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Yasunori Shiono - Jimmy and Tommy [CatchTheBeat|OsuMania]

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Total Posts
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Topic Starter
Weber
This beatmap was submitted using in-game submission on Tuesday, 21 March 2017 at 1:09:41 AM

Artist: Yasunori Shiono
Title: Jimmy and Tommy
Source: エストポリス伝記II
Tags: Lufia 2 Rise Of The Sinistrals The Greatest Thieves In The World SNES video game super nintendo 16-bit estpolis Deif
BPM: 120.88
Filesize: 1278kb
Play Time: 00:36
Difficulties Available:
  1. Deif's Cup (1.27 stars, 65 notes)
  2. Deif's Salad (1.79 stars, 70 notes)
  3. EZ - 4Key (1.01 stars, 84 notes)
  4. NM - 4Key (1.73 stars, 166 notes)
Download: Yasunori Shiono - Jimmy and Tommy
Information: Scores/Beatmap Listing
---------------

First Lufia song for rank!

CTB Diffs by Deif
Mania Hitsounds by Ayyri

Metadata Confirmation
Unicode Title: 天下の大盗
Romanised Title: Jimmy and Tommy
Unicode Artist: 塩生康範
Romanised Artist: Yasunori Shiono
Source: エストポリス伝記II

References:
http://media.vgm.io/albums/58/385/385-1208092892.jpg
http://media.vgm.io/albums/58/385/385-1208092890.jpg
https://www.nintendo.co.jp/ds/software/bsdj/
Deif
Don't forget to add my names in tags and change the timing in your difficulties, like mentioned in Discord already:

Cup
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:The Greatest Thieves in the World
TitleUnicode:天下の大盗
Artist:Yasunori Shiono
ArtistUnicode:塩生 康範
Creator:Weber
Version:Deif's Cup
Source:エストポリス伝記II
Tags:Lufia 2 Rise Of The Sinistrals Jimmy And Tommy SNES video game super nintendo 16-bit
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5.8
ApproachRate:5.8
SliderMultiplier:1.2
SliderTickRate:2

[Events]
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//Break Periods
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Salad
osu file format v14

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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:The Greatest Thieves in the World
TitleUnicode:天下の大盗
Artist:Yasunori Shiono
ArtistUnicode:塩生 康範
Creator:Weber
Version:Deif's Salad
Source:エストポリス伝記II
Tags:Lufia 2 Rise Of The Sinistrals Jimmy And Tommy SNES video game super nintendo 16-bit
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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Hollow Delta
nuts
dkingo
Good evening there~

At first pls check what does AiMod says, and uncheck widescreen support bcs you don't need it.

There's almost nothing to do with the pattern since the song is so simple..

NM

00:03:411 - Add a note to col 1 for the drum

00:19:295 - Also here

00:22:273 - ^

00:26:244 - ^

For EZ...

00:25:996 (25996|0) - Move it to col 3 or col 4 bcs jack note is hard for beginners

You can also use some chords in EZ boldly, or the map will be too simple.

That's all, good luck with your map :D
Asherz007
Hey there! Thought I'd like to recommend a couple of changes to the mania maps (quite a comic song, if I might add. ;) ). Please note I started writing this before dkingo's post, so some things may not be entirely up to date:

(4K: 1|2|3|4)

If you can, see if you can add an HD difficulty. That way you can use more of what you've put in NM there.

EZ
Just a couple of changes. Under normal circumstances, I would consider these as fine, but since this is a 1-star map, I feel these changes may be a good idea. The sole reason these changes here are the positioning of another note in the same column shortly after the previous note:
  1. 00:20:784 | 1 - Notes in the next 4 beats may need to be changed as a result if you want to keep the symmetrical-looking pattern here.
  2. 00:26:244 | 1 - LN needs to be moved into a different column (either 3 or 4)
  3. 00:27:733 | 4 - Move to column 2 as a result of the previous change.

NM
One major problem. The one-handed streams are unreasonably difficult for maps of this difficulty. I'm fairly capable of getting and S+ near 3* maps, but these streams caused a lot of misses. The recommendation here would be to change these streams into stairs (going 1, 2, 3, 4 and 4, 3, 2, 1) or reverse stairs (going 1, 3, 2, 4 or 4, 2, 3, 1) to make these easier to play.
  1. 00:02:418 to 00:03:411
  2. 00:10:360 to 00:11:725
  3. 00:19:295 to 00:20:288
  4. 00:26:244 to 00:27:733
  5. 00:35:179 to 00:36:048 - more detail on this one below.
Other suggestions:
  1. 00:02:418 | 2 - Removing as a result of converting stream to stairs (hereafter referred to as point 1)
  2. 00:11:849 | 1,2 - Having these here as well as the LN after the stream is a little difficult. (point 2)
  3. 00:20:288 | 1 - point 1
  4. 00:25:996 | 1 - move to column 3 if you wish for the next stream to start in column 1.
  5. 00:27:733 | 1 - point 2
  6. 00:35:179 to 00:36:172 - try something like this.

