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Opsen & Primal Therapy - Paradox (Billain Remix)

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Topic Starter
theyaoster
This beatmap was submitted using in-game submission on Tuesday, November 21, 2017 at 11:59:51 PM

Artist: Opsen & Primal Therapy
Title: Paradox (Billain Remix)
Tags: drum bass neurofunk dnb electronic dark neuro vandal
BPM: 174
Filesize: 8096kb
Play Time: 05:31
Difficulties Available:
  1. Contra (5.18 stars, 1375 notes)
Download: Opsen & Primal Therapy - Paradox (Billain Remix)
Information: Scores/Beatmap Listing
---------------
let's see if I can make something half-decent

will do hitsounds later

big thanks to the following people for mods!

July - San
Josh123uaJ
Enkrypton
[-CeMAqpOP-]kee
good SOng
July - San
Hi hi
From my queue

okay let's see here..

00:21:660 (3,4) - I think those two are badly placed

00:21:660 (3) - - This goes here 00:21:790 -

00:22:350 (4) - this goes here 00:22:393 -

00:32:996 (6) - Maybe here it's better a NC (new combo)

00:50:235 (6) - here NC

00:55:063 (8) - NC

Try to make the combos do not exceed 6 or 5

01:34:029 (5) - NC

01:45:063 (5) - NC

02:11:184 (4) - NC

02:40:063 (3,4,5,6,7,8) - This stream is not necessary, try to make a slider and a circle



02:46:098 (7) - NC

03:58:080 (9) - NC

04:58:338 (4) - NC

Okay that's all ;)


holy..so hard..



he...i mean, easy :v

good luck !
Josh123uaJ
Ayy from my q.

General:
Custom colors would be nice to have.

Contra:
00:12:479 (3) - Listening closely, this slider begins 1/4 tick too early. You also might want to move the slider so players don't get confused by their timing.
00:33:340 (7) - I just want to suggest putting slider points between the anchors so that the slider could have a more "distorted" shape and fit the music better.
01:02:477 (5,6,7) - There's strong drum sounds that you can emphasize by increasing spacing.
01:07:132 (1) - 01:27:822 (1). This section has music increasing intensity (louder music, higher pitch) yet the spacing remains consistent. As the song intensity, increases, you can increase spacing between notes and increase slider velocity to fit the gradual intensity change. (When you're working on hitsounds, you can also increase the volume of the notes as well.)
01:42:304 (4,5,6) - This pattern plays weird imo. Maybe make the order similar to 01:31:270 (4,5,6).
02:11:615 (8,9,10,1) - I'm not a big fan of the sharp angles the players have to make here in a small amount of time. Maybe widen the angles here a bit more.
02:29:891 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Maybe you can increase spacing as music goes on since intensity gets higher.
03:18:770 (4,5,6) - This plays better when you turn these sliders into two separate circles each. The slider end has a stronger sound that should be clickable.
03:43:684 (4,5,6) - You should increase spacing like what you did at 03:50:752 (5,6,7).
03:58:166 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Here you can also increase spacing since intensity is getting higher.
04:00:925 (1,2,3,4,5,6,1,2,3,4,5,6) - You can make sv be faster since the background siren (idk what that sound's actually called) is getting louder.
05:14:718 (4,5,6) - You can arrange them so the slider beginnings of (4) and (5) and the circle (6) form a perfect triangle.

This is a very nice and fun map. GL :^)
Topic Starter
theyaoster

July - San wrote:

Hi hi
From my queue

okay let's see here..

00:21:660 (3,4) - I think those two are badly placed I tried to hear mistiming on these two objects (I think that's what you mean),
and I didn't think either change improved the timing.


00:21:660 (3) - - This goes here 00:21:790 - ^

00:22:350 (4) - this goes here 00:22:393 - ^

00:32:996 (6) - Maybe here it's better a NC (new combo) Agreed.

00:50:235 (6) - here NC Agreed.

00:55:063 (8) - NC Agreed.

Try to make the combos do not exceed 6 or 5

01:34:029 (5) - NC I don't think it makes sense to put a NC in the middle of this stream. I understand your concern regarding long combos,
but I don't think they are problematic here as NCs are regularly placed on each downbeat.


01:45:063 (5) - NC ^

02:11:184 (4) - NC Agreed.

02:40:063 (3,4,5,6,7,8) - This stream is not necessary, try to make a slider and a circle Section is pretty quiet overall, so I did consider your suggestion, but from listening, I still think what I have reflects the music more accurately. There are also similar sections earlier in the track with the same pattern.



02:46:098 (7) - NC Agreed.

03:58:080 (9) - NC Yup, moved NC one tick back.

04:58:338 (4) - NC Agreed.

Okay that's all ;)


holy..so hard..

https://osu.ppy.sh/ss/9492570

he...i mean, easy :v

good luck !

Josh123uaJ wrote:

Ayy from my q.

General:
Custom colors would be nice to have. Set them to resemble bg photo colors.

