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saradisk - 220 - Kumano [OsuMania]

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Topic Starter
Jesuren

Nevertary wrote:

hi, i'm from ( ͡° ͜ʖ ͡°) queue

Insane
00:10:815 - add 1note and 00:10:890 (10890|3) - move this to column 2 Not necessary
00:12:990 (12990|3,12990|0,13065|2,13140|0,13140|3,13215|1,13290|2,13290|0) - same sound, i suggest make double thrill like>00:10:590 (10590|1,10590|0,10665|3,10665|2,10740|0,10740|1) - Mmmm no, i don't want to a pattern too similar
00:15:615 - add on column 2 and 00:15:690 (15690|1) - move to col 4 Not Necessary
00:17:790 (17790|0,17790|3,17865|2,17940|1,17940|3,17940|0,18015|2,18090|1,18090|3) - make doublethrill Mmm i can't xd that would be weird
00:22:815 - add on column 2 (no, same reason) and 00:22:890 (22890|1) -move to col 4 mm nop, that would make a stack

Hard
00:09:690 - add 1 for bassdrum sound No, double notes are for clap sounds on this Diff
00:11:790 (11790|2,11940|0) - ^ same
00:14:190 (14190|1,14340|0,14490|3) - ^ meh
00:16:590 (16590|0,16740|3) - ^ x2
00:25:590 - remove 1 note ohh sure
00:26:940 - add 1note nop
00:27:540 - ^ nop x2
00:09:390 (9390|1,9540|0,9690|2) - add 1 note doubles are for clap sounds

Normal
00:09:690 - add 1 note very difficult for a beginner
00:12:090 - ^ same
00:14:490 - ^ same
00:16:890 - ^ same
00:20:490 - ^ same
00:21:690 - ^ same
00:24:690 - add on col 4 doubles are only for cymbal sounds on this Diff
00:25:890 - add 1note ^
00:38:790 (38790|2,39090|0,39390|3,39690|1,39990|3,40290|0,40590|2,40890|3,41190|2,41490|0,41790|1) - i suggest add 1 more Mmm very dificult for a beginner

good luck uwu)b
Thank you~ ^w^
Crumpey
As requested in Crumpey's Mod Queue

Normal / Insane
Normal(Mod)
00:03:690 (3690|2) - i feel like for this slider section, having one slider going the whole time and having short sliders beside it would flow better
00:12:240 (12240|1) - doesnt need to be 2 lns for this
00:29:190 (29190|1,29490|3,29790|1,30090|0,30390|2,30690|3,30990|1,31290|2,31590|0,31890|3,32190|1,32490|2,32790|0,33090|3,33390|1) - these should be doubles, such a big beat behind it
00:38:790 (38790|2,39090|0,39390|3,39690|1,39990|3,40290|0,40590|2,40890|3,41190|2,41490|0,41790|1) - ^^

Hard(Mod)
00:01:290 (1290|0,1290|3,1290|2) - doesnt need to be a triple
00:03:690 (3690|3,3790|1,3890|0) - i feel like these sliders are going the wrong way, the music goes lower to higher (sliders left to right) either way it should be fine, i just think it would fit better
00:25:590 (25590|0) - make a double
00:27:390 (27390|3) - ^^
00:27:802 (27802|2,27896|3,28102|0,28196|1) - im not sure how these notes are placed, it doesnt look right unless i use 1/16 which is probably not the best for a (hard) diff

Pretty solid stuff there bud, Good luck with ranking
AHHHHHHHHHHHHHH
Hi, I'm from the noobest mania q ever <-- Sad but true
Hard
00:08:940 (8940|2) - Add 1 note to each row
00:09:390 (9390|1,9540|0,9690|2) - ^
00:11:340 (11340|2) - ^
00:11:790 (11790|2,11940|0) - ^
00:13:740 (13740|2) - ^
00:14:190 (14190|1,14340|0,14490|3) - ^
00:14:940 (14940|2) - ^
Other same part (i'm too lazy): ^

00:27:690 (27690|0,27690|1) - Isn't this supposed to be a triple?
00:28:290 (28290|2,28290|3) - ^
00:14:190 (14190|1,14340|0,14490|3) - Add 1 note to each row
00:16:140 (16140|2) - ^
00:16:590 (16590|0,16740|3) - ^
00:17:340 (17340|1) - ^
Again, other same part (I'm lazy): ^





Blue: It means that that part should be matched with the drum sound
lol this is too perfect for me to mod (lol noob) so i wouldnt even ask for kudo but i hope this would help
Asherz007
Hi! Maniac queue person here. Let's see how far I get. c:

Cool track bud, very fun to listen to :)

[General]
Nothing negative here really. Very good custom hitsounding, audio and BG are fine... Man, and here I was expecting work to do. :P
Just one thing: If you wanted to, you could probably push the ODs for Hard and Insane a little higher, given how very few LNs there are.
(Also, as a post note... the whistle HS heavily outweighs the clap HS in terms of volume. Just thought it may be a little thing you'd like to sort out.)

0|1|2|3

Normal
I see there's a pattern in mapping that you've set out here. I'll try not to interfere with it too much.
  1. 00:03:690 to 00:07:890 feels like it could do with some hitsounds. For example (although this might be awkward to configure), the standard soft hitsound would work on beats 1 and 3 of every measure here, like the reiteration of the chord.
  2. 00:19:290 (19290|0) - Are you sure you want the clap hitsound here? It completely drowns out the whistle hitsound, and isn't that vital to have it here, whereas the whistle one is. (Acting more like a bass drum, and the clap a snare, new measures of music will often start with the drum, but hardly ever the snare.)
  3. Missing a note at 00:19:740 to follow vocals?
  4. 00:20:190 (20190|3,20340|1) - Switch HS?
  5. 00:23:190 (23190|3,23340|3) - I don't really see a reason for these two notes to be in the same column. The sounds that you hear on each tick is different, so shouldn't the notes be in different columns?
  6. 00:23:490 (23490|2) - Make a double? (to follow emphasis pattern of 00:23:790 (23790|1,23790|0,24090|0,24090|3) )
  7. 00:28:290 (28290|0,28290|1) - Missing a finish HS?
  8. 00:34:590 (34590|0,34590|2) - Remove one whistle HS? (Having two feels too dense, as well as a hitsounding inconsistency)
  9. 00:35:190 (35190|3,35190|0) - ^
  10. 00:37:290 (37290|3) - Double? (New measure, drums and vocals also present; a single doesn't do it justice for me.)
  11. 00:42:990 (42990|1) - Because the audio cuts off abruptly, it doesn't appear natural to map the LN to the end. Perhaps replace with a double instead?

Hard
Long highlight incoming!
  1. 00:03:690 (3690|3,3790|1,3890|0,3990|3,4090|2,4190|1,4290|3,4390|1,4490|0,4590|3,4690|2,4790|1,4890|3,4990|1,5090|0,5190|3,5290|2,5390|1,5490|3,5590|1,5690|0,5790|3,5890|2,5990|1,6090|3,6190|1,6290|0,6390|3,6490|2,6590|1,6690|3,6790|1,6890|0,6990|3,7090|2,7190|1,7290|3,7390|1,7490|0,7590|3,7690|2,7790|1,7890|3) - Same HS thing as in Normal. Also I have noticed that the triplets always start in column 3. Given the way the moving part is going up and down, perhaps you could emulate that like this?
  2. 00:09:690 (9690|2) - Double? It feels a little odd with the inconsistency of it sometimes being a double and sometimes not within the same section (New measure + bass)
  3. 00:14:490 (14490|3) - ^
  4. 00:15:690 (15690|3) - ^
  5. 00:42:090 (42090|0,42090|3,42165|1,42240|2,42390|3,42390|0,42465|2,42540|1,42690|3,42690|0,42765|1,42840|2) - Map all 1/4s to follow the drums in the audio?
  6. 00:42:990 (42990|3,42990|1) - Make triple? (Same reason as in Normal)

Overall, I like it. A lot. Best of luck to you and I hope this will get ranked soon! :)
Topic Starter
Jesuren

CrumpetFiddler wrote:

As requested in Crumpey's Mod Queue

Normal / Insane
Normal(Mod)
00:03:690 (3690|2) - i feel like for this slider section, having one slider going the whole time and having short sliders beside it would flow better mmm xd
00:12:240 (12240|1) - doesnt need to be 2 lns for this Oki
00:29:190 (29190|1,29490|3,29790|1,30090|0,30390|2,30690|3,30990|1,31290|2,31590|0,31890|3,32190|1,32490|2,32790|0,33090|3,33390|1) - these should be doubles, such a big beat behind it not necessary
00:38:790 (38790|2,39090|0,39390|3,39690|1,39990|3,40290|0,40590|2,40890|3,41190|2,41490|0,41790|1) - ^^ same xd

