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ParagonX9 - Chaoz Japan [OsuMania]

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eyes
01:26:000 - http://osu.ppy.sh/ss/9570520 было бы интереснее (?)
я так же не уверен насчёт снапов, мне кажется тут лучше добавить редлайны
если нет, то перемести это 01:26:787 (86787|2) - сюда 01:26:757 -
Topic Starter
Meiju

eyes wrote:

01:26:000 - http://osu.ppy.sh/ss/9570520 было бы интереснее (?) Нет, не интересней
я так же не уверен насчёт снапов, мне кажется тут лучше добавить редлайны
если нет, то перемести это 01:26:787 (86787|2) - сюда 01:26:757 - Окей
Также нашел у себя пару ошибок, спасибо
Garalulu
Hola boi who will get my first bubble

[422's normal]
  1. Hitcircle/Slider Combo colours don't affect anything at mania, plz uncheck Enable Custom Colours at Colours tap
  2. Please uncheck Widescreen Support meme
  3. OD 6 HP 6 is too low, at least make it 7 please
  4. 00:08:545 - missing whistle hitsound
  5. 00:10:909 - missing clap hitsound
  6. 00:25:454 - maybe you added a one more because of the melody progress unlike 00:24:000 - , but it's normal diff, it should focus on one thing, just drum yeah. I recommend to delete one, even it's not same drum with 00:28:363 - 00:31:272 - .
  7. 00:29:090 - I don't think it has enough reason as double, no drum and just noise sound tho. How about just single LN from 00:29:090 - to 00:29:272 - ? it makes more clear to express this part.
  8. 01:09:818 - same reason with above.
  9. 00:29:818 - it should be double if you wanna make this 00:31:272 - double, same drum thing tho.
  10. 00:32:727 - same reason with above.
  11. 01:02:545 - 01:04:000 - making symmetry structure with 00:56:727 - 00:58:181 - is better tho. only 01:03:636 - 01:04:000 - are different with previous thing.
[Myle's Hard]
  1. Hitcircle/Slider Combo colours don't affect anything at mania, plz uncheck Enable Custom Colours at Colours tap
  2. Please uncheck Widescreen Support meme
  3. How about OD 7.5 / HP 7.5? It's hard diff so deserve it.
  4. 00:23:272 - 00:34:909 - has a big gap between last diff, you should buff it tho.
  5. 00:39:272 - missing finish hitsound
  6. 00:54:000 - why didn't you make double this? it has heavy drum like 00:52:545 - , no 1/4 notes around it. double is okay tho
  7. 00:59:818 - same reason with above
  8. 01:15:636 - 01:15:818 - only this part are placed at same col. I recommend to avoid the same col like 01:18:545 - 01:18:727 - .
  9. 01:17:272 - not enough heavy sound to be double, because you make double at heavy drum thing at this part. reduce one plz :3
  10. 01:18:000 - umm you should keep consistency like this part. At 01:16:545 - 01:16:727 - , you did two double for 1/4 triple drum line, but didn't at here.
    making double this is the right solution tho.
  11. 01:19:454 - same thing with above
  12. 01:19:090 - consistency, consistency, single plz

    maybe it has more consistency issue, you should keep an eye on this o.o
[Choas]
  1. Hitcircle/Slider Combo colours don't affect anything at mania, plz uncheck Enable Custom Colours at Colours tap
  2. How about OD 8 / HP 8? normal and hard od/hp is too low so I think they should buff a bit more.
  3. 00:13:363 (13363|3) - I don't think it has any sound. ghost note thing yeah
  4. 00:20:181 - missing clap hitsound
  5. 00:23:363 - you can add one more here, stream thing
  6. 00:27:636 - 00:29:090 - at this part, I have a question about 00:28:363 - 00:28:727 - . 00:28:636 - is more heavy than 00:28:727 - , but note spread is reversed. 00:28:727 - has not any heavy drum thing so I think it should be single.
  7. 00:33:272 - missing one note tho, unlike 00:34:727 -
  8. 00:34:363 - has finish sound, triple is better
  9. 00:39:272 - missing finish hitsound
  10. 01:09:818 (69818|4) - making this 1/2 length LN like 01:09:818 (69818|5) - is better rather than 1/4, it can emphasis the noise only and looks more sexy.
  11. 01:17:454 - one note for this sound is too light, at least double is better cuz you did triple at 01:16:000 -
  12. 01:18:545 - 01:18:909 - make consistency with 01:15:636 - 01:16:000 - , make triple 01:18:909 - to emphasis 1/2, or use 1/4 at 01:15:909 - and delete one at 01:16:000 -

plz check one more time after applying this
Good Luck!
semyon422

Garalulu wrote:

