouranhshc wrote:

Hi, I saw your map in modreqs

General:
Add 'runnin' in the 90s' to the tags?

[Speed of Bork]
00:13:227 (1,2,3) - I found it interesting that this combo isn't a triangle like in the previous two sets of this pattern: (00:07:171 (1,2,3) - and 00:10:199 (1,2,3) - ) I just wanted to change something up a bit, I didn't want the triangles to all be the same! :D
00:15:688 (1,2,1,2,1,2,1,2) - I'm kinda curious as to why this is combo'd and patterned differently compared to the three previous times. To be honest, I just felt necessary. Idk why entirely, but I mapped it like that and said to myself "That fits. Even tho its different."

00:17:391 (2) - to 00:21:555 (6) - I feel like you could have utilized more of the mappable (yes i made up a word) area. The picture in the spoilerbox shows the area covered by the circles in this section. I see what you mean. I do understand what you are talking about here, but it isn't really needed to change it up.
You do a better job in the next iteration of this. It's completely up to you if you wanna leave this or not.
00:33:858 (1,2,1,2,1) - I don't quite understand the reason for comboing it this way Looking at it again, I see, so now its, 1,2,1,2,3,1,2.
00:34:899 (3,1,2,3,4) - switching rhythms makes this an awkward transition. I understand what you are mapping to here but i think this would be more intuitive: Look at insane's part to see why <3


[Insane]
00:34:899 (3,4,5) - kinda the same thing with [Speed of Bork]. Even though i hear what you are mapping to, the main rhythm is just in your face. So i'm just curious about why you chose to the less 'important' rhythm. To answer both of the diff's in one, I mapped the different rhythm because in my perspective I dont want to map to the borks the ENTIRE song. To me I see the drums at the part to be needed in, and not just left out. That's why I chose to map it like I did <3

[Hard] and [Normal] Seem fine. Overall there is kinda a big jump in difficulty between Normal and Hard though. Yeah I know, I'm not that good at making easy diffs and normal diffs, and I dont know how to make hard any easier without remapping the entire thing, like ive done once :c

Just a reminder, these are just suggestions
Thank you for your mod!
cosmic
bork
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