Good luck with this map. :)
misternopal
Hi... Modreq from my queue :D

NM
00:00:929 (929|0) - add note for balance
00:29:967 (29967|2) - make LN

just that :v

feel free to reject :D
Topic Starter
Weber

Asherz007 wrote:

Hey there! Thought I'd like to recommend a couple of changes to the mania maps (quite a comic song, if I might add. ;) ). Please note I started writing this before dkingo's post, so some things may not be entirely up to date:

(4K: 1|2|3|4)

If you can, see if you can add an HD difficulty. That way you can use more of what you've put in NM there.

EZ
Just a couple of changes. Under normal circumstances, I would consider these as fine, but since this is a 1-star map, I feel these changes may be a good idea. The sole reason these changes here are the positioning of another note in the same column shortly after the previous note:
  1. 00:20:784 | 1 - Notes in the next 4 beats may need to be changed as a result if you want to keep the symmetrical-looking pattern here.
  2. 00:26:244 | 1 - LN needs to be moved into a different column (either 3 or 4)
  3. 00:27:733 | 4 - Move to column 2 as a result of the previous change.

NM
One major problem. The one-handed streams are unreasonably difficult for maps of this difficulty. I'm fairly capable of getting and S+ near 3* maps, but these streams caused a lot of misses. The recommendation here would be to change these streams into stairs (going 1, 2, 3, 4 and 4, 3, 2, 1) or reverse stairs (going 1, 3, 2, 4 or 4, 2, 3, 1) to make these easier to play.
  1. 00:02:418 to 00:03:411
  2. 00:10:360 to 00:11:725
  3. 00:19:295 to 00:20:288
  4. 00:26:244 to 00:27:733
  5. 00:35:179 to 00:36:048 - more detail on this one below.
Other suggestions:
  1. 00:02:418 | 2 - Removing as a result of converting stream to stairs (hereafter referred to as point 1)
  2. 00:11:849 | 1,2 - Having these here as well as the LN after the stream is a little difficult. (point 2)
  3. 00:20:288 | 1 - point 1
  4. 00:25:996 | 1 - move to column 3 if you wish for the next stream to start in column 1.
  5. 00:27:733 | 1 - point 2
  6. 00:35:179 to 00:36:172 - try something like this.

Good luck with this map. :)

dkingo wrote:

Good evening there~

At first pls check what does AiMod says, and uncheck widescreen support bcs you don't need it.

There's almost nothing to do with the pattern since the song is so simple..

NM

00:03:411 - Add a note to col 1 for the drum

00:19:295 - Also here

00:22:273 - ^

00:26:244 - ^

For EZ...

00:25:996 (25996|0) - Move it to col 3 or col 4 bcs jack note is hard for beginners

You can also use some chords in EZ boldly, or the map will be too simple.

That's all, good luck with your map :D
Pretty much all suggestions accepted, thank you for the mods!
Topic Starter
Weber

misternopal wrote:

Hi... Modreq from my queue :D

NM
00:00:929 (929|0) - add note for balance done
00:29:967 (29967|2) - make LN personally I think it works better as a normal note

just that :v

feel free to reject :D
Thanks for the smol mod, I appreciate it! Updated.
Riari
[Salad]
  1. 00:00:433 (1) - I don't like the sound of this as a 1/1 slider. I personally think that a 1/2 slider with a circle sounds much better. Ending on 00:00:681 - sounds nice, as I personally think the sound of the slider is not very appealing here. The change fits with the upcomming section where your large slider at 00:02:418 (1) - focuses on what would be a streamy part rather than covering multiple sounds.
  2. 00:03:411 (2,3) - This is a pretty hard walk here, especially considering that you have a strong dash going into 00:04:404 (1) - right after. Reduce the distance here a bit maybe? I feel like 00:03:907 (3) - being less horizontal would be a good idea, I would apply it to 00:03:411 (2) - for consistency too if you were to do that.
  3. 00:16:317 (1) - I would suggest the same here, I think a 1/1 fits better at points such as 00:18:302 (1) - where the sliderend is not as prominent as the head.
  4. 00:32:201 (1) - Same again here, 00:34:186 (1) - is what I would consider to be the best way to use 1/1 sliders.

[Cup]
  1. Remap so I can post points.
Simple song, but the Cup feels pretty comfy.