Hard(Mod)
00:01:290 (1290|0,1290|3,1290|2) - doesnt need to be a triple mm meh
00:03:690 (3690|3,3790|1,3890|0) - i feel like these sliders are going the wrong way, the music goes lower to higher (sliders left to right) either way it should be fine, i just think it would fit better Mmm i might change somethings
00:25:590 (25590|0) - make a double No necessary
00:27:390 (27390|3) - ^^ xddd
00:27:802 (27802|2,27896|3,28102|0,28196|1) - im not sure how these notes are placed, it doesnt look right unless i use 1/16 which is probably not the best for a (hard) diff mmm well


Pretty solid stuff there bud, Good luck with ranking
thanks for mod~

B A D wrote:

Hi, I'm from the noobest mania q ever <-- Sad but true LOL
Hard
00:08:940 (8940|2) - Add 1 note to each row
00:09:390 (9390|1,9540|0,9690|2) - ^ Mmmmm
00:11:340 (11340|2) - ^ not necessary
00:11:790 (11790|2,11940|0) - ^ not necessary
00:13:740 (13740|2) - ^ not necessary
00:14:190 (14190|1,14340|0,14490|3) - ^ mmmm
00:14:940 (14940|2) - ^ xddddd
Other same part (i'm too lazy): ^[/color]
00:27:690 (27690|0,27690|1) - Isn't this supposed to be a triple? not necessary
00:28:290 (28290|2,28290|3) - ^ not necessary
00:14:190 (14190|1,14340|0,14490|3) - Add 1 note to each row
00:16:140 (16140|2) - ^ xddddd
00:16:590 (16590|0,16740|3) - ^ xddddd
00:17:340 (17340|1) - ^ xddddd
Again, other same part (I'm lazy): ^[/color]




Blue: It means that that part should be matched with the drum sound
lol this is too perfect for me to mod (lol noob) so i wouldnt even ask for kudo but i hope this would help
Thanks for mod~

Asherz007 wrote:

Hi! Maniac queue person here. Let's see how far I get. c:

Cool track bud, very fun to listen to :)

[General]
Nothing negative here really. Very good custom hitsounding, audio and BG are fine... Man, and here I was expecting work to do. :P
Just one thing: If you wanted to, you could probably push the ODs for Hard and Insane a little higher, given how very few LNs there are.
(Also, as a post note... the whistle HS heavily outweighs the clap HS in terms of volume. Just thought it may be a little thing you'd like to sort out.)
ohhhh mmm well

0|1|2|3

Normal
I see there's a pattern in mapping that you've set out here. I'll try not to interfere with it too much.
  1. 00:03:690 to 00:07:890 feels like it could do with some hitsounds. For example (although this might be awkward to configure), the standard soft hitsound would work on beats 1 and 3 of every measure here, like the reiteration of the chord. Mmmmm
  2. 00:19:290 (19290|0) - Are you sure you want the clap hitsound here? It completely drowns out the whistle hitsound, and isn't that vital to have it here, whereas the whistle one is. (Acting more like a bass drum, and the clap a snare, new measures of music will often start with the drum, but hardly ever the snare.) ohhhh
  3. Missing a note at 00:19:740 to follow vocals? nop
  4. 00:20:190 (20190|3,20340|1) - Switch HS? mmmm
  5. 00:23:190 (23190|3,23340|3) - I don't really see a reason for these two notes to be in the same column. The sounds that you hear on each tick is different, so shouldn't the notes be in different columns? Mmmm
  6. 00:23:490 (23490|2) - Make a double? (to follow emphasis pattern of 00:23:790 (23790|1,23790|0,24090|0,24090|3) ) Not necessary
  7. 00:28:290 (28290|0,28290|1) - Missing a finish HS? nop necessary
  8. 00:34:590 (34590|0,34590|2) - Remove one whistle HS? (Having two feels too dense, as well as a hitsounding inconsistency) oki
  9. 00:35:190 (35190|3,35190|0) - ^ oki x2
  10. 00:37:290 (37290|3) - Double? (New measure, drums and vocals also present; a single doesn't do it justice for me.) OKey
  11. 00:42:990 (42990|1) - Because the audio cuts off abruptly, it doesn't appear natural to map the LN to the end. Perhaps replace with a double instead? nop, i'm following the vocal sound

Hard
Long highlight incoming!
  1. 00:03:690 (3690|3,3790|1,3890|0,3990|3,4090|2,4190|1,4290|3,4390|1,4490|0,4590|3,4690|2,4790|1,4890|3,4990|1,5090|0,5190|3,5290|2,5390|1,5490|3,5590|1,5690|0,5790|3,5890|2,5990|1,6090|3,6190|1,6290|0,6390|3,6490|2,6590|1,6690|3,6790|1,6890|0,6990|3,7090|2,7190|1,7290|3,7390|1,7490|0,7590|3,7690|2,7790|1,7890|3) - Same HS thing as in Normal. Also I have noticed that the triplets always start in column 3. Given the way the moving part is going up and down, perhaps you could emulate that like this? mmm ok
  2. 00:09:690 (9690|2) - Double? It feels a little odd with the inconsistency of it sometimes being a double and sometimes not within the same section (New measure + bass) meh
  3. 00:14:490 (14490|3) - ^ meh
  4. 00:15:690 (15690|3) - ^ meh
  5. 00:42:090 (42090|0,42090|3,42165|1,42240|2,42390|3,42390|0,42465|2,42540|1,42690|3,42690|0,42765|1,42840|2) - Map all 1/4s to follow the drums in the audio? xddd
  6. 00:42:990 (42990|3,42990|1) - Make triple? (Same reason as in Normal)
Nop

Overall, I like it. A lot. Best of luck to you and I hope this will get ranked soon! :)
Moku_Hazushi
Legend is 0|1|2|3

Sorry if i point out/say stuff that has already been debated previously, i did not take time to read all mods :c

Normal


00:10:890 (10890|0) - Maybe a clap here too

00:20:340 (20340|1,20490|2,20715|2) - ctrl+h here (the previous jack was on the same row)

00:42:690 (42690|2,42690|3) - Missing finish here

Nothing much to say, very clean difficulty, good job owo)b

Hard


00:09:540 (9540|0) - At 1 for a jack

00:10:890 (10890|1) - Would expect a clap here

00:11:940 (11940|0) - Maybe at 2 for a jack but it will mean adjusting the following, so up to you

00:14:490 (14490|1) - Same would expect a clap here

00:18:540 (18540|2) - At 0 to keep the same tendency than 00:18:240 (18240|0,18315|3) since the voice is repeating itself why not the pattern :3 ?

00:22:890 (22890|2) - Maybe a small finish

00:35:490 (35490|3) - At 0

Fun to play, good difficulty balance, i like it :)

Insane


From 00:03:690 to 00:08:040 I'm really confused how to mod this, I mean the notes are out of any ticks, but the pattern is clean and regular but it's also hella hard for a 4* so... i don't know sorry xD i'll leave it to more experienced moder

00:16:290 (16290|2) - At 0, most of the last patterns started on the right

00:27:690 (27690|2,27690|3) - There are 2 whistle here, not necessary i think, keep just one

Proposition :
00:36:090 (36090|2) - At 0
00:36:240 (36240|0) - At 2
Gives more space for the 00:36:240 (36240|0,36390|3,36390|0,36390|1,36540|2,36540|1) part

Another proposition :
00:39:840 (39840|2) - At 0
00:39:915 (39915|1) - At 2
To avoid small 00:39:690 (39690|1,39690|2,39840|2) - jack

Very enjoyable to play, i was like "oh no its already over :'(" at the end. Still the beginning is too hard i think but since it matches with the whole difficulty of the rest of the map i'll just blame osu's underating algorithm. No problem noticed with the SVs

I know that was a small mod but i did what i could ^-^"
Topic Starter
Jesuren

Moku_Hazushi wrote:

Legend is 0|1|2|3

Sorry if i point out/say stuff that has already been debated previously, i did not take time to read all mods :c NP dude

Normal


00:10:890 (10890|0) - Maybe a clap here too Mmm no

00:20:340 (20340|1,20490|2,20715|2) - ctrl+h here (the previous jack was on the same row) Mmmm owo

00:42:690 (42690|2,42690|3) - Missing finish here OHHH thanks for that

Nothing much to say, very clean difficulty, good job owo)b

Hard


00:09:540 (9540|0) - At 1 for a jack Mmm idk

00:10:890 (10890|1) - Would expect a clap here No :s

00:11:940 (11940|0) - Maybe at 2 for a jack but it will mean adjusting the following, so up to you Mmmm

