forum

saradisk - 220 - Kumano [OsuMania]

posted
Total Posts
88
Topic Starter
Jesuren
This beatmap was submitted using in-game submission on jueves, 10 de agosto de 2017 at 11:52:51 p.m.

Artist: saradisk
Title: 220 - Kumano
Source: 艦隊これくしょん -艦これ-
Tags: kancolle kantai collection
BPM: 200
Filesize: 1772kb
Play Time: 00:43
Difficulties Available:
  1. Hard - 4Key (2,86 stars, 435 notes)
  2. Insane - 4Key (4,01 stars, 578 notes)
  3. Normal - 4Key (1,96 stars, 270 notes)
Download: saradisk - 220 - Kumano
Information: Scores/Beatmap Listing
---------------
SUZUYA


1# Nomination by Rivals_7
2# Nomination by Protastic101


BG&Audio taken from Nozhomi's mapset
Hydria
Hi, I'm Hydria, and today I'm going to be your mapping tutor, so let's begin teaching you how to map!

This mapset was flagged green so all diffs will be checked

column numbers go 1|2|3|4

Extreme
00:03:752 (3752|0,3789|1,3827|3,3864|2,3902|1,3939|0,3977|2,4014|3,4052|0,4089|1,4127|2,4164|3,4202|1,4239|0,4277|3,4314|2,4352|0,4389|1,4427|3,4464|2,4502|1,4539|0,4577|2,4614|3,4652|0,4689|1,4727|2,4764|3,4802|1,4839|0,4877|3,4914|2,4952|0,4989|1,5027|3,5064|2,5102|1,5139|0,5177|2,5214|3,5252|0,5289|1,5327|2,5364|3,5402|1,5439|0,5477|3,5514|2,5552|0,5589|1,5627|3,5664|2,5702|1,5739|0,5777|2,5814|3,5852|0,5889|1,5927|2,5964|3,6002|1,6039|0,6077|3,6114|2,6152|0,6189|1,6227|3,6264|2,6302|1,6339|0,6377|2,6414|3,6452|0,6489|1,6527|2,6564|3,6602|1,6639|0,6677|3,6714|2,6752|0,6789|1,6827|3,6864|2,6902|1,6939|0,6977|2,7014|3,7052|0,7089|1,7127|2,7164|3,7202|1,7239|0,7277|3,7314|2,7352|0,7389|1,7427|3,7464|2,7502|1,7539|0,7577|2,7614|3,7652|0,7689|1,7727|2,7764|3,7802|1,7839|0,7877|3,7914|2,7952|0,7989|1) - don't think this is straight 1/8 throughout but I can't find any snap decent enough to confirm what it should be tbf

I wanna know how you're hearing 00:08:589 (8589|1,8739|3) - these snaps because the sounds for these don't exist, and that goes for ALL of the 1/8 notes in this section.

After you've done that, move 00:08:702 (8702|2) - and subsequent notes to a space where there isn't a note on the white line above, aka move this one to 4, move 00:09:152 (9152|1) - to 1 etc.

00:09:527 - the 1/8 here can just be dragged up to make a double on the red line since it's fitting

00:12:302 (12302|1,12302|2) - this shouldn't be a double, remove 00:12:302 (12302|1) -

move 00:12:677 (12677|3) - to 2 and add a note 00:12:752 - on 4

00:12:977 - move the notes so you have this pattern:


00:13:389 (13389|1,13539|3) - keep deleting these 1/8 notes and moving the 1/4 over as told before

00:15:677 - should be a double here; place note on 1

place a note 00:16:202 - on 4

00:16:727 - should be a double; place note on 1

00:17:777 (17777|2,17927|1) - ctrl-G and then place notes on 00:17:852 - at 2 and 00:18:002 - at 4

00:19:539 (19539|0) - this note has no purpose, same 00:20:289 (20289|2) - 00:20:664 (20664|0) -

00:21:827 - 1/8 deleting continues

00:22:952 (22952|3,23139|2) - don't exist

00:24:639 (24639|0) - move down to the blue line

00:24:939 (24939|2) - delete

00:25:802 - add a note at 3

00:27:827 (27827|1,27902|2,28127|0,28202|2) - these should be snapped to 1/3

Insane
00:08:589 (8589|1,8739|3) - these 1/8 notes don't exist. Neither do more or less the rest of them in this entire song. Delete. Actually you know what? just read through the extreme mod for which notes to delete (don't add notes from that diff mod)

00:08:627 (8627|0) - delete since this doesn't need to be a double

00:27:827 (27827|2,27902|3,28127|3,28202|0) - 1/3 snap

Hard
00:03:677 - because the sound repeats every two beats, I'd recommend using a pattern like the following and then just repeat it upwards until you hit the doubles:


00:10:802 (10802|1) - move to 4 for somewhat of a fitting trill and then move 00:10:877 (10877|2) - to 2 I guess

move 00:16:352 (16352|1) - down to 00:16:202 - because it better represents the song there

00:23:627 (23627|1) - delete, there's no sound there

between 00:28:877 - and 00:33:677 - you could add single notes on the red lines, you'd just have to move some of the patterns around
same goes from 00:38:777 - to 00:40:277 -

Normal
00:01:277 (1277|3) - move to 2 since that 1/2 jack will be a problem for some new players

00:08:477 (8477|2,8477|3) - does this need to be a double?

00:33:977 - you seem to have missed out a double here, either put one here or remove the rest

in fact, from 00:33:677 - to 00:38:477 - this entire section could just be following the drum beat and it'll probably work

PM me once you've dealt with all of this and we'll move onto lesson 2: comfortable patterning.
dkingo
Hi there, happy chinese new year :D a roughly mod~

mod

Hard


00:34:877 - Add a beat for the strong beat

00:34:277 (34277|2) - ^

00:36:077 - ^

00:36:527 (36527|2,36677|0) - ^

00:37:277 (37277|3) - ^

00:37:577 (37577|1,37577|2,37577|3,37727|2,37877|1,38027|0,38177|2,38177|1,38177|3) - I think triple note isn't necessary here bcs it will use some column where you can add double note

00:37:727 (37727|2,38027|0) - Add a note for the strong beat after changing ^

00:38:477 - ^


Xphedian & Jesuren's Insane

00:16:727 - I suggest adding a note here bcs for the same voice 00:16:577 - you used double note

00:27:527 - Add a note for the beat


Extreme

00:24:827 (24827|3,24977|3,25127|3) - I think using jack notes isn't good idea, so move some of these note to col 2 or col 3

00:28:577 (28577|2) - Move to col 4 for avoiding jack notes

00:42:977 - Add a note for ****

That's all

Good luck with your map :D
Hydria
2nd lesson today: comfortable patterning!

Extreme
00:07:952 (7952|0,8027|0) - this is just generally annoying to hit, it's prob better just to make these 3 note chords two note chords instead and have it like this:


move 00:11:027 (11027|0) - to 2 to avoid 00:10:877 (10877|0,11027|0,11177|0) - after that 1/4 stream

00:12:977 (12977|1,12977|0,12977|2,13127|2,13127|1,13127|3) - prob best to make these 3 note chords 2 note chords instead by removing the 3rd column note on the first set and the 2nd column note on the second set and then make them switch hands you know what just do this:

00:13:277 (13277|1) - move to 4

if the above is followed, move 00:13:427 (13427|0) - to 4 and move 00:13:502 (13502|3) - to 2 and then move 00:13:577 (13577|1) - to 4

00:17:927 (17927|0) - move up to 00:18:077 - and then move 00:18:077 (18077|2) - to 2

move 00:21:077 (21077|0) - to 4 and move 00:21:227 (21227|3) - to 1

00:24:602 (24602|0) - 00:25:802 (25802|2) - are non-existent notes, delete.

00:27:527 (27527|0,27527|1) - move over to the right hand

00:32:402 (32402|0) - move to 4
00:33:827 (33827|2) - also move to 4

00:41:027 (41027|1,41327|2,41627|2,41927|1) - why aren't these doubles?

Extra: SV suggestions:

Insane
i got tired explaining at this point
00:10:577 (10577|2,10577|3) - move one column to the left
00:11:327 (11327|1) - move to 1
00:12:527 (12527|0) - move to 4
00:12:827 (12827|1) - move to 3
00:13:052 (13052|0,13127|3,13127|2) - ctrl-H
00:13:502 (13502|2,13577|1) - move one column to the right
00:14:777 (14777|2) - move to 2
00:15:227 (15227|3) - move to 1
00:17:627 (17627|3) - move to 2
00:17:777 (17777|0) - move to 4
00:18:002 (18002|3,18077|2) - move one column to the left
00:22:427 (22427|3) - move to 2
00:23:327 (23327|0) - move to 3
00:26:327 (26327|3) - move to 2
00:27:527 (27527|0) - move to 2
00:27:677 (27677|1) - move to 3
00:29:627 (29627|1,29702|0) - ctrl-G
00:32:477 (32477|1) - move to 4
00:42:677 (42677|1) - remove

Hard
00:06:077 (6077|3,6152|0,6227|1,6302|3,6377|2,6452|1,6527|0,6602|3,6677|1,6752|0,6827|3,6902|2,6977|1,7052|0,7127|3,7202|1,7277|0) - is this on purpose? if it is, move 00:06:152 (6152|0) - to 3
00:16:427 (16427|0) - move to 4