Gl with set Deif, I hope you make your own set and Weber sends his to the shadow realm.
Deif
Riari
[Salad]
  1. 00:00:433 (1) - I don't like the sound of this as a 1/1 slider. I personally think that a 1/2 slider with a circle sounds much better. Ending on 00:00:681 - sounds nice, as I personally think the sound of the slider is not very appealing here. The change fits with the upcomming section where your large slider at 00:02:418 (1) - focuses on what would be a streamy part rather than covering multiple sounds. (Changed it to 2 notes instead)
  2. 00:03:411 (2,3) - This is a pretty hard walk here, especially considering that you have a strong dash going into 00:04:404 (1) - right after. Reduce the distance here a bit maybe? I feel like 00:03:907 (3) - being less horizontal would be a good idea, I would apply it to 00:03:411 (2) - for consistency too if you were to do that. (Done)
  3. 00:16:317 (1) - I would suggest the same here, I think a 1/1 fits better at points such as 00:18:302 (1) - where the sliderend is not as prominent as the head. (Done)
  4. 00:32:201 (1) - Same again here, 00:34:186 (1) - is what I would consider to be the best way to use 1/1 sliders. (Done)

[Cup]
  1. Remap so I can post points.
Simple song, but the Cup feels pretty comfy.

Gl with set Deif, I hope you make your own set and Weber sends his to the shadow realm. (I'm a lazy brat who lets his maps get graveyarded so... *shrugs*)

Thanks for the mod... and stop changing the mp3 Weber ): New offset is 484:

Cup
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4455
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:The Greatest Thieves in the World
TitleUnicode:天下の大盗
Artist:Yasunori Shiono
ArtistUnicode:塩生 康範
Creator:Weber
Version:Deif's Cup
Source:エストポリス伝記II
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Title:The Greatest Thieves in the World
TitleUnicode:天下の大盗
Artist:Yasunori Shiono
ArtistUnicode:塩生 康範
Creator:Weber
Version:Deif's Salad
Source:エストポリス伝記II
Tags:Lufia 2 Rise Of The Sinistrals Jimmy And Tommy SNES video game super nintendo 16-bit Deif
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Topic Starter
Weber
my b ;w;

Updated.
Xinely
m4m desu?

General :
- 00:04:951 - 00:05:944 - personally sound like those (it means from begining until end) fit better with soft whistle rather than drum whistle (for ctb)
- there is no space for the artist, it should be "塩生康範" http://ameblo.jp/yasunori-shiono/

Cup :
- sir pls stop with ur copy pastaa
- 00:08:426 (1) - reduce a bit i guess? i feel its too far for newbie (i caught in edge with pretending myself as newbie when testplay)
- 00:10:411 (1) - i think you can increase the spacing like x:128 to emphasis the downbeat music
- 00:13:389 (3,4) - just curious why (4) has less spacing here when the music is louder than (3)
- 00:15:374 (3,4) - ^
- 00:18:850 (2) - 00:34:734 (2) - keep use ur normal spacing? this spacing looks kinda weird because the difference with ur normal spacing is too big
- 00:26:295 (1) - same as prev
- 00:29:273 (3,4,3,4) - same as prev

Salad :
- sir pls stop with ur copy pastaa (2)
- 00:02:469 (1) - ayy the jump, i mean its too far for a begining part how about reduce the jumping distance like x:120?
- 00:04:951 (2) - personally im thinking why jump here when 00:06:936 (2) - same sound like this doesnt have jump (also i still can catch that 4 sec of (2) in edge). same for 00:20:835 (2) -
- 00:18:353 (1) - at least reduce the spacing a bit pls like x:424 if u want to make newbies happy
- 00:12:397 (1) - maybe drag it to right a bit since i still can catch w/o dash and for consistency 00:28:281 (1) -
- 00:28:281 (1) - 00:34:237 (1) - and here pls nerf a bit u want to kill newbies :C
- 00:32:252 (1) - make it as a jump too for consistency with 00:24:310 (1) -

good luck ~
Deif
Xinely
m4m desu?

General :
- 00:04:951 - 00:05:944 - personally sound like those (it means from begining until end) fit better with soft whistle rather than drum whistle (for ctb) (Done)
- there is no space for the artist, it should be "塩生康範" http://ameblo.jp/yasunori-shiono/ (Got it replaced on my difficulties)

Cup :
- sir pls stop with ur copy pastaa ):
- 00:08:426 (1) - reduce a bit i guess? i feel its too far for newbie (i caught in edge with pretending myself as newbie when testplay) (Done)
- 00:10:411 (1) - i think you can increase the spacing like x:128 to emphasis the downbeat music (Moved the previous slider instead)
- 00:13:389 (3,4) - just curious why (4) has less spacing here when the music is louder than (3) (Had to remap that section to fix that distance :v)
- 00:15:374 (3,4) - ^ (pastaaaaa)
- 00:18:850 (2) - 00:34:734 (2) - keep use ur normal spacing? this spacing looks kinda weird because the difference with ur normal spacing is too big (Done)
- 00:26:295 (1) - same as prev (pastaaaaa)
- 00:29:273 (3,4,3,4) - same as prev (pastaaaaa)