00:14:490 (14490|1) - Same would expect a clap here It isn't a clap sound, 00:14:790 (14790|0) - this one is a clap sound for example :b

00:18:540 (18540|2) - At 0 to keep the same tendency than 00:18:240 (18240|0,18315|3) since the voice is repeating itself why not the pattern :3 ? mmmm

00:22:890 (22890|2) - Maybe a small finish not necessary

00:35:490 (35490|3) - At 0 xd

Fun to play, good difficulty balance, i like it :)

Insane


From 00:03:690 to 00:08:040 I'm really confused how to mod this, I mean the notes are out of any ticks, but the pattern is clean and regular but it's also hella hard for a 4* so... i don't know sorry xD i'll leave it to more experienced moder XDDD don't worry, that part is fun, everybody likes fun things 7u7

00:16:290 (16290|2) - At 0, most of the last patterns started on the right mmm no necessary

00:27:690 (27690|2,27690|3) - There are 2 whistle here, not necessary i think, keep just one ohh i don't see that

Proposition :
00:36:090 (36090|2) - At 0 OK
00:36:240 (36240|0) - At 2 OK
Gives more space for the 00:36:240 (36240|0,36390|3,36390|0,36390|1,36540|2,36540|1) part asdaksdjaskjdaskd

Another proposition :
00:39:840 (39840|2) - At 0 Mmmm
00:39:915 (39915|1) - At 2 MMM x2
To avoid small 00:39:690 (39690|1,39690|2,39840|2) - jack asdasdas

Very enjoyable to play, i was like "oh no its already over :'(" at the end. Still the beginning is too hard i think but since it matches with the whole difficulty of the rest of the map i'll just blame osu's underating algorithm. No problem noticed with the SVs

I know that was a small mod but i did what i could ^-^"
Thanks for mod~ o/
L A U R A
hey heey~~

Normal

SPOILER
00:08:190 (8190|1) - move to 2
00:08:340 (8340|0) - move to 3
00:08:490 (8490|2,8490|3) - ctrl+h
00:08:640 (8640|1) - move to 4
00:09:540 (9540|0) - move to 2
00:09:990 (9990|1) - move to 1
00:10:590 (10590|2) - delete change a single note at 3
00:10:740 - a note at 2
00:20:490 - i think better double note here
00:20:715 - ^
00:20:940 - ^
00:21:315 - ^
00:34:140 - one more note at 2
00:35:340 - one more note here
00:35:640 - ^
00:36:540 - ^

Hard

SPOILER
00:09:390 - makedouble note here cuz every beat sound you made it with 2 notes
00:09:540 - ^
00:10:590 (10590|1,10665|0) - ctrl+g
00:11:790 - double note here
00:11:940 - ^
00:12:990 (12990|2,12990|3,13065|0,13140|1,13140|2,13215|3,13290|0,13290|1) - how about like this? https://osu.ppy.sh/ss/7994699
00:13:440 (13440|2,13515|1) - if you accept the previous suggested ctrl g it
00:14:190 - double here
00:14:340 - ^
00:33:990 - make it 3 here
00:34:140 (34140|2) - move to 1
00:34:440 (34440|0) - delete
00:33:840 (33840|1) - delete
00:34:590 - make it 3 here
00:35:040 (35040|2) - delete
00:35:490 (35490|3) - delete
00:36:240 (36240|2) - delete
00:36:840 (36840|1) - delete

the song really amusing XD good luck
Topic Starter
Jesuren
My points:
Fine
Mmm I'll Think about that
NO


L A U R A wrote:

hey heey~~

Normal

SPOILER
00:08:190 (8190|1) - move to 2 mmm no
00:08:340 (8340|0) - move to 3 nop
00:08:490 (8490|2,8490|3) - ctrl+h xd, i don't want to change that
00:08:640 (8640|1) - move to 4 nop
00:09:540 (9540|0) - move to 2 nop
00:09:990 (9990|1) - move to 1 nop
00:10:590 (10590|2) - delete change a single note at 3 mmmm nop :c
00:10:740 - a note at 2 waaa
00:20:490 - i think better double note here too hard for a beginner
00:20:715 - ^ x^
00:20:940 - ^ x^
00:21:315 - ^ x^
00:34:140 - one more note at 2 difficult for a noob
00:35:340 - one more note here difficult for a noob x2
00:35:640 - ^ x^
00:36:540 - ^ x^

Hard

SPOILER
00:09:390 - makedouble note here cuz every beat sound you made it with 2 notes too hard
00:09:540 - ^ nop
00:10:590 (10590|1,10665|0) - ctrl+g mmm it isn't fine for me xd
00:11:790 - double note here haaard
00:11:940 - ^ waaa
00:12:990 (12990|2,12990|3,13065|0,13140|1,13140|2,13215|3,13290|0,13290|1) - how about like this? https://osu.ppy.sh/ss/7994699 mmmm owo
00:13:440 (13440|2,13515|1) - if you accept the previous suggested ctrl g it mmm
00:14:190 - double here too hard
00:14:340 - ^ x2
00:33:990 - make it 3 here not necessary
00:34:140 (34140|2) - move to 1 meh
00:34:440 (34440|0) - delete nop
00:33:840 (33840|1) - delete nop
00:34:590 - make it 3 here nop
00:35:040 (35040|2) - delete nop
00:35:490 (35490|3) - delete nop
00:36:240 (36240|2) - delete nop
00:36:840 (36840|1) - delete nop

the song really amusing XD good luck
thanks <3
Stug
Heyo!


From mine and Vortex- modding queue

I'll do my best to give you suggestions to this map, but as stated in the thread we aren't used to modding charts with low star rating
Hard difficulty
00:10:590 (10590|1,10665|0,10740|3,10815|2) - This pattern could be rearranged to be a trill, suits the sound better > something like this


00:15:690 - Add a note on this column to emphasize the drum sound, like you've done with the other ones ;)

00:24:240 (24240|2) - Move this note up one row to here 00:24:290 - using 1/6th to get it into the correct place, don't be afraid to use 1/3rd or 1/6th to get notes placed correctly according to sound just because it's a 3* map, doesn't raise the difficulty :)

00:25:440 (25440|2) - ^Same as above to here 00:25:490 - Using 1/6th

00:26:640 (26640|3) - ^Same as above to here 00:26:690 - ^

00:27:240 (27240|1) - Same as above to here 00:27:290 - ^

00:28:890 - An idea is to add a slider here emphasizing the piano sound up to here 00:29:190 - same goes for 00:30:090 - the other ones are to faint to hear when you play


Pattern wise it's well made and the map is fun to play ;)

GL with the map, can see this getting ranked soon :idea:
Topic Starter
Jesuren

cpotfangirl wrote:

Heyo!


From mine and Vortex- modding queue

I'll do my best to give you suggestions to this map, but as stated in the thread we aren't used to modding charts with low star rating
Hard difficulty
00:10:590 (10590|1,10665|0,10740|3,10815|2) - This pattern could be rearranged to be a trill, suits the sound better > something like this


00:15:690 - Add a note on this column to emphasize the drum sound, like you've done with the other ones ;)

00:24:240 (24240|2) - Move this note up one row to here 00:24:290 - using 1/6th to get it into the correct place, don't be afraid to use 1/3rd or 1/6th to get notes placed correctly according to sound just because it's a 3* map, doesn't raise the difficulty :)

00:25:440 (25440|2) - ^Same as above to here 00:25:490 - Using 1/6th

00:26:640 (26640|3) - ^Same as above to here 00:26:690 - ^

00:27:240 (27240|1) - Same as above to here 00:27:290 - ^

00:28:890 - An idea is to add a slider here emphasizing the piano sound up to here 00:29:190 - same goes for 00:30:090 - the other ones are to faint to hear when you play


Pattern wise it's well made and the map is fun to play ;)

GL with the map, can see this getting ranked soon :idea:
mmmm your mod is well, but i think that it not works for that diff, but it gives me an idea, and well Thanks for that c:
Envory

Hi JesusMD4!
|1|2|3|4|


Normal
00:08:190 (8190|1) - How about use a tiny jack like Hard Diff? So move this note to col 4
00:20:940 (20940|0) - Add 1 note at col 4 for kick
00:38:790 (38790|2) - Move this note to col 2 for finger balancing

