m4m with desperate weber
Deif's Rain
- 00:07:433 (3,4,1,2) - Quite a few "large" spacings back to back here, so it's not so daunting for new players I'd reduce 00:07:433 (3,4) - since your patterning focuses more on emphasisng the drums than the synth at this point
- 00:08:922 (2) - Maybe put this on the right? Would break up the monotony of left/right for a considerable period of time
- 00:23:813 (4) - ^ Same but to the left instead
Deif's Overdose
Good luck! (:- 00:02:469 (1,2,3) - Tempting to walk these, but newer players will struggle, I'd move (2) to the left slightly to make this more leneint, especially since it's the start of the map
- 00:04:455 (1,2) - I find this dash really awkward and out of place considering you have the same sound as a walkable spacing at 00:06:936 (2) - 00:08:922 (2) - etc. Considering this is right after a dash already, I'd stick to a walk for consistency and fairness on the player
- 00:11:900 (4,1) - Dash after an antiflow movement is quite unexpected here, You should really drop the spacing on this, make (4) more vertical or something similar to weaken the wiggle movement
- 00:16:368 (1,2) - Feels a little uncomfortable for a walk after the previous dash. Consider reducing slightly, especially considering the pitch reduction here
- 00:18:353 (1) - Snare is quite noticeable on the tail here, consider separating into 1/2 slider and circle. Could do the same at 00:34:237 (1) - though the fadeout makes it less noticeable... Your call
- 00:18:353 (1,2) - Might be reworked anyway with the above, but in case you keep this as-is, it's quite a large walk after a standstill slider. Perhaps make (1) curve to the left a bit more and/or move (2) to the right so the flow is a little smoother
- 00:20:339 (1,2) - Same as 00:04:455 (1,2) -
- 00:27:784 (4,1) - You know it my man
- 00:32:252 (1,2) - Copypasta master, etcetera, etcetera.
- 00:34:237 (1,2) - How do you sleep at night