[notice][422's normal]
  1. Hitcircle/Slider Combo colours don't affect anything at mania, plz uncheck Enable Custom Colours at Colours tap accepted
  2. Please uncheck Widescreen Support meme accepted
  3. OD 6 HP 6 is too low, at least make it 7 please accepted
  4. 00:08:545 - missing whistle hitsound Mage is responsible for hitsounds. I tell him fix this.
  5. 00:10:909 - missing clap hitsound ^

    for this:
  6. 00:25:454 - maybe you added a one more because of the melody progress unlike 00:24:000 - , but it's normal diff, it should focus on one thing, just drum yeah. I recommend to delete one, even it's not same drum with 00:28:363 - 00:31:272 - .
  7. 00:29:090 - I don't think it has enough reason as double, no drum and just noise sound tho. How about just single LN from 00:29:090 - to 00:29:272 - ? it makes more clear to express this part.
  8. 01:09:818 - same reason with above.
  9. 00:29:818 - it should be double if you wanna make this 00:31:272 - double, same drum thing tho.
  10. 00:32:727 - same reason with above.
  11. 01:02:545 - 01:04:000 - making symmetry structure with 00:56:727 - 00:58:181 - is better tho. only 01:03:636 - 01:04:000 - are different with previous thing.
    remapped from 00:23:272 - to 00:34:909 - , LNs added here 00:29:090 - and here 01:09:818 - , for this 01:02:545 - made symmetry with 00:56:727 -
Thanks for mod. Most suggestions was accepted, Mage should fix hitsounds.
Garalulu
Please inform me what was changed or not,
I wanna specific respond about my mod so I can check them easily
Topic Starter
Meiju

Garalulu wrote:

Hola boi who will get my first bubble

[Choas]
  1. Hitcircle/Slider Combo colours don't affect anything at mania, plz uncheck Enable Custom Colours at Colours tap
  2. How about OD 8 / HP 8? normal and hard od/hp is too low so I think they should buff a bit more.
  3. 00:13:363 (13363|3) - I don't think it has any sound. ghost note thing yeah
  4. 00:20:181 - missing clap hitsound
  5. 00:23:363 - you can add one more here, stream thing Yes i can, but it would be a little bit confusing to play
  6. 00:27:636 - 00:29:090 - at this part, I have a question about 00:28:363 - 00:28:727 - . 00:28:636 - is more heavy than 00:28:727 - , but note spread is reversed. 00:28:727 - has not any heavy drum thing so I think it should be single. How you can see in this part i always use doubles for 1/2, in this section music doesn't gets even calmer, so i keep double
  7. 00:33:272 - missing one note tho, unlike 00:34:727 -
  8. 00:34:363 - has finish sound, triple is better
  9. 00:39:272 - missing finish hitsound
  10. 01:09:818 (69818|4) - making this 1/2 length LN like 01:09:818 (69818|5) - is better rather than 1/4, it can emphasis the noise only and looks more sexy.
  11. 01:17:454 - one note for this sound is too light, at least double is better cuz you did triple at 01:16:000 -
  12. 01:18:545 - 01:18:909 - make consistency with 01:15:636 - 01:16:000 - , make triple 01:18:909 - to emphasis 1/2, or use 1/4 at 01:15:909 - and delete one at 01:16:000 -
plz check one more time after applying this
Good Luck!
No reply = Accepted

Thank you very much!