Hard
00:07:890 (7890|0) - Why the stair stop at this part?maybe you can use 1/4 note at col 2 for continue that stair
00:15:840 (15840|0) - I suggest to move that note to col 3
00:15:915 (15915|2) - And move this note to col 4 for making variative mini-stair after 00:15:390 (15390|3,15390|0,15465|2,15540|1,15615|0) - that stair left to the left
00:25:440 (25440|2) - Move to col 4
00:37:890 (37890|1) - You can avoid jack by move that note to col 4 (cause you haven't use jack pattern at this part before and after diff)

Insane
00:11:040 (11040|1,11115|2,11190|0,11190|3,11190|1,11340|2,11340|0) - For this part i have a idea for avoid stacking too > https://osu.ppy.sh/ss/8050806
00:23:190 (23190|1) - Move this note to col 4 For finger balancing



Nice Map!
I didn't found too many problems with your pattern~
Goodluck and goooo Ranked! :)
Topic Starter
Jesuren

Mai9392 wrote:


Hi JesusMD4! yahallo~
|1|2|3|4|


Normal
00:08:190 (8190|1) - How about use a tiny jack like Hard Diff? So move this note to col 4 noop, it is not necessary
00:20:940 (20940|0) - Add 1 note at col 4 for kick mmm ok
00:38:790 (38790|2) - Move this note to col 2 for finger balancing ok

Hard
00:07:890 (7890|0) - Why the stair stop at this part?maybe you can use 1/4 note at col 2 for continue that stair owo ok
00:15:840 (15840|0) - I suggest to move that note to col 3 ok
00:15:915 (15915|2) - And move this note to col 4 for making variative mini-stair after 00:15:390 (15390|3,15390|0,15465|2,15540|1,15615|0) - that stair left to the left mmm ok
00:25:440 (25440|2) - Move to col 4 ok
00:37:890 (37890|1) - You can avoid jack by move that note to col 4 (cause you haven't use jack pattern at this part before and after diff) mmmm owo

Insane
00:11:040 (11040|1,11115|2,11190|0,11190|3,11190|1,11340|2,11340|0) - For this part i have a idea for avoid stacking too > https://osu.ppy.sh/ss/8050806 ohhh nice
00:23:190 (23190|1) - Move this note to col 4 For finger balancing ok



Nice Map!
I didn't found too many problems with your pattern~
Goodluck and goooo Ranked! :)
Thanks a lot <3
DDMythical
1 / 2 / 3 / 4

Normal
00:08:040 (8040|3,8490|3) - This pattern here is quite backwards to play -- It doesn't follow the song atall. Even though this is a normal, you could get away with making an anchored jack on 4 here. It emphasises the repeating drums and is more fun to play than the current pattern.
00:12:990 (12990|3) - Move this to 1 and 00:13:140 (13140|2) - to 4 to make coming off this LN less awkward.
00:17:490 (17490|0) - This LN isnt following anything. Typically you use it to emphasise the vocals but here no vocals can be heard; and it's not timed to the bass either.

Hard
Solid diff. Nothing i could find.
Insane
Can't find anything here either aaaaa
Topic Starter
Jesuren

DDMythical wrote:

1 / 2 / 3 / 4

Normal
00:08:040 (8040|3,8490|3) - This pattern here is quite backwards to play -- It doesn't follow the song atall. Even though this is a normal, you could get away with making an anchored jack on 4 here. It emphasises the repeating drums and is more fun to play than the current pattern.
00:12:990 (12990|3) - Move this to 1 and 00:13:140 (13140|2) - to 4 to make coming off this LN less awkward.
00:17:490 (17490|0) - This LN isnt following anything. Typically you use it to emphasise the vocals but here no vocals can be heard; and it's not timed to the bass either.

Hard
Solid diff. Nothing i could find.
Insane
Can't find anything here either aaaaa
thx all fixed
Illya X Ram Li
Hello , im From Illya x Ram Li's Mania 4k modding queue [NM/M4M] [OPEN]


1 | 2 | 3 | 4


Normal
00:12:090 (12090|3) change with LN to 00:12:840
00:12:390 (12390|3) remove this LN
00:15:390 (15390|1) move to 3 and change to LN
00:15:540 (15540|2) remove
00:15:690 (15690|3) move 1
00:15:990 (15990|0) move to 3
00:24:390 (24390|1,24540|2,24690|0)CTRL+H
00:33:390 (33390|1) change with LN
00:42:990 (42990|0) make double LN, add note to 1

Hard
00:13:890 (13890|3) move to 1

nice diff
Insane
00:01:740 (1740|1) add note at 2
00:01:740 (1740|1) add note to 4
00:02:490 (2490|0) add note at 1
00:02:940 (2940|3) add note to 4
00:03:390 (3390|3) add note to 4
00:03:540 (3540|2) add note to 3
00:35:490 miss note here , add note at 1 and 3

Good Luck
Topic Starter
Jesuren

Illya X Ram Li wrote:

Hello , im From Illya x Ram Li's Mania 4k modding queue [NM/M4M] [OPEN]


1 | 2 | 3 | 4


Normal
00:12:090 (12090|3) change with LN to 00:12:840
00:12:390 (12390|3) remove this LN
00:15:390 (15390|1) move to 3 and change to LN
00:15:540 (15540|2) remove
00:15:690 (15690|3) move 1
00:15:990 (15990|0) move to 3
00:24:390 (24390|1,24540|2,24690|0)CTRL+H
00:33:390 (33390|1) change with LN
00:42:990 (42990|0) make double LN, add note to 1
Thinking about this one
Hard
00:13:890 (13890|3) move to 1

nice diff
ok
Insane
00:01:740 (1740|1) add note at 2
00:01:740 (1740|1) add note to 4 ok
00:02:490 (2490|0) add note at 1 ok
00:02:940 (2940|3) add note to 4 ok
00:03:390 (3390|3) add note to 4 ok
00:03:540 (3540|2) add note to 3 ok
00:35:490 miss note here , add note at 1 and 3 nop, i don't heard nothing there

Good Luck
thx for mod
Chibitania
Here from the Chibi Modding Queue.

1|2|3|4

Normal
There's not much wrong with this difficulty... :D

Hard
00:15:690 (15690|2) - Make this a double note

00:08:490 (8940|2,9390|1) - This might be opinionated but I think the double notes should be on these lines instead of the lines that are on currently

00:24:390 (24390|3) - Move this note to column 2

Insane
As said in my queue that I'm not great with 4* maps so I'll try my best

00:08:490 - 00:19:290 - Same thing listed for Hard but with triples instead of doubles

00:16:590 (16590|3) - Move this note to column 2

00:27:690 - This quad note feels a bit misplaced in my opinion so I'd suggest switching it for a triple.

00:27:690 - 00:28:290 - I'd suggest a stair technique instead of jacks for this part.

Good luck :lol:
Ochasan
wait for author response and update
Topic Starter
Jesuren

Chibitania wrote:

Here from the Chibi Modding Queue.

1|2|3|4

Normal
There's not much wrong with this difficulty... :D

Hard
00:15:690 (15690|2) - Make this a double note nop

00:08:490 (8940|2,9390|1) - This might be opinionated but I think the double notes should be on these lines instead of the lines that are on currently nop

00:24:390 (24390|3) - Move this note to column 2 ok

Insane
As said in my queue that I'm not great with 4* maps so I'll try my best

00:08:490 - 00:19:290 - Same thing listed for Hard but with triples instead of doubles ok

00:16:590 (16590|3) - Move this note to column 2 meh

00:27:690 - This quad note feels a bit misplaced in my opinion so I'd suggest switching it for a triple. ok

00:27:690 - 00:28:290 - I'd suggest a stair technique instead of jacks for this part. well

Good luck :lol:
thanks for mod ^w^
Ochasan
finally

not much but it will help for consistent pattern (hope) :v

click
General Song Setup
Widescreen checklist plz

Normal
00:12:690 missing, unlike any pattern you make
00:08:640 (8640|2,8790|1,8940|2) Think what you have made here, I suggest that this part be made as comfortable as possible so that normal player can read it well
00:13:440 ^
00:23:490 double here, add 1

Hard
00:10:590 anything on 1/4 snap, i think It would be better if you make it like 1313, 2323, 2424, or 1414 just like the orange file
00:10:590 and 00:12:990 are same, why not making them same together? please be consistent
00:17:790 - 00:22:590 ^

Insane
00:22:665 unlike 00:10:590 and 00:12:990 remake it
00:36:615 (36615|3) what is this for? delete it
Topic Starter
Jesuren

Ochasan wrote:

finally

not much but it will help for consistent pattern (hope) :v

click
General Song Setup
Widescreen checklist plz i didn't find anything xd

Normal
00:12:690 missing, unlike any pattern you make
00:08:640 (8640|2,8790|1,8940|2) Think what you have made here, I suggest that this part be made as comfortable as possible so that normal player can read it well
00:13:440 ^
00:23:490 double here, add 1
all fixed
Hard
00:10:590 anything on 1/4 snap, i think It would be better if you make it like 1313, 2323, 2424, or 1414 just like the orange file oki
00:10:590 and 00:12:990 are same, why not making them same together? please be consistent mmm ok
00:17:790 - 00:22:590 ^ owo

Insane
00:22:665 unlike 00:10:590 OK and 00:12:990 remake it mmmm
00:36:615 (36615|3) what is this for? delete it : o ok
thanks for mod~
Rivals_7
1234

[Insane]

00:13:140 - insane have C Hard has W Normal has WC ?????????

