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Equilibrium - Waldschrein [OsuMania]

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Topic Starter
Combistein
This beatmap was submitted using in-game submission on mardi 11 juillet 2017 at 09:30:16

Artist: Equilibrium
Title: Waldschrein
Tags: Metal Symphonic Mein Land German waldschrein
BPM: 200
Filesize: 10210kb
Play Time: 05:16
Difficulties Available:
  1. The Fallen Kingdom - 4Key (3,98 stars, 3411 notes)
Download: Equilibrium - Waldschrein
Information: Scores/Beatmap Listing
---------------
Hey guys ! Here is my third osu!mania map :D I will try to get it ranked if i can.
There is just one difficulty because the song is 5 min long^^
The hitsounding finished ! :p
Thanks to Xeostyle for some important advising :D

[The Fallen Kingdom]: 4,03*
---------------------------------------

[Special thanks for Modders] <3
Thanks to G sabelette for the first mod on my map <3
Thanks to puxtu for his second mod ! :D
Thanks to Mage for his very helpful mod on my map ! :D
Thanks to TheVengeur89 for his advises on the hitsounds ! ^^
Thanks to Todestrieb for his big mod on my map with so much screenshots :D
Thanks to Julie for his wonderful mod and his very useful advises on hitsounding !
Thanks to TheNewBungping for his Sherlock Holmes work, finding some layering notes and forgotten hitsounds ! :3
puxtu
Cool song

OD should be arround 8 and you also forgot to set a preview time
idk why but I got 2 mp3s in my folder song http://puu.sh/tP5eB/31740d9ef4.png maybe a bug or something
00:08:558 (8558|3,8858|2,9008|0,9008|1) - lmao wat
00:10:658 (10658|0,10658|1,10658|3,10658|2) - I wouldn't add a quad here if there's nothing loud to emphasize
00:12:308 (12308|3) - misplaced, judging on how you hitsounded this, it should be at the white tick with this note 00:12:158 (12158|1) -
00:15:158 (15158|2) - missing a double for kick
01:03:158 (63158|2,63158|3) - I can't understand why there's a crash hitsound here? it sounds really off
01:06:308 (66308|2,66383|3) - might want to add whistle here
01:33:608 (93608|1,93608|0) - and here
01:40:133 (100133|2) - no sound
G Sabelette
Déjà pourquoi 25% de hitsound volume partout on entend que dalle et y'a pas d'emphasis xD
Et t'as plein de hitsounds en whistle qui fitterait en clap/whistle+clap

00:12:308 (12308|2,12308|3,12458|0) - t'as chord la 3eme double mais pas le temps suivant c'est chelou en emphasis
00:14:108 (14108|1,14108|2,14258|0) - same
00:16:395 (16395|3) - wot
00:20:408 (20408|1) - chord de 2?
00:25:808 (25808|1,25808|0,25958|3) - same que les 2 premiers
00:35:408 (35408|1,35408|3,35558|2) - same
00:43:658 (43658|2,43658|1) - ln ça fit ici
00:46:658 (46658|3,46658|2,46808|0,46958|2,46958|3,47108|1,47258|3,47258|0) - plus d'intensité imo
01:23:858 (83858|3,83858|2,84008|1,84008|0,84158|2,84158|3,84308|0,84308|1,84458|3,84458|2) - fait bizarre, t'as manqué d'imagination sur ce pattern? XD
01:47:258 (107258|3,107408|1,107408|2,107558|0,107558|3,107633|1,107708|2,107708|3,107858|0) - same que les premiers 2x tu chord sur les contre-temps mais pas dessus xD
01:48:308 (108308|1,108308|2,108458|3) - plop (sur cette section tu l'a bcp fait alors je m'arrete ici j'te laisse check)
01:55:733 (115733|1,115808|2,115808|3) - vois si tu peux pas LN ou mettre un truc plus intense ici
02:04:658 (124658|3,125258|0,125258|1,125333|2,125408|0,125408|3,125483|1,125558|3,125558|2,125633|0,125708|1,125708|3,125783|2,125858|1,125858|0) - juste pour te dire que celui la est hyper cool xD
02:14:858 (134858|3,135458|2,135458|0,135458|1) - kiai? vu que c'est le chorus
02:26:258 (146258|0,146258|1) - hitsounds
02:58:958 (178958|1,178958|3,179258|1,179258|3) - chelou de break le flow ici
03:06:158 (186158|3) - chord
03:37:058 (217058|1,217058|2,217058|3) - pour moi y'a un kiai la XD
03:47:558 (227558|3) - hitsounds
03:50:258 (230258|0) - hitsounds
04:12:908 (252908|1,252908|0) - zarb c'est pas avec la batterie ça
Le dernier kiai manque VRAIMENT de clap c'est chaud
Sinon c'est cool bien ouej :3
Topic Starter
Combistein
Merci beaucoup G Sabelette ! Ton mod m'a permis d'améliorer plein de choses sur ma map ! (notamment au niveau du hitsounding et tu m'as sauvé une note mal timée) :D