Salad :
- sir pls stop with ur copy pastaa (2)
- 00:02:469 (1) - ayy the jump, i mean its too far for a begining part how about reduce the jumping distance like x:120? (Moved the tail of the previous slider)
- 00:04:951 (2) - personally im thinking why jump here when 00:06:936 (2) - same sound like this doesnt have jump (also i still can catch that 4 sec of (2) in edge). same for 00:20:835 (2) - (Increased the distances a bit)
- 00:18:353 (1) - at least reduce the spacing a bit pls like x:424 if u want to make newbies happy (Alright)
- 00:12:397 (1) - maybe drag it to right a bit since i still can catch w/o dash and for consistency 00:28:281 (1) - (Yap)
- 00:28:281 (1) - 00:34:237 (1) - and here pls nerf a bit u want to kill newbies :C (hurrr)
- 00:32:252 (1) - make it as a jump too for consistency with 00:24:310 (1) - (I hope it's jumpy enough)

good luck ~

I wasn't happy with the 1st half of the Salad so I changed some extra patterns to make it more interesting. Thanks for your help!

Cup
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TitleUnicode:天下の大盗
Artist:Yasunori Shiono
ArtistUnicode:塩生康範
Creator:Weber
Version:Deif's Cup
Source:エストポリス伝記II
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Salad
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TitleUnicode:天下の大盗
Artist:Yasunori Shiono
ArtistUnicode:塩生康範
Creator:Weber
Version:Deif's Salad
Source:エストポリス伝記II
Tags:Lufia 2 Rise Of The Sinistrals Jimmy And Tommy SNES video game super nintendo 16-bit Deif
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Topic Starter
Weber
updated
JBHyperion
m4m with desperate weber

Deif's Rain
  1. 00:07:433 (3,4,1,2) - Quite a few "large" spacings back to back here, so it's not so daunting for new players I'd reduce 00:07:433 (3,4) - since your patterning focuses more on emphasisng the drums than the synth at this point
  2. 00:08:922 (2) - Maybe put this on the right? Would break up the monotony of left/right for a considerable period of time
  3. 00:23:813 (4) - ^ Same but to the left instead
Nothing much to say, I guess you could consider Tick Rate 1 to offset the somewhat high degree of movement on 00:10:411 (1) - 00:26:295 (1) - or maybe curve them slightly less instead. Yeah I'm nitpicking :/

Deif's Overdose
  1. 00:02:469 (1,2,3) - Tempting to walk these, but newer players will struggle, I'd move (2) to the left slightly to make this more leneint, especially since it's the start of the map
  2. 00:04:455 (1,2) - I find this dash really awkward and out of place considering you have the same sound as a walkable spacing at 00:06:936 (2) - 00:08:922 (2) - etc. Considering this is right after a dash already, I'd stick to a walk for consistency and fairness on the player
  3. 00:11:900 (4,1) - Dash after an antiflow movement is quite unexpected here, You should really drop the spacing on this, make (4) more vertical or something similar to weaken the wiggle movement
  4. 00:16:368 (1,2) - Feels a little uncomfortable for a walk after the previous dash. Consider reducing slightly, especially considering the pitch reduction here
  5. 00:18:353 (1) - Snare is quite noticeable on the tail here, consider separating into 1/2 slider and circle. Could do the same at 00:34:237 (1) - though the fadeout makes it less noticeable... Your call
  6. 00:18:353 (1,2) - Might be reworked anyway with the above, but in case you keep this as-is, it's quite a large walk after a standstill slider. Perhaps make (1) curve to the left a bit more and/or move (2) to the right so the flow is a little smoother
  7. 00:20:339 (1,2) - Same as 00:04:455 (1,2) -
  8. 00:27:784 (4,1) - You know it my man
  9. 00:32:252 (1,2) - Copypasta master, etcetera, etcetera.
  10. 00:34:237 (1,2) - How do you sleep at night
Good luck! (:
Unpredictable
From my mania modding queue,

Honestly the mania maps look really good. Couldn't find anything problematic.

I'll shoot a star. :D
Adiopulse
Adiopulse's First Mod Q Request


EZ
00:00:484 (484|2,980|0) move these over one col right
00:01:476 (1476|1) to col 1
00:01:724 (1724|2) to col 4


00:23:813 (23813|1) should be a ln
00:27:784 (27784|2) ^
00:29:274 (29274|2) ^
00:31:259 (31259|0) ^
00:31:755 (31755|1) ^

NM
do the same ln mods from EZ

00:07:433 (7433|0,8426|3,9418|1) seems to me that it should be doubles but would raise the star rating of the song, this call is up to you I guess.