That should be all from me for now, good luck with ranking.
Lude
irc
2017-01-28 20:34 Interlude-: ACTION is editing [https://osu.ppy.sh/b/1189052 saradisk - 220 - Kumano [Extreme]]
2017-01-28 20:35 JesusMD24: mmm si
2017-01-28 20:35 JesusMD24: solo la intro
2017-01-28 20:35 Interlude-: en que necesitas?
2017-01-28 20:35 Interlude-: ayuda
2017-01-28 20:35 Interlude-: 00:03:677 - esta?
2017-01-28 20:36 JesusMD24: es mas como un checkeo, una opinion si hay patrones que este bien o no
2017-01-28 20:36 JesusMD24: si hay notas demas o no
2017-01-28 20:37 Interlude-: 00:03:714 - hay que agregar una aqui
2017-01-28 20:37 Interlude-: en 3
2017-01-28 20:37 Interlude-: 1/2/3/4
2017-01-28 20:38 JesusMD24: ohh ok
2017-01-28 20:39 Interlude-: 00:10:577 - https://osu.ppy.sh/ss/7178165
2017-01-28 20:39 Interlude-: la verdad es muy similar a 00:12:977 - estas patrones
2017-01-28 20:40 Interlude-: podes agregar como la que te mande o eliminar uno como la pusiste en 00:12:977 - estas
2017-01-28 20:40 JesusMD24: mmmm
2017-01-28 20:40 JesusMD24: ok
2017-01-28 20:40 Interlude-: 00:15:452 - 00:15:602 - ignoraste estas por algun motivo?
2017-01-28 20:41 JesusMD24: la verdad esa no las escuche
2017-01-28 20:41 Interlude-: ok podes agregar unas notes ahi
2017-01-28 20:41 Interlude-: 00:21:302 (21302|1) - esta a col 4
2017-01-28 20:42 Interlude-: 00:20:477 - estos svs
2017-01-28 20:42 Interlude-: la que pusiste de 1.5 tiene que ir 00:20:589 - aqui
2017-01-28 20:42 Interlude-: en 1/8 snap
2017-01-28 20:42 Interlude-: 00:20:814 - mismo aqui
2017-01-28 20:43 JesusMD24: ohh
2017-01-28 20:43 Interlude-: tienen que estar en el punto medio
2017-01-28 20:43 Interlude-: entre las notas
2017-01-28 20:43 JesusMD24: mmm eso no lo sabia
2017-01-28 20:44 Interlude-: tambien normalmente se pone 1.5 primero
2017-01-28 20:44 Interlude-: pero la suya tambien funciona asi que no hay problema
2017-01-28 20:44 JesusMD24: oh genial >w<
2017-01-28 20:45 Interlude-: 00:28:077 (28077|0) - esto a col 2?
2017-01-28 20:45 Interlude-: seria mas coherente con la cancion
2017-01-28 20:45 JesusMD24: pues si, queda bien
2017-01-28 20:45 Interlude-: 00:33:977 - estos svs son incompletos?
2017-01-28 20:46 JesusMD24: mmmm
2017-01-28 20:46 JesusMD24: ess no son svs
2017-01-28 20:46 Interlude-: oh para hitsounds?
2017-01-28 20:46 JesusMD24: es cambio de hitsound
2017-01-28 20:46 Interlude-: genial
2017-01-28 20:47 Interlude-: 00:38:477 - se puede agregar una aqui ya que hay un crash
2017-01-28 20:47 JesusMD24: pues tenia pensado ponerle el mismo hitfinish pero no quedaba bien
2017-01-28 20:47 Interlude-: nicely mapped
2017-01-28 20:48 Interlude-: es buena
2017-01-28 20:48 JesusMD24: >u<
2017-01-28 20:49 Interlude-: solo una cosa
2017-01-28 20:49 Interlude-: el insane tendra que subir un poco su SR
2017-01-28 20:49 JesusMD24: sip?
2017-01-28 20:49 Interlude-: para que sea mas que 3.75
2017-01-28 20:49 JesusMD24: mmmm
2017-01-28 20:50 Interlude-: no es un problema de unrankable pero
2017-01-28 20:50 Interlude-: quedaria mejor para disminuir la diferencia entre
2017-01-28 20:50 JesusMD24: queda mal xD
2017-01-28 20:50 Interlude-: los difficulties
2017-01-28 20:50 JesusMD24: mmm si
2017-01-28 20:54 JesusMD24: pues ya revisare eso
2017-01-28 20:54 JesusMD24: muchas gracias >w<
2017-01-28 20:54 JesusMD24: si quieres kudo, pon el chat ;D
2017-01-28 20:54 JesusMD24: postealo uwu
2017-01-28 20:54 Interlude-: ok
2017-01-28 20:54 JesusMD24: C:
Topic Starter
Jesuren
Status

Normal = ok
Hard = Changed Somethings
Xphedian & Jesuren's Insane = Deleted
Extreme = Changed Somethings > Insane
Meiju
Hello
1|2|3|4
Normal
00:10:577 (10577|2) - extend this LN to 00:10:877 , if accepted 00:10:727 (10727|1) - remove
00:38:627 (38627|1) - don't need, remove
00:41:177 (41177|0) - move to 4 and 00:41:777 (41777|3) - to 1
Hard
00:14:327 - double?
00:15:377 - use 1/4 here
Insane
00:15:377 - 1/4
sorry for short mod, can't find anything
good luck
MEGAtive
Marked for mod
MEGAtive


Okay, mod here coming from the queue.

saradisk - 220 - Kumano



[General]
Metadata: Well I assume it's safe since the STD-CTB version of this song is ranked with the same Metadata
Audio: 192kbps
Hitsounds: Hitsounded, but I haven't checked it yet.
Graphics: Well I assume it's safe since the STD-CTB version of this song is ranked with this BG
Timing: Good enough
Folder: I think no unused files here
Spread: Actually I'm going to say 3.1 to 4.8 is questionable, but after this mod especially on the crucial part it's not a problem.

Column
|1|2|3|4|


[Insane]
Mods
  1. 00:03:677 - Lmao the culprit for the ludicrous SR gain. 3.84* to 4.85*. Sorry to wreck your party but I think it's legit 1/6. 00:03:677 until 00:03:827 - is having 4 sound instead of 5. Listen carefully. For pattern suggestion, I can only suggest rolls of something like https://puu.sh/tHScm/350027130e.png up until the end of the stream but IDK you should ask someone else too.
  2. 00:08:027 - For this thingy here after you use my kind of stream, maybe you want to change this into something like https://puu.sh/tHUow/9ca8fdaf6a.png
  3. 00:09:377 (9377|2,9377|1,9527|3,9527|0) - I think hammering these would play better since these are covering the drum sound. Do something like https://puu.sh/tHUQY/21810cd05f.png . And then you might doing this kind of thing as well at 00:11:777 - 00:14:177 - etc.
  4. 00:10:577 - Do something like https://puu.sh/tHV07/c5c521aaaa.png . 00:10:277 (10277|3,10427|3,10577|3,10652|3) - is actually hard to rhythm and not that good for comfortability of players.
  5. 00:12:977 - Do something like https://puu.sh/tHVbP/2e5192117b.png instead for better feedback for players. Intuitively, Players would expect 00:12:977 - 00:13:127 - getting the same amount of notes in the same column because of the identical loud snare sounds.
  6. 00:15:452 - 00:15:602 - Not mapping the sound of the kicks there?
  7. 00:17:777 - Maybe do something like https://puu.sh/tHVov/da61752dc1.png . Jacking for the kick sound here is rather random IMO.
  8. 00:18:977 (18977|2,18977|0,19127|3,19127|1) - Maybe put the doubles in |1| and |2| instead for both of the doubles. It emphasizes the usage of the SV more.
  9. 00:27:777 (27777|1,27877|2,28077|1,28177|2) - Put these at |1| and |4|, I think. I just can't help myself knowing you hammered |2| and |3| too at 00:27:527 (27527|1,27527|2,27677|1,27677|2) -
  10. 00:35:627 - Should be double here for the additional kick like 00:35:327 -
DustMoon
Hi~
1|2|3|4
Hard
00:08:027 (8027|3,8027|2) - move to 1 2
00:10:652 (10652|3) - add to 3
00:10:652 (10652|3) - add more
00:12:077 - 00:12:902 - add LN
00:17:702 - add
00:21:677 (21677|2) - add more
00:21:677 - 00:22:502 - add LN
00:42:977 (42977|1) - delete
00:43:052 (43052|2) - Start with 00:42:977 -
You need SV ;)
Remuring
Hi Hi <3

1 | 2 | 3 | 4

Normal
00:09:527 - add note 1col drum sound
00:32:777 (32777|1) - move to 1col
00:24:977 (24977|2) - move to 1col
00:25:127 (25127|0) - move to 3col

Hard
00:38:477 - add note because cymbal sound

Insane
00:19:127 (19127|3) - 00:19:127 (19127|3) - move to 3col
00:20:177 (20177|0) - move to 3col
00:23:177 (23177|0) - move to 2col
00:24:227 (24227|2) - move to 1col and 00:24:302 (24302|0) - movo to 2col

00:25:427 (25427|2) - move to 4col and 00:25:502 (25502|3) - move to 3col

00:27:227 (27227|1,27302|0) - This too same

00:33:602 (33602|1) - It's hard to hit notes above on it, so remove it

GL <3
tuandi
hy jesus, this my sacond mod for u :)

GENERAL:
:arrow: all my mod is only suggestion and opinion, so u can approve or reject it :)
:arrow: i just mod Normal diffs cause u put all diffs to mod, i know u not read the rule,so i just pick randomly diffs to modding :D next time read the rule again :)

Collum : |1|2|3|4|

Normal
well diffs, i just wanna give some suggest

-00:02:027 (2027|1) move to (4)
-00:03:227 (3227|2) move to (4)
-00:13:127 (13127|3) move to (3)
-00:14:327 (14327|0) move to (2) same like 00:16:577 (16577|3,16727|2,16877|1) and 00:15:377 (15377|1,15527|2,15677|3)
-00:14:477 (14477|2) move to (1) same like 00:16:577 (16577|3,16727|2,16877|1) and 00:15:377 (15377|1,15527|2,15677|3)
-00:22:877 (22877|1) move to (4)
-00:24:377 (24377|2) move to (2) and 00:24:527 (24527|1) move to (3) and 00:24:677 (24677|3) move to (1) . backside of 00:25:577 (25577|0,25727|2,25877|1,26177|3,26327|1,26477|0,26477|2)
-00:29:777 (29777|3) move to (2)

ok just that... GOODLUCK bro :D
Sandalphon
From my m4m queue
[Normal]
00:12:227 - 00:12:677 - Add LNs at these timing if you are using the LN for the 1/4 sound
00:43:427 - Suggest extend the LN to the red tick for the long sound, i know the current timing is perfect for the vocal, but ending a LN at 1/4 in a normal diff is not a wise choose
[Hard]
00:03:677 - using 1/4 to simplify the 1/6 is not a good idea, please change to 1/3
00:15:452 - 00:15:602 - add note for the drum beat
Etsu
Hola o/

Mania mod solicitud desde mi queue (NM)

[General]
Columns:
0|1|2|3

  1. El hitsound lo escucho alto.. tal vez con 50% de volumen estaría mejor.
[Insane]
  1. 00:01:427 (1427|3) - mover en la columna 1 pienso que no hay sonido similar para el jack(? ademas se ve mejor un poco cómodo imo
  2. 00:02:627 (2627|1,2777|1) - mejor en la columna 2 y 00:03:077 (3077|1) - columna 1 , 00:03:227 (3227|0) - columna 0 y 00:03:377 (3377|1) - columna 3 para el sonido que va disminuyendo?
  3. 00:38:327 (38327|2,38327|1) - control + ←
[Hard]
  1. 00:01:277 - hasta 00:03:677 - es lo mismo que insane? debes hacerlo diferente para esta diff
  2. 00:10:577 - aquí podrías hacer una escalera de 1/4 notas es mejor para esta diff imo.. like 00:15:452 (15452|2,15527|1,15602|0) -
  3. 00:19:727 (19727|3) - mover en la columna 2
  4. 00:21:827 (21827|0) - mover en la column 3?
  5. 00:24:977 (24977|0) - same.. imo es incomodo jugar para esta diff con ese patron por lo que el bpm es alto
  6. 00:42:227 - falta nota? en insane pusiste notas 1/4 hace que el spread no se vea bien imo
  7. 00:42:527 - ^
[Normal]
  1. 00:02:177 (2177|0) - eliminar.. poco difícil para esta diff y es mejor seguir la flauta imo
  2. 00:03:377 (3377|1) - ^
  3. 00:09:227 - yo pondría doble para el tambor, quitaría los LN cortos ya que es difícil de leer para esta diff
  4. 00:19:277 - agregar note for double?
  5. 00:29:177 - same es mejor para la parte del kiai
  6. 00:41:027 - podrías agregar nota de 1/2 para ese golpe de fondo le da mas jugabilidad esa parte
-VerNep
Hi There!~
Heres the MOD as requested!!