Je vais donc te filer un kudosu quand j'aurais compris comment faire >w<
Topic Starter
Combistein
Thanks puxtu for your mod ! Here is a kudosu ;D
(this mod was cool because you saw some notes that i forgot to hitsound and some stupid patterns xD I'm a little sad for my starting pattern but i'll bare with it :') )
Meiju
Hello
00:14:183 - add note
00:24:533 - add note
00:29:858 (29858|0) - for what this LN here?
00:32:558 - it should be triple like you did before
00:34:508 - note
00:34:958 - triple
00:39:458 - triple
00:48:308 - http://puu.sh/tVuNA/60e807be6d.jpg
00:49:058 - triple
00:57:458 - triple
01:11:858 - three 1/16 notes
01:26:258 - 01:26:408 - 01:26:708 - 01:27:008 - should be triples like 00:57:608
01:34:583 - note
01:51:158 - 01:51:458 - triples
01:54:083 - note
02:07:358 - 02:09:158 - 02:09:758 - why triples?
02:08:258 - 02:09:458 - 02:10:058 - 02:11:858 - triples
02:21:458 - why you put here note, but 02:16:658 - 02:19:058 - here not, but sounds are same
03:43:058 - ^
02:43:733 - note
04:24:158 - 1/3
04:27:758 - 1/16
04:28:958 - 1/3
04:29:258 - note
04:53:558 - i doubt that there 1/8 :?
Cool map, good luck
Topic Starter
Combistein
Thanks Mage for your helpful mod ! :D
I'll give you a kudosu ;)
Oshynaru
Bonjour, j'ai trouvé des patterns avec un hitsound plutôt élevé, je pense que ceux-ci devraient être réduit, désolé s'il ne sont pas dans l'ordre de la musique au passage :

04:58:958 (298958|3,298958|2,298958|1) -
04:58:658 (298658|1,298658|2,298658|0) -
05:03:458 (303458|3,303458|2,303458|1) -
05:03:758 (303758|1,303758|2,303758|3) -
05:04:058 (304058|3,304058|2,304058|1) -

Pour ces exemples, les patterns notés avec 3 " F " devraient n'en avoir qu'un seul, du moins réduire le hitsound, sinon, très bonne map :p.
Topic Starter
Combistein
Merci beaucoup ! Je viens de changer ça !
Todestrieb
Every screenshots are suggestions. I don't check consistancy right now, I focus on playability, anchors and flow.