Also would like the streams at 00:02:469 to be 1/8 but would also raise the star rating and I guess wouldn't be an NM diff anymore
Mentholzzz
🌸 Ngeng Family Mania Queue 🌸



NM
00:02:469 - Change the pattern to http://osu.ppy.sh/ss/7140188 because there is a long sound in it.
00:10:907 - Double Here , maybe try this pattern >> http://osu.ppy.sh/ss/7140208
00:26:792 - Double Here , maybe try this pattern >> http://osu.ppy.sh/ss/7140197
00:35:727 - The Roll should still continue until 00:36:099 - like this >> http://osu.ppy.sh/ss/7140225

Well actually , the part like 00:02:469 - to 00:03:462 - , 00:10:411 - to 00:11:900 - , 00:19:346 - to 00:20:339 - , 00:26:295 - to 00:27:784 - and 00:35:230 - to 00:36:223 - is actually in 1/8 but that's fine. :)
ArcherLove
shoot some star instead :D
Topic Starter
Weber

Adiopulse wrote:

Adiopulse's First Mod Q Request


EZ
00:00:484 (484|2,980|0) move these over one col right
00:01:476 (1476|1) to col 1
00:01:724 (1724|2) to col 4 these two don't really work that well pitch wise so i think i'll just keep them as the (2,3,2,3) pattern


00:23:813 (23813|1) should be a ln
00:27:784 (27784|2) ^
00:29:274 (29274|2) ^
00:31:259 (31259|0) ^
00:31:755 (31755|1) ^

NM
do the same ln mods from EZ

00:07:433 (7433|0,8426|3,9418|1) seems to me that it should be doubles but would raise the star rating of the song, this call is up to you I guess. too dense compared to the EZ

Also would like the streams at 00:02:469 to be 1/8 but would also raise the star rating and I guess wouldn't be an NM diff anymore unfortunately while I COULD make a HD with the 1/8th, the rest of the song doesn't really allow for it I feel
All not mentioned were applied. Thanks for the mod!
Topic Starter
Weber

Mentholzzz wrote:

NM
00:02:469 - Change the pattern to http://osu.ppy.sh/ss/7140188 because there is a long sound in it. i dont really like adding LNs to 1/4 rolls at NM level so i'll leave this out
00:10:907 - Double Here , maybe try this pattern >> http://osu.ppy.sh/ss/7140208
00:26:792 - Double Here , maybe try this pattern >> http://osu.ppy.sh/ss/7140197
00:35:727 - The Roll should still continue until 00:36:099 - like this >> http://osu.ppy.sh/ss/7140225
Thanks for the mod! Updated.
Deif
JBHyperion
m4m with desperate weber

Deif's Rain
  1. 00:07:433 (3,4,1,2) - Quite a few "large" spacings back to back here, so it's not so daunting for new players I'd reduce 00:07:433 (3,4) - since your patterning focuses more on emphasisng the drums than the synth at this point (Done)
  2. 00:08:922 (2) - Maybe put this on the right? Would break up the monotony of left/right for a considerable period of time (Done)
  3. 00:23:813 (4) - ^ Same but to the left instead (Done)
Nothing much to say, I guess you could consider Tick Rate 1 to offset the somewhat high degree of movement on 00:10:411 (1) - 00:26:295 (1) - or maybe curve them slightly less instead. Yeah I'm nitpicking :/ (The movement of those sliders got reduced with the previous changes, so I'll keep TR2 for this difficulty too. I'm not a real fan of using different TRs anyway)

Deif's Overdose
  1. 00:02:469 (1,2,3) - Tempting to walk these, but newer players will struggle, I'd move (2) to the left slightly to make this more leneint, especially since it's the start of the map (Alright)
  2. 00:04:455 (1,2) - I find this dash really awkward and out of place considering you have the same sound as a walkable spacing at 00:06:936 (2) - 00:08:922 (2) - etc. Considering this is right after a dash already, I'd stick to a walk for consistency and fairness on the player (Reduced)
  3. 00:11:900 (4,1) - Dash after an antiflow movement is quite unexpected here, You should really drop the spacing on this, make (4) more vertical or something similar to weaken the wiggle movement (Tilted that slider a bit more)
  4. 00:16:368 (1,2) - Feels a little uncomfortable for a walk after the previous dash. Consider reducing slightly, especially considering the pitch reduction here (Reduced)
  5. 00:18:353 (1) - Snare is quite noticeable on the tail here, consider separating into 1/2 slider and circle. Could do the same at 00:34:237 (1) - though the fadeout makes it less noticeable... Your call (I wouldn't highlight too much the beat at 00:18:601 - , so a 1/2 slider + note wouldn't work. The snare on the tail is indeed noticeable, but not too much worthy to be remarked with a separate object or at least not in a low difficulty)
  6. 00:18:353 (1,2) - Might be reworked anyway with the above, but in case you keep this as-is, it's quite a large walk after a standstill slider. Perhaps make (1) curve to the left a bit more and/or move (2) to the right so the flow is a little smoother (Vowed for curving the slider towards the next one)
  7. 00:20:339 (1,2) - Same as 00:04:455 (1,2) -
  8. 00:27:784 (4,1) - You know it my man
  9. 00:32:252 (1,2) - Copypasta master, etcetera, etcetera.
  10. 00:34:237 (1,2) - How do you sleep at night (I sacrifice a baby manatee to my god and then cuddle with my teddy Cinnamon while listening to We are Number One until I fell asleep)
Good luck! (:

Thanks for your help!