Hard
Not much problems here just a few layering suggestions

00:34:127 - add another note, dont really get why you would put single note here while putting doubles at 00:36:527 (36527|0,36527|2,36677|3,36677|0) - when these 2 parts are basically the same

00:35:327 - ^

00:35:627 - ^

Insane
Same as Hard, not much problems but will suggest some few additions

00:02:177 - I suggest making this a double because this part obviously have a heavy sound which might require more notes to differentiate it from the rest.

00:03:377 - ^

00:03:677 - ^ same as above but if you were to do this i suggest you add the note at the 4th column

00:03:677 to 00:08:027 - the stream patterns feels kind of repetitive , you can keep it the way it is now or you can change it and add a bit more diversity on the patterns

00:10:577 (10577|0,10577|1,10652|0,10727|3,10727|2,10802|3,10877|0,10877|2) - a bit of pattern suggestion https://puu.sh/u44py/2b43e9e375.png because these notes have the same sound so i dont really get why you would put 1 note on some and 2 notes on the others.

00:34:127 - add another note

These are just my opinion and suggestions~ feel free to reject them all...(I hope not everything..)
sorry for short mod, can't really find much
Gemu-
Hi! ^w^

Request from In-Game



Columns:

| 1 | 2 | 3 | 4 |



  • [General]
  1. Coloca el volúmen a 30% o 40% ya que los Hitsound se escuchan muy fuerte, haciendo que no se relacionen con el sonido de la canción en general.

  • [ Normal]

    HP: 7
  1. 00:01:277 (1277|2) - Mueve a la columna 4.
  2. 00:01:427 (1427|3,1577|2) - Muévelos a la izquierda (columna 3 y 2.
  3. 00:02:177 (2177|0) - Quita el Hitsound Whistle, no hay un sonido igual o similar a ese. Te recomiendo que coloques el Hitsound Normal,
  4. 00:03:077 (3077|0,3377|1,3677|2) - Lo mismo ^
  5. 00:02:777 (2777|1) - Muévelo a la columna 3.
  6. 00:12:077 (12077|2) - Mueve a la columna 4.
  7. 00:22:577 (22577|1,22727|2) - Puedes moverlo todo a la derecha, que queden en las columnas 3 y 4.
  8. 00:23:477 (23477|3) - Mueve a la columna 2 y esta a la columna 3 00:23:777 (23777|1) -
  9. 00:30:977 (30977|0) - Puedes moverla a la columna 2.
  10. 00:41:777 (41777|0) - Mueve a la columna 2.

  • [ Hard]
  1. 00:01:277 (1277|3) - Mueve a la columna 2.
  2. 00:02:177 (2177|0) - Quita el Hitsound Whistle ya que no hay un sonido similar o igual al mismo (De hecho eso lo dije en la diff anterior)
  3. 00:02:777 (2777|1) - Muévelo a la columna 3.
  4. 00:03:077 (3077|0,3377|1) - Quita el Hitsound Whistle (Ya sabes por qué)
  5. 00:03:677 (3677|3) - ^
  6. 00:08:177 (8177|1) - Mueve a la columna 3.
  7. 00:08:327 (8327|3,8327|2) - Muévelo todo a la izquierda, éstas deben quedar en las columnas 1 y 2.
  8. 00:10:277 (10277|3) - Puedes moverlo a la columna 1.
  9. 00:09:827 (9827|0) - Puedes moverlo a la columna 2 y este al 1 00:09:902 (9902|2) -
  10. 00:09:977 (9977|1,9977|0) - Mueve estas notas a la derecha, deben quedar en las columnas 2 y 3.
  11. 00:10:127 (10127|2) - Mueve a la columna 4.
  12. 00:10:577 (10577|1,10652|2) - Ctrl G y mueve todo a la derecha, quedando en las notas 3 y 4.
  13. 00:10:727 (10727|1) - Elimina, mueve esta nota a la columna 2 00:10:802 (10802|3) - y mueve estas notas todo a la derecha 00:10:877 (10877|1,10877|2) - quedando en las notas 3 y 4.
  14. 00:19:277 (19277|2) - Mueve a la columna 2.
  15. 00:19:577 (19577|1) - Mueve a la columna 1.
  16. 00:19:877 (19877|2) - Mueve a la columna 2.
  17. 00:20:027 (20027|1) - Mueve a la columna 3.
  18. 00:33:527 (33527|2,33677|3) - Ctrl G.

  • [ Insane]

    OD: 8
  1. 00:01:427 (1427|3,1577|2) - Muévelos a la izquierda, quedando en las columna 2 y 3.
  2. 00:02:777 (2777|1) - Mueve a la columna 3.
  3. 00:02:177 (2177|0) - Quita el Hitsound Whistle (Ya sabes por qué)
  4. 00:03:077 (3077|0,3377|1) - ^
  5. 00:15:827 (15827|1) - Mueve a la columna 3.
  6. 00:21:227 (21227|0) - Elimina esa nota.
  7. 00:33:827 (33827|3) - Mueve a la columna 2.
  8. 00:42:977 - Inicia el LN desde aquí, aparte de que el sonido empieza desde aquí, lo tienes en las otras dos diffs.


Eso es todo, mucha suerte :3!
AchsanLovers
aaaa, sorry can't mod this map cuz i not like the song
then i shoot 1 stars ~

good luck ~ :D
puxtu
[Insane]

00:02:177 (2177|0,3377|1) - consider removing these 2 notes, it sounds really off
00:16:127 (16127|2,16202|3) - would be so much better if you switch column for these two notes
00:33:227 (33227|0,33377|0,33377|1,33527|0,33527|1,33677|0,33677|1,33827|1) - too much stack, i cri
[Hard]

00:02:177 (2177|0,3377|1) - same issue as Insane
00:10:577 (10577|3) - I'd move this to 2nd column if I were you
00:27:677 - try this one maybe http://puu.sh/ulgvJ/b4f5885b39.png
Hestia-
hihi~

[Normal]
00:02:177 (2177|0) - Remove
00:03:377 (3377|1) - Remove

[Insane]
00:10:802 - Add 4?

goodluck~
Murumoo
sorry late modding

ill check hard and insane
[Insane /// Hard]
00:01:877 - change hard or insane [same note..]
00:10:577 - add hitsound hard dif + 00:10:652 - here
00:11:927 - hitsound check
00:12:977 - Make the placement different
00:16:577 - ^
00:17:777 - ^
00:22:652 (22652|1,22802|0) - add hitsound w [hard dif same]
00:33:527 - hitsound check
00:42:077 - change

good luck :)
Wonki
hi
general
what for kiai?
Normal
00:36:377 (36377|3) - move to 1 for handbalance

00:41:027 (41027|1) - delete. recommend focus on drum

Hard
00:15:077 (15077|3,15227|3,15377|3) - for balance, 00:15:077 (15077|3) - move to 1

00:28:577 (28577|0) - move to 2. make it jack

Insane
00:08:027 (8027|1) - move to 4. this is better

00:15:377 - like you did

00:17:777 - same as above

00:22:577 - ^

00:27:877 (27877|3) - move to 3. it will be fun

00:29:102 (29102|3,29402|2,29702|0,30002|3) - this is ghost delete.
00:30:302 (30302|0,30602|2,30902|2,31202|0) - same
00:32:102 (32102|2,32402|3,32702|3,33002|1,33302|2) - ^
00:35:102 (35102|1,35702|3,36902|1) - ghost again
00:37:502 (37502|3,38252|0) - ^
delete all ghost note
00:34:352 - miss sound
Niks
  • halo Mod request
  1. Offset :: 1290

    1ㅣ2ㅣ3ㅣ4

    [Normal]
  2. 00:40:740 - 00:41:040 - 00:41:340 - 00:41:640 - 00:41:940 - you can add here in note

    [Hard]
  3. 00:02:777 (2777|2) - move 2
    because this sound is same to 00:02:627 - and 00:03:077 (3077|1) - move 3
  4. 00:37:277 - add one note (00:36:677 - )

    [Insane]
  5. 00:02:777 (2777|2) - same to think [hard] diff

    00:02:777 (2777|2) - omg wtf
Hmm~ nice map :D
great consistency!
BryLego
Adjust some patterns....

Normal
00:03:690 (3690|2,3840|0,3990|3,4140|1,4290|2,4440|0,4590|3,4740|1,4890|2,5040|0,5190|3,5340|1,5490|2,5640|0,5790|3,5940|1,6090|2,6240|0,6390|3,6540|1,6690|2,6840|0,6990|3,7140|1,7290|2,7440|0,7590|3,7740|1,7890|2) -
00:09:090 (9090|0) -
00:12:240 (12240|1,12390|3) -
Topic Starter
Jesuren

Niks wrote:

[Normal]
00:40:740 - 00:41:040 - 00:41:340 - 00:41:640 - 00:41:940 - you can add here in note Mmmm it isn't necessary, i'm focusing on drum
Hmm~ nice map :D
great consistency!
thank you so much for mod and 1 star <3
I appreciate it :oops:

BryLego wrote:

Adjust some patterns....