00:17:940 (17940|1) - where's this C even come from >.>

meh anyways. be consistent with hitsound. else i wont even come to check again

00:16:740 (16740|0,16740|2) - move right. consistent stacking wise - 00:14:190 (14190|1,14190|3,14340|1,14340|3,14490|2,14490|0) -

00:17:790 - should be something like https://puu.sh/wrWEg/326dac5e88.jpg layering consistency
00:15:390 (15390|3,15390|2,15465|1,15465|0,15540|2,15540|3,15615|1,15690|3,15690|0) -

00:35:340 (35340|3) - move to 1. triple jack is ew

[Hard]

00:09:390 (9390|1,9540|0) - stack. consistent with - 00:11:790 (11790|2,11940|2) -

00:15:690 (15690|0) - double i guess

00:17:940 (17940|3,17940|0) - dunno why you place the double on the middle. not consistent with the others

00:22:890 (22890|2) - double too

[Normal]

00:35:190 (35190|0) - move to 2. better reflection with - 00:35:640 (35640|1,35790|0,35790|2) - and avoid unecessary stack

00:37:590 (37590|1) - move to 4. same
Topic Starter
Jesuren

Rivals_7 wrote:

1234

[Insane]

00:13:140 - insane have C Hard has W Normal has WC ????????? ohhh :o i didn't notice that

00:17:940 (17940|1) - where's this C even come from >.> uhhh xD

meh anyways. be consistent with hitsound. else i wont even come to check again oki TwT

00:16:740 (16740|0,16740|2) - move right. consistent stacking wise - 00:14:190 (14190|1,14190|3,14340|1,14340|3,14490|2,14490|0) - OK

00:17:790 - should be something like https://puu.sh/wrWEg/326dac5e88.jpg layering consistency mmm well
00:15:390 (15390|3,15390|2,15465|1,15465|0,15540|2,15540|3,15615|1,15690|3,15690|0) -

00:35:340 (35340|3) - move to 1. triple jack is ew lul

[Hard]

00:09:390 (9390|1,9540|0) - stack. consistent with - 00:11:790 (11790|2,11940|2) - OK

00:15:690 (15690|0) - double i guess mmm i don't think that but 3 o 4 modders write the same thing sooooo... i do it ewe

00:17:940 (17940|3,17940|0) - dunno why you place the double on the middle. not consistent with the others lul mmmm

00:22:890 (22890|2) - double too TwT

[Normal]

00:35:190 (35190|0) - move to 2. better reflection with - 00:35:640 (35640|1,35790|0,35790|2) - and avoid unecessary stack OK

00:37:590 (37590|1) - move to 4. same fine
Thank you sooo much~
Rivals_7
[I]

00:27:690 (27690|2) - missing F

00:27:990 (27990|0) - W

00:40:740 (40740|3) - add W?

[H]

00:17:865 (17865|1) - missing W

00:36:840 (36840|1) - dunno if this W even a mistake since Insane doesnt have it

00:38:340 (38340|2) - W

00:38:340 (38340|2,41040|0,41340|2,41640|3,41940|1) - where's is all the W?

00:40:740 (40740|3) - Add W?

[N]

00:11:790 (11790|1,11940|1,12090|3) - vs - 00:16:590 (16590|1,16740|2,16890|2) - notice something?

00:42:990 (42990|1) - probably add one more note
Topic Starter
Jesuren

Rivals_7 wrote:

[I]

00:27:690 (27690|2) - missing F

00:27:990 (27990|0) - W

00:40:740 (40740|3) - add W?
all fixed
[H]

00:17:865 (17865|1) - missing W ohhh

00:36:840 (36840|1) - dunno if this W even a mistake since Insane doesnt have it opps i didn't notice it

00:38:340 (38340|2) - W

00:38:340 (38340|2,41040|0,41340|2,41640|3,41940|1) - where's is all the W? ohhh : O

00:40:740 (40740|3) - Add W? oki

[N]

00:11:790 (11790|1,11940|1,12090|3) - vs - 00:16:590 (16590|1,16740|2,16890|2) - notice something? ohhh