0|1|2|3

00:29:708 (29708|1) - Move to 1.
https://osu.ppy.sh/ss/7413980 You don't want that (Suggest: https://osu.ppy.sh/ss/7413993).
00:33:758 (33758|0) - Move to 1.
00:33:833 (33833|1) - Delete, there is no sound here.
00:33:758 (33758|2) - Move to 1 and add a note in 0.
00:33:908 (33908|0) - Move to 3.
https://osu.ppy.sh/ss/7414020 -> https://osu.ppy.sh/ss/7414030, plays better.
https://osu.ppy.sh/ss/7414046 -> https://osu.ppy.sh/ss/7414057.
https://osu.ppy.sh/ss/7414064 You definetly don't want these anchors and this left hand bias.
00:57:608 (57608|0) - Move to 1.
00:58:208 (58208|1) - Move to 2.
https://osu.ppy.sh/ss/7414082 You should change the direction of the stream to follow the guitar (Suggest: https://osu.ppy.sh/ss/7414093).
01:16:058 (76058|0) - Move to 3.
01:16:208 (76208|1) - Move to 0.
01:16:358 (76358|0) - Move to 1.
https://osu.ppy.sh/ss/7414103 -> https://osu.ppy.sh/ss/7414113.
01:20:108 (80108|1) - Move to 0.
01:20:108 (80108|2) - Move to 3.
01:21:158 (81158|1) - Move to 0.
01:21:308 (81308|0) - Move to 1.
https://osu.ppy.sh/ss/7414127 Why do you want this? (Suggest: https://osu.ppy.sh/ss/7414132).
01:26:408 (86408|0) - Move to 2.
https://osu.ppy.sh/ss/7414144 Maybe the worst pattern in the current map. It really plays bad. I highly suggest you to change it (Suggest: https://osu.ppy.sh/ss/7414165).
https://osu.ppy.sh/ss/7414168 Please (Suggest: http://osu.ppy.sh/ss/7414182).
https://osu.ppy.sh/ss/7414191 -> http://osu.ppy.sh/ss/7414208 (Still sucks thi, you should move the LNs a bit or remove them).
https://osu.ppy.sh/ss/7414230 -> https://osu.ppy.sh/ss/7414236.
https://osu.ppy.sh/ss/7414242 Oulla (Suggest: https://osu.ppy.sh/ss/7414265).
https://osu.ppy.sh/ss/7414276 -> https://osu.ppy.sh/ss/7414293.
https://osu.ppy.sh/ss/7414305 -> https://osu.ppy.sh/ss/7414314.
https://osu.ppy.sh/ss/7414318 -> https://osu.ppy.sh/ss/7414329.
https://osu.ppy.sh/ss/7414336 -> https://osu.ppy.sh/ss/7414346.
https://osu.ppy.sh/ss/7414352 -> https://osu.ppy.sh/ss/7414370.
https://osu.ppy.sh/ss/7414378 Please (Suggest: http://osu.ppy.sh/ss/7414388).
03:07:058 (187058|2) - Move to 0.
https://osu.ppy.sh/ss/7414393 Just make it less boring like I already suggested (I will not note this pattern again but if It happens again later in the map you should change it too).
03:18:158 (198158|0) - Move to 2.
03:18:308 (198308|2) - Move to 1.
03:20:558 (200558|3) - Move to 2.
03:21:608 (201608|2) - Move to 2.
03:21:758 (201758|2) - Move to 3.
03:22:958 (202958|2) - Move to 1.
03:23:108 (203108|1) - Move to 2.
03:25:358 (205358|2) - Move to 1.
https://osu.ppy.sh/ss/7414434 -> https://osu.ppy.sh/ss/7414438.
https://osu.ppy.sh/ss/7414442 -> http://osu.ppy.sh/ss/7414450.
https://osu.ppy.sh/ss/7414459 -> https://osu.ppy.sh/ss/7414475.
https://osu.ppy.sh/ss/7414479 There is differents patterns with this you know (Suggest: http://osu.ppy.sh/ss/7414486).
https://osu.ppy.sh/ss/7414492 and http://osu.ppy.sh/ss/7414501: be wary of anchors (even if It's slow, It's making a bad flow).

I will let you figure the issues similar to what I already pointed out since I'm lacking time, but this marathon definetly needs a lot more polish before being pushed forward into the ranking process. Still, good luck!
Julie
Bon, chui la xD.

