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posted
This map has been deleted on the request of its creator. It is no longer available.
posted
Ayy

Senseless Massacre

00:25:212 (1,2,1,2,1,2,1,2) - These jumps should be more spaced apart, given how spaced previous jumps are

Stray clap sound on 00:40:546 (3) and 00:40:712 (3)

00:42:988 (6) - this clap sound better on the slider right after it, same with this one 00:50:101 (6)

00:45:267 - this pause sound a little weird, same with this one 00:52:378

01:51:101 (1,1,1,1,1,1,1,1) - going a bit too spaced here, maybe try 1.4x DS

02:51:990 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) - Did the same thing that irks me on mazzerins map, i know it's really quiet but please don't put a death stream in the slow part. also, the constant whistle sound you have on the buzz sliders cuts out here, don't know if that's intentional

03:02:656 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48) - side note: you could probably better emphasize the strong sounds in the stream with hard bends instead of finish sounds

03:15:989 (1,2,1,2,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - please don't do this to me
posted
Hello mod from my queue~
Senseless
  1. use combo colors, even though this BG happened to be such that my default ones didn't look retarded
  2. first of all there's a lot of stuff you have not mapped, perhaps for reason, perhaps for not. But when mapping something like 8,5*, I recommend just mapping everything if there's no real reason not to.
  3. 00:17:935 (12,1) - don't do stuff like this, or if you do, indicate it well. Currently this looks very much like many of your 1/2 instead of 1/4. These jumpstreams get even more out of hand later on.
  4. 00:22:657 (1,2,3,4,5,1,2) - these kind of patterns look random and play the same way, even though I see you are following the vocals here. Also have consistent and logical spacing. It's not wrong to alter things, but it's not supposed to be random. For example here 00:23:323 (1,2,3,4) - spacing is about the same all over, but 00:23:768 (3,4) - got only half of the time in-between
  5. 00:29:101 (1,2,3,4,5,6,7,8,9,10,11,12) - maybe there's some background instrument doing 270bpm 1/4 like mad, but the drums are the "main instrument" the dominant sound here, and they don't have 1/4 all that time. It's not clear to play and doesn't reflect the music too well.
  6. 00:45:434 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - why does this have so low spacing compared to, say, the following stream, when this is clearly higher pitched and "more intense"? Also 1/2 gap here 00:45:323 (25,1) - vs 00:47:489 (20,1) - 1/4 gap here. Not good. Also patterning with 00:47:545 (1,2,3,1,2,3) - is illogical compared to the music.
  7. Flow in your chorus section jumps isn't optimal, it's randomly changing from sharp angles to linear flow and back.
  8. I didn't even go to the visuals here, even though they need a lot of work too, since I think you need to first fix a lot of other issues. Improve consistency in your map, and especially think about how the map plays and does it reflect the music, do the patterns have logic or are they just random.
Good luck!
posted

TheKingHenry wrote:

Senseless
  1. use combo colors, even though this BG happened to be such that my default ones didn't look retarded
  2. first of all there's a lot of stuff you have not mapped, perhaps for reason, perhaps for not. But when mapping something like 8,5*, I recommend just mapping everything if there's no real reason not to.
  3. 00:17:935 (12,1) - don't do stuff like this, or if you do, indicate it well. Currently this looks very much like many of your 1/2 instead of 1/4. These jumpstreams get even more out of hand later on. Added sliders instead of jumps
  4. 00:22:657 (1,2,3,4,5,1,2) - these kind of patterns look random and play the same way, even though I see you are following the vocals here. Also have consistent and logical spacing. It's not wrong to alter things, but it's not supposed to be random. For example here 00:23:323 (1,2,3,4) - spacing is about the same all over, but 00:23:768 (3,4) - got only half of the time in-between Fixed
  5. 00:29:101 (1,2,3,4,5,6,7,8,9,10,11,12) - maybe there's some background instrument doing 270bpm 1/4 like mad, but the drums are the "main instrument" the dominant sound here, and they don't have 1/4 all that time. It's not clear to play and doesn't reflect the music too well. If I remove this stream this part'll be strange to play too I think
  6. 00:45:434 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - why does this have so low spacing compared to, say, the following stream, when this is clearly higher pitched and "more intense"? Also 1/2 gap here 00:45:323 (25,1) - vs 00:47:489 (20,1) - 1/4 gap here. Not good. Also patterning with 00:47:545 (1,2,3,1,2,3) - is illogical compared to the music. If I spaced the following stream more than the previous one it's because it's more intense
    Fixed
    The 1/2/3, 1/2/3 is strange because I put a drum hisound (removed now and it's better)
  7. Flow in your chorus section jumps isn't optimal, it's randomly changing from sharp angles to linear flow and back.
    I'll fix later I need time
  8. I didn't even go to the visuals here, even though they need a lot of work too, since I think you need to first fix a lot of other issues. Improve consistency in your map, and especially think about how the map plays and does it reflect the music, do the patterns have logic or are they just random.
    I'll change it in the future but now I can't I'm a new mapper so my visuals aren't good but I'll practice that
Thank you for your mod ^^
posted
Hello! I am from mod queue.