Contra:
00:12:479 (3) - Listening closely, this slider begins 1/4 tick too early. You also might want to move the slider so players don't get confused by their timing. You're totally right, fixed.
00:33:340 (7) - I just want to suggest putting slider points between the anchors so that the slider could have a more "distorted" shape and fit the music better. Agreed, changed it.
01:02:477 (5,6,7) - There's strong drum sounds that you can emphasize by increasing spacing. Good catch, increased spacing go 0.7x.
01:07:132 (1) - 01:27:822 (1). This section has music increasing intensity (louder music, higher pitch) yet the spacing remains consistent. As the song intensity, increases, you can increase spacing between notes and increase slider velocity to fit the gradual intensity change. (When you're working on hitsounds, you can also increase the volume of the notes as well.) Gradually increased spacing for the section starting at 01:18:167
01:42:304 (4,5,6) - This pattern plays weird imo. Maybe make the order similar to 01:31:270 (4,5,6). Felt weird to me too. Reversed the third slider, I think that makes it flow better.
02:11:615 (8,9,10,1) - I'm not a big fan of the sharp angles the players have to make here in a small amount of time. Maybe widen the angles here a bit more. Lowered spacing to 0.5x and widened the angle a bit.
02:29:891 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Maybe you can increase spacing as music goes on since intensity gets higher. Agreed.
03:18:770 (4,5,6) - This plays better when you turn these sliders into two separate circles each. The slider end has a stronger sound that should be clickable. Agreed.
03:43:684 (4,5,6) - You should increase spacing like what you did at 03:50:752 (5,6,7). I think the sounds are different in intensity, so I increased spacing, but not to the same extent.
03:58:166 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Here you can also increase spacing since intensity is getting higher. Increased spacing slightly.
04:00:925 (1,2,3,4,5,6,1,2,3,4,5,6) - You can make sv be faster since the background siren (idk what that sound's actually called) is getting louder. Increased it slightly.
05:14:718 (4,5,6) - You can arrange them so the slider beginnings of (4) and (5) and the circle (6) form a perfect triangle. Not a bad suggestion, but aesthetically I prefer it as is (there's a bit of symmetry between the circles and sliders).

This is a very nice and fun map. GL :^)
Thank you both very much for the feedback! Thank you Josh for the stars as well! :)
Enkrypton
M4M from my mod queue. Please check back on my queue to see which maps to mod back.
Contra

01:02:908 (8,1) - maybe have the same DS as these: 01:02:477 (5,6,7) - for a "mini symmetrical" design?
00:43:684 (5) - this slider end feels way too "ignored." i guess putting note sound to 5% does work but it would put more emphasis on that slider end if u put the slider end here: 00:44:373 - or some other distinct beat.
01:29:201 (1,2) - flows and looks kinda weird, i think it be great at around here: x:368 y=64. flows slightly better but also forms a nice blanket with 01:28:167 (1) and a more organized design with 01:29:804 (4) -
01:34:373 (9,1) - a little nitpicky here but the parallel is off by -1 degrees (rotate 01:34:718 (1) -1 degrees )
01:36:615 (4) 02:42:822 (4) - suggestion: maybe a cooler slider shape for that "lazer whoosh sound" i think it deserves a cooler shape than the S lol
01:58:167 - the beat is pretty apparent here and i dont think using a sharp slider curve to represent it is a good idea
02:02:822 (3) - maybe curve slider so it looks aesthetically pleasing with 02:02:994 (4) -
02:39:373 (1) - is there a reason for this to be sharp? i dont hear anything really "sharp" here in the audio ;/
03:32:304 (6,7) - should really use some DS changes to show that theres a longer pause from 6 to 7. This makes it too confusing even for an extra.
03:35:063 (6,7) - ^
03:37:822 (6,7) - ^
04:49:545 (3,4) - awkward overlapping here
04:57:994 - theres actually a really quick double sound here: 04:58:080 -
spinner or slider art finish would be kinda cool since it sounds like a jet engine cooling off lol
Topic Starter
theyaoster

Enkrypton wrote:

M4M from my mod queue. Please check back on my queue to see which maps to mod back.
Contra

01:02:908 (8,1) - maybe have the same DS as these: 01:02:477 (5,6,7) - for a "mini symmetrical" design? I used higher DS on the latter since the sounds are stronger (imo), so I'll stick with that.
00:43:684 (5) - this slider end feels way too "ignored." i guess putting note sound to 5% does work but it would put more emphasis on that slider end if u put the slider end here: 00:44:373 - or some other distinct beat. Agreed, move the slider end back to 00:44:373
01:29:201 (1,2) - flows and looks kinda weird, i think it be great at around here: x:368 y=64. flows slightly better but also forms a nice blanket with 01:28:167 (1) and a more organized design with 01:29:804 (4) - Moved circle a bit for better flow.
01:34:373 (9,1) - a little nitpicky here but the parallel is off by -1 degrees (rotate 01:34:718 (1) -1 degrees ) Good catch, fixed.
01:36:615 (4) 02:42:822 (4) - suggestion: maybe a cooler slider shape for that "lazer whoosh sound" i think it deserves a cooler shape than the S lol Lol not a bad suggestion; I changed it, but not sure how much "cooler" it is though.
01:58:167 - the beat is pretty apparent here and i dont think using a sharp slider curve to represent it is a good idea Hm I think it's ok;
I'm not sure how else to do it since there are barely any sounds between the two drum beats.

02:02:822 (3) - maybe curve slider so it looks aesthetically pleasing with 02:02:994 (4) - Yep, I like it.
02:39:373 (1) - is there a reason for this to be sharp? i dont hear anything really "sharp" here in the audio ;/ You're right, I'm not sure why it was like that.
03:32:304 (6,7) - should really use some DS changes to show that theres a longer pause from 6 to 7. This makes it too confusing even for an extra. Fair enough, 6 and 7 are now stacked.
03:35:063 (6,7) - ^
03:37:822 (6,7) - ^
04:49:545 (3,4) - awkward overlapping here I think overlap is okay, but I modified it slightly so there's a bit less overlap.
04:57:994 - theres actually a really quick double sound here: 04:58:080 - Good catch, fixed with a slider.
spinner or slider art finish would be kinda cool since it sounds like a jet engine cooling off lol Maybe, will think about it for now.
Thanks very much for the mod!
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