Rain
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Title:The Greatest Thieves in the World
TitleUnicode:天下の大盗
Artist:Yasunori Shiono
ArtistUnicode:塩生康範
Creator:Weber
Version:Deif's Cup
Source:エストポリス伝記II
Tags:Lufia 2 Rise Of The Sinistrals Jimmy And Tommy SNES video game super nintendo 16-bit Deif
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Overdose
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TitleUnicode:天下の大盗
Artist:Yasunori Shiono
ArtistUnicode:塩生康範
Creator:Weber
Version:Deif's Salad
Source:エストポリス伝記II
Tags:Lufia 2 Rise Of The Sinistrals Jimmy And Tommy SNES video game super nintendo 16-bit Deif
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Caput Mortuum
hi again. m4m.

1|2|3|4

[EZ]
00:01:476 - Ascending sound. use 1-2-3-4 or 4-3-2-1.
00:03:462 (3462|2,3710|1) - move 1 col to the left
00:03:710 (3710|1) - move to 1
00:18:850 - ln to the next white.
00:21:331 (21331|2,21580|3) - move 1 col to the right
00:33:245 (33245|1,33493|2) - ^

[NM]
00:03:462 - http://osu.ppy.sh/ss/7154152 or if you want less challenge http://osu.ppy.sh/ss/7154157
00:05:447 - why is this not a double?

ok, I see from here on 00:04:951 - you used those sounds to map doubles. I do not recommend this. Because I personally think that the percussion is the one that should be emphasized.

That's all.
Don't forget http://osu.ppy.sh/forum/p/5774164
Topic Starter
Weber

Eraser wrote:

hi again. m4m.

1|2|3|4

[EZ]
00:01:476 - Ascending sound. use 1-2-3-4 or 4-3-2-1. there is no room here to accomodate for the notes surrounding this pattern's pitch, this is the best alternative
00:03:462 (3462|2,3710|1) - move 1 col to the left ^
00:03:710 (3710|1) - move to 1 ^
00:18:850 - ln to the next white. there's no held note here at all
00:21:331 (21331|2,21580|3) - move 1 col to the right ^
00:33:245 (33245|1,33493|2) - ^ ^

[NM]
00:03:462 - http://osu.ppy.sh/ss/7154152 or if you want less challenge http://osu.ppy.sh/ss/7154157 read below
00:05:447 - why is this not a double?you could also ask why is 00:05:944 (5944|2,5944|3) - a double at all, its for emphasis and I don't want to overload this diff with doubles just because I can, trying to keep it relatively simple, i find that 2,1,2,1,2 and 1,1,2,1,2 patterns work really well for this song

ok, I see from here on 00:04:951 - you used those sounds to map doubles. I do not recommend this. Because I personally think that the percussion is the one that should be emphasized. The high sound on the doubles is more prominent than the percussion therefore the double notes go there

That's all.
Don't forget http://osu.ppy.sh/forum/p/5774164
Sorry, all denied, thanks for the mod though!
Raveille


oh boy mod before me got all denied time to do the same TOO WEBER DENY MY BODY

|1|2|3|4|

EZ
00:15:871 (15871|1,16368|2) - move these one column to the right for PR
00:25:799 (25799|0,26047|2) - I would ctrl+j to have some PR too

NM
00:26:792 - there should be a double so add a note at 1

If these 3 suggestions are denied LOL well it will be so no kudos if so :p

Good luck ranking this ABSOLUTELY DIGUSTING PP MAP OMGHOW CAN YOU WEBER I AHD SO MUCH FAITH IN YO AND NOW ITHE FAITH IS ALL GONE OMGDFGNIODFNGI
Topic Starter
Weber

Raveille wrote:



oh boy mod before me got all denied time to do the same TOO WEBER DENY MY BODY

|1|2|3|4|

EZ
00:15:871 (15871|1,16368|2) - move these one column to the right for PR sure
00:25:799 (25799|0,26047|2) - I would ctrl+j to have some PR toochanged this pattern to something better
fixed alot of pitch issues that I found when I had another look through thanks to those

NM
00:26:792 - there should be a double so add a note at 1denied but i've decided to remove the double from the other section like this since I don't believe it fits in a section as dense as a 1/4 roll in a NM