00:42:990 (42990|1) - probably add one more note ok
akuma123
Aca el IRC OwO
Insane
19:42 akuma123: amiguis holi :B
19:43 JesusMD24: holi tongo amigui
19:43 akuma123: oye, quiero modear tu mapa
19:43 akuma123: no hay problema no?
19:43 JesusMD24: cual?
19:44 JesusMD24: el que no te gustaba o son ambos que no te gustan? XD
19:44 akuma123: kumano
19:44 akuma123: la ultima diff
19:44 akuma123: mas bien
19:44 akuma123: mejor ahorita lo hago
19:44 akuma123: tienes tiempo no? xd
19:46 JesusMD24: si si
19:47 akuma123: oke uwu, es cortito lo que te queria decir
19:48 JesusMD24: no problem
19:48 akuma123: ya
19:49 akuma123: 00:27:540 - asi es?
19:49 akuma123: sip`uwu
19:49 akuma123: 00:27:540 - esos patrones no ayudan en nada al sonido
19:49 akuma123: cambialos a algo mas tipo trill
19:49 akuma123: https://osu.ppy.sh/ss/8422606
19:49 JesusMD24: mmmm
19:50 JesusMD24: no se, yo siento que va con las voces y eso
19:50 JesusMD24: se siente que va subiendo conforme el tono
19:50 JesusMD24: -w-
19:50 akuma123: es que ahi mas predominante es el sonido de fondo que las voces
19:51 akuma123: a mi parecer
19:51 JesusMD24: mmmm
19:51 akuma123: y bueno, eso era algo minimo
19:51 akuma123: lo que de verdad te queria decir
19:51 akuma123: 00:28:890 - y si en vez de dobles pones triples a ese beat?
19:52 JesusMD24: (meh, prefiero dejarla como esta, siento que queda mejor)
19:52 akuma123: con dobles se siente muy diff normal
19:52 JesusMD24: mmm
19:52 akuma123: es demasiado fuerte para ser doble
19:52 akuma123: tienes un sonido de platillo muy debil al que le pusiste triples ademas xd
19:52 JesusMD24: es que al platillo se le ponen 3 notas
19:53 JesusMD24: siempre lo hacen xd
19:53 JesusMD24: ademas no me an dicho nada al respecto
19:53 JesusMD24: pero en lo otro
19:53 akuma123: eso te lo dije yo no? xd
19:53 JesusMD24: si tienes razon
19:53 JesusMD24: mmmm
19:53 JesusMD24: se siente muy fuerte
19:53 akuma123: es que ademas compensas el inicio
19:53 JesusMD24: aunque no se si queda bien eso de 3
19:53 JesusMD24: lul, aun con el inicio xD
19:53 akuma123: con las triples puedes ir jugando con las anchors
19:53 akuma123: quedaria mas natural creo
19:54 akuma123: y esas triples de verdad las siento forzadas xd
19:54 akuma123: es un sonidito mucho mas debil que el beat xd
19:54 JesusMD24: mmmmm
19:54 akuma123: 00:35:490 - no te comiste una nota ahi?
19:54 JesusMD24: no seee, no lo veo bien, se siente para mi gusto muy overnoted eso de 3 en las partes con mas fuerza
19:54 JesusMD24: aunque tienes razon
19:55 JesusMD24: mmm nop
19:55 JesusMD24: ahi no hay ningun sonido
19:55 JesusMD24: solo vocal
19:55 akuma123: ahi un tss
19:55 akuma123: bien bajo
19:55 JesusMD24: mm nop
19:55 JesusMD24: no hay nada
19:55 JesusMD24: XD
19:56 akuma123: weno xd
19:56 akuma123: estoy orgulloso de ti
19:56 JesusMD24: otra cosa?
19:56 akuma123: estas que rechazas todo
19:56 akuma123: como debe ser
19:56 akuma123: XD
19:56 JesusMD24: LOLOL
19:56 JesusMD24: si eres pato xD
19:57 akuma123: dejame darle una revisada para ver si los patrones estan bien
19:58 akuma123: ese final men xd
19:58 akuma123: sobretodo la parte en la que le pones dobles a todo
19:58 akuma123: hace sentir que falta algo
19:58 JesusMD24: mmmm
19:59 JesusMD24: alguna sugerencia?
19:59 akuma123: estoy que reemplazo los beats por triples a ver que tal
20:00 akuma123: mientras ve jugando un mapa o algo xd
20:00 JesusMD24: hay partes que no creo que sean dos, pero como escucho muy fuerte el platillo se lo coloqué
20:00 JesusMD24: ok
20:01 JesusMD24: si haces que sea vean bien, agrego esas notas de 3
20:01 JesusMD24: si no pos, rip uwu
20:13 akuma123: creo que hice algo interesante
20:13 akuma123: y como te lo paso? xd
20:13 JesusMD24: mmmmm
20:13 JesusMD24: mmm ss?
20:13 akuma123: ss?
20:14 akuma123: a verdad, porque cortaste el stream del inicio?
20:14 akuma123: por el sonidito de dobles ese no?
20:14 akuma123: eso si me parece feito jejeje
20:15 JesusMD24: screenshot
20:16 akuma123: mmm, a ver
20:16 JesusMD24: donde
20:16 JesusMD24: ?
20:16 akuma123: al inicio
20:16 akuma123: el burst
20:16 akuma123: muere de manera bien abrupta
20:18 JesusMD24: dame un tiempo
20:18 JesusMD24: no se
20:18 JesusMD24: me perdi
20:18 JesusMD24: lmao
20:18 akuma123: 00:08:040 - ese
20:19 JesusMD24: ahhh
20:19 JesusMD24: mmmmm
20:19 JesusMD24: no se, siento que seria mucho
20:19 JesusMD24: el dump solo era para llenar esa parte XD
20:19 akuma123: agregarle medio segundo te parece demasiado? xd
20:20 akuma123: eso no es dump, si fuera dump no seria rankeable xd
20:20 akuma123: no se, yo de verdad te recomiendo que la continues
20:20 akuma123: queda bien feo asi
20:20 akuma123: aca los SS de las triples xd
20:20 akuma123: https://osu.ppy.sh/ss/8422769
20:20 akuma123: https://osu.ppy.sh/ss/8422773
20:21 akuma123: https://osu.ppy.sh/ss/8422777
20:21 akuma123: https://osu.ppy.sh/ss/8422786
20:21 akuma123: estan en orden
20:21 akuma123: eso para la primera parte
20:21 JesusMD24: ok
20:21 JesusMD24: mmmm no se
20:22 JesusMD24: no creo que quede bien
20:22 JesusMD24: akjsjakjjks
20:22 akuma123: la segunda parte, la parte de los platillitos la deje igual
20:22 akuma123: https://osu.ppy.sh/ss/8422794
20:23 akuma123: https://osu.ppy.sh/ss/8422796
20:23 akuma123: https://osu.ppy.sh/ss/8422798
20:23 akuma123: al jugarlo sobretodo esa segunda parte se siente mejor
20:23 akuma123: y bueno, mi otra excusa para que atraques
20:24 akuma123: es ver tu diff normal xd
20:24 JesusMD24: mmm tomo en cuenta ambas partes? o solo la segunda, me da pereza revisar todo xDDDDDDD
20:24 JesusMD24: que paso con la normal?
20:24 akuma123: tu diff hard es literalmente lo mismo el final
20:25 JesusMD24: pues si xD
20:25 akuma123: ese es un problema, mas aun cuando si le puedes sacar mas jugo a la cancion
20:25 akuma123: digo xd
20:25 akuma123: y creo que eso era lo que tenia que decir jeje
20:25 JesusMD24: ohhh pues
20:26 JesusMD24: dejame chequear lo
20:26 akuma123: no quiero kudos, solo quiero que termines de rankear esto para que continues con el otro mapa xd
20:26 JesusMD24: XDDDD
20:26 JesusMD24: vamos
20:26 JesusMD24: un kudo no te va mal
20:26 JesusMD24: 7u7
20:26 JesusMD24: obtienes algo tu y yo tambien 7u7
20:26 akuma123: jajaja, solo quieres que suba el star rating de tu map al darme kudos jajajaja
20:26 JesusMD24: no seas bobo 7u7
20:26 JesusMD24: pues obvio uwu
20:27 akuma123: ok, saluda a tu post jeje
20:27 JesusMD24: asi mas rapido se rankea 7u7
20:27 JesusMD24: hola 7u7

Suerte con el maperino :D
Rivals_7
before that, replace your plash.wav http://puu.sh/wsPVd/8a73322f0a.wav since it got too many unecessary silence
Topic Starter
Jesuren

Rivals_7 wrote:

before that, replace your plash.wav http://puu.sh/wsPVd/8a73322f0a.wav since it got too many unecessary silence
Ohhh ok
Rivals_7
i should be on eid by now xd

Ok cool thing fam
Nozhomi
:thinking:
Protastic101
exactly month old bubble hue

average SVs or riot
[General]
  1. Nice
  2. I would turn hitsound volume up to 40% at least because 25% is almost inaudible imo
  3. Also, the hitwhistle is pretty hard to hear cause of how soft it is. I might try this one instead https://puu.sh/wSn4y.wav
  4. kind of disliking the spread from Normal to Hard cause of the 1/2 triplet to 1/3 stream https://osu.ppy.sh/ss/8676377 , then in general, the structure of hard is a lot of 1/4 short bursts + jumps and constant 1/2, whereas the normal chills quite a bit with just 1/2 singles https://osu.ppy.sh/ss/8676380 , or https://osu.ppy.sh/ss/8676388
[Insane]
00:20:490 - The 0.75x to 1.5x SVs here dont average to 1x, which is the overall SV average for the entire map as there are no slowjams/fast sections present.
Instead, they average to 1.125x. If you want it to properly average, you should either change the .75x to .5x, or the 1.5x to 1.25x. As an aside though, I rather dislike using half and half for 3/4 notes cause the emphasis is lost on any particular note and the notes just kind of fling themselves around on screen for a bit.
Instead, I would do a reverse bump like this, in keeping to your slow to fast SV order
  1. 00:20:490 - 00:20:715 - 0.7x
  2. 00:20:640 - 00:20:865 - 1.15x
This averages to 1x cause (0.7 x 2) + 1.15 = 3 / 3 total units = 1. The visual effect kind of hangs at last second before the speed up which I think is nice.

00:23:190 (23190|3,23340|2) - I'd stack these notes in the same column as each other cause it's a bit hard to understand why there's an SV here without it due to the sounds being more in the background than the melody. By stacking the notes though, it tells the player there are two of the same sound which helps them grasp the following SVs.

00:23:490 - This value should be 0.5x if you want it to average 1x, otherwise it's just a very short 1.5x section which is very difficult to read. However, I understand that this makes the SV blend in with the ones at 00:23:190 - , so what I propose is making them slightly stronger and using reverse bumps as I mentioned in the first suggestion, like this
  1. 00:23:490 - 00:23:790 - 0.4x
  2. 00:23:715 - 00:24:015 - 2.8x
00:28:290 - This SV averages to 0.75x because (0.5 x 3) + 1.5 = 3 / 4 total units = .75x. You cant use half and half values in an SV sequence containing more than two units. However many units (units = snaps between notes) are present, your SVs should add to that number. In this case, if you're starting with 0.5x,
then the value at 00:28:515 - should be 2.5x because (0.5 x 3) + 2.5 = 4 / 4 total units = 1x.

00:03:090 (3090|2,3690|0) - Hitsound wise, you're missing whistles here for the kicks

00:19:290 (19290|3) - remove clap, there's no odd snare sound here, only the kick is present.
00:20:715 (20715|2) - ^

00:20:190 (20190|2) - remove whistle, there isnt a kick present in the music
00:24:390 (24390|2) - ^
00:38:340 (38340|2) - ^

00:27:090 (27090|0,27090|2) - Double hitsound, remove one kick

00:28:890 (28890|0) - add whistle for the kick

00:28:890 - Beginning here, I don't think the claps are appropriate on the downbeats. They drown out the kicks and are kind of distracting tbh. I think what you meant to hitsound were the closed hats on the upbeat like 00:29:040 (29040|1,29340|1,29640|3,29940|2,30240|0,30540|3,30840|2,31140|2,31440|0) - and so on, in which case you could use this sample instead for it https://puu.sh/wSmTX.wav
00:38:490 - ^

00:41:040 (41040|2,41340|1,41640|1,41940|1,42165|1,42240|2,42465|2,42540|1,42765|1,42840|2) - Would add claps here for the snare which is gradually picking up in speed and intensity.