[Senseless]
AiMod gives a lot of mistakes, be attentive. Correct, that there write. In future advisable to choose combo colors.
00:01:601 (1) - I think it is necessary to move a little to the left.
00:16:324 (1) and 00:26:323 (1,1,1,1,1,1) - I think these sliders are too long, because they do not fall into the drum beat in music.
00:28:101 (1,1,1,1) and 00:29:879 (1,1,1,1,1,1,1,1,1) - I think these sliders are too long, because they do not fall into the drum beat in music.
00:48:544 (13,14,15,16,17,18,19,20,21,22,23,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6) - These objects are not on the tick.
01:14:266 (2,3,4,5,6,7,8,9,10,11,12) - These objects are not on the tick.
01:22:658 (1,3,5) - These objects are not on the tick.
01:01:656 (1) - It starts too early.
01:58:879 (3) - I think it is necessary to move on end 01:58:434 (1)
03:06:545 (23) - It's look bad.

Your map is really hard. I found not all, but marked the most notable. Good luck!
posted

Dron4ik_G wrote:

Hello! I am from mod queue.

[Senseless]
AiMod gives a lot of mistakes, be attentive. Correct, that there write. In future advisable to choose combo colors.
00:01:601 (1) - I think it is necessary to move a little to the left.
Done
00:16:324 (1) and 00:26:323 (1,1,1,1,1,1) - I think these sliders are too long, because they do not fall into the drum beat in music.
Fixed
00:28:101 (1,1,1,1) and 00:29:879 (1,1,1,1,1,1,1,1,1) - I think these sliders are too long, because they do not fall into the drum beat in music.
Fixed
00:48:544 (13,14,15,16,17,18,19,20,21,22,23,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6) - These objects are not on the tick.
Fixed
01:14:266 (2,3,4,5,6,7,8,9,10,11,12) - These objects are not on the tick.
Fixed
01:22:658 (1,3,5) - These objects are not on the tick.
Fixed
01:01:656 (1) - It starts too early.
Fixed
01:58:879 (3) - I think it is necessary to move on end 01:58:434 (1)
Done
03:06:545 (23) - It's look bad.
Fixed
Your map is really hard. I found not all, but marked the most notable. Good luck!
Thank you your mod was really helpful ^^
posted
Blblbl

00:06:657 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - curve :thinking:

00:08:435 (1,2,3,4,5) - weird flow tbh, wide angles like this are awkward especially at high bpm like this

00:13:490 (2) - I feel that the SV is way too low for that intensity in the music

00:16:323 (1,1,1,1) - why the NC spam tho

00:17:823 (10,11,12,1) - why the 1/4 jump ? + curve isn’t polished

00:20:657 (2) - same thing about the SV + fix blanket

00:23:657 - how can you skip such an aggressive kick drum ?

00:39:546 (3) - intensity is at its peak here, why is the SV decreasing ?

02:12:656 (1) - maybe that’s a bit too big of a jump

03:02:656 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47) - why put such a long stream in a calm part ?

03:06:711 (1) - direction change should be on a downbeat, to help emphasise it

03:10:656 - y u skip dis


Notice that I skipped a lot of stuff that I had already mentioned ( for example, the NC spam with sliders happens regularly in the map ), also I mentioned the most major issues as you have a lot to work on. Don’t be discouraged though, it’s just how mapping goes !

Good luck with your map :3
posted
Senseless

00:16:990 (1,1) - too close
00:25:768 (2,1) - too close
00:36:657 (1) - slow down
00:37:323 (2) - ↑same
00:39:101 (2) - ↑same
00:42:711 (1,2,3,4,5,6) - not pretty good
00:49:822 (1,2,3,4,5,6) - ↑same
00:56:988 (5,6,7,8,9,10) - http://i.imgur.com/qTewS1g.jpg
01:04:100 (3,4,5,6,7,8) - http://i.imgur.com/2EWevfR.jpg
01:29:767 (1,2,3,4,5,6,7,8) - not pretty good
02:48:045 - give some rest time for calm part idk :?
03:27:989 - slow down
posted
00:06:657 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - curve :thinking:
fixed
00:08:435 (1,2,3,4,5) - weird flow tbh, wide angles like this are awkward especially at high bpm like this
fixed
00:13:490 (2) - I feel that the SV is way too low for that intensity in the music
I think it fits the vocals better than a high SV slider
00:16:323 (1,1,1,1) - why the NC spam tho
fixed
00:17:823 (10,11,12,1) - why the 1/4 jump ? + curve isn’t polished
fixed
00:20:657 (2) - same thing about the SV + fix blanket
I think it fits the vocals better than a high SV slider Blanket fixed
00:23:657 - how can you skip such an aggressive kick drum ?
fixed
00:39:546 (3) - intensity is at its peak here, why is the SV decreasing ?
fixed
02:12:656 (1) - maybe that’s a bit too big of a jump
fixed
03:02:656 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47) - why put such a long stream in a calm part ?
fixed (sadly)
03:06:711 (1) - direction change should be on a downbeat, to help emphasise it
fixed
Thank you ^^
posted