If these 3 suggestions are denied LOL well it will be so no kudos if so :p

Good luck ranking this ABSOLUTELY DIGUSTING PP MAP OMGHOW CAN YOU WEBER I AHD SO MUCH FAITH IN YO AND NOW ITHE FAITH IS ALL GONE OMGDFGNIODFNGI
Thanks for the mod! Updated.
DustMoon
Hi~Weber i think you need mania GD,so i make a (DustMoon vs Weber's HD) difficult. i hope you added this map. Thx.
DustMoon vs Weber's HD
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TitleUnicode:天下の大盗
Artist:Yasunori Shiono
ArtistUnicode:塩生康範
Creator:Weber
Version:DustMoon vs Weber's HD
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Topic Starter
Weber

DustMoon wrote:

Hi~Weber i think you need mania GD,so i make a (DustMoon vs Weber's HD) difficult. i hope you added this map. Thx.
DustMoon vs Weber's HD
osu file format v14

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TitleUnicode:天下の大盗
Artist:Yasunori Shiono
ArtistUnicode:塩生康範
Creator:Weber
Version:DustMoon vs Weber's HD
Source:エストポリス伝記II
Tags:Lufia 2 Rise Of The Sinistrals Jimmy And Tommy SNES video game super nintendo 16-bit Deif Ayyri
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While I do really appreciate the gesture, I think I will pass on adding it to the set as it's too similar to my NM difficulty in structure, and I feel as though a HD isn't really necessary for a map this simple. And also I already have a mania BN about to check it.

Thank you so much for the thought though. <3
DustMoon

Weber wrote:

DustMoon wrote:

Hi~Weber i think you need mania GD,so i make a (DustMoon vs Weber's HD) difficult. i hope you added this map. Thx.
DustMoon vs Weber's HD
osu file format v14