00:03:690 (3690|2,3840|0,3990|3,4140|1,4290|2,4440|0,4590|3,4740|1,4890|2,5040|0,5190|3,5340|1,5490|2,5640|0,5790|3,5940|1,6090|2,6240|0,6390|3,6540|1,6690|2,6840|0,6990|3,7140|1,7290|2,7440|0,7590|3,7740|1,7890|2) - do you have some suggestion?

00:09:090 (9090|0) - mmmmmm for me that part is good, it is following the vocals

00:12:240 (12240|1,12390|3) - same ^
thanks xd
BryLego
Uh okay ^^

Good luck with your map bro!

I will play this for first :3
Raveille
|1|2|3|4|

leggo

Normal
jesus.. hitsounds can chill out. lower it down 20-30% instead.
00:19:140 (19140|1) - move this to 3 to create a jack for the tune
wtf does it say shit at the end of the song?

Hard
00:17:940 (17940|0,18015|1,18090|0) - ctrl+h and move it to the columns 1 and 2
also, 00:18:240 (18240|1) - move this to 3 if you did that
00:19:140 (19140|2,19140|3,19290|1,19290|0) - ctrl+h this too for the jack

Insane
00:17:490 (17490|3,17565|0,17640|3,17640|2,17640|1) - suggest ctrl+h this to prevent anchor at 4
00:19:140 (19140|1,19140|2) - move this one column to the left
00:35:640 (35640|1,35640|0) - move this to column 3 and 4
00:42:990 - should emphasize the ending more, add one more note :3

Good luck on this map :D
Topic Starter
Jesuren

BryLego wrote:

:3
:)

Raveille wrote:

wtf does it say shit at the end of the song? Yehh xDD

Good luck on this map :D
Thank you so much for mod ^^ <3
genkicho
Hi :)


This is kinda hard to mod .. but i will try :)

Columns : |1|2|3|4|
Insane
hmm did you note the vocal? :/
00:01:290 (1290|2,1440|2) - dont make this 1 column
00:02:640 (2640|1,2790|2) - i suggest same column because same sound
00:13:065 add 1 note at |2|
00:17:940 (17940|0,17940|3) - different sound, i suggest -> https://osu.ppy.sh/ss/7544808
00:19:290 (19290|0,19290|3,19290|2) - i think it should be double
00:20:040 (20040|3,20190|3,20340|3,20490|3) - 4 in a row.. i suggest ->https://osu.ppy.sh/ss/7544811
00:23:040 (23040|2) - i dont hear sound
00:23:640 (23640|2) - this too
00:24:840 (24840|3) - ^
00:27:690 i suggest -> https://osu.ppy.sh/ss/7544838
00:35:490 (35490|1,35490|2) - should be single note
00:37:140 (37140|0,37140|3) - ^
00:40:740 (40740|0) - double

aww its hard to mod xD
aevin

Hello

NM from my queue!

[o!mania] deetsiu's queue! [NM & M4M & GD]


1,2,3,4



Normal
00:09:990 (9990|0) - Move to 2
00:28:590 (28590|0) - Move to 2 and 00:28:590 (28590|1,28740|2) - Ctrl + H
00:37:140 (37140|0) - Move to 2

Insane
00:01:440 (1440|2,1590|1) - Ctrl + H and 00:01:890 (1890|2) - Move to 4
00:16:590 (16590|0) - Move to 2
00:30:990 (30990|0) - Move to 4
00:32:790 (32790|0) - Move to 3
Litharrale
Good afternoon
NM from my queue
1|2|3|4

While there's nothing wrong with your current preview point, I feel like it gives off the impression that this song is just a glitchspamfest. Consider moving it to 00:28:590.

Current BG isn't 16:10 or 16:9, try and find a higher res one in a good aspect ratio.
Insane
00:01:290 (1290|0) - Pitchmap suggestion for the intro http://i.imgur.com/1hCGpI9.png
00:03:690 (3690|0) - Pattern feels repetitive, consider changing it up a bit. Especially when the vocals kick in. Keeping it as is wouldn't be a problem though.
00:08:040 (8040|3,8040|0) - This feels janky as fuck. I play on 30 scroll speed and I cant tell that this is a double and not just 1/6 spaced like the rest. Make it more clear, perhaps by placing the 4 on 2.
00:08:490 (8490|2,8490|0,8490|1,8490|3) - Not strong enough to warrant a quad.
00:20:340 (20340|1) - SV here feels unintuitive, the one before is fine.
00:27:990 (27990|1) - I actually like these quads here but it makes the notes between them feel janky. Consider changing.
00:33:690 (33690|1) - Make a triple
00:42:090 (42090|2,42090|0,42090|3,42165|1,42240|2,42390|3,42390|0,42390|1,42465|2,42540|1,42690|1,42690|3,42690|0,42690|2) - Why are the first 2 sets triple into stream and the last is just a quad?

sweet map but a lot of the quads are unnecessary imo. They don't really add a lot and removing them wouldn't detract from the map.
Hard
What you've done with the intro here could be adapted into the insane instead of my suggestion if you dont like the linear 4-3-2-1 pattern
00:02:640 (2640|1) - move to 3
00:07:390 (7390|1) - A broken 1/3 stream feels really strange to play, especially in a sub 3 star. Why not just make it a 1/4 stream? It feels fine and makes sense and is still easier than the next section.
00:24:840 (24840|1,24990|3) - mapping the "a la" vocals here but not later felt weird and made me hit a note early thinking it was the "a la" again when it wasn't. Consider changing or making more clear.
00:42:690 (42690|3,42690|2,42690|0) - Same as insane, no stream here?
Topic Starter
Jesuren

genkicho wrote:

Hi :)


This is kinda hard to mod .. but i will try :)

Columns : |1|2|3|4|
Insane
hmm did you note the vocal? :/
00:01:290 (1290|2,1440|2) - dont make this 1 column Mmmm
00:02:640 (2640|1,2790|2) - i suggest same column because same sound Fixed
00:13:065 add 1 note at |2| Mmm no
00:17:940 (17940|0,17940|3) - different sound, i suggest -> https://osu.ppy.sh/ss/7544808 thanks, i hadn't heard that
00:19:290 (19290|0,19290|3,19290|2) - i think it should be double yeah
00:20:040 (20040|3,20190|3,20340|3,20490|3) - 4 in a row.. i suggest ->https://osu.ppy.sh/ss/7544811 ohhh
00:23:040 (23040|2) - i dont hear sound mmmm owo
00:23:640 (23640|2) - this too owo
00:24:840 (24840|3) - ^ owo x2
00:27:690 i suggest -> https://osu.ppy.sh/ss/7544838 Mmm nop, too hard
00:35:490 (35490|1,35490|2) - should be single note yeah
00:37:140 (37140|0,37140|3) - ^ owo
00:40:740 (40740|0) - double that's right

aww its hard to mod xD
Thank you so much <3 :oops:

deetsiu wrote:

Hello

NM from my queue!

[o!mania] deetsiu's queue! [NM & M4M & GD]


1,2,3,4



Normal
00:09:990 (9990|0) - Move to 2 owo)b
00:28:590 (28590|0) - Move to 2 and 00:28:590 (28590|1,28740|2) - Ctrl + H owo)b x2
00:37:140 (37140|0) - Move to 2 oki

Insane
00:01:440 (1440|2,1590|1) - Ctrl + H and 00:01:890 (1890|2) - Move to 4 Mmmmm
00:16:590 (16590|0) - Move to 2 nahhh
00:30:990 (30990|0) - Move to 4 maybe
00:32:790 (32790|0) - Move to 3 Mmmm ;thinking;
Thank you~

Litharrale wrote:

Good afternoon o/
NM from my queue
1|2|3|4

While there's nothing wrong with your current preview point, I feel like it gives off the impression that this song is just a glitchspamfest. Consider moving it to 00:28:590. Mmmmm

Current BG isn't 16:10 or 16:9, try and find a higher res one in a good aspect ratio. uhhhhhhh IDK nothing about that :?
Insane
00:01:290 (1290|0) - Pitchmap suggestion for the intro http://i.imgur.com/1hCGpI9.png Mmmmm
00:03:690 (3690|0) - Pattern feels repetitive, consider changing it up a bit. Especially when the vocals kick in. Keeping it as is wouldn't be a problem though. Mmmmm i'll think about that
00:08:040 (8040|3,8040|0) - This feels janky as fuck. I play on 30 scroll speed and I cant tell that this is a double and not just 1/6 spaced like the rest. Make it more clear, perhaps by placing the 4 on 2. nah
00:08:490 (8490|2,8490|0,8490|1,8490|3) - Not strong enough to warrant a quad. i don't want it to be similar to 00:08:790 (8790|0,8790|1,8790|2) -

00:20:340 (20340|1) - SV here feels unintuitive, the one before is fine. Mmmmm
00:27:990 (27990|1) - I actually like these quads here but it makes the notes between them feel janky. Consider changing. ok
00:33:690 (33690|1) - Make a triple Mmmm
00:42:090 (42090|2,42090|0,42090|3,42165|1,42240|2,42390|3,42390|0,42390|1,42465|2,42540|1,42690|1,42690|3,42690|0,42690|2) - Why are the first 2 sets triple into stream and the last is just a quad? ohhh

sweet map but a lot of the quads are unnecessary imo. They don't really add a lot and removing them wouldn't detract from the map. Mmmm :roll:
Hard
What you've done with the intro here could be adapted into the insane instead of my suggestion if you dont like the linear 4-3-2-1 pattern Mehhh
00:02:640 (2640|1) - move to 3 owo
00:07:390 (7390|1) - A broken 1/3 stream feels really strange to play, especially in a sub 3 star. Why not just make it a 1/4 stream? It feels fine and makes sense and is still easier than the next section. 1/4 Mmmm i don't find it good for that part, that pattern is so so, i know it :/
00:24:840 (24840|1,24990|3) - mapping the "a la" vocals here but not later felt weird and made me hit a note early thinking it was the "a la" again when it wasn't. Consider changing or making more clear. sure
00:42:690 (42690|3,42690|2,42690|0) - Same as insane, no stream here? Oki
thank you so much for mod and star <3
Syadow-
ay jesus o/
Full mod
[General]

[Normal]

00:11:190 (11190|0) - move to col 2 for balancwe

00:11:940 (11940|0) - move to col 3

00:23:190 (23190|3,23340|2) - same pitch, make it jack

[Hard]