[General]

00:10:658 (10658|2,10958|2,11258|2,11858|1,12308|3) - Uhh is not really an unrankable issue, and it look as if it won't change, but it actually does.
Why are you making the begining drum with sample soft-hitwhistle, while after you put a normal soft-whistle using the icon on the left side.
The thing that can change in-game is, if people turn off hitsound, they won't hear the begining note 00:10:658 (10658|2,10958|2,11258|2,11858|1,12308|3) - as "soft-hitwhistle", but will hear them as hitnormal.

This is one of the rare map that hitsound nearly change the entire song, so you'll have to be extra carefull on your hitsound, due to it being so loud, it change the rhythm of the song itself.

[Map]

00:12:308 (12308|3) - Remove your soft-whistle here, no loud drum that you been matching with whistle.

00:14:858 - Add a whistle to keep it consistent.

00:19:658 (19658|3,19658|2,19808|2,19808|1,19958|1,19958|0,20108|1,20108|2) - How about something like this : http://puu.sh/un18c/ba5731dd9a.jpg? I feel that it follow the drum much better, same drum sound as well, instead of a double stairs which make the column 2 and 3 having too much jack, while the drum is really simple here.

00:22:508 (22508|3,22508|2) - Is there a reason this to be double note? is not the only one, but seriously feel random your double note on 1/2 snap.
Like look at this repeat pattern : 00:22:208 (22208|2,22208|3,22358|0,22358|1,22508|3,22508|2) - , there no sound that give this feeling no?

00:28:358 (28358|3,28358|2,28508|0,28508|1,28658|3,28808|1,28808|0,28958|3,28958|2,29108|0,29108|1,29258|2,29258|3) - This is easy to play, yet because is so simple to play is also so easy to notice that it doesn't fit the song at all, like is the same pattern, yet the song give tons of different rhythm.

00:32:558 - , 00:33:158 - , 00:33:758 - and 00:34:358 - no more clap here for the loud drum?

00:51:758 - Forgot your clap here.

01:11:108 (71108|0,71258|3,71258|2,71408|0,71558|3,71558|2,71708|0) - Same reason as
00:28:358 (28358|3,28358|2,28508|0,28508|1,28658|3,28808|1,28808|0,28958|3,28958|2,29108|0,29108|1,29258|2,29258|3) - . Pretty boring pattern for a pattern that doesn'T fit much the song. The song have different rhythm while you make it the same.

01:17:633 (77633|2) - Delete, ghost notes, the low streamy piano start at 01:17:708 -

01:24:158 - ahhhh 3 soft-hitnomal sound sooo loud and uglyy, where your clap?!

01:26:408 (86408|3,86408|1,86408|2,86708|3,86708|0,86708|2,87008|1,87008|0,87008|3,87308|2,87308|0,87308|1) - all these have the same drum sound at least, and the same synth, at least add a whistle at 01:26:408 (86408|3,86408|1,86408|2,86708|2,86708|3,86708|0) - , just like 01:27:008 (87008|1,87008|0,87008|3,87308|2,87308|1,87308|0) - . 3 soft-hitnormal is killing my ears QAQ

01:34:808 (94808|1,94808|0,95108|3,95108|2,95558|3,95558|1,95708|2,95858|3,95858|2) - OMG 2 finish is TOO LOUD, remove at least 1!! Also to make this 01:37:058 - the loudest.

01:53:858 (113858|1,114308|3,114758|0,115058|3) - You probably match this for the instrument or vocal but this 01:55:358 (115358|0) - should start at 01:55:508 - . An example of how long the LNs should be : http://puu.sh/un2cN/4405a37f7b.jpg (don't do this pattern, is just to show how long the LN should have been.

02:00:308 (120308|1,120308|2) - Forgot a clap here.

02:05:258 (125258|0,125258|1,125333|2,125408|3,125408|0,125483|1,125558|2,125558|3,125633|0,125708|1,125708|3,125783|2,125858|0,125858|1) - How about make the hitsound cooler here that fit the song drum :D. Change these 2 02:05:708 (125708|1,125783|2) - into whistle :D.
There is a change of drum in the middle.