Semёn's diff is also updated, waiting for Myle :^)
Lacrima

Garalulu wrote:

Hola boi who will get my first bubble

[Myle's Hard]
  1. Hitcircle/Slider Combo colours don't affect anything at mania, plz uncheck Enable Custom Colours at Colours tap
  2. Please uncheck Widescreen Support meme
  3. How about OD 7.5 / HP 7.5? It's hard diff so deserve it. I'll keep OD7 since some 1/3 patterns are quite hard in terms of accuracy
  4. 00:23:272 - 00:34:909 - has a big gap between last diff, you should buff it tho. That's not an actual problem, right? Also it's quite impossible to keep the pattern idea while buffing it
  5. 00:39:272 - missing finish hitsound
  6. 00:54:000 - why didn't you make double this? it has heavy drum like 00:52:545 - , no 1/4 notes around it. double is okay tho
  7. 00:59:818 - same reason with above
  8. 01:15:636 - 01:15:818 - only this part are placed at same col. I recommend to avoid the same col like 01:18:545 - 01:18:727 - .
  9. 01:17:272 - not enough heavy sound to be double, because you make double at heavy drum thing at this part. reduce one plz :3
  10. 01:18:000 - umm you should keep consistency like this part. At 01:16:545 - 01:16:727 - , you did two double for 1/4 triple drum line, but didn't at here.
    making double this is the right solution tho.
  11. 01:19:454 - same thing with above
  12. 01:19:090 - consistency, consistency, single plz

plz check one more time after applying this
Good Luck!
no reply=applied
Garalulu
oki I understand what you say

last thing
[Myle's Hard]
  1. 01:26:090 (86090|3,86772|1) - different snap with other diffs, I think mage's snap is right so you should move / add something
    01:26:000 - 01:26:181 - two drum at 01:26:060 - 01:26:121 -
    01:26:772 (86772|1) - Wrong snap, 01:26:757 - tho

\ O W O /
Lacrima

Garalulu wrote:

oki I understand what you say

last thing
[Myle's Hard]
  1. 01:26:090 (86090|3,86772|1) - different snap with other diffs, I think mage's snap is right so you should move / add something
    01:26:000 - 01:26:181 - two drum at 01:26:060 - 01:26:121 -
    01:26:772 (86772|1) - Wrong snap, 01:26:757 - tho

\ O W O /
I just made it like Mage did, should be fine
Garalulu
Hoi
Seems fine
Topic Starter
Meiju
Woah, thank you Lulu OwO
eyes
Поздравляю

축하해
Garalulu
hoi hoi
hitsounding in 2017 :blobsweat:
lenpai
nice! :D
Xinnoh
hitsound doesn't need rebub, just fix before qualification xd
DustMoon
Q,when? :)
error_exe777
i dont know how long ago you asked me to check this but i apologise for the massive delay :blobsweat:

h
[General]
  1. Okay so theres this weird aimod error that pops up about more than 6 notes being played simultaneously. i mean its quite obviously a bug but idk what to do about it, so i would set the offset to 1 instead of 0 to get rid of it idk
[Chaos]

00:23:454 (23454|1,23454|2) - could be cool to have this stack in like [12] with the quad below since the same sound is being played here, and would in turn emphasise it that little bit more

00:29:090 (29090|0) - ideally this should be a double LN like shown at 01:09:818 - for consistency's sake

otherwise, lookin good

[Myle's Hard]

00:55:272 - for the 1/2 here i would suggest adding some sort of 1/2 or 1/4th LN for the little wubby sounding things like top diff introduces.

01:20:727 (80727|2,80818|3,80909|2,81000|3,81090|2,81181|3,81272|2) - could be an idea to CTRL+H these to have the starting placement of the trill to the right instead of the left, which helps differentiate it with 01:20:000 (80000|1,80090|4,80181|1,80272|4,80363|1) - further than it already is

[422's Normal]

01:03:727 (63727|1) - id delete this since you are focusing on emphasising the drums here and this is pretty insignificant compared to that around it. you're probably just fine with the 1/2 gap here instead lol
semyon422

error_exe777 wrote:

[422's Normal]

01:03:727 (63727|1) - id delete this since you are focusing on emphasising the drums here and this is pretty insignificant compared to that around it. you're probably just fine with the 1/2 gap here instead lol
I really don't understand why I should delete this note. I think deleting of this note will bу a mistake because I mapped this sound before on 01:02:545 (62545|0,62909|1,63272|1,63636|0) -
error_exe777

semyon422 wrote:

error_exe777 wrote:

[422's Normal]