00:11:790 (11790|1,11940|2,11940|0) - make them consistent, it has similar sound

00:12:765 - add note

00:14:340 (14340|3) - move to 00:14:490 - col 4

00:17:490 (17490|3,17640|3,17790|3,17940|3) - wew :v i suggest to move 00:17:790 (17790|3) - col 2

00:23:190 (23190|1) - move col 3, similar with 00:23:340 (23340|2) -

00:34:140 - double like 00:36:540 -

[insane]

nice diff owo)b

Good Luck >w<
Another Lie
An opinion & request from


Insane
00:23:190 - add SV until 00:23:415 - like 00:18:990 - to 00:19:290 -
remove SV from 00:43:065 - until 00:43:365 - why do i think that? because it is useless if you add minus x0.03, unless that part has a long section.
SV Addition for other part
23190,-200,4,2,1,30,0,0
23265,-66.6666666666667,4,2,1,30,0,0
23340,-200,4,2,1,30,0,0
23415,-66.6666666666667,4,2,1,30,0,0
23490,-133.333333333333,4,2,1,30,0,0
23640,-66.6666666666667,4,2,1,30,0,0
23790,-133.333333333333,4,2,1,30,0,0
23940,-66.6666666666667,4,2,1,30,0,0
24090,-100,4,2,1,30,0,0
24990,-200,4,2,1,30,0,0
25065,-66.6666666666667,4,2,1,30,0,0
25140,-200,4,2,1,30,0,0
25215,-66.6666666666667,4,2,1,30,0,0
25290,-100,4,2,1,30,0,0
26190,-200,4,2,1,30,0,0
26265,-66.6666666666667,4,2,1,30,0,0
26340,-200,4,2,1,30,0,0
26415,-66.6666666666667,4,2,1,30,0,0
26490,-100,4,2,1,30,0,0
26790,-200,4,2,1,30,0,0
26865,-66.6666666666667,4,2,1,30,0,0
26940,-200,4,2,1,30,0,0
27015,-66.6666666666667,4,2,1,30,0,0
27090,-100,4,2,1,30,0,0
27390,-200,4,2,1,30,0,0
27465,-66.6666666666667,4,2,1,30,0,0
27540,-200,4,2,1,30,0,0
27615,-66.6666666666667,4,2,1,30,0,0
27690,-100,4,2,1,30,0,0
28290,-200,4,2,1,30,0,0
28515,-66.6666666666667,4,2,1,30,0,0
28590,-200,4,2,1,30,0,0
28665,-66.6666666666667,4,2,1,30,0,0
28740,-200,4,2,1,30,0,0
28815,-66.6666666666667,4,2,1,30,0,0
John Doe
From my modding queue

Just to clarify this, if i say something about 1/2/3/4, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

Insane
00:16:215 (16215|2) Ghostnote
00:18:015 (18015|2) Should be a double
00:19:740 (19740|2) Ghostnote
00:19:740 (19740|2) Sounds too soft for a double
00:20:490 (20490|0,20490|3,20490|2,20715|2,20715|3,20715|1) Bouth doubles
00:22:815 (22815|2) Double
00:23:190 (23190|3,23190|1,23340|2,23340|0,23490|3,23490|0,23490|1) Single, Single, Double
00:24:165 Would suggest putting a tripple here, leating into a 1/8th stream untill 00:24:390
00:25:290 Same here
00:26:565 And here
00:27:165 And here xD
00:28:440 Add a note
00:29:190 This sound is quite hard, i'd allways put a tripple on that sound, mabye go with tripple, double, tripple, double, ... I think you get the idea
00:33:690 Same sound as the doubles, wouldn't do a quad here

Hard
00:08:790 (8790|0,8790|1) This double makes no sense for me, like most of the following doubles in this part, too. You put a double on the bass like 00:10:890 , which makes sense, but the others are based on no tone.
00:12:690 (12690|2,12765|3,12840|1,12840|2,12990|3,12990|0,13065|2,13140|0,13140|3,13215|1,13290|2,13290|0,13440|3,13515|2,13590|1,13590|0) This section is really unbalanced, while you have 5 notes on 3, you only got 3 notes in 2, i'd change this part to make it more comfortable to play
00:27:690 Here should be a tripple
00:39:840 This is the only jack in this whole section, move it somewhere else please
00:42:315 Missing a note
00:42:615 Same here
00:42:765 (42765|1) Ghostnote

Normal
00:08:940 Would always put a double on the base, as you did at 00:08:490
00:16:290 (16290|3) I don't get the idea behind these LN's
00:19:740 Here are no LN's.. no idea on what instrument they are based, sry
00:29:190 Would add some doubles

Funny song, keep on mapping!!!
Topic Starter
Jesuren

LordTimeWaste wrote:

Insane
00:16:215 (16215|2) Ghostnote yeah
00:18:015 (18015|2) Should be a double No necessary
00:19:740 (19740|2) Ghostnote it isn't a ghostnote
00:19:740 (19740|2) Sounds too soft for a double where is the double?
00:20:490 (20490|0,20490|3,20490|2,20715|2,20715|3,20715|1) Bouth doubles Mmmmm
00:22:815 (22815|2) Double No necessary
00:23:190 (23190|3,23190|1,23340|2,23340|0,23490|3,23490|0,23490|1) Single, Single, Double owo
00:24:165 Would suggest putting a tripple here, leating into a 1/8th stream untill 00:24:390 Mmmm idk
00:25:290 Same here 1
00:26:565 And here 2
00:27:165 And here xD 3
00:28:440 Add a note mmmm no necessary
00:29:190 This sound is quite hard, i'd allways put a tripple on that sound, mabye go with tripple, double, tripple, double, ... I think you get the idea Mmmm i might think about to that
00:33:690 Same sound as the doubles, wouldn't do a quad here noup

Hard
00:08:790 (8790|0,8790|1) This double makes no sense for me, like most of the following doubles in this part, too. You put a double on the bass like 00:10:890 , which makes sense, but the others are based on no tone. Mmmmm
00:12:690 (12690|2,12765|3,12840|1,12840|2,12990|3,12990|0,13065|2,13140|0,13140|3,13215|1,13290|2,13290|0,13440|3,13515|2,13590|1,13590|0) This section is really unbalanced, while you have 5 notes on 3, you only got 3 notes in 2, i'd change this part to make it more comfortable to play ok
00:27:690 Here should be a tripple Mmmm no necessary
00:39:840 This is the only jack in this whole section, move it somewhere else please OK
00:42:315 Missing a note nop
00:42:615 Same here nop
00:42:765 (42765|1) Ghostnote it isn't a ghostnote xd

Normal
00:08:940 Would always put a double on the base, as you did at 00:08:490 the sound of 00:08:490 isn't similar
00:16:290 (16290|3) I don't get the idea behind these LN's ohh
00:19:740 Here are no LN's.. no idea on what instrument they are based, sry xd where is the LN?
00:29:190 Would add some doubles this diff should be easier, isn't it?

Funny song, keep on mapping!!!
Thank you for mod C:
- Ly0572 -
beep~
2017-03-22 11:40 JesusMD24: lyo :3, hey i need your help, can you?
2017-03-22 11:40 - Ly0572 -: uh yea sure
2017-03-22 11:40 - Ly0572 -: what can i hhelp?
2017-03-22 11:40 JesusMD24: thanks ^^
2017-03-22 11:40 JesusMD24: mod
2017-03-22 11:40 JesusMD24: >u<
2017-03-22 11:41 - Ly0572 -: sure ^^
2017-03-22 11:41 JesusMD24: i don't find modders
2017-03-22 11:41 JesusMD24: it's a short map
2017-03-22 11:41 JesusMD24: 43sec
2017-03-22 11:41 JesusMD24: alsklakj
2017-03-22 11:41 - Ly0572 -: lemme see
2017-03-22 11:41 JesusMD24: ACTION is listening to [http://osu.ppy.sh/b/1189052 saradisk - 220 - Kumano]
2017-03-22 11:41 JesusMD24: choose any diff
2017-03-22 11:44 - Ly0572 -: let do irc
2017-03-22 11:44 - Ly0572 -: lets
2017-03-22 11:44 JesusMD24: oki uwu
2017-03-22 11:46 - Ly0572 -: 00:23:190 (23190|2,23340|2,23490|3) - switch col really satisfying if you jack it from |4|
2017-03-22 11:46 - Ly0572 -: oh this is norma btw
2017-03-22 11:46 - Ly0572 -: normal
2017-03-22 11:47 JesusMD24: ok
2017-03-22 11:47 - Ly0572 -: 00:23:790 - i would double this for impact
2017-03-22 11:47 JesusMD24: ohhh sure
2017-03-22 11:47 - Ly0572 -: put the notes in |1| and |2|
2017-03-22 11:48 - Ly0572 -: 00:26:190 (26190|3,26340|1) - switch to make the jack effect like 00:24:690 (24690|0,24990|0) -
2017-03-22 11:49 JesusMD24: ohh
2017-03-22 11:49 JesusMD24: nice
2017-03-22 11:50 - Ly0572 -: 00:27:690 (27690|0) - move to |4| then move these to the left 00:27:390 (27390|3,27540|2,27690|1) - so that it would be the mirror of 00:26:790 (26790|1,26940|2,27090|3,27090|0) -
2017-03-22 11:50 - Ly0572 -: 00:32:190 (32190|0) - move to |2| cuz it feels empty
2017-03-22 11:51 - Ly0572 -: thats all for normal
2017-03-22 11:51 JesusMD24: ok
2017-03-22 11:51 - Ly0572 -: be right back hehe im cooking lunch ayy xD
2017-03-22 11:51 JesusMD24: oki
2017-03-22 11:51 JesusMD24: :O
2017-03-22 11:52 JesusMD24: XD
2017-03-22 11:57 - Ly0572 -: ok back again hehe this time for hard
2017-03-22 11:57 JesusMD24: oki uwu
2017-03-22 11:58 - Ly0572 -: 00:01:290 (1290|0,1290|2,1290|3,1440|1,1590|2,1890|3,2040|0,2340|2,2640|1,2790|1,3090|2,3240|0) - u might wanna change the pattern cuz its the same as normal
2017-03-22 11:58 JesusMD24: noup
2017-03-22 11:59 - Ly0572 -: 00:09:540 (9540|0,9540|3) - should be single?
2017-03-22 11:59 JesusMD24: i like that pattern and well, all diff have it xD
2017-03-22 11:59 JesusMD24: ohhh yeah
2017-03-22 11:59 - Ly0572 -: 00:11:115 (11115|3) - looks like a ghost note to me
2017-03-22 11:59 - Ly0572 -: oh wait
2017-03-22 12:00 - Ly0572 -: never mind haha
2017-03-22 12:00 JesusMD24: lol
2017-03-22 12:00 - Ly0572 -: hold on
2017-03-22 12:01 JesusMD24: mmm i might do it
2017-03-22 12:03 - Ly0572 -: 00:14:490 (14490|2,14490|3) - single too
2017-03-22 12:03 JesusMD24: oki
2017-03-22 12:05 - Ly0572 -: 00:17:190 (17190|1,17340|2) - switch?
2017-03-22 12:05 - Ly0572 -: 00:18:390 (18390|0,18540|2) - ^
2017-03-22 12:06 - Ly0572 -: 00:20:190 (20190|0,20190|3) - i dont think doubles is the best idea here
2017-03-22 12:06 - Ly0572 -: 00:27:690 - add for triple like 00:27:090 -
2017-03-22 12:07 - Ly0572 -: 00:27:990 - ^
2017-03-22 12:07 JesusMD24: mmm no
2017-03-22 12:07 JesusMD24: too hard
2017-03-22 12:07 - Ly0572 -: oki its fine haha
2017-03-22 12:08 JesusMD24: alkslja
2017-03-22 12:09 - Ly0572 -: well thats all haha
2017-03-22 12:09 - Ly0572 -: i think i cant mod the last diff tho
2017-03-22 12:09 JesusMD24: oki no problem uwu
2017-03-22 12:09 JesusMD24: thanks a lot
2017-03-22 12:09 JesusMD24: <3
2017-03-22 12:09 - Ly0572 -: aight ^w^ gl jee chan
2017-03-22 12:10 JesusMD24: post it for a sexy kudo 7u7
2017-03-22 12:10 JesusMD24: aklsklakljsdj
2017-03-22 12:10 - Ly0572 -: haha owkie dokies
2017-03-22 12:10 JesusMD24: >u<
Nevertary
hi, i'm from ( ͡° ͜ʖ ͡°) queue