00:42:990 (42990|1) - I think it's fine to remove the whistle here cause the sound is more like an open snare in another room which you dont have a sample that closely matches.

veto'd for now
Topic Starter
Jesuren

Protastic101 wrote:

exactly month old bubble hue

average SVs or riot
[General]
  1. Nice
  2. I would turn hitsound volume up to 40% at least because 25% is almost inaudible imo
  3. Also, the hitwhistle is pretty hard to hear cause of how soft it is. I might try this one instead https://puu.sh/wSn4y.wav
  4. kind of disliking the spread from Normal to Hard cause of the 1/2 triplet to 1/3 stream https://osu.ppy.sh/ss/8676377 , then in general, the structure of hard is a lot of 1/4 short bursts + jumps and constant 1/2, whereas the normal chills quite a bit with just 1/2 singles https://osu.ppy.sh/ss/8676380 , or https://osu.ppy.sh/ss/8676388
[Insane]
00:20:490 - The 0.75x to 1.5x SVs here dont average to 1x, which is the overall SV average for the entire map as there are no slowjams/fast sections present.
Instead, they average to 1.125x. If you want it to properly average, you should either change the .75x to .5x, or the 1.5x to 1.25x. As an aside though, I rather dislike using half and half for 3/4 notes cause the emphasis is lost on any particular note and the notes just kind of fling themselves around on screen for a bit.
Instead, I would do a reverse bump like this, in keeping to your slow to fast SV order
  1. 00:20:490 - 00:20:715 - 0.7x
  2. 00:20:640 - 00:20:865 - 1.15x
This averages to 1x cause (0.7 x 2) + 1.15 = 3 / 3 total units = 1. The visual effect kind of hangs at last second before the speed up which I think is nice.

00:23:190 (23190|3,23340|2) - I'd stack these notes in the same column as each other cause it's a bit hard to understand why there's an SV here without it due to the sounds being more in the background than the melody. By stacking the notes though, it tells the player there are two of the same sound which helps them grasp the following SVs.

00:23:490 - This value should be 0.5x if you want it to average 1x, otherwise it's just a very short 1.5x section which is very difficult to read. However, I understand that this makes the SV blend in with the ones at 00:23:190 - , so what I propose is making them slightly stronger and using reverse bumps as I mentioned in the first suggestion, like this
  1. 00:23:490 - 00:23:790 - 0.4x
  2. 00:23:715 - 00:24:015 - 2.8x
00:28:290 - This SV averages to 0.75x because (0.5 x 3) + 1.5 = 3 / 4 total units = .75x. You cant use half and half values in an SV sequence containing more than two units. However many units (units = snaps between notes) are present, your SVs should add to that number. In this case, if you're starting with 0.5x,
then the value at 00:28:515 - should be 2.5x because (0.5 x 3) + 2.5 = 4 / 4 total units = 1x.

00:03:090 (3090|2,3690|0) - Hitsound wise, you're missing whistles here for the kicks nop, cuz i'm following the synthesizer

00:19:290 (19290|3) - remove clap, there's no odd snare sound here, only the kick is present. ok
00:20:715 (20715|2) - ^

00:20:190 (20190|2) - remove whistle, there isnt a kick present in the music ok
00:24:390 (24390|2) - ^
00:38:340 (38340|2) - ^

00:27:090 (27090|0,27090|2) - Double hitsound, remove one kick ok

00:28:890 (28890|0) - add whistle for the kick ok

00:28:890 - Beginning here, I don't think the claps are appropriate on the downbeats. They drown out the kicks and are kind of distracting tbh. I think what you meant to hitsound were the closed hats on the upbeat like 00:29:040 (29040|1,29340|1,29640|3,29940|2,30240|0,30540|3,30840|2,31140|2,31440|0) - and so on, in which case you could use this sample instead for it https://puu.sh/wSmTX.wav the link doesn't work
00:38:490 - ^

00:41:040 (41040|2,41340|1,41640|1,41940|1,42165|1,42240|2,42465|2,42540|1,42765|1,42840|2) - Would add claps here for the snare which is gradually picking up in speed and intensity. ok

00:42:990 (42990|1) - I think it's fine to remove the whistle here cause the sound is more like an open snare in another room which you dont have a sample that closely matches. ok

veto'd for now
EDIT: SVs Fixed -w-
Protastic101
[general]
you still need to raise the volume of plash.wav to 40% to be consistent with the rest of the hitsound volumes, and the hihat needs to be reduced to 40% too as it's louder than the kick or snare

[insane]
00:07:990 (7990|3,8040|2) - I'd control J this so that it's a straight roll into a [14] jump which is easier to hit imo. If accepted, make sure to move the hitsound

00:27:540 (27540|2,27540|3,27690|2,27690|3) - Not a big fan of this jump stack tbh. Might split it so the hand movement feels a bit more natural instead of repetitive, like this https://osu.ppy.sh/ss/8714760

Dont really know why you used quads in this diff at 00:38:490 - 00:33:690 - 00:24:090 - when everywhere else there was a crash, you only used a triple 00:01:290 - 00:08:490 - 00:28:890 - . I'd be consistent and either go with using quads or triples for the crashes

[hard]
00:03:690 - I really disagree with the stair usage here. Sure, it's 1/3 so it's not terribly bad, but the movement is repetitive and has no incentive for player engagement at all. I would vary the pattern so it's not the same hand movement all the time, like so as an example https://osu.ppy.sh/ss/8716334

00:08:340 (8340|0,8340|1,8490|0,8490|1) - Similar thing I mentioned in the Insane difficulty about stacking the jumps when the sounds aren't really that similar.

00:13:215 (13215|1,13290|0) - Why not complete the 1-4-1-4 trill? Seems odd to change it at the end. I would control J these two notes (be sure to move hitsound) instead then
00:22:590 (22590|3,22665|1,22740|3,22815|0) - Same thing as above, would do a 2-4-2-4 trill instead though like this https://osu.ppy.sh/ss/8716392

hitsound
00:20:490 (20490|3) - remove clap


[normal]
00:03:690 - Could you vary this, even slightly? I get that the music is rather repetitive, but I dont think making the chart the same two hand movements for about four seconds is really going to represent the song well.

00:26:490 (26490|0,26790|0) - Dunno why these are stacked in the same column tbh. I'd move 00:26:490 (26490|0) - to 4 in that case to avoid the 1/1 stack despite the music not being even remotely similar.

00:11:790 (11790|1,11940|1,16590|1,16740|1,18990|1,19140|1) - all your 1/2 stacks are in the same column. I'd try to vary it by moving them to different columns each time, especially in col 3 since there's not really a lot going on in that col for the first half of the song I feel.
Topic Starter
Jesuren

Protastic101 wrote:

[general]
you still need to raise the volume of plash.wav to 40% to be consistent with the rest of the hitsound volumes, and the hihat needs to be reduced to 40% too as it's louder than the kick or snare

[insane]
00:07:990 (7990|3,8040|2) - I'd control J this so that it's a straight roll into a [14] jump which is easier to hit imo. If accepted, make sure to move the hitsound

00:27:540 (27540|2,27540|3,27690|2,27690|3) - Not a big fan of this jump stack tbh. Might split it so the hand movement feels a bit more natural instead of repetitive, like this https://osu.ppy.sh/ss/8714760

Dont really know why you used quads in this diff at 00:38:490 - 00:33:690 - 00:24:090 - when everywhere else there was a crash, you only used a triple 00:01:290 - 00:08:490 - 00:28:890 - . I'd be consistent and either go with using quads or triples for the crashes

[hard]
00:03:690 - I really disagree with the stair usage here. Sure, it's 1/3 so it's not terribly bad, but the movement is repetitive and has no incentive for player engagement at all. I would vary the pattern so it's not the same hand movement all the time, like so as an example https://osu.ppy.sh/ss/8716334

00:08:340 (8340|0,8340|1,8490|0,8490|1) - Similar thing I mentioned in the Insane difficulty about stacking the jumps when the sounds aren't really that similar.

00:13:215 (13215|1,13290|0) - Why not complete the 1-4-1-4 trill? Seems odd to change it at the end. I would control J these two notes (be sure to move hitsound) instead then
00:22:590 (22590|3,22665|1,22740|3,22815|0) - Same thing as above, would do a 2-4-2-4 trill instead though like this https://osu.ppy.sh/ss/8716392

hitsound
00:20:490 (20490|3) - remove clap


[normal]
00:03:690 - Could you vary this, even slightly? I get that the music is rather repetitive, but I dont think making the chart the same two hand movements for about four seconds is really going to represent the song well.