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TitleUnicode:天下の大盗
Artist:Yasunori Shiono
ArtistUnicode:塩生康範
Creator:Weber
Version:DustMoon vs Weber's HD
Source:エストポリス伝記II
Tags:Lufia 2 Rise Of The Sinistrals Jimmy And Tommy SNES video game super nintendo 16-bit Deif Ayyri
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192,192,11032,1,2,0:2:0:0:
64,192,11156,1,2,0:2:0:0:
448,192,11280,1,2,0:2:0:0:
64,192,11404,1,2,0:2:0:0:
192,192,11528,1,2,0:2:0:0:
64,192,11652,1,2,0:2:0:0:
448,192,11776,1,2,0:2:0:0:
448,192,11900,128,4,12397:0:0:0:0:
64,192,11900,1,4,0:0:0:0:
192,192,12397,1,8,0:0:0:0:
64,192,12397,1,0,0:0:0:0:
320,192,12893,1,2,0:0:0:0:
192,192,12893,128,0,13017:0:0:0:0:
448,192,13389,1,4,0:0:0:0:
320,192,13389,1,0,0:0:0:0:
320,192,13886,1,2,0:0:0:0:
64,192,13886,128,0,14010:0:0:0:0:
192,192,14134,1,8,0:0:0:0:
448,192,14382,1,4,0:0:0:0:
320,192,14382,1,0,0:0:0:0:
192,192,14879,1,2,0:0:0:0:
320,192,14879,128,0,15003:0:0:0:0:
64,192,15375,1,8,0:0:0:0:
192,192,15375,1,0,0:0:0:0:
448,192,15871,1,2,0:0:0:0:
192,192,15871,128,0,15995:0:0:0:0:
320,192,16368,1,8,0:0:0:0:
64,192,16864,128,0,17112:0:0:0:0:
448,192,16864,128,0,17112:0:0:0:0:
192,192,16864,1,0,0:0:0:0:
64,192,17360,1,4,0:0:0:0:
192,192,17609,1,8,0:0:0:0:
64,192,17857,1,2,0:0:0:0:
320,192,17857,1,2,0:0:0:0:
448,192,18105,1,8,0:0:0:0:
192,192,18353,128,0,18477:0:0:0:0:
320,192,18353,128,0,18477:0:0:0:0:
448,192,18353,1,0,0:0:0:0:
64,192,18850,1,8,0:0:0:0:
320,192,19346,1,2,0:2:0:0:
64,192,19346,128,0,20339:0:0:0:0:
192,192,19470,1,2,0:2:0:0:
320,192,19594,1,2,0:2:0:0:
192,192,19718,1,2,0:2:0:0:
320,192,19842,1,2,0:2:0:0:
192,192,19966,1,2,0:2:0:0:
320,192,20091,1,2,0:2:0:0:
192,192,20215,1,2,0:2:0:0:
448,192,20339,1,8,0:0:0:0:
448,192,20835,1,2,0:0:0:0:
192,192,20835,1,2,0:0:0:0:
320,192,20835,128,0,20959:0:0:0:0:
64,192,21331,1,4,0:0:0:0:
192,192,21331,1,0,0:0:0:0:
320,192,21580,1,8,0:0:0:0:
192,192,21580,1,0,0:0:0:0:
192,192,21828,1,2,0:0:0:0:
448,192,21828,1,2,0:0:0:0:
64,192,21828,128,0,21952:0:0:0:0:
320,192,22076,1,8,0:0:0:0:
448,192,22324,1,4,0:0:0:0:
64,192,22324,1,4,0:0:0:0:
320,192,22821,1,2,0:0:0:0:
192,192,22821,1,2,0:0:0:0:
448,192,22821,128,0,22945:0:0:0:0:
64,192,23317,1,8,0:0:0:0:
320,192,23317,1,0,0:0:0:0:
192,192,23813,1,2,0:0:0:0:
320,192,23813,128,2,24310:0:0:0:0:
448,192,24310,1,4,0:0:0:0:
64,192,24310,1,0,0:0:0:0:
192,192,24806,1,2,0:0:0:0:
320,192,24806,128,0,24930:0:0:0:0:
64,192,24806,1,0,0:0:0:0:
64,192,25303,1,4,0:0:0:0:
320,192,25303,1,0,0:0:0:0:
448,192,25551,1,8,0:0:0:0:
192,192,25551,1,0,0:0:0:0:
192,192,25799,1,4,0:0:0:0:
320,192,25799,1,4,0:0:0:0:
448,192,25799,128,0,25923:0:0:0:0:
64,192,26047,1,8,0:0:0:0:
192,192,26047,1,0,0:0:0:0:
320,192,26295,1,2,0:2:0:0:
192,192,26295,128,0,27660:0:0:0:0:
448,192,26419,1,2,0:2:0:0:
320,192,26543,1,2,0:2:0:0:
64,192,26668,1,2,0:2:0:0:
320,192,26792,1,2,0:2:0:0:
448,192,26916,1,2,0:2:0:0:
320,192,27040,1,2,0:2:0:0:
64,192,27164,1,2,0:2:0:0:
320,192,27288,1,2,0:2:0:0:
448,192,27412,1,2,0:2:0:0:
320,192,27536,1,2,0:2:0:0:
64,192,27660,1,2,0:2:0:0:
448,192,27784,128,4,28281:0:0:0:0:
320,192,27784,1,4,0:0:0:0:
64,192,27784,1,0,0:0:0:0:
64,192,28281,1,8,0:0:0:0:
192,192,28281,1,0,0:0:0:0:
192,192,28777,1,2,0:0:0:0:
448,192,28777,1,2,0:0:0:0:
64,192,28777,128,0,28901:0:0:0:0:
320,192,29274,1,4,0:0:0:0:
192,192,29274,1,0,0:0:0:0:
192,192,29770,1,2,0:0:0:0:
64,192,29770,1,2,0:0:0:0:
448,192,29770,128,0,29894:0:0:0:0:
320,192,30018,1,8,0:0:0:0:
448,192,30266,1,4,0:0:0:0:
320,192,30763,1,2,0:0:0:0:
192,192,30763,128,0,30887:0:0:0:0:
64,192,30763,1,0,0:0:0:0:
64,192,31259,1,8,0:0:0:0:
320,192,31259,1,0,0:0:0:0:
192,192,31755,1,2,0:0:0:0:
448,192,31755,1,2,0:0:0:0:
64,192,31755,128,0,32252:0:0:0:0:
320,192,32252,1,8,0:0:0:0:
192,192,32252,1,0,0:0:0:0:
64,192,32748,128,0,32996:0:0:0:0:
448,192,32748,128,0,32996:0:0:0:0:
192,192,32748,1,0,0:0:0:0:
320,192,32996,1,0,0:0:0:0:
192,192,33245,1,4,0:0:0:0:
320,192,33493,1,8,0:0:0:0:
448,192,33741,1,2,0:0:0:0:
64,192,33741,1,2,0:0:0:0:
320,192,33989,1,8,0:0:0:0:
448,192,34237,1,4,0:0:0:0:
192,192,34237,1,4,0:0:0:0:
64,192,34734,1,8,0:0:0:0:
192,192,34734,1,0,0:0:0:0:
320,192,35230,1,2,0:2:0:0:
448,192,35354,1,2,0:2:0:0:
192,192,35478,1,2,0:2:0:0:
64,192,35602,1,2,0:2:0:0:
320,192,35727,1,2,0:2:0:0:
448,192,35851,1,2,0:2:0:0:
192,192,35975,1,2,0:2:0:0:
64,192,36099,1,2,0:2:0:0:
320,192,36223,1,4,0:0:0:0:
448,192,36223,1,4,0:0:0:0:
64,192,36223,1,0,0:0:0:0:
192,192,36223,1,0,0:0:0:0:
While I do really appreciate the gesture, I think I will pass on adding it to the set as it's too similar to my NM difficulty in structure, and I feel as though a HD isn't really necessary for a map this simple. And also I already have a mania BN about to check it.

Thank you so much for the thought though. <3
thank you for your reply :)
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