your request
Haii~ It's Jesus Christ
NM req
Saradisk / 220 - Kumano
0:42
https://puu.sh/uV8kx/7793ff9c0e.png
thank you <3

NM fast mod

Insane
00:10:815 - add 1note and 00:10:890 (10890|3) - move this to column 2
00:12:990 (12990|3,12990|0,13065|2,13140|0,13140|3,13215|1,13290|2,13290|0) - same sound, i suggest make double thrill like>00:10:590 (10590|1,10590|0,10665|3,10665|2,10740|0,10740|1) -
00:15:615 - add on column 2 and 00:15:690 (15690|1) - move to col 4
00:17:790 (17790|0,17790|3,17865|2,17940|1,17940|3,17940|0,18015|2,18090|1,18090|3) - make doublethrill
00:22:815 - add on column 2 and 00:22:890 (22890|1) -move to col 4

Hard
00:09:690 - add 1 for bassdrum sound
00:11:790 (11790|2,11940|0) - ^
00:14:190 (14190|1,14340|0,14490|3) - ^
00:16:590 (16590|0,16740|3) - ^
00:25:590 - remove 1 note
00:26:940 - add 1note
00:27:540 - ^
00:09:390 (9390|1,9540|0,9690|2) - add 1 note

Normal
00:09:690 - add 1 note
00:12:090 - ^
00:14:490 - ^
00:16:890 - ^
00:20:490 - ^
00:21:690 - ^
00:24:690 - add on col 4
00:25:890 - add 1note
00:38:790 (38790|2,39090|0,39390|3,39690|1,39990|3,40290|0,40590|2,40890|3,41190|2,41490|0,41790|1) - i suggest add 1 more

good luck uwu)b
Topic Starter
Jesuren

Nevertary wrote:

hi, i'm from ( ͡° ͜ʖ ͡°) queue

Insane
00:10:815 - add 1note and 00:10:890 (10890|3) - move this to column 2 Not necessary
00:12:990 (12990|3,12990|0,13065|2,13140|0,13140|3,13215|1,13290|2,13290|0) - same sound, i suggest make double thrill like>00:10:590 (10590|1,10590|0,10665|3,10665|2,10740|0,10740|1) - Mmmm no, i don't want to a pattern too similar
00:15:615 - add on column 2 and 00:15:690 (15690|1) - move to col 4 Not Necessary
00:17:790 (17790|0,17790|3,17865|2,17940|1,17940|3,17940|0,18015|2,18090|1,18090|3) - make doublethrill Mmm i can't xd that would be weird
00:22:815 - add on column 2 (no, same reason) and 00:22:890 (22890|1) -move to col 4 mm nop, that would make a stack

Hard
00:09:690 - add 1 for bassdrum sound No, double notes are for clap sounds on this Diff
00:11:790 (11790|2,11940|0) - ^ same
00:14:190 (14190|1,14340|0,14490|3) - ^ meh
00:16:590 (16590|0,16740|3) - ^ x2
00:25:590 - remove 1 note ohh sure
00:26:940 - add 1note nop
00:27:540 - ^ nop x2
00:09:390 (9390|1,9540|0,9690|2) - add 1 note doubles are for clap sounds

Normal
00:09:690 - add 1 note very difficult for a beginner
00:12:090 - ^ same
00:14:490 - ^ same
00:16:890 - ^ same
00:20:490 - ^ same
00:21:690 - ^ same
00:24:690 - add on col 4 doubles are only for cymbal sounds on this Diff
00:25:890 - add 1note ^
00:38:790 (38790|2,39090|0,39390|3,39690|1,39990|3,40290|0,40590|2,40890|3,41190|2,41490|0,41790|1) - i suggest add 1 more Mmm very dificult for a beginner

good luck uwu)b
Thank you~ ^w^
Crumpey
As requested in Crumpey's Mod Queue

Normal / Insane
Normal(Mod)
00:03:690 (3690|2) - i feel like for this slider section, having one slider going the whole time and having short sliders beside it would flow better
00:12:240 (12240|1) - doesnt need to be 2 lns for this
00:29:190 (29190|1,29490|3,29790|1,30090|0,30390|2,30690|3,30990|1,31290|2,31590|0,31890|3,32190|1,32490|2,32790|0,33090|3,33390|1) - these should be doubles, such a big beat behind it
00:38:790 (38790|2,39090|0,39390|3,39690|1,39990|3,40290|0,40590|2,40890|3,41190|2,41490|0,41790|1) - ^^

Hard(Mod)
00:01:290 (1290|0,1290|3,1290|2) - doesnt need to be a triple
00:03:690 (3690|3,3790|1,3890|0) - i feel like these sliders are going the wrong way, the music goes lower to higher (sliders left to right) either way it should be fine, i just think it would fit better
00:25:590 (25590|0) - make a double
00:27:390 (27390|3) - ^^
00:27:802 (27802|2,27896|3,28102|0,28196|1) - im not sure how these notes are placed, it doesnt look right unless i use 1/16 which is probably not the best for a (hard) diff

Pretty solid stuff there bud, Good luck with ranking
AHHHHHHHHHHHHHH
Hi, I'm from the noobest mania q ever <-- Sad but true
Hard
00:08:940 (8940|2) - Add 1 note to each row
00:09:390 (9390|1,9540|0,9690|2) - ^
00:11:340 (11340|2) - ^
00:11:790 (11790|2,11940|0) - ^
00:13:740 (13740|2) - ^
00:14:190 (14190|1,14340|0,14490|3) - ^
00:14:940 (14940|2) - ^
Other same part (i'm too lazy): ^

00:27:690 (27690|0,27690|1) - Isn't this supposed to be a triple?
00:28:290 (28290|2,28290|3) - ^
00:14:190 (14190|1,14340|0,14490|3) - Add 1 note to each row
00:16:140 (16140|2) - ^
00:16:590 (16590|0,16740|3) - ^
00:17:340 (17340|1) - ^
Again, other same part (I'm lazy): ^





Blue: It means that that part should be matched with the drum sound
lol this is too perfect for me to mod (lol noob) so i wouldnt even ask for kudo but i hope this would help
Asherz007
Hi! Maniac queue person here. Let's see how far I get. c:

Cool track bud, very fun to listen to :)

[General]
Nothing negative here really. Very good custom hitsounding, audio and BG are fine... Man, and here I was expecting work to do. :P
Just one thing: If you wanted to, you could probably push the ODs for Hard and Insane a little higher, given how very few LNs there are.
(Also, as a post note... the whistle HS heavily outweighs the clap HS in terms of volume. Just thought it may be a little thing you'd like to sort out.)

0|1|2|3

Normal
I see there's a pattern in mapping that you've set out here. I'll try not to interfere with it too much.
  1. 00:03:690 to 00:07:890 feels like it could do with some hitsounds. For example (although this might be awkward to configure), the standard soft hitsound would work on beats 1 and 3 of every measure here, like the reiteration of the chord.
  2. 00:19:290 (19290|0) - Are you sure you want the clap hitsound here? It completely drowns out the whistle hitsound, and isn't that vital to have it here, whereas the whistle one is. (Acting more like a bass drum, and the clap a snare, new measures of music will often start with the drum, but hardly ever the snare.)
  3. Missing a note at 00:19:740 to follow vocals?
  4. 00:20:190 (20190|3,20340|1) - Switch HS?
  5. 00:23:190 (23190|3,23340|3) - I don't really see a reason for these two notes to be in the same column. The sounds that you hear on each tick is different, so shouldn't the notes be in different columns?
  6. 00:23:490 (23490|2) - Make a double? (to follow emphasis pattern of 00:23:790 (23790|1,23790|0,24090|0,24090|3) )
  7. 00:28:290 (28290|0,28290|1) - Missing a finish HS?
  8. 00:34:590 (34590|0,34590|2) - Remove one whistle HS? (Having two feels too dense, as well as a hitsounding inconsistency)
  9. 00:35:190 (35190|3,35190|0) - ^
  10. 00:37:290 (37290|3) - Double? (New measure, drums and vocals also present; a single doesn't do it justice for me.)
  11. 00:42:990 (42990|1) - Because the audio cuts off abruptly, it doesn't appear natural to map the LN to the end. Perhaps replace with a double instead?