01:03:727 (63727|1) - id delete this since you are focusing on emphasising the drums here and this is pretty insignificant compared to that around it. you're probably just fine with the 1/2 gap here instead lol
I really don't understand why I should delete this note. I think deleting of this note will bу a mistake because I mapped this sound before on 01:02:545 (62545|0,62909|1,63272|1,63636|0) -
i suggested it since the note shown at 01:03:727 (63727|1) - is quieter and less significant than the other kicks and snares, so consequently takes that emphasis away from them. despite this, i dont mind either way
Lacrima
accepted both suggestions
also added lns 01:18:545 - here for consistency
semyon422

error_exe777 wrote:

i suggested it since the note shown at 01:03:727 (63727|1) - is quieter and less significant than the other kicks and snares, so consequently takes that emphasis away from them. despite this, i dont mind either way
Okay, I'll delete this note 01:03:727 (63727|1) - with 00:57:909 (57909|4) -
Topic Starter
Meiju

error_exe777 wrote:

i dont know how long ago you asked me to check this but i apologise for the massive delay :blobsweat:

h
[General]
  1. Okay so theres this weird aimod error that pops up about more than 6 notes being played simultaneously. i mean its quite obviously a bug but idk what to do about it, so i would set the offset to 1 instead of 0 to get rid of it idk it's weird lol, i won't change offset cuz 0 is super mega ideal and this bug doesn't really make anything
[Chaos]

00:23:454 (23454|1,23454|2) - could be cool to have this stack in like [12] with the quad below since the same sound is being played here, and would in turn emphasise it that little bit more it's not the same, and with mini-doube-jack it feels weird to play

00:29:090 (29090|0) - ideally this should be a double LN like shown at 01:09:818 - for consistency's sake i agree

otherwise, lookin good
also, 00:56:000 - 01:00:363 - i made it double as i did before (00:54:545 - )
01:22:545 - 01:21:818 - 01:16:727 - 01:17:454 - 01:18:181 - and added here triples for crash
01:22:000 - remapped this part a little bit, added doubles for kicks

thank you
updated~
Unpredictable
would also add these to the tags: "newgrounds"

the song originally came from newgrounds

the tags looked a bit bland so i hope this helps a bit (:
Topic Starter
Meiju

Unpredictable wrote:

would also add these to the tags: "newgrounds"

the song originally came from newgrounds

the tags looked a bit bland so i hope this helps a bit (:
sure
error_exe777
beep

no problems found, good luck!
Topic Starter
Meiju

error_exe777 wrote:

beep

no problems found, good luck!
thank you OwO
Unpredictable
castle crashers songs in mania omg is this a dream
Garalulu
My first check omg
Protastic101
Hi, excuse my lack of punctuality. I have just one concern, the hitsounds are way too quiet right now. The only audible sound is the crash which occurs infrequently. I would raise them to at least 50%, and also increase the volume of the hitnormal as it's much quieter than the other 3 samples present. I've increased it here for you to what I think is an acceptable level https://prot.s-ul.eu/apduDHx9 . Otherwise, very solid chart!
FAMoss
since prot explain the hitsound problem, i have some suggestions and problem must fixed
- hitnormal yeah its a bit low and up timing volume to 50% as prot mention
- inconsistent placing hitsound sample with hard and normal in 00:57:818 - you missed a W image here
- should hard need W in 01:09:181 - i guess not xd you're not put in note in that timestamp and also not using the sample in that timestamp image here or maybe you can add one note in that timestamp to cover W | other here 01:10:636 -
- should be add W in hard 01:15:818 - image here
- 01:18:909 - C in hard also
- normal look good
Feerum
Greetings!

I agree with Prot here, the hitsounds are really quiet, especially because you used kinda similar samples to the sounds fron the mp3.
Raising the volume and replace the hitnormal with Prot's one will solve the problem!

While it's disqualified please go also through FAMoss' mod!
Topic Starter
Meiju
Sure, i incrased hitsounds volume to 50% and used Prot's Normal one, thanks! But i feel like it's way too loud, but if three people said it's too quiet, can i disagree???????????

Also, 01:09:181 - yes, here should be W in Hard. I didn't use 1/4 in the last diff, so i didn't put a hitsound :roll:
Everything else is accepted, thanks FAMoss!
Garalulu
(via Modding v4)
FAMoss

Garalulu wrote:

(via Modding v4)
Topic Starter
Meiju
00:32:818 - added double here tho 'w '
error_exe777
fuck hitsounds
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