I Hate Smoothie wrote:

Senseless

00:16:990 (1,1) - too close
Spaced 270bpm are hard and I use them to emphasise intense parts, this stream isn't very intense
00:25:768 (2,1) - too close ^
00:36:657 (1) - slow down
done
00:37:323 (2) - ↑same
done
00:39:101 (2) - ↑same
done
00:42:711 (1,2,3,4,5,6) - not pretty good
fixed
00:49:822 (1,2,3,4,5,6) - ↑same
fixed
00:56:988 (5,6,7,8,9,10) - http://i.imgur.com/qTewS1g.jpg
done (I love you, idk why I didn't use this before)
01:04:100 (3,4,5,6,7,8) - http://i.imgur.com/2EWevfR.jpg
^
01:29:767 (1,2,3,4,5,6,7,8) - not pretty good
gixed
02:48:045 - give some rest time for calm part idk :?
I nerfed the last deathstream but the others are fine
03:27:989 - slow down
It's pretty good (I think)
Thank you ^^
posted
Hey! ;)
Black Vultures Clan Modding Queue request

I've already asked it but it was unnoticed/Denied (because it was shit) but after a few mods it looks pretty nice
Ok, not gonna skip it twice. Let's find out why people in the queue are skipping it, and why I personally was close to do it.

First of all, is what do you follow in mapping of this song? Looks like you're focused on vocal. For me, mapping to vocal in death metal song is pretty... weird. Metal in general is heavily instrument-oriented thing. You can consider the vocal somehow, but skipping all the instruments like drums and guitars is... eehhh.

It's actually painful to see the 8-star map, that is heavily undermapped.

To be very-very honest, there's also lots of basic problems, like: placed-by-hand streams that looks just bad; NC problems (sometimes it goes up to 50 wow...) - sometimes you're doing NCs everywhere for no reason (1 or 1-2 spam), or making it really high for no reson; patterns that are not fit the music...

Few specifics:
  1. 00:01:324 (1,2,3,4,5,1,2,3,4,5,6,7,8) - looks like you're decided to represent the drum roll, but for some reason you stopped it and switched to vocal 00:01:990 - but it still going
  2. 00:01:490 (4,5,1,2) - what is these DS changes means? I clearly hear few separated parts on drums 00:01:324 (1,2,3,4) - snare 00:01:546 (5,1,2,3) - tom1 00:01:768 (4,5,6,7) - tom2, etc. And I this DS changes should be exactly between these things
  3. 00:13:490 (2) - vocal and everything starts on 00:13:546 -
  4. 00:16:323 (2,3,4,5) - weird spacing
  5. 00:34:768 (1) - slowed down this thing, but 00:31:212 (1) - didn't. They have exactly same intensity
  6. 00:32:323 (1) - same with this thing, and I think it should be on 00:32:435 -
  7. As I already said on the beginning, skipping instruments is weird. Espetially bad it seems in this exact moment 01:01:545 - really strong snare hits were completely ignored
  8. 01:14:879 (1,2,3,4,5,6,7,8,9,10,11,12) - this thing is not that intense in compare with 01:14:211 (1,2,3,4,5,6,7,8,9,10,11,12) - for increasing spacing THAT much.
  9. 01:14:768 (11,12,1,2,3) - transition looks bad tbh
  10. 01:15:546 (1,2,3,4,5,6,7,8,9) - this pitch is lower than 01:14:879 (1,2,3,4,5,6,7,8,9,10,11,12) - but for some reason you're incresed the spacing even more
  11. 02:03:989 (1) - remove NC to at least somehow consider the guitar's pitch change
  12. 02:10:434 (21) - NC from here. NC's are so broken in the next part
  13. 02:22:545 - any good reason to stop the stream?
  14. 02:28:434 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32) - just a stream, that completely ignored everything in music. At least do some NC design
  15. 02:41:822 (2) - nothing here, remove or idk
  16. ...and the next stream is... just... why :o
  17. 03:15:989 (1,2,1,2,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - unplayable for sure
  18. 03:17:323 - melody goes up to this point


In conclusion I would recommend to change the BG, at least do some basic photoshop thing like gamma stuff or brightness or whatever, to somehow identify your map from other works. Not really cool to use the bg of other famous (or "famous"ish) map

gl hf ;)
posted
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