Hard
Long highlight incoming!
  1. 00:03:690 (3690|3,3790|1,3890|0,3990|3,4090|2,4190|1,4290|3,4390|1,4490|0,4590|3,4690|2,4790|1,4890|3,4990|1,5090|0,5190|3,5290|2,5390|1,5490|3,5590|1,5690|0,5790|3,5890|2,5990|1,6090|3,6190|1,6290|0,6390|3,6490|2,6590|1,6690|3,6790|1,6890|0,6990|3,7090|2,7190|1,7290|3,7390|1,7490|0,7590|3,7690|2,7790|1,7890|3) - Same HS thing as in Normal. Also I have noticed that the triplets always start in column 3. Given the way the moving part is going up and down, perhaps you could emulate that like this?
  2. 00:09:690 (9690|2) - Double? It feels a little odd with the inconsistency of it sometimes being a double and sometimes not within the same section (New measure + bass)
  3. 00:14:490 (14490|3) - ^
  4. 00:15:690 (15690|3) - ^
  5. 00:42:090 (42090|0,42090|3,42165|1,42240|2,42390|3,42390|0,42465|2,42540|1,42690|3,42690|0,42765|1,42840|2) - Map all 1/4s to follow the drums in the audio?
  6. 00:42:990 (42990|3,42990|1) - Make triple? (Same reason as in Normal)

Overall, I like it. A lot. Best of luck to you and I hope this will get ranked soon! :)
Topic Starter
Jesuren

CrumpetFiddler wrote:

As requested in Crumpey's Mod Queue

Normal / Insane
Normal(Mod)
00:03:690 (3690|2) - i feel like for this slider section, having one slider going the whole time and having short sliders beside it would flow better mmm xd
00:12:240 (12240|1) - doesnt need to be 2 lns for this Oki
00:29:190 (29190|1,29490|3,29790|1,30090|0,30390|2,30690|3,30990|1,31290|2,31590|0,31890|3,32190|1,32490|2,32790|0,33090|3,33390|1) - these should be doubles, such a big beat behind it not necessary
00:38:790 (38790|2,39090|0,39390|3,39690|1,39990|3,40290|0,40590|2,40890|3,41190|2,41490|0,41790|1) - ^^ same xd

Hard(Mod)
00:01:290 (1290|0,1290|3,1290|2) - doesnt need to be a triple mm meh
00:03:690 (3690|3,3790|1,3890|0) - i feel like these sliders are going the wrong way, the music goes lower to higher (sliders left to right) either way it should be fine, i just think it would fit better Mmm i might change somethings
00:25:590 (25590|0) - make a double No necessary
00:27:390 (27390|3) - ^^ xddd
00:27:802 (27802|2,27896|3,28102|0,28196|1) - im not sure how these notes are placed, it doesnt look right unless i use 1/16 which is probably not the best for a (hard) diff mmm well


Pretty solid stuff there bud, Good luck with ranking
thanks for mod~

B A D wrote:

Hi, I'm from the noobest mania q ever <-- Sad but true LOL
Hard
00:08:940 (8940|2) - Add 1 note to each row
00:09:390 (9390|1,9540|0,9690|2) - ^ Mmmmm
00:11:340 (11340|2) - ^ not necessary
00:11:790 (11790|2,11940|0) - ^ not necessary
00:13:740 (13740|2) - ^ not necessary
00:14:190 (14190|1,14340|0,14490|3) - ^ mmmm
00:14:940 (14940|2) - ^ xddddd
Other same part (i'm too lazy): ^[/color]
00:27:690 (27690|0,27690|1) - Isn't this supposed to be a triple? not necessary
00:28:290 (28290|2,28290|3) - ^ not necessary
00:14:190 (14190|1,14340|0,14490|3) - Add 1 note to each row
00:16:140 (16140|2) - ^ xddddd
00:16:590 (16590|0,16740|3) - ^ xddddd
00:17:340 (17340|1) - ^ xddddd
Again, other same part (I'm lazy): ^[/color]




Blue: It means that that part should be matched with the drum sound
lol this is too perfect for me to mod (lol noob) so i wouldnt even ask for kudo but i hope this would help
Thanks for mod~

Asherz007 wrote:

Hi! Maniac queue person here. Let's see how far I get. c:

Cool track bud, very fun to listen to :)

[General]
Nothing negative here really. Very good custom hitsounding, audio and BG are fine... Man, and here I was expecting work to do. :P
Just one thing: If you wanted to, you could probably push the ODs for Hard and Insane a little higher, given how very few LNs there are.
(Also, as a post note... the whistle HS heavily outweighs the clap HS in terms of volume. Just thought it may be a little thing you'd like to sort out.)
ohhhh mmm well

0|1|2|3

Normal
I see there's a pattern in mapping that you've set out here. I'll try not to interfere with it too much.
  1. 00:03:690 to 00:07:890 feels like it could do with some hitsounds. For example (although this might be awkward to configure), the standard soft hitsound would work on beats 1 and 3 of every measure here, like the reiteration of the chord. Mmmmm
  2. 00:19:290 (19290|0) - Are you sure you want the clap hitsound here? It completely drowns out the whistle hitsound, and isn't that vital to have it here, whereas the whistle one is. (Acting more like a bass drum, and the clap a snare, new measures of music will often start with the drum, but hardly ever the snare.) ohhhh
  3. Missing a note at 00:19:740 to follow vocals? nop
  4. 00:20:190 (20190|3,20340|1) - Switch HS? mmmm
  5. 00:23:190 (23190|3,23340|3) - I don't really see a reason for these two notes to be in the same column. The sounds that you hear on each tick is different, so shouldn't the notes be in different columns? Mmmm
  6. 00:23:490 (23490|2) - Make a double? (to follow emphasis pattern of 00:23:790 (23790|1,23790|0,24090|0,24090|3) ) Not necessary
  7. 00:28:290 (28290|0,28290|1) - Missing a finish HS? nop necessary
  8. 00:34:590 (34590|0,34590|2) - Remove one whistle HS? (Having two feels too dense, as well as a hitsounding inconsistency) oki
  9. 00:35:190 (35190|3,35190|0) - ^ oki x2
  10. 00:37:290 (37290|3) - Double? (New measure, drums and vocals also present; a single doesn't do it justice for me.) OKey
  11. 00:42:990 (42990|1) - Because the audio cuts off abruptly, it doesn't appear natural to map the LN to the end. Perhaps replace with a double instead? nop, i'm following the vocal sound

Hard
Long highlight incoming!
  1. 00:03:690 (3690|3,3790|1,3890|0,3990|3,4090|2,4190|1,4290|3,4390|1,4490|0,4590|3,4690|2,4790|1,4890|3,4990|1,5090|0,5190|3,5290|2,5390|1,5490|3,5590|1,5690|0,5790|3,5890|2,5990|1,6090|3,6190|1,6290|0,6390|3,6490|2,6590|1,6690|3,6790|1,6890|0,6990|3,7090|2,7190|1,7290|3,7390|1,7490|0,7590|3,7690|2,7790|1,7890|3) - Same HS thing as in Normal. Also I have noticed that the triplets always start in column 3. Given the way the moving part is going up and down, perhaps you could emulate that like this? mmm ok
  2. 00:09:690 (9690|2) - Double? It feels a little odd with the inconsistency of it sometimes being a double and sometimes not within the same section (New measure + bass) meh
  3. 00:14:490 (14490|3) - ^ meh
  4. 00:15:690 (15690|3) - ^ meh
  5. 00:42:090 (42090|0,42090|3,42165|1,42240|2,42390|3,42390|0,42465|2,42540|1,42690|3,42690|0,42765|1,42840|2) - Map all 1/4s to follow the drums in the audio? xddd
  6. 00:42:990 (42990|3,42990|1) - Make triple? (Same reason as in Normal)
Nop

Overall, I like it. A lot. Best of luck to you and I hope this will get ranked soon! :)
Moku_Hazushi
Legend is 0|1|2|3

Sorry if i point out/say stuff that has already been debated previously, i did not take time to read all mods :c

Normal


00:10:890 (10890|0) - Maybe a clap here too

00:20:340 (20340|1,20490|2,20715|2) - ctrl+h here (the previous jack was on the same row)

00:42:690 (42690|2,42690|3) - Missing finish here

Nothing much to say, very clean difficulty, good job owo)b

Hard


00:09:540 (9540|0) - At 1 for a jack

00:10:890 (10890|1) - Would expect a clap here

00:11:940 (11940|0) - Maybe at 2 for a jack but it will mean adjusting the following, so up to you

00:14:490 (14490|1) - Same would expect a clap here

00:18:540 (18540|2) - At 0 to keep the same tendency than 00:18:240 (18240|0,18315|3) since the voice is repeating itself why not the pattern :3 ?

00:22:890 (22890|2) - Maybe a small finish

00:35:490 (35490|3) - At 0

Fun to play, good difficulty balance, i like it :)

Insane


From 00:03:690 to 00:08:040 I'm really confused how to mod this, I mean the notes are out of any ticks, but the pattern is clean and regular but it's also hella hard for a 4* so... i don't know sorry xD i'll leave it to more experienced moder

00:16:290 (16290|2) - At 0, most of the last patterns started on the right

00:27:690 (27690|2,27690|3) - There are 2 whistle here, not necessary i think, keep just one

Proposition :
00:36:090 (36090|2) - At 0
00:36:240 (36240|0) - At 2
Gives more space for the 00:36:240 (36240|0,36390|3,36390|0,36390|1,36540|2,36540|1) part

Another proposition :
00:39:840 (39840|2) - At 0
00:39:915 (39915|1) - At 2
To avoid small 00:39:690 (39690|1,39690|2,39840|2) - jack

Very enjoyable to play, i was like "oh no its already over :'(" at the end. Still the beginning is too hard i think but since it matches with the whole difficulty of the rest of the map i'll just blame osu's underating algorithm. No problem noticed with the SVs

I know that was a small mod but i did what i could ^-^"
Topic Starter
Jesuren

Moku_Hazushi wrote:

Legend is 0|1|2|3

Sorry if i point out/say stuff that has already been debated previously, i did not take time to read all mods :c NP dude

Normal


00:10:890 (10890|0) - Maybe a clap here too Mmm no

00:20:340 (20340|1,20490|2,20715|2) - ctrl+h here (the previous jack was on the same row) Mmmm owo

00:42:690 (42690|2,42690|3) - Missing finish here OHHH thanks for that

Nothing much to say, very clean difficulty, good job owo)b

Hard


00:09:540 (9540|0) - At 1 for a jack Mmm idk

00:10:890 (10890|1) - Would expect a clap here No :s

00:11:940 (11940|0) - Maybe at 2 for a jack but it will mean adjusting the following, so up to you Mmmm

00:14:490 (14490|1) - Same would expect a clap here It isn't a clap sound, 00:14:790 (14790|0) - this one is a clap sound for example :b