00:26:490 (26490|0,26790|0) - Dunno why these are stacked in the same column tbh. I'd move 00:26:490 (26490|0) - to 4 in that case to avoid the 1/1 stack despite the music not being even remotely similar.

00:11:790 (11790|1,11940|1,16590|1,16740|1,18990|1,19140|1) - all your 1/2 stacks are in the same column. I'd try to vary it by moving them to different columns each time, especially in col 3 since there's not really a lot going on in that col for the first half of the song I feel.
All fixed -w-
Protastic101
this song is Q_Q for my ears
Topic Starter
Jesuren

Protastic101 wrote:

this song is Q_Q for my ears
XDDDDDDD
=w=
Asherz007
prot you suck at maths: (0.7 * 2) + 1.15 = 2.55 lol

If you want to keep 1x average (what baka sheepie's tryin' to get you to do), either the first value is 0.85x, or the second value is 1.6x.

no wonder prot says she's no good (probably even had a calculator for this one)


(no kds pls, just making sure prot doesn't suck at numbers too hard)
Topic Starter
Jesuren

Asherz007 wrote:

prot you suck at maths: (0.7 * 2) + 1.15 = 2.55 lol

If you want to keep 1x average (what baka sheepie's tryin' to get you to do), either the first value is 0.85x, or the second value is 1.6x.

no wonder prot says she's no good (probably even had a calculator for this one)


(no kds pls, just making sure prot doesn't suck at numbers too hard)
FIXED
thanks ash owo
Rivals_7
e

[I]

00:16:440 (16440|1,16440|0,16440|3) -
hhhhhhhhhhh
this - 00:16:890 (16890|2) - in Hard should be double tho

[H]

00:28:890 - This part is completely copypasta

theres no variation between hard and Insane which makes it a really bland.

on the other hand, the difference between Hard and Normal in the kiai are tad a bit too far

consider buffing the normal a little bit more

veto'd this until the copy pasta thing has been addressed
Topic Starter
Jesuren

Rivals_7 wrote:

e

[I]

00:16:440 (16440|1,16440|0,16440|3) -
hhhhhhhhhhh mmm ?
this - 00:16:890 (16890|2) - in Hard should be double tho

[H]

00:28:890 - This part is completely copypasta

theres no variation between hard and Insane which makes it a really bland.

on the other hand, the difference between Hard and Normal in the kiai are tad a bit too far

consider buffing the normal a little bit more

veto'd this until the copy pasta thing has been addressed
All fixed
Rivals_7
back
Asherz007
More stuff happened (no kds)

mini-irc
2017-08-10 18:30 JesusMD24: agent 007
2017-08-10 18:30 JesusMD24: can u help me? :c
2017-08-10 18:30 JesusMD24: i have a problem with my mappu
2017-08-10 18:30 JesusMD24: T-T
2017-08-10 18:30 Asherz007: Ayup
2017-08-10 18:30 Asherz007: Sure
2017-08-10 18:30 JesusMD24: and i don't know what have i do
2017-08-10 18:30 JesusMD24: okie
2017-08-10 18:30 JesusMD24: TwT
2017-08-10 18:30 JesusMD24: thx
2017-08-10 18:30 JesusMD24: ACTION is listening to [http://osu.ppy.sh/b/1189644 saradisk - 220 - Kumano]
2017-08-10 18:31 JesusMD24: 2017-08-09 23:32 Protastic101: the gap between difficulties is too large
2017-08-10 18:31 Asherz007: Mhm...
2017-08-10 18:31 JesusMD24: 2017-08-09 23:32 Protastic101: make the rhythms more similar to each other so that there's an easier bridge between diffs
2017-08-10 18:31 Asherz007: Which diffs?
2017-08-10 18:31 JesusMD24: hard
2017-08-10 18:31 JesusMD24: that's the problem T-T
2017-08-10 18:31 JesusMD24: 2017-08-09 23:33 Protastic101: same general rhythm and then you can just add density the farther up you go in diffs
2017-08-10 18:31 Asherz007: compared to?
2017-08-10 18:32 JesusMD24: normal
2017-08-10 18:32 JesusMD24: 2017-08-09 23:48 Protastic101: you'd have to fix the spread somehow :c
2017-08-10 18:32 JesusMD24: i'm lost T-T
2017-08-10 18:32 JesusMD24: i really don't know what have i do
2017-08-10 18:33 JesusMD24: the gap between hard to Insane can't be too large
2017-08-10 18:34 JesusMD24: sheep-sama killed me yesterday with that T-T
2017-08-10 18:34 JesusMD24: i'm big baka
2017-08-10 18:34 Asherz007: I reckon you might need to buff normal a bit
2017-08-10 18:34 JesusMD24: mmmm i think that too
2017-08-10 18:35 Asherz007: Like, 00:28:890 - from here the gap between normal and hard is kinda big
2017-08-10 18:35 JesusMD24: mmm some suggestion? :c
2017-08-10 18:35 JesusMD24: make all notes from there doubles?
2017-08-10 18:36 Asherz007: A simple 1/2 would be better than 1/1 I reckon
2017-08-10 18:36 Asherz007: ...stream, I mean.
2017-08-10 18:36 JesusMD24: ohh ok
2017-08-10 18:36 Asherz007: Since Hard is already 1/2 jumpstream
2017-08-10 18:36 JesusMD24: mmmm oh
2017-08-10 18:37 Asherz007: tbh either 1/1 doubles or 1/2 stream would work
2017-08-10 18:37 JesusMD24: ohhh then 1/2 stream
2017-08-10 18:37 JesusMD24: ok ok
2017-08-10 18:37 Asherz007: Probs makes more sense consistency-wise for the 1/2 stream perhaps
2017-08-10 18:38 Asherz007: 00:42:090 - might want to do something here as well
2017-08-10 18:39 Asherz007: Since atm you're going from 1/1 to 1/4 bursts
2017-08-10 18:39 JesusMD24: mmmm
2017-08-10 18:41 Asherz007: You could have some [https://osu.ppy.sh/ss/8811415 LN thingy] to cover the 1/4?
2017-08-10 18:41 Asherz007: For Normal
2017-08-10 18:41 JesusMD24: ohh ok
2017-08-10 18:42 JesusMD24: thxx
2017-08-10 18:42 Asherz007: Hopefully that should make it look a little better spread-wise
2017-08-10 18:43 JesusMD24: thx TwT
2017-08-10 18:43 JesusMD24: TwwwwT
2017-08-10 18:43 Asherz007: no problem bud

Happy yet sheepie? runs
Protastic101
Ash for BN thx

Basically just added more jumps to the normal in the kiai so that the note density wasn't too far off from the hard
Nozhomi
Wew~
I need to map more saradisk
Gemu-
Finally!! Congrats Bae :333
Topic Starter
Jesuren

Protastic101 wrote:

Ash for BN thx

Basically just added more jumps to the normal in the kiai so that the note density wasn't too far off from the hard
XDDD

Nozhomi wrote:

Wew~
I need to map more saradisk
mmmm u need to give me lolis boi

game rock wrote:

Finally!! Congrats Bae :333
yeii owo!!!
Envory
Congratz boy XD XD
Its been a long time when i modded this map
And finally qualified .. Go rank!!

And when my maps going ranked lul
Topic Starter
Jesuren

Envory wrote:

Congratz boy XD XD
Its been a long time when i modded this map
And finally qualified .. Go rank!!

And when my maps going ranked lul
ohh thanks : D
just wait boi -w- XDD
Wonki
Hello. First of all congratz for the qualify, but i have one thing to critisize about.

00:24:015 - this part 00:28:515 - and this part's SVs are 2.8 2.5 but they aren't readable and just keep missing.

Fix the 2.8 part to 2.5 and move to 00:24:052 - and moving the 2.5 one to 00:28:552 - looks much better in my opinion.

It will be much easier to read then.
Topic Starter
Jesuren

Wonki wrote:

Hello. First of all congratz for the qualify, but i have one thing to critisize about.

00:24:015 - this part 00:28:515 - and this part's SVs are 2.8 2.5 but they aren't readable and just keep missing.

Fix the 2.8 part to 2.5 and move to 00:24:052 - and moving the 2.5 one to 00:28:552 - looks much better in my opinion.

It will be much easier to read then.
ehhh thanks xD
mmmm that would be unnecessary for me, and that's not a big problem tbh
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