02:06:608 (126608|2,126758|2,126908|2,127058|2) - Hmm a bit too much 3rd column? http://puu.sh/un2se/2c81054fe2.jpg

02:16:058 (136058|0,136058|3,136208|2,136208|1) - Make these 3 notes, like you did at 02:15:458 (135458|3,135458|1,135458|2,135608|0,135608|2,135608|1) - and 02:17:858 (137858|2,137858|1,137858|0,138008|3,138008|2,138008|1,138458|1,138458|2,138458|3,138608|0,138608|1,138608|2) - :D

02:25:958 (145958|3,146108|2,146108|1,146258|0,146408|3,146558|2,146558|1,146708|0,146858|1,146858|2,147008|3,147158|2,147158|1,147308|0) - Again same pattern while the song do clearly give a different rhythm.

02:28:058 - Should have more note then 02:28:208 - , so make 3 notes at 02:28:058 - , and 2 notes at 02:28:208 -

02:30:158 - I understand you really really want to just map for the drum, but here, the synth is loud and clear, and would cause confusion to have to hit later. Just add one note to show that it isn't a loud drum.

02:51:008 (171008|2,171158|2,171308|2,171458|2,171608|2,171758|2) - I don't know if you notice this http://puu.sh/un2RH/5bf8ca15bc.jpg, a bit too much for 3rd column xD

02:55:508 (175508|2,175658|2,175808|2,175958|2,176108|2,176258|2,176408|2) - ^ again : http://puu.sh/un2Zg/5612f1ede5.jpg

03:01:058 (181058|1,181058|2,181208|2,181208|3) - Why is there randomly a normal-hitwhistle?! It sound so random, and is a really clear hitsound as well. http://puu.sh/un338/713b4eab1c.jpg. Change it back to Auto.

03:09:158 (189158|3,189158|2,189308|0,189458|1,189458|2,189608|3,189758|2,189758|1,189908|0,190058|1,190058|2,190208|3,190358|2,190358|1,190508|0) - Again! Same pattern for a cool drum rhythm in the song ;w;. Fit the song more please.

03:11:108 (191108|0,191258|1,191258|2,191408|3,191558|2,191558|1,191708|0,191858|1,191858|2,192008|3,192158|0,192158|1) - Look at the continue S pattern.

03:19:508 (199508|3,199658|0,199808|3) - To be honest, if I want to fit the drum, I'll make player feel the drum at 03:19:508 - and 03:19:808 - . Right now, these 3 03:19:508 (199508|3,199658|0,199808|3) - feel the same :S.

03:41:858 (221858|0,221858|3,221858|2,222008|0,222008|1,222458|0,222458|1,222458|3,222608|2,222608|3) - Make all these consistent 3 notes

03:37:658 (217658|2,217658|1) - ^

04:14:858 - Not mapping this loud drum anymore?

04:28:658 - Should have a triplet here too.

04:32:258 - + till the end. OMG lower the amount of soft-hitfinish please. This is totally a map that I'm turning hitsound off. The finisher ARE SO LOUD and painfull for the ears while playing. I have no idea how you could map like this xD.
Topic Starter
Combistein
Thanks Todestrieb and Julie ! Sorry if i fixed my map with your mods very late, I already gived you a kudosu, but thanks a lot for your mods ! :D
[Ping]
Hi, from my modding queue
wow, I enjoy this map and song XD

1|2|3|4


The Fallen Kingdom
00:23:708 there's note hidden under the note on 2 (layering note), remove it

00:43:658 I think it would be better to find a way to make the LN on 3 merg with the one that comes later on 4 here's my suggestion of note placement on this part https://osu.ppy.sh/ss/8561166

00:57:458 add a note on 3

01:46:658 add a "Finish" hitsound here

02:15:458 there's note hidden under the LN on 4 (layering notes), remove it

03:56:108 like this would be better https://osu.ppy.sh/ss/8561203

04:05:858 add a note
04:08:258 ^
04:08:858 ^

04:22:658 end the LN on 04:17:858 here

05:04:058 add a "Finish" hitsound here

:)
Topic Starter
Combistein
Thank you man ! I did'nt know that there were layering notes on my map xDD I'll fix it all !
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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