00:18:540 (18540|2) - At 0 to keep the same tendency than 00:18:240 (18240|0,18315|3) since the voice is repeating itself why not the pattern :3 ? mmmm

00:22:890 (22890|2) - Maybe a small finish not necessary

00:35:490 (35490|3) - At 0 xd

Fun to play, good difficulty balance, i like it :)

Insane


From 00:03:690 to 00:08:040 I'm really confused how to mod this, I mean the notes are out of any ticks, but the pattern is clean and regular but it's also hella hard for a 4* so... i don't know sorry xD i'll leave it to more experienced moder XDDD don't worry, that part is fun, everybody likes fun things 7u7

00:16:290 (16290|2) - At 0, most of the last patterns started on the right mmm no necessary

00:27:690 (27690|2,27690|3) - There are 2 whistle here, not necessary i think, keep just one ohh i don't see that

Proposition :
00:36:090 (36090|2) - At 0 OK
00:36:240 (36240|0) - At 2 OK
Gives more space for the 00:36:240 (36240|0,36390|3,36390|0,36390|1,36540|2,36540|1) part asdaksdjaskjdaskd

Another proposition :
00:39:840 (39840|2) - At 0 Mmmm
00:39:915 (39915|1) - At 2 MMM x2
To avoid small 00:39:690 (39690|1,39690|2,39840|2) - jack asdasdas

Very enjoyable to play, i was like "oh no its already over :'(" at the end. Still the beginning is too hard i think but since it matches with the whole difficulty of the rest of the map i'll just blame osu's underating algorithm. No problem noticed with the SVs

I know that was a small mod but i did what i could ^-^"
Thanks for mod~ o/
L A U R A
hey heey~~

Normal

SPOILER
00:08:190 (8190|1) - move to 2
00:08:340 (8340|0) - move to 3
00:08:490 (8490|2,8490|3) - ctrl+h
00:08:640 (8640|1) - move to 4
00:09:540 (9540|0) - move to 2
00:09:990 (9990|1) - move to 1
00:10:590 (10590|2) - delete change a single note at 3
00:10:740 - a note at 2
00:20:490 - i think better double note here
00:20:715 - ^
00:20:940 - ^
00:21:315 - ^
00:34:140 - one more note at 2
00:35:340 - one more note here
00:35:640 - ^
00:36:540 - ^

Hard

SPOILER
00:09:390 - makedouble note here cuz every beat sound you made it with 2 notes
00:09:540 - ^
00:10:590 (10590|1,10665|0) - ctrl+g
00:11:790 - double note here
00:11:940 - ^
00:12:990 (12990|2,12990|3,13065|0,13140|1,13140|2,13215|3,13290|0,13290|1) - how about like this? https://osu.ppy.sh/ss/7994699
00:13:440 (13440|2,13515|1) - if you accept the previous suggested ctrl g it
00:14:190 - double here
00:14:340 - ^
00:33:990 - make it 3 here
00:34:140 (34140|2) - move to 1
00:34:440 (34440|0) - delete
00:33:840 (33840|1) - delete
00:34:590 - make it 3 here
00:35:040 (35040|2) - delete
00:35:490 (35490|3) - delete
00:36:240 (36240|2) - delete
00:36:840 (36840|1) - delete

the song really amusing XD good luck
Topic Starter
Jesuren
My points:
Fine
Mmm I'll Think about that
NO


L A U R A wrote:

hey heey~~

Normal

SPOILER
00:08:190 (8190|1) - move to 2 mmm no
00:08:340 (8340|0) - move to 3 nop
00:08:490 (8490|2,8490|3) - ctrl+h xd, i don't want to change that
00:08:640 (8640|1) - move to 4 nop
00:09:540 (9540|0) - move to 2 nop
00:09:990 (9990|1) - move to 1 nop
00:10:590 (10590|2) - delete change a single note at 3 mmmm nop :c
00:10:740 - a note at 2 waaa
00:20:490 - i think better double note here too hard for a beginner
00:20:715 - ^ x^
00:20:940 - ^ x^
00:21:315 - ^ x^
00:34:140 - one more note at 2 difficult for a noob
00:35:340 - one more note here difficult for a noob x2
00:35:640 - ^ x^
00:36:540 - ^ x^

Hard

SPOILER
00:09:390 - makedouble note here cuz every beat sound you made it with 2 notes too hard
00:09:540 - ^ nop
00:10:590 (10590|1,10665|0) - ctrl+g mmm it isn't fine for me xd
00:11:790 - double note here haaard
00:11:940 - ^ waaa
00:12:990 (12990|2,12990|3,13065|0,13140|1,13140|2,13215|3,13290|0,13290|1) - how about like this? https://osu.ppy.sh/ss/7994699 mmmm owo
00:13:440 (13440|2,13515|1) - if you accept the previous suggested ctrl g it mmm
00:14:190 - double here too hard
00:14:340 - ^ x2
00:33:990 - make it 3 here not necessary
00:34:140 (34140|2) - move to 1 meh
00:34:440 (34440|0) - delete nop
00:33:840 (33840|1) - delete nop
00:34:590 - make it 3 here nop
00:35:040 (35040|2) - delete nop
00:35:490 (35490|3) - delete nop
00:36:240 (36240|2) - delete nop
00:36:840 (36840|1) - delete nop

the song really amusing XD good luck
thanks <3
Stug
Heyo!


From mine and Vortex- modding queue

I'll do my best to give you suggestions to this map, but as stated in the thread we aren't used to modding charts with low star rating
Hard difficulty
00:10:590 (10590|1,10665|0,10740|3,10815|2) - This pattern could be rearranged to be a trill, suits the sound better > something like this


00:15:690 - Add a note on this column to emphasize the drum sound, like you've done with the other ones ;)

00:24:240 (24240|2) - Move this note up one row to here 00:24:290 - using 1/6th to get it into the correct place, don't be afraid to use 1/3rd or 1/6th to get notes placed correctly according to sound just because it's a 3* map, doesn't raise the difficulty :)

00:25:440 (25440|2) - ^Same as above to here 00:25:490 - Using 1/6th

00:26:640 (26640|3) - ^Same as above to here 00:26:690 - ^

00:27:240 (27240|1) - Same as above to here 00:27:290 - ^

00:28:890 - An idea is to add a slider here emphasizing the piano sound up to here 00:29:190 - same goes for 00:30:090 - the other ones are to faint to hear when you play


Pattern wise it's well made and the map is fun to play ;)

GL with the map, can see this getting ranked soon :idea:
Topic Starter
Jesuren

cpotfangirl wrote:

Heyo!


From mine and Vortex- modding queue

I'll do my best to give you suggestions to this map, but as stated in the thread we aren't used to modding charts with low star rating
Hard difficulty
00:10:590 (10590|1,10665|0,10740|3,10815|2) - This pattern could be rearranged to be a trill, suits the sound better > something like this


00:15:690 - Add a note on this column to emphasize the drum sound, like you've done with the other ones ;)

00:24:240 (24240|2) - Move this note up one row to here 00:24:290 - using 1/6th to get it into the correct place, don't be afraid to use 1/3rd or 1/6th to get notes placed correctly according to sound just because it's a 3* map, doesn't raise the difficulty :)

00:25:440 (25440|2) - ^Same as above to here 00:25:490 - Using 1/6th

00:26:640 (26640|3) - ^Same as above to here 00:26:690 - ^

00:27:240 (27240|1) - Same as above to here 00:27:290 - ^

00:28:890 - An idea is to add a slider here emphasizing the piano sound up to here 00:29:190 - same goes for 00:30:090 - the other ones are to faint to hear when you play


Pattern wise it's well made and the map is fun to play ;)

GL with the map, can see this getting ranked soon :idea:
mmmm your mod is well, but i think that it not works for that diff, but it gives me an idea, and well Thanks for that c:
Envory

Hi JesusMD4!
|1|2|3|4|


Normal
00:08:190 (8190|1) - How about use a tiny jack like Hard Diff? So move this note to col 4
00:20:940 (20940|0) - Add 1 note at col 4 for kick
00:38:790 (38790|2) - Move this note to col 2 for finger balancing

Hard
00:07:890 (7890|0) - Why the stair stop at this part?maybe you can use 1/4 note at col 2 for continue that stair
00:15:840 (15840|0) - I suggest to move that note to col 3
00:15:915 (15915|2) - And move this note to col 4 for making variative mini-stair after 00:15:390 (15390|3,15390|0,15465|2,15540|1,15615|0) - that stair left to the left
00:25:440 (25440|2) - Move to col 4
00:37:890 (37890|1) - You can avoid jack by move that note to col 4 (cause you haven't use jack pattern at this part before and after diff)

Insane
00:11:040 (11040|1,11115|2,11190|0,11190|3,11190|1,11340|2,11340|0) - For this part i have a idea for avoid stacking too > https://osu.ppy.sh/ss/8050806
00:23:190 (23190|1) - Move this note to col 4 For finger balancing



Nice Map!
I didn't found too many problems with your pattern~
Goodluck and goooo Ranked! :)
Topic Starter
Jesuren

Mai9392 wrote:


Hi JesusMD4! yahallo~
|1|2|3|4|


Normal
00:08:190 (8190|1) - How about use a tiny jack like Hard Diff? So move this note to col 4 noop, it is not necessary
00:20:940 (20940|0) - Add 1 note at col 4 for kick mmm ok
00:38:790 (38790|2) - Move this note to col 2 for finger balancing ok

Hard
00:07:890 (7890|0) - Why the stair stop at this part?maybe you can use 1/4 note at col 2 for continue that stair owo ok
00:15:840 (15840|0) - I suggest to move that note to col 3 ok
00:15:915 (15915|2) - And move this note to col 4 for making variative mini-stair after 00:15:390 (15390|3,15390|0,15465|2,15540|1,15615|0) - that stair left to the left mmm ok
00:25:440 (25440|2) - Move to col 4 ok
00:37:890 (37890|1) - You can avoid jack by move that note to col 4 (cause you haven't use jack pattern at this part before and after diff) mmmm owo

Insane
00:11:040 (11040|1,11115|2,11190|0,11190|3,11190|1,11340|2,11340|0) - For this part i have a idea for avoid stacking too > https://osu.ppy.sh/ss/8050806 ohhh nice
00:23:190 (23190|1) - Move this note to col 4 For finger balancing ok



Nice Map!
I didn't found too many problems with your pattern~
Goodluck and goooo Ranked! :)
Thanks a lot <3
show more
Please sign in